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-rw-r--r--build/tools/HLSLcc/May_2014/.gitattributes22
-rw-r--r--build/tools/HLSLcc/May_2014/.gitignore69
-rw-r--r--build/tools/HLSLcc/May_2014/include/hlslcc.h451
-rw-r--r--build/tools/HLSLcc/May_2014/include/hlslcc.hpp5
-rw-r--r--build/tools/HLSLcc/May_2014/include/pstdint.h800
-rw-r--r--build/tools/HLSLcc/May_2014/license.txt52
-rw-r--r--build/tools/HLSLcc/May_2014/mk/CMakeLists.txt117
-rw-r--r--build/tools/HLSLcc/May_2014/offline/cjson/cJSON.c567
-rw-r--r--build/tools/HLSLcc/May_2014/offline/cjson/cJSON.h141
-rw-r--r--build/tools/HLSLcc/May_2014/offline/hash.h125
-rw-r--r--build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp204
-rw-r--r--build/tools/HLSLcc/May_2014/offline/serializeReflection.h8
-rw-r--r--build/tools/HLSLcc/May_2014/offline/timer.cpp37
-rw-r--r--build/tools/HLSLcc/May_2014/offline/timer.h26
-rw-r--r--build/tools/HLSLcc/May_2014/offline/toGLSLStandalone.cpp677
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bsafe.c85
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bsafe.h43
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bstraux.c1133
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bstraux.h112
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.c2975
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.h304
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.txt3201
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/gpl.txt339
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/license.txt29
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/porting.txt172
-rw-r--r--build/tools/HLSLcc/May_2014/src/cbstring/security.txt221
-rw-r--r--build/tools/HLSLcc/May_2014/src/decode.c1640
-rw-r--r--build/tools/HLSLcc/May_2014/src/decodeDX9.c1146
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/debug.h18
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/decode.h15
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.c6
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.h12
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/languages.h202
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/reflect.h67
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/shaderLimits.h13
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/structs.h273
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLDeclaration.h16
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLInstruction.h15
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLOperand.h31
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/tokens.h798
-rw-r--r--build/tools/HLSLcc/May_2014/src/internal_includes/tokensDX9.h301
-rw-r--r--build/tools/HLSLcc/May_2014/src/reflect.c1085
-rw-r--r--build/tools/HLSLcc/May_2014/src/toGLSL.c900
-rw-r--r--build/tools/HLSLcc/May_2014/src/toGLSLDeclaration.c2436
-rw-r--r--build/tools/HLSLcc/May_2014/src/toGLSLInstruction.c4305
-rw-r--r--build/tools/HLSLcc/May_2014/src/toGLSLOperand.c1557
46 files changed, 0 insertions, 26751 deletions
diff --git a/build/tools/HLSLcc/May_2014/.gitattributes b/build/tools/HLSLcc/May_2014/.gitattributes
deleted file mode 100644
index 412eeda..0000000
--- a/build/tools/HLSLcc/May_2014/.gitattributes
+++ /dev/null
@@ -1,22 +0,0 @@
-# Auto detect text files and perform LF normalization
-* text=auto
-
-# Custom for Visual Studio
-*.cs diff=csharp
-*.sln merge=union
-*.csproj merge=union
-*.vbproj merge=union
-*.fsproj merge=union
-*.dbproj merge=union
-
-# Standard to msysgit
-*.doc diff=astextplain
-*.DOC diff=astextplain
-*.docx diff=astextplain
-*.DOCX diff=astextplain
-*.dot diff=astextplain
-*.DOT diff=astextplain
-*.pdf diff=astextplain
-*.PDF diff=astextplain
-*.rtf diff=astextplain
-*.RTF diff=astextplain
diff --git a/build/tools/HLSLcc/May_2014/.gitignore b/build/tools/HLSLcc/May_2014/.gitignore
deleted file mode 100644
index 64a878e..0000000
--- a/build/tools/HLSLcc/May_2014/.gitignore
+++ /dev/null
@@ -1,69 +0,0 @@
-
-bin/
-obj/
-lib/
-
-CMakeCache.txt
-CMakeFiles
-Makefile
-cmake_install.cmake
-install_manifest.txt
-
-tests/results/
-
-# Visual Studio
-*.suo
-*.user
-*.sdf
-*.sln
-*.opensdf
-*.obj
-*.vcxproj
-*.vcxproj.filters
-*.tlog
-*.cache
-
-# CMake
-*.lastbuildstate
-mk/*.dir
-mk/ipch/
-mk/Win32/
-tests/apps/mk/**/*.dir/
-tests/apps/mk/ipch/
-tests/apps/mk/Win32/
-
-# Compiled source #
-###################
-*.com
-*.class
-*.dll
-*.exe
-# *.o hlsl bytecode in tests dir are .o
-*.so
-*.nexe
-
-# Packages #
-############
-# it's better to unpack these files and commit the raw source
-# git has its own built in compression methods
-*.7z
-*.dmg
-*.gz
-*.iso
-*.jar
-*.rar
-*.tar
-*.zip
-
-# Logs and databases #
-######################
-*.log
-*.sql
-*.sqlite
-
-# OS generated files #
-######################
-.DS_Store*
-ehthumbs.db
-Icon?
-Thumbs.db \ No newline at end of file
diff --git a/build/tools/HLSLcc/May_2014/include/hlslcc.h b/build/tools/HLSLcc/May_2014/include/hlslcc.h
deleted file mode 100644
index 5ab1108..0000000
--- a/build/tools/HLSLcc/May_2014/include/hlslcc.h
+++ /dev/null
@@ -1,451 +0,0 @@
-#ifndef HLSLCC_H_
-#define HLSLCC_H_
-
-#if defined (_WIN32) && defined(HLSLCC_DYNLIB)
- #define HLSLCC_APIENTRY __stdcall
- #if defined(libHLSLcc_EXPORTS)
- #define HLSLCC_API __declspec(dllexport)
- #else
- #define HLSLCC_API __declspec(dllimport)
- #endif
-#else
- #define HLSLCC_APIENTRY
- #define HLSLCC_API
-#endif
-
-#include "pstdint.h"
-
-typedef enum
-{
- LANG_DEFAULT,// Depends on the HLSL shader model.
- LANG_ES_100,
- LANG_ES_300,
- LANG_ES_310,
- LANG_120,
- LANG_130,
- LANG_140,
- LANG_150,
- LANG_330,
- LANG_400,
- LANG_410,
- LANG_420,
- LANG_430,
- LANG_440,
-} GLLang;
-
-typedef struct {
- uint32_t ARB_explicit_attrib_location : 1;
- uint32_t ARB_explicit_uniform_location : 1;
- uint32_t ARB_shading_language_420pack : 1;
-}GlExtensions;
-
-enum {MAX_SHADER_VEC4_OUTPUT = 512};
-enum {MAX_SHADER_VEC4_INPUT = 512};
-enum {MAX_TEXTURES = 128};
-enum {MAX_FORK_PHASES = 2};
-enum {MAX_FUNCTION_BODIES = 1024};
-enum {MAX_CLASS_TYPES = 1024};
-enum {MAX_FUNCTION_POINTERS = 128};
-
-//Reflection
-#define MAX_REFLECT_STRING_LENGTH 512
-#define MAX_SHADER_VARS 256
-#define MAX_CBUFFERS 256
-#define MAX_UAV 256
-#define MAX_FUNCTION_TABLES 256
-#define MAX_RESOURCE_BINDINGS 256
-
-typedef enum SPECIAL_NAME
-{
- NAME_UNDEFINED = 0,
- NAME_POSITION = 1,
- NAME_CLIP_DISTANCE = 2,
- NAME_CULL_DISTANCE = 3,
- NAME_RENDER_TARGET_ARRAY_INDEX = 4,
- NAME_VIEWPORT_ARRAY_INDEX = 5,
- NAME_VERTEX_ID = 6,
- NAME_PRIMITIVE_ID = 7,
- NAME_INSTANCE_ID = 8,
- NAME_IS_FRONT_FACE = 9,
- NAME_SAMPLE_INDEX = 10,
- // The following are added for D3D11
- NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR = 11,
- NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR = 12,
- NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR = 13,
- NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR = 14,
- NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR = 15,
- NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR = 16,
- NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR = 17,
- NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR = 18,
- NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR = 19,
- NAME_FINAL_TRI_INSIDE_TESSFACTOR = 20,
- NAME_FINAL_LINE_DETAIL_TESSFACTOR = 21,
- NAME_FINAL_LINE_DENSITY_TESSFACTOR = 22,
-} SPECIAL_NAME;
-
-
-typedef enum {
- INOUT_COMPONENT_UNKNOWN = 0,
- INOUT_COMPONENT_UINT32 = 1,
- INOUT_COMPONENT_SINT32 = 2,
- INOUT_COMPONENT_FLOAT32 = 3
-} INOUT_COMPONENT_TYPE;
-
-typedef enum MIN_PRECISION {
- D3D_MIN_PRECISION_DEFAULT = 0,
- D3D_MIN_PRECISION_FLOAT_16 = 1,
- D3D_MIN_PRECISION_FLOAT_2_8 = 2,
- D3D_MIN_PRECISION_RESERVED = 3,
- D3D_MIN_PRECISION_SINT_16 = 4,
- D3D_MIN_PRECISION_UINT_16 = 5,
- D3D_MIN_PRECISION_ANY_16 = 0xf0,
- D3D_MIN_PRECISION_ANY_10 = 0xf1
-} MIN_PRECISION;
-
-typedef struct InOutSignature_TAG
-{
- char SemanticName[MAX_REFLECT_STRING_LENGTH];
- uint32_t ui32SemanticIndex;
- SPECIAL_NAME eSystemValueType;
- INOUT_COMPONENT_TYPE eComponentType;
- uint32_t ui32Register;
- uint32_t ui32Mask;
- uint32_t ui32ReadWriteMask;
-
- uint32_t ui32Stream;
- MIN_PRECISION eMinPrec;
-
-} InOutSignature;
-
-typedef enum ResourceType_TAG
-{
- RTYPE_CBUFFER,//0
- RTYPE_TBUFFER,//1
- RTYPE_TEXTURE,//2
- RTYPE_SAMPLER,//3
- RTYPE_UAV_RWTYPED,//4
- RTYPE_STRUCTURED,//5
- RTYPE_UAV_RWSTRUCTURED,//6
- RTYPE_BYTEADDRESS,//7
- RTYPE_UAV_RWBYTEADDRESS,//8
- RTYPE_UAV_APPEND_STRUCTURED,//9
- RTYPE_UAV_CONSUME_STRUCTURED,//10
- RTYPE_UAV_RWSTRUCTURED_WITH_COUNTER,//11
- RTYPE_COUNT,
-} ResourceType;
-
-typedef enum ResourceGroup_TAG {
- RGROUP_CBUFFER,
- RGROUP_TEXTURE,
- RGROUP_SAMPLER,
- RGROUP_UAV,
- RGROUP_COUNT,
-} ResourceGroup;
-
-typedef enum REFLECT_RESOURCE_DIMENSION
-{
- REFLECT_RESOURCE_DIMENSION_UNKNOWN = 0,
- REFLECT_RESOURCE_DIMENSION_BUFFER = 1,
- REFLECT_RESOURCE_DIMENSION_TEXTURE1D = 2,
- REFLECT_RESOURCE_DIMENSION_TEXTURE1DARRAY = 3,
- REFLECT_RESOURCE_DIMENSION_TEXTURE2D = 4,
- REFLECT_RESOURCE_DIMENSION_TEXTURE2DARRAY = 5,
- REFLECT_RESOURCE_DIMENSION_TEXTURE2DMS = 6,
- REFLECT_RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 7,
- REFLECT_RESOURCE_DIMENSION_TEXTURE3D = 8,
- REFLECT_RESOURCE_DIMENSION_TEXTURECUBE = 9,
- REFLECT_RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
- REFLECT_RESOURCE_DIMENSION_BUFFEREX = 11,
-} REFLECT_RESOURCE_DIMENSION;
-
-typedef struct ResourceBinding_TAG
-{
- char Name[MAX_REFLECT_STRING_LENGTH];
- ResourceType eType;
- uint32_t ui32BindPoint;
- uint32_t ui32BindCount;
- uint32_t ui32Flags;
- REFLECT_RESOURCE_DIMENSION eDimension;
- uint32_t ui32ReturnType;
- uint32_t ui32NumSamples;
-} ResourceBinding;
-
-typedef enum _SHADER_VARIABLE_TYPE {
- SVT_VOID = 0,
- SVT_BOOL = 1,
- SVT_INT = 2,
- SVT_FLOAT = 3,
- SVT_STRING = 4,
- SVT_TEXTURE = 5,
- SVT_TEXTURE1D = 6,
- SVT_TEXTURE2D = 7,
- SVT_TEXTURE3D = 8,
- SVT_TEXTURECUBE = 9,
- SVT_SAMPLER = 10,
- SVT_PIXELSHADER = 15,
- SVT_VERTEXSHADER = 16,
- SVT_UINT = 19,
- SVT_UINT8 = 20,
- SVT_GEOMETRYSHADER = 21,
- SVT_RASTERIZER = 22,
- SVT_DEPTHSTENCIL = 23,
- SVT_BLEND = 24,
- SVT_BUFFER = 25,
- SVT_CBUFFER = 26,
- SVT_TBUFFER = 27,
- SVT_TEXTURE1DARRAY = 28,
- SVT_TEXTURE2DARRAY = 29,
- SVT_RENDERTARGETVIEW = 30,
- SVT_DEPTHSTENCILVIEW = 31,
- SVT_TEXTURE2DMS = 32,
- SVT_TEXTURE2DMSARRAY = 33,
- SVT_TEXTURECUBEARRAY = 34,
- SVT_HULLSHADER = 35,
- SVT_DOMAINSHADER = 36,
- SVT_INTERFACE_POINTER = 37,
- SVT_COMPUTESHADER = 38,
- SVT_DOUBLE = 39,
- SVT_RWTEXTURE1D = 40,
- SVT_RWTEXTURE1DARRAY = 41,
- SVT_RWTEXTURE2D = 42,
- SVT_RWTEXTURE2DARRAY = 43,
- SVT_RWTEXTURE3D = 44,
- SVT_RWBUFFER = 45,
- SVT_BYTEADDRESS_BUFFER = 46,
- SVT_RWBYTEADDRESS_BUFFER = 47,
- SVT_STRUCTURED_BUFFER = 48,
- SVT_RWSTRUCTURED_BUFFER = 49,
- SVT_APPEND_STRUCTURED_BUFFER = 50,
- SVT_CONSUME_STRUCTURED_BUFFER = 51,
-
- SVT_FORCE_DWORD = 0x7fffffff
-} SHADER_VARIABLE_TYPE;
-
-typedef enum _SHADER_VARIABLE_CLASS {
- SVC_SCALAR = 0,
- SVC_VECTOR = ( SVC_SCALAR + 1 ),
- SVC_MATRIX_ROWS = ( SVC_VECTOR + 1 ),
- SVC_MATRIX_COLUMNS = ( SVC_MATRIX_ROWS + 1 ),
- SVC_OBJECT = ( SVC_MATRIX_COLUMNS + 1 ),
- SVC_STRUCT = ( SVC_OBJECT + 1 ),
- SVC_INTERFACE_CLASS = ( SVC_STRUCT + 1 ),
- SVC_INTERFACE_POINTER = ( SVC_INTERFACE_CLASS + 1 ),
- SVC_FORCE_DWORD = 0x7fffffff
-} SHADER_VARIABLE_CLASS;
-
-typedef struct ShaderVarType_TAG {
- SHADER_VARIABLE_CLASS Class;
- SHADER_VARIABLE_TYPE Type;
- uint32_t Rows;
- uint32_t Columns;
- uint32_t Elements;
- uint32_t MemberCount;
- uint32_t Offset;
- char Name[MAX_REFLECT_STRING_LENGTH];
-
- uint32_t ParentCount;
- struct ShaderVarType_TAG * Parent;
- //Includes all parent names.
- char FullName[MAX_REFLECT_STRING_LENGTH];
-
- struct ShaderVarType_TAG * Members;
-} ShaderVarType;
-
-typedef struct ShaderVar_TAG
-{
- char Name[MAX_REFLECT_STRING_LENGTH];
- int haveDefaultValue;
- uint32_t* pui32DefaultValues;
- //Offset/Size in bytes.
- uint32_t ui32StartOffset;
- uint32_t ui32Size;
-
- ShaderVarType sType;
-} ShaderVar;
-
-typedef struct ConstantBuffer_TAG
-{
- char Name[MAX_REFLECT_STRING_LENGTH];
-
- uint32_t ui32NumVars;
- ShaderVar asVars [MAX_SHADER_VARS];
-
- uint32_t ui32TotalSizeInBytes;
-} ConstantBuffer;
-
-typedef struct ClassType_TAG
-{
- char Name[MAX_REFLECT_STRING_LENGTH];
- uint16_t ui16ID;
- uint16_t ui16ConstBufStride;
- uint16_t ui16Texture;
- uint16_t ui16Sampler;
-} ClassType;
-
-typedef struct ClassInstance_TAG
-{
- char Name[MAX_REFLECT_STRING_LENGTH];
- uint16_t ui16ID;
- uint16_t ui16ConstBuf;
- uint16_t ui16ConstBufOffset;
- uint16_t ui16Texture;
- uint16_t ui16Sampler;
-} ClassInstance;
-
-typedef enum TESSELLATOR_PARTITIONING
-{
- TESSELLATOR_PARTITIONING_UNDEFINED = 0,
- TESSELLATOR_PARTITIONING_INTEGER = 1,
- TESSELLATOR_PARTITIONING_POW2 = 2,
- TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
- TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
-} TESSELLATOR_PARTITIONING;
-
-typedef enum TESSELLATOR_OUTPUT_PRIMITIVE
-{
- TESSELLATOR_OUTPUT_UNDEFINED = 0,
- TESSELLATOR_OUTPUT_POINT = 1,
- TESSELLATOR_OUTPUT_LINE = 2,
- TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
- TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
-} TESSELLATOR_OUTPUT_PRIMITIVE;
-
-typedef struct ShaderInfo_TAG
-{
- uint32_t ui32MajorVersion;
- uint32_t ui32MinorVersion;
-
- uint32_t ui32NumInputSignatures;
- InOutSignature* psInputSignatures;
-
- uint32_t ui32NumOutputSignatures;
- InOutSignature* psOutputSignatures;
-
- uint32_t ui32NumResourceBindings;
- ResourceBinding* psResourceBindings;
-
- uint32_t ui32NumConstantBuffers;
- ConstantBuffer* psConstantBuffers;
- ConstantBuffer* psThisPointerConstBuffer;
-
- uint32_t ui32NumClassTypes;
- ClassType* psClassTypes;
-
- uint32_t ui32NumClassInstances;
- ClassInstance* psClassInstances;
-
- //Func table ID to class name ID.
- uint32_t aui32TableIDToTypeID[MAX_FUNCTION_TABLES];
-
- uint32_t aui32ResourceMap[RGROUP_COUNT][MAX_RESOURCE_BINDINGS];
-
- TESSELLATOR_PARTITIONING eTessPartitioning;
- TESSELLATOR_OUTPUT_PRIMITIVE eTessOutPrim;
-} ShaderInfo;
-
-typedef enum INTERPOLATION_MODE
-{
- INTERPOLATION_UNDEFINED = 0,
- INTERPOLATION_CONSTANT = 1,
- INTERPOLATION_LINEAR = 2,
- INTERPOLATION_LINEAR_CENTROID = 3,
- INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
- INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
- INTERPOLATION_LINEAR_SAMPLE = 6,
- INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
-} INTERPOLATION_MODE;
-
-//The shader stages (Vertex, Pixel et al) do not depend on each other
-//in HLSL. GLSL is a different story. HLSLCrossCompiler requires
-//that hull shaders must be compiled before domain shaders, and
-//the pixel shader must be compiled before all of the others.
-//Durring compiliation the GLSLCrossDependencyData struct will
-//carry over any information needed about a different shader stage
-//in order to construct valid GLSL shader combinations.
-
-//Using GLSLCrossDependencyData is optional. However some shader
-//combinations may show link failures, or runtime errors.
-typedef struct
-{
- //dcl_tessellator_partitioning and dcl_tessellator_output_primitive appear in hull shader for D3D,
- //but they appear on inputs inside domain shaders for GL.
- //Hull shader must be compiled before domain so the
- //ensure correct partitioning and primitive type information
- //can be saved when compiling hull and passed to domain compiliation.
- TESSELLATOR_PARTITIONING eTessPartitioning;
- TESSELLATOR_OUTPUT_PRIMITIVE eTessOutPrim;
-
- //Required if PixelInterpDependency is true
- INTERPOLATION_MODE aePixelInputInterpolation[MAX_SHADER_VEC4_INPUT];
-} GLSLCrossDependencyData;
-
-typedef struct
-{
- int shaderType; //One of the GL enums.
- char* sourceCode;
- ShaderInfo reflection;
- GLLang GLSLLanguage;
-} GLSLShader;
-
-/*HLSL constant buffers are treated as default-block unform arrays by default. This is done
- to support versions of GLSL which lack ARB_uniform_buffer_object functionality.
- Setting this flag causes each one to have its own uniform block.
- Note: Currently the nth const buffer will be named UnformBufferN. This is likey to change to the original HLSL name in the future.*/
-static const unsigned int HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT = 0x1;
-
-static const unsigned int HLSLCC_FLAG_ORIGIN_UPPER_LEFT = 0x2;
-
-static const unsigned int HLSLCC_FLAG_PIXEL_CENTER_INTEGER = 0x4;
-
-static const unsigned int HLSLCC_FLAG_GLOBAL_CONSTS_NEVER_IN_UBO = 0x8;
-
-//GS enabled?
-//Affects vertex shader (i.e. need to compile vertex shader again to use with/without GS).
-//This flag is needed in order for the interfaces between stages to match when GS is in use.
-//PS inputs VtxGeoOutput
-//GS outputs VtxGeoOutput
-//Vs outputs VtxOutput if GS enabled. VtxGeoOutput otherwise.
-static const unsigned int HLSLCC_FLAG_GS_ENABLED = 0x10;
-
-static const unsigned int HLSLCC_FLAG_TESS_ENABLED = 0x20;
-
-//Either use this flag or glBindFragDataLocationIndexed.
-//When set the first pixel shader output is the first input to blend
-//equation, the others go to the second input.
-static const unsigned int HLSLCC_FLAG_DUAL_SOURCE_BLENDING = 0x40;
-
-//If set, shader inputs and outputs are declared with their semantic name.
-static const unsigned int HLSLCC_FLAG_INOUT_SEMANTIC_NAMES = 0x80;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-HLSLCC_API void HLSLCC_APIENTRY HLSLcc_SetMemoryFunctions( void* (*malloc_override)(size_t),
- void* (*calloc_override)(size_t,size_t),
- void (*free_override)(void *),
- void* (*realloc_override)(void*,size_t));
-
-HLSLCC_API int HLSLCC_APIENTRY TranslateHLSLFromFile(const char* filename,
- unsigned int flags,
- GLLang language,
- const GlExtensions *extensions,
- GLSLCrossDependencyData* dependencies,
- GLSLShader* result
- );
-
-HLSLCC_API int HLSLCC_APIENTRY TranslateHLSLFromMem(const char* shader,
- unsigned int flags,
- GLLang language,
- const GlExtensions *extensions,
- GLSLCrossDependencyData* dependencies,
- GLSLShader* result);
-
-HLSLCC_API void HLSLCC_APIENTRY FreeGLSLShader(GLSLShader*);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
diff --git a/build/tools/HLSLcc/May_2014/include/hlslcc.hpp b/build/tools/HLSLcc/May_2014/include/hlslcc.hpp
deleted file mode 100644
index fa4dd96..0000000
--- a/build/tools/HLSLcc/May_2014/include/hlslcc.hpp
+++ /dev/null
@@ -1,5 +0,0 @@
-
-extern "C" {
-#include "hlslcc.h"
-}
-
diff --git a/build/tools/HLSLcc/May_2014/include/pstdint.h b/build/tools/HLSLcc/May_2014/include/pstdint.h
deleted file mode 100644
index 00fc1fc..0000000
--- a/build/tools/HLSLcc/May_2014/include/pstdint.h
+++ /dev/null
@@ -1,800 +0,0 @@
-/* A portable stdint.h
- ****************************************************************************
- * BSD License:
- ****************************************************************************
- *
- * Copyright (c) 2005-2011 Paul Hsieh
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- ****************************************************************************
- *
- * Version 0.1.12
- *
- * The ANSI C standard committee, for the C99 standard, specified the
- * inclusion of a new standard include file called stdint.h. This is
- * a very useful and long desired include file which contains several
- * very precise definitions for integer scalar types that is
- * critically important for making portable several classes of
- * applications including cryptography, hashing, variable length
- * integer libraries and so on. But for most developers its likely
- * useful just for programming sanity.
- *
- * The problem is that most compiler vendors have decided not to
- * implement the C99 standard, and the next C++ language standard
- * (which has a lot more mindshare these days) will be a long time in
- * coming and its unknown whether or not it will include stdint.h or
- * how much adoption it will have. Either way, it will be a long time
- * before all compilers come with a stdint.h and it also does nothing
- * for the extremely large number of compilers available today which
- * do not include this file, or anything comparable to it.
- *
- * So that's what this file is all about. Its an attempt to build a
- * single universal include file that works on as many platforms as
- * possible to deliver what stdint.h is supposed to. A few things
- * that should be noted about this file:
- *
- * 1) It is not guaranteed to be portable and/or present an identical
- * interface on all platforms. The extreme variability of the
- * ANSI C standard makes this an impossibility right from the
- * very get go. Its really only meant to be useful for the vast
- * majority of platforms that possess the capability of
- * implementing usefully and precisely defined, standard sized
- * integer scalars. Systems which are not intrinsically 2s
- * complement may produce invalid constants.
- *
- * 2) There is an unavoidable use of non-reserved symbols.
- *
- * 3) Other standard include files are invoked.
- *
- * 4) This file may come in conflict with future platforms that do
- * include stdint.h. The hope is that one or the other can be
- * used with no real difference.
- *
- * 5) In the current verison, if your platform can't represent
- * int32_t, int16_t and int8_t, it just dumps out with a compiler
- * error.
- *
- * 6) 64 bit integers may or may not be defined. Test for their
- * presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX.
- * Note that this is different from the C99 specification which
- * requires the existence of 64 bit support in the compiler. If
- * this is not defined for your platform, yet it is capable of
- * dealing with 64 bits then it is because this file has not yet
- * been extended to cover all of your system's capabilities.
- *
- * 7) (u)intptr_t may or may not be defined. Test for its presence
- * with the test: #ifdef PTRDIFF_MAX. If this is not defined
- * for your platform, then it is because this file has not yet
- * been extended to cover all of your system's capabilities, not
- * because its optional.
- *
- * 8) The following might not been defined even if your platform is
- * capable of defining it:
- *
- * WCHAR_MIN
- * WCHAR_MAX
- * (u)int64_t
- * PTRDIFF_MIN
- * PTRDIFF_MAX
- * (u)intptr_t
- *
- * 9) The following have not been defined:
- *
- * WINT_MIN
- * WINT_MAX
- *
- * 10) The criteria for defining (u)int_least(*)_t isn't clear,
- * except for systems which don't have a type that precisely
- * defined 8, 16, or 32 bit types (which this include file does
- * not support anyways). Default definitions have been given.
- *
- * 11) The criteria for defining (u)int_fast(*)_t isn't something I
- * would trust to any particular compiler vendor or the ANSI C
- * committee. It is well known that "compatible systems" are
- * commonly created that have very different performance
- * characteristics from the systems they are compatible with,
- * especially those whose vendors make both the compiler and the
- * system. Default definitions have been given, but its strongly
- * recommended that users never use these definitions for any
- * reason (they do *NOT* deliver any serious guarantee of
- * improved performance -- not in this file, nor any vendor's
- * stdint.h).
- *
- * 12) The following macros:
- *
- * PRINTF_INTMAX_MODIFIER
- * PRINTF_INT64_MODIFIER
- * PRINTF_INT32_MODIFIER
- * PRINTF_INT16_MODIFIER
- * PRINTF_LEAST64_MODIFIER
- * PRINTF_LEAST32_MODIFIER
- * PRINTF_LEAST16_MODIFIER
- * PRINTF_INTPTR_MODIFIER
- *
- * are strings which have been defined as the modifiers required
- * for the "d", "u" and "x" printf formats to correctly output
- * (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t,
- * (u)least32_t, (u)least16_t and (u)intptr_t types respectively.
- * PRINTF_INTPTR_MODIFIER is not defined for some systems which
- * provide their own stdint.h. PRINTF_INT64_MODIFIER is not
- * defined if INT64_MAX is not defined. These are an extension
- * beyond what C99 specifies must be in stdint.h.
- *
- * In addition, the following macros are defined:
- *
- * PRINTF_INTMAX_HEX_WIDTH
- * PRINTF_INT64_HEX_WIDTH
- * PRINTF_INT32_HEX_WIDTH
- * PRINTF_INT16_HEX_WIDTH
- * PRINTF_INT8_HEX_WIDTH
- * PRINTF_INTMAX_DEC_WIDTH
- * PRINTF_INT64_DEC_WIDTH
- * PRINTF_INT32_DEC_WIDTH
- * PRINTF_INT16_DEC_WIDTH
- * PRINTF_INT8_DEC_WIDTH
- *
- * Which specifies the maximum number of characters required to
- * print the number of that type in either hexadecimal or decimal.
- * These are an extension beyond what C99 specifies must be in
- * stdint.h.
- *
- * Compilers tested (all with 0 warnings at their highest respective
- * settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32
- * bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio
- * .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3
- *
- * This file should be considered a work in progress. Suggestions for
- * improvements, especially those which increase coverage are strongly
- * encouraged.
- *
- * Acknowledgements
- *
- * The following people have made significant contributions to the
- * development and testing of this file:
- *
- * Chris Howie
- * John Steele Scott
- * Dave Thorup
- * John Dill
- *
- */
-
-#include <stddef.h>
-#include <limits.h>
-#include <signal.h>
-
-/*
- * For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and
- * do nothing else. On the Mac OS X version of gcc this is _STDINT_H_.
- */
-
-#if ((defined(__STDC__) && __STDC__ && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED)
-#include <stdint.h>
-#define _PSTDINT_H_INCLUDED
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
-# endif
-# ifndef PRINTF_INT64_HEX_WIDTH
-# define PRINTF_INT64_HEX_WIDTH "16"
-# endif
-# ifndef PRINTF_INT32_HEX_WIDTH
-# define PRINTF_INT32_HEX_WIDTH "8"
-# endif
-# ifndef PRINTF_INT16_HEX_WIDTH
-# define PRINTF_INT16_HEX_WIDTH "4"
-# endif
-# ifndef PRINTF_INT8_HEX_WIDTH
-# define PRINTF_INT8_HEX_WIDTH "2"
-# endif
-# ifndef PRINTF_INT64_DEC_WIDTH
-# define PRINTF_INT64_DEC_WIDTH "20"
-# endif
-# ifndef PRINTF_INT32_DEC_WIDTH
-# define PRINTF_INT32_DEC_WIDTH "10"
-# endif
-# ifndef PRINTF_INT16_DEC_WIDTH
-# define PRINTF_INT16_DEC_WIDTH "5"
-# endif
-# ifndef PRINTF_INT8_DEC_WIDTH
-# define PRINTF_INT8_DEC_WIDTH "3"
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
-# endif
-
-/*
- * Something really weird is going on with Open Watcom. Just pull some of
- * these duplicated definitions from Open Watcom's stdint.h file for now.
- */
-
-# if defined (__WATCOMC__) && __WATCOMC__ >= 1250
-# if !defined (INT64_C)
-# define INT64_C(x) (x + (INT64_MAX - INT64_MAX))
-# endif
-# if !defined (UINT64_C)
-# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX))
-# endif
-# if !defined (INT32_C)
-# define INT32_C(x) (x + (INT32_MAX - INT32_MAX))
-# endif
-# if !defined (UINT32_C)
-# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX))
-# endif
-# if !defined (INT16_C)
-# define INT16_C(x) (x)
-# endif
-# if !defined (UINT16_C)
-# define UINT16_C(x) (x)
-# endif
-# if !defined (INT8_C)
-# define INT8_C(x) (x)
-# endif
-# if !defined (UINT8_C)
-# define UINT8_C(x) (x)
-# endif
-# if !defined (UINT64_MAX)
-# define UINT64_MAX 18446744073709551615ULL
-# endif
-# if !defined (INT64_MAX)
-# define INT64_MAX 9223372036854775807LL
-# endif
-# if !defined (UINT32_MAX)
-# define UINT32_MAX 4294967295UL
-# endif
-# if !defined (INT32_MAX)
-# define INT32_MAX 2147483647L
-# endif
-# if !defined (INTMAX_MAX)
-# define INTMAX_MAX INT64_MAX
-# endif
-# if !defined (INTMAX_MIN)
-# define INTMAX_MIN INT64_MIN
-# endif
-# endif
-#endif
-
-#ifndef _PSTDINT_H_INCLUDED
-#define _PSTDINT_H_INCLUDED
-
-#ifndef SIZE_MAX
-# define SIZE_MAX (~(size_t)0)
-#endif
-
-/*
- * Deduce the type assignments from limits.h under the assumption that
- * integer sizes in bits are powers of 2, and follow the ANSI
- * definitions.
- */
-
-#ifndef UINT8_MAX
-# define UINT8_MAX 0xff
-#endif
-#ifndef uint8_t
-# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S)
- typedef unsigned char uint8_t;
-# define UINT8_C(v) ((uint8_t) v)
-# else
-# error "Platform not supported"
-# endif
-#endif
-
-#ifndef INT8_MAX
-# define INT8_MAX 0x7f
-#endif
-#ifndef INT8_MIN
-# define INT8_MIN INT8_C(0x80)
-#endif
-#ifndef int8_t
-# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S)
- typedef signed char int8_t;
-# define INT8_C(v) ((int8_t) v)
-# else
-# error "Platform not supported"
-# endif
-#endif
-
-#ifndef UINT16_MAX
-# define UINT16_MAX 0xffff
-#endif
-#ifndef uint16_t
-#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S)
- typedef unsigned int uint16_t;
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER ""
-# endif
-# define UINT16_C(v) ((uint16_t) (v))
-#elif (USHRT_MAX == UINT16_MAX)
- typedef unsigned short uint16_t;
-# define UINT16_C(v) ((uint16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef INT16_MAX
-# define INT16_MAX 0x7fff
-#endif
-#ifndef INT16_MIN
-# define INT16_MIN INT16_C(0x8000)
-#endif
-#ifndef int16_t
-#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S)
- typedef signed int int16_t;
-# define INT16_C(v) ((int16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER ""
-# endif
-#elif (SHRT_MAX == INT16_MAX)
- typedef signed short int16_t;
-# define INT16_C(v) ((int16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef UINT32_MAX
-# define UINT32_MAX (0xffffffffUL)
-#endif
-#ifndef uint32_t
-#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S)
- typedef unsigned long uint32_t;
-# define UINT32_C(v) v ## UL
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-#elif (UINT_MAX == UINT32_MAX)
- typedef unsigned int uint32_t;
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-# define UINT32_C(v) v ## U
-#elif (USHRT_MAX == UINT32_MAX)
- typedef unsigned short uint32_t;
-# define UINT32_C(v) ((unsigned short) (v))
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef INT32_MAX
-# define INT32_MAX (0x7fffffffL)
-#endif
-#ifndef INT32_MIN
-# define INT32_MIN INT32_C(0x80000000)
-#endif
-#ifndef int32_t
-#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S)
- typedef signed long int32_t;
-# define INT32_C(v) v ## L
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-#elif (INT_MAX == INT32_MAX)
- typedef signed int int32_t;
-# define INT32_C(v) v
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#elif (SHRT_MAX == INT32_MAX)
- typedef signed short int32_t;
-# define INT32_C(v) ((short) (v))
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-/*
- * The macro stdint_int64_defined is temporarily used to record
- * whether or not 64 integer support is available. It must be
- * defined for any 64 integer extensions for new platforms that are
- * added.
- */
-
-#undef stdint_int64_defined
-#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S)
-# if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S)
-# define stdint_int64_defined
- typedef long long int64_t;
- typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# endif
-#endif
-
-#if !defined (stdint_int64_defined)
-# if defined(__GNUC__)
-# define stdint_int64_defined
- __extension__ typedef long long int64_t;
- __extension__ typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S)
-# define stdint_int64_defined
- typedef long long int64_t;
- typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC)
-# define stdint_int64_defined
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-# define UINT64_C(v) v ## UI64
-# define INT64_C(v) v ## I64
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "I64"
-# endif
-# endif
-#endif
-
-#if !defined (LONG_LONG_MAX) && defined (INT64_C)
-# define LONG_LONG_MAX INT64_C (9223372036854775807)
-#endif
-#ifndef ULONG_LONG_MAX
-# define ULONG_LONG_MAX UINT64_C (18446744073709551615)
-#endif
-
-#if !defined (INT64_MAX) && defined (INT64_C)
-# define INT64_MAX INT64_C (9223372036854775807)
-#endif
-#if !defined (INT64_MIN) && defined (INT64_C)
-# define INT64_MIN INT64_C (-9223372036854775808)
-#endif
-#if !defined (UINT64_MAX) && defined (INT64_C)
-# define UINT64_MAX UINT64_C (18446744073709551615)
-#endif
-
-/*
- * Width of hexadecimal for number field.
- */
-
-#ifndef PRINTF_INT64_HEX_WIDTH
-# define PRINTF_INT64_HEX_WIDTH "16"
-#endif
-#ifndef PRINTF_INT32_HEX_WIDTH
-# define PRINTF_INT32_HEX_WIDTH "8"
-#endif
-#ifndef PRINTF_INT16_HEX_WIDTH
-# define PRINTF_INT16_HEX_WIDTH "4"
-#endif
-#ifndef PRINTF_INT8_HEX_WIDTH
-# define PRINTF_INT8_HEX_WIDTH "2"
-#endif
-
-#ifndef PRINTF_INT64_DEC_WIDTH
-# define PRINTF_INT64_DEC_WIDTH "20"
-#endif
-#ifndef PRINTF_INT32_DEC_WIDTH
-# define PRINTF_INT32_DEC_WIDTH "10"
-#endif
-#ifndef PRINTF_INT16_DEC_WIDTH
-# define PRINTF_INT16_DEC_WIDTH "5"
-#endif
-#ifndef PRINTF_INT8_DEC_WIDTH
-# define PRINTF_INT8_DEC_WIDTH "3"
-#endif
-
-/*
- * Ok, lets not worry about 128 bit integers for now. Moore's law says
- * we don't need to worry about that until about 2040 at which point
- * we'll have bigger things to worry about.
- */
-
-#ifdef stdint_int64_defined
- typedef int64_t intmax_t;
- typedef uint64_t uintmax_t;
-# define INTMAX_MAX INT64_MAX
-# define INTMAX_MIN INT64_MIN
-# define UINTMAX_MAX UINT64_MAX
-# define UINTMAX_C(v) UINT64_C(v)
-# define INTMAX_C(v) INT64_C(v)
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
-# endif
-#else
- typedef int32_t intmax_t;
- typedef uint32_t uintmax_t;
-# define INTMAX_MAX INT32_MAX
-# define UINTMAX_MAX UINT32_MAX
-# define UINTMAX_C(v) UINT32_C(v)
-# define INTMAX_C(v) INT32_C(v)
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH
-# endif
-#endif
-
-/*
- * Because this file currently only supports platforms which have
- * precise powers of 2 as bit sizes for the default integers, the
- * least definitions are all trivial. Its possible that a future
- * version of this file could have different definitions.
- */
-
-#ifndef stdint_least_defined
- typedef int8_t int_least8_t;
- typedef uint8_t uint_least8_t;
- typedef int16_t int_least16_t;
- typedef uint16_t uint_least16_t;
- typedef int32_t int_least32_t;
- typedef uint32_t uint_least32_t;
-# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER
-# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER
-# define UINT_LEAST8_MAX UINT8_MAX
-# define INT_LEAST8_MAX INT8_MAX
-# define UINT_LEAST16_MAX UINT16_MAX
-# define INT_LEAST16_MAX INT16_MAX
-# define UINT_LEAST32_MAX UINT32_MAX
-# define INT_LEAST32_MAX INT32_MAX
-# define INT_LEAST8_MIN INT8_MIN
-# define INT_LEAST16_MIN INT16_MIN
-# define INT_LEAST32_MIN INT32_MIN
-# ifdef stdint_int64_defined
- typedef int64_t int_least64_t;
- typedef uint64_t uint_least64_t;
-# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER
-# define UINT_LEAST64_MAX UINT64_MAX
-# define INT_LEAST64_MAX INT64_MAX
-# define INT_LEAST64_MIN INT64_MIN
-# endif
-#endif
-#undef stdint_least_defined
-
-/*
- * The ANSI C committee pretending to know or specify anything about
- * performance is the epitome of misguided arrogance. The mandate of
- * this file is to *ONLY* ever support that absolute minimum
- * definition of the fast integer types, for compatibility purposes.
- * No extensions, and no attempt to suggest what may or may not be a
- * faster integer type will ever be made in this file. Developers are
- * warned to stay away from these types when using this or any other
- * stdint.h.
