diff options
Diffstat (limited to 'samples/D3D12/external/imgui/imgui_draw.cpp')
| -rw-r--r-- | samples/D3D12/external/imgui/imgui_draw.cpp | 2108 |
1 files changed, 0 insertions, 2108 deletions
diff --git a/samples/D3D12/external/imgui/imgui_draw.cpp b/samples/D3D12/external/imgui/imgui_draw.cpp deleted file mode 100644 index d4d8ccb..0000000 --- a/samples/D3D12/external/imgui/imgui_draw.cpp +++ /dev/null @@ -1,2108 +0,0 @@ -// ImGui library v1.44 -// Drawing and font code - -// Contains implementation for -// - ImDrawList -// - ImDrawData -// - ImFontAtlas -// - ImFont -// - Default font data - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#define IMGUI_DEFINE_MATH_OPERATORS -#include "imgui_internal.h" - -#include <stdio.h> // vsnprintf, sscanf, printf -#include <new> // new (ptr) -#ifndef alloca -#if defined(_MSC_VER) || defined(__MINGW32__) -#include <malloc.h> // alloca -#else -#include <alloca.h> // alloca -#endif -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#define snprintf _snprintf -#endif - -//------------------------------------------------------------------------- -// STB libraries implementation -//------------------------------------------------------------------------- - -//#define IMGUI_STB_NAMESPACE ImGuiStb -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION - -#ifdef IMGUI_STB_NAMESPACE -namespace IMGUI_STB_NAMESPACE -{ -#endif - -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#endif - -#define STBRP_ASSERT(x) IM_ASSERT(x) -#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION -#define STBRP_STATIC -#define STB_RECT_PACK_IMPLEMENTATION -#endif -#include "stb_rect_pack.h" - -#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) -#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) -#define STBTT_assert(x) IM_ASSERT(x) -#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -#define STBTT_STATIC -#define STB_TRUETYPE_IMPLEMENTATION -#else -#define STBTT_DEF extern -#endif -#include "stb_truetype.h" - -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - -#ifdef IMGUI_STB_NAMESPACE -} // namespace ImGuiStb -using namespace IMGUI_STB_NAMESPACE; -#endif - -//----------------------------------------------------------------------------- -// ImDrawList -//----------------------------------------------------------------------------- - -static ImVec4 GNullClipRect(-9999.0f,-9999.0f, +9999.0f, +9999.0f); - -void ImDrawList::Clear() -{ - CmdBuffer.resize(0); - IdxBuffer.resize(0); - VtxBuffer.resize(0); - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.resize(0); - _TextureIdStack.resize(0); - _Path.resize(0); - _ChannelCurrent = 0; - // NB: Do not clear channels so our allocations are re-used after the first frame. -} - -void ImDrawList::ClearFreeMemory() -{ - CmdBuffer.clear(); - IdxBuffer.clear(); - VtxBuffer.clear(); - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.clear(); - _TextureIdStack.clear(); - _Path.clear(); - _ChannelCurrent = 0; - for (int i = 0; i < _Channels.Size; i++) - { - if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again - _Channels[i].CmdBuffer.clear(); - _Channels[i].IdxBuffer.clear(); - } - _Channels.clear(); -} - -void ImDrawList::AddDrawCmd() -{ - ImDrawCmd draw_cmd; - draw_cmd.ElemCount = 0; - draw_cmd.ClipRect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect; - draw_cmd.TextureId = _TextureIdStack.Size ? _TextureIdStack.back() : NULL; - draw_cmd.UserCallback = NULL; - draw_cmd.UserCallbackData = NULL; - - IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); - CmdBuffer.push_back(draw_cmd); -} - -void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) -{ - ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) - { - AddDrawCmd(); - current_cmd = &CmdBuffer.back(); - } - current_cmd->UserCallback = callback; - current_cmd->UserCallbackData = callback_data; - - // Force a new command after us (we function this way so that the most common calls AddLine, AddRect, etc. always have a command to add to without doing any check). - AddDrawCmd(); -} - -void ImDrawList::ChannelsSplit(int channel_count) -{ - IM_ASSERT(_ChannelCurrent == 0); - int old_channels_count = _Channels.Size; - if (old_channels_count < channel_count) - _Channels.resize(channel_count); - for (int i = 0; i < channel_count; i++) - if (i >= old_channels_count) - new(&_Channels[i]) ImDrawChannel(); - else - _Channels[i].CmdBuffer.resize(0), _Channels[i].IdxBuffer.resize(0); -} - -void ImDrawList::ChannelsMerge(int channel_count) -{ - // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. - // This is why this function takes 'channel_count' as a parameter of how many channels to merge (the user knows) - if (channel_count < 2) - return; - - ChannelsSetCurrent(0); - if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) - CmdBuffer.pop_back(); - - int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; - for (int i = 1; i < channel_count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) - ch.CmdBuffer.pop_back(); - new_cmd_buffer_count += ch.CmdBuffer.Size; - new_idx_buffer_count += ch.IdxBuffer.Size; - } - CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); - IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); - - ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; - _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; - for (int i = 1; i < channel_count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } - if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } - } - AddDrawCmd(); -} - -void ImDrawList::ChannelsSetCurrent(int idx) -{ - if (_ChannelCurrent == idx) return; - memcpy(&_Channels.Data[_ChannelCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); - memcpy(&_Channels.Data[_ChannelCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); - _ChannelCurrent = idx; - memcpy(&CmdBuffer, &_Channels.Data[_ChannelCurrent].CmdBuffer, sizeof(CmdBuffer)); - memcpy(&IdxBuffer, &_Channels.Data[_ChannelCurrent].IdxBuffer, sizeof(IdxBuffer)); - _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; -} - -void ImDrawList::UpdateClipRect() -{ - ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!current_cmd || (current_cmd->ElemCount != 0) || current_cmd->UserCallback != NULL) - { - AddDrawCmd(); - } - else - { - ImVec4 current_clip_rect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect; - if (CmdBuffer.Size >= 2 && ImLengthSqr(CmdBuffer.Data[CmdBuffer.Size-2].ClipRect - current_clip_rect) < 0.00001f) - CmdBuffer.pop_back(); - else - current_cmd->ClipRect = current_clip_rect; - } -} - -// Scissoring. The values in clip_rect