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Diffstat (limited to 'samples/D3D12/external/imgui/imconfig.h')
| -rw-r--r-- | samples/D3D12/external/imgui/imconfig.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/samples/D3D12/external/imgui/imconfig.h b/samples/D3D12/external/imgui/imconfig.h new file mode 100644 index 0000000..20f58b2 --- /dev/null +++ b/samples/D3D12/external/imgui/imconfig.h @@ -0,0 +1,56 @@ +//----------------------------------------------------------------------------- +// USER IMPLEMENTATION +// This file contains compile-time options for ImGui. +// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). +//----------------------------------------------------------------------------- + +#pragma once + +//---- Define assertion handler. Defaults to calling assert(). +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) + +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. +//#define IMGUI_API __declspec( dllexport ) +//#define IMGUI_API __declspec( dllimport ) + +//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. +//#define IMGUI_INCLUDE_IMGUI_USER_INL + +//---- Include imgui_user.h at the end of imgui.h +//#define IMGUI_INCLUDE_IMGUI_USER_H + +//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS + +//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) +//#define IMGUI_DISABLE_TEST_WINDOWS + +//---- Don't define obsolete functions names +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//---- Implement STB libraries in a namespace to avoid conflicts +//#define IMGUI_STB_NAMESPACE ImGuiStb + +//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. +/* +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } + +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } +*/ + +//---- Freely implement extra functions within the ImGui:: namespace. +//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files. +//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. +/* +namespace ImGui +{ + void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); + void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); +} +*/ + |