- */
-
-typedef int_least8_t int_fast8_t;
-typedef uint_least8_t uint_fast8_t;
-typedef int_least16_t int_fast16_t;
-typedef uint_least16_t uint_fast16_t;
-typedef int_least32_t int_fast32_t;
-typedef uint_least32_t uint_fast32_t;
-#define UINT_FAST8_MAX UINT_LEAST8_MAX
-#define INT_FAST8_MAX INT_LEAST8_MAX
-#define UINT_FAST16_MAX UINT_LEAST16_MAX
-#define INT_FAST16_MAX INT_LEAST16_MAX
-#define UINT_FAST32_MAX UINT_LEAST32_MAX
-#define INT_FAST32_MAX INT_LEAST32_MAX
-#define INT_FAST8_MIN INT_LEAST8_MIN
-#define INT_FAST16_MIN INT_LEAST16_MIN
-#define INT_FAST32_MIN INT_LEAST32_MIN
-#ifdef stdint_int64_defined
- typedef int_least64_t int_fast64_t;
- typedef uint_least64_t uint_fast64_t;
-# define UINT_FAST64_MAX UINT_LEAST64_MAX
-# define INT_FAST64_MAX INT_LEAST64_MAX
-# define INT_FAST64_MIN INT_LEAST64_MIN
-#endif
-
-#undef stdint_int64_defined
-
-/*
- * Whatever piecemeal, per compiler thing we can do about the wchar_t
- * type limits.
- */
-
-#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__)
-# include <wchar.h>
-# ifndef WCHAR_MIN
-# define WCHAR_MIN 0
-# endif
-# ifndef WCHAR_MAX
-# define WCHAR_MAX ((wchar_t)-1)
-# endif
-#endif
-
-/*
- * Whatever piecemeal, per compiler/platform thing we can do about the
- * (u)intptr_t types and limits.
- */
-
-#if defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)
-# define STDINT_H_UINTPTR_T_DEFINED
-#endif
-
-#ifndef STDINT_H_UINTPTR_T_DEFINED
-# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64)
-# define stdint_intptr_bits 64
-# elif defined (__WATCOMC__) || defined (__TURBOC__)
-# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__)
-# define stdint_intptr_bits 16
-# else
-# define stdint_intptr_bits 32
-# endif
-# elif defined (__i386__) || defined (_WIN32) || defined (WIN32)
-# define stdint_intptr_bits 32
-# elif defined (__INTEL_COMPILER)
-/* TODO -- what did Intel do about x86-64? */
-# endif
-
-# ifdef stdint_intptr_bits
-# define stdint_intptr_glue3_i(a,b,c) a##b##c
-# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c)
-# ifndef PRINTF_INTPTR_MODIFIER
-# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER)
-# endif
-# ifndef PTRDIFF_MAX
-# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef PTRDIFF_MIN
-# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
-# endif
-# ifndef UINTPTR_MAX
-# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef INTPTR_MAX
-# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef INTPTR_MIN
-# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
-# endif
-# ifndef INTPTR_C
-# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x)
-# endif
-# ifndef UINTPTR_C
-# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x)
-# endif
- typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t;
- typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t;
-# else
-/* TODO -- This following is likely wrong for some platforms, and does
- nothing for the definition of uintptr_t. */
- typedef ptrdiff_t intptr_t;
-# endif
-# define STDINT_H_UINTPTR_T_DEFINED
-#endif
-
-/*
- * Assumes sig_atomic_t is signed and we have a 2s complement machine.
- */
-
-#ifndef SIG_ATOMIC_MAX
-# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1)
-#endif
-
-#endif
-
-#if defined (__TEST_PSTDINT_FOR_CORRECTNESS)
-
-/*
- * Please compile with the maximum warning settings to make sure macros are not
- * defined more than once.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#define glue3_aux(x,y,z) x ## y ## z
-#define glue3(x,y,z) glue3_aux(x,y,z)
-
-#define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,=) glue3(UINT,bits,_C) (0);
-#define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,=) glue3(INT,bits,_C) (0);
-
-#define DECL(us,bits) glue3(DECL,us,) (bits)
-
-#define TESTUMAX(bits) glue3(u,bits,=) glue3(~,u,bits); if (glue3(UINT,bits,_MAX) glue3(!=,u,bits)) printf ("Something wrong with UINT%d_MAX\n", bits)
-
-int main () {
- DECL(I,8)
- DECL(U,8)
- DECL(I,16)
- DECL(U,16)
- DECL(I,32)
- DECL(U,32)
-#ifdef INT64_MAX
- DECL(I,64)
- DECL(U,64)
-#endif
- intmax_t imax = INTMAX_C(0);
- uintmax_t umax = UINTMAX_C(0);
- char str0[256], str1[256];
-
- sprintf (str0, "%d %x\n", 0, ~0);
-
- sprintf (str1, "%d %x\n", i8, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with i8 : %s\n", str1);
- sprintf (str1, "%u %x\n", u8, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with u8 : %s\n", str1);
- sprintf (str1, "%d %x\n", i16, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with i16 : %s\n", str1);
- sprintf (str1, "%u %x\n", u16, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with u16 : %s\n", str1);
- sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with i32 : %s\n", str1);
- sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with u32 : %s\n", str1);
-#ifdef INT64_MAX
- sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with i64 : %s\n", str1);
-#endif
- sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with imax : %s\n", str1);
- sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0);
- if (0 != strcmp (str0, str1)) printf ("Something wrong with umax : %s\n", str1);
-
- TESTUMAX(8);
- TESTUMAX(16);
- TESTUMAX(32);
-#ifdef INT64_MAX
- TESTUMAX(64);
-#endif
-
- return EXIT_SUCCESS;
-}
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/license.txt b/build/tools/HLSLcc/May_2014/license.txt
deleted file mode 100644
index e20caee..0000000
--- a/build/tools/HLSLcc/May_2014/license.txt
+++ /dev/null
@@ -1,52 +0,0 @@
-Copyright (c) 2012 James Jones
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-
-This software makes use of the bstring library which is provided under the following license:
-
-Copyright (c) 2002-2008 Paul Hsieh
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- Neither the name of bstrlib nor the names of its contributors may be used
- to endorse or promote products derived from this software without
- specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
-
diff --git a/build/tools/HLSLcc/May_2014/mk/CMakeLists.txt b/build/tools/HLSLcc/May_2014/mk/CMakeLists.txt
deleted file mode 100644
index bceb17b..0000000
--- a/build/tools/HLSLcc/May_2014/mk/CMakeLists.txt
+++ /dev/null
@@ -1,117 +0,0 @@
-CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
-
-PROJECT (HLSLCrossCompilerProj C CXX)
-
-IF(NOT CMAKE_BUILD_TYPE)
- SET(CMAKE_BUILD_TYPE "Release")
-ENDIF(NOT CMAKE_BUILD_TYPE)
-
-IF( ${CMAKE_BUILD_TYPE} STREQUAL Debug )
- # CMAKE_C_FLAGS_DEBUG will also be added to CMAKE_C_FLAGS
- MESSAGE( "Debug build" )
- ADD_DEFINITIONS(-DDEBUG -D_DEBUG -D__DEBUG__)
-ENDIF()
-
-IF( BUILD_SHARED_LIBS)
- MESSAGE("Dynamic libs")
- ADD_DEFINITIONS(-DHLSLCC_DYNLIB)
-ENDIF( BUILD_SHARED_LIBS )
-
-SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY "../bin" )
-SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "../lib" )
-
-#INCLUDE(TestBigEndian)
-
-#TEST_BIG_ENDIAN(BIG_ENDIAN_SYSTEM)
-
-IF(BIG_ENDIAN_SYSTEM)
- MESSAGE("SETTING Big endian")
- ADD_DEFINITIONS(-D__BIG_ENDIAN__)
-ELSE()
- MESSAGE("SETTING Little endian")
- ADD_DEFINITIONS(-D__LITTLE_ENDIAN__)
-ENDIF()
-
-IF(MSVC)
- OPTION(USE_MSVC_FAST_FLOATINGPOINT "Use MSVC /fp:fast option" ON)
- IF(USE_MSVC_FAST_FLOATINGPOINT)
- ADD_DEFINITIONS(/fp:fast)
- ENDIF(USE_MSVC_FAST_FLOATINGPOINT)
-ENDIF(MSVC)
-
-IF(WIN32)
- ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS /WX /W3 /arch:SSE2)
-ENDIF()
-
-INCLUDE_DIRECTORIES( ../include ../src/cbstring/ ../src/ )
-
-file(GLOB CBSTRING_CFILES ../src/cbstring/*.c)
-file(GLOB CBSTRING_HFILES ../src/cbstring/*.h)
-source_group("CBString Files" FILES ${CBSTRING_CFILES} ${CBSTRING_HFILES})
-
-SET(libHLSLcc_SOURCES
-../src/internal_includes/debug.h
-../src/internal_includes/decode.h
-../src/internal_includes/languages.h
-../include/pstdint.h
-../src/internal_includes/reflect.h
-../src/internal_includes/structs.h
-../include/hlslcc.h
-../src/internal_includes/toGLSLDeclaration.h
-../src/internal_includes/toGLSLInstruction.h
-../src/internal_includes/toGLSLOperand.h
-../src/internal_includes/tokens.h
-../src/internal_includes/tokensDX9.h
-../src/internal_includes/shaderLimits.h
-../src/internal_includes/hlslcc_malloc.h
-../src/internal_includes/hlslcc_malloc.c
-${CBSTRING_HFILES}
-../src/decode.c
-../src/decodeDX9.c
-../src/reflect.c
-../src/toGLSL.c
-../src/toGLSLInstruction.c
-../src/toGLSLOperand.c
-../src/toGLSLDeclaration.c
-${CBSTRING_CFILES}
-)
-ADD_LIBRARY( libHLSLcc ${libHLSLcc_SOURCES} )
-
-
-INCLUDE_DIRECTORIES( ../offline/cjson/ )
-
-file(GLOB CJSON_CFILES ../offline/cjson/*.c)
-file(GLOB CJSON_HFILES ../offline/cjson/*.h)
-source_group("cJSON Files" FILES ${CJSON_CFILES} ${CJSON_HFILES})
-
-SET(HLSLcc_SOURCES
-../offline/toGLSLStandalone.cpp
-../offline/timer.h
-../offline/timer.cpp
-../offline/hash.h
-../offline/serializeReflection.cpp
-../offline/serializeReflection.h
-${CJSON_CFILES}
-${CJSON_HFILES}
-)
-
-ADD_EXECUTABLE( HLSLcc ${HLSLcc_SOURCES} )
-
-# Compile 32-bit binaries for linux
-IF(CMAKE_HOST_UNIX)
-
-ADD_LIBRARY( libHLSLcc-i386 ${libHLSLcc_SOURCES} )
-ADD_EXECUTABLE( HLSLcc-i386 ${HLSLcc_SOURCES} )
-TARGET_LINK_LIBRARIES( HLSLcc-i386 libHLSLcc-i386)
-SET_TARGET_PROPERTIES(libHLSLcc-i386 PROPERTIES COMPILE_FLAGS -m32 LINK_FLAGS -m32 )
-SET_TARGET_PROPERTIES(HLSLcc-i386 PROPERTIES COMPILE_FLAGS -m32 LINK_FLAGS -m32 )
-ENDIF()
-
-TARGET_LINK_LIBRARIES( HLSLcc libHLSLcc)
-
-# force variables that could be defined on the cmdline
-# to be written to the cach
-
-SET( CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
-"One of None Debug Release RelWithDebInfo MinSizeRel" FORCE )
-
diff --git a/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.c b/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.c
deleted file mode 100644
index ac1c7c9..0000000
--- a/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.c
+++ /dev/null
@@ -1,567 +0,0 @@
-/*
- Copyright (c) 2009 Dave Gamble
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
-*/
-
-/* cJSON */
-/* JSON parser in C. */
-
-#include <string.h>
-#include <stdio.h>
-#include <math.h>
-#include <stdlib.h>
-#include <float.h>
-#include <limits.h>
-#include <ctype.h>
-#include "cJSON.h"
-
-static const char *ep;
-
-const char *cJSON_GetErrorPtr(void) {return ep;}
-
-static int cJSON_strcasecmp(const char *s1,const char *s2)
-{
- if (!s1) return (s1==s2)?0:1;if (!s2) return 1;
- for(; tolower(*s1) == tolower(*s2); ++s1, ++s2) if(*s1 == 0) return 0;
- return tolower(*(const unsigned char *)s1) - tolower(*(const unsigned char *)s2);
-}
-
-static void *(*cJSON_malloc)(size_t sz) = malloc;
-static void (*cJSON_free)(void *ptr) = free;
-
-static char* cJSON_strdup(const char* str)
-{
- size_t len;
- char* copy;
-
- len = strlen(str) + 1;
- if (!(copy = (char*)cJSON_malloc(len))) return 0;
- memcpy(copy,str,len);
- return copy;
-}
-
-void cJSON_InitHooks(cJSON_Hooks* hooks)
-{
- if (!hooks) { /* Reset hooks */
- cJSON_malloc = malloc;
- cJSON_free = free;
- return;
- }
-
- cJSON_malloc = (hooks->malloc_fn)?hooks->malloc_fn:malloc;
- cJSON_free = (hooks->free_fn)?hooks->free_fn:free;
-}
-
-/* Internal constructor. */
-static cJSON *cJSON_New_Item(void)
-{
- cJSON* node = (cJSON*)cJSON_malloc(sizeof(cJSON));
- if (node) memset(node,0,sizeof(cJSON));
- return node;
-}
-
-/* Delete a cJSON structure. */
-void cJSON_Delete(cJSON *c)
-{
- cJSON *next;
- while (c)
- {
- next=c->next;
- if (!(c->type&cJSON_IsReference) && c->child) cJSON_Delete(c->child);
- if (!(c->type&cJSON_IsReference) && c->valuestring) cJSON_free(c->valuestring);
- if (c->string) cJSON_free(c->string);
- cJSON_free(c);
- c=next;
- }
-}
-
-/* Parse the input text to generate a number, and populate the result into item. */
-static const char *parse_number(cJSON *item,const char *num)
-{
- double n=0,sign=1,scale=0;int subscale=0,signsubscale=1;
-
- /* Could use sscanf for this? */
- if (*num=='-') sign=-1,num++; /* Has sign? */
- if (*num=='0') num++; /* is zero */
- if (*num>='1' && *num<='9') do n=(n*10.0)+(*num++ -'0'); while (*num>='0' && *num<='9'); /* Number? */
- if (*num=='.' && num[1]>='0' && num[1]<='9') {num++; do n=(n*10.0)+(*num++ -'0'),scale--; while (*num>='0' && *num<='9');} /* Fractional part? */
- if (*num=='e' || *num=='E') /* Exponent? */
- { num++;if (*num=='+') num++; else if (*num=='-') signsubscale=-1,num++; /* With sign? */
- while (*num>='0' && *num<='9') subscale=(subscale*10)+(*num++ - '0'); /* Number? */
- }
-
- n=sign*n*pow(10.0,(scale+subscale*signsubscale)); /* number = +/- number.fraction * 10^+/- exponent */
-
- item->valuedouble=n;
- item->valueint=(int)n;
- item->type=cJSON_Number;
- return num;
-}
-
-/* Render the number nicely from the given item into a string. */
-static char *print_number(cJSON *item)
-{
- char *str;
- double d=item->valuedouble;
- if (fabs(((double)item->valueint)-d)<=DBL_EPSILON && d<=INT_MAX && d>=INT_MIN)
- {
- str=(char*)cJSON_malloc(21); /* 2^64+1 can be represented in 21 chars. */
- if (str) sprintf(str,"%d",item->valueint);
- }
- else
- {
- str=(char*)cJSON_malloc(64); /* This is a nice tradeoff. */
- if (str)
- {
- if (fabs(floor(d)-d)<=DBL_EPSILON && fabs(d)<1.0e60)sprintf(str,"%.0f",d);
- else if (fabs(d)<1.0e-6 || fabs(d)>1.0e9) sprintf(str,"%e",d);
- else sprintf(str,"%f",d);
- }
- }
- return str;
-}
-
-/* Parse the input text into an unescaped cstring, and populate item. */
-static const unsigned char firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
-static const char *parse_string(cJSON *item,const char *str)
-{
- const char *ptr=str+1;char *ptr2;char *out;int len=0;unsigned uc,uc2;
- if (*str!='\"') {ep=str;return 0;} /* not a string! */
-
- while (*ptr!='\"' && *ptr && ++len) if (*ptr++ == '\\') ptr++; /* Skip escaped quotes. */
-
- out=(char*)cJSON_malloc(len+1); /* This is how long we need for the string, roughly. */
- if (!out) return 0;
-
- ptr=str+1;ptr2=out;
- while (*ptr!='\"' && *ptr)
- {
- if (*ptr!='\\') *ptr2++=*ptr++;
- else
- {
- ptr++;
- switch (*ptr)
- {
- case 'b': *ptr2++='\b'; break;
- case 'f': *ptr2++='\f'; break;
- case 'n': *ptr2++='\n'; break;
- case 'r': *ptr2++='\r'; break;
- case 't': *ptr2++='\t'; break;
- case 'u': /* transcode utf16 to utf8. */
- sscanf(ptr+1,"%4x",&uc);ptr+=4; /* get the unicode char. */
-
- if ((uc>=0xDC00 && uc<=0xDFFF) || uc==0) break; /* check for invalid. */
-
- if (uc>=0xD800 && uc<=0xDBFF) /* UTF16 surrogate pairs. */
- {
- if (ptr[1]!='\\' || ptr[2]!='u') break; /* missing second-half of surrogate. */
- sscanf(ptr+3,"%4x",&uc2);ptr+=6;
- if (uc2<0xDC00 || uc2>0xDFFF) break; /* invalid second-half of surrogate. */
- uc=0x10000 + (((uc&0x3FF)<<10) | (uc2&0x3FF));
- }
-
- len=4;if (uc<0x80) len=1;else if (uc<0x800) len=2;else if (uc<0x10000) len=3; ptr2+=len;
-
- switch (len) {
- case 4: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6;
- case 3: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6;
- case 2: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6;
- case 1: *--ptr2 =(uc | firstByteMark[len]);
- }
- ptr2+=len;
- break;
- default: *ptr2++=*ptr; break;
- }
- ptr++;
- }
- }
- *ptr2=0;
- if (*ptr=='\"') ptr++;
- item->valuestring=out;
- item->type=cJSON_String;
- return ptr;
-}
-
-/* Render the cstring provided to an escaped version that can be printed. */
-static char *print_string_ptr(const char *str)
-{
- const char *ptr;char *ptr2,*out;int len=0;unsigned char token;
-
- if (!str) return cJSON_strdup("");
- ptr=str;while ((token=*ptr) && ++len) {if (strchr("\"\\\b\f\n\r\t",token)) len++; else if (token<32) len+=5;ptr++;}
-
- out=(char*)cJSON_malloc(len+3);
- if (!out) return 0;
-
- ptr2=out;ptr=str;
- *ptr2++='\"';
- while (*ptr)
- {
- if ((unsigned char)*ptr>31 && *ptr!='\"' && *ptr!='\\') *ptr2++=*ptr++;
- else
- {
- *ptr2++='\\';
- switch (token=*ptr++)
- {
- case '\\': *ptr2++='\\'; break;
- case '\"': *ptr2++='\"'; break;
- case '\b': *ptr2++='b'; break;
- case '\f': *ptr2++='f'; break;
- case '\n': *ptr2++='n'; break;
- case '\r': *ptr2++='r'; break;
- case '\t': *ptr2++='t'; break;
- default: sprintf(ptr2,"u%04x",token);ptr2+=5; break; /* escape and print */
- }
- }
- }
- *ptr2++='\"';*ptr2++=0;
- return out;
-}
-/* Invote print_string_ptr (which is useful) on an item. */
-static char *print_string(cJSON *item) {return print_string_ptr(item->valuestring);}
-
-/* Predeclare these prototypes. */
-static const char *parse_value(cJSON *item,const char *value);
-static char *print_value(cJSON *item,int depth,int fmt);
-static const char *parse_array(cJSON *item,const char *value);
-static char *print_array(cJSON *item,int depth,int fmt);
-static const char *parse_object(cJSON *item,const char *value);
-static char *print_object(cJSON *item,int depth,int fmt);
-
-/* Utility to jump whitespace and cr/lf */
-static const char *skip(const char *in) {while (in && *in && (unsigned char)*in<=32) in++; return in;}
-
-/* Parse an object - create a new root, and populate. */
-cJSON *cJSON_ParseWithOpts(const char *value,const char **return_parse_end,int require_null_terminated)
-{
- const char *end=0;
- cJSON *c=cJSON_New_Item();
- ep=0;
- if (!c) return 0; /* memory fail */
-
- end=parse_value(c,skip(value));
- if (!end) {cJSON_Delete(c);return 0;} /* parse failure. ep is set. */
-
- /* if we require null-terminated JSON without appended garbage, skip and then check for a null terminator */
- if (require_null_terminated) {end=skip(end);if (*end) {cJSON_Delete(c);ep=end;return 0;}}
- if (return_parse_end) *return_parse_end=end;
- return c;
-}
-/* Default options for cJSON_Parse */
-cJSON *cJSON_Parse(const char *value) {return cJSON_ParseWithOpts(value,0,0);}
-
-/* Render a cJSON item/entity/structure to text. */
-char *cJSON_Print(cJSON *item) {return print_value(item,0,1);}
-char *cJSON_PrintUnformatted(cJSON *item) {return print_value(item,0,0);}
-
-/* Parser core - when encountering text, process appropriately. */
-static const char *parse_value(cJSON *item,const char *value)
-{
- if (!value) return 0; /* Fail on null. */
- if (!strncmp(value,"null",4)) { item->type=cJSON_NULL; return value+4; }
- if (!strncmp(value,"false",5)) { item->type=cJSON_False; return value+5; }
- if (!strncmp(value,"true",4)) { item->type=cJSON_True; item->valueint=1; return value+4; }
- if (*value=='\"') { return parse_string(item,value); }
- if (*value=='-' || (*value>='0' && *value<='9')) { return parse_number(item,value); }
- if (*value=='[') { return parse_array(item,value); }
- if (*value=='{') { return parse_object(item,value); }
-
- ep=value;return 0; /* failure. */
-}
-
-/* Render a value to text. */
-static char *print_value(cJSON *item,int depth,int fmt)
-{
- char *out=0;
- if (!item) return 0;
- switch ((item->type)&255)
- {
- case cJSON_NULL: out=cJSON_strdup("null"); break;
- case cJSON_False: out=cJSON_strdup("false");break;
- case cJSON_True: out=cJSON_strdup("true"); break;
- case cJSON_Number: out=print_number(item);break;
- case cJSON_String: out=print_string(item);break;
- case cJSON_Array: out=print_array(item,depth,fmt);break;
- case cJSON_Object: out=print_object(item,depth,fmt);break;
- }
- return out;
-}
-
-/* Build an array from input text. */
-static const char *parse_array(cJSON *item,const char *value)
-{
- cJSON *child;
- if (*value!='[') {ep=value;return 0;} /* not an array! */
-
- item->type=cJSON_Array;
- value=skip(value+1);
- if (*value==']') return value+1; /* empty array. */
-
- item->child=child=cJSON_New_Item();
- if (!item->child) return 0; /* memory fail */
- value=skip(parse_value(child,skip(value))); /* skip any spacing, get the value. */
- if (!value) return 0;
-
- while (*value==',')
- {
- cJSON *new_item;
- if (!(new_item=cJSON_New_Item())) return 0; /* memory fail */
- child->next=new_item;new_item->prev=child;child=new_item;
- value=skip(parse_value(child,skip(value+1)));
- if (!value) return 0; /* memory fail */
- }
-
- if (*value==']') return value+1; /* end of array */
- ep=value;return 0; /* malformed. */
-}
-
-/* Render an array to text */
-static char *print_array(cJSON *item,int depth,int fmt)
-{
- char **entries;
- char *out=0,*ptr,*ret;int len=5;
- cJSON *child=item->child;
- int numentries=0,i=0,fail=0;
-
- /* How many entries in the array? */
- while (child) numentries++,child=child->next;
- /* Explicitly handle numentries==0 */
- if (!numentries)
- {
- out=(char*)cJSON_malloc(3);
- if (out) strcpy(out,"[]");
- return out;
- }
- /* Allocate an array to hold the values for each */
- entries=(char**)cJSON_malloc(numentries*sizeof(char*));
- if (!entries) return 0;
- memset(entries,0,numentries*sizeof(char*));
- /* Retrieve all the results: */
- child=item->child;
- while (child && !fail)
- {
- ret=print_value(child,depth+1,fmt);
- entries[i++]=ret;
- if (ret) len+=(int)strlen(ret)+2+(fmt?1:0); else fail=1;
- child=child->next;
- }
-
- /* If we didn't fail, try to malloc the output string */
- if (!fail) out=(char*)cJSON_malloc(len);
- /* If that fails, we fail. */
- if (!out) fail=1;
-
- /* Handle failure. */
- if (fail)
- {
- for (i=0;i<numentries;i++) if (entries[i]) cJSON_free(entries[i]);
- cJSON_free(entries);
- return 0;
- }
-
- /* Compose the output array. */
- *out='[';
- ptr=out+1;*ptr=0;
- for (i=0;i<numentries;i++)
- {
- strcpy(ptr,entries[i]);ptr+=strlen(entries[i]);
- if (i!=numentries-1) {*ptr++=',';if(fmt)*ptr++=' ';*ptr=0;}
- cJSON_free(entries[i]);
- }
- cJSON_free(entries);
- *ptr++=']';*ptr++=0;
- return out;
-}
-
-/* Build an object from the text. */
-static const char *parse_object(cJSON *item,const char *value)
-{
- cJSON *child;
- if (*value!='{') {ep=value;return 0;} /* not an object! */
-
- item->type=cJSON_Object;
- value=skip(value+1);
- if (*value=='}') return value+1; /* empty array. */
-
- item->child=child=cJSON_New_Item();
- if (!item->child) return 0;
- value=skip(parse_string(child,skip(value)));
- if (!value) return 0;
- child->string=child->valuestring;child->valuestring=0;
- if (*value!=':') {ep=value;return 0;} /* fail! */
- value=skip(parse_value(child,skip(value+1))); /* skip any spacing, get the value. */
- if (!value) return 0;
-
- while (*value==',')
- {
- cJSON *new_item;
- if (!(new_item=cJSON_New_Item())) return 0; /* memory fail */
- child->next=new_item;new_item->prev=child;child=new_item;
- value=skip(parse_string(child,skip(value+1)));
- if (!value) return 0;
- child->string=child->valuestring;child->valuestring=0;
- if (*value!=':') {ep=value;return 0;} /* fail! */
- value=skip(parse_value(child,skip(value+1))); /* skip any spacing, get the value. */
- if (!value) return 0;
- }
-
- if (*value=='}') return value+1; /* end of array */
- ep=value;return 0; /* malformed. */
-}
-
-/* Render an object to text. */
-static char *print_object(cJSON *item,int depth,int fmt)
-{
- char **entries=0,**names=0;
- char *out=0,*ptr,*ret,*str;int len=7,i=0,j;
- cJSON *child=item->child;
- int numentries=0,fail=0;
- /* Count the number of entries. */
- while (child) numentries++,child=child->next;
- /* Explicitly handle empty object case */
- if (!numentries)
- {
- out=(char*)cJSON_malloc(fmt?depth+3:3);
- if (!out) return 0;
- ptr=out;*ptr++='{';
- if (fmt) {*ptr++='\n';for (i=0;i<depth-1;i++) *ptr++='\t';}
- *ptr++='}';*ptr++=0;
- return out;
- }
- /* Allocate space for the names and the objects */
- entries=(char**)cJSON_malloc(numentries*sizeof(char*));
- if (!entries) return 0;
- names=(char**)cJSON_malloc(numentries*sizeof(char*));
- if (!names) {cJSON_free(entries);return 0;}
- memset(entries,0,sizeof(char*)*numentries);
- memset(names,0,sizeof(char*)*numentries);
-
- /* Collect all the results into our arrays: */
- child=item->child;depth++;if (fmt) len+=depth;
- while (child)
- {
- names[i]=str=print_string_ptr(child->string);
- entries[i++]=ret=print_value(child,depth,fmt);
- if (str && ret) len+=(int)(strlen(ret)+strlen(str))+2+(fmt?2+depth:0); else fail=1;
- child=child->next;
- }
-
- /* Try to allocate the output string */
- if (!fail) out=(char*)cJSON_malloc(len);
- if (!out) fail=1;
-
- /* Handle failure */
- if (fail)
- {
- for (i=0;i<numentries;i++) {if (names[i]) cJSON_free(names[i]);if (entries[i]) cJSON_free(entries[i]);}
- cJSON_free(names);cJSON_free(entries);
- return 0;
- }
-
- /* Compose the output: */
- *out='{';ptr=out+1;if (fmt)*ptr++='\n';*ptr=0;
- for (i=0;i<numentries;i++)
- {
- if (fmt) for (j=0;j<depth;j++) *ptr++='\t';
- strcpy(ptr,names[i]);ptr+=strlen(names[i]);
- *ptr++=':';if (fmt) *ptr++='\t';
- strcpy(ptr,entries[i]);ptr+=strlen(entries[i]);
- if (i!=numentries-1) *ptr++=',';
- if (fmt) *ptr++='\n';*ptr=0;
- cJSON_free(names[i]);cJSON_free(entries[i]);
- }
-
- cJSON_free(names);cJSON_free(entries);
- if (fmt) for (i=0;i<depth-1;i++) *ptr++='\t';
- *ptr++='}';*ptr++=0;
- return out;
-}
-
-/* Get Array size/item / object item. */
-int cJSON_GetArraySize(cJSON *array) {cJSON *c=array->child;int i=0;while(c)i++,c=c->next;return i;}
-cJSON *cJSON_GetArrayItem(cJSON *array,int item) {cJSON *c=array->child; while (c && item>0) item--,c=c->next; return c;}
-cJSON *cJSON_GetObjectItem(cJSON *object,const char *string) {cJSON *c=object->child; while (c && cJSON_strcasecmp(c->string,string)) c=c->next; return c;}
-
-/* Utility for array list handling. */
-static void suffix_object(cJSON *prev,cJSON *item) {prev->next=item;item->prev=prev;}
-/* Utility for handling references. */
-static cJSON *create_reference(cJSON *item) {cJSON *ref=cJSON_New_Item();if (!ref) return 0;memcpy(ref,item,sizeof(cJSON));ref->string=0;ref->type|=cJSON_IsReference;ref->next=ref->prev=0;return ref;}
-
-/* Add item to array/object. */
-void cJSON_AddItemToArray(cJSON *array, cJSON *item) {cJSON *c=array->child;if (!item) return; if (!c) {array->child=item;} else {while (c && c->next) c=c->next; suffix_object(c,item);}}
-void cJSON_AddItemToObject(cJSON *object,const char *string,cJSON *item) {if (!item) return; if (item->string) cJSON_free(item->string);item->string=cJSON_strdup(string);cJSON_AddItemToArray(object,item);}
-void cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item) {cJSON_AddItemToArray(array,create_reference(item));}
-void cJSON_AddItemReferenceToObject(cJSON *object,const char *string,cJSON *item) {cJSON_AddItemToObject(object,string,create_reference(item));}
-
-cJSON *cJSON_DetachItemFromArray(cJSON *array,int which) {cJSON *c=array->child;while (c && which>0) c=c->next,which--;if (!c) return 0;
- if (c->prev) c->prev->next=c->next;if (c->next) c->next->prev=c->prev;if (c==array->child) array->child=c->next;c->prev=c->next=0;return c;}
-void cJSON_DeleteItemFromArray(cJSON *array,int which) {cJSON_Delete(cJSON_DetachItemFromArray(array,which));}
-cJSON *cJSON_DetachItemFromObject(cJSON *object,const char *string) {int i=0;cJSON *c=object->child;while (c && cJSON_strcasecmp(c->string,string)) i++,c=c->next;if (c) return cJSON_DetachItemFromArray(object,i);return 0;}
-void cJSON_DeleteItemFromObject(cJSON *object,const char *string) {cJSON_Delete(cJSON_DetachItemFromObject(object,string));}
-
-/* Replace array/object items with new ones. */
-void cJSON_ReplaceItemInArray(cJSON *array,int which,cJSON *newitem) {cJSON *c=array->child;while (c && which>0) c=c->next,which--;if (!c) return;
- newitem->next=c->next;newitem->prev=c->prev;if (newitem->next) newitem->next->prev=newitem;
- if (c==array->child) array->child=newitem; else newitem->prev->next=newitem;c->next=c->prev=0;cJSON_Delete(c);}
-void cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem){int i=0;cJSON *c=object->child;while(c && cJSON_strcasecmp(c->string,string))i++,c=c->next;if(c){newitem->string=cJSON_strdup(string);cJSON_ReplaceItemInArray(object,i,newitem);}}
-
-/* Create basic types: */
-cJSON *cJSON_CreateNull(void) {cJSON *item=cJSON_New_Item();if(item)item->type=cJSON_NULL;return item;}
-cJSON *cJSON_CreateTrue(void) {cJSON *item=cJSON_New_Item();if(item)item->type=cJSON_True;return item;}
-cJSON *cJSON_CreateFalse(void) {cJSON *item=cJSON_New_Item();if(item)item->type=cJSON_False;return item;}
-cJSON *cJSON_CreateBool(int b) {cJSON *item=cJSON_New_Item();if(item)item->type=b?cJSON_True:cJSON_False;return item;}
-cJSON *cJSON_CreateNumber(double num) {cJSON *item=cJSON_New_Item();if(item){item->type=cJSON_Number;item->valuedouble=num;item->valueint=(int)num;}return item;}
-cJSON *cJSON_CreateString(const char *string) {cJSON *item=cJSON_New_Item();if(item){item->type=cJSON_String;item->valuestring=cJSON_strdup(string);}return item;}
-cJSON *cJSON_CreateArray(void) {cJSON *item=cJSON_New_Item();if(item)item->type=cJSON_Array;return item;}
-cJSON *cJSON_CreateObject(void) {cJSON *item=cJSON_New_Item();if(item)item->type=cJSON_Object;return item;}
-
-/* Create Arrays: */
-cJSON *cJSON_CreateIntArray(int *numbers,int count) {int i;cJSON *n=0,*p=0,*a=cJSON_CreateArray();for(i=0;a && i<count;i++){n=cJSON_CreateNumber(numbers[i]);if(!i)a->child=n;else suffix_object(p,n);p=n;}return a;}
-cJSON *cJSON_CreateFloatArray(float *numbers,int count) {int i;cJSON *n=0,*p=0,*a=cJSON_CreateArray();for(i=0;a && i<count;i++){n=cJSON_CreateNumber(numbers[i]);if(!i)a->child=n;else suffix_object(p,n);p=n;}return a;}
-cJSON *cJSON_CreateDoubleArray(double *numbers,int count) {int i;cJSON *n=0,*p=0,*a=cJSON_CreateArray();for(i=0;a && i<count;i++){n=cJSON_CreateNumber(numbers[i]);if(!i)a->child=n;else suffix_object(p,n);p=n;}return a;}
-cJSON *cJSON_CreateStringArray(const char **strings,int count) {int i;cJSON *n=0,*p=0,*a=cJSON_CreateArray();for(i=0;a && i<count;i++){n=cJSON_CreateString(strings[i]);if(!i)a->child=n;else suffix_object(p,n);p=n;}return a;}
-
-/* Duplication */
-cJSON *cJSON_Duplicate(cJSON *item,int recurse)
-{
- cJSON *newitem,*cptr,*nptr=0,*newchild;
- /* Bail on bad ptr */
- if (!item) return 0;
- /* Create new item */
- newitem=cJSON_New_Item();
- if (!newitem) return 0;
- /* Copy over all vars */
- newitem->type=item->type&(~cJSON_IsReference),newitem->valueint=item->valueint,newitem->valuedouble=item->valuedouble;
- if (item->valuestring) {newitem->valuestring=cJSON_strdup(item->valuestring); if (!newitem->valuestring) {cJSON_Delete(newitem);return 0;}}
- if (item->string) {newitem->string=cJSON_strdup(item->string); if (!newitem->string) {cJSON_Delete(newitem);return 0;}}
- /* If non-recursive, then we're done! */
- if (!recurse) return newitem;
- /* Walk the ->next chain for the child. */
- cptr=item->child;
- while (cptr)
- {
- newchild=cJSON_Duplicate(cptr,1); /* Duplicate (with recurse) each item in the ->next chain */
- if (!newchild) {cJSON_Delete(newitem);return 0;}
- if (nptr) {nptr->next=newchild,newchild->prev=nptr;nptr=newchild;} /* If newitem->child already set, then crosswire ->prev and ->next and move on */
- else {newitem->child=newchild;nptr=newchild;} /* Set newitem->child and move to it */
- cptr=cptr->next;
- }
- return newitem;
-}
diff --git a/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.h b/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.h
deleted file mode 100644
index 1aefe09..0000000
--- a/build/tools/HLSLcc/May_2014/offline/cjson/cJSON.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
- Copyright (c) 2009 Dave Gamble
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
-*/
-
-#ifndef cJSON__h
-#define cJSON__h
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
-/* cJSON Types: */
-#define cJSON_False 0
-#define cJSON_True 1
-#define cJSON_NULL 2
-#define cJSON_Number 3
-#define cJSON_String 4
-#define cJSON_Array 5
-#define cJSON_Object 6
-
-#define cJSON_IsReference 256
-
-/* The cJSON structure: */
-typedef struct cJSON {
- struct cJSON *next,*prev; /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
- struct cJSON *child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
-
- int type; /* The type of the item, as above. */
-
- char *valuestring; /* The item's string, if type==cJSON_String */
- int valueint; /* The item's number, if type==cJSON_Number */
- double valuedouble; /* The item's number, if type==cJSON_Number */
-
- char *string; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
-} cJSON;
-
-typedef struct cJSON_Hooks {
- void *(*malloc_fn)(size_t sz);
- void (*free_fn)(void *ptr);
-} cJSON_Hooks;
-
-/* Supply malloc, realloc and free functions to cJSON */
-extern void cJSON_InitHooks(cJSON_Hooks* hooks);
-
-
-/* Supply a block of JSON, and this returns a cJSON object you can interrogate. Call cJSON_Delete when finished. */
-extern cJSON *cJSON_Parse(const char *value);
-/* Render a cJSON entity to text for transfer/storage. Free the char* when finished. */
-extern char *cJSON_Print(cJSON *item);
-/* Render a cJSON entity to text for transfer/storage without any formatting. Free the char* when finished. */
-extern char *cJSON_PrintUnformatted(cJSON *item);
-/* Delete a cJSON entity and all subentities. */
-extern void cJSON_Delete(cJSON *c);
-
-/* Returns the number of items in an array (or object). */
-extern int cJSON_GetArraySize(cJSON *array);
-/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
-extern cJSON *cJSON_GetArrayItem(cJSON *array,int item);
-/* Get item "string" from object. Case insensitive. */
-extern cJSON *cJSON_GetObjectItem(cJSON *object,const char *string);
-
-/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
-extern const char *cJSON_GetErrorPtr(void);
-
-/* These calls create a cJSON item of the appropriate type. */
-extern cJSON *cJSON_CreateNull(void);
-extern cJSON *cJSON_CreateTrue(void);
-extern cJSON *cJSON_CreateFalse(void);
-extern cJSON *cJSON_CreateBool(int b);
-extern cJSON *cJSON_CreateNumber(double num);
-extern cJSON *cJSON_CreateString(const char *string);
-extern cJSON *cJSON_CreateArray(void);
-extern cJSON *cJSON_CreateObject(void);
-
-/* These utilities create an Array of count items. */
-extern cJSON *cJSON_CreateIntArray(int *numbers,int count);
-extern cJSON *cJSON_CreateFloatArray(float *numbers,int count);
-extern cJSON *cJSON_CreateDoubleArray(double *numbers,int count);
-extern cJSON *cJSON_CreateStringArray(const char **strings,int count);
-
-/* Append item to the specified array/object. */
-extern void cJSON_AddItemToArray(cJSON *array, cJSON *item);
-extern void cJSON_AddItemToObject(cJSON *object,const char *string,cJSON *item);
-/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
-extern void cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
-extern void cJSON_AddItemReferenceToObject(cJSON *object,const char *string,cJSON *item);
-
-/* Remove/Detatch items from Arrays/Objects. */
-extern cJSON *cJSON_DetachItemFromArray(cJSON *array,int which);
-extern void cJSON_DeleteItemFromArray(cJSON *array,int which);
-extern cJSON *cJSON_DetachItemFromObject(cJSON *object,const char *string);
-extern void cJSON_DeleteItemFromObject(cJSON *object,const char *string);
-
-/* Update array items. */
-extern void cJSON_ReplaceItemInArray(cJSON *array,int which,cJSON *newitem);
-extern void cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
-
-/* Duplicate a cJSON item */
-extern cJSON *cJSON_Duplicate(cJSON *item,int recurse);
-/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
-need to be released. With recurse!=0, it will duplicate any children connected to the item.
-The item->next and ->prev pointers are always zero on return from Duplicate. */
-
-/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
-extern cJSON *cJSON_ParseWithOpts(const char *value,const char **return_parse_end,int require_null_terminated);
-
-/* Macros for creating things quickly. */
-#define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
-#define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
-#define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
-#define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
-#define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
-#define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
-
-/* When assigning an integer value, it needs to be propagated to valuedouble too. */
-#define cJSON_SetIntValue(object,val) ((object)?(object)->valueint=(object)->valuedouble=(val):(val))
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/offline/hash.h b/build/tools/HLSLcc/May_2014/offline/hash.h
deleted file mode 100644
index eeb439e..0000000
--- a/build/tools/HLSLcc/May_2014/offline/hash.h
+++ /dev/null
@@ -1,125 +0,0 @@
-#ifndef HASH_H_
-#define HASH_H_
-
-/*
---------------------------------------------------------------------
-mix -- mix 3 64-bit values reversibly.
-mix() takes 48 machine instructions, but only 24 cycles on a superscalar
- machine (like Intel's new MMX architecture). It requires 4 64-bit
- registers for 4::2 parallelism.