are x1, y1, x2, y2. -void ImDrawList::PushClipRect(const ImVec4& clip_rect) -{ - _ClipRectStack.push_back(clip_rect); - UpdateClipRect(); -} - -void ImDrawList::PushClipRectFullScreen() -{ - PushClipRect(GNullClipRect); - - // This would be more correct but we're not supposed to access ImGuiState from here? - //ImGuiState& g = *GImGui; - //PushClipRect(GetVisibleRect()); -} - -void ImDrawList::PopClipRect() -{ - IM_ASSERT(_ClipRectStack.Size > 0); - _ClipRectStack.pop_back(); - UpdateClipRect(); -} - -void ImDrawList::UpdateTextureID() -{ - ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - const ImTextureID texture_id = _TextureIdStack.Size ? _TextureIdStack.back() : NULL; - if (!current_cmd || (current_cmd->ElemCount != 0 && current_cmd->TextureId != texture_id) || current_cmd->UserCallback != NULL) - AddDrawCmd(); - else - current_cmd->TextureId = texture_id; -} - -void ImDrawList::PushTextureID(const ImTextureID& texture_id) -{ - _TextureIdStack.push_back(texture_id); - UpdateTextureID(); -} - -void ImDrawList::PopTextureID() -{ - IM_ASSERT(_TextureIdStack.Size > 0); - _TextureIdStack.pop_back(); - UpdateTextureID(); -} - -// NB: this can be called with negative count for removing primitives (as long as the result does not underflow) -void ImDrawList::PrimReserve(int idx_count, int vtx_count) -{ - ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; - draw_cmd.ElemCount += idx_count; - - int vtx_buffer_size = VtxBuffer.Size; - VtxBuffer.resize(vtx_buffer_size + vtx_count); - _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size; - - int idx_buffer_size = IdxBuffer.Size; - IdxBuffer.resize(idx_buffer_size + idx_count); - _IdxWritePtr = IdxBuffer.Data + idx_buffer_size; -} - -void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) -{ - const ImVec2 uv = GImGui->FontTexUvWhitePixel; - const ImVec2 b(c.x, a.y); - const ImVec2 d(a.x, c.y); - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) -{ - const ImVec2 b(c.x, a.y); - const ImVec2 d(a.x, c.y); - const ImVec2 uv_b(uv_c.x, uv_a.y); - const ImVec2 uv_d(uv_a.x, uv_c.y); - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -// TODO: Thickness anti-aliased lines cap are missing their AA fringe. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) -{ - if (points_count < 2) - return; - - const ImVec2 uv = GImGui->FontTexUvWhitePixel; - anti_aliased &= GImGui->Style.AntiAliasedLines; - //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; - - int count = points_count; - if (!closed) - count = points_count-1; - - const bool thick_line = thickness > 1.0f; - if (anti_aliased) - { - // Anti-aliased stroke - const float AA_SIZE = 1.0f; - const ImU32 col_trans = col & 0x00ffffff; - - const int idx_count = thick_line ? count*18 : count*12; - const int vtx_count = thick_line ? points_count*4 : points_count*3; - PrimReserve(idx_count, vtx_count); - - // Temporary buffer - ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); - ImVec2* temp_points = temp_normals + points_count; - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - ImVec2 diff = points[i2] - points[i1]; - diff *= ImInvLength(diff, 1.0f); - temp_normals[i1].x = diff.y; - temp_normals[i1].y = -diff.x; - } - if (!closed) - temp_normals[points_count-1] = temp_normals[points_count-2]; - - if (!thick_line) - { - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; - temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; - temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; - temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; - } - - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; - - // Average normals - ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; - float dmr2 = dm.x*dm.x + dm.y*dm.y; - if (dmr2 > 0.000001f) - { - float scale = 1.0f / dmr2; - if (scale > 100.0f) scale = 100.0f; - dm *= scale; - } - dm *= AA_SIZE; - temp_points[i2*2+0] = points[i2] + dm; - temp_points[i2*2+1] = points[i2] - dm; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); - _IdxWritePtr += 12; - - idx1 = idx2; - } - - // Add vertexes - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; - _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; - _VtxWritePtr += 3; - } - } - else - { - const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); - temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); - temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); - } - - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; - - // Average normals - ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; - float dmr2 = dm.x*dm.x + dm.y*dm.y; - if (dmr2 > 0.000001f) - { - float scale = 1.0f / dmr2; - if (scale > 100.0f) scale = 100.0f; - dm *= scale; - } - ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); - ImVec2 dm_in = dm * half_inner_thickness; - temp_points[i2*4+0] = points[i2] + dm_out; - temp_points[i2*4+1] = points[i2] + dm_in; - temp_points[i2*4+2] = points[i2] - dm_in; - temp_points[i2*4+3] = points[i2] - dm_out; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); - _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); - _IdxWritePtr += 18; - - idx1 = idx2; - } - - // Add vertexes - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; - _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; - _VtxWritePtr += 4; - } - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Stroke - const int idx_count = count*6; - const int vtx_count = count*4; // FIXME-OPT: Not sharing edges - PrimReserve(idx_count, vtx_count); - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - const ImVec2& p1 = points[i1]; - const ImVec2& p2 = points[i2]; - ImVec2 diff = p2 - p1; - diff *= ImInvLength(diff, 1.0f); - - const float dx = diff.x * (thickness * 0.5f); - const float dy = diff.y * (thickness * 0.5f); - _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); - _IdxWritePtr += 6; - _VtxCurrentIdx += 4; - } - } -} - -void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) -{ - const ImVec2 uv = GImGui->FontTexUvWhitePixel; - anti_aliased &= GImGui->Style.AntiAliasedShapes; - //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; - - if (anti_aliased) - { - // Anti-aliased Fill - const float AA_SIZE = 1.0f; - const ImU32 col_trans = col & 0x00ffffff; - const int idx_count = (points_count-2)*3 + points_count*6; - const int vtx_count = (points_count*2); - PrimReserve(idx_count, vtx_count); - - // Add indexes for fill - unsigned int vtx_inner_idx = _VtxCurrentIdx; - unsigned int vtx_outer_idx = _VtxCurrentIdx+1; - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); - _IdxWritePtr += 3; - } - - // Compute normals - ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) - { - const ImVec2& p0 = points[i0]; - const ImVec2& p1 = points[i1]; - ImVec2 diff = p1 - p0; - diff *= ImInvLength(diff, 1.0f); - temp_normals[i0].x = diff.y; - temp_normals[i0].y = -diff.x; - } - - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) - { - // Average normals - const ImVec2& n0 = temp_normals[i0]; - const ImVec2& n1 = temp_normals[i1]; - ImVec2 dm = (n0 + n1) * 0.5f; - float dmr2 = dm.x*dm.x + dm.y*dm.y; - if (dmr2 > 0.000001f) - { - float scale = 1.0f / dmr2; - if (scale > 100.0f) scale = 100.0f; - dm *= scale; - } - dm *= AA_SIZE * 0.5f; - - // Add vertices - _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner - _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer - _VtxWritePtr += 2; - - // Add indexes for fringes - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); - _IdxWritePtr += 6; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Fill - const int idx_count = (points_count-2)*3; - const int vtx_count = points_count; - PrimReserve(idx_count, vtx_count); - for (int i = 0; i < vtx_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr++; - } - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); - _IdxWritePtr += 3; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } -} - -void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) -{ - static ImVec2 circle_vtx[12]; - static bool circle_vtx_builds = false; - const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx); - if (!circle_vtx_builds) - { - for (int i = 0; i < circle_vtx_count; i++) - { - const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI; - circle_vtx[i].x = cosf(a); - circle_vtx[i].y = sinf(a); - } - circle_vtx_builds = true; - } - - if (amin > amax) return; - if (radius == 0.0f) - { - _Path.push_back(centre); - } - else - { - _Path.reserve(_Path.Size + (amax - amin + 1)); - for (int a = amin; a <= amax; a++) - { - const ImVec2& c = circle_vtx[a % circle_vtx_count]; - _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); - } - } -} - -void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) -{ - if (radius == 0.0f) - _Path.push_back(centre); - _Path.reserve(_Path.Size + (num_segments + 1)); - for (int i = 0; i <= num_segments; i++) - { - const float a = amin + ((float)i / (float)num_segments) * (amax - amin); - _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); - } -} - -void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) -{ - float r = rounding; - r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f); - r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f); - - if (r == 0.0f || rounding_corners == 0) - { - PathLineTo(a); - PathLineTo(ImVec2(b.x,a.y)); - PathLineTo(b); - PathLineTo(ImVec2(a.x,b.y)); - } - else - { - const float r0 = (rounding_corners & 1) ? r : 0.0f; - const float r1 = (rounding_corners & 2) ? r : 0.0f; - const float r2 = (rounding_corners & 4) ? r : 0.0f; - const float r3 = (rounding_corners & 8) ? r : 0.0f; - PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9); - PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12); - PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3); - PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6); - } -} - -void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) -{ - if ((col >> 24) == 0) - return; - PathLineTo(a + ImVec2(0.5f,0.5f)); - PathLineTo(b + ImVec2(0.5f,0.5f)); - PathStroke(col, false, thickness); -} - -void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) -{ - if ((col >> 24) == 0) - return; - PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners); - PathStroke(col, true); -} - -void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) -{ - if ((col >> 24) == 0) - return; - if (rounding > 0.0f) - { - PathRect(a, b, rounding, rounding_corners); - PathFill(col); - } - else - { - PrimReserve(6, 4); - PrimRect(a, b, col); - } -} - -void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) -{ - if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0) - return; - - const ImVec2 uv = GImGui->FontTexUvWhitePixel; - PrimReserve(6, 4); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); - PrimWriteVtx(a, uv, col_upr_left); - PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); - PrimWriteVtx(c, uv, col_bot_right); - PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); -} - -void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) -{ - if ((col >> 24) == 0) - return; - PathLineTo(a); - PathLineTo(b); - PathLineTo(c); - PathFill(col); -} - -void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments) -{ - if ((col >> 24) == 0) - return; - - const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius, 0.0f, a_max, num_segments); - PathStroke(col, true); -} - -void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) -{ - if ((col >> 24) == 0) - return; - - const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius, 0.0f, a_max, num_segments); - PathFill(col); -} - -void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) -{ - if ((col >> 24) == 0) - return; - - if (text_end == NULL) - text_end = text_begin + strlen(text_begin); - if (text_begin == text_end) - return; - - IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. - - // reserve vertices for worse case - const int char_count = (int)(text_end - text_begin); - const int vtx_count_max = char_count * 4; - const int idx_count_max = char_count * 6; - const int vtx_begin = VtxBuffer.Size; - const int idx_begin = IdxBuffer.Size; - PrimReserve(idx_count_max, vtx_count_max); - - ImVec4 clip_rect = _ClipRectStack.back(); - if (cpu_fine_clip_rect) - { - clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); - clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); - clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); - clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); - } - font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL); - - // give back unused vertices - // FIXME-OPT - VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data)); - IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data)); - int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin); - int idx_unused = idx_count_max - (IdxBuffer.Size - idx_begin); - CmdBuffer.back().ElemCount -= idx_unused; - _VtxWritePtr -= vtx_unused; - _IdxWritePtr -= idx_unused; - _VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size; -} - -// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful. -void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) -{ - if ((col >> 24) == 0) - return; - AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize(), pos, col, text_begin, text_end); -} - -void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) -{ - if ((col >> 24) == 0) - return; - - // FIXME-OPT: This is wasting draw calls. - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimRectUV(a, b, uv0, uv1, col); - - if (push_texture_id) - PopTextureID(); -} - -//----------------------------------------------------------------------------- -// ImDrawData -//----------------------------------------------------------------------------- - -// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! -void ImDrawData::DeIndexAllBuffers() -{ - ImVector<ImDrawVert> new_vtx_buffer; - TotalVtxCount = TotalIdxCount = 0; - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - if (cmd_list->IdxBuffer.empty()) - continue; - new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); - for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) - new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; - cmd_list->VtxBuffer.swap(new_vtx_buffer); - cmd_list->IdxBuffer.resize(0); - TotalVtxCount += cmd_list->VtxBuffer.Size; - } -} - -//----------------------------------------------------------------------------- -// ImFontAtlias -//----------------------------------------------------------------------------- - -ImFontConfig::ImFontConfig() -{ - FontData = NULL; - FontDataSize = 0; - FontDataOwnedByAtlas = true; - FontNo = 0; - SizePixels = 0.0f; - OversampleH = 3; - OversampleV = 1; - PixelSnapH = false; - GlyphExtraSpacing = ImVec2(0.0f, 0.0f); - GlyphRanges = NULL; - MergeMode = false; - MergeGlyphCenterV = false; - DstFont = NULL; - memset(Name, 0, sizeof(Name)); -} - -ImFontAtlas::ImFontAtlas() -{ - TexID = NULL; - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; - TexWidth = TexHeight = 0; - TexUvWhitePixel = ImVec2(0, 0); -} - -ImFontAtlas::~ImFontAtlas() -{ - Clear(); -} - -void ImFontAtlas::ClearInputData() -{ - for (int i = 0; i < ConfigData.Size; i++) - if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) - { - ImGui::MemFree(ConfigData[i].FontData); - ConfigData[i].FontData = NULL; - } - - // When clearing this we lose access to the font name and other information used to build the font. - for (int i = 0; i < Fonts.Size; i++) - if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) - { - Fonts[i]->ConfigData = NULL; - Fonts[i]->ConfigDataCount = 0; - } - ConfigData.clear(); -} - -void ImFontAtlas::ClearTexData() -{ - if (TexPixelsAlpha8) - ImGui::MemFree(TexPixelsAlpha8); - if (TexPixelsRGBA32) - ImGui::MemFree(TexPixelsRGBA32); - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; -} - -void ImFontAtlas::ClearFonts() -{ - for (int i = 0; i < Fonts.Size; i++) - { - Fonts[i]->~ImFont(); - ImGui::MemFree(Fonts[i]); - } - Fonts.clear(); -} - -void ImFontAtlas::Clear() -{ - ClearInputData(); - ClearTexData(); - ClearFonts(); -} - -void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Lazily build - if (TexPixelsAlpha8 == NULL) - { - if (ConfigData.empty()) - AddFontDefault(); - Build(); - } - - *out_pixels = TexPixelsAlpha8; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; -} - -void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Lazily convert to RGBA32 format - // Although it is likely to be the most commonly used format, our font rendering is 8 bpp - if (!TexPixelsRGBA32) - { - unsigned char* pixels; - GetTexDataAsAlpha8(&pixels, NULL, NULL); - TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); - const unsigned char* src = pixels; - unsigned int* dst = TexPixelsRGBA32; - for (int n = TexWidth * TexHeight; n > 0; n--) - *dst++ = ((unsigned int)(*src++) << 24) | 0x00FFFFFF; - } - - *out_pixels = (unsigned char*)TexPixelsRGBA32; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; -} - -ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) -{ - IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); - IM_ASSERT(font_cfg->SizePixels > 0.0f); - - // Create new font - if (!font_cfg->MergeMode) - { - ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont)); - new (font) ImFont(); - Fonts.push_back(font); - } - - ConfigData.push_back(*font_cfg); - ImFontConfig& new_font_cfg = ConfigData.back(); - new_font_cfg.DstFont = Fonts.back(); - if (!new_font_cfg.FontDataOwnedByAtlas) - { - new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); - new_font_cfg.FontDataOwnedByAtlas = true; - memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); - } - - // Invalidate texture - ClearTexData(); - return Fonts.back(); -} - -// Default font ttf is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) -static unsigned int stb_decompress_length(unsigned char *input); -static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); -static const char* GetDefaultCompressedFontDataTTFBase85(); -static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } -static void Decode85(const unsigned char* src, unsigned int* dst) { for (; *src; src += 5) *dst++ = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); } - -// Load embedded ProggyClean.ttf at size 13 -ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) -{ - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (!font_cfg_template) - { - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - } - if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "<default>"); - - const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); - ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault()); - return font; -} - -ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - void* data = NULL; - int data_size = 0; - if (!ImLoadFileToMemory(filename, "rb", (void**)&data, &data_size, 0)) - { - IM_ASSERT(0); // Could not load file. - return NULL; - } - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (font_cfg.Name[0] == '\0') - { - const char* p; - for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} - snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p); - } - return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); -} - -// Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() -ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontData = ttf_data; - font_cfg.FontDataSize = ttf_size; - font_cfg.SizePixels = size_pixels; - if (glyph_ranges) - font_cfg.GlyphRanges = glyph_ranges; - return AddFont(&font_cfg); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data); - unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); - stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); - - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontDataOwnedByAtlas = true; - return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, font_cfg_template, glyph_ranges); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) -{ - int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; - void* compressed_ttf = ImGui::MemAlloc(compressed_ttf_size); - Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned int*)compressed_ttf); - ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); - ImGui::MemFree(compressed_ttf); - return font; -} - -bool ImFontAtlas::Build() -{ - IM_ASSERT(ConfigData.Size > 0); - - TexID = NULL; - TexWidth = TexHeight = 0; - TexUvWhitePixel = ImVec2(0, 0); - ClearTexData(); - - struct ImFontTempBuildData - { - stbtt_fontinfo FontInfo; - stbrp_rect* Rects; - stbtt_pack_range* Ranges; - int RangesCount; - }; - ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData)); - - // Initialize font information early (so we can error without any cleanup) + count glyphs - int total_glyph_count = 0; - int total_glyph_range_count = 0; - for (int input_i = 0; input_i < ConfigData.Size; input_i++) - { - ImFontConfig& cfg = ConfigData[input_i]; - ImFontTempBuildData& tmp = tmp_array[input_i]; - - IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this)); - const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); - IM_ASSERT(font_offset >= 0); - if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) - return false; - - if (!cfg.GlyphRanges) - cfg.GlyphRanges = GetGlyphRangesDefault(); - for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) - { - total_glyph_count += (in_range[1] - in_range[0]) + 1; - total_glyph_range_count++; - } - } - - // Start packing - TexWidth = (total_glyph_count > 1000) ? 1024 : 512; // Width doesn't actually matters. - TexHeight = 0; - const int max_tex_height = 1024*32; - stbtt_pack_context spc; - stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL); - - // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). - ImVector<stbrp_rect> extra_rects; - RenderCustomTexData(0, &extra_rects); - stbtt_PackSetOversampling(&spc, 1, 1); - stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size); - for (int i = 0; i < extra_rects.Size; i++) - if (extra_rects[i].was_packed) - TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h); - - // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) - int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; - stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar)); - stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect)); - stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range)); - memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar)); - memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. - memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); - - // First font pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only) - for (int input_i = 0; input_i < ConfigData.Size; input_i++) - { - ImFontConfig& cfg = ConfigData[input_i]; - ImFontTempBuildData& tmp = tmp_array[input_i]; - - // Setup ranges - int glyph_count = 0; - int glyph_ranges_count = 0; - for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) - { - glyph_count += (in_range[1] - in_range[0]) + 1; - glyph_ranges_count++; - } - tmp.Ranges = buf_ranges + buf_ranges_n; - tmp.RangesCount = glyph_ranges_count; - buf_ranges_n += glyph_ranges_count; - for (int i = 0; i < glyph_ranges_count; i++) - { - const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; - stbtt_pack_range& range = tmp.Ranges[i]; - range.font_size = cfg.SizePixels; - range.first_unicode_codepoint_in_range = in_range[0]; - range.num_chars = (in_range[1] - in_range[0]) + 1; - range.chardata_for_range = buf_packedchars + buf_packedchars_n; - buf_packedchars_n += range.num_chars; - } - - // Pack - tmp.Rects = buf_rects + buf_rects_n; - buf_rects_n += glyph_count; - stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); - int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); - stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); - - // Extend texture height - for (int i = 0; i < n; i++) - if (tmp.Rects[i].was_packed) - TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); - } - IM_ASSERT(buf_rects_n == total_glyph_count); - IM_ASSERT(buf_packedchars_n == total_glyph_count); - IM_ASSERT(buf_ranges_n == total_glyph_range_count); - - // Create texture - TexHeight = ImUpperPowerOfTwo(TexHeight); - TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight); - memset(TexPixelsAlpha8, 0, TexWidth * TexHeight); - spc.pixels = TexPixelsAlpha8; - spc.height = TexHeight; - - // Second pass: render characters - for (int input_i = 0; input_i < ConfigData.Size; input_i++) - { - ImFontConfig& cfg = ConfigData[input_i]; - ImFontTempBuildData& tmp = tmp_array[input_i]; - stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); - stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); - tmp.Rects = NULL; - } - - // End packing - stbtt_PackEnd(&spc); - ImGui::MemFree(buf_rects); - buf_rects = NULL; - - // Third pass: setup ImFont and glyphs for runtime - for (int input_i = 0; input_i < ConfigData.Size; input_i++) - { - ImFontConfig& cfg = ConfigData[input_i]; - ImFontTempBuildData& tmp = tmp_array[input_i]; - ImFont* dst_font = cfg.DstFont; - - float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); - int unscaled_ascent, unscaled_descent, unscaled_line_gap; - stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); - - float ascent = unscaled_ascent * font_scale; - float descent = unscaled_descent * font_scale; - if (!cfg.MergeMode) - { - dst_font->ContainerAtlas = this; - dst_font->ConfigData = &cfg; - dst_font->ConfigDataCount = 0; - dst_font->FontSize = cfg.SizePixels; - dst_font->Ascent = ascent; - dst_font->Descent = descent; - dst_font->Glyphs.resize(0); - } - dst_font->ConfigDataCount++; - float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f; - - dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable() - for (int i = 0; i < tmp.RangesCount; i++) - { - stbtt_pack_range& range = tmp.Ranges[i]; - for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) - { - const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; - if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) - continue; - - const int codepoint = range.first_unicode_codepoint_in_range + char_idx; - if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint)) - continue; - - stbtt_aligned_quad q; - float dummy_x = 0.0f, dummy_y = 0.0f; - stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); - - dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1); - ImFont::Glyph& glyph = dst_font->Glyphs.back(); - glyph.Codepoint = (ImWchar)codepoint; - glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1; - glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1; - glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f); - glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f); - glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance - if (cfg.PixelSnapH) - glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f); - } - } - cfg.DstFont->BuildLookupTable(); - } - - // Cleanup temporaries - ImGui::MemFree(buf_packedchars); - ImGui::MemFree(buf_ranges); - ImGui::MemFree(tmp_array); - - // Render into our custom data block - RenderCustomTexData(1, &extra_rects); - - return true; -} - -void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects) -{ - // . = white layer, X = black layer, others are blank - const int TEX_DATA_W = 90; - const int TEX_DATA_H = 27; - const char texture_data[TEX_DATA_W*TEX_DATA_H+1] = - { - "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" - "..- -X.....X- X.X - X.X -X.....X - X.....X" - "--- -XXX.XXX- X...X - X...X -X....X - X....X" - "X - X.X - X.....X - X.....X -X...X - X...X" - "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" - "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" - "X..X - X.X - X.X - X.X -XX X.X - X.X XX" - "X...X - X.X - X.X - XX X.X XX - X.X - X.X " - "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " - "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " - "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " - "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " - "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " - "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " - "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " - "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " - "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " - "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" - "X.X X..X - -X.......X- X.......X - XX XX - " - "XX X..X - - X.....X - X.....X - X.X X.X - " - " X..X - X...X - X...X - X..X X..X - " - " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " - "------------ - X - X -X.....................X- " - " ----------------------------------- X...XXXXXXXXXXXXX...X - " - " - X..X X..X - " - " - X.X X.X - " - " - XX XX - " - }; - - ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects; - if (pass == 0) - { - stbrp_rect r; - memset(&r, 0, sizeof(r)); - r.w = (TEX_DATA_W*2)+1; - r.h = TEX_DATA_H+1; - rects.push_back(r); - } - else if (pass == 1) - { - // Copy pixels - const stbrp_rect& r = rects[0]; - for (int y = 0, n = 0; y < TEX_DATA_H; y++) - for (int x = 0; x < TEX_DATA_W; x++, n++) - { - const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth; - const int offset1 = offset0 + 1 + TEX_DATA_W; - TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00; - TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00; - } - const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight); - TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y); - - const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = - { - // Pos ........ Size ......... Offset ...... - { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow - { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput - { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move - { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS - { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW - { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW - { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE - }; - - for (int type = 0; type < ImGuiMouseCursor_Count_; type++) - { - ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; - ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y); - const ImVec2 size = cursor_datas[type][1]; - cursor_data.Type = type; - cursor_data.Size = size; - cursor_data.HotOffset = cursor_datas[type][2]; - cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; - cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; - pos.x += TEX_DATA_W+1; - cursor_data.TexUvMin[1] = (pos) * tex_uv_scale; - cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale; - } - } -} - -// Retrieve list of range (2 int per range, values are inclusive) -const ImWchar* ImFontAtlas::GetGlyphRangesDefault() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesChinese() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0x4e00, 0x9FAF, // CJK Ideograms - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() -{ - // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. - // This encoding helps us reduce the source code size. - static const short offsets_from_0x4E00[] = - { - -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17, - 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1, - 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0, - 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19, - 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48, - 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14, - 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14, - 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0, - 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0, - 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0, - 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7, - 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20, - 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2, - 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11, - 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27, - 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0, - 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14, - 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0, - 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26, - 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20, - 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23, - 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10, - 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21, - 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4, - 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6, - 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5, - 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11, - 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0, - 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6, - 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2, - 