diff options
Diffstat (limited to 'doc/_sources/releasenotes.txt')
| -rw-r--r-- | doc/_sources/releasenotes.txt | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/doc/_sources/releasenotes.txt b/doc/_sources/releasenotes.txt new file mode 100644 index 0000000..8952ef6 --- /dev/null +++ b/doc/_sources/releasenotes.txt @@ -0,0 +1,35 @@ +.. Replace existing content with product specific content. Layout for this page should be consistent for all products. + +Release Notes +======================================= + +|PRODUCTNAMEDOCRELEASEBOLD| + +NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better. + + +What's New +----------------------- + +**General** + +|VERSIONBOLD| + +* Added entry points for D3D12. +* Now shipping separate DLLs and LIB files for D3D11 and GL. +* Added the BackgroundAO parameter, which can be used to add larger-scale occlusion in the distance. +* Removed the BLUR_RADIUS_8 mode (BLUR_RADIUS_4 looks better in general, and runs faster). +* Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask. + +.. ----------------------- + +.. * `Forums`_ + +.. * `Report a bug`_ + +.. If links above are used, replace URL below. +.. _Forums: http://devtalk.nvidia.com +.. _Report a bug: http://developer.nvidia.com/contact + +.. toctree:: + :maxdepth: 1 |