-All 1-bit deltas, all 2-bit deltas, all deltas composed of top bits of
- (a,b,c), and all deltas of bottom bits were tested. All deltas were
- tested both on random keys and on keys that were nearly all zero.
- These deltas all cause every bit of c to change between 1/3 and 2/3
- of the time (well, only 113/400 to 287/400 of the time for some
- 2-bit delta). These deltas all cause at least 80 bits to change
- among (a,b,c) when the mix is run either forward or backward (yes it
- is reversible).
-This implies that a hash using mix64 has no funnels. There may be
- characteristics with 3-bit deltas or bigger, I didn't test for
- those.
---------------------------------------------------------------------
-*/
-#define mix64(a,b,c) \
-{ \
- a -= b; a -= c; a ^= (c>>43); \
- b -= c; b -= a; b ^= (a<<9); \
- c -= a; c -= b; c ^= (b>>8); \
- a -= b; a -= c; a ^= (c>>38); \
- b -= c; b -= a; b ^= (a<<23); \
- c -= a; c -= b; c ^= (b>>5); \
- a -= b; a -= c; a ^= (c>>35); \
- b -= c; b -= a; b ^= (a<<49); \
- c -= a; c -= b; c ^= (b>>11); \
- a -= b; a -= c; a ^= (c>>12); \
- b -= c; b -= a; b ^= (a<<18); \
- c -= a; c -= b; c ^= (b>>22); \
-}
-
-/*
---------------------------------------------------------------------
-hash64() -- hash a variable-length key into a 64-bit value
- k : the key (the unaligned variable-length array of bytes)
- len : the length of the key, counting by bytes
- level : can be any 8-byte value
-Returns a 64-bit value. Every bit of the key affects every bit of
-the return value. No funnels. Every 1-bit and 2-bit delta achieves
-avalanche. About 41+5len instructions.
-
-The best hash table sizes are powers of 2. There is no need to do
-mod a prime (mod is sooo slow!). If you need less than 64 bits,
-use a bitmask. For example, if you need only 10 bits, do
- h = (h & hashmask(10));
-In which case, the hash table should have hashsize(10) elements.
-
-If you are hashing n strings (ub1 **)k, do it like this:
- for (i=0, h=0; i<n; ++i) h = hash( k[i], len[i], h);
-
-By Bob Jenkins, Jan 4 1997. [email protected]. You may
-use this code any way you wish, private, educational, or commercial,
-but I would appreciate if you give me credit.
-
-See http://burtleburtle.net/bob/hash/evahash.html
-Use for hash table lookup, or anything where one collision in 2^^64
-is acceptable. Do NOT use for cryptographic purposes.
---------------------------------------------------------------------
-*/
-
-static uint64_t hash64( register const uint8_t *k, register uint32_t length, register uint64_t initval )
-{
- register uint64_t a,b,c,len;
-
- /* Set up the internal state */
- len = length;
- a = b = initval; /* the previous hash value */
- c = 0x9e3779b97f4a7c13LL; /* the golden ratio; an arbitrary value */
-
- /*---------------------------------------- handle most of the key */
- while (len >= 24)
- {
- a += (k[0] +((uint64_t)k[ 1]<< 8)+((uint64_t)k[ 2]<<16)+((uint64_t)k[ 3]<<24)
- +((uint64_t)k[4 ]<<32)+((uint64_t)k[ 5]<<40)+((uint64_t)k[ 6]<<48)+((uint64_t)k[ 7]<<56));
- b += (k[8] +((uint64_t)k[ 9]<< 8)+((uint64_t)k[10]<<16)+((uint64_t)k[11]<<24)
- +((uint64_t)k[12]<<32)+((uint64_t)k[13]<<40)+((uint64_t)k[14]<<48)+((uint64_t)k[15]<<56));
- c += (k[16] +((uint64_t)k[17]<< 8)+((uint64_t)k[18]<<16)+((uint64_t)k[19]<<24)
- +((uint64_t)k[20]<<32)+((uint64_t)k[21]<<40)+((uint64_t)k[22]<<48)+((uint64_t)k[23]<<56));
- mix64(a,b,c);
- k += 24; len -= 24;
- }
-
- /*------------------------------------- handle the last 23 bytes */
- c += length;
- switch(len) /* all the case statements fall through */
- {
- case 23: c+=((uint64_t)k[22]<<56);
- case 22: c+=((uint64_t)k[21]<<48);
- case 21: c+=((uint64_t)k[20]<<40);
- case 20: c+=((uint64_t)k[19]<<32);
- case 19: c+=((uint64_t)k[18]<<24);
- case 18: c+=((uint64_t)k[17]<<16);
- case 17: c+=((uint64_t)k[16]<<8);
- /* the first byte of c is reserved for the length */
- case 16: b+=((uint64_t)k[15]<<56);
- case 15: b+=((uint64_t)k[14]<<48);
- case 14: b+=((uint64_t)k[13]<<40);
- case 13: b+=((uint64_t)k[12]<<32);
- case 12: b+=((uint64_t)k[11]<<24);
- case 11: b+=((uint64_t)k[10]<<16);
- case 10: b+=((uint64_t)k[ 9]<<8);
- case 9: b+=((uint64_t)k[ 8]);
- case 8: a+=((uint64_t)k[ 7]<<56);
- case 7: a+=((uint64_t)k[ 6]<<48);
- case 6: a+=((uint64_t)k[ 5]<<40);
- case 5: a+=((uint64_t)k[ 4]<<32);
- case 4: a+=((uint64_t)k[ 3]<<24);
- case 3: a+=((uint64_t)k[ 2]<<16);
- case 2: a+=((uint64_t)k[ 1]<<8);
- case 1: a+=((uint64_t)k[ 0]);
- /* case 0: nothing left to add */
- }
- mix64(a,b,c);
- /*-------------------------------------------- report the result */
- return c;
-}
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp b/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp
deleted file mode 100644
index 4f43337..0000000
--- a/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp
+++ /dev/null
@@ -1,204 +0,0 @@
-#include "serializeReflection.h"
-#include "cJSON.h"
-#include <string>
-#include <sstream>
-
-void* jsonMalloc(size_t sz)
-{
- return new char[sz];
-}
-void jsonFree(void* ptr)
-{
- char* charPtr = static_cast<char*>(ptr);
- delete [] charPtr;
-}
-
-static void AppendIntToString(std::string& str, uint32_t num)
-{
- std::stringstream ss;
- ss << num;
- str += ss.str();
-}
-
-static void WriteInOutSignature(InOutSignature* psSignature, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "SemanticName", cJSON_CreateString(psSignature->SemanticName));
- cJSON_AddItemToObject(obj, "ui32SemanticIndex", cJSON_CreateNumber(psSignature->ui32SemanticIndex));
- cJSON_AddItemToObject(obj, "eSystemValueType", cJSON_CreateNumber(psSignature->eSystemValueType));
- cJSON_AddItemToObject(obj, "eComponentType", cJSON_CreateNumber(psSignature->eComponentType));
- cJSON_AddItemToObject(obj, "ui32Register", cJSON_CreateNumber(psSignature->ui32Register));
- cJSON_AddItemToObject(obj, "ui32Mask", cJSON_CreateNumber(psSignature->ui32Mask));
- cJSON_AddItemToObject(obj, "ui32ReadWriteMask", cJSON_CreateNumber(psSignature->ui32ReadWriteMask));
-}
-
-static void WriteResourceBinding(ResourceBinding* psBinding, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psBinding->Name));
- cJSON_AddItemToObject(obj, "eType", cJSON_CreateNumber(psBinding->eType));
- cJSON_AddItemToObject(obj, "ui32BindPoint", cJSON_CreateNumber(psBinding->ui32BindPoint));
- cJSON_AddItemToObject(obj, "ui32BindCount", cJSON_CreateNumber(psBinding->ui32BindCount));
- cJSON_AddItemToObject(obj, "ui32Flags", cJSON_CreateNumber(psBinding->ui32Flags));
- cJSON_AddItemToObject(obj, "eDimension", cJSON_CreateNumber(psBinding->eDimension));
- cJSON_AddItemToObject(obj, "ui32ReturnType", cJSON_CreateNumber(psBinding->ui32ReturnType));
- cJSON_AddItemToObject(obj, "ui32NumSamples", cJSON_CreateNumber(psBinding->ui32NumSamples));
-}
-
-static void WriteShaderVar(ShaderVar* psVar, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psVar->Name));
- if(psVar->haveDefaultValue)
- {
- cJSON_AddItemToObject(obj, "aui32DefaultValues", cJSON_CreateIntArray((int*)psVar->pui32DefaultValues, psVar->ui32Size/4));
- }
- cJSON_AddItemToObject(obj, "ui32StartOffset", cJSON_CreateNumber(psVar->ui32StartOffset));
- cJSON_AddItemToObject(obj, "ui32Size", cJSON_CreateNumber(psVar->ui32Size));
-}
-
-static void WriteConstantBuffer(ConstantBuffer* psCBuf, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psCBuf->Name));
- cJSON_AddItemToObject(obj, "ui32NumVars", cJSON_CreateNumber(psCBuf->ui32NumVars));
-
- for(uint32_t i = 0; i < psCBuf->ui32NumVars; ++i)
- {
- std::string name;
- name += "var";
- AppendIntToString(name, i);
-
- cJSON* varObj = cJSON_CreateObject();
- cJSON_AddItemToObject(obj, name.c_str(), varObj);
-
- WriteShaderVar(&psCBuf->asVars[i], varObj);
- }
-
- cJSON_AddItemToObject(obj, "ui32TotalSizeInBytes", cJSON_CreateNumber(psCBuf->ui32TotalSizeInBytes));
-}
-
-static void WriteClassType(ClassType* psClassType, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassType->Name));
- cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassType->ui16ID));
- cJSON_AddItemToObject(obj, "ui16ConstBufStride", cJSON_CreateNumber(psClassType->ui16ConstBufStride));
- cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassType->ui16Texture));
- cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassType->ui16Sampler));
-}
-
-static void WriteClassInstance(ClassInstance* psClassInst, cJSON* obj)
-{
- cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassInst->Name));
- cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassInst->ui16ID));
- cJSON_AddItemToObject(obj, "ui16ConstBuf", cJSON_CreateNumber(psClassInst->ui16ConstBuf));
- cJSON_AddItemToObject(obj, "ui16ConstBufOffset", cJSON_CreateNumber(psClassInst->ui16ConstBufOffset));
- cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassInst->ui16Texture));
- cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassInst->ui16Sampler));
-}
-
-const char* SerializeReflection(ShaderInfo* psReflection)
-{
- cJSON* root;
-
- cJSON_Hooks hooks;
- hooks.malloc_fn = jsonMalloc;
- hooks.free_fn = jsonFree;
- cJSON_InitHooks(&hooks);
-
- root=cJSON_CreateObject();
- cJSON_AddItemToObject(root, "ui32MajorVersion", cJSON_CreateNumber(psReflection->ui32MajorVersion));
- cJSON_AddItemToObject(root, "ui32MinorVersion", cJSON_CreateNumber(psReflection->ui32MinorVersion));
-
- cJSON_AddItemToObject(root, "ui32NumInputSignatures", cJSON_CreateNumber(psReflection->ui32NumInputSignatures));
-
- for(uint32_t i = 0; i < psReflection->ui32NumInputSignatures; ++i)
- {
- std::string name;
- name += "input";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteInOutSignature(psReflection->psInputSignatures+i, obj);
- }
-
- cJSON_AddItemToObject(root, "ui32NumOutputSignatures", cJSON_CreateNumber(psReflection->ui32NumOutputSignatures));
-
- for(uint32_t i = 0; i < psReflection->ui32NumOutputSignatures; ++i)
- {
- std::string name;
- name += "output";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteInOutSignature(psReflection->psOutputSignatures+i, obj);
- }
-
- cJSON_AddItemToObject(root, "ui32NumResourceBindings", cJSON_CreateNumber(psReflection->ui32NumResourceBindings));
-
- for(uint32_t i = 0; i < psReflection->ui32NumResourceBindings; ++i)
- {
- std::string name;
- name += "resource";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteResourceBinding(psReflection->psResourceBindings+i, obj);
- }
-
- cJSON_AddItemToObject(root, "ui32NumConstantBuffers", cJSON_CreateNumber(psReflection->ui32NumConstantBuffers));
-
- for(uint32_t i = 0; i < psReflection->ui32NumConstantBuffers; ++i)
- {
- std::string name;
- name += "cbuf";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteConstantBuffer(psReflection->psConstantBuffers+i, obj);
- }
-
- //psThisPointerConstBuffer is a cache. Don't need to write this out.
- //It just points to the $ThisPointer cbuffer within the psConstantBuffers array.
-
- for(uint32_t i = 0; i < psReflection->ui32NumClassTypes; ++i)
- {
- std::string name;
- name += "classType";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteClassType(psReflection->psClassTypes+i, obj);
- }
-
- for(uint32_t i = 0; i < psReflection->ui32NumClassInstances; ++i)
- {
- std::string name;
- name += "classInst";
- AppendIntToString(name, i);
-
- cJSON* obj = cJSON_CreateObject();
- cJSON_AddItemToObject(root, name.c_str(), obj);
-
- WriteClassInstance(psReflection->psClassInstances+i, obj);
- }
-
- //psReflection->aui32TableIDToTypeID
- //psReflection->aui32ConstBufferBindpointRemap
-
- cJSON_AddItemToObject(root, "eTessPartitioning", cJSON_CreateNumber(psReflection->eTessPartitioning));
- cJSON_AddItemToObject(root, "eTessOutPrim", cJSON_CreateNumber(psReflection->eTessOutPrim));
-
-
- const char* jsonString = cJSON_Print(root);
-
- cJSON_Delete(root);
-
- return jsonString;
-}
diff --git a/build/tools/HLSLcc/May_2014/offline/serializeReflection.h b/build/tools/HLSLcc/May_2014/offline/serializeReflection.h
deleted file mode 100644
index 495e5b8..0000000
--- a/build/tools/HLSLcc/May_2014/offline/serializeReflection.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#ifndef SERIALIZE_REFLECTION_H_
-#define SERIALIZE_REFLECTION_H_
-
-#include "hlslcc.h"
-
-const char* SerializeReflection(ShaderInfo* psReflection);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/offline/timer.cpp b/build/tools/HLSLcc/May_2014/offline/timer.cpp
deleted file mode 100644
index ac7858b..0000000
--- a/build/tools/HLSLcc/May_2014/offline/timer.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-#include "timer.h"
-
-void InitTimer(Timer_t* psTimer)
-{
-#if defined(_WIN32)
- QueryPerformanceFrequency(&psTimer->frequency);
-#endif
-}
-
-void ResetTimer(Timer_t* psTimer)
-{
-#if defined(_WIN32)
- QueryPerformanceCounter(&psTimer->startCount);
-#else
- gettimeofday(&psTimer->startCount, 0);
-#endif
-}
-
-/* Returns time in micro seconds */
-double ReadTimer(Timer_t* psTimer)
-{
- double startTimeInMicroSec, endTimeInMicroSec;
-
-#if defined(_WIN32)
- const double freq = (1000000.0 / psTimer->frequency.QuadPart);
- QueryPerformanceCounter(&psTimer->endCount);
- startTimeInMicroSec = psTimer->startCount.QuadPart * freq;
- endTimeInMicroSec = psTimer->endCount.QuadPart * freq;
-#else
- gettimeofday(&psTimer->endCount, 0);
- startTimeInMicroSec = (psTimer->startCount.tv_sec * 1000000.0) + psTimer->startCount.tv_usec;
- endTimeInMicroSec = (psTimer->endCount.tv_sec * 1000000.0) + psTimer->endCount.tv_usec;
-#endif
-
- return endTimeInMicroSec - startTimeInMicroSec;
-}
-
diff --git a/build/tools/HLSLcc/May_2014/offline/timer.h b/build/tools/HLSLcc/May_2014/offline/timer.h
deleted file mode 100644
index 05d6b0f..0000000
--- a/build/tools/HLSLcc/May_2014/offline/timer.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#ifndef TIMER_H
-#define TIMER_H
-
-#ifdef _WIN32
-#include <Windows.h>
-#else
-#include <sys/time.h>
-#endif
-
-typedef struct
-{
-#ifdef _WIN32
- LARGE_INTEGER frequency;
- LARGE_INTEGER startCount;
- LARGE_INTEGER endCount;
-#else
- struct timeval startCount;
- struct timeval endCount;
-#endif
-} Timer_t;
-
-void InitTimer(Timer_t* psTimer);
-void ResetTimer(Timer_t* psTimer);
-double ReadTimer(Timer_t* psTimer);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/offline/toGLSLStandalone.cpp b/build/tools/HLSLcc/May_2014/offline/toGLSLStandalone.cpp
deleted file mode 100644
index 4cdb2a6..0000000
--- a/build/tools/HLSLcc/May_2014/offline/toGLSLStandalone.cpp
+++ /dev/null
@@ -1,677 +0,0 @@
-
-#include "hlslcc.hpp"
-#include "stdlib.h"
-#include "stdio.h"
-#include <string>
-#include <string.h>
-#include "hash.h"
-#include "serializeReflection.h"
-
-#ifdef _WIN32
-#include <direct.h>
-#else
-#include <sys/stat.h>
-#endif
-
-#include "timer.h"
-
-#if defined(_WIN32)
-#define VALIDATE_OUTPUT
-#endif
-
-#if defined(VALIDATE_OUTPUT)
-#if defined(_WIN32)
-#include <windows.h>
-#include <gl/GL.h>
-
- #pragma comment(lib, "opengl32.lib")
-
- typedef char GLcharARB; /* native character */
- typedef unsigned int GLhandleARB; /* shader object handle */
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
- typedef void (WINAPI * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
- typedef GLhandleARB (WINAPI * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
- typedef void (WINAPI * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
- typedef void (WINAPI * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
- typedef void (WINAPI * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
- typedef void (WINAPI * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
- typedef GLhandleARB (WINAPI * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
- typedef void (WINAPI * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
- typedef void (WINAPI * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
- typedef void (WINAPI * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
- typedef void (WINAPI * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLcharARB* infoLog);
-
- static PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
- static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
- static PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
- static PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
- static PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
- static PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
- static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
- static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
- static PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
- static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
- static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
-
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
-static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
-
-void InitOpenGL()
-{
- HGLRC rc;
-
- // setup minimal required GL
- HWND wnd = CreateWindowA(
- "STATIC",
- "GL",
- WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- 0, 0, 16, 16,
- NULL, NULL,
- GetModuleHandle(NULL), NULL );
- HDC dc = GetDC( wnd );
-
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
- PFD_TYPE_RGBA, 32,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0,
- 16, 0,
- 0, PFD_MAIN_PLANE, 0, 0, 0, 0
- };
-
- int fmt = ChoosePixelFormat( dc, &pfd );
- SetPixelFormat( dc, fmt, &pfd );
-
- rc = wglCreateContext( dc );
- wglMakeCurrent( dc, rc );
-
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
-
- if(wglCreateContextAttribsARB)
- {
- const int OpenGLContextAttribs [] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
- WGL_CONTEXT_MINOR_VERSION_ARB, 3,
- #if defined(_DEBUG)
- //WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB,
- #else
- //WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- #endif
- //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- 0, 0
- };
-
- const HGLRC OpenGLContext = wglCreateContextAttribsARB( dc, 0, OpenGLContextAttribs );
-
- wglMakeCurrent(dc, OpenGLContext);
-
- wglDeleteContext(rc);
-
- rc = OpenGLContext;
- }
-
- glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
- glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
- glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
- glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
- glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
- glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
- glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
- glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
- glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
- glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
- glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
-}
-#endif
-
-int TryCompileShader(GLenum eGLSLShaderType, const char* inFilename, char* shader, double* pCompileTime)
-{
- GLint iCompileStatus;
- GLuint hShader;
- Timer_t timer;
-
- InitTimer(&timer);
-
- InitOpenGL();
-
- hShader = glCreateShaderObjectARB(eGLSLShaderType);
- glShaderSourceARB(hShader, 1, (const char **)&shader, NULL);
-
- ResetTimer(&timer);
- glCompileShaderARB(hShader);
- *pCompileTime = ReadTimer(&timer);
-
- /* Check it compiled OK */
- glGetObjectParameterivARB (hShader, GL_OBJECT_COMPILE_STATUS_ARB, &iCompileStatus);
-
- if (iCompileStatus != GL_TRUE)
- {
- FILE* errorFile;
- GLint iInfoLogLength = 0;
- char* pszInfoLog;
- std::string filename;
-
- filename += inFilename;
-
- glGetObjectParameterivARB (hShader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &iInfoLogLength);
-
- pszInfoLog = new char[iInfoLogLength];
-
- printf("Error: Failed to compile GLSL shader\n");
-
- glGetInfoLogARB (hShader, iInfoLogLength, NULL, pszInfoLog);
-
- printf(pszInfoLog);
-
- filename += "_compileErrors.txt";
-
- //Dump to file
- errorFile = fopen(filename.c_str(), "w");
- fprintf(errorFile, shader);
- fprintf(errorFile, pszInfoLog);
- fclose(errorFile);
-
- delete [] pszInfoLog;
-
- return 0;
- }
-
- return 1;
-}
-#endif
-
-int fileExists(const char* path)
-{
- FILE* shaderFile;
- shaderFile = fopen(path, "rb");
-
- if(shaderFile)
- {
- fclose(shaderFile);
- return 1;
- }
- return 0;
-}
-
-GLLang LanguageFromString(const char* str)
-{
- if(strcmp(str, "es100")==0)
- {
- return LANG_ES_100;
- }
- if(strcmp(str, "es300")==0)
- {
- return LANG_ES_300;
- }
- if(strcmp(str, "es310")==0)
- {
- return LANG_ES_310;
- }
- if(strcmp(str, "120")==0)
- {
- return LANG_120;
- }
- if(strcmp(str, "130")==0)
- {
- return LANG_130;
- }
- if(strcmp(str, "140")==0)
- {
- return LANG_140;
- }
- if(strcmp(str, "150")==0)
- {
- return LANG_150;
- }
- if(strcmp(str, "330")==0)
- {
- return LANG_330;
- }
- if(strcmp(str, "400")==0)
- {
- return LANG_400;
- }
- if(strcmp(str, "410")==0)
- {
- return LANG_410;
- }
- if(strcmp(str, "420")==0)
- {
- return LANG_420;
- }
- if(strcmp(str, "430")==0)
- {
- return LANG_430;
- }
- if(strcmp(str, "440")==0)
- {
- return LANG_440;
- }
- return LANG_DEFAULT;
-}
-
-#define MAX_PATH_CHARS 256
-
-typedef struct
-{
- GLLang language;
-
- int flags;
-
- const char* shaderFile;
- char* outputShaderFile;
-
- int numLinkShaders;
- char linkIn[5][MAX_PATH_CHARS];
- char linkOut[5][MAX_PATH_CHARS];
-
- char* reflectPath;
-
- char cacheKey[MAX_PATH_CHARS];
-} Options;
-
-void InitOptions(Options* psOptions)
-{
- psOptions->language = LANG_DEFAULT;
- psOptions->flags = 0;
- psOptions->numLinkShaders = 0;
- psOptions->reflectPath = NULL;
-
- psOptions->shaderFile = NULL;
-
- psOptions->linkIn[0][0] = 0;
- psOptions->linkIn[1][0] = 0;
- psOptions->linkIn[2][0] = 0;
- psOptions->linkIn[3][0] = 0;
- psOptions->linkIn[4][0] = 0;
-
- psOptions->linkOut[0][0] = 0;
- psOptions->linkOut[1][0] = 0;
- psOptions->linkOut[2][0] = 0;
- psOptions->linkOut[3][0] = 0;
- psOptions->linkOut[4][0] = 0;
-}
-
-void PrintHelp()
-{
- printf("Command line options:\n");
-
- printf("\t-lang=X \t GLSL language to use. e.g. es100 or 140.\n");
- printf("\t-flags=X \t The integer value of the HLSLCC_FLAGS to used.\n");
- printf("\t-reflect=X \t File to write reflection JSON to.\n");
- printf("\t-in=X \t Shader file to compile.\n");
- printf("\t-out=X \t File to write the compiled shader from -in to.\n");
-
- printf("\t-linkin=X Semicolon-separated shader list. Max one per stage. Pixel shader should be given first. Hull (if present) should come before domain.\n");
- printf("\t-linkout=X Semicolon-separated list of output files to write the compilition result of -linkin shaders to.\n");
-
- printf("\t-hashout=[dir/]out-file-name \t Output file name is a hash of 'out-file-name', put in the directory 'dir'.\n");
- printf("\t-hashlinkout=X Semicolon-separated list of output files to write the compilition result of -linkin shaders to. The basepath is a hash of all the file names given.\n");
- printf("\n");
-}
-
-int GetOptions(int argc, char** argv, Options* psOptions)
-{
- int i;
- int fullShaderChain = -1;
- int hashOut = 0;
-
- InitOptions(psOptions);
-
- for(i=1; i<argc; i++)
- {
- char *option;
-
- option = strstr(argv[i],"-help");
- if(option != NULL)
- {
- PrintHelp();
- return 0;
- }
-
- option = strstr(argv[i],"-reflect=");
- if(option != NULL)
- {
- psOptions->reflectPath = option + strlen("-reflect=");
- }
-
- option = strstr(argv[i],"-lang=");
- if(option != NULL)
- {
- psOptions->language = LanguageFromString((&option[strlen("-lang=")]));
- }
-
- option = strstr(argv[i],"-flags=");
- if(option != NULL)
- {
- psOptions->flags = atol(&option[strlen("-flags=")]);
- }
-
- option = strstr(argv[i],"-in=");
- if(option != NULL)
- {
- fullShaderChain = 0;
- psOptions->shaderFile = option + strlen("-in=");
- if(!fileExists(psOptions->shaderFile))
- {
- printf("Invalid path: %s\n", psOptions->shaderFile);
- return 0;
- }
- }
-
- option = strstr(argv[i],"-out=");
- if(option != NULL)
- {
- fullShaderChain = 0;
- psOptions->outputShaderFile = option + strlen("-out=");
- }
-
- option = strstr(argv[i],"-hashout");
- if(option != NULL)
- {
- fullShaderChain = 0;
- psOptions->outputShaderFile = option + strlen("-hashout=");
-
- char* dir;
- int64_t length;
-
- uint64_t hash = hash64((const uint8_t*)psOptions->outputShaderFile, (uint32_t)strlen(psOptions->outputShaderFile), 0);
-
- uint32_t high = (uint32_t)( hash >> 32 );
- uint32_t low = (uint32_t)( hash & 0x00000000FFFFFFFF );
-
- dir = strrchr(psOptions->outputShaderFile, '\\');
-
- if(!dir)
- {
- dir = strrchr(psOptions->outputShaderFile, '//');
- }
-
- if(!dir)
- {
- length = 0;
- }
- else
- {
- length = (dir-psOptions->outputShaderFile) + 1;
- }
-
- for(i=0; i< length;++i)
- {
- psOptions->cacheKey[i] = psOptions->outputShaderFile[i];
- }
-
- //sprintf(psOptions->cacheKey, "%x%x", high, low);
- sprintf(&psOptions->cacheKey[i], "%010llX", hash);
-
- psOptions->outputShaderFile = psOptions->cacheKey;
- }
-
- //Semicolon-separated list of shader files to compile
- //Any dependencies between these shaders will be handled
- //so that they can be linked together into a monolithic program.
- //If using separate_shader_objects with GLSL 430 or later then -linkin
- //is only needed for hull and domain tessellation shaders - not doing
- //so risks incorrect layout qualifiers in domain shaders.
- option = strstr(argv[i],"-linkin=");
- if(option != NULL)
- {
- const char* cter;
- int shaderIndex = 0;
- int writeIndex = 0;
-
- cter = option + strlen("-linkin=");
-
- while(cter[0] != '\0')
- {
- if(cter[0] == ';')
- {
- psOptions->linkIn[shaderIndex][writeIndex] = '\0';
- shaderIndex++;
- writeIndex = 0;
- cter++;
- }
-
- if(shaderIndex < 5 && writeIndex < MAX_PATH_CHARS)
- {
- psOptions->linkIn[shaderIndex][writeIndex++] = cter[0];
- }
-
- cter++;
- }
-
- psOptions->linkIn[shaderIndex][writeIndex] = '\0';
-
- psOptions->numLinkShaders = shaderIndex+1;
-
- fullShaderChain = 1;
- }
-
- option = strstr(argv[i],"-linkout=");
- if(option != NULL)
- {
- const char* cter;
- int shaderIndex = 0;
- int writeIndex = 0;
-
- cter = option + strlen("-linkout=");
-
- while(cter[0] != '\0')
- {
- if(cter[0] == ';')
- {
- psOptions->linkOut[shaderIndex][writeIndex] = '\0';
- shaderIndex++;
- writeIndex = 0;
- cter++;
- }
-
- if(shaderIndex < 5 && writeIndex < MAX_PATH_CHARS)
- {
- psOptions->linkOut[shaderIndex][writeIndex++] = cter[0];
- }
-
- cter++;
- }
-
- psOptions->linkOut[shaderIndex][writeIndex] = '\0';
- }
-
- option = strstr(argv[i],"-hashlinkout=");
- if(option != NULL)
- {
- const char* cter;
- const char* fullList;
- int shaderIndex = 0;
- int writeIndex = 0;
-
- char files[5][MAX_PATH_CHARS];
-
- fullList = option + strlen("-hashlinkout=");
- cter = fullList;
-
- while(cter[0] != '\0')
- {
- if(cter[0] == ';')
- {
- files[shaderIndex][writeIndex] = '\0';
- shaderIndex++;
- writeIndex = 0;
- cter++;
- }
-
- if(shaderIndex < 5 && writeIndex < MAX_PATH_CHARS)
- {
- files[shaderIndex][writeIndex++] = cter[0];
- }
-
- cter++;
- }
-
- files[shaderIndex][writeIndex] = '\0';
-
-
- uint64_t hash = hash64((const uint8_t*)fullList, (uint32_t)strlen(fullList), 0);
-
- uint32_t high = (uint32_t)( hash >> 32 );
- uint32_t low = (uint32_t)( hash & 0x00000000FFFFFFFF );
-
- for(int i=0; i < shaderIndex+1; ++i)
- {
- char dir[MAX_PATH_CHARS];
- char fullDir[MAX_PATH_CHARS]; //includes hash
-
- char* separatorPtr = strrchr(&files[i][0], '\\');
-
- if(!separatorPtr)
- {
- separatorPtr = strrchr(&files[i][0], '//');
- }
-
- char* file = separatorPtr + 1;
-
- size_t k = 0;
- const size_t dirChars = (size_t)(separatorPtr-&files[i][0]);
- for(; k < dirChars; ++k)
- {
- dir[k] = files[i][k];
- }
-
- dir[k] = '\0';
-
- sprintf(&fullDir[0], "%s//%010llX", dir, hash);
-
-#if defined(_WIN32)
- _mkdir(fullDir);
-#else
- mkdir(fullDir, 0777);
-#endif
-
- //outdir/hash/fileA...fileB
- sprintf(&psOptions->linkOut[i][0], "%s//%s", fullDir, file);
- }
- }
- }
-
- return 1;
-}
-
-void *malloc_hook(size_t size)
-{
- return malloc(size);
-}
-void *calloc_hook(size_t num,size_t size)
-{
- return calloc(num,size);
-}
-void *realloc_hook(void *p,size_t size)
-{
- return realloc(p,size);
-}
-void free_hook(void *p)
-{
- free(p);
-}
-
-int Run(const char* srcPath, const char* destPath, GLLang language, int flags, const char* reflectPath, GLSLCrossDependencyData* dependencies)
-{
- FILE* outputFile;
- GLSLShader result;
- Timer_t timer;
- int compiledOK = 0;
- double crossCompileTime = 0;
- double glslCompileTime = 0;
-
- HLSLcc_SetMemoryFunctions(malloc_hook,calloc_hook,free_hook,realloc_hook);
-
- InitTimer(&timer);
-
- ResetTimer(&timer);
- GlExtensions ext;
- ext.ARB_explicit_attrib_location = 0;
- ext.ARB_explicit_uniform_location = 0;
- ext.ARB_shading_language_420pack = 0;
- compiledOK = TranslateHLSLFromFile(srcPath, flags, language, &ext , dependencies, &result);
- crossCompileTime = ReadTimer(&timer);
-
- if(compiledOK)
- {
- //printf("cc time: %.2f us\n", crossCompileTime);
-
- if(destPath)
- {
- //Dump to file
- outputFile = fopen(destPath, "w");
- fprintf(outputFile, result.sourceCode);
- fclose(outputFile);
- }
-
- if(reflectPath)
- {
- const char* jsonString = SerializeReflection(&result.reflection);
- outputFile = fopen(reflectPath, "w");
- fprintf(outputFile, jsonString);
- fclose(outputFile);
- }
-
-#if defined(VALIDATE_OUTPUT)
- compiledOK = TryCompileShader(result.shaderType, destPath ? destPath : "", result.sourceCode, &glslCompileTime);
-
- if(compiledOK)
- {
- //printf("glsl time: %.2f us\n", glslCompileTime);
- }
-#endif
-
- FreeGLSLShader(&result);
- }
-
- return compiledOK;
-}
-
-int main(int argc, char** argv)
-{
- Options options;
- int i;
-
- if(!GetOptions(argc, argv, &options))
- {
- return 1;
- }
-
- if(options.shaderFile)
- {
- if(!Run(options.shaderFile, options.outputShaderFile, options.language, options.flags, options.reflectPath, NULL))
- {
- return 1;
- }
- }
-
- GLSLCrossDependencyData depends;
- for(i=0; i<options.numLinkShaders; ++i)
- {
- if(!Run(options.linkIn[i], options.linkOut[i][0] ? options.linkOut[i] : NULL, options.language, options.flags, NULL, &depends))
- {
- return 1;
- }
- }
-
-
- return 0;
-}
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.c b/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.c
deleted file mode 100644
index 2a4cf1f..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.c
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bsafe.c
- *
- * This is an optional module that can be used to help enforce a safety
- * standard based on pervasive usage of bstrlib. This file is not necessarily
- * portable, however, it has been tested to work correctly with Intel's C/C++
- * compiler, WATCOM C/C++ v11.x and Microsoft Visual C++.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "bsafe.h"
-
-static int bsafeShouldExit = 1;
-
-#if 0
-char * strcpy (char *dst, const char *src);
-char * strcat (char *dst, const char *src);
-
-char * strcpy (char *dst, const char *src) {
- dst = dst;
- src = src;
- fprintf (stderr, "bsafe error: strcpy() is not safe, use bstrcpy instead.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-char * strcat (char *dst, const char *src) {
- dst = dst;
- src = src;
- fprintf (stderr, "bsafe error: strcat() is not safe, use bstrcat instead.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-#if !defined (__GNUC__) && (!defined(_MSC_VER) || (_MSC_VER <= 1310))
-char * (gets) (char * buf) {
- buf = buf;
- fprintf (stderr, "bsafe error: gets() is not safe, use bgets.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-#endif
-
-char * (strncpy) (char *dst, const char *src, size_t n) {
- dst = dst;
- src = src;
- n = n;
- fprintf (stderr, "bsafe error: strncpy() is not safe, use bmidstr instead.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-char * (strncat) (char *dst, const char *src, size_t n) {
- dst = dst;
- src = src;
- n = n;
- fprintf (stderr, "bsafe error: strncat() is not safe, use bstrcat then btrunc\n\tor cstr2tbstr, btrunc then bstrcat instead.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-char * (strtok) (char *s1, const char *s2) {
- s1 = s1;
- s2 = s2;
- fprintf (stderr, "bsafe error: strtok() is not safe, use bsplit or bsplits instead.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-char * (strdup) (const char *s) {
- s = s;
- fprintf (stderr, "bsafe error: strdup() is not safe, use bstrcpy.\n");
- if (bsafeShouldExit) exit (-1);
- return NULL;
-}
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.h b/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.h
deleted file mode 100644
index eb41ec2..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bsafe.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bsafe.h
- *
- * This is an optional module that can be used to help enforce a safety
- * standard based on pervasive usage of bstrlib. This file is not necessarily
- * portable, however, it has been tested to work correctly with Intel's C/C++
- * compiler, WATCOM C/C++ v11.x and Microsoft Visual C++.
- */
-
-#ifndef BSTRLIB_BSAFE_INCLUDE
-#define BSTRLIB_BSAFE_INCLUDE
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if !defined (__GNUC__) && (!defined(_MSC_VER) || (_MSC_VER <= 1310))
-/* This is caught in the linker, so its not necessary for gcc. */
-extern char * (gets) (char * buf);
-#endif
-
-extern char * (strncpy) (char *dst, const char *src, size_t n);
-extern char * (strncat) (char *dst, const char *src, size_t n);
-extern char * (strtok) (char *s1, const char *s2);
-extern char * (strdup) (const char *s);
-
-#undef strcpy
-#undef strcat
-#define strcpy(a,b) bsafe_strcpy(a,b)
-#define strcat(a,b) bsafe_strcat(a,b)
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.c b/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.c
deleted file mode 100644
index 975932c..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.c
+++ /dev/null
@@ -1,1133 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bstraux.c
- *
- * This file is not necessarily part of the core bstring library itself, but
- * is just an auxilliary module which includes miscellaneous or trivial
- * functions.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <limits.h>
-#include <ctype.h>
-#include "bstrlib.h"
-#include "bstraux.h"
-
-/* bstring bTail (bstring b, int n)
- *
- * Return with a string of the last n characters of b.
- */
-bstring bTail (bstring b, int n) {
- if (b == NULL || n < 0 || (b->mlen < b->slen && b->mlen > 0)) return NULL;
- if (n >= b->slen) return bstrcpy (b);
- return bmidstr (b, b->slen - n, n);
-}
-
-/* bstring bHead (bstring b, int n)
- *
- * Return with a string of the first n characters of b.
- */
-bstring bHead (bstring b, int n) {
- if (b == NULL || n < 0 || (b->mlen < b->slen && b->mlen > 0)) return NULL;
- if (n >= b->slen) return bstrcpy (b);
- return bmidstr (b, 0, n);
-}
-
-/* int bFill (bstring a, char c, int len)
- *
- * Fill a given bstring with the character in parameter c, for a length n.
- */
-int bFill (bstring b, char c, int len) {
- if (b == NULL || len < 0 || (b->mlen < b->slen && b->mlen > 0)) return -__LINE__;
- b->slen = 0;
- return bsetstr (b, len, NULL, c);
-}
-
-/* int bReplicate (bstring b, int n)
- *
- * Replicate the contents of b end to end n times and replace it in b.
- */
-int bReplicate (bstring b, int n) {
- return bpattern (b, n * b->slen);
-}
-
-/* int bReverse (bstring b)
- *
- * Reverse the contents of b in place.
- */
-int bReverse (bstring b) {
-int i, n, m;
-unsigned char t;
-
- if (b == NULL || b->slen < 0 || b->mlen < b->slen) return -__LINE__;
- n = b->slen;
- if (2 <= n) {
- m = ((unsigned)n) >> 1;
- n--;
- for (i=0; i < m; i++) {
- t = b->data[n - i];
- b->data[n - i] = b->data[i];
- b->data[i] = t;
- }
- }
- return 0;
-}
-
-/* int bInsertChrs (bstring b, int pos, int len, unsigned char c, unsigned char fill)
- *
- * Insert a repeated sequence of a given character into the string at
- * position pos for a length len.
- */
-int bInsertChrs (bstring b, int pos, int len, unsigned char c, unsigned char fill) {
- if (b == NULL || b->slen < 0 || b->mlen < b->slen || pos < 0 || len <= 0) return -__LINE__;
-
- if (pos > b->slen
- && 0 > bsetstr (b, pos, NULL, fill)) return -__LINE__;
-
- if (0 > balloc (b, b->slen + len)) return -__LINE__;
- if (pos < b->slen) memmove (b->data + pos + len, b->data + pos, b->slen - pos);
- memset (b->data + pos, c, len);
- b->slen += len;
- b->data[b->slen] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* int bJustifyLeft (bstring b, int space)
- *
- * Left justify a string.
- */
-int bJustifyLeft (bstring b, int space) {
-int j, i, s, t;
-unsigned char c = (unsigned char) space;
-
- if (b == NULL || b->slen < 0 || b->mlen < b->slen) return -__LINE__;
- if (space != (int) c) return BSTR_OK;
-
- for (s=j=i=0; i < b->slen; i++) {
- t = s;
- s = c != (b->data[j] = b->data[i]);
- j += (t|s);
- }
- if (j > 0 && b->data[j-1] == c) j--;
-
- b->data[j] = (unsigned char) '\0';
- b->slen = j;
- return BSTR_OK;
-}
-
-/* int bJustifyRight (bstring b, int width, int space)
- *
- * Right justify a string to within a given width.
- */
-int bJustifyRight (bstring b, int width, int space) {
-int ret;
- if (width <= 0) return -__LINE__;
- if (0 > (ret = bJustifyLeft (b, space))) return ret;
- if (b->slen <= width)
- return bInsertChrs (b, 0, width - b->slen, (unsigned char) space, (unsigned char) space);
- return BSTR_OK;
-}
-
-/* int bJustifyCenter (bstring b, int width, int space)
- *
- * Center a string's non-white space characters to within a given width by
- * inserting whitespaces at the beginning.
- */
-int bJustifyCenter (bstring b, int width, int space) {
-int ret;
- if (width <= 0) return -__LINE__;
- if (0 > (ret = bJustifyLeft (b, space))) return ret;
- if (b->slen <= width)
- return bInsertChrs (b, 0, (width - b->slen + 1) >> 1, (unsigned char) space, (unsigned char) space);
- return BSTR_OK;
-}
-
-/* int bJustifyMargin (bstring b, int width, int space)
- *
- * Stretch a string to flush against left and right margins by evenly
- * distributing additional white space between words. If the line is too
- * long to be margin justified, it is left justified.
