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Diffstat (limited to 'samples/D3D11/src/DeviceManager.h')
| -rw-r--r-- | samples/D3D11/src/DeviceManager.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/samples/D3D11/src/DeviceManager.h b/samples/D3D11/src/DeviceManager.h new file mode 100644 index 0000000..a6d5b88 --- /dev/null +++ b/samples/D3D11/src/DeviceManager.h @@ -0,0 +1,150 @@ +// TAGRELEASE: PUBLIC + +#pragma once +#include <Windows.h> +#include <DXGI.h> +#include <D3D11.h> +#include <list> + + +struct DeviceCreationParameters +{ + bool startMaximized; + bool startFullscreen; + int backBufferWidth; + int backBufferHeight; + int refreshRate; + int swapChainBufferCount; + DXGI_FORMAT swapChainFormat; + DXGI_FORMAT depthStencilFormat; + DXGI_USAGE swapChainUsage; + int swapChainSampleCount; + int swapChainSampleQuality; + UINT createDeviceFlags; + D3D_DRIVER_TYPE driverType; + D3D_FEATURE_LEVEL featureLevel; + + DeviceCreationParameters() + : startMaximized(false) + , startFullscreen(false) + , backBufferWidth(1280) + , backBufferHeight(720) + , refreshRate(0) + , swapChainBufferCount(1) + , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM) + , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT) + , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT) + , swapChainSampleCount(1) + , swapChainSampleQuality(0) + , createDeviceFlags(0) + , driverType(D3D_DRIVER_TYPE_HARDWARE) + , featureLevel(D3D_FEATURE_LEVEL_11_0) + { } +}; + +#pragma warning(push) +#pragma warning(disable: 4100) // unreferenced formal parameter +class IVisualController +{ +private: + bool m_Enabled; +public: + IVisualController() : m_Enabled(true) { } + + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; } + virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { } + virtual void Animate(double fElapsedTimeSeconds) { } + virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; } + virtual void DeviceDestroyed() { } + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { } + + virtual void EnableController() { m_Enabled = true; } + virtual void DisableController() { m_Enabled = false; } + virtual bool IsEnabled() { return m_Enabled; } +}; +#pragma warning(pop) + +class DeviceManager +{ +public: + enum WindowState + { + kWindowNone, + kWindowNormal, + kWindowMinimized, + kWindowMaximized, + kWindowFullscreen + }; + +protected: + ID3D11Device* m_Device; + ID3D11DeviceContext* m_ImmediateContext; + IDXGISwapChain* m_SwapChain; + ID3D11RenderTargetView* m_BackBufferRTV; + ID3D11Texture2D* m_DepthStencilBuffer; + ID3D11DepthStencilView* m_DepthStencilDSV; + DXGI_SWAP_CHAIN_DESC m_SwapChainDesc; + D3D11_TEXTURE2D_DESC m_DepthStencilDesc; + HWND m_hWnd; + std::list<IVisualController*> m_vControllers; + std::wstring m_WindowTitle; + double m_FixedFrameInterval; + UINT m_SyncInterval; + std::list<double> m_vFrameTimes; + double m_AverageFrameTime; + double m_AverageTimeUpdateInterval; +private: + HRESULT CreateRenderTargetAndDepthStencil(); +public: + + DeviceManager() + : m_Device(NULL) + , m_ImmediateContext(NULL) + , m_SwapChain(NULL) + , m_BackBufferRTV(NULL) + , m_DepthStencilBuffer(NULL) + , m_DepthStencilDSV(NULL) + , m_hWnd(NULL) + , m_WindowTitle(L"") + , m_FixedFrameInterval(-1) + , m_SyncInterval(0) + , m_AverageFrameTime(0) + , m_AverageTimeUpdateInterval(0.5) + { } + + virtual ~DeviceManager() + { Shutdown(); } + + virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, LPWSTR windowTitle); + virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount); + virtual HRESULT ResizeWindow(int width, int height); + virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0); + virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0); + virtual HRESULT ToggleFullscreen(); + + virtual void Shutdown(); + virtual void MessageLoop(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void Render(); + virtual void Animate(double fElapsedTimeSeconds); + virtual void DeviceCreated(); + virtual void DeviceDestroyed(); + virtual void BackBufferResized(); + + void AddControllerToFront(IVisualController* pController); + void AddControllerToBack(IVisualController* pController); + void RemoveController(IVisualController* pController); + + void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; } + void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; } + + HWND GetHWND() { return m_hWnd; } + ID3D11Device* GetDevice() { return m_Device; } + WindowState GetWindowState(); + bool GetVsyncEnabled() { return m_SyncInterval > 0; } + void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; } + HRESULT GetDisplayResolution(int& width, int& height); + IDXGIAdapter* GetDXGIAdapter(); + double GetAverageFrameTime() { return m_AverageFrameTime; } + void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; } +}; |