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20, - 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38, - }; - static int ranges_unpacked = false; - static ImWchar ranges[8 + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - }; - if (!ranges_unpacked) - { - // Unpack - int codepoint = 0x4e00; - ImWchar* dst = &ranges[8]; - for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) - dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); - dst[0] = 0; - ranges_unpacked = true; - } - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement - 0x2DE0, 0x2DFF, // Cyrillic Extended-A - 0xA640, 0xA69F, // Cyrillic Extended-B - 0, - }; - return &ranges[0]; -} - -//----------------------------------------------------------------------------- -// ImFont -//----------------------------------------------------------------------------- - -ImFont::ImFont() -{ - Scale = 1.0f; - FallbackChar = (ImWchar)'?'; - Clear(); -} - -ImFont::~ImFont() -{ - // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. - // If you want to delete fonts you need to do it between Render() and NewFrame(). - // FIXME-CLEANUP - /* - ImGuiState& g = *GImGui; - if (g.Font == this) - g.Font = NULL; - */ - Clear(); -} - -void ImFont::Clear() -{ - FontSize = 0.0f; - DisplayOffset = ImVec2(0.0f, 1.0f); - ConfigData = NULL; - ConfigDataCount = 0; - Ascent = Descent = 0.0f; - ContainerAtlas = NULL; - Glyphs.clear(); - FallbackGlyph = NULL; - FallbackXAdvance = 0.0f; - IndexXAdvance.clear(); - IndexLookup.clear(); -} - -void ImFont::BuildLookupTable() -{ - int max_codepoint = 0; - for (int i = 0; i != Glyphs.Size; i++) - max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - - IndexXAdvance.clear(); - IndexXAdvance.resize(max_codepoint + 1); - IndexLookup.clear(); - IndexLookup.resize(max_codepoint + 1); - for (int i = 0; i < max_codepoint + 1; i++) - { - IndexXAdvance[i] = -1.0f; - IndexLookup[i] = -1; - } - for (int i = 0; i < Glyphs.Size; i++) - { - int codepoint = (int)Glyphs[i].Codepoint; - IndexXAdvance[codepoint] = Glyphs[i].XAdvance; - IndexLookup[codepoint] = i; - } - - // Create a glyph to handle TAB - // FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0" - if (FindGlyph((unsigned short)' ')) - { - if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times - Glyphs.resize(Glyphs.Size + 1); - ImFont::Glyph& tab_glyph = Glyphs.back(); - tab_glyph = *FindGlyph((unsigned short)' '); - tab_glyph.Codepoint = '\t'; - tab_glyph.XAdvance *= 4; - IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; - IndexLookup[(int)tab_glyph.Codepoint] = (int)(Glyphs.Size-1); - } - - FallbackGlyph = NULL; - FallbackGlyph = FindGlyph(FallbackChar); - FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f; - for (int i = 0; i < max_codepoint + 1; i++) - if (IndexXAdvance[i] < 0.0f) - IndexXAdvance[i] = FallbackXAdvance; -} - -void ImFont::SetFallbackChar(ImWchar c) -{ - FallbackChar = c; - BuildLookupTable(); -} - -const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const -{ - if (c < IndexLookup.Size) - { - const int i = IndexLookup[c]; - if (i != -1) - return &Glyphs[i]; - } - return FallbackGlyph; -} - -const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const -{ - // Simple word-wrapping for English, not full-featured. Please submit failing cases! - // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) - - // For references, possible wrap point marked with ^ - // "aaa bbb, ccc,ddd. eee fff. ggg!" - // ^ ^ ^ ^ ^__ ^ ^ - - // List of hardcoded separators: .,;!?'" - - // Skip extra blanks after a line returns (that includes not counting them in width computation) - // e.g. "Hello world" --> "Hello" "World" - - // Cut words that cannot possibly fit within one line. - // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" - - float line_width = 0.0f; - float word_width = 0.0f; - float blank_width = 0.0f; - - const char* word_end = text; - const char* prev_word_end = NULL; - bool inside_word = true; - - const char* s = text; - while (s < text_end) - { - unsigned int c = (unsigned int)*s; - const char* next_s; - if (c < 0x80) - next_s = s + 1; - else - next_s = s + ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - - if (c < 32) - { - if (c == '\n') - { - line_width = word_width = blank_width = 0.0f; - inside_word = true; - s = next_s; - continue; - } - if (c == '\r') - { - s = next_s; - continue; - } - } - - const float char_width = ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance; - if (ImCharIsSpace(c)) - { - if (inside_word) - { - line_width += blank_width; - blank_width = 0.0f; - } - blank_width += char_width; - inside_word = false; - } - else - { - word_width += char_width; - if (inside_word) - { - word_end = next_s; - } - else - { - prev_word_end = word_end; - line_width += word_width + blank_width; - word_width = blank_width = 0.0f; - } - - // Allow wrapping after punctuation. - inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); - } - - // We ignore blank width at the end of the line (they can be skipped) - if (line_width + word_width >= wrap_width) - { - // Words that cannot possibly fit within an entire line will be cut anywhere. - if (word_width < wrap_width) - s = prev_word_end ? prev_word_end : word_end; - break; - } - - s = next_s; - } - - return s; -} - -ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. - - const float line_height = size; - const float scale = size / FontSize; - - ImVec2 text_size = ImVec2(0,0); - float line_width = 0.0f; - - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - const char* s = text_begin; - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - line_width = 0.0f; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) - const char* prev_s = s; - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - } - - if (c < 32) - { - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - continue; - } - if (c == '\r') - continue; - } - - const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; - if (line_width + char_width >= max_width) - { - s = prev_s; - break; - } - - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (line_width > 0 || text_size.y == 0.0f) - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); - - // Align to be pixel perfect - pos.x = (float)(int)pos.x + DisplayOffset.x; - pos.y = (float)(int)pos.y + DisplayOffset.y; - float x = pos.x; - float y = pos.y; - if (y > clip_rect.w) - return; - - const float scale = size / FontSize; - const float line_height = FontSize * scale; - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - ImDrawVert* vtx_write = draw_list->_VtxWritePtr; - ImDrawIdx* idx_write = draw_list->_IdxWritePtr; - unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; - - const char* s = text_begin; - if (!word_wrap_enabled && y + line_height < clip_rect.y) - while (s < text_end && *s != '\n') // Fast-forward to next line - s++; - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - x = pos.x; - y += line_height; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - } - - if (c < 32) - { - if (c == '\n') - { - x = pos.x; - y += line_height; - - if (y > clip_rect.w) - break; - if (!word_wrap_enabled && y + line_height < clip_rect.y) - while (s < text_end && *s != '\n') // Fast-forward to next line - s++; - continue; - } - if (c == '\r') - continue; - } - - float char_width = 0.0f; - if (const Glyph* glyph = FindGlyph((unsigned short)c)) - { - char_width = glyph->XAdvance * scale; - - // Clipping on Y is more likely - if (c != ' ' && c != '\t') - { - // We don't do a second finer clipping test on the Y axis (todo: do some measurement see if it is worth it, probably not) - float y1 = (float)(y + glyph->Y0 * scale); - float y2 = (float)(y + glyph->Y1 * scale); - - float x1 = (float)(x + glyph->X0 * scale); - float x2 = (float)(x + glyph->X1 * scale); - if (x1 <= clip_rect.z && x2 >= clip_rect.x) - { - // Render a character - float u1 = glyph->U0; - float v1 = glyph->V0; - float u2 = glyph->U1; - float v2 = glyph->V1; - - // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads - if (cpu_fine_clip) - { - if (x1 < clip_rect.x) - { - u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); - x1 = clip_rect.x; - } - if (y1 < clip_rect.y) - { - v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); - y1 = clip_rect.y; - } - if (x2 > clip_rect.z) - { - u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); - x2 = clip_rect.z; - } - if (y2 > clip_rect.w) - { - v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); - y2 = clip_rect.w; - } - if (y1 >= y2) - { - x += char_width; - continue; - } - } - - // NB: we are not calling PrimRectUV() here because non-inlined causes too much overhead in a debug build. - // inlined: - { - idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); - idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); - vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; - vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; - vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; - vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; - vtx_write += 4; - vtx_current_idx += 4; - idx_write += 6; - } - } - } - } - - x += char_width; - } - - draw_list->_VtxWritePtr = vtx_write; - draw_list->_VtxCurrentIdx = vtx_current_idx; - draw_list->_IdxWritePtr = idx_write; -} - -//----------------------------------------------------------------------------- -// DEFAULT FONT DATA -//----------------------------------------------------------------------------- -// Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. -// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h -//----------------------------------------------------------------------------- - -static unsigned int stb_decompress_length(unsigned char *input) -{ - return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; -} - -static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4; -static unsigned char *stb__dout; -static void stb__match(unsigned char *data, unsigned int length) -{ - // INVERSE of memmove... write each byte before copying the next... - IM_ASSERT (stb__dout + length <= stb__barrier); - if (stb__dout + length > stb__barrier) { stb__dout += length; return; } - if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; } - while (length--) *stb__dout++ = *data++; -} - -static void stb__lit(unsigned char *data, unsigned int length) -{ - IM_ASSERT (stb__dout + length <= stb__barrier); - if (stb__dout + length > stb__barrier) { stb__dout += length; return; } - if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } - memcpy(stb__dout, data, length); - stb__dout += length; -} - -#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) -#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) -#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) - -static unsigned char *stb_decompress_token(unsigned char *i) -{ - if (*i >= 0x20) { // use fewer if's for cases that expand small - if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; - else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; - else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); - } else { // more ifs for cases that expand large, since overhead is amortized - if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; - else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; - else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); - else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); - else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; - else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; - } - return i; -} - -static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (unsigned int)(s2 << 16) + (unsigned int)s1; -} - -static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length) -{ - unsigned int olen; - if (stb__in4(0) != 0x57bC0000) return 0; - if (stb__in4(4) != 0) return 0; // error! stream is > 4GB - olen = stb_decompress_length(i); - stb__barrier2 = i; - stb__barrier3 = i+length; - stb__barrier = output + olen; - stb__barrier4 = output; - i += 16; - - stb__dout = output; - for (;;) { - unsigned char *old_i = i; - i = stb_decompress_token(i); - if (i == old_i) { - if (*i == 0x05 && i[1] == 0xfa) { - IM_ASSERT(stb__dout == output + olen); - if (stb__dout != output + olen) return 0; - if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) - return 0; - return olen; - } else { - IM_ASSERT(0); /* NOTREACHED */ - return 0; - } - } - IM_ASSERT(stb__dout <= output + olen); - if (stb__dout > output + olen) - return 0; - } -} - -//----------------------------------------------------------------------------- -// ProggyClean.ttf -// Copyright (c) 2004, 2005 Tristan Grimmer -// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) -// Download and more information at http://upperbounds.net -//----------------------------------------------------------------------------- -// File: 'ProggyClean.ttf' (41208 bytes) -// Exported using binary_to_compressed_c.cpp -//----------------------------------------------------------------------------- -static const char proggy_clean_ttf_compressed_data_base85[11980+1] = - 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