- */
-int bJustifyMargin (bstring b, int width, int space) {
-struct bstrList * sl;
-int i, l, c;
-
- if (b == NULL || b->slen < 0 || b->mlen == 0 || b->mlen < b->slen) return -__LINE__;
- if (NULL == (sl = bsplit (b, (unsigned char) space))) return -__LINE__;
- for (l=c=i=0; i < sl->qty; i++) {
- if (sl->entry[i]->slen > 0) {
- c ++;
- l += sl->entry[i]->slen;
- }
- }
-
- if (l + c >= width || c < 2) {
- bstrListDestroy (sl);
- return bJustifyLeft (b, space);
- }
-
- b->slen = 0;
- for (i=0; i < sl->qty; i++) {
- if (sl->entry[i]->slen > 0) {
- if (b->slen > 0) {
- int s = (width - l + (c / 2)) / c;
- bInsertChrs (b, b->slen, s, (unsigned char) space, (unsigned char) space);
- l += s;
- }
- bconcat (b, sl->entry[i]);
- c--;
- if (c <= 0) break;
- }
- }
-
- bstrListDestroy (sl);
- return BSTR_OK;
-}
-
-static size_t readNothing (void *buff, size_t elsize, size_t nelem, void *parm) {
- buff = buff;
- elsize = elsize;
- nelem = nelem;
- parm = parm;
- return 0; /* Immediately indicate EOF. */
-}
-
-/* struct bStream * bsFromBstr (const_bstring b);
- *
- * Create a bStream whose contents are a copy of the bstring passed in.
- * This allows the use of all the bStream APIs with bstrings.
- */
-struct bStream * bsFromBstr (const_bstring b) {
-struct bStream * s = bsopen ((bNread) readNothing, NULL);
- bsunread (s, b); /* Push the bstring data into the empty bStream. */
- return s;
-}
-
-static size_t readRef (void *buff, size_t elsize, size_t nelem, void *parm) {
-struct tagbstring * t = (struct tagbstring *) parm;
-size_t tsz = elsize * nelem;
-
- if (tsz > (size_t) t->slen) tsz = (size_t) t->slen;
- if (tsz > 0) {
- memcpy (buff, t->data, tsz);
- t->slen -= (int) tsz;
- t->data += tsz;
- return tsz / elsize;
- }
- return 0;
-}
-
-/* The "by reference" version of the above function. This function puts
- * a number of restrictions on the call site (the passed in struct
- * tagbstring *will* be modified by this function, and the source data
- * must remain alive and constant for the lifetime of the bStream).
- * Hence it is not presented as an extern.
- */
-static struct bStream * bsFromBstrRef (struct tagbstring * t) {
- if (!t) return NULL;
- return bsopen ((bNread) readRef, t);
-}
-
-/* char * bStr2NetStr (const_bstring b)
- *
- * Convert a bstring to a netstring. See
- * http://cr.yp.to/proto/netstrings.txt for a description of netstrings.
- * Note: 1) The value returned should be freed with a call to bcstrfree() at
- * the point when it will no longer be referenced to avoid a memory
- * leak.
- * 2) If the returned value is non-NULL, then it also '\0' terminated
- * in the character position one past the "," terminator.
- */
-char * bStr2NetStr (const_bstring b) {
-char strnum[sizeof (b->slen) * 3 + 1];
-bstring s;
-unsigned char * buff;
-
- if (b == NULL || b->data == NULL || b->slen < 0) return NULL;
- sprintf (strnum, "%d:", b->slen);
- if (NULL == (s = bfromcstr (strnum))
- || bconcat (s, b) == BSTR_ERR || bconchar (s, (char) ',') == BSTR_ERR) {
- bdestroy (s);
- return NULL;
- }
- buff = s->data;
- bcstrfree ((char *) s);
- return (char *) buff;
-}
-
-/* bstring bNetStr2Bstr (const char * buf)
- *
- * Convert a netstring to a bstring. See
- * http://cr.yp.to/proto/netstrings.txt for a description of netstrings.
- * Note that the terminating "," *must* be present, however a following '\0'
- * is *not* required.
- */
-bstring bNetStr2Bstr (const char * buff) {
-int i, x;
-bstring b;
- if (buff == NULL) return NULL;
- x = 0;
- for (i=0; buff[i] != ':'; i++) {
- unsigned int v = buff[i] - '0';
- if (v > 9 || x > ((INT_MAX - (signed int)v) / 10)) return NULL;
- x = (x * 10) + v;
- }
-
- /* This thing has to be properly terminated */
- if (buff[i + 1 + x] != ',') return NULL;
-
- if (NULL == (b = bfromcstr (""))) return NULL;
- if (balloc (b, x + 1) != BSTR_OK) {
- bdestroy (b);
- return NULL;
- }
- memcpy (b->data, buff + i + 1, x);
- b->data[x] = (unsigned char) '\0';
- b->slen = x;
- return b;
-}
-
-static char b64ETable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-
-/* bstring bBase64Encode (const_bstring b)
- *
- * Generate a base64 encoding. See: RFC1341
- */
-bstring bBase64Encode (const_bstring b) {
-int i, c0, c1, c2, c3;
-bstring out;
-
- if (b == NULL || b->slen < 0 || b->data == NULL) return NULL;
-
- out = bfromcstr ("");
- for (i=0; i + 2 < b->slen; i += 3) {
- if (i && ((i % 57) == 0)) {
- if (bconchar (out, (char) '\015') < 0 || bconchar (out, (char) '\012') < 0) {
- bdestroy (out);
- return NULL;
- }
- }
- c0 = b->data[i] >> 2;
- c1 = ((b->data[i] << 4) |
- (b->data[i+1] >> 4)) & 0x3F;
- c2 = ((b->data[i+1] << 2) |
- (b->data[i+2] >> 6)) & 0x3F;
- c3 = b->data[i+2] & 0x3F;
- if (bconchar (out, b64ETable[c0]) < 0 ||
- bconchar (out, b64ETable[c1]) < 0 ||
- bconchar (out, b64ETable[c2]) < 0 ||
- bconchar (out, b64ETable[c3]) < 0) {
- bdestroy (out);
- return NULL;
- }
- }
-
- if (i && ((i % 57) == 0)) {
- if (bconchar (out, (char) '\015') < 0 || bconchar (out, (char) '\012') < 0) {
- bdestroy (out);
- return NULL;
- }
- }
-
- switch (i + 2 - b->slen) {
- case 0: c0 = b->data[i] >> 2;
- c1 = ((b->data[i] << 4) |
- (b->data[i+1] >> 4)) & 0x3F;
- c2 = (b->data[i+1] << 2) & 0x3F;
- if (bconchar (out, b64ETable[c0]) < 0 ||
- bconchar (out, b64ETable[c1]) < 0 ||
- bconchar (out, b64ETable[c2]) < 0 ||
- bconchar (out, (char) '=') < 0) {
- bdestroy (out);
- return NULL;
- }
- break;
- case 1: c0 = b->data[i] >> 2;
- c1 = (b->data[i] << 4) & 0x3F;
- if (bconchar (out, b64ETable[c0]) < 0 ||
- bconchar (out, b64ETable[c1]) < 0 ||
- bconchar (out, (char) '=') < 0 ||
- bconchar (out, (char) '=') < 0) {
- bdestroy (out);
- return NULL;
- }
- break;
- case 2: break;
- }
-
- return out;
-}
-
-#define B64_PAD (-2)
-#define B64_ERR (-1)
-
-static int base64DecodeSymbol (unsigned char alpha) {
- if ((alpha >= 'A') && (alpha <= 'Z')) return (int)(alpha - 'A');
- else if ((alpha >= 'a') && (alpha <= 'z'))
- return 26 + (int)(alpha - 'a');
- else if ((alpha >= '0') && (alpha <= '9'))
- return 52 + (int)(alpha - '0');
- else if (alpha == '+') return 62;
- else if (alpha == '/') return 63;
- else if (alpha == '=') return B64_PAD;
- else return B64_ERR;
-}
-
-/* bstring bBase64DecodeEx (const_bstring b, int * boolTruncError)
- *
- * Decode a base64 block of data. All MIME headers are assumed to have been
- * removed. See: RFC1341
- */
-bstring bBase64DecodeEx (const_bstring b, int * boolTruncError) {
-int i, v;
-unsigned char c0, c1, c2;
-bstring out;
-
- if (b == NULL || b->slen < 0 || b->data == NULL) return NULL;
- if (boolTruncError) *boolTruncError = 0;
- out = bfromcstr ("");
- i = 0;
- for (;;) {
- do {
- if (i >= b->slen) return out;
- if (b->data[i] == '=') { /* Bad "too early" truncation */
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- v = base64DecodeSymbol (b->data[i]);
- i++;
- } while (v < 0);
- c0 = (unsigned char) (v << 2);
- do {
- if (i >= b->slen || b->data[i] == '=') { /* Bad "too early" truncation */
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- v = base64DecodeSymbol (b->data[i]);
- i++;
- } while (v < 0);
- c0 |= (unsigned char) (v >> 4);
- c1 = (unsigned char) (v << 4);
- do {
- if (i >= b->slen) {
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- if (b->data[i] == '=') {
- i++;
- if (i >= b->slen || b->data[i] != '=' || bconchar (out, c0) < 0) {
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out); /* Missing "=" at the end. */
- return NULL;
- }
- return out;
- }
- v = base64DecodeSymbol (b->data[i]);
- i++;
- } while (v < 0);
- c1 |= (unsigned char) (v >> 2);
- c2 = (unsigned char) (v << 6);
- do {
- if (i >= b->slen) {
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- if (b->data[i] == '=') {
- if (bconchar (out, c0) < 0 || bconchar (out, c1) < 0) {
- if (boolTruncError) {
- *boolTruncError = 1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- if (boolTruncError) *boolTruncError = 0;
- return out;
- }
- v = base64DecodeSymbol (b->data[i]);
- i++;
- } while (v < 0);
- c2 |= (unsigned char) (v);
- if (bconchar (out, c0) < 0 ||
- bconchar (out, c1) < 0 ||
- bconchar (out, c2) < 0) {
- if (boolTruncError) {
- *boolTruncError = -1;
- return out;
- }
- bdestroy (out);
- return NULL;
- }
- }
-}
-
-#define UU_DECODE_BYTE(b) (((b) == (signed int)'`') ? 0 : (b) - (signed int)' ')
-
-struct bUuInOut {
- bstring src, dst;
- int * badlines;
-};
-
-#define UU_MAX_LINELEN 45
-
-static int bUuDecLine (void * parm, int ofs, int len) {
-struct bUuInOut * io = (struct bUuInOut *) parm;
-bstring s = io->src;
-bstring t = io->dst;
-int i, llen, otlen, ret, c0, c1, c2, c3, d0, d1, d2, d3;
-
- if (len == 0) return 0;
- llen = UU_DECODE_BYTE (s->data[ofs]);
- ret = 0;
-
- otlen = t->slen;
-
- if (((unsigned) llen) > UU_MAX_LINELEN) { ret = -__LINE__;
- goto bl;
- }
-
- llen += t->slen;
-
- for (i=1; i < s->slen && t->slen < llen;i += 4) {
- unsigned char outoctet[3];
- c0 = UU_DECODE_BYTE (d0 = (int) bchare (s, i+ofs+0, ' ' - 1));
- c1 = UU_DECODE_BYTE (d1 = (int) bchare (s, i+ofs+1, ' ' - 1));
- c2 = UU_DECODE_BYTE (d2 = (int) bchare (s, i+ofs+2, ' ' - 1));
- c3 = UU_DECODE_BYTE (d3 = (int) bchare (s, i+ofs+3, ' ' - 1));
-
- if (((unsigned) (c0|c1) >= 0x40)) { if (!ret) ret = -__LINE__;
- if (d0 > 0x60 || (d0 < (' ' - 1) && !isspace (d0)) ||
- d1 > 0x60 || (d1 < (' ' - 1) && !isspace (d1))) {
- t->slen = otlen;
- goto bl;
- }
- c0 = c1 = 0;
- }
- outoctet[0] = (unsigned char) ((c0 << 2) | ((unsigned) c1 >> 4));
- if (t->slen+1 >= llen) {
- if (0 > bconchar (t, (char) outoctet[0])) return -__LINE__;
- break;
- }
- if ((unsigned) c2 >= 0x40) { if (!ret) ret = -__LINE__;
- if (d2 > 0x60 || (d2 < (' ' - 1) && !isspace (d2))) {
- t->slen = otlen;
- goto bl;
- }
- c2 = 0;
- }
- outoctet[1] = (unsigned char) ((c1 << 4) | ((unsigned) c2 >> 2));
- if (t->slen+2 >= llen) {
- if (0 > bcatblk (t, outoctet, 2)) return -__LINE__;
- break;
- }
- if ((unsigned) c3 >= 0x40) { if (!ret) ret = -__LINE__;
- if (d3 > 0x60 || (d3 < (' ' - 1) && !isspace (d3))) {
- t->slen = otlen;
- goto bl;
- }
- c3 = 0;
- }
- outoctet[2] = (unsigned char) ((c2 << 6) | ((unsigned) c3));
- if (0 > bcatblk (t, outoctet, 3)) return -__LINE__;
- }
- if (t->slen < llen) { if (0 == ret) ret = -__LINE__;
- t->slen = otlen;
- }
- bl:;
- if (ret && io->badlines) {
- (*io->badlines)++;
- return 0;
- }
- return ret;
-}
-
-/* bstring bUuDecodeEx (const_bstring src, int * badlines)
- *
- * Performs a UUDecode of a block of data. If there are errors in the
- * decoding, they are counted up and returned in "badlines", if badlines is
- * not NULL. It is assumed that the "begin" and "end" lines have already
- * been stripped off. The potential security problem of writing the
- * filename in the begin line is something that is beyond the scope of a
- * portable library.
- */
-
-#ifdef _MSC_VER
-#pragma warning(disable:4204)
-#endif
-
-bstring bUuDecodeEx (const_bstring src, int * badlines) {
-struct tagbstring t;
-struct bStream * s;
-struct bStream * d;
-bstring b;
-
- if (!src) return NULL;
- t = *src; /* Short lifetime alias to header of src */
- s = bsFromBstrRef (&t); /* t is undefined after this */
- if (!s) return NULL;
- d = bsUuDecode (s, badlines);
- b = bfromcstralloc (256, "");
- if (NULL == b || 0 > bsread (b, d, INT_MAX)) {
- bdestroy (b);
- bsclose (d);
- bsclose (s);
- return NULL;
- }
- return b;
-}
-
-struct bsUuCtx {
- struct bUuInOut io;
- struct bStream * sInp;
-};
-
-static size_t bsUuDecodePart (void *buff, size_t elsize, size_t nelem, void *parm) {
-static struct tagbstring eol = bsStatic ("\r\n");
-struct bsUuCtx * luuCtx = (struct bsUuCtx *) parm;
-size_t tsz;
-int l, lret;
-
- if (NULL == buff || NULL == parm) return 0;
- tsz = elsize * nelem;
-
- CheckInternalBuffer:;
- /* If internal buffer has sufficient data, just output it */
- if (((size_t) luuCtx->io.dst->slen) > tsz) {
- memcpy (buff, luuCtx->io.dst->data, tsz);
- bdelete (luuCtx->io.dst, 0, (int) tsz);
- return nelem;
- }
-
- DecodeMore:;
- if (0 <= (l = binchr (luuCtx->io.src, 0, &eol))) {
- int ol = 0;
- struct tagbstring t;
- bstring s = luuCtx->io.src;
- luuCtx->io.src = &t;
-
- do {
- if (l > ol) {
- bmid2tbstr (t, s, ol, l - ol);
- lret = bUuDecLine (&luuCtx->io, 0, t.slen);
- if (0 > lret) {
- luuCtx->io.src = s;
- goto Done;
- }
- }
- ol = l + 1;
- if (((size_t) luuCtx->io.dst->slen) > tsz) break;
- l = binchr (s, ol, &eol);
- } while (BSTR_ERR != l);
- bdelete (s, 0, ol);
- luuCtx->io.src = s;
- goto CheckInternalBuffer;
- }
-
- if (BSTR_ERR != bsreada (luuCtx->io.src, luuCtx->sInp, bsbufflength (luuCtx->sInp, BSTR_BS_BUFF_LENGTH_GET))) {
- goto DecodeMore;
- }
-
- bUuDecLine (&luuCtx->io, 0, luuCtx->io.src->slen);
-
- Done:;
- /* Output any lingering data that has been translated */
- if (((size_t) luuCtx->io.dst->slen) > 0) {
- if (((size_t) luuCtx->io.dst->slen) > tsz) goto CheckInternalBuffer;
- memcpy (buff, luuCtx->io.dst->data, luuCtx->io.dst->slen);
- tsz = luuCtx->io.dst->slen / elsize;
- luuCtx->io.dst->slen = 0;
- if (tsz > 0) return tsz;
- }
-
- /* Deallocate once EOF becomes triggered */
- bdestroy (luuCtx->io.dst);
- bdestroy (luuCtx->io.src);
- free (luuCtx);
- return 0;
-}
-
-/* bStream * bsUuDecode (struct bStream * sInp, int * badlines)
- *
- * Creates a bStream which performs the UUDecode of an an input stream. If
- * there are errors in the decoding, they are counted up and returned in
- * "badlines", if badlines is not NULL. It is assumed that the "begin" and
- * "end" lines have already been stripped off. The potential security
- * problem of writing the filename in the begin line is something that is
- * beyond the scope of a portable library.
- */
-
-struct bStream * bsUuDecode (struct bStream * sInp, int * badlines) {
-struct bsUuCtx * luuCtx = (struct bsUuCtx *) malloc (sizeof (struct bsUuCtx));
-struct bStream * sOut;
-
- if (NULL == luuCtx) return NULL;
-
- luuCtx->io.src = bfromcstr ("");
- luuCtx->io.dst = bfromcstr ("");
- if (NULL == luuCtx->io.dst || NULL == luuCtx->io.src) {
- CleanUpFailureToAllocate:;
- bdestroy (luuCtx->io.dst);
- bdestroy (luuCtx->io.src);
- free (luuCtx);
- return NULL;
- }
- luuCtx->io.badlines = badlines;
- if (badlines) *badlines = 0;
-
- luuCtx->sInp = sInp;
-
- sOut = bsopen ((bNread) bsUuDecodePart, luuCtx);
- if (NULL == sOut) goto CleanUpFailureToAllocate;
- return sOut;
-}
-
-#define UU_ENCODE_BYTE(b) (char) (((b) == 0) ? '`' : ((b) + ' '))
-
-/* bstring bUuEncode (const_bstring src)
- *
- * Performs a UUEncode of a block of data. The "begin" and "end" lines are
- * not appended.
- */
-bstring bUuEncode (const_bstring src) {
-bstring out;
-int i, j, jm;
-unsigned int c0, c1, c2;
- if (src == NULL || src->slen < 0 || src->data == NULL) return NULL;
- if ((out = bfromcstr ("")) == NULL) return NULL;
- for (i=0; i < src->slen; i += UU_MAX_LINELEN) {
- if ((jm = i + UU_MAX_LINELEN) > src->slen) jm = src->slen;
- if (bconchar (out, UU_ENCODE_BYTE (jm - i)) < 0) {
- bstrFree (out);
- break;
- }
- for (j = i; j < jm; j += 3) {
- c0 = (unsigned int) bchar (src, j );
- c1 = (unsigned int) bchar (src, j + 1);
- c2 = (unsigned int) bchar (src, j + 2);
- if (bconchar (out, UU_ENCODE_BYTE ( (c0 & 0xFC) >> 2)) < 0 ||
- bconchar (out, UU_ENCODE_BYTE (((c0 & 0x03) << 4) | ((c1 & 0xF0) >> 4))) < 0 ||
- bconchar (out, UU_ENCODE_BYTE (((c1 & 0x0F) << 2) | ((c2 & 0xC0) >> 6))) < 0 ||
- bconchar (out, UU_ENCODE_BYTE ( (c2 & 0x3F))) < 0) {
- bstrFree (out);
- goto End;
- }
- }
- if (bconchar (out, (char) '\r') < 0 || bconchar (out, (char) '\n') < 0) {
- bstrFree (out);
- break;
- }
- }
- End:;
- return out;
-}
-
-/* bstring bYEncode (const_bstring src)
- *
- * Performs a YEncode of a block of data. No header or tail info is
- * appended. See: http://www.yenc.org/whatis.htm and
- * http://www.yenc.org/yenc-draft.1.3.txt
- */
-bstring bYEncode (const_bstring src) {
-int i;
-bstring out;
-unsigned char c;
-
- if (src == NULL || src->slen < 0 || src->data == NULL) return NULL;
- if ((out = bfromcstr ("")) == NULL) return NULL;
- for (i=0; i < src->slen; i++) {
- c = (unsigned char)(src->data[i] + 42);
- if (c == '=' || c == '\0' || c == '\r' || c == '\n') {
- if (0 > bconchar (out, (char) '=')) {
- bdestroy (out);
- return NULL;
- }
- c += (unsigned char) 64;
- }
- if (0 > bconchar (out, c)) {
- bdestroy (out);
- return NULL;
- }
- }
- return out;
-}
-
-/* bstring bYDecode (const_bstring src)
- *
- * Performs a YDecode of a block of data. See:
- * http://www.yenc.org/whatis.htm and http://www.yenc.org/yenc-draft.1.3.txt
- */
-#define MAX_OB_LEN (64)
-
-bstring bYDecode (const_bstring src) {
-int i;
-bstring out;
-unsigned char c;
-unsigned char octetbuff[MAX_OB_LEN];
-int obl;
-
- if (src == NULL || src->slen < 0 || src->data == NULL) return NULL;
- if ((out = bfromcstr ("")) == NULL) return NULL;
-
- obl = 0;
-
- for (i=0; i < src->slen; i++) {
- if ('=' == (c = src->data[i])) { /* The = escape mode */
- i++;
- if (i >= src->slen) {
- bdestroy (out);
- return NULL;
- }
- c = (unsigned char) (src->data[i] - 64);
- } else {
- if ('\0' == c) {
- bdestroy (out);
- return NULL;
- }
-
- /* Extraneous CR/LFs are to be ignored. */
- if (c == '\r' || c == '\n') continue;
- }
-
- octetbuff[obl] = (unsigned char) ((int) c - 42);
- obl++;
-
- if (obl >= MAX_OB_LEN) {
- if (0 > bcatblk (out, octetbuff, obl)) {
- bdestroy (out);
- return NULL;
- }
- obl = 0;
- }
- }
-
- if (0 > bcatblk (out, octetbuff, obl)) {
- bdestroy (out);
- out = NULL;
- }
- return out;
-}
-
-/* bstring bStrfTime (const char * fmt, const struct tm * timeptr)
- *
- * Takes a format string that is compatible with strftime and a struct tm
- * pointer, formats the time according to the format string and outputs
- * the bstring as a result. Note that if there is an early generation of a
- * '\0' character, the bstring will be truncated to this end point.
- */
-bstring bStrfTime (const char * fmt, const struct tm * timeptr) {
-#if defined (__TURBOC__) && !defined (__BORLANDC__)
-static struct tagbstring ns = bsStatic ("bStrfTime Not supported");
- fmt = fmt;
- timeptr = timeptr;
- return &ns;
-#else
-bstring buff;
-int n;
-size_t r;
-
- if (fmt == NULL) return NULL;
-
- /* Since the length is not determinable beforehand, a search is
- performed using the truncating "strftime" call on increasing
- potential sizes for the output result. */
-
- if ((n = (int) (2*strlen (fmt))) < 16) n = 16;
- buff = bfromcstralloc (n+2, "");
-
- for (;;) {
- if (BSTR_OK != balloc (buff, n + 2)) {
- bdestroy (buff);
- return NULL;
- }
-
- r = strftime ((char *) buff->data, n + 1, fmt, timeptr);
-
- if (r > 0) {
- buff->slen = (int) r;
- break;
- }
-
- n += n;
- }
-
- return buff;
-#endif
-}
-
-/* int bSetCstrChar (bstring a, int pos, char c)
- *
- * Sets the character at position pos to the character c in the bstring a.
- * If the character c is NUL ('\0') then the string is truncated at this
- * point. Note: this does not enable any other '\0' character in the bstring
- * as terminator indicator for the string. pos must be in the position
- * between 0 and b->slen inclusive, otherwise BSTR_ERR will be returned.
- */
-int bSetCstrChar (bstring b, int pos, char c) {
- if (NULL == b || b->mlen <= 0 || b->slen < 0 || b->mlen < b->slen)
- return BSTR_ERR;
- if (pos < 0 || pos > b->slen) return BSTR_ERR;
-
- if (pos == b->slen) {
- if ('\0' != c) return bconchar (b, c);
- return 0;
- }
-
- b->data[pos] = (unsigned char) c;
- if ('\0' == c) b->slen = pos;
-
- return 0;
-}
-
-/* int bSetChar (bstring b, int pos, char c)
- *
- * Sets the character at position pos to the character c in the bstring a.
- * The string is not truncated if the character c is NUL ('\0'). pos must
- * be in the position between 0 and b->slen inclusive, otherwise BSTR_ERR
- * will be returned.
- */
-int bSetChar (bstring b, int pos, char c) {
- if (NULL == b || b->mlen <= 0 || b->slen < 0 || b->mlen < b->slen)
- return BSTR_ERR;
- if (pos < 0 || pos > b->slen) return BSTR_ERR;
-
- if (pos == b->slen) {
- return bconchar (b, c);
- }
-
- b->data[pos] = (unsigned char) c;
- return 0;
-}
-
-#define INIT_SECURE_INPUT_LENGTH (256)
-
-/* bstring bSecureInput (int maxlen, int termchar,
- * bNgetc vgetchar, void * vgcCtx)
- *
- * Read input from an abstracted input interface, for a length of at most
- * maxlen characters. If maxlen <= 0, then there is no length limit put
- * on the input. The result is terminated early if vgetchar() return EOF
- * or the user specified value termchar.
- *
- */
-bstring bSecureInput (int maxlen, int termchar, bNgetc vgetchar, void * vgcCtx) {
-int i, m, c;
-bstring b, t;
-
- if (!vgetchar) return NULL;
-
- b = bfromcstralloc (INIT_SECURE_INPUT_LENGTH, "");
- if ((c = UCHAR_MAX + 1) == termchar) c++;
-
- for (i=0; ; i++) {
- if (termchar == c || (maxlen > 0 && i >= maxlen)) c = EOF;
- else c = vgetchar (vgcCtx);
-
- if (EOF == c) break;
-
- if (i+1 >= b->mlen) {
-
- /* Double size, but deal with unusual case of numeric
- overflows */
-
- if ((m = b->mlen << 1) <= b->mlen &&
- (m = b->mlen + 1024) <= b->mlen &&
- (m = b->mlen + 16) <= b->mlen &&
- (m = b->mlen + 1) <= b->mlen) t = NULL;
- else t = bfromcstralloc (m, "");
-
- if (t) memcpy (t->data, b->data, i);
- bSecureDestroy (b); /* Cleanse previous buffer */
- b = t;
- if (!b) return b;
- }
-
- b->data[i] = (unsigned char) c;
- }
-
- b->slen = i;
- b->data[i] = (unsigned char) '\0';
- return b;
-}
-
-#define BWS_BUFF_SZ (1024)
-
-struct bwriteStream {
- bstring buff; /* Buffer for underwrites */
- void * parm; /* The stream handle for core stream */
- bNwrite writeFn; /* fwrite work-a-like fnptr for core stream */
- int isEOF; /* track stream's EOF state */
- int minBuffSz;
-};
-
-/* struct bwriteStream * bwsOpen (bNwrite writeFn, void * parm)
- *
- * Wrap a given open stream (described by a fwrite work-a-like function
- * pointer and stream handle) into an open bwriteStream suitable for write
- * streaming functions.
- */
-struct bwriteStream * bwsOpen (bNwrite writeFn, void * parm) {
-struct bwriteStream * ws;
-
- if (NULL == writeFn) return NULL;
- ws = (struct bwriteStream *) malloc (sizeof (struct bwriteStream));
- if (ws) {
- if (NULL == (ws->buff = bfromcstr (""))) {
- free (ws);
- ws = NULL;
- } else {
- ws->parm = parm;
- ws->writeFn = writeFn;
- ws->isEOF = 0;
- ws->minBuffSz = BWS_BUFF_SZ;
- }
- }
- return ws;
-}
-
-#define internal_bwswriteout(ws,b) { \
- if ((b)->slen > 0) { \
- if (1 != (ws->writeFn ((b)->data, (b)->slen, 1, ws->parm))) { \
- ws->isEOF = 1; \
- return BSTR_ERR; \
- } \
- } \
-}
-
-/* int bwsWriteFlush (struct bwriteStream * ws)
- *
- * Force any pending data to be written to the core stream.
- */
-int bwsWriteFlush (struct bwriteStream * ws) {
- if (NULL == ws || ws->isEOF || 0 >= ws->minBuffSz ||
- NULL == ws->writeFn || NULL == ws->buff) return BSTR_ERR;
- internal_bwswriteout (ws, ws->buff);
- ws->buff->slen = 0;
- return 0;
-}
-
-/* int bwsWriteBstr (struct bwriteStream * ws, const_bstring b)
- *
- * Send a bstring to a bwriteStream. If the stream is at EOF BSTR_ERR is
- * returned. Note that there is no deterministic way to determine the exact
- * cut off point where the core stream stopped accepting data.
- */
-int bwsWriteBstr (struct bwriteStream * ws, const_bstring b) {
-struct tagbstring t;
-int l;
-
- if (NULL == ws || NULL == b || NULL == ws->buff ||
- ws->isEOF || 0 >= ws->minBuffSz || NULL == ws->writeFn)
- return BSTR_ERR;
-
- /* Buffer prepacking optimization */
- if (b->slen > 0 && ws->buff->mlen - ws->buff->slen > b->slen) {
- static struct tagbstring empty = bsStatic ("");
- if (0 > bconcat (ws->buff, b)) return BSTR_ERR;
- return bwsWriteBstr (ws, &empty);
- }
-
- if (0 > (l = ws->minBuffSz - ws->buff->slen)) {
- internal_bwswriteout (ws, ws->buff);
- ws->buff->slen = 0;
- l = ws->minBuffSz;
- }
-
- if (b->slen < l) return bconcat (ws->buff, b);
-
- if (0 > bcatblk (ws->buff, b->data, l)) return BSTR_ERR;
- internal_bwswriteout (ws, ws->buff);
- ws->buff->slen = 0;
-
- bmid2tbstr (t, (bstring) b, l, b->slen);
-
- if (t.slen >= ws->minBuffSz) {
- internal_bwswriteout (ws, &t);
- return 0;
- }
-
- return bassign (ws->buff, &t);
-}
-
-/* int bwsWriteBlk (struct bwriteStream * ws, void * blk, int len)
- *
- * Send a block of data a bwriteStream. If the stream is at EOF BSTR_ERR is
- * returned.
- */
-int bwsWriteBlk (struct bwriteStream * ws, void * blk, int len) {
-struct tagbstring t;
- if (NULL == blk || len < 0) return BSTR_ERR;
- blk2tbstr (t, blk, len);
- return bwsWriteBstr (ws, &t);
-}
-
-/* int bwsIsEOF (const struct bwriteStream * ws)
- *
- * Returns 0 if the stream is currently writable, 1 if the core stream has
- * responded by not accepting the previous attempted write.
- */
-int bwsIsEOF (const struct bwriteStream * ws) {
- if (NULL == ws || NULL == ws->buff || 0 > ws->minBuffSz ||
- NULL == ws->writeFn) return BSTR_ERR;
- return ws->isEOF;
-}
-
-/* int bwsBuffLength (struct bwriteStream * ws, int sz)
- *
- * Set the length of the buffer used by the bwsStream. If sz is zero, the
- * length is not set. This function returns with the previous length.
- */
-int bwsBuffLength (struct bwriteStream * ws, int sz) {
-int oldSz;
- if (ws == NULL || sz < 0) return BSTR_ERR;
- oldSz = ws->minBuffSz;
- if (sz > 0) ws->minBuffSz = sz;
- return oldSz;
-}
-
-/* void * bwsClose (struct bwriteStream * s)
- *
- * Close the bwriteStream, and return the handle to the stream that was
- * originally used to open the given stream. Note that even if the stream
- * is at EOF it still needs to be closed with a call to bwsClose.
- */
-void * bwsClose (struct bwriteStream * ws) {
-void * parm;
- if (NULL == ws || NULL == ws->buff || 0 >= ws->minBuffSz ||
- NULL == ws->writeFn) return NULL;
- bwsWriteFlush (ws);
- parm = ws->parm;
- ws->parm = NULL;
- ws->minBuffSz = -1;
- ws->writeFn = NULL;
- bstrFree (ws->buff);
- free (ws);
- return parm;
-}
-
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.h b/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.h
deleted file mode 100644
index 17d4ea7..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bstraux.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bstraux.h
- *
- * This file is not a necessary part of the core bstring library itself, but
- * is just an auxilliary module which includes miscellaneous or trivial
- * functions.
- */
-
-#ifndef BSTRAUX_INCLUDE
-#define BSTRAUX_INCLUDE
-
-#include <time.h>
-#include "bstrlib.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Safety mechanisms */
-#define bstrDeclare(b) bstring (b) = NULL;
-#define bstrFree(b) {if ((b) != NULL && (b)->slen >= 0 && (b)->mlen >= (b)->slen) { bdestroy (b); (b) = NULL; }}
-
-/* Backward compatibilty with previous versions of Bstrlib */
-#define bAssign(a,b) ((bassign)((a), (b)))
-#define bSubs(b,pos,len,a,c) ((breplace)((b),(pos),(len),(a),(unsigned char)(c)))
-#define bStrchr(b,c) ((bstrchr)((b), (c)))
-#define bStrchrFast(b,c) ((bstrchr)((b), (c)))
-#define bCatCstr(b,s) ((bcatcstr)((b), (s)))
-#define bCatBlk(b,s,len) ((bcatblk)((b),(s),(len)))
-#define bCatStatic(b,s) bCatBlk ((b), ("" s ""), sizeof (s) - 1)
-#define bTrunc(b,n) ((btrunc)((b), (n)))
-#define bReplaceAll(b,find,repl,pos) ((bfindreplace)((b),(find),(repl),(pos)))
-#define bUppercase(b) ((btoupper)(b))
-#define bLowercase(b) ((btolower)(b))
-#define bCaselessCmp(a,b) ((bstricmp)((a), (b)))
-#define bCaselessNCmp(a,b,n) ((bstrnicmp)((a), (b), (n)))
-#define bBase64Decode(b) (bBase64DecodeEx ((b), NULL))
-#define bUuDecode(b) (bUuDecodeEx ((b), NULL))
-
-/* Unusual functions */
-extern struct bStream * bsFromBstr (const_bstring b);
-extern bstring bTail (bstring b, int n);
-extern bstring bHead (bstring b, int n);
-extern int bSetCstrChar (bstring a, int pos, char c);
-extern int bSetChar (bstring b, int pos, char c);
-extern int bFill (bstring a, char c, int len);
-extern int bReplicate (bstring b, int n);
-extern int bReverse (bstring b);
-extern int bInsertChrs (bstring b, int pos, int len, unsigned char c, unsigned char fill);
-extern bstring bStrfTime (const char * fmt, const struct tm * timeptr);
-#define bAscTime(t) (bStrfTime ("%c\n", (t)))
-#define bCTime(t) ((t) ? bAscTime (localtime (t)) : NULL)
-
-/* Spacing formatting */
-extern int bJustifyLeft (bstring b, int space);
-extern int bJustifyRight (bstring b, int width, int space);
-extern int bJustifyMargin (bstring b, int width, int space);
-extern int bJustifyCenter (bstring b, int width, int space);
-
-/* Esoteric standards specific functions */
-extern char * bStr2NetStr (const_bstring b);
-extern bstring bNetStr2Bstr (const char * buf);
-extern bstring bBase64Encode (const_bstring b);
-extern bstring bBase64DecodeEx (const_bstring b, int * boolTruncError);
-extern struct bStream * bsUuDecode (struct bStream * sInp, int * badlines);
-extern bstring bUuDecodeEx (const_bstring src, int * badlines);
-extern bstring bUuEncode (const_bstring src);
-extern bstring bYEncode (const_bstring src);
-extern bstring bYDecode (const_bstring src);
-
-/* Writable stream */
-typedef int (* bNwrite) (const void * buf, size_t elsize, size_t nelem, void * parm);
-
-struct bwriteStream * bwsOpen (bNwrite writeFn, void * parm);
-int bwsWriteBstr (struct bwriteStream * stream, const_bstring b);
-int bwsWriteBlk (struct bwriteStream * stream, void * blk, int len);
-int bwsWriteFlush (struct bwriteStream * stream);
-int bwsIsEOF (const struct bwriteStream * stream);
-int bwsBuffLength (struct bwriteStream * stream, int sz);
-void * bwsClose (struct bwriteStream * stream);
-
-/* Security functions */
-#define bSecureDestroy(b) { \
-bstring bstr__tmp = (b); \
- if (bstr__tmp && bstr__tmp->mlen > 0 && bstr__tmp->data) { \
- (void) memset (bstr__tmp->data, 0, (size_t) bstr__tmp->mlen); \
- bdestroy (bstr__tmp); \
- } \
-}
-#define bSecureWriteProtect(t) { \
- if ((t).mlen >= 0) { \
- if ((t).mlen > (t).slen)) { \
- (void) memset ((t).data + (t).slen, 0, (size_t) (t).mlen - (t).slen); \
- } \
- (t).mlen = -1; \
- } \
-}
-extern bstring bSecureInput (int maxlen, int termchar,
- bNgetc vgetchar, void * vgcCtx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.c b/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.c
deleted file mode 100644
index f7f57de..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.c
+++ /dev/null
@@ -1,2975 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bstrlib.c
- *
- * This file is the core module for implementing the bstring functions.
- */
-
-#include <stdio.h>
-#include <stddef.h>
-#include <stdarg.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-#include "bstrlib.h"
-#include "../internal_includes/hlslcc_malloc.h"
-
-/* Optionally include a mechanism for debugging memory */
-
-#if defined(MEMORY_DEBUG) || defined(BSTRLIB_MEMORY_DEBUG)
-#include "memdbg.h"
-#endif
-
-#ifndef bstr__alloc
-#define bstr__alloc(x) malloc (x)
-#endif
-
-#ifndef bstr__free
-#define bstr__free(p) free (p)
-#endif
-
-#ifndef bstr__realloc
-#define bstr__realloc(p,x) realloc ((p), (x))
-#endif
-
-#ifndef bstr__memcpy
-#define bstr__memcpy(d,s,l) memcpy ((d), (s), (l))
-#endif
-
-#ifndef bstr__memmove
-#define bstr__memmove(d,s,l) memmove ((d), (s), (l))
-#endif
-
-#ifndef bstr__memset
-#define bstr__memset(d,c,l) memset ((d), (c), (l))
-#endif
-
-#ifndef bstr__memcmp
-#define bstr__memcmp(d,c,l) memcmp ((d), (c), (l))
-#endif
-
-#ifndef bstr__memchr
-#define bstr__memchr(s,c,l) memchr ((s), (c), (l))
-#endif
-
-/* Just a length safe wrapper for memmove. */
-
-#define bBlockCopy(D,S,L) { if ((L) > 0) bstr__memmove ((D),(S),(L)); }
-
-/* Compute the snapped size for a given requested size. By snapping to powers
- of 2 like this, repeated reallocations are avoided. */
-static int snapUpSize (int i) {
- if (i < 8) {
- i = 8;
- } else {
- unsigned int j;
- j = (unsigned int) i;
-
- j |= (j >> 1);
- j |= (j >> 2);
- j |= (j >> 4);
- j |= (j >> 8); /* Ok, since int >= 16 bits */
-#if (UINT_MAX != 0xffff)
- j |= (j >> 16); /* For 32 bit int systems */
-#if (UINT_MAX > 0xffffffffUL)
- j |= (j >> 32); /* For 64 bit int systems */
-#endif
-#endif
- /* Least power of two greater than i */
- j++;
- if ((int) j >= i) i = (int) j;
- }
- return i;
-}
-
-/* int balloc (bstring b, int len)
- *
- * Increase the size of the memory backing the bstring b to at least len.
- */
-int balloc (bstring b, int olen) {
- int len;
- if (b == NULL || b->data == NULL || b->slen < 0 || b->mlen <= 0 ||
- b->mlen < b->slen || olen <= 0) {
- return BSTR_ERR;
- }
-
- if (olen >= b->mlen) {
- unsigned char * x;
-
- if ((len = snapUpSize (olen)) <= b->mlen) return BSTR_OK;
-
- /* Assume probability of a non-moving realloc is 0.125 */
- if (7 * b->mlen < 8 * b->slen) {
-
- /* If slen is close to mlen in size then use realloc to reduce
- the memory defragmentation */
-
- reallocStrategy:;
-
- x = (unsigned char *) bstr__realloc (b->data, (size_t) len);
- if (x == NULL) {
-
- /* Since we failed, try allocating the tighest possible
- allocation */
-
- if (NULL == (x = (unsigned char *) bstr__realloc (b->data, (size_t) (len = olen)))) {
- return BSTR_ERR;
- }
- }
- } else {
-
- /* If slen is not close to mlen then avoid the penalty of copying
- the extra bytes that are allocated, but not considered part of
- the string */
-
- if (NULL == (x = (unsigned char *) bstr__alloc ((size_t) len))) {
-
- /* Perhaps there is no available memory for the two
- allocations to be in memory at once */
-
- goto reallocStrategy;
-
- } else {
- if (b->slen) bstr__memcpy ((char *) x, (char *) b->data, (size_t) b->slen);
- bstr__free (b->data);
- }
- }
- b->data = x;
- b->mlen = len;
- b->data[b->slen] = (unsigned char) '\0';
- }
-
- return BSTR_OK;
-}
-
-/* int ballocmin (bstring b, int len)
- *
- * Set the size of the memory backing the bstring b to len or b->slen+1,
- * whichever is larger. Note that repeated use of this function can degrade
- * performance.
- */
-int ballocmin (bstring b, int len) {
- unsigned char * s;
-
- if (b == NULL || b->data == NULL || (b->slen+1) < 0 || b->mlen <= 0 ||
- b->mlen < b->slen || len <= 0) {
- return BSTR_ERR;
- }
-
- if (len < b->slen + 1) len = b->slen + 1;
-
- if (len != b->mlen) {
- s = (unsigned char *) bstr__realloc (b->data, (size_t) len);
- if (NULL == s) return BSTR_ERR;
- s[b->slen] = (unsigned char) '\0';
- b->data = s;
- b->mlen = len;
- }
-
- return BSTR_OK;
-}
-
-/* bstring bfromcstr (const char * str)
- *
- * Create a bstring which contains the contents of the '\0' terminated char *
- * buffer str.
- */
-bstring bfromcstr (const char * str) {
-bstring b;
-int i;
-size_t j;
-
- if (str == NULL) return NULL;
- j = (strlen) (str);
- i = snapUpSize ((int) (j + (2 - (j != 0))));
- if (i <= (int) j) return NULL;
-
- b = (bstring) bstr__alloc (sizeof (struct tagbstring));
- if (NULL == b) return NULL;
- b->slen = (int) j;
- if (NULL == (b->data = (unsigned char *) bstr__alloc (b->mlen = i))) {
- bstr__free (b);
- return NULL;
- }
-
- bstr__memcpy (b->data, str, j+1);
- return b;
-}
-
-/* bstring bfromcstralloc (int mlen, const char * str)
- *
- * Create a bstring which contains the contents of the '\0' terminated char *
- * buffer str. The memory buffer backing the string is at least len
- * characters in length.
- */
-bstring bfromcstralloc (int mlen, const char * str) {
-bstring b;
-int i;
-size_t j;
-
- if (str == NULL) return NULL;
- j = (strlen) (str);
- i = snapUpSize ((int) (j + (2 - (j != 0))));
- if (i <= (int) j) return NULL;
-
- b = (bstring) bstr__alloc (sizeof (struct tagbstring));
- if (b == NULL) return NULL;
- b->slen = (int) j;
- if (i < mlen) i = mlen;
-
- if (NULL == (b->data = (unsigned char *) bstr__alloc (b->mlen = i))) {
- bstr__free (b);
- return NULL;
- }
-
- bstr__memcpy (b->data, str, j+1);
- return b;
-}
-
-/* bstring blk2bstr (const void * blk, int len)
- *
- * Create a bstring which contains the content of the block blk of length
- * len.
- */
-bstring blk2bstr (const void * blk, int len) {
-bstring b;
-int i;
-
- if (blk == NULL || len < 0) return NULL;
- b = (bstring) bstr__alloc (sizeof (struct tagbstring));
- if (b == NULL) return NULL;
- b->slen = len;
-
- i = len + (2 - (len != 0));
- i = snapUpSize (i);
-
- b->mlen = i;
-
- b->data = (unsigned char *) bstr__alloc ((size_t) b->mlen);
- if (b->data == NULL) {
- bstr__free (b);
- return NULL;
- }
-
- if (len > 0) bstr__memcpy (b->data, blk, (size_t) len);
- b->data[len] = (unsigned char) '\0';
-
- return b;
-}
-
-/* char * bstr2cstr (const_bstring s, char z)
- *
- * Create a '\0' terminated char * buffer which is equal to the contents of
- * the bstring s, except that any contained '\0' characters are converted
- * to the character in z. This returned value should be freed with a
- * bcstrfree () call, by the calling application.
- */
-char * bstr2cstr (const_bstring b, char z) {
-int i, l;
-char * r;
-
- if (b == NULL || b->slen < 0 || b->data == NULL) return NULL;
- l = b->slen;
- r = (char *) bstr__alloc ((size_t) (l + 1));
- if (r == NULL) return r;
-
- for (i=0; i < l; i ++) {
- r[i] = (char) ((b->data[i] == '\0') ? z : (char) (b->data[i]));
- }
-
- r[l] = (unsigned char) '\0';
-
- return r;
-}
-
-/* int bcstrfree (char * s)
- *
- * Frees a C-string generated by bstr2cstr (). This is normally unnecessary
- * since it just wraps a call to bstr__free (), however, if bstr__alloc ()
- * and bstr__free () have been redefined as a macros within the bstrlib
- * module (via defining them in memdbg.h after defining
- * BSTRLIB_MEMORY_DEBUG) with some difference in behaviour from the std
- * library functions, then this allows a correct way of freeing the memory
- * that allows higher level code to be independent from these macro
- * redefinitions.
- */
-int bcstrfree (char * s) {
- if (s) {
- bstr__free (s);
- return BSTR_OK;
- }
- return BSTR_ERR;
-}
-
-/* int bconcat (bstring b0, const_bstring b1)
- *
- * Concatenate the bstring b1 to the bstring b0.
- */
-int bconcat (bstring b0, const_bstring b1) {
-int len, d;
-bstring aux = (bstring) b1;
-
- if (b0 == NULL || b1 == NULL || b0->data == NULL || b1->data == NULL) return BSTR_ERR;
-
- d = b0->slen;
- len = b1->slen;
- if ((d | (b0->mlen - d) | len | (d + len)) < 0) return BSTR_ERR;
-
- if (b0->mlen <= d + len + 1) {
- ptrdiff_t pd = b1->data - b0->data;
- if (0 <= pd && pd < b0->mlen) {
- if (NULL == (aux = bstrcpy (b1))) return BSTR_ERR;
- }
- if (balloc (b0, d + len + 1) != BSTR_OK) {
- if (aux != b1) bdestroy (aux);
- return BSTR_ERR;
- }
- }
-
- bBlockCopy (&b0->data[d], &aux->data[0], (size_t) len);
- b0->data[d + len] = (unsigned char) '\0';
- b0->slen = d + len;
- if (aux != b1) bdestroy (aux);
- return BSTR_OK;
-}
-
-/* int bconchar (bstring b, char c)
-/ *
- * Concatenate the single character c to the bstring b.
- */
-int bconchar (bstring b, char c) {
-int d;
-
- if (b == NULL) return BSTR_ERR;
- d = b->slen;
- if ((d | (b->mlen - d)) < 0 || balloc (b, d + 2) != BSTR_OK) return BSTR_ERR;
- b->data[d] = (unsigned char) c;
- b->data[d + 1] = (unsigned char) '\0';
- b->slen++;
- return BSTR_OK;
-}
-
-/* int bcatcstr (bstring b, const char * s)
- *
- * Concatenate a char * string to a bstring.
- */
-int bcatcstr (bstring b, const char * s) {
-char * d;
-int i, l;
-
- if (b == NULL || b->data == NULL || b->slen < 0 || b->mlen < b->slen
- || b->mlen <= 0 || s == NULL) return BSTR_ERR;
-
- /* Optimistically concatenate directly */
- l = b->mlen - b->slen;
- d = (char *) &b->data[b->slen];
- for (i=0; i < l; i++) {
- if ((*d++ = *s++) == '\0') {
- b->slen += i;
- return BSTR_OK;
- }
- }
- b->slen += i;
-
- /* Need to explicitely resize and concatenate tail */
- return bcatblk (b, (const void *) s, (int) strlen (s));
-}
-
-/* int bcatblk (bstring b, const void * s, int len)
- *
- * Concatenate a fixed length buffer to a bstring.
- */
-int bcatblk (bstring b, const void * s, int len) {
-int nl;
-
- if (b == NULL || b->data == NULL || b->slen < 0 || b->mlen < b->slen
- || b->mlen <= 0 || s == NULL || len < 0) return BSTR_ERR;
-
- if (0 > (nl = b->slen + len)) return BSTR_ERR; /* Overflow? */
- if (b->mlen <= nl && 0 > balloc (b, nl + 1)) return BSTR_ERR;
-
- bBlockCopy (&b->data[b->slen], s, (size_t) len);
- b->slen = nl;
- b->data[nl] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* bstring bstrcpy (const_bstring b)
- *
- * Create a copy of the bstring b.
- */
-bstring bstrcpy (const_bstring b) {
-bstring b0;
-int i,j;
-
- /* Attempted to copy an invalid string? */
- if (b == NULL || b->slen < 0 || b->data == NULL) return NULL;
-
- b0 = (bstring) bstr__alloc (sizeof (struct tagbstring));
- if (b0 == NULL) {
- /* Unable to allocate memory for string header */
- return NULL;
- }
-
- i = b->slen;
- j = snapUpSize (i + 1);
-
- b0->data = (unsigned char *) bstr__alloc (j);
- if (b0->data == NULL) {
- j = i + 1;
- b0->data = (unsigned char *) bstr__alloc (j);
- if (b0->data == NULL) {
- /* Unable to allocate memory for string data */
- bstr__free (b0);
- return NULL;
- }
- }
-
- b0->mlen = j;
- b0->slen = i;
-
- if (i) bstr__memcpy ((char *) b0->data, (char *) b->data, i);
- b0->data[b0->slen] = (unsigned char) '\0';
-
- return b0;
-}
-
-/* int bassign (bstring a, const_bstring b)
- *
- * Overwrite the string a with the contents of string b.
- */
-int bassign (bstring a, const_bstring b) {
- if (b == NULL || b->data == NULL || b->slen < 0)
- return BSTR_ERR;
- if (b->slen != 0) {
- if (balloc (a, b->slen) != BSTR_OK) return BSTR_ERR;
- bstr__memmove (a->data, b->data, b->slen);
- } else {
- if (a == NULL || a->data == NULL || a->mlen < a->slen ||
- a->slen < 0 || a->mlen == 0)
- return BSTR_ERR;
- }
- a->data[b->slen] = (unsigned char) '\0';
- a->slen = b->slen;
- return BSTR_OK;
-}
-
-/* int bassignmidstr (bstring a, const_bstring b, int left, int len)
- *
- * Overwrite the string a with the middle of contents of string b
- * starting from position left and running for a length len. left and
- * len are clamped to the ends of b as with the function bmidstr.
- */
-int bassignmidstr (bstring a, const_bstring b, int left, int len) {
- if (b == NULL || b->data == NULL || b->slen < 0)
- return BSTR_ERR;
-
- if (left < 0) {
- len += left;
- left = 0;
- }
-
- if (len > b->slen - left) len = b->slen - left;
-
- if (a == NULL || a->data == NULL || a->mlen < a->slen ||
- a->slen < 0 || a->mlen == 0)
- return BSTR_ERR;
-
- if (len > 0) {
- if (balloc (a, len) != BSTR_OK) return BSTR_ERR;
- bstr__memmove (a->data, b->data + left, len);
- a->slen = len;
- } else {
- a->slen = 0;
- }
- a->data[a->slen] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* int bassigncstr (bstring a, const char * str)
- *
- * Overwrite the string a with the contents of char * string str. Note that
- * the bstring a must be a well defined and writable bstring. If an error
- * occurs BSTR_ERR is returned however a may be partially overwritten.
- */
-int bassigncstr (bstring a, const char * str) {
-int i;
-size_t len;
- if (a == NULL || a->data == NULL || a->mlen < a->slen ||
- a->slen < 0 || a->mlen == 0 || NULL == str)
- return BSTR_ERR;
-
- for (i=0; i < a->mlen; i++) {
- if ('\0' == (a->data[i] = str[i])) {
- a->slen = i;
- return BSTR_OK;
- }
- }
-
- a->slen = i;
- len = strlen (str + i);
- if (len > INT_MAX || i + len + 1 > INT_MAX ||
- 0 > balloc (a, (int) (i + len + 1))) return BSTR_ERR;
- bBlockCopy (a->data + i, str + i, (size_t) len + 1);
- a->slen += (int) len;
- return BSTR_OK;
-}
-
-/* int bassignblk (bstring a, const void * s, int len)
- *
- * Overwrite the string a with the contents of the block (s, len). Note that
- * the bstring a must be a well defined and writable bstring. If an error
- * occurs BSTR_ERR is returned and a is not overwritten.
- */
-int bassignblk (bstring a, const void * s, int len) {
- if (a == NULL || a->data == NULL || a->mlen < a->slen ||
- a->slen < 0 || a->mlen == 0 || NULL == s || len + 1 < 1)
- return BSTR_ERR;
- if (len + 1 > a->mlen && 0 > balloc (a, len + 1)) return BSTR_ERR;
- bBlockCopy (a->data, s, (size_t) len);
- a->data[len] = (unsigned char) '\0';
- a->slen = len;
- return BSTR_OK;
-}
-
-/* int btrunc (bstring b, int n)
- *
- * Truncate the bstring to at most n characters.
- */
-int btrunc (bstring b, int n) {
- if (n < 0 || b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
- if (b->slen > n) {
- b->slen = n;
- b->data[n] = (unsigned char) '\0';
- }
- return BSTR_OK;
-}
-
-#define upcase(c) (toupper ((unsigned char) c))
-#define downcase(c) (tolower ((unsigned char) c))
-#define wspace(c) (isspace ((unsigned char) c))
-
-/* int btoupper (bstring b)
- *
- * Convert contents of bstring to upper case.
- */
-int btoupper (bstring b) {
-int i, len;
- if (b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
- for (i=0, len = b->slen; i < len; i++) {
- b->data[i] = (unsigned char) upcase (b->data[i]);
- }
- return BSTR_OK;
-}
-
-/* int btolower (bstring b)
- *
- * Convert contents of bstring to lower case.
- */
-int btolower (bstring b) {
-int i, len;
- if (b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
- for (i=0, len = b->slen; i < len; i++) {
- b->data[i] = (unsigned char) downcase (b->data[i]);
- }
- return BSTR_OK;
-}
-
-/* int bstricmp (const_bstring b0, const_bstring b1)
- *
- * Compare two strings without differentiating between case. The return
- * value is the difference of the values of the characters where the two
- * strings first differ after lower case transformation, otherwise 0 is
- * returned indicating that the strings are equal. If the lengths are
- * different, then a difference from 0 is given, but if the first extra
- * character is '\0', then it is taken to be the value UCHAR_MAX+1.
- */
-int bstricmp (const_bstring b0, const_bstring b1) {
-int i, v, n;
-
- if (bdata (b0) == NULL || b0->slen < 0 ||
- bdata (b1) == NULL || b1->slen < 0) return SHRT_MIN;
- if ((n = b0->slen) > b1->slen) n = b1->slen;
- else if (b0->slen == b1->slen && b0->data == b1->data) return BSTR_OK;
-
- for (i = 0; i < n; i ++) {
- v = (char) downcase (b0->data[i])
- - (char) downcase (b1->data[i]);
- if (0 != v) return v;
- }
-
- if (b0->slen > n) {
- v = (char) downcase (b0->data[n]);
- if (v) return v;
- return UCHAR_MAX + 1;
- }
- if (b1->slen > n) {
- v = - (char) downcase (b1->data[n]);
- if (v) return v;
- return - (int) (UCHAR_MAX + 1);
- }
- return BSTR_OK;
-}
-
-/* int bstrnicmp (const_bstring b0, const_bstring b1, int n)
- *
- * Compare two strings without differentiating between case for at most n
- * characters. If the position where the two strings first differ is
- * before the nth position, the return value is the difference of the values
- * of the characters, otherwise 0 is returned. If the lengths are different
- * and less than n characters, then a difference from 0 is given, but if the
- * first extra character is '\0', then it is taken to be the value
- * UCHAR_MAX+1.
- */
-int bstrnicmp (const_bstring b0, const_bstring b1, int n) {
-int i, v, m;
-
- if (bdata (b0) == NULL || b0->slen < 0 ||
- bdata (b1) == NULL || b1->slen < 0 || n < 0) return SHRT_MIN;
- m = n;
- if (m > b0->slen) m = b0->slen;
- if (m > b1->slen) m = b1->slen;
-
- if (b0->data != b1->data) {
- for (i = 0; i < m; i ++) {
- v = (char) downcase (b0->data[i]);
- v -= (char) downcase (b1->data[i]);
- if (v != 0) return b0->data[i] - b1->data[i];
- }
- }
-
- if (n == m || b0->slen == b1->slen) return BSTR_OK;
-
- if (b0->slen > m) {
- v = (char) downcase (b0->data[m]);
- if (v) return v;
- return UCHAR_MAX + 1;
- }
-
- v = - (char) downcase (b1->data[m]);
- if (v) return v;
- return - (int) (UCHAR_MAX + 1);
-}
-
-/* int biseqcaseless (const_bstring b0, const_bstring b1)
- *
- * Compare two strings for equality without differentiating between case.
- * If the strings differ other than in case, 0 is returned, if the strings
- * are the same, 1 is returned, if there is an error, -1 is returned. If
- * the length of the strings are different, this function is O(1). '\0'
- * termination characters are not treated in any special way.
- */
-int biseqcaseless (const_bstring b0, const_bstring b1) {
-int i, n;
-
- if (bdata (b0) == NULL || b0->slen < 0 ||
- bdata (b1) == NULL || b1->slen < 0) return BSTR_ERR;
- if (b0->slen != b1->slen) return BSTR_OK;
- if (b0->data == b1->data || b0->slen == 0) return 1;
- for (i=0, n=b0->slen; i < n; i++) {
- if (b0->data[i] != b1->data[i]) {
- unsigned char c = (unsigned char) downcase (b0->data[i]);
- if (c != (unsigned char) downcase (b1->data[i])) return 0;
- }
- }
- return 1;
-}
-
-/* int bisstemeqcaselessblk (const_bstring b0, const void * blk, int len)
- *
- * Compare beginning of string b0 with a block of memory of length len
- * without differentiating between case for equality. If the beginning of b0
- * differs from the memory block other than in case (or if b0 is too short),
- * 0 is returned, if the strings are the same, 1 is returned, if there is an
- * error, -1 is returned. '\0' characters are not treated in any special
- * way.
- */
-int bisstemeqcaselessblk (const_bstring b0, const void * blk, int len) {
-int i;
-
- if (bdata (b0) == NULL || b0->slen < 0 || NULL == blk || len < 0)
- return BSTR_ERR;
- if (b0->slen < len) return BSTR_OK;
- if (b0->data == (const unsigned char *) blk || len == 0) return 1;
-
- for (i = 0; i < len; i ++) {
- if (b0->data[i] != ((const unsigned char *) blk)[i]) {
- if (downcase (b0->data[i]) !=
- downcase (((const unsigned char *) blk)[i])) return 0;
- }
- }
- return 1;
-}
-
-/*
- * int bltrimws (bstring b)
- *
- * Delete whitespace contiguous from the left end of the string.
- */
-int bltrimws (bstring b) {
-int i, len;
-
- if (b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
-
- for (len = b->slen, i = 0; i < len; i++) {
- if (!wspace (b->data[i])) {
- return bdelete (b, 0, i);
- }
- }
-
- b->data[0] = (unsigned char) '\0';
- b->slen = 0;
- return BSTR_OK;
-}
-
-/*
- * int brtrimws (bstring b)
- *
- * Delete whitespace contiguous from the right end of the string.
- */
-int brtrimws (bstring b) {
-int i;
-
- if (b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
-
- for (i = b->slen - 1; i >= 0; i--) {
- if (!wspace (b->data[i])) {
- if (b->mlen > i) b->data[i+1] = (unsigned char) '\0';
- b->slen = i + 1;
- return BSTR_OK;
- }
- }
-
- b->data[0] = (unsigned char) '\0';
- b->slen = 0;
- return BSTR_OK;
-}
-
-/*
- * int btrimws (bstring b)
- *
- * Delete whitespace contiguous from both ends of the string.
- */
-int btrimws (bstring b) {
-int i, j;
-
- if (b == NULL || b->data == NULL || b->mlen < b->slen ||
- b->slen < 0 || b->mlen <= 0) return BSTR_ERR;
-
- for (i = b->slen - 1; i >= 0; i--) {
- if (!wspace (b->data[i])) {
- if (b->mlen > i) b->data[i+1] = (unsigned char) '\0';
- b->slen = i + 1;
- for (j = 0; wspace (b->data[j]); j++) {}
- return bdelete (b, 0, j);
- }
- }
-
- b->data[0] = (unsigned char) '\0';
- b->slen = 0;
- return BSTR_OK;
-}
-
-/* int biseq (const_bstring b0, const_bstring b1)
- *
- * Compare the string b0 and b1. If the strings differ, 0 is returned, if
- * the strings are the same, 1 is returned, if there is an error, -1 is
- * returned. If the length of the strings are different, this function is
- * O(1). '\0' termination characters are not treated in any special way.
- */
-int biseq (const_bstring b0, const_bstring b1) {
- if (b0 == NULL || b1 == NULL || b0->data == NULL || b1->data == NULL ||
- b0->slen < 0 || b1->slen < 0) return BSTR_ERR;
- if (b0->slen != b1->slen) return BSTR_OK;
- if (b0->data == b1->data || b0->slen == 0) return 1;
- return !bstr__memcmp (b0->data, b1->data, b0->slen);
-}
-
-/* int bisstemeqblk (const_bstring b0, const void * blk, int len)
- *
- * Compare beginning of string b0 with a block of memory of length len for
- * equality. If the beginning of b0 differs from the memory block (or if b0
- * is too short), 0 is returned, if the strings are the same, 1 is returned,
- * if there is an error, -1 is returned. '\0' characters are not treated in
- * any special way.
- */
-int bisstemeqblk (const_bstring b0, const void * blk, int len) {
-int i;
-
- if (bdata (b0) == NULL || b0->slen < 0 || NULL == blk || len < 0)
- return BSTR_ERR;
- if (b0->slen < len) return BSTR_OK;
- if (b0->data == (const unsigned char *) blk || len == 0) return 1;
-
- for (i = 0; i < len; i ++) {
- if (b0->data[i] != ((const unsigned char *) blk)[i]) return BSTR_OK;
- }
- return 1;
-}
-
-/* int biseqcstr (const_bstring b, const char *s)
- *
- * Compare the bstring b and char * string s. The C string s must be '\0'
- * terminated at exactly the length of the bstring b, and the contents
- * between the two must be identical with the bstring b with no '\0'
- * characters for the two contents to be considered equal. This is
- * equivalent to the condition that their current contents will be always be
- * equal when comparing them in the same format after converting one or the
- * other. If the strings are equal 1 is returned, if they are unequal 0 is
- * returned and if there is a detectable error BSTR_ERR is returned.
- */
-int biseqcstr (const_bstring b, const char * s) {
-int i;
- if (b == NULL || s == NULL || b->data == NULL || b->slen < 0) return BSTR_ERR;
- for (i=0; i < b->slen; i++) {
- if (s[i] == '\0' || b->data[i] != (unsigned char) s[i]) return BSTR_OK;
- }
- return s[i] == '\0';
-}
-
-/* int biseqcstrcaseless (const_bstring b, const char *s)
- *
- * Compare the bstring b and char * string s. The C string s must be '\0'
- * terminated at exactly the length of the bstring b, and the contents
- * between the two must be identical except for case with the bstring b with
- * no '\0' characters for the two contents to be considered equal. This is
- * equivalent to the condition that their current contents will be always be
- * equal ignoring case when comparing them in the same format after
- * converting one or the other. If the strings are equal, except for case,
- * 1 is returned, if they are unequal regardless of case 0 is returned and
- * if there is a detectable error BSTR_ERR is returned.
- */
-int biseqcstrcaseless (const_bstring b, const char * s) {
-int i;
- if (b == NULL || s == NULL || b->data == NULL || b->slen < 0) return BSTR_ERR;
- for (i=0; i < b->slen; i++) {
- if (s[i] == '\0' ||
- (b->data[i] != (unsigned char) s[i] &&
- downcase (b->data[i]) != (unsigned char) downcase (s[i])))
- return BSTR_OK;
- }
- return s[i] == '\0';
-}
-
-/* int bstrcmp (const_bstring b0, const_bstring b1)
- *
- * Compare the string b0 and b1. If there is an error, SHRT_MIN is returned,
- * otherwise a value less than or greater than zero, indicating that the
- * string pointed to by b0 is lexicographically less than or greater than
- * the string pointed to by b1 is returned. If the the string lengths are
- * unequal but the characters up until the length of the shorter are equal
- * then a value less than, or greater than zero, indicating that the string
- * pointed to by b0 is shorter or longer than the string pointed to by b1 is
- * returned. 0 is returned if and only if the two strings are the same. If
- * the length of the strings are different, this function is O(n). Like its
- * standard C library counter part strcmp, the comparison does not proceed
- * past any '\0' termination characters encountered.
- */
-int bstrcmp (const_bstring b0, const_bstring b1) {
-int i, v, n;
-
- if (b0 == NULL || b1 == NULL || b0->data == NULL || b1->data == NULL ||
- b0->slen < 0 || b1->slen < 0) return SHRT_MIN;
- n = b0->slen; if (n > b1->slen) n = b1->slen;
- if (b0->slen == b1->slen && (b0->data == b1->data || b0->slen == 0))
- return BSTR_OK;
-
- for (i = 0; i < n; i ++) {
- v = ((char) b0->data[i]) - ((char) b1->data[i]);
- if (v != 0) return v;
- if (b0->data[i] == (unsigned char) '\0') return BSTR_OK;
- }
-
- if (b0->slen > n) return 1;
- if (b1->slen > n) return -1;
- return BSTR_OK;
-}
-
-/* int bstrncmp (const_bstring b0, const_bstring b1, int n)
- *
- * Compare the string b0 and b1 for at most n characters. If there is an
- * error, SHRT_MIN is returned, otherwise a value is returned as if b0 and
- * b1 were first truncated to at most n characters then bstrcmp was called
- * with these new strings are paremeters. If the length of the strings are
- * different, this function is O(n). Like its standard C library counter
- * part strcmp, the comparison does not proceed past any '\0' termination
- * characters encountered.
- */
-int bstrncmp (const_bstring b0, const_bstring b1, int n) {
-int i, v, m;
-
- if (b0 == NULL || b1 == NULL || b0->data == NULL || b1->data == NULL ||
- b0->slen < 0 || b1->slen < 0) return SHRT_MIN;
- m = n;
- if (m > b0->slen) m = b0->slen;
- if (m > b1->slen) m = b1->slen;
-
- if (b0->data != b1->data) {
- for (i = 0; i < m; i ++) {
- v = ((char) b0->data[i]) - ((char) b1->data[i]);
- if (v != 0) return v;
- if (b0->data[i] == (unsigned char) '\0') return BSTR_OK;
- }
- }
-
- if (n == m || b0->slen == b1->slen) return BSTR_OK;
-
- if (b0->slen > m) return 1;
- return -1;
-}
-
-/* bstring bmidstr (const_bstring b, int left, int len)
- *
- * Create a bstring which is the substring of b starting from position left
- * and running for a length len (clamped by the end of the bstring b.) If
- * b is detectably invalid, then NULL is returned. The section described
- * by (left, len) is clamped to the boundaries of b.
- */
-bstring bmidstr (const_bstring b, int left, int len) {
-
- if (b == NULL || b->slen < 0 || b->data == NULL) return NULL;
-
- if (left < 0) {
- len += left;
- left = 0;
- }
-
- if (len > b->slen - left) len = b->slen - left;
-
- if (len <= 0) return bfromcstr ("");
- return blk2bstr (b->data + left, len);
-}
-
-/* int bdelete (bstring b, int pos, int len)
- *
- * Removes characters from pos to pos+len-1 inclusive and shifts the tail of
- * the bstring starting from pos+len to pos. len must be positive for this
- * call to have any effect. The section of the string described by (pos,
- * len) is clamped to boundaries of the bstring b.
- */
-int bdelete (bstring b, int pos, int len) {
- /* Clamp to left side of bstring */
- if (pos < 0) {
- len += pos;
- pos = 0;
- }
-
- if (len < 0 || b == NULL || b->data == NULL || b->slen < 0 ||
- b->mlen < b->slen || b->mlen <= 0)
- return BSTR_ERR;
- if (len > 0 && pos < b->slen) {
- if (pos + len >= b->slen) {
- b->slen = pos;
- } else {
- bBlockCopy ((char *) (b->data + pos),
- (char *) (b->data + pos + len),
- b->slen - (pos+len));
- b->slen -= len;
- }
- b->data[b->slen] = (unsigned char) '\0';
- }
- return BSTR_OK;
-}
-
-/* int bdestroy (bstring b)
- *
- * Free up the bstring. Note that if b is detectably invalid or not writable
- * then no action is performed and BSTR_ERR is returned. Like a freed memory
- * allocation, dereferences, writes or any other action on b after it has
- * been bdestroyed is undefined.
- */
-int bdestroy (bstring b) {
- if (b == NULL || b->slen < 0 || b->mlen <= 0 || b->mlen < b->slen ||
- b->data == NULL)
- return BSTR_ERR;
-
- bstr__free (b->data);
-
- /* In case there is any stale usage, there is one more chance to
- notice this error. */
-
- b->slen = -1;
- b->mlen = -__LINE__;
- b->data = NULL;
-
- bstr__free (b);
- return BSTR_OK;
-}
-
-/* int binstr (const_bstring b1, int pos, const_bstring b2)
- *
- * Search for the bstring b2 in b1 starting from position pos, and searching
- * forward. If it is found then return with the first position where it is
- * found, otherwise return BSTR_ERR. Note that this is just a brute force
- * string searcher that does not attempt clever things like the Boyer-Moore
- * search algorithm. Because of this there are many degenerate cases where
- * this can take much longer than it needs to.
- */
-int binstr (const_bstring b1, int pos, const_bstring b2) {
-int j, ii, ll, lf;
-unsigned char * d0;
-unsigned char c0;
-register unsigned char * d1;
-register unsigned char c1;
-register int i;
-
- if (b1 == NULL || b1->data == NULL || b1->slen < 0 ||
- b2 == NULL || b2->data == NULL || b2->slen < 0) return BSTR_ERR;
- if (b1->slen == pos) return (b2->slen == 0)?pos:BSTR_ERR;
- if (b1->slen < pos || pos < 0) return BSTR_ERR;
- if (b2->slen == 0) return pos;
-
- /* No space to find such a string? */
- if ((lf = b1->slen - b2->slen + 1) <= pos) return BSTR_ERR;
-
- /* An obvious alias case */
- if (b1->data == b2->data && pos == 0) return 0;
-
- i = pos;
-
- d0 = b2->data;
- d1 = b1->data;
- ll = b2->slen;
-
- /* Peel off the b2->slen == 1 case */
- c0 = d0[0];
- if (1 == ll) {
- for (;i < lf; i++) if (c0 == d1[i]) return i;
- return BSTR_ERR;
- }
-
- c1 = c0;
- j = 0;
- lf = b1->slen - 1;
-
- ii = -1;
- if (i < lf) do {
- /* Unrolled current character test */
- if (c1 != d1[i]) {
- if (c1 != d1[1+i]) {
- i += 2;
- continue;
- }
- i++;
- }
-
- /* Take note if this is the start of a potential match */
- if (0 == j) ii = i;
-
- /* Shift the test character down by one */
- j++;
- i++;
-
- /* If this isn't past the last character continue */
- if (j < ll) {
- c1 = d0[j];
- continue;
- }
-
- N0:;
-
- /* If no characters mismatched, then we matched */
- if (i == ii+j) return ii;
-
- /* Shift back to the beginning */
- i -= j;
- j = 0;
- c1 = c0;
- } while (i < lf);
-
- /* Deal with last case if unrolling caused a misalignment */
- if (i == lf && ll == j+1 && c1 == d1[i]) goto N0;
-
- return BSTR_ERR;
-}
-
-/* int binstrr (const_bstring b1, int pos, const_bstring b2)
- *
- * Search for the bstring b2 in b1 starting from position pos, and searching
- * backward. If it is found then return with the first position where it is
- * found, otherwise return BSTR_ERR. Note that this is just a brute force
- * string searcher that does not attempt clever things like the Boyer-Moore
- * search algorithm. Because of this there are many degenerate cases where
- * this can take much longer than it needs to.
- */
-int binstrr (const_bstring b1, int pos, const_bstring b2) {
-int j, i, l;
-unsigned char * d0, * d1;
-
- if (b1 == NULL || b1->data == NULL || b1->slen < 0 ||
- b2 == NULL || b2->data == NULL || b2->slen < 0) return BSTR_ERR;
- if (b1->slen == pos && b2->slen == 0) return pos;
- if (b1->slen < pos || pos < 0) return BSTR_ERR;
- if (b2->slen == 0) return pos;
-
- /* Obvious alias case */
- if (b1->data == b2->data && pos == 0 && b2->slen <= b1->slen) return 0;
-
- i = pos;
- if ((l = b1->slen - b2->slen) < 0) return BSTR_ERR;
-
- /* If no space to find such a string then snap back */
- if (l + 1 <= i) i = l;
- j = 0;
-
- d0 = b2->data;
- d1 = b1->data;
- l = b2->slen;
-
- for (;;) {
- if (d0[j] == d1[i + j]) {
- j ++;
- if (j >= l) return i;
- } else {
- i --;
- if (i < 0) break;
- j=0;
- }
- }
-
- return BSTR_ERR;
-}
-
-/* int binstrcaseless (const_bstring b1, int pos, const_bstring b2)
- *
- * Search for the bstring b2 in b1 starting from position pos, and searching
- * forward but without regard to case. If it is found then return with the
- * first position where it is found, otherwise return BSTR_ERR. Note that
- * this is just a brute force string searcher that does not attempt clever
- * things like the Boyer-Moore search algorithm. Because of this there are
- * many degenerate cases where this can take much longer than it needs to.
- */
-int binstrcaseless (const_bstring b1, int pos, const_bstring b2) {
-int j, i, l, ll;
-unsigned char * d0, * d1;
-
- if (b1 == NULL || b1->data == NULL || b1->slen < 0 ||
- b2 == NULL || b2->data == NULL || b2->slen < 0) return BSTR_ERR;
- if (b1->slen == pos) return (b2->slen == 0)?pos:BSTR_ERR;
- if (b1->slen < pos || pos < 0) return BSTR_ERR;
- if (b2->slen == 0) return pos;
-
- l = b1->slen - b2->slen + 1;
-
- /* No space to find such a string? */
- if (l <= pos) return BSTR_ERR;
-
- /* An obvious alias case */
- if (b1->data == b2->data && pos == 0) return BSTR_OK;
-
- i = pos;
- j = 0;
-
- d0 = b2->data;
- d1 = b1->data;
- ll = b2->slen;
-
- for (;;) {
- if (d0[j] == d1[i + j] || downcase (d0[j]) == downcase (d1[i + j])) {
- j ++;
- if (j >= ll) return i;
- } else {
- i ++;
- if (i >= l) break;
- j=0;
- }
- }
-
- return BSTR_ERR;
-}
-
-/* int binstrrcaseless (const_bstring b1, int pos, const_bstring b2)
- *
- * Search for the bstring b2 in b1 starting from position pos, and searching
- * backward but without regard to case. If it is found then return with the
- * first position where it is found, otherwise return BSTR_ERR. Note that
- * this is just a brute force string searcher that does not attempt clever
- * things like the Boyer-Moore search algorithm. Because of this there are
- * many degenerate cases where this can take much longer than it needs to.
- */
-int binstrrcaseless (const_bstring b1, int pos, const_bstring b2) {
-int j, i, l;
-unsigned char * d0, * d1;
-
- if (b1 == NULL || b1->data == NULL || b1->slen < 0 ||
- b2 == NULL || b2->data == NULL || b2->slen < 0) return BSTR_ERR;
- if (b1->slen == pos && b2->slen == 0) return pos;
- if (b1->slen < pos || pos < 0) return BSTR_ERR;
- if (b2->slen == 0) return pos;
-
- /* Obvious alias case */
- if (b1->data == b2->data && pos == 0 && b2->slen <= b1->slen) return BSTR_OK;
-
- i = pos;
- if ((l = b1->slen - b2->slen) < 0) return BSTR_ERR;
-
- /* If no space to find such a string then snap back */
- if (l + 1 <= i) i = l;
- j = 0;
-
- d0 = b2->data;
- d1 = b1->data;
- l = b2->slen;
-
- for (;;) {
- if (d0[j] == d1[i + j] || downcase (d0[j]) == downcase (d1[i + j])) {
- j ++;
- if (j >= l) return i;
- } else {
- i --;
- if (i < 0) break;
- j=0;
- }
- }
-
- return BSTR_ERR;
-}
-
-
-/* int bstrchrp (const_bstring b, int c, int pos)
- *
- * Search for the character c in b forwards from the position pos
- * (inclusive).
- */
-int bstrchrp (const_bstring b, int c, int pos) {
-unsigned char * p;
-
- if (b == NULL || b->data == NULL || b->slen <= pos || pos < 0) return BSTR_ERR;
- p = (unsigned char *) bstr__memchr ((b->data + pos), (unsigned char) c, (b->slen - pos));
- if (p) return (int) (p - b->data);
- return BSTR_ERR;
-}
-
-/* int bstrrchrp (const_bstring b, int c, int pos)
- *
- * Search for the character c in b backwards from the position pos in string
- * (inclusive).
- */
-int bstrrchrp (const_bstring b, int c, int pos) {
-int i;
-
- if (b == NULL || b->data == NULL || b->slen <= pos || pos < 0) return BSTR_ERR;
- for (i=pos; i >= 0; i--) {
- if (b->data[i] == (unsigned char) c) return i;
- }
- return BSTR_ERR;
-}
-
-#if !defined (BSTRLIB_AGGRESSIVE_MEMORY_FOR_SPEED_TRADEOFF)
-#define LONG_LOG_BITS_QTY (3)
-#define LONG_BITS_QTY (1 << LONG_LOG_BITS_QTY)
-#define LONG_TYPE unsigned char
-
-#define CFCLEN ((1 << CHAR_BIT) / LONG_BITS_QTY)
-struct charField { LONG_TYPE content[CFCLEN]; };
-#define testInCharField(cf,c) ((cf)->content[(c) >> LONG_LOG_BITS_QTY] & (((long)1) << ((c) & (LONG_BITS_QTY-1))))
-#define setInCharField(cf,idx) { \
- unsigned int c = (unsigned int) (idx); \
- (cf)->content[c >> LONG_LOG_BITS_QTY] |= (LONG_TYPE) (1ul << (c & (LONG_BITS_QTY-1))); \
-}
-
-#else
-
-#define CFCLEN (1 << CHAR_BIT)
-struct charField { unsigned char content[CFCLEN]; };
-#define testInCharField(cf,c) ((cf)->content[(unsigned char) (c)])
-#define setInCharField(cf,idx) (cf)->content[(unsigned int) (idx)] = ~0
-
-#endif
-
-/* Convert a bstring to charField */
-static int buildCharField (struct charField * cf, const_bstring b) {
-int i;
- if (b == NULL || b->data == NULL || b->slen <= 0) return BSTR_ERR;
- memset ((void *) cf->content, 0, sizeof (struct charField));
- for (i=0; i < b->slen; i++) {
- setInCharField (cf, b->data[i]);
- }
- return BSTR_OK;
-}
-
-static void invertCharField (struct charField * cf) {
-int i;
- for (i=0; i < CFCLEN; i++) cf->content[i] = ~cf->content[i];
-}
-
-/* Inner engine for binchr */
-static int binchrCF (const unsigned char * data, int len, int pos, const struct charField * cf) {
-int i;
- for (i=pos; i < len; i++) {
- unsigned char c = (unsigned char) data[i];
- if (testInCharField (cf, c)) return i;
- }
- return BSTR_ERR;
-}
-
-/* int binchr (const_bstring b0, int pos, const_bstring b1);
- *
- * Search for the first position in b0 starting from pos or after, in which
- * one of the characters in b1 is found and return it. If such a position
- * does not exist in b0, then BSTR_ERR is returned.
- */
-int binchr (const_bstring b0, int pos, const_bstring b1) {
-struct charField chrs;
- if (pos < 0 || b0 == NULL || b0->data == NULL ||
- b0->slen <= pos) return BSTR_ERR;
- if (1 == b1->slen) return bstrchrp (b0, b1->data[0], pos);
- if (0 > buildCharField (&chrs, b1)) return BSTR_ERR;
- return binchrCF (b0->data, b0->slen, pos, &chrs);
-}
-
-/* Inner engine for binchrr */
-static int binchrrCF (const unsigned char * data, int pos, const struct charField * cf) {
-int i;
- for (i=pos; i >= 0; i--) {
- unsigned int c = (unsigned int) data[i];
- if (testInCharField (cf, c)) return i;
- }
- return BSTR_ERR;
-}
-
-/* int binchrr (const_bstring b0, int pos, const_bstring b1);
- *
- * Search for the last position in b0 no greater than pos, in which one of
- * the characters in b1 is found and return it. If such a position does not
- * exist in b0, then BSTR_ERR is returned.
- */
-int binchrr (const_bstring b0, int pos, const_bstring b1) {
-struct charField chrs;
- if (pos < 0 || b0 == NULL || b0->data == NULL || b1 == NULL ||
- b0->slen < pos) return BSTR_ERR;
- if (pos == b0->slen) pos--;
- if (1 == b1->slen) return bstrrchrp (b0, b1->data[0], pos);
- if (0 > buildCharField (&chrs, b1)) return BSTR_ERR;
- return binchrrCF (b0->data, pos, &chrs);
-}
-
-/* int bninchr (const_bstring b0, int pos, const_bstring b1);
- *
- * Search for the first position in b0 starting from pos or after, in which
- * none of the characters in b1 is found and return it. If such a position
- * does not exist in b0, then BSTR_ERR is returned.
- */
-int bninchr (const_bstring b0, int pos, const_bstring b1) {
-struct charField chrs;
- if (pos < 0 || b0 == NULL || b0->data == NULL ||
- b0->slen <= pos) return BSTR_ERR;
- if (buildCharField (&chrs, b1) < 0) return BSTR_ERR;
- invertCharField (&chrs);
- return binchrCF (b0->data, b0->slen, pos, &chrs);
-}
-
-/* int bninchrr (const_bstring b0, int pos, const_bstring b1);
- *
- * Search for the last position in b0 no greater than pos, in which none of
- * the characters in b1 is found and return it. If such a position does not
- * exist in b0, then BSTR_ERR is returned.
- */
-int bninchrr (const_bstring b0, int pos, const_bstring b1) {
-struct charField chrs;
- if (pos < 0 || b0 == NULL || b0->data == NULL ||
- b0->slen < pos) return BSTR_ERR;
- if (pos == b0->slen) pos--;
- if (buildCharField (&chrs, b1) < 0) return BSTR_ERR;
- invertCharField (&chrs);
- return binchrrCF (b0->data, pos, &chrs);
-}
-
-/* int bsetstr (bstring b0, int pos, bstring b1, unsigned char fill)
- *
- * Overwrite the string b0 starting at position pos with the string b1. If
- * the position pos is past the end of b0, then the character "fill" is
- * appended as necessary to make up the gap between the end of b0 and pos.
- * If b1 is NULL, it behaves as if it were a 0-length string.
- */
-int bsetstr (bstring b0, int pos, const_bstring b1, unsigned char fill) {
-int d, newlen;
-ptrdiff_t pd;
-bstring aux = (bstring) b1;
-
- if (pos < 0 || b0 == NULL || b0->slen < 0 || NULL == b0->data ||
- b0->mlen < b0->slen || b0->mlen <= 0) return BSTR_ERR;
- if (b1 != NULL && (b1->slen < 0 || b1->data == NULL)) return BSTR_ERR;
-
- d = pos;
-
- /* Aliasing case */
- if (NULL != aux) {
- if ((pd = (ptrdiff_t) (b1->data - b0->data)) >= 0 && pd < (ptrdiff_t) b0->mlen) {
- if (NULL == (aux = bstrcpy (b1))) return BSTR_ERR;
- }
- d += aux->slen;
- }
-
- /* Increase memory size if necessary */
- if (balloc (b0, d + 1) != BSTR_OK) {
- if (aux != b1) bdestroy (aux);
- return BSTR_ERR;
- }
-
- newlen = b0->slen;
-
- /* Fill in "fill" character as necessary */
- if (pos > newlen) {
- bstr__memset (b0->data + b0->slen, (int) fill, (size_t) (pos - b0->slen));
- newlen = pos;
- }
-
- /* Copy b1 to position pos in b0. */
- if (aux != NULL) {
- bBlockCopy ((char *) (b0->data + pos), (char *) aux->data, aux->slen);
- if (aux != b1) bdestroy (aux);
- }
-
- /* Indicate the potentially increased size of b0 */
- if (d > newlen) newlen = d;
-
- b0->slen = newlen;
- b0->data[newlen] = (unsigned char) '\0';
-
- return BSTR_OK;
-}
-
-/* int binsert (bstring b1, int pos, bstring b2, unsigned char fill)
- *
- * Inserts the string b2 into b1 at position pos. If the position pos is
- * past the end of b1, then the character "fill" is appended as necessary to
- * make up the gap between the end of b1 and pos. Unlike bsetstr, binsert
- * does not allow b2 to be NULL.
- */
-int binsert (bstring b1, int pos, const_bstring b2, unsigned char fill) {
-int d, l;
-ptrdiff_t pd;
-bstring aux = (bstring) b2;
-
- if (pos < 0 || b1 == NULL || b2 == NULL || b1->slen < 0 ||
- b2->slen < 0 || b1->mlen < b1->slen || b1->mlen <= 0) return BSTR_ERR;
-
- /* Aliasing case */
- if ((pd = (ptrdiff_t) (b2->data - b1->data)) >= 0 && pd < (ptrdiff_t) b1->mlen) {
- if (NULL == (aux = bstrcpy (b2))) return BSTR_ERR;
- }
-
- /* Compute the two possible end pointers */
- d = b1->slen + aux->slen;
- l = pos + aux->slen;
- if ((d|l) < 0) return BSTR_ERR;
-
- if (l > d) {
- /* Inserting past the end of the string */
- if (balloc (b1, l + 1) != BSTR_OK) {
- if (aux != b2) bdestroy (aux);
- return BSTR_ERR;
- }
- bstr__memset (b1->data + b1->slen, (int) fill, (size_t) (pos - b1->slen));
- b1->slen = l;
- } else {
- /* Inserting in the middle of the string */
- if (balloc (b1, d + 1) != BSTR_OK) {
- if (aux != b2) bdestroy (aux);
- return BSTR_ERR;
- }
- bBlockCopy (b1->data + l, b1->data + pos, d - l);
- b1->slen = d;
- }
- bBlockCopy (b1->data + pos, aux->data, aux->slen);
- b1->data[b1->slen] = (unsigned char) '\0';
- if (aux != b2) bdestroy (aux);
- return BSTR_OK;
-}
-
-/* int breplace (bstring b1, int pos, int len, bstring b2,
- * unsigned char fill)
- *
- * Replace a section of a string from pos for a length len with the string b2.
- * fill is used is pos > b1->slen.
- */
-int breplace (bstring b1, int pos, int len, const_bstring b2,
- unsigned char fill) {
-int pl, ret;
-ptrdiff_t pd;
-bstring aux = (bstring) b2;
-
- if (pos < 0 || len < 0 || (pl = pos + len) < 0 || b1 == NULL ||
- b2 == NULL || b1->data == NULL || b2->data == NULL ||
- b1->slen < 0 || b2->slen < 0 || b1->mlen < b1->slen ||
- b1->mlen <= 0) return BSTR_ERR;
-
- /* Straddles the end? */
- if (pl >= b1->slen) {
- if ((ret = bsetstr (b1, pos, b2, fill)) < 0) return ret;
- if (pos + b2->slen < b1->slen) {
- b1->slen = pos + b2->slen;
- b1->data[b1->slen] = (unsigned char) '\0';
- }
- return ret;
- }
-
- /* Aliasing case */
- if ((pd = (ptrdiff_t) (b2->data - b1->data)) >= 0 && pd < (ptrdiff_t) b1->slen) {
- if (NULL == (aux = bstrcpy (b2))) return BSTR_ERR;
- }
-
- if (aux->slen > len) {
- if (balloc (b1, b1->slen + aux->slen - len) != BSTR_OK) {
- if (aux != b2) bdestroy (aux);
- return BSTR_ERR;
- }
- }
-
- if (aux->slen != len) bstr__memmove (b1->data + pos + aux->slen, b1->data + pos + len, b1->slen - (pos + len));
- bstr__memcpy (b1->data + pos, aux->data, aux->slen);
- b1->slen += aux->slen - len;
- b1->data[b1->slen] = (unsigned char) '\0';
- if (aux != b2) bdestroy (aux);
- return BSTR_OK;
-}
-
-/*
- * findreplaceengine is used to implement bfindreplace and
- * bfindreplacecaseless. It works by breaking the three cases of
- * expansion, reduction and replacement, and solving each of these
- * in the most efficient way possible.
- */
-
-typedef int (*instr_fnptr) (const_bstring s1, int pos, const_bstring s2);
-
-#define INITIAL_STATIC_FIND_INDEX_COUNT 32
-
-static int findreplaceengine (bstring b, const_bstring find, const_bstring repl, int pos, instr_fnptr instr) {
-int i, ret, slen, mlen, delta, acc;
-int * d;
-int static_d[INITIAL_STATIC_FIND_INDEX_COUNT+1]; /* This +1 is unnecessary, but it shuts up LINT. */
-ptrdiff_t pd;
-bstring auxf = (bstring) find;
-bstring auxr = (bstring) repl;
-
- if (b == NULL || b->data == NULL || find == NULL ||
- find->data == NULL || repl == NULL || repl->data == NULL ||
- pos < 0 || find->slen <= 0 || b->mlen < 0 || b->slen > b->mlen ||
- b->mlen <= 0 || b->slen < 0 || repl->slen < 0) return BSTR_ERR;
- if (pos > b->slen - find->slen) return BSTR_OK;
-
- /* Alias with find string */
- pd = (ptrdiff_t) (find->data - b->data);
- if ((ptrdiff_t) (pos - find->slen) < pd && pd < (ptrdiff_t) b->slen) {
- if (NULL == (auxf = bstrcpy (find))) return BSTR_ERR;
- }
-
- /* Alias with repl string */
- pd = (ptrdiff_t) (repl->data - b->data);
- if ((ptrdiff_t) (pos - repl->slen) < pd && pd < (ptrdiff_t) b->slen) {
- if (NULL == (auxr = bstrcpy (repl))) {
- if (auxf != find) bdestroy (auxf);
- return BSTR_ERR;
- }
- }
-
- delta = auxf->slen - auxr->slen;
-
- /* in-place replacement since find and replace strings are of equal
- length */
- if (delta == 0) {
- while ((pos = instr (b, pos, auxf)) >= 0) {
- bstr__memcpy (b->data + pos, auxr->data, auxr->slen);
- pos += auxf->slen;
- }
- if (auxf != find) bdestroy (auxf);
- if (auxr != repl) bdestroy (auxr);
- return BSTR_OK;
- }
-
- /* shrinking replacement since auxf->slen > auxr->slen */
- if (delta > 0) {
- acc = 0;
-
- while ((i = instr (b, pos, auxf)) >= 0) {
- if (acc && i > pos)
- bstr__memmove (b->data + pos - acc, b->data + pos, i - pos);
- if (auxr->slen)
- bstr__memcpy (b->data + i - acc, auxr->data, auxr->slen);
- acc += delta;
- pos = i + auxf->slen;
- }
-
- if (acc) {
- i = b->slen;
- if (i > pos)
- bstr__memmove (b->data + pos - acc, b->data + pos, i - pos);
- b->slen -= acc;
- b->data[b->slen] = (unsigned char) '\0';
- }
-
- if (auxf != find) bdestroy (auxf);
- if (auxr != repl) bdestroy (auxr);
- return BSTR_OK;
- }
-
- /* expanding replacement since find->slen < repl->slen. Its a lot
- more complicated. This works by first finding all the matches and
- storing them to a growable array, then doing at most one resize of
- the destination bstring and then performing the direct memory transfers
- of the string segment pieces to form the final result. The growable
- array of matches uses a deferred doubling reallocing strategy. What
- this means is that it starts as a reasonably fixed sized auto array in
- the hopes that many if not most cases will never need to grow this
- array. But it switches as soon as the bounds of the array will be
- exceeded. An extra find result is always appended to this array that
- corresponds to the end of the destination string, so slen is checked
- against mlen - 1 rather than mlen before resizing.
- */
-
- mlen = INITIAL_STATIC_FIND_INDEX_COUNT;
- d = (int *) static_d; /* Avoid malloc for trivial/initial cases */
- acc = slen = 0;
-
- while ((pos = instr (b, pos, auxf)) >= 0) {
- if (slen >= mlen - 1) {
- int sl, *t;
-
- mlen += mlen;
- sl = sizeof (int *) * mlen;
- if (static_d == d) d = NULL; /* static_d cannot be realloced */
- if (mlen <= 0 || sl < mlen || NULL == (t = (int *) bstr__realloc (d, sl))) {
- ret = BSTR_ERR;
- goto done;
- }
- if (NULL == d) bstr__memcpy (t, static_d, sizeof (static_d));
- d = t;
- }
- d[slen] = pos;
- slen++;
- acc -= delta;
- pos += auxf->slen;
- if (pos < 0 || acc < 0) {
- ret = BSTR_ERR;
- goto done;
- }
- }
-
- /* slen <= INITIAL_STATIC_INDEX_COUNT-1 or mlen-1 here. */
- d[slen] = b->slen;
-
- if (BSTR_OK == (ret = balloc (b, b->slen + acc + 1))) {
- b->slen += acc;
- for (i = slen-1; i >= 0; i--) {
- int s, l;
- s = d[i] + auxf->slen;
- l = d[i+1] - s; /* d[slen] may be accessed here. */
- if (l) {
- bstr__memmove (b->data + s + acc, b->data + s, l);
- }
- if (auxr->slen) {
- bstr__memmove (b->data + s + acc - auxr->slen,
- auxr->data, auxr->slen);
- }
- acc += delta;
- }
- b->data[b->slen] = (unsigned char) '\0';
- }
-
- done:;
- if (static_d == d) d = NULL;
- bstr__free (d);
- if (auxf != find) bdestroy (auxf);
- if (auxr != repl) bdestroy (auxr);
- return ret;
-}
-
-/* int bfindreplace (bstring b, const_bstring find, const_bstring repl,
- * int pos)
- *
- * Replace all occurrences of a find string with a replace string after a
- * given point in a bstring.
- */
-int bfindreplace (bstring b, const_bstring find, const_bstring repl, int pos) {
- return findreplaceengine (b, find, repl, pos, binstr);
-}
-
-/* int bfindreplacecaseless (bstring b, const_bstring find, const_bstring repl,
- * int pos)
- *
- * Replace all occurrences of a find string, ignoring case, with a replace
- * string after a given point in a bstring.
- */
-int bfindreplacecaseless (bstring b, const_bstring find, const_bstring repl, int pos) {
- return findreplaceengine (b, find, repl, pos, binstrcaseless);
-}
-
-/* int binsertch (bstring b, int pos, int len, unsigned char fill)
- *
- * Inserts the character fill repeatedly into b at position pos for a
- * length len. If the position pos is past the end of b, then the
- * character "fill" is appended as necessary to make up the gap between the
- * end of b and the position pos + len.
- */
-int binsertch (bstring b, int pos, int len, unsigned char fill) {
-int d, l, i;
-
- if (pos < 0 || b == NULL || b->slen < 0 || b->mlen < b->slen ||
- b->mlen <= 0 || len < 0) return BSTR_ERR;
-
- /* Compute the two possible end pointers */
- d = b->slen + len;
- l = pos + len;
- if ((d|l) < 0) return BSTR_ERR;
-
- if (l > d) {
- /* Inserting past the end of the string */
- if (balloc (b, l + 1) != BSTR_OK) return BSTR_ERR;
- pos = b->slen;
- b->slen = l;
- } else {
- /* Inserting in the middle of the string */
- if (balloc (b, d + 1) != BSTR_OK) return BSTR_ERR;
- for (i = d - 1; i >= l; i--) {
- b->data[i] = b->data[i - len];
- }
- b->slen = d;
- }
-
- for (i=pos; i < l; i++) b->data[i] = fill;
- b->data[b->slen] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* int bpattern (bstring b, int len)
- *
- * Replicate the bstring, b in place, end to end repeatedly until it
- * surpasses len characters, then chop the result to exactly len characters.
- * This function operates in-place. The function will return with BSTR_ERR
- * if b is NULL or of length 0, otherwise BSTR_OK is returned.
- */
-int bpattern (bstring b, int len) {
-int i, d;
-
- d = blength (b);
- if (d <= 0 || len < 0 || balloc (b, len + 1) != BSTR_OK) return BSTR_ERR;
- if (len > 0) {
- if (d == 1) return bsetstr (b, len, NULL, b->data[0]);
- for (i = d; i < len; i++) b->data[i] = b->data[i - d];
- }
- b->data[len] = (unsigned char) '\0';
- b->slen = len;
- return BSTR_OK;
-}
-
-#define BS_BUFF_SZ (1024)
-
-/* int breada (bstring b, bNread readPtr, void * parm)
- *
- * Use a finite buffer fread-like function readPtr to concatenate to the
- * bstring b the entire contents of file-like source data in a roughly
- * efficient way.
- */
-int breada (bstring b, bNread readPtr, void * parm) {
-int i, l, n;
-
- if (b == NULL || b->mlen <= 0 || b->slen < 0 || b->mlen < b->slen ||
- b->mlen <= 0 || readPtr == NULL) return BSTR_ERR;
-
- i = b->slen;
- for (n=i+16; ; n += ((n < BS_BUFF_SZ) ? n : BS_BUFF_SZ)) {
- if (BSTR_OK != balloc (b, n + 1)) return BSTR_ERR;
- l = (int) readPtr ((void *) (b->data + i), 1, n - i, parm);
- i += l;
- b->slen = i;
- if (i < n) break;
- }
-
- b->data[i] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* bstring bread (bNread readPtr, void * parm)
- *
- * Use a finite buffer fread-like function readPtr to create a bstring
- * filled with the entire contents of file-like source data in a roughly
- * efficient way.
- */
-bstring bread (bNread readPtr, void * parm) {
-bstring buff;
-
- if (0 > breada (buff = bfromcstr (""), readPtr, parm)) {
- bdestroy (buff);
- return NULL;
- }
- return buff;
-}
-
-/* int bassigngets (bstring b, bNgetc getcPtr, void * parm, char terminator)
- *
- * Use an fgetc-like single character stream reading function (getcPtr) to
- * obtain a sequence of characters which are concatenated to the end of the
- * bstring b. The stream read is terminated by the passed in terminator
- * parameter.
- *
- * If getcPtr returns with a negative number, or the terminator character
- * (which is appended) is read, then the stream reading is halted and the
- * function returns with a partial result in b. If there is an empty partial
- * result, 1 is returned. If no characters are read, or there is some other
- * detectable error, BSTR_ERR is returned.
- */
-int bassigngets (bstring b, bNgetc getcPtr, void * parm, char terminator) {
-int c, d, e;
-
- if (b == NULL || b->mlen <= 0 || b->slen < 0 || b->mlen < b->slen ||
- b->mlen <= 0 || getcPtr == NULL) return BSTR_ERR;
- d = 0;
- e = b->mlen - 2;
-
- while ((c = getcPtr (parm)) >= 0) {
- if (d > e) {
- b->slen = d;
- if (balloc (b, d + 2) != BSTR_OK) return BSTR_ERR;
- e = b->mlen - 2;
- }
- b->data[d] = (unsigned char) c;
- d++;
- if (c == terminator) break;
- }
-
- b->data[d] = (unsigned char) '\0';
- b->slen = d;
-
- return d == 0 && c < 0;
-}
-
-/* int bgetsa (bstring b, bNgetc getcPtr, void * parm, char terminator)
- *
- * Use an fgetc-like single character stream reading function (getcPtr) to
- * obtain a sequence of characters which are concatenated to the end of the
- * bstring b. The stream read is terminated by the passed in terminator
- * parameter.
- *
- * If getcPtr returns with a negative number, or the terminator character
- * (which is appended) is read, then the stream reading is halted and the
- * function returns with a partial result concatentated to b. If there is
- * an empty partial result, 1 is returned. If no characters are read, or
- * there is some other detectable error, BSTR_ERR is returned.
- */
-int bgetsa (bstring b, bNgetc getcPtr, void * parm, char terminator) {
-int c, d, e;
-
- if (b == NULL || b->mlen <= 0 || b->slen < 0 || b->mlen < b->slen ||
- b->mlen <= 0 || getcPtr == NULL) return BSTR_ERR;
- d = b->slen;
- e = b->mlen - 2;
-
- while ((c = getcPtr (parm)) >= 0) {
- if (d > e) {
- b->slen = d;
- if (balloc (b, d + 2) != BSTR_OK) return BSTR_ERR;
- e = b->mlen - 2;
- }
- b->data[d] = (unsigned char) c;
- d++;
- if (c == terminator) break;
- }
-
- b->data[d] = (unsigned char) '\0';
- b->slen = d;
-
- return d == 0 && c < 0;
-}
-
-/* bstring bgets (bNgetc getcPtr, void * parm, char terminator)
- *
- * Use an fgetc-like single character stream reading function (getcPtr) to
- * obtain a sequence of characters which are concatenated into a bstring.
- * The stream read is terminated by the passed in terminator function.
- *
- * If getcPtr returns with a negative number, or the terminator character
- * (which is appended) is read, then the stream reading is halted and the
- * result obtained thus far is returned. If no characters are read, or
- * there is some other detectable error, NULL is returned.
- */
-bstring bgets (bNgetc getcPtr, void * parm, char terminator) {
-bstring buff;
-
- if (0 > bgetsa (buff = bfromcstr (""), getcPtr, parm, terminator) || 0 >= buff->slen) {
- bdestroy (buff);
- buff = NULL;
- }
- return buff;
-}
-
-struct bStream {
- bstring buff; /* Buffer for over-reads */
- void * parm; /* The stream handle for core stream */
- bNread readFnPtr; /* fread compatible fnptr for core stream */
- int isEOF; /* track file's EOF state */
- int maxBuffSz;
-};
-
-/* struct bStream * bsopen (bNread readPtr, void * parm)
- *
- * Wrap a given open stream (described by a fread compatible function
- * pointer and stream handle) into an open bStream suitable for the bstring
- * library streaming functions.
- */
-struct bStream * bsopen (bNread readPtr, void * parm) {
-struct bStream * s;
-
- if (readPtr == NULL) return NULL;
- s = (struct bStream *) bstr__alloc (sizeof (struct bStream));
- if (s == NULL) return NULL;
- s->parm = parm;
- s->buff = bfromcstr ("");
- s->readFnPtr = readPtr;
- s->maxBuffSz = BS_BUFF_SZ;
- s->isEOF = 0;
- return s;
-}
-
-/* int bsbufflength (struct bStream * s, int sz)
- *
- * Set the length of the buffer used by the bStream. If sz is zero, the
- * length is not set. This function returns with the previous length.
- */
-int bsbufflength (struct bStream * s, int sz) {
-int oldSz;
- if (s == NULL || sz < 0) return BSTR_ERR;
- oldSz = s->maxBuffSz;
- if (sz > 0) s->maxBuffSz = sz;
- return oldSz;
-}
-
-int bseof (const struct bStream * s) {
- if (s == NULL || s->readFnPtr == NULL) return BSTR_ERR;
- return s->isEOF && (s->buff->slen == 0);
-}
-
-/* void * bsclose (struct bStream * s)
- *
- * Close the bStream, and return the handle to the stream that was originally
- * used to open the given stream.
- */
-void * bsclose (struct bStream * s) {
-void * parm;
- if (s == NULL) return NULL;
- s->readFnPtr = NULL;
- if (s->buff) bdestroy (s->buff);
- s->buff = NULL;
- parm = s->parm;
- s->parm = NULL;
- s->isEOF = 1;
- bstr__free (s);
- return parm;
-}
-
-/* int bsreadlna (bstring r, struct bStream * s, char terminator)
- *
- * Read a bstring terminated by the terminator character or the end of the
- * stream from the bStream (s) and return it into the parameter r. This
- * function may read additional characters from the core stream that are not
- * returned, but will be retained for subsequent read operations.
- */
-int bsreadlna (bstring r, struct bStream * s, char terminator) {
-int i, l, ret, rlo;
-char * b;
-struct tagbstring x;
-
- if (s == NULL || s->buff == NULL || r == NULL || r->mlen <= 0 ||
- r->slen < 0 || r->mlen < r->slen) return BSTR_ERR;
- l = s->buff->slen;
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- b = (char *) s->buff->data;
- x.data = (unsigned char *) b;
-
- /* First check if the current buffer holds the terminator */
- b[l] = terminator; /* Set sentinel */
- for (i=0; b[i] != terminator; i++) ;
- if (i < l) {
- x.slen = i + 1;
- ret = bconcat (r, &x);
- s->buff->slen = l;
- if (BSTR_OK == ret) bdelete (s->buff, 0, i + 1);
- return BSTR_OK;
- }
-
- rlo = r->slen;
-
- /* If not then just concatenate the entire buffer to the output */
- x.slen = l;
- if (BSTR_OK != bconcat (r, &x)) return BSTR_ERR;
-
- /* Perform direct in-place reads into the destination to allow for
- the minimum of data-copies */
- for (;;) {
- if (BSTR_OK != balloc (r, r->slen + s->maxBuffSz + 1)) return BSTR_ERR;
- b = (char *) (r->data + r->slen);
- l = (int) s->readFnPtr (b, 1, s->maxBuffSz, s->parm);
- if (l <= 0) {
- r->data[r->slen] = (unsigned char) '\0';
- s->buff->slen = 0;
- s->isEOF = 1;
- /* If nothing was read return with an error message */
- return BSTR_ERR & -(r->slen == rlo);
- }
- b[l] = terminator; /* Set sentinel */
- for (i=0; b[i] != terminator; i++) ;
- if (i < l) break;
- r->slen += l;
- }
-
- /* Terminator found, push over-read back to buffer */
- i++;
- r->slen += i;
- s->buff->slen = l - i;
- bstr__memcpy (s->buff->data, b + i, l - i);
- r->data[r->slen] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* int bsreadlnsa (bstring r, struct bStream * s, bstring term)
- *
- * Read a bstring terminated by any character in the term string or the end
- * of the stream from the bStream (s) and return it into the parameter r.
- * This function may read additional characters from the core stream that
- * are not returned, but will be retained for subsequent read operations.
- */
-int bsreadlnsa (bstring r, struct bStream * s, const_bstring term) {
-int i, l, ret, rlo;
-unsigned char * b;
-struct tagbstring x;
-struct charField cf;
-
- if (s == NULL || s->buff == NULL || r == NULL || term == NULL ||
- term->data == NULL || r->mlen <= 0 || r->slen < 0 ||
- r->mlen < r->slen) return BSTR_ERR;
- if (term->slen == 1) return bsreadlna (r, s, term->data[0]);
- if (term->slen < 1 || buildCharField (&cf, term)) return BSTR_ERR;
-
- l = s->buff->slen;
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- b = (unsigned char *) s->buff->data;
- x.data = b;
-
- /* First check if the current buffer holds the terminator */
- b[l] = term->data[0]; /* Set sentinel */
- for (i=0; !testInCharField (&cf, b[i]); i++) ;
- if (i < l) {
- x.slen = i + 1;
- ret = bconcat (r, &x);
- s->buff->slen = l;
- if (BSTR_OK == ret) bdelete (s->buff, 0, i + 1);
- return BSTR_OK;
- }
-
- rlo = r->slen;
-
- /* If not then just concatenate the entire buffer to the output */
- x.slen = l;
- if (BSTR_OK != bconcat (r, &x)) return BSTR_ERR;
-
- /* Perform direct in-place reads into the destination to allow for
- the minimum of data-copies */
- for (;;) {
- if (BSTR_OK != balloc (r, r->slen + s->maxBuffSz + 1)) return BSTR_ERR;
- b = (unsigned char *) (r->data + r->slen);
- l = (int) s->readFnPtr (b, 1, s->maxBuffSz, s->parm);
- if (l <= 0) {
- r->data[r->slen] = (unsigned char) '\0';
- s->buff->slen = 0;
- s->isEOF = 1;
- /* If nothing was read return with an error message */
- return BSTR_ERR & -(r->slen == rlo);
- }
-
- b[l] = term->data[0]; /* Set sentinel */
- for (i=0; !testInCharField (&cf, b[i]); i++) ;
- if (i < l) break;
- r->slen += l;
- }
-
- /* Terminator found, push over-read back to buffer */
- i++;
- r->slen += i;
- s->buff->slen = l - i;
- bstr__memcpy (s->buff->data, b + i, l - i);
- r->data[r->slen] = (unsigned char) '\0';
- return BSTR_OK;
-}
-
-/* int bsreada (bstring r, struct bStream * s, int n)
- *
- * Read a bstring of length n (or, if it is fewer, as many bytes as is
- * remaining) from the bStream. This function may read additional
- * characters from the core stream that are not returned, but will be
- * retained for subsequent read operations. This function will not read
- * additional characters from the core stream beyond virtual stream pointer.
- */
-int bsreada (bstring r, struct bStream * s, int n) {
-int l, ret, orslen;
-char * b;
-struct tagbstring x;
-
- if (s == NULL || s->buff == NULL || r == NULL || r->mlen <= 0
- || r->slen < 0 || r->mlen < r->slen || n <= 0) return BSTR_ERR;
-
- n += r->slen;
- if (n <= 0) return BSTR_ERR;
-
- l = s->buff->slen;
-
- orslen = r->slen;
-
- if (0 == l) {
- if (s->isEOF) return BSTR_ERR;
- if (r->mlen > n) {
- l = (int) s->readFnPtr (r->data + r->slen, 1, n - r->slen, s->parm);
- if (0 >= l || l > n - r->slen) {
- s->isEOF = 1;
- return BSTR_ERR;
- }
- r->slen += l;
- r->data[r->slen] = (unsigned char) '\0';
- return 0;
- }
- }
-
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- b = (char *) s->buff->data;
- x.data = (unsigned char *) b;
-
- do {
- if (l + r->slen >= n) {
- x.slen = n - r->slen;
- ret = bconcat (r, &x);
- s->buff->slen = l;
- if (BSTR_OK == ret) bdelete (s->buff, 0, x.slen);
- return BSTR_ERR & -(r->slen == orslen);
- }
-
- x.slen = l;
- if (BSTR_OK != bconcat (r, &x)) break;
-
- l = n - r->slen;
- if (l > s->maxBuffSz) l = s->maxBuffSz;
-
- l = (int) s->readFnPtr (b, 1, l, s->parm);
-
- } while (l > 0);
- if (l < 0) l = 0;
- if (l == 0) s->isEOF = 1;
- s->buff->slen = l;
- return BSTR_ERR & -(r->slen == orslen);
-}
-
-/* int bsreadln (bstring r, struct bStream * s, char terminator)
- *
- * Read a bstring terminated by the terminator character or the end of the
- * stream from the bStream (s) and return it into the parameter r. This
- * function may read additional characters from the core stream that are not
- * returned, but will be retained for subsequent read operations.
- */
-int bsreadln (bstring r, struct bStream * s, char terminator) {
- if (s == NULL || s->buff == NULL || r == NULL || r->mlen <= 0)
- return BSTR_ERR;
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- r->slen = 0;
- return bsreadlna (r, s, terminator);
-}
-
-/* int bsreadlns (bstring r, struct bStream * s, bstring term)
- *
- * Read a bstring terminated by any character in the term string or the end
- * of the stream from the bStream (s) and return it into the parameter r.
- * This function may read additional characters from the core stream that
- * are not returned, but will be retained for subsequent read operations.
- */
-int bsreadlns (bstring r, struct bStream * s, const_bstring term) {
- if (s == NULL || s->buff == NULL || r == NULL || term == NULL
- || term->data == NULL || r->mlen <= 0) return BSTR_ERR;
- if (term->slen == 1) return bsreadln (r, s, term->data[0]);
- if (term->slen < 1) return BSTR_ERR;
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- r->slen = 0;
- return bsreadlnsa (r, s, term);
-}
-
-/* int bsread (bstring r, struct bStream * s, int n)
- *
- * Read a bstring of length n (or, if it is fewer, as many bytes as is
- * remaining) from the bStream. This function may read additional
- * characters from the core stream that are not returned, but will be
- * retained for subsequent read operations. This function will not read
- * additional characters from the core stream beyond virtual stream pointer.
- */
-int bsread (bstring r, struct bStream * s, int n) {
- if (s == NULL || s->buff == NULL || r == NULL || r->mlen <= 0
- || n <= 0) return BSTR_ERR;
- if (BSTR_OK != balloc (s->buff, s->maxBuffSz + 1)) return BSTR_ERR;
- r->slen = 0;
- return bsreada (r, s, n);
-}
-
-/* int bsunread (struct bStream * s, const_bstring b)
- *
- * Insert a bstring into the bStream at the current position. These
- * characters will be read prior to those that actually come from the core
- * stream.
- */
-int bsunread (struct bStream * s, const_bstring b) {
- if (s == NULL || s->buff == NULL) return BSTR_ERR;
- return binsert (s->buff, 0, b, (unsigned char) '?');
-}
-
-/* int bspeek (bstring r, const struct bStream * s)
- *
- * Return the currently buffered characters from the bStream that will be
- * read prior to reads from the core stream.
- */
-int bspeek (bstring r, const struct bStream * s) {
- if (s == NULL || s->buff == NULL) return BSTR_ERR;
- return bassign (r, s->buff);
-}
-
-/* bstring bjoin (const struct bstrList * bl, const_bstring sep);
- *
- * Join the entries of a bstrList into one bstring by sequentially
- * concatenating them with the sep string in between. If there is an error
- * NULL is returned, otherwise a bstring with the correct result is returned.
- */
-bstring bjoin (const struct bstrList * bl, const_bstring sep) {
-bstring b;
-int i, c, v;
-
- if (bl == NULL || bl->qty < 0) return NULL;
- if (sep != NULL && (sep->slen < 0 || sep->data == NULL)) return NULL;
-
- for (i = 0, c = 1; i < bl->qty; i++) {
- v = bl->entry[i]->slen;
- if (v < 0) return NULL; /* Invalid input */
- c += v;
- if (c < 0) return NULL; /* Wrap around ?? */
- }
-
- if (sep != NULL) c += (bl->qty - 1) * sep->slen;
-
- b = (bstring) bstr__alloc (sizeof (struct tagbstring));
- if (NULL == b) return NULL; /* Out of memory */
- b->data = (unsigned char *) bstr__alloc (c);
- if (b->data == NULL) {
- bstr__free (b);
- return NULL;
- }
-
- b->mlen = c;
- b->slen = c-1;
-
- for (i = 0, c = 0; i < bl->qty; i++) {
- if (i > 0 && sep != NULL) {
- bstr__memcpy (b->data + c, sep->data, sep->slen);
- c += sep->slen;
- }
- v = bl->entry[i]->slen;
- bstr__memcpy (b->data + c, bl->entry[i]->data, v);
- c += v;
- }
- b->data[c] = (unsigned char) '\0';
- return b;
-}
-
-#define BSSSC_BUFF_LEN (256)
-
-/* int bssplitscb (struct bStream * s, const_bstring splitStr,
- * int (* cb) (void * parm, int ofs, const_bstring entry), void * parm)
- *
- * Iterate the set of disjoint sequential substrings read from a stream
- * divided by any of the characters in splitStr. An empty splitStr causes
- * the whole stream to be iterated once.
- *
- * Note: At the point of calling the cb function, the bStream pointer is
- * pointed exactly at the position right after having read the split
- * character. The cb function can act on the stream by causing the bStream
- * pointer to move, and bssplitscb will continue by starting the next split
- * at the position of the pointer after the return from cb.
- *
- * However, if the cb causes the bStream s to be destroyed then the cb must
- * return with a negative value, otherwise bssplitscb will continue in an
- * undefined manner.
- */
-int bssplitscb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm) {
-struct charField chrs;
-bstring buff;
-int i, p, ret;
-
- if (cb == NULL || s == NULL || s->readFnPtr == NULL
- || splitStr == NULL || splitStr->slen < 0) return BSTR_ERR;
-
- if (NULL == (buff = bfromcstr (""))) return BSTR_ERR;
-
- if (splitStr->slen == 0) {
- while (bsreada (buff, s, BSSSC_BUFF_LEN) >= 0) ;
- if ((ret = cb (parm, 0, buff)) > 0)
- ret = 0;
- } else {
- buildCharField (&chrs, splitStr);
- ret = p = i = 0;
- for (;;) {
- if (i >= buff->slen) {
- bsreada (buff, s, BSSSC_BUFF_LEN);
- if (i >= buff->slen) {
- if (0 < (ret = cb (parm, p, buff))) ret = 0;
- break;
- }
- }
- if (testInCharField (&chrs, buff->data[i])) {
- struct tagbstring t;
- unsigned char c;
-
- blk2tbstr (t, buff->data + i + 1, buff->slen - (i + 1));
- if ((ret = bsunread (s, &t)) < 0) break;
- buff->slen = i;
- c = buff->data[i];
- buff->data[i] = (unsigned char) '\0';
- if ((ret = cb (parm, p, buff)) < 0) break;
- buff->data[i] = c;
- buff->slen = 0;
- p += i + 1;
- i = -1;
- }
- i++;
- }
- }
-
- bdestroy (buff);
- return ret;
-}
-
-/* int bssplitstrcb (struct bStream * s, const_bstring splitStr,
- * int (* cb) (void * parm, int ofs, const_bstring entry), void * parm)
- *
- * Iterate the set of disjoint sequential substrings read from a stream
- * divided by the entire substring splitStr. An empty splitStr causes
- * each character of the stream to be iterated.
- *
- * Note: At the point of calling the cb function, the bStream pointer is
- * pointed exactly at the position right after having read the split
- * character. The cb function can act on the stream by causing the bStream
- * pointer to move, and bssplitscb will continue by starting the next split
- * at the position of the pointer after the return from cb.
- *
- * However, if the cb causes the bStream s to be destroyed then the cb must
- * return with a negative value, otherwise bssplitscb will continue in an
- * undefined manner.
- */
-int bssplitstrcb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm) {
-bstring buff;
-int i, p, ret;
-
- if (cb == NULL || s == NULL || s->readFnPtr == NULL
- || splitStr == NULL || splitStr->slen < 0) return BSTR_ERR;
-
- if (splitStr->slen == 1) return bssplitscb (s, splitStr, cb, parm);
-
- if (NULL == (buff = bfromcstr (""))) return BSTR_ERR;
-
- if (splitStr->slen == 0) {
- for (i=0; bsreada (buff, s, BSSSC_BUFF_LEN) >= 0; i++) {
- if ((ret = cb (parm, 0, buff)) < 0) {
- bdestroy (buff);
- return ret;
- }
- buff->slen = 0;
- }
- return BSTR_OK;
- } else {
- ret = p = i = 0;
- for (i=p=0;;) {
- if ((ret = binstr (buff, 0, splitStr)) >= 0) {
- struct tagbstring t;
- blk2tbstr (t, buff->data, ret);
- i = ret + splitStr->slen;
- if ((ret = cb (parm, p, &t)) < 0) break;
- p += i;
- bdelete (buff, 0, i);
- } else {
- bsreada (buff, s, BSSSC_BUFF_LEN);
- if (bseof (s)) {
- if ((ret = cb (parm, p, buff)) > 0) ret = 0;
- break;
- }
- }
- }
- }
-
- bdestroy (buff);
- return ret;
-}
-
-/* int bstrListCreate (void)
- *
- * Create a bstrList.
- */
-struct bstrList * bstrListCreate (void) {
-struct bstrList * sl = (struct bstrList *) bstr__alloc (sizeof (struct bstrList));
- if (sl) {
- sl->entry = (bstring *) bstr__alloc (1*sizeof (bstring));
- if (!sl->entry) {
- bstr__free (sl);
- sl = NULL;
- } else {
- sl->qty = 0;
- sl->mlen = 1;
- }
- }
- return sl;
-}
-
-/* int bstrListDestroy (struct bstrList * sl)
- *
- * Destroy a bstrList that has been created by bsplit, bsplits or bstrListCreate.
- */
-int bstrListDestroy (struct bstrList * sl) {
-int i;
- if (sl == NULL || sl->qty < 0) return BSTR_ERR;
- for (i=0; i < sl->qty; i++) {
- if (sl->entry[i]) {
- bdestroy (sl->entry[i]);
- sl->entry[i] = NULL;
- }
- }
- sl->qty = -1;
- sl->mlen = -1;
- bstr__free (sl->entry);
- sl->entry = NULL;
- bstr__free (sl);
- return BSTR_OK;
-}
-
-/* int bstrListAlloc (struct bstrList * sl, int msz)
- *
- * Ensure that there is memory for at least msz number of entries for the
- * list.
- */
-int bstrListAlloc (struct bstrList * sl, int msz) {
-bstring * l;
-int smsz;
-size_t nsz;
- if (!sl || msz <= 0 || !sl->entry || sl->qty < 0 || sl->mlen <= 0 || sl->qty > sl->mlen) return BSTR_ERR;
- if (sl->mlen >= msz) return BSTR_OK;
- smsz = snapUpSize (msz);
- nsz = ((size_t) smsz) * sizeof (bstring);
- if (nsz < (size_t) smsz) return BSTR_ERR;
- l = (bstring *) bstr__realloc (sl->entry, nsz);
- if (!l) {
- smsz = msz;
- nsz = ((size_t) smsz) * sizeof (bstring);
- l = (bstring *) bstr__realloc (sl->entry, nsz);
- if (!l) return BSTR_ERR;
- }
- sl->mlen = smsz;
- sl->entry = l;
- return BSTR_OK;
-}
-
-/* int bstrListAllocMin (struct bstrList * sl, int msz)
- *
- * Try to allocate the minimum amount of memory for the list to include at
- * least msz entries or sl->qty whichever is greater.
- */
-int bstrListAllocMin (struct bstrList * sl, int msz) {
-bstring * l;
-size_t nsz;
- if (!sl || msz <= 0 || !sl->entry || sl->qty < 0 || sl->mlen <= 0 || sl->qty > sl->mlen) return BSTR_ERR;
- if (msz < sl->qty) msz = sl->qty;
- if (sl->mlen == msz) return BSTR_OK;
- nsz = ((size_t) msz) * sizeof (bstring);
- if (nsz < (size_t) msz) return BSTR_ERR;
- l = (bstring *) bstr__realloc (sl->entry, nsz);
- if (!l) return BSTR_ERR;
- sl->mlen = msz;
- sl->entry = l;
- return BSTR_OK;
-}
-
-/* int bsplitcb (const_bstring str, unsigned char splitChar, int pos,
- * int (* cb) (void * parm, int ofs, int len), void * parm)
- *
- * Iterate the set of disjoint sequential substrings over str divided by the
- * character in splitChar.
- *
- * Note: Non-destructive modification of str from within the cb function
- * while performing this split is not undefined. bsplitcb behaves in
- * sequential lock step with calls to cb. I.e., after returning from a cb
- * that return a non-negative integer, bsplitcb continues from the position
- * 1 character after the last detected split character and it will halt
- * immediately if the length of str falls below this point. However, if the
- * cb function destroys str, then it *must* return with a negative value,
- * otherwise bsplitcb will continue in an undefined manner.
- */
-int bsplitcb (const_bstring str, unsigned char splitChar, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm) {
-int i, p, ret;
-
- if (cb == NULL || str == NULL || pos < 0 || pos > str->slen)
- return BSTR_ERR;
-
- p = pos;
- do {
- for (i=p; i < str->slen; i++) {
- if (str->data[i] == splitChar) break;
- }
- if ((ret = cb (parm, p, i - p)) < 0) return ret;
- p = i + 1;
- } while (p <= str->slen);
- return BSTR_OK;
-}
-
-/* int bsplitscb (const_bstring str, const_bstring splitStr, int pos,
- * int (* cb) (void * parm, int ofs, int len), void * parm)
- *
- * Iterate the set of disjoint sequential substrings over str divided by any
- * of the characters in splitStr. An empty splitStr causes the whole str to
- * be iterated once.
- *
- * Note: Non-destructive modification of str from within the cb function
- * while performing this split is not undefined. bsplitscb behaves in
- * sequential lock step with calls to cb. I.e., after returning from a cb
- * that return a non-negative integer, bsplitscb continues from the position
- * 1 character after the last detected split character and it will halt
- * immediately if the length of str falls below this point. However, if the
- * cb function destroys str, then it *must* return with a negative value,
- * otherwise bsplitscb will continue in an undefined manner.
- */
-int bsplitscb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm) {
-struct charField chrs;
-int i, p, ret;
-
- if (cb == NULL || str == NULL || pos < 0 || pos > str->slen
- || splitStr == NULL || splitStr->slen < 0) return BSTR_ERR;
- if (splitStr->slen == 0) {
- if ((ret = cb (parm, 0, str->slen)) > 0) ret = 0;
- return ret;
- }
-
- if (splitStr->slen == 1)
- return bsplitcb (str, splitStr->data[0], pos, cb, parm);
-
- buildCharField (&chrs, splitStr);
-
- p = pos;
- do {
- for (i=p; i < str->slen; i++) {
- if (testInCharField (&chrs, str->data[i])) break;
- }
- if ((ret = cb (parm, p, i - p)) < 0) return ret;
- p = i + 1;
- } while (p <= str->slen);
- return BSTR_OK;
-}
-
-/* int bsplitstrcb (const_bstring str, const_bstring splitStr, int pos,
- * int (* cb) (void * parm, int ofs, int len), void * parm)
- *
- * Iterate the set of disjoint sequential substrings over str divided by the
- * substring splitStr. An empty splitStr causes the whole str to be
- * iterated once.
- *
- * Note: Non-destructive modification of str from within the cb function
- * while performing this split is not undefined. bsplitstrcb behaves in
- * sequential lock step with calls to cb. I.e., after returning from a cb
- * that return a non-negative integer, bsplitscb continues from the position
- * 1 character after the last detected split character and it will halt
- * immediately if the length of str falls below this point. However, if the
- * cb function destroys str, then it *must* return with a negative value,
- * otherwise bsplitscb will continue in an undefined manner.
- */
-int bsplitstrcb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm) {
-int i, p, ret;
-
- if (cb == NULL || str == NULL || pos < 0 || pos > str->slen
- || splitStr == NULL || splitStr->slen < 0) return BSTR_ERR;
-
- if (0 == splitStr->slen) {
- for (i=pos; i < str->slen; i++) {
- if ((ret = cb (parm, i, 1)) < 0) return ret;
- }
- return BSTR_OK;
- }
-
- if (splitStr->slen == 1)
- return bsplitcb (str, splitStr->data[0], pos, cb, parm);
-
- for (i=p=pos; i <= str->slen - splitStr->slen; i++) {
- if (0 == bstr__memcmp (splitStr->data, str->data + i, splitStr->slen)) {
- if ((ret = cb (parm, p, i - p)) < 0) return ret;
- i += splitStr->slen;
- p = i;
- }
- }
- if ((ret = cb (parm, p, str->slen - p)) < 0) return ret;
- return BSTR_OK;
-}
-
-struct genBstrList {
- bstring b;
- struct bstrList * bl;
-};
-
-static int bscb (void * parm, int ofs, int len) {
-struct genBstrList * g = (struct genBstrList *) parm;
- if (g->bl->qty >= g->bl->mlen) {
- int mlen = g->bl->mlen * 2;
- bstring * tbl;
-
- while (g->bl->qty >= mlen) {
- if (mlen < g->bl->mlen) return BSTR_ERR;
- mlen += mlen;
- }
-
- tbl = (bstring *) bstr__realloc (g->bl->entry, sizeof (bstring) * mlen);
- if (tbl == NULL) return BSTR_ERR;
-
- g->bl->entry = tbl;
- g->bl->mlen = mlen;
- }
-
- g->bl->entry[g->bl->qty] = bmidstr (g->b, ofs, len);
- g->bl->qty++;
- return BSTR_OK;
-}
-
-/* struct bstrList * bsplit (const_bstring str, unsigned char splitChar)
- *
- * Create an array of sequential substrings from str divided by the character
- * splitChar.
- */
-struct bstrList * bsplit (const_bstring str, unsigned char splitChar) {
-struct genBstrList g;
-
- if (str == NULL || str->data == NULL || str->slen < 0) return NULL;
-
- g.bl = (struct bstrList *) bstr__alloc (sizeof (struct bstrList));
- if (g.bl == NULL) return NULL;
- g.bl->mlen = 4;
- g.bl->entry = (bstring *) bstr__alloc (g.bl->mlen * sizeof (bstring));
- if (NULL == g.bl->entry) {
- bstr__free (g.bl);
- return NULL;
- }
-
- g.b = (bstring) str;
- g.bl->qty = 0;
- if (bsplitcb (str, splitChar, 0, bscb, &g) < 0) {
- bstrListDestroy (g.bl);
- return NULL;
- }
- return g.bl;
-}
-
-/* struct bstrList * bsplitstr (const_bstring str, const_bstring splitStr)
- *
- * Create an array of sequential substrings from str divided by the entire
- * substring splitStr.
- */
-struct bstrList * bsplitstr (const_bstring str, const_bstring splitStr) {
-struct genBstrList g;
-
- if (str == NULL || str->data == NULL || str->slen < 0) return NULL;
-
- g.bl = (struct bstrList *) bstr__alloc (sizeof (struct bstrList));
- if (g.bl == NULL) return NULL;
- g.bl->mlen = 4;
- g.bl->entry = (bstring *) bstr__alloc (g.bl->mlen * sizeof (bstring));
- if (NULL == g.bl->entry) {
- bstr__free (g.bl);
- return NULL;
- }
-
- g.b = (bstring) str;
- g.bl->qty = 0;
- if (bsplitstrcb (str, splitStr, 0, bscb, &g) < 0) {
- bstrListDestroy (g.bl);
- return NULL;
- }
- return g.bl;
-}
-
-/* struct bstrList * bsplits (const_bstring str, bstring splitStr)
- *
- * Create an array of sequential substrings from str divided by any of the
- * characters in splitStr. An empty splitStr causes a single entry bstrList
- * containing a copy of str to be returned.
- */
-struct bstrList * bsplits (const_bstring str, const_bstring splitStr) {
-struct genBstrList g;
-
- if ( str == NULL || str->slen < 0 || str->data == NULL ||
- splitStr == NULL || splitStr->slen < 0 || splitStr->data == NULL)
- return NULL;
-
- g.bl = (struct bstrList *) bstr__alloc (sizeof (struct bstrList));
- if (g.bl == NULL) return NULL;
- g.bl->mlen = 4;
- g.bl->entry = (bstring *) bstr__alloc (g.bl->mlen * sizeof (bstring));
- if (NULL == g.bl->entry) {
- bstr__free (g.bl);
- return NULL;
- }
- g.b = (bstring) str;
- g.bl->qty = 0;
-
- if (bsplitscb (str, splitStr, 0, bscb, &g) < 0) {
- bstrListDestroy (g.bl);
- return NULL;
- }
- return g.bl;
-}
-
-#if defined (__TURBOC__) && !defined (__BORLANDC__)
-# ifndef BSTRLIB_NOVSNP
-# define BSTRLIB_NOVSNP
-# endif
-#endif
-
-/* Give WATCOM C/C++, MSVC some latitude for their non-support of vsnprintf */
-#if defined(__WATCOMC__) || defined(_MSC_VER)
-#define exvsnprintf(r,b,n,f,a) {r = _vsnprintf (b,n,f,a);}
-#else
-#ifdef BSTRLIB_NOVSNP
-/* This is just a hack. If you are using a system without a vsnprintf, it is
- not recommended that bformat be used at all. */
-#define exvsnprintf(r,b,n,f,a) {vsprintf (b,f,a); r = -1;}
-#define START_VSNBUFF (256)
-#else
-
-#ifdef __GNUC__
-/* Something is making gcc complain about this prototype not being here, so
- I've just gone ahead and put it in. */
-extern int vsnprintf (char *buf, size_t count, const char *format, va_list arg);
-#endif
-
-#define exvsnprintf(r,b,n,f,a) {r = vsnprintf (b,n,f,a);}
-#endif
-#endif
-
-#if !defined (BSTRLIB_NOVSNP)
-
-#ifndef START_VSNBUFF
-#define START_VSNBUFF (16)
-#endif
-
-/* On IRIX vsnprintf returns n-1 when the operation would overflow the target
- buffer, WATCOM and MSVC both return -1, while C99 requires that the
- returned value be exactly what the length would be if the buffer would be
- large enough. This leads to the idea that if the return value is larger
- than n, then changing n to the return value will reduce the number of
- iterations required. */
-
-/* int bformata (bstring b, const char * fmt, ...)
- *
- * After the first parameter, it takes the same parameters as printf (), but
- * rather than outputting results to stdio, it appends the results to
- * a bstring which contains what would have been output. Note that if there
- * is an early generation of a '\0' character, the bstring will be truncated
- * to this end point.
- */
-int bformata (bstring b, const char * fmt, ...) {
-va_list arglist;
-bstring buff;
-int n, r;
-
- if (b == NULL || fmt == NULL || b->data == NULL || b->mlen <= 0
- || b->slen < 0 || b->slen > b->mlen) return BSTR_ERR;
-
- /* Since the length is not determinable beforehand, a search is
- performed using the truncating "vsnprintf" call (to avoid buffer
- overflows) on increasing potential sizes for the output result. */
-
- if ((n = (int) (2*strlen (fmt))) < START_VSNBUFF) n = START_VSNBUFF;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) {
- n = 1;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) return BSTR_ERR;
- }
-
- for (;;) {
- va_start (arglist, fmt);
- exvsnprintf (r, (char *) buff->data, n + 1, fmt, arglist);
- va_end (arglist);
-
- buff->data[n] = (unsigned char) '\0';
- buff->slen = (int) (strlen) ((char *) buff->data);
-
- if (buff->slen < n) break;
-
- if (r > n) n = r; else n += n;
-
- if (BSTR_OK != balloc (buff, n + 2)) {
- bdestroy (buff);
- return BSTR_ERR;
- }
- }
-
- r = bconcat (b, buff);
- bdestroy (buff);
- return r;
-}
-
-/* int bassignformat (bstring b, const char * fmt, ...)
- *
- * After the first parameter, it takes the same parameters as printf (), but
- * rather than outputting results to stdio, it outputs the results to
- * the bstring parameter b. Note that if there is an early generation of a
- * '\0' character, the bstring will be truncated to this end point.
- */
-int bassignformat (bstring b, const char * fmt, ...) {
-va_list arglist;
-bstring buff;
-int n, r;
-
- if (b == NULL || fmt == NULL || b->data == NULL || b->mlen <= 0
- || b->slen < 0 || b->slen > b->mlen) return BSTR_ERR;
-
- /* Since the length is not determinable beforehand, a search is
- performed using the truncating "vsnprintf" call (to avoid buffer
- overflows) on increasing potential sizes for the output result. */
-
- if ((n = (int) (2*strlen (fmt))) < START_VSNBUFF) n = START_VSNBUFF;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) {
- n = 1;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) return BSTR_ERR;
- }
-
- for (;;) {
- va_start (arglist, fmt);
- exvsnprintf (r, (char *) buff->data, n + 1, fmt, arglist);
- va_end (arglist);
-
- buff->data[n] = (unsigned char) '\0';
- buff->slen = (int) (strlen) ((char *) buff->data);
-
- if (buff->slen < n) break;
-
- if (r > n) n = r; else n += n;
-
- if (BSTR_OK != balloc (buff, n + 2)) {
- bdestroy (buff);
- return BSTR_ERR;
- }
- }
-
- r = bassign (b, buff);
- bdestroy (buff);
- return r;
-}
-
-/* bstring bformat (const char * fmt, ...)
- *
- * Takes the same parameters as printf (), but rather than outputting results
- * to stdio, it forms a bstring which contains what would have been output.
- * Note that if there is an early generation of a '\0' character, the
- * bstring will be truncated to this end point.
- */
-bstring bformat (const char * fmt, ...) {
-va_list arglist;
-bstring buff;
-int n, r;
-
- if (fmt == NULL) return NULL;
-
- /* Since the length is not determinable beforehand, a search is
- performed using the truncating "vsnprintf" call (to avoid buffer
- overflows) on increasing potential sizes for the output result. */
-
- if ((n = (int) (2*strlen (fmt))) < START_VSNBUFF) n = START_VSNBUFF;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) {
- n = 1;
- if (NULL == (buff = bfromcstralloc (n + 2, ""))) return NULL;
- }
-
- for (;;) {
- va_start (arglist, fmt);
- exvsnprintf (r, (char *) buff->data, n + 1, fmt, arglist);
- va_end (arglist);
-
- buff->data[n] = (unsigned char) '\0';
- buff->slen = (int) (strlen) ((char *) buff->data);
-
- if (buff->slen < n) break;
-
- if (r > n) n = r; else n += n;
-
- if (BSTR_OK != balloc (buff, n + 2)) {
- bdestroy (buff);
- return NULL;
- }
- }
-
- return buff;
-}
-
-/* int bvcformata (bstring b, int count, const char * fmt, va_list arglist)
- *
- * The bvcformata function formats data under control of the format control
- * string fmt and attempts to append the result to b. The fmt parameter is
- * the same as that of the printf function. The variable argument list is
- * replaced with arglist, which has been initialized by the va_start macro.
- * The size of the appended output is upper bounded by count. If the
- * required output exceeds count, the string b is not augmented with any
- * contents and a value below BSTR_ERR is returned. If a value below -count
- * is returned then it is recommended that the negative of this value be
- * used as an update to the count in a subsequent pass. On other errors,
- * such as running out of memory, parameter errors or numeric wrap around
- * BSTR_ERR is returned. BSTR_OK is returned when the output is successfully
- * generated and appended to b.
- *
- * Note: There is no sanity checking of arglist, and this function is
- * destructive of the contents of b from the b->slen point onward. If there
- * is an early generation of a '\0' character, the bstring will be truncated
- * to this end point.
- */
-int bvcformata (bstring b, int count, const char * fmt, va_list arg) {
-int n, r, l;
-
- if (b == NULL || fmt == NULL || count <= 0 || b->data == NULL
- || b->mlen <= 0 || b->slen < 0 || b->slen > b->mlen) return BSTR_ERR;
-
- if (count > (n = b->slen + count) + 2) return BSTR_ERR;
- if (BSTR_OK != balloc (b, n + 2)) return BSTR_ERR;
-
- exvsnprintf (r, (char *) b->data + b->slen, count + 2, fmt, arg);
-
- /* Did the operation complete successfully within bounds? */
- for (l = b->slen; l <= n; l++) {
- if ('\0' == b->data[l]) {
- b->slen = l;
- return BSTR_OK;
- }
- }
-
- /* Abort, since the buffer was not large enough. The return value
- tries to help set what the retry length should be. */
-
- b->data[b->slen] = '\0';
- if (r > count + 1) { /* Does r specify a particular target length? */
- n = r;
- } else {
- n = count + count; /* If not, just double the size of count */
- if (count > n) n = INT_MAX;
- }
- n = -n;
-
- if (n > BSTR_ERR-1) n = BSTR_ERR-1;
- return n;
-}
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.h b/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.h
deleted file mode 100644
index 24626b9..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.h
+++ /dev/null
@@ -1,304 +0,0 @@
-/*
- * This source file is part of the bstring string library. This code was
- * written by Paul Hsieh in 2002-2010, and is covered by either the 3-clause
- * BSD open source license or GPL v2.0. Refer to the accompanying documentation
- * for details on usage and license.
- */
-
-/*
- * bstrlib.h
- *
- * This file is the header file for the core module for implementing the
- * bstring functions.
- */
-
-#ifndef BSTRLIB_INCLUDE
-#define BSTRLIB_INCLUDE
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdarg.h>
-#include <string.h>
-#include <limits.h>
-#include <ctype.h>
-
-#if !defined (BSTRLIB_VSNP_OK) && !defined (BSTRLIB_NOVSNP)
-# if defined (__TURBOC__) && !defined (__BORLANDC__)
-# define BSTRLIB_NOVSNP
-# endif
-#endif
-
-#define BSTR_ERR (-1)
-#define BSTR_OK (0)
-#define BSTR_BS_BUFF_LENGTH_GET (0)
-
-typedef struct tagbstring * bstring;
-typedef const struct tagbstring * const_bstring;
-
-/* Copy functions */
-#define cstr2bstr bfromcstr
-extern bstring bfromcstr (const char * str);
-extern bstring bfromcstralloc (int mlen, const char * str);
-extern bstring blk2bstr (const void * blk, int len);
-extern char * bstr2cstr (const_bstring s, char z);
-extern int bcstrfree (char * s);
-extern bstring bstrcpy (const_bstring b1);
-extern int bassign (bstring a, const_bstring b);
-extern int bassignmidstr (bstring a, const_bstring b, int left, int len);
-extern int bassigncstr (bstring a, const char * str);
-extern int bassignblk (bstring a, const void * s, int len);
-
-/* Destroy function */
-extern int bdestroy (bstring b);
-
-/* Space allocation hinting functions */
-extern int balloc (bstring s, int len);
-extern int ballocmin (bstring b, int len);
-
-/* Substring extraction */
-extern bstring bmidstr (const_bstring b, int left, int len);
-
-/* Various standard manipulations */
-extern int bconcat (bstring b0, const_bstring b1);
-extern int bconchar (bstring b0, char c);
-extern int bcatcstr (bstring b, const char * s);
-extern int bcatblk (bstring b, const void * s, int len);
-extern int binsert (bstring s1, int pos, const_bstring s2, unsigned char fill);
-extern int binsertch (bstring s1, int pos, int len, unsigned char fill);
-extern int breplace (bstring b1, int pos, int len, const_bstring b2, unsigned char fill);
-extern int bdelete (bstring s1, int pos, int len);
-extern int bsetstr (bstring b0, int pos, const_bstring b1, unsigned char fill);
-extern int btrunc (bstring b, int n);
-
-/* Scan/search functions */
-extern int bstricmp (const_bstring b0, const_bstring b1);
-extern int bstrnicmp (const_bstring b0, const_bstring b1, int n);
-extern int biseqcaseless (const_bstring b0, const_bstring b1);
-extern int bisstemeqcaselessblk (const_bstring b0, const void * blk, int len);
-extern int biseq (const_bstring b0, const_bstring b1);
-extern int bisstemeqblk (const_bstring b0, const void * blk, int len);
-extern int biseqcstr (const_bstring b, const char * s);
-extern int biseqcstrcaseless (const_bstring b, const char * s);
-extern int bstrcmp (const_bstring b0, const_bstring b1);
-extern int bstrncmp (const_bstring b0, const_bstring b1, int n);
-extern int binstr (const_bstring s1, int pos, const_bstring s2);
-extern int binstrr (const_bstring s1, int pos, const_bstring s2);
-extern int binstrcaseless (const_bstring s1, int pos, const_bstring s2);
-extern int binstrrcaseless (const_bstring s1, int pos, const_bstring s2);
-extern int bstrchrp (const_bstring b, int c, int pos);
-extern int bstrrchrp (const_bstring b, int c, int pos);
-#define bstrchr(b,c) bstrchrp ((b), (c), 0)
-#define bstrrchr(b,c) bstrrchrp ((b), (c), blength(b)-1)
-extern int binchr (const_bstring b0, int pos, const_bstring b1);
-extern int binchrr (const_bstring b0, int pos, const_bstring b1);
-extern int bninchr (const_bstring b0, int pos, const_bstring b1);
-extern int bninchrr (const_bstring b0, int pos, const_bstring b1);
-extern int bfindreplace (bstring b, const_bstring find, const_bstring repl, int pos);
-extern int bfindreplacecaseless (bstring b, const_bstring find, const_bstring repl, int pos);
-
-/* List of string container functions */
-struct bstrList {
- int qty, mlen;
- bstring * entry;
-};
-extern struct bstrList * bstrListCreate (void);
-extern int bstrListDestroy (struct bstrList * sl);
-extern int bstrListAlloc (struct bstrList * sl, int msz);
-extern int bstrListAllocMin (struct bstrList * sl, int msz);
-
-/* String split and join functions */
-extern struct bstrList * bsplit (const_bstring str, unsigned char splitChar);
-extern struct bstrList * bsplits (const_bstring str, const_bstring splitStr);
-extern struct bstrList * bsplitstr (const_bstring str, const_bstring splitStr);
-extern bstring bjoin (const struct bstrList * bl, const_bstring sep);
-extern int bsplitcb (const_bstring str, unsigned char splitChar, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-extern int bsplitscb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-extern int bsplitstrcb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-
-/* Miscellaneous functions */
-extern int bpattern (bstring b, int len);
-extern int btoupper (bstring b);
-extern int btolower (bstring b);
-extern int bltrimws (bstring b);
-extern int brtrimws (bstring b);
-extern int btrimws (bstring b);
-
-/* <*>printf format functions */
-#if !defined (BSTRLIB_NOVSNP)
-extern bstring bformat (const char * fmt, ...);
-extern int bformata (bstring b, const char * fmt, ...);
-extern int bassignformat (bstring b, const char * fmt, ...);
-extern int bvcformata (bstring b, int count, const char * fmt, va_list arglist);
-
-#define bvformata(ret, b, fmt, lastarg) { \
-bstring bstrtmp_b = (b); \
-const char * bstrtmp_fmt = (fmt); \
-int bstrtmp_r = BSTR_ERR, bstrtmp_sz = 16; \
- for (;;) { \
- va_list bstrtmp_arglist; \
- va_start (bstrtmp_arglist, lastarg); \
- bstrtmp_r = bvcformata (bstrtmp_b, bstrtmp_sz, bstrtmp_fmt, bstrtmp_arglist); \
- va_end (bstrtmp_arglist); \
- if (bstrtmp_r >= 0) { /* Everything went ok */ \
- bstrtmp_r = BSTR_OK; \
- break; \
- } else if (-bstrtmp_r <= bstrtmp_sz) { /* A real error? */ \
- bstrtmp_r = BSTR_ERR; \
- break; \
- } \
- bstrtmp_sz = -bstrtmp_r; /* Doubled or target size */ \
- } \
- ret = bstrtmp_r; \
-}
-
-#endif
-
-typedef int (*bNgetc) (void *parm);
-typedef size_t (* bNread) (void *buff, size_t elsize, size_t nelem, void *parm);
-
-/* Input functions */
-extern bstring bgets (bNgetc getcPtr, void * parm, char terminator);
-extern bstring bread (bNread readPtr, void * parm);
-extern int bgetsa (bstring b, bNgetc getcPtr, void * parm, char terminator);
-extern int bassigngets (bstring b, bNgetc getcPtr, void * parm, char terminator);
-extern int breada (bstring b, bNread readPtr, void * parm);
-
-/* Stream functions */
-extern struct bStream * bsopen (bNread readPtr, void * parm);
-extern void * bsclose (struct bStream * s);
-extern int bsbufflength (struct bStream * s, int sz);
-extern int bsreadln (bstring b, struct bStream * s, char terminator);
-extern int bsreadlns (bstring r, struct bStream * s, const_bstring term);
-extern int bsread (bstring b, struct bStream * s, int n);
-extern int bsreadlna (bstring b, struct bStream * s, char terminator);
-extern int bsreadlnsa (bstring r, struct bStream * s, const_bstring term);
-extern int bsreada (bstring b, struct bStream * s, int n);
-extern int bsunread (struct bStream * s, const_bstring b);
-extern int bspeek (bstring r, const struct bStream * s);
-extern int bssplitscb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm);
-extern int bssplitstrcb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm);
-extern int bseof (const struct bStream * s);
-
-struct tagbstring {
- int mlen;
- int slen;
- unsigned char * data;
-};
-
-/* Accessor macros */
-#define blengthe(b, e) (((b) == (void *)0 || (b)->slen < 0) ? (int)(e) : ((b)->slen))
-#define blength(b) (blengthe ((b), 0))
-#define bdataofse(b, o, e) (((b) == (void *)0 || (b)->data == (void*)0) ? (char *)(e) : ((char *)(b)->data) + (o))
-#define bdataofs(b, o) (bdataofse ((b), (o), (void *)0))
-#define bdatae(b, e) (bdataofse (b, 0, e))
-#define bdata(b) (bdataofs (b, 0))
-#define bchare(b, p, e) ((((unsigned)(p)) < (unsigned)blength(b)) ? ((b)->data[(p)]) : (e))
-#define bchar(b, p) bchare ((b), (p), '\0')
-
-/* Static constant string initialization macro */
-#define bsStaticMlen(q,m) {(m), (int) sizeof(q)-1, (unsigned char *) ("" q "")}
-#if defined(_MSC_VER)
-/* There are many versions of MSVC which emit __LINE__ as a non-constant. */
-# define bsStatic(q) bsStaticMlen(q,-32)
-#endif
-#ifndef bsStatic
-# define bsStatic(q) bsStaticMlen(q,-__LINE__)
-#endif
-
-/* Static constant block parameter pair */
-#define bsStaticBlkParms(q) ((void *)("" q "")), ((int) sizeof(q)-1)
-
-/* Reference building macros */
-#define cstr2tbstr btfromcstr
-#define btfromcstr(t,s) { \
- (t).data = (unsigned char *) (s); \
- (t).slen = ((t).data) ? ((int) (strlen) ((char *)(t).data)) : 0; \
- (t).mlen = -1; \
-}
-#define blk2tbstr(t,s,l) { \
- (t).data = (unsigned char *) (s); \
- (t).slen = l; \
- (t).mlen = -1; \
-}
-#define btfromblk(t,s,l) blk2tbstr(t,s,l)
-#define bmid2tbstr(t,b,p,l) { \
- const_bstring bstrtmp_s = (b); \
- if (bstrtmp_s && bstrtmp_s->data && bstrtmp_s->slen >= 0) { \
- int bstrtmp_left = (p); \
- int bstrtmp_len = (l); \
- if (bstrtmp_left < 0) { \
- bstrtmp_len += bstrtmp_left; \
- bstrtmp_left = 0; \
- } \
- if (bstrtmp_len > bstrtmp_s->slen - bstrtmp_left) \
- bstrtmp_len = bstrtmp_s->slen - bstrtmp_left; \
- if (bstrtmp_len <= 0) { \
- (t).data = (unsigned char *)""; \
- (t).slen = 0; \
- } else { \
- (t).data = bstrtmp_s->data + bstrtmp_left; \
- (t).slen = bstrtmp_len; \
- } \
- } else { \
- (t).data = (unsigned char *)""; \
- (t).slen = 0; \
- } \
- (t).mlen = -__LINE__; \
-}
-#define btfromblkltrimws(t,s,l) { \
- int bstrtmp_idx = 0, bstrtmp_len = (l); \
- unsigned char * bstrtmp_s = (s); \
- if (bstrtmp_s && bstrtmp_len >= 0) { \
- for (; bstrtmp_idx < bstrtmp_len; bstrtmp_idx++) { \
- if (!isspace (bstrtmp_s[bstrtmp_idx])) break; \
- } \
- } \
- (t).data = bstrtmp_s + bstrtmp_idx; \
- (t).slen = bstrtmp_len - bstrtmp_idx; \
- (t).mlen = -__LINE__; \
-}
-#define btfromblkrtrimws(t,s,l) { \
- int bstrtmp_len = (l) - 1; \
- unsigned char * bstrtmp_s = (s); \
- if (bstrtmp_s && bstrtmp_len >= 0) { \
- for (; bstrtmp_len >= 0; bstrtmp_len--) { \
- if (!isspace (bstrtmp_s[bstrtmp_len])) break; \
- } \
- } \
- (t).data = bstrtmp_s; \
- (t).slen = bstrtmp_len + 1; \
- (t).mlen = -__LINE__; \
-}
-#define btfromblktrimws(t,s,l) { \
- int bstrtmp_idx = 0, bstrtmp_len = (l) - 1; \
- unsigned char * bstrtmp_s = (s); \
- if (bstrtmp_s && bstrtmp_len >= 0) { \
- for (; bstrtmp_idx <= bstrtmp_len; bstrtmp_idx++) { \
- if (!isspace (bstrtmp_s[bstrtmp_idx])) break; \
- } \
- for (; bstrtmp_len >= bstrtmp_idx; bstrtmp_len--) { \
- if (!isspace (bstrtmp_s[bstrtmp_len])) break; \
- } \
- } \
- (t).data = bstrtmp_s + bstrtmp_idx; \
- (t).slen = bstrtmp_len + 1 - bstrtmp_idx; \
- (t).mlen = -__LINE__; \
-}
-
-/* Write protection macros */
-#define bwriteprotect(t) { if ((t).mlen >= 0) (t).mlen = -1; }
-#define bwriteallow(t) { if ((t).mlen == -1) (t).mlen = (t).slen + ((t).slen == 0); }
-#define biswriteprotected(t) ((t).mlen <= 0)
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.txt b/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.txt
deleted file mode 100644
index 8ebb188..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/bstrlib.txt
+++ /dev/null
@@ -1,3201 +0,0 @@
-Better String library
----------------------
-
-by Paul Hsieh
-
-The bstring library is an attempt to provide improved string processing
-functionality to the C and C++ language. At the heart of the bstring library
-(Bstrlib for short) is the management of "bstring"s which are a significant
-improvement over '\0' terminated char buffers.
-
-===============================================================================
-
-Motivation
-----------
-
-The standard C string library has serious problems:
-
- 1) Its use of '\0' to denote the end of the string means knowing a
- string's length is O(n) when it could be O(1).
- 2) It imposes an interpretation for the character value '\0'.
- 3) gets() always exposes the application to a buffer overflow.
- 4) strtok() modifies the string its parsing and thus may not be usable in
- programs which are re-entrant or multithreaded.
- 5) fgets has the unusual semantic of ignoring '\0's that occur before
- '\n's are consumed.
- 6) There is no memory management, and actions performed such as strcpy,
- strcat and sprintf are common places for buffer overflows.
- 7) strncpy() doesn't '\0' terminate the destination in some cases.
- 8) Passing NULL to C library string functions causes an undefined NULL
- pointer access.
- 9) Parameter aliasing (overlapping, or self-referencing parameters)
- within most C library functions has undefined behavior.
- 10) Many C library string function calls take integer parameters with
- restricted legal ranges. Parameters passed outside these ranges are
- not typically detected and cause undefined behavior.
-
-So the desire is to create an alternative string library that does not suffer
-from the above problems and adds in the following functionality:
-
- 1) Incorporate string functionality seen from other languages.
- a) MID$() - from BASIC
- b) split()/join() - from Python
- c) string/char x n - from Perl
- 2) Implement analogs to functions that combine stream IO and char buffers
- without creating a dependency on stream IO functionality.
- 3) Implement the basic text editor-style functions insert, delete, find,
- and replace.
- 4) Implement reference based sub-string access (as a generalization of
- pointer arithmetic.)
- 5) Implement runtime write protection for strings.
-
-There is also a desire to avoid "API-bloat". So functionality that can be
-implemented trivially in other functionality is omitted. So there is no
-left$() or right$() or reverse() or anything like that as part of the core
-functionality.
-
-Explaining Bstrings
--------------------
-
-A bstring is basically a header which wraps a pointer to a char buffer. Lets
-start with the declaration of a struct tagbstring:
-
- struct tagbstring {
- int mlen;
- int slen;
- unsigned char * data;
- };
-
-This definition is considered exposed, not opaque (though it is neither
-necessary nor recommended that low level maintenance of bstrings be performed
-whenever the abstract interfaces are sufficient). The mlen field (usually)
-describes a lower bound for the memory allocated for the data field. The
-slen field describes the exact length for the bstring. The data field is a
-single contiguous buffer of unsigned chars. Note that the existence of a '\0'
-character in the unsigned char buffer pointed to by the data field does not
-necessarily denote the end of the bstring.
-
-To be a well formed modifiable bstring the mlen field must be at least the
-length of the slen field, and slen must be non-negative. Furthermore, the
-data field must point to a valid buffer in which access to the first mlen
-characters has been acquired. So the minimal check for correctness is:
-
- (slen >= 0 && mlen >= slen && data != NULL)
-
-bstrings returned by bstring functions can be assumed to be either NULL or
-satisfy the above property. (When bstrings are only readable, the mlen >=
-slen restriction is not required; this is discussed later in this section.)
-A bstring itself is just a pointer to a struct tagbstring:
-
- typedef struct tagbstring * bstring;
-
-Note that use of the prefix "tag" in struct tagbstring is required to work
-around the inconsistency between C and C++'s struct namespace usage. This
-definition is also considered exposed.
-
-Bstrlib basically manages bstrings allocated as a header and an associated
-data-buffer. Since the implementation is exposed, they can also be
-constructed manually. Functions which mutate bstrings assume that the header
-and data buffer have been malloced; the bstring library may perform free() or
-realloc() on both the header and data buffer of any bstring parameter.
-Functions which return bstring's create new bstrings. The string memory is
-freed by a bdestroy() call (or using the bstrFree macro).
-
-The following related typedef is also provided:
-
- typedef const struct tagbstring * const_bstring;
-
-which is also considered exposed. These are directly bstring compatible (no
-casting required) but are just used for parameters which are meant to be
-non-mutable. So in general, bstring parameters which are read as input but
-not meant to be modified will be declared as const_bstring, and bstring
-parameters which may be modified will be declared as bstring. This convention
-is recommended for user written functions as well.
-
-Since bstrings maintain interoperability with C library char-buffer style
-strings, all functions which modify, update or create bstrings also append a
-'\0' character into the position slen + 1. This trailing '\0' character is
-not required for bstrings input to the bstring functions; this is provided
-solely as a convenience for interoperability with standard C char-buffer
-functionality.
-
-Analogs for the ANSI C string library functions have been created when they
-are necessary, but have also been left out when they are not. In particular
-there are no functions analogous to fwrite, or puts just for the purposes of
-bstring. The ->data member of any string is exposed, and therefore can be
-used just as easily as char buffers for C functions which read strings.
-
-For those that wish to hand construct bstrings, the following should be kept
-in mind:
-
- 1) While bstrlib can accept constructed bstrings without terminating
- '\0' characters, the rest of the C language string library will not
- function properly on such non-terminated strings. This is obvious
- but must be kept in mind.
- 2) If it is intended that a constructed bstring be written to by the
- bstring library functions then the data portion should be allocated
- by the malloc function and the slen and mlen fields should be entered
- properly. The struct tagbstring header is not reallocated, and only
- freed by bdestroy.
- 3) Writing arbitrary '\0' characters at various places in the string
- will not modify its length as perceived by the bstring library
- functions. In fact, '\0' is a legitimate non-terminating character
- for a bstring to contain.
- 4) For read only parameters, bstring functions do not check the mlen.
- I.e., the minimal correctness requirements are reduced to:
-
- (slen >= 0 && data != NULL)
-
-Better pointer arithmetic
--------------------------
-
-One built-in feature of '\0' terminated char * strings, is that its very easy
-and fast to obtain a reference to the tail of any string using pointer
-arithmetic. Bstrlib does one better by providing a way to get a reference to
-any substring of a bstring (or any other length delimited block of memory.)
-So rather than just having pointer arithmetic, with bstrlib one essentially
-has segment arithmetic. This is achieved using the macro blk2tbstr() which
-builds a reference to a block of memory and the macro bmid2tbstr() which
-builds a reference to a segment of a bstring. Bstrlib also includes
-functions for direct consumption of memory blocks into bstrings, namely
-bcatblk () and blk2bstr ().
-
-One scenario where this can be extremely useful is when string contains many
-substrings which one would like to pass as read-only reference parameters to
-some string consuming function without the need to allocate entire new
-containers for the string data. More concretely, imagine parsing a command
-line string whose parameters are space delimited. This can only be done for
-tails of the string with '\0' terminated char * strings.
-
-Improved NULL semantics and error handling
-------------------------------------------
-
-Unless otherwise noted, if a NULL pointer is passed as a bstring or any other
-detectably illegal parameter, the called function will return with an error
-indicator (either NULL or BSTR_ERR) rather than simply performing a NULL
-pointer access, or having undefined behavior.
-
-To illustrate the value of this, consider the following example:
-
- strcpy (p = malloc (13 * sizeof (char)), "Hello,");
- strcat (p, " World");
-
-This is not correct because malloc may return NULL (due to an out of memory
-condition), and the behaviour of strcpy is undefined if either of its
-parameters are NULL. However:
-
- bstrcat (p = bfromcstr ("Hello,"), q = bfromcstr (" World"));
- bdestroy (q);
-
-is well defined, because if either p or q are assigned NULL (indicating a
-failure to allocate memory) both bstrcat and bdestroy will recognize it and
-perform no detrimental action.
-
-Note that it is not necessary to check any of the members of a returned
-bstring for internal correctness (in particular the data member does not need
-to be checked against NULL when the header is non-NULL), since this is
-assured by the bstring library itself.
-
-bStreams
---------
-
-In addition to the bgets and bread functions, bstrlib can abstract streams
-with a high performance read only stream called a bStream. In general, the
-idea is to open a core stream (with something like fopen) then pass its
-handle as well as a bNread function pointer (like fread) to the bsopen
-function which will return a handle to an open bStream. Then the functions
-bsread, bsreadln or bsreadlns can be called to read portions of the stream.
-Finally, the bsclose function is called to close the bStream -- it will
-return a handle to the original (core) stream. So bStreams, essentially,
-wrap other streams.
-
-The bStreams have two main advantages over the bgets and bread (as well as
-fgets/ungetc) paradigms:
-
-1) Improved functionality via the bunread function which allows a stream to
- unread characters, giving the bStream stack-like functionality if so
- desired.
-2) A very high performance bsreadln function. The C library function fgets()
- (and the bgets function) can typically be written as a loop on top of
- fgetc(), thus paying all of the overhead costs of calling fgetc on a per
- character basis. bsreadln will read blocks at a time, thus amortizing the
- overhead of fread calls over many characters at once.
-
-However, clearly bStreams are suboptimal or unusable for certain kinds of
-streams (stdin) or certain usage patterns (a few spotty, or non-sequential
-reads from a slow stream.) For those situations, using bgets will be more
-appropriate.
-
-The semantics of bStreams allows practical construction of layerable data
-streams. What this means is that by writing a bNread compatible function on
-top of a bStream, one can construct a new bStream on top of it. This can be
-useful for writing multi-pass parsers that don't actually read the entire
-input more than once and don't require the use of intermediate storage.
-
-Aliasing
---------
-
-Aliasing occurs when a function is given two parameters which point to data
-structures which overlap in the memory they occupy. While this does not
-disturb read only functions, for many libraries this can make functions that
-write to these memory locations malfunction. This is a common problem of the
-C standard library and especially the string functions in the C standard
-library.
-
-The C standard string library is entirely char by char oriented (as is
-bstring) which makes conforming implementations alias safe for some
-scenarios. However no actual detection of aliasing is typically performed,
-so it is easy to find cases where the aliasing will cause anomolous or
-undesirable behaviour (consider: strcat (p, p).) The C99 standard includes
-the "restrict" pointer modifier which allows the compiler to document and
-assume a no-alias condition on usage. However, only the most trivial cases
-can be caught (if at all) by the compiler at compile time, and thus there is
-no actual enforcement of non-aliasing.
-
-Bstrlib, by contrast, permits aliasing and is completely aliasing safe, in
-the C99 sense of aliasing. That is to say, under the assumption that
-pointers of incompatible types from distinct objects can never alias, bstrlib
-is completely aliasing safe. (In practice this means that the data buffer
-portion of any bstring and header of any bstring are assumed to never alias.)
-With the exception of the reference building macros, the library behaves as
-if all read-only parameters are first copied and replaced by temporary
-non-aliased parameters before any writing to any output bstring is performed
-(though actual copying is extremely rarely ever done.)
-
-Besides being a useful safety feature, bstring searching/comparison
-functions can improve to O(1) execution when aliasing is detected.
-
-Note that aliasing detection and handling code in Bstrlib is generally
-extremely cheap. There is almost never any appreciable performance penalty
-for using aliased parameters.
-
-Reenterancy
------------
-
-Nearly every function in Bstrlib is a leaf function, and is completely
-reenterable with the exception of writing to common bstrings. The split
-functions which use a callback mechanism requires only that the source string
-not be destroyed by the callback function unless the callback function returns
-with an error status (note that Bstrlib functions which return an error do
-not modify the string in any way.) The string can in fact be modified by the
-callback and the behaviour is deterministic. See the documentation of the
-various split functions for more details.
-
-Undefined scenarios
--------------------
-
-One of the basic important premises for Bstrlib is to not to increase the
-propogation of undefined situations from parameters that are otherwise legal
-in of themselves. In particular, except for extremely marginal cases, usages
-of bstrings that use the bstring library functions alone cannot lead to any
-undefined action. But due to C/C++ language and library limitations, there
-is no way to define a non-trivial library that is completely without
-undefined operations. All such possible undefined operations are described
-below:
-
-1) bstrings or struct tagbstrings that are not explicitely initialized cannot
- be passed as a parameter to any bstring function.
-2) The members of the NULL bstring cannot be accessed directly. (Though all
- APIs and macros detect the NULL bstring.)
-3) A bstring whose data member has not been obtained from a malloc or
- compatible call and which is write accessible passed as a writable
- parameter will lead to undefined results. (i.e., do not writeAllow any
- constructed bstrings unless the data portion has been obtained from the
- heap.)
-4) If the headers of two strings alias but are not identical (which can only
- happen via a defective manual construction), then passing them to a
- bstring function in which one is writable is not defined.
-5) If the mlen member is larger than the actual accessible length of the data
- member for a writable bstring, or if the slen member is larger than the
- readable length of the data member for a readable bstring, then the
- corresponding bstring operations are undefined.
-6) Any bstring definition whose header or accessible data portion has been
- assigned to inaccessible or otherwise illegal memory clearly cannot be
- acted upon by the bstring library in any way.
-7) Destroying the source of an incremental split from within the callback
- and not returning with a negative value (indicating that it should abort)
- will lead to undefined behaviour. (Though *modifying* or adjusting the
- state of the source data, even if those modification fail within the
- bstrlib API, has well defined behavior.)
-8) Modifying a bstring which is write protected by direct access has
- undefined behavior.
-
-While this may seem like a long list, with the exception of invalid uses of
-the writeAllow macro, and source destruction during an iterative split
-without an accompanying abort, no usage of the bstring API alone can cause
-any undefined scenario to occurr. I.e., the policy of restricting usage of
-bstrings to the bstring API can significantly reduce the risk of runtime
-errors (in practice it should eliminate them) related to string manipulation
-due to undefined action.
-
-C++ wrapper
------------
-
-A C++ wrapper has been created to enable bstring functionality for C++ in the
-most natural (for C++ programers) way possible. The mandate for the C++
-wrapper is different from the base C bstring library. Since the C++ language
-has far more abstracting capabilities, the CBString structure is considered
-fully abstracted -- i.e., hand generated CBStrings are not supported (though
-conversion from a struct tagbstring is allowed) and all detectable errors are
-manifest as thrown exceptions.
-
-- The C++ class definitions are all under the namespace Bstrlib. bstrwrap.h
- enables this namespace (with a using namespace Bstrlib; directive at the
- end) unless the macro BSTRLIB_DONT_ASSUME_NAMESPACE has been defined before
- it is included.
-
-- Erroneous accesses results in an exception being thrown. The exception
- parameter is of type "struct CBStringException" which is derived from
- std::exception if STL is used. A verbose description of the error message
- can be obtained from the what() method.
-
-- CBString is a C++ structure derived from a struct tagbstring. An address
- of a CBString cast to a bstring must not be passed to bdestroy. The bstring
- C API has been made C++ safe and can be used directly in a C++ project.
-
-- It includes constructors which can take a char, '\0' terminated char
- buffer, tagbstring, (char, repeat-value), a length delimited buffer or a
- CBStringList to initialize it.
-
-- Concatenation is performed with the + and += operators. Comparisons are
- done with the ==, !=, <, >, <= and >= operators. Note that == and != use
- the biseq call, while <, >, <= and >= use bstrcmp.
-
-- CBString's can be directly cast to const character buffers.
-
-- CBString's can be directly cast to double, float, int or unsigned int so
- long as the CBString are decimal representations of those types (otherwise
- an exception will be thrown). Converting the other way should be done with
- the format(a) method(s).
-
-- CBString contains the length, character and [] accessor methods. The
- character and [] accessors are aliases of each other. If the bounds for
- the string are exceeded, an exception is thrown. To avoid the overhead for
- this check, first cast the CBString to a (const char *) and use [] to
- dereference the array as normal. Note that the character and [] accessor
- methods allows both reading and writing of individual characters.
-
-- The methods: format, formata, find, reversefind, findcaseless,
- reversefindcaseless, midstr, insert, insertchrs, replace, findreplace,
- findreplacecaseless, remove, findchr, nfindchr, alloc, toupper, tolower,
- gets, read are analogous to the functions that can be found in the C API.
-
-- The caselessEqual and caselessCmp methods are analogous to biseqcaseless
- and bstricmp functions respectively.
-
-- Note that just like the bformat function, the format and formata methods do
- not automatically cast CBStrings into char * strings for "%s"-type
- substitutions:
-
- CBString w("world");
- CBString h("Hello");
- CBString hw;
-
- /* The casts are necessary */
- hw.format ("%s, %s", (const char *)h, (const char *)w);
-
-- The methods trunc and repeat have been added instead of using pattern.
-
-- ltrim, rtrim and trim methods have been added. These remove characters
- from a given character string set (defaulting to the whitespace characters)
- from either the left, right or both ends of the CBString, respectively.
-
-- The method setsubstr is also analogous in functionality to bsetstr, except
- that it cannot be passed NULL. Instead the method fill and the fill-style
- constructor have been supplied to enable this functionality.
-
-- The writeprotect(), writeallow() and iswriteprotected() methods are
- analogous to the bwriteprotect(), bwriteallow() and biswriteprotected()
- macros in the C API. Write protection semantics in CBString are stronger
- than with the C API in that indexed character assignment is checked for
- write protection. However, unlike with the C API, a write protected
- CBString can be destroyed by the destructor.
-
-- CBStream is a C++ structure which wraps a struct bStream (its not derived
- from it, since destruction is slightly different). It is constructed by
- passing in a bNread function pointer and a stream parameter cast to void *.
- This structure includes methods for detecting eof, setting the buffer
- length, reading the whole stream or reading entries line by line or block
- by block, an unread function, and a peek function.
-
-- If STL is available, the CBStringList structure is derived from a vector of
- CBString with various split methods. The split method has been overloaded
- to accept either a character or CBString as the second parameter (when the
- split parameter is a CBString any character in that CBString is used as a
- seperator). The splitstr method takes a CBString as a substring seperator.
- Joins can be performed via a CBString constructor which takes a
- CBStringList as a parameter, or just using the CBString::join() method.
-
-- If there is proper support for std::iostreams, then the >> and << operators
- and the getline() function have been added (with semantics the same as
- those for std::string).
-
-Multithreading
---------------
-
-A mutable bstring is kind of analogous to a small (two entry) linked list
-allocated by malloc, with all aliasing completely under programmer control.
-I.e., manipulation of one bstring will never affect any other distinct
-bstring unless explicitely constructed to do so by the programmer via hand
-construction or via building a reference. Bstrlib also does not use any
-static or global storage, so there are no hidden unremovable race conditions.
-Bstrings are also clearly not inherently thread local. So just like
-char *'s, bstrings can be passed around from thread to thread and shared and
-so on, so long as modifications to a bstring correspond to some kind of
-exclusive access lock as should be expected (or if the bstring is read-only,
-which can be enforced by bstring write protection) for any sort of shared
-object in a multithreaded environment.
-
-Bsafe module
-------------
-
-For convenience, a bsafe module has been included. The idea is that if this
-module is included, inadvertant usage of the most dangerous C functions will
-be overridden and lead to an immediate run time abort. Of course, it should
-be emphasized that usage of this module is completely optional. The
-intention is essentially to provide an option for creating project safety
-rules which can be enforced mechanically rather than socially. This is
-useful for larger, or open development projects where its more difficult to
-enforce social rules or "coding conventions".
-
-Problems not solved
--------------------
-
-Bstrlib is written for the C and C++ languages, which have inherent weaknesses
-that cannot be easily solved:
-
-1. Memory leaks: Forgetting to call bdestroy on a bstring that is about to be
- unreferenced, just as forgetting to call free on a heap buffer that is
- about to be dereferenced. Though bstrlib itself is leak free.
-2. Read before write usage: In C, declaring an auto bstring does not
- automatically fill it with legal/valid contents. This problem has been
- somewhat mitigated in C++. (The bstrDeclare and bstrFree macros from
- bstraux can be used to help mitigate this problem.)
-
-Other problems not addressed:
-
-3. Built-in mutex usage to automatically avoid all bstring internal race
- conditions in multitasking environments: The problem with trying to
- implement such things at this low a level is that it is typically more
- efficient to use locks in higher level primitives. There is also no
- platform independent way to implement locks or mutexes.
-4. Unicode/widecharacter support.
-
-Note that except for spotty support of wide characters, the default C
-standard library does not address any of these problems either.
-
-Configurable compilation options
---------------------------------
-
-All configuration options are meant solely for the purpose of compiler
-compatibility. Configuration options are not meant to change the semantics
-or capabilities of the library, except where it is unavoidable.
-
-Since some C++ compilers don't include the Standard Template Library and some
-have the options of disabling exception handling, a number of macros can be
-used to conditionally compile support for each of this:
-
-BSTRLIB_CAN_USE_STL
-
- - defining this will enable the used of the Standard Template Library.
- Defining BSTRLIB_CAN_USE_STL overrides the BSTRLIB_CANNOT_USE_STL macro.
-
-BSTRLIB_CANNOT_USE_STL
-
- - defining this will disable the use of the Standard Template Library.
- Defining BSTRLIB_CAN_USE_STL overrides the BSTRLIB_CANNOT_USE_STL macro.
-
-BSTRLIB_CAN_USE_IOSTREAM
-
- - defining this will enable the used of streams from class std. Defining
- BSTRLIB_CAN_USE_IOSTREAM overrides the BSTRLIB_CANNOT_USE_IOSTREAM macro.
-
-BSTRLIB_CANNOT_USE_IOSTREAM
-
- - defining this will disable the use of streams from class std. Defining
- BSTRLIB_CAN_USE_IOSTREAM overrides the BSTRLIB_CANNOT_USE_IOSTREAM macro.
-
-BSTRLIB_THROWS_EXCEPTIONS
-
- - defining this will enable the exception handling within bstring.
- Defining BSTRLIB_THROWS_EXCEPTIONS overrides the
- BSTRLIB_DOESNT_THROWS_EXCEPTIONS macro.
-
-BSTRLIB_DOESNT_THROW_EXCEPTIONS
-
- - defining this will disable the exception handling within bstring.
- Defining BSTRLIB_THROWS_EXCEPTIONS overrides the
- BSTRLIB_DOESNT_THROW_EXCEPTIONS macro.
-
-Note that these macros must be defined consistently throughout all modules
-that use CBStrings including bstrwrap.cpp.
-
-Some older C compilers do not support functions such as vsnprintf. This is
-handled by the following macro variables:
-
-BSTRLIB_NOVSNP
-
- - defining this indicates that the compiler does not support vsnprintf.
- This will cause bformat and bformata to not be declared. Note that
- for some compilers, such as Turbo C, this is set automatically.
- Defining BSTRLIB_NOVSNP overrides the BSTRLIB_VSNP_OK macro.
-
-BSTRLIB_VSNP_OK
-
- - defining this will disable the autodetection of compilers the do not
- support of compilers that do not support vsnprintf.
- Defining BSTRLIB_NOVSNP overrides the BSTRLIB_VSNP_OK macro.
-
-Semantic compilation options
-----------------------------
-
-Bstrlib comes with very few compilation options for changing the semantics of
-of the library. These are described below.
-
-BSTRLIB_DONT_ASSUME_NAMESPACE
-
- - Defining this before including bstrwrap.h will disable the automatic
- enabling of the Bstrlib namespace for the C++ declarations.
-
-BSTRLIB_DONT_USE_VIRTUAL_DESTRUCTOR
-
- - Defining this will make the CBString destructor non-virtual.
-
-BSTRLIB_MEMORY_DEBUG
-
- - Defining this will cause the bstrlib modules bstrlib.c and bstrwrap.cpp
- to invoke a #include "memdbg.h". memdbg.h has to be supplied by the user.
-
-Note that these macros must be defined consistently throughout all modules
-that use bstrings or CBStrings including bstrlib.c, bstraux.c and
-bstrwrap.cpp.
-
-===============================================================================
-
-Files
------
-
-bstrlib.c - C implementaion of bstring functions.
-bstrlib.h - C header file for bstring functions.
-bstraux.c - C example that implements trivial additional functions.
-bstraux.h - C header for bstraux.c
-bstest.c - C unit/regression test for bstrlib.c
-
-bstrwrap.cpp - C++ implementation of CBString.
-bstrwrap.h - C++ header file for CBString.
-test.cpp - C++ unit/regression test for bstrwrap.cpp
-
-bsafe.c - C runtime stubs to abort usage of unsafe C functions.
-bsafe.h - C header file for bsafe.c functions.
-
-C projects need only include bstrlib.h and compile/link bstrlib.c to use the
-bstring library. C++ projects need to additionally include bstrwrap.h and
-compile/link bstrwrap.cpp. For both, there may be a need to make choices
-about feature configuration as described in the "Configurable compilation
-options" in the section above.
-
-Other files that are included in this archive are:
-
-license.txt - The 3 clause BSD license for Bstrlib
-gpl.txt - The GPL version 2
-security.txt - A security statement useful for auditting Bstrlib
-porting.txt - A guide to porting Bstrlib
-bstrlib.txt - This file
-
-===============================================================================
-
-The functions
--------------
-
- extern bstring bfromcstr (const char * str);
-
- Take a standard C library style '\0' terminated char buffer and generate
- a bstring with the same contents as the char buffer. If an error occurs
- NULL is returned.
-
- So for example:
-
- bstring b = bfromcstr ("Hello");
- if (!b) {
- fprintf (stderr, "Out of memory");
- } else {
- puts ((char *) b->data);
- }
-
- ..........................................................................
-
- extern bstring bfromcstralloc (int mlen, const char * str);
-
- Create a bstring which contains the contents of the '\0' terminated
- char * buffer str. The memory buffer backing the bstring is at least
- mlen characters in length. If an error occurs NULL is returned.
-
- So for example:
-
- bstring b = bfromcstralloc (64, someCstr);
- if (b) b->data[63] = 'x';
-
- The idea is that this will set the 64th character of b to 'x' if it is at
- least 64 characters long otherwise do nothing. And we know this is well
- defined so long as b was successfully created, since it will have been
- allocated with at least 64 characters.
-
- ..........................................................................
-
- extern bstring blk2bstr (const void * blk, int len);
-
- Create a bstring whose contents are described by the contiguous buffer
- pointing to by blk with a length of len bytes. Note that this function
- creates a copy of the data in blk, rather than simply referencing it.
- Compare with the blk2tbstr macro. If an error occurs NULL is returned.
-
- ..........................................................................
-
- extern char * bstr2cstr (const_bstring s, char z);
-
- Create a '\0' terminated char buffer which contains the contents of the
- bstring s, except that any contained '\0' characters are converted to the
- character in z. This returned value should be freed with bcstrfree(), by
- the caller. If an error occurs NULL is returned.
-
- ..........................................................................
-
- extern int bcstrfree (char * s);
-
- Frees a C-string generated by bstr2cstr (). This is normally unnecessary
- since it just wraps a call to free (), however, if malloc () and free ()
- have been redefined as a macros within the bstrlib module (via macros in
- the memdbg.h backdoor) with some difference in behaviour from the std
- library functions, then this allows a correct way of freeing the memory
- that allows higher level code to be independent from these macro
- redefinitions.
-
- ..........................................................................
-
- extern bstring bstrcpy (const_bstring b1);
-
- Make a copy of the passed in bstring. The copied bstring is returned if
- there is no error, otherwise NULL is returned.
-
- ..........................................................................
-
- extern int bassign (bstring a, const_bstring b);
-
- Overwrite the bstring a with the contents of bstring b. Note that the
- bstring a must be a well defined and writable bstring. If an error
- occurs BSTR_ERR is returned and a is not overwritten.
-
- ..........................................................................
-
- int bassigncstr (bstring a, const char * str);
-
- Overwrite the string a with the contents of char * string str. Note that
- the bstring a must be a well defined and writable bstring. If an error
- occurs BSTR_ERR is returned and a may be partially overwritten.
-
- ..........................................................................
-
- int bassignblk (bstring a, const void * s, int len);
-
- Overwrite the string a with the contents of the block (s, len). Note that
- the bstring a must be a well defined and writable bstring. If an error
- occurs BSTR_ERR is returned and a is not overwritten.
-
- ..........................................................................
-
- extern int bassignmidstr (bstring a, const_bstring b, int left, int len);
-
- Overwrite the bstring a with the middle of contents of bstring b
- starting from position left and running for a length len. left and
- len are clamped to the ends of b as with the function bmidstr. Note that
- the bstring a must be a well defined and writable bstring. If an error
- occurs BSTR_ERR is returned and a is not overwritten.
-
- ..........................................................................
-
- extern bstring bmidstr (const_bstring b, int left, int len);
-
- Create a bstring which is the substring of b starting from position left
- and running for a length len (clamped by the end of the bstring b.) If
- there was no error, the value of this constructed bstring is returned
- otherwise NULL is returned.
-
- ..........................................................................
-
- extern int bdelete (bstring s1, int pos, int len);
-
- Removes characters from pos to pos+len-1 and shifts the tail of the
- bstring starting from pos+len to pos. len must be positive for this call
- to have any effect. The section of the bstring described by (pos, len)
- is clamped to boundaries of the bstring b. The value BSTR_OK is returned
- if the operation is successful, otherwise BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int bconcat (bstring b0, const_bstring b1);
-
- Concatenate the bstring b1 to the end of bstring b0. The value BSTR_OK
- is returned if the operation is successful, otherwise BSTR_ERR is
- returned.
-
- ..........................................................................
-
- extern int bconchar (bstring b, char c);
-
- Concatenate the character c to the end of bstring b. The value BSTR_OK
- is returned if the operation is successful, otherwise BSTR_ERR is
- returned.
-
- ..........................................................................
-
- extern int bcatcstr (bstring b, const char * s);
-
- Concatenate the char * string s to the end of bstring b. The value
- BSTR_OK is returned if the operation is successful, otherwise BSTR_ERR is
- returned.
-
- ..........................................................................
-
- extern int bcatblk (bstring b, const void * s, int len);
-
- Concatenate a fixed length buffer (s, len) to the end of bstring b. The
- value BSTR_OK is returned if the operation is successful, otherwise
- BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int biseq (const_bstring b0, const_bstring b1);
-
- Compare the bstring b0 and b1 for equality. If the bstrings differ, 0
- is returned, if the bstrings are the same, 1 is returned, if there is an
- error, -1 is returned. If the length of the bstrings are different, this
- function has O(1) complexity. Contained '\0' characters are not treated
- as a termination character.
-
- Note that the semantics of biseq are not completely compatible with
- bstrcmp because of its different treatment of the '\0' character.
-
- ..........................................................................
-
- extern int bisstemeqblk (const_bstring b, const void * blk, int len);
-
- Compare beginning of bstring b0 with a block of memory of length len for
- equality. If the beginning of b0 differs from the memory block (or if b0
- is too short), 0 is returned, if the bstrings are the same, 1 is returned,
- if there is an error, -1 is returned.
-
- ..........................................................................
-
- extern int biseqcaseless (const_bstring b0, const_bstring b1);
-
- Compare two bstrings for equality without differentiating between case.
- If the bstrings differ other than in case, 0 is returned, if the bstrings
- are the same, 1 is returned, if there is an error, -1 is returned. If
- the length of the bstrings are different, this function is O(1). '\0'
- termination characters are not treated in any special way.
-
- ..........................................................................
-
- extern int bisstemeqcaselessblk (const_bstring b0, const void * blk, int len);
-
- Compare beginning of bstring b0 with a block of memory of length len
- without differentiating between case for equality. If the beginning of b0
- differs from the memory block other than in case (or if b0 is too short),
- 0 is returned, if the bstrings are the same, 1 is returned, if there is an
- error, -1 is returned.
-
- ..........................................................................
-
- extern int biseqcstr (const_bstring b, const char *s);
-
- Compare the bstring b and char * bstring s. The C string s must be '\0'
- terminated at exactly the length of the bstring b, and the contents
- between the two must be identical with the bstring b with no '\0'
- characters for the two contents to be considered equal. This is
- equivalent to the condition that their current contents will be always be
- equal when comparing them in the same format after converting one or the
- other. If they are equal 1 is returned, if they are unequal 0 is
- returned and if there is a detectable error BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int biseqcstrcaseless (const_bstring b, const char *s);
-
- Compare the bstring b and char * string s. The C string s must be '\0'
- terminated at exactly the length of the bstring b, and the contents
- between the two must be identical except for case with the bstring b with
- no '\0' characters for the two contents to be considered equal. This is
- equivalent to the condition that their current contents will be always be
- equal ignoring case when comparing them in the same format after
- converting one or the other. If they are equal, except for case, 1 is
- returned, if they are unequal regardless of case 0 is returned and if
- there is a detectable error BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int bstrcmp (const_bstring b0, const_bstring b1);
-
- Compare the bstrings b0 and b1 for ordering. If there is an error,
- SHRT_MIN is returned, otherwise a value less than or greater than zero,
- indicating that the bstring pointed to by b0 is lexicographically less
- than or greater than the bstring pointed to by b1 is returned. If the
- bstring lengths are unequal but the characters up until the length of the
- shorter are equal then a value less than, or greater than zero,
- indicating that the bstring pointed to by b0 is shorter or longer than the
- bstring pointed to by b1 is returned. 0 is returned if and only if the
- two bstrings are the same. If the length of the bstrings are different,
- this function is O(n). Like its standard C library counter part, the
- comparison does not proceed past any '\0' termination characters
- encountered.
-
- The seemingly odd error return value, merely provides slightly more
- granularity than the undefined situation given in the C library function
- strcmp. The function otherwise behaves very much like strcmp().
-
- Note that the semantics of bstrcmp are not completely compatible with
- biseq because of its different treatment of the '\0' termination
- character.
-
- ..........................................................................
-
- extern int bstrncmp (const_bstring b0, const_bstring b1, int n);
-
- Compare the bstrings b0 and b1 for ordering for at most n characters. If
- there is an error, SHRT_MIN is returned, otherwise a value is returned as
- if b0 and b1 were first truncated to at most n characters then bstrcmp
- was called with these new bstrings are paremeters. If the length of the
- bstrings are different, this function is O(n). Like its standard C
- library counter part, the comparison does not proceed past any '\0'
- termination characters encountered.
-
- The seemingly odd error return value, merely provides slightly more
- granularity than the undefined situation given in the C library function
- strncmp. The function otherwise behaves very much like strncmp().
-
- ..........................................................................
-
- extern int bstricmp (const_bstring b0, const_bstring b1);
-
- Compare two bstrings without differentiating between case. The return
- value is the difference of the values of the characters where the two
- bstrings first differ, otherwise 0 is returned indicating that the
- bstrings are equal. If the lengths are different, then a difference from
- 0 is given, but if the first extra character is '\0', then it is taken to
- be the value UCHAR_MAX+1.
-
- ..........................................................................
-
- extern int bstrnicmp (const_bstring b0, const_bstring b1, int n);
-
- Compare two bstrings without differentiating between case for at most n
- characters. If the position where the two bstrings first differ is
- before the nth position, the return value is the difference of the values
- of the characters, otherwise 0 is returned. If the lengths are different
- and less than n characters, then a difference from 0 is given, but if the
- first extra character is '\0', then it is taken to be the value
- UCHAR_MAX+1.
-
- ..........................................................................
-
- extern int bdestroy (bstring b);
-
- Deallocate the bstring passed. Passing NULL in as a parameter will have
- no effect. Note that both the header and the data portion of the bstring
- will be freed. No other bstring function which modifies one of its
- parameters will free or reallocate the header. Because of this, in
- general, bdestroy cannot be called on any declared struct tagbstring even
- if it is not write protected. A bstring which is write protected cannot
- be destroyed via the bdestroy call. Any attempt to do so will result in
- no action taken, and BSTR_ERR will be returned.
-
- Note to C++ users: Passing in a CBString cast to a bstring will lead to
- undefined behavior (free will be called on the header, rather than the
- CBString destructor.) Instead just use the ordinary C++ language
- facilities to dealloc a CBString.
-
- ..........................................................................
-
- extern int binstr (const_bstring s1, int pos, const_bstring s2);
-
- Search for the bstring s2 in s1 starting at position pos and looking in a
- forward (increasing) direction. If it is found then it returns with the
- first position after pos where it is found, otherwise it returns BSTR_ERR.
- The algorithm used is brute force; O(m*n).
-
- ..........................................................................
-
- extern int binstrr (const_bstring s1, int pos, const_bstring s2);
-
- Search for the bstring s2 in s1 starting at position pos and looking in a
- backward (decreasing) direction. If it is found then it returns with the
- first position after pos where it is found, otherwise return BSTR_ERR.
- Note that the current position at pos is tested as well -- so to be
- disjoint from a previous forward search it is recommended that the
- position be backed up (decremented) by one position. The algorithm used
- is brute force; O(m*n).
-
- ..........................................................................
-
- extern int binstrcaseless (const_bstring s1, int pos, const_bstring s2);
-
- Search for the bstring s2 in s1 starting at position pos and looking in a
- forward (increasing) direction but without regard to case. If it is
- found then it returns with the first position after pos where it is
- found, otherwise it returns BSTR_ERR. The algorithm used is brute force;
- O(m*n).
-
- ..........................................................................
-
- extern int binstrrcaseless (const_bstring s1, int pos, const_bstring s2);
-
- Search for the bstring s2 in s1 starting at position pos and looking in a
- backward (decreasing) direction but without regard to case. If it is
- found then it returns with the first position after pos where it is
- found, otherwise return BSTR_ERR. Note that the current position at pos
- is tested as well -- so to be disjoint from a previous forward search it
- is recommended that the position be backed up (decremented) by one
- position. The algorithm used is brute force; O(m*n).
-
- ..........................................................................
-
- extern int binchr (const_bstring b0, int pos, const_bstring b1);
-
- Search for the first position in b0 starting from pos or after, in which
- one of the characters in b1 is found. This function has an execution
- time of O(b0->slen + b1->slen). If such a position does not exist in b0,
- then BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int binchrr (const_bstring b0, int pos, const_bstring b1);
-
- Search for the last position in b0 no greater than pos, in which one of
- the characters in b1 is found. This function has an execution time
- of O(b0->slen + b1->slen). If such a position does not exist in b0,
- then BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int bninchr (const_bstring b0, int pos, const_bstring b1);
-
- Search for the first position in b0 starting from pos or after, in which
- none of the characters in b1 is found and return it. This function has
- an execution time of O(b0->slen + b1->slen). If such a position does
- not exist in b0, then BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int bninchrr (const_bstring b0, int pos, const_bstring b1);
-
- Search for the last position in b0 no greater than pos, in which none of
- the characters in b1 is found and return it. This function has an
- execution time of O(b0->slen + b1->slen). If such a position does not
- exist in b0, then BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int bstrchr (const_bstring b, int c);
-
- Search for the character c in the bstring b forwards from the start of
- the bstring. Returns the position of the found character or BSTR_ERR if
- it is not found.
-
- NOTE: This has been implemented as a macro on top of bstrchrp ().
-
- ..........................................................................
-
- extern int bstrrchr (const_bstring b, int c);
-
- Search for the character c in the bstring b backwards from the end of the
- bstring. Returns the position of the found character or BSTR_ERR if it is
- not found.
-
- NOTE: This has been implemented as a macro on top of bstrrchrp ().
-
- ..........................................................................
-
- extern int bstrchrp (const_bstring b, int c, int pos);
-
- Search for the character c in b forwards from the position pos
- (inclusive). Returns the position of the found character or BSTR_ERR if
- it is not found.
-
- ..........................................................................
-
- extern int bstrrchrp (const_bstring b, int c, int pos);
-
- Search for the character c in b backwards from the position pos in bstring
- (inclusive). Returns the position of the found character or BSTR_ERR if
- it is not found.
-
- ..........................................................................
-
- extern int bsetstr (bstring b0, int pos, const_bstring b1, unsigned char fill);
-
- Overwrite the bstring b0 starting at position pos with the bstring b1. If
- the position pos is past the end of b0, then the character "fill" is
- appended as necessary to make up the gap between the end of b0 and pos.
- If b1 is NULL, it behaves as if it were a 0-length bstring. The value
- BSTR_OK is returned if the operation is successful, otherwise BSTR_ERR is
- returned.
-
- ..........................................................................
-
- extern int binsert (bstring s1, int pos, const_bstring s2, unsigned char fill);
-
- Inserts the bstring s2 into s1 at position pos. If the position pos is
- past the end of s1, then the character "fill" is appended as necessary to
- make up the gap between the end of s1 and pos. The value BSTR_OK is
- returned if the operation is successful, otherwise BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int binsertch (bstring s1, int pos, int len, unsigned char fill);
-
- Inserts the character fill repeatedly into s1 at position pos for a
- length len. If the position pos is past the end of s1, then the
- character "fill" is appended as necessary to make up the gap between the
- end of s1 and the position pos + len (exclusive). The value BSTR_OK is
- returned if the operation is successful, otherwise BSTR_ERR is returned.
-
- ..........................................................................
-
- extern int breplace (bstring b1, int pos, int len, const_bstring b2,
- unsigned char fill);
-
- Replace a section of a bstring from pos for a length len with the bstring
- b2. If the position pos is past the end of b1 then the character "fill"
- is appended as necessary to make up the gap between the end of b1 and
- pos.
-
- ..........................................................................
-
- extern int bfindreplace (bstring b, const_bstring find,
- const_bstring replace, int position);
-
- Replace all occurrences of the find substring with a replace bstring
- after a given position in the bstring b. The find bstring must have a
- length > 0 otherwise BSTR_ERR is returned. This function does not
- perform recursive per character replacement; that is to say successive
- searches resume at the position after the last replace.
-
- So for example:
-
- bfindreplace (a0 = bfromcstr("aabaAb"), a1 = bfromcstr("a"),
- a2 = bfromcstr("aa"), 0);
-
- Should result in changing a0 to "aaaabaaAb".
-
- This function performs exactly (b->slen - position) bstring comparisons,
- and data movement is bounded above by character volume equivalent to size
- of the output bstring.
-
- ..........................................................................
-
- extern int bfindreplacecaseless (bstring b, const_bstring find,
- const_bstring replace, int position);
-
- Replace all occurrences of the find substring, ignoring case, with a
- replace bstring after a given position in the bstring b. The find bstring
- must have a length > 0 otherwise BSTR_ERR is returned. This function
- does not perform recursive per character replacement; that is to say
- successive searches resume at the position after the last replace.
-
- So for example:
-
- bfindreplacecaseless (a0 = bfromcstr("AAbaAb"), a1 = bfromcstr("a"),
- a2 = bfromcstr("aa"), 0);
-
- Should result in changing a0 to "aaaabaaaab".
-
- This function performs exactly (b->slen - position) bstring comparisons,
- and data movement is bounded above by character volume equivalent to size
- of the output bstring.
-
- ..........................................................................
-
- extern int balloc (bstring b, int length);
-
- Increase the allocated memory backing the data buffer for the bstring b
- to a length of at least length. If the memory backing the bstring b is
- already large enough, not action is performed. This has no effect on the
- bstring b that is visible to the bstring API. Usually this function will
- only be used when a minimum buffer size is required coupled with a direct
- access to the ->data member of the bstring structure.
-
- Be warned that like any other bstring function, the bstring must be well
- defined upon entry to this function. I.e., doing something like:
-
- b->slen *= 2; /* ?? Most likely incorrect */
- balloc (b, b->slen);
-
- is invalid, and should be implemented as:
-
- int t;
- if (BSTR_OK == balloc (b, t = (b->slen * 2))) b->slen = t;
-
- This function will return with BSTR_ERR if b is not detected as a valid
- bstring or length is not greater than 0, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int ballocmin (bstring b, int length);
-
- Change the amount of memory backing the bstring b to at least length.
- This operation will never truncate the bstring data including the
- extra terminating '\0' and thus will not decrease the length to less than
- b->slen + 1. Note that repeated use of this function may cause
- performance problems (realloc may be called on the bstring more than
- the O(log(INT_MAX)) times). This function will return with BSTR_ERR if b
- is not detected as a valid bstring or length is not greater than 0,
- otherwise BSTR_OK is returned.
-
- So for example:
-
- if (BSTR_OK == ballocmin (b, 64)) b->data[63] = 'x';
-
- The idea is that this will set the 64th character of b to 'x' if it is at
- least 64 characters long otherwise do nothing. And we know this is well
- defined so long as the ballocmin call was successfully, since it will
- ensure that b has been allocated with at least 64 characters.
-
- ..........................................................................
-
- int btrunc (bstring b, int n);
-
- Truncate the bstring to at most n characters. This function will return
- with BSTR_ERR if b is not detected as a valid bstring or n is less than
- 0, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int bpattern (bstring b, int len);
-
- Replicate the starting bstring, b, end to end repeatedly until it
- surpasses len characters, then chop the result to exactly len characters.
- This function operates in-place. This function will return with BSTR_ERR
- if b is NULL or of length 0, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int btoupper (bstring b);
-
- Convert contents of bstring to upper case. This function will return with
- BSTR_ERR if b is NULL or of length 0, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int btolower (bstring b);
-
- Convert contents of bstring to lower case. This function will return with
- BSTR_ERR if b is NULL or of length 0, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int bltrimws (bstring b);
-
- Delete whitespace contiguous from the left end of the bstring. This
- function will return with BSTR_ERR if b is NULL or of length 0, otherwise
- BSTR_OK is returned.
-
- ..........................................................................
-
- extern int brtrimws (bstring b);
-
- Delete whitespace contiguous from the right end of the bstring. This
- function will return with BSTR_ERR if b is NULL or of length 0, otherwise
- BSTR_OK is returned.
-
- ..........................................................................
-
- extern int btrimws (bstring b);
-
- Delete whitespace contiguous from both ends of the bstring. This function
- will return with BSTR_ERR if b is NULL or of length 0, otherwise BSTR_OK
- is returned.
-
- ..........................................................................
-
- extern int bstrListCreate (void);
-
- Create an empty struct bstrList. The struct bstrList output structure is
- declared as follows:
-
- struct bstrList {
- int qty, mlen;
- bstring * entry;
- };
-
- The entry field actually is an array with qty number entries. The mlen
- record counts the maximum number of bstring's for which there is memory
- in the entry record.
-
- The Bstrlib API does *NOT* include a comprehensive set of functions for
- full management of struct bstrList in an abstracted way. The reason for
- this is because aliasing semantics of the list are best left to the user
- of this function, and performance varies wildly depending on the
- assumptions made. For a complete list of bstring data type it is
- recommended that the C++ public std::vector<CBString> be used, since its
- semantics are usage are more standard.
-
- ..........................................................................
-
- extern int bstrListDestroy (struct bstrList * sl);
-
- Destroy a struct bstrList structure that was returned by the bsplit
- function. Note that this will destroy each bstring in the ->entry array
- as well. See bstrListCreate() above for structure of struct bstrList.
-
- ..........................................................................
-
- extern int bstrListAlloc (struct bstrList * sl, int msz);
-
- Ensure that there is memory for at least msz number of entries for the
- list.
-
- ..........................................................................
-
- extern int bstrListAllocMin (struct bstrList * sl, int msz);
-
- Try to allocate the minimum amount of memory for the list to include at
- least msz entries or sl->qty whichever is greater.
-
- ..........................................................................
-
- extern struct bstrList * bsplit (bstring str, unsigned char splitChar);
-
- Create an array of sequential substrings from str divided by the
- character splitChar. Successive occurrences of the splitChar will be
- divided by empty bstring entries, following the semantics from the Python
- programming language. To reclaim the memory from this output structure,
- bstrListDestroy () should be called. See bstrListCreate() above for
- structure of struct bstrList.
-
- ..........................................................................
-
- extern struct bstrList * bsplits (bstring str, const_bstring splitStr);
-
- Create an array of sequential substrings from str divided by any
- character contained in splitStr. An empty splitStr causes a single entry
- bstrList containing a copy of str to be returned. See bstrListCreate()
- above for structure of struct bstrList.
-
- ..........................................................................
-
- extern struct bstrList * bsplitstr (bstring str, const_bstring splitStr);
-
- Create an array of sequential substrings from str divided by the entire
- substring splitStr. An empty splitStr causes a single entry bstrList
- containing a copy of str to be returned. See bstrListCreate() above for
- structure of struct bstrList.
-
- ..........................................................................
-
- extern bstring bjoin (const struct bstrList * bl, const_bstring sep);
-
- Join the entries of a bstrList into one bstring by sequentially
- concatenating them with the sep bstring in between. If sep is NULL, it
- is treated as if it were the empty bstring. Note that:
-
- bjoin (l = bsplit (b, s->data[0]), s);
-
- should result in a copy of b, if s->slen is 1. If there is an error NULL
- is returned, otherwise a bstring with the correct result is returned.
- See bstrListCreate() above for structure of struct bstrList.
-
- ..........................................................................
-
- extern int bsplitcb (const_bstring str, unsigned char splitChar, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-
- Iterate the set of disjoint sequential substrings over str starting at
- position pos divided by the character splitChar. The parm passed to
- bsplitcb is passed on to cb. If the function cb returns a value < 0,
- then further iterating is halted and this value is returned by bsplitcb.
-
- Note: Non-destructive modification of str from within the cb function
- while performing this split is not undefined. bsplitcb behaves in
- sequential lock step with calls to cb. I.e., after returning from a cb
- that return a non-negative integer, bsplitcb continues from the position
- 1 character after the last detected split character and it will halt
- immediately if the length of str falls below this point. However, if the
- cb function destroys str, then it *must* return with a negative value,
- otherwise bsplitcb will continue in an undefined manner.
-
- This function is provided as an incremental alternative to bsplit that is
- abortable and which does not impose additional memory allocation.
-
- ..........................................................................
-
- extern int bsplitscb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-
- Iterate the set of disjoint sequential substrings over str starting at
- position pos divided by any of the characters in splitStr. An empty
- splitStr causes the whole str to be iterated once. The parm passed to
- bsplitcb is passed on to cb. If the function cb returns a value < 0,
- then further iterating is halted and this value is returned by bsplitcb.
-
- Note: Non-destructive modification of str from within the cb function
- while performing this split is not undefined. bsplitscb behaves in
- sequential lock step with calls to cb. I.e., after returning from a cb
- that return a non-negative integer, bsplitscb continues from the position
- 1 character after the last detected split character and it will halt
- immediately if the length of str falls below this point. However, if the
- cb function destroys str, then it *must* return with a negative value,
- otherwise bsplitscb will continue in an undefined manner.
-
- This function is provided as an incremental alternative to bsplits that
- is abortable and which does not impose additional memory allocation.
-
- ..........................................................................
-
- extern int bsplitstrcb (const_bstring str, const_bstring splitStr, int pos,
- int (* cb) (void * parm, int ofs, int len), void * parm);
-
- Iterate the set of disjoint sequential substrings over str starting at
- position pos divided by the entire substring splitStr. An empty splitStr
- causes each character of str to be iterated. The parm passed to bsplitcb
- is passed on to cb. If the function cb returns a value < 0, then further
- iterating is halted and this value is returned by bsplitcb.
-
- Note: Non-destructive modification of str from within the cb function
- while performing this split is not undefined. bsplitstrcb behaves in
- sequential lock step with calls to cb. I.e., after returning from a cb
- that return a non-negative integer, bsplitstrcb continues from the position
- 1 character after the last detected split character and it will halt
- immediately if the length of str falls below this point. However, if the
- cb function destroys str, then it *must* return with a negative value,
- otherwise bsplitscb will continue in an undefined manner.
-
- This function is provided as an incremental alternative to bsplitstr that
- is abortable and which does not impose additional memory allocation.
-
- ..........................................................................
-
- extern bstring bformat (const char * fmt, ...);
-
- Takes the same parameters as printf (), but rather than outputting
- results to stdio, it forms a bstring which contains what would have been
- output. Note that if there is an early generation of a '\0' character,
- the bstring will be truncated to this end point.
-
- Note that %s format tokens correspond to '\0' terminated char * buffers,
- not bstrings. To print a bstring, first dereference data element of the
- the bstring:
-
- /* b1->data needs to be '\0' terminated, so tagbstrings generated
- by blk2tbstr () might not be suitable. */
- b0 = bformat ("Hello, %s", b1->data);
-
- Note that if the BSTRLIB_NOVSNP macro has been set when bstrlib has been
- compiled the bformat function is not present.
-
- ..........................................................................
-
- extern int bformata (bstring b, const char * fmt, ...);
-
- In addition to the initial output buffer b, bformata takes the same
- parameters as printf (), but rather than outputting results to stdio, it
- appends the results to the initial bstring parameter. Note that if
- there is an early generation of a '\0' character, the bstring will be
- truncated to this end point.
-
- Note that %s format tokens correspond to '\0' terminated char * buffers,
- not bstrings. To print a bstring, first dereference data element of the
- the bstring:
-
- /* b1->data needs to be '\0' terminated, so tagbstrings generated
- by blk2tbstr () might not be suitable. */
- bformata (b0 = bfromcstr ("Hello"), ", %s", b1->data);
-
- Note that if the BSTRLIB_NOVSNP macro has been set when bstrlib has been
- compiled the bformata function is not present.
-
- ..........................................................................
-
- extern int bassignformat (bstring b, const char * fmt, ...);
-
- After the first parameter, it takes the same parameters as printf (), but
- rather than outputting results to stdio, it outputs the results to
- the bstring parameter b. Note that if there is an early generation of a
- '\0' character, the bstring will be truncated to this end point.
-
- Note that %s format tokens correspond to '\0' terminated char * buffers,
- not bstrings. To print a bstring, first dereference data element of the
- the bstring:
-
- /* b1->data needs to be '\0' terminated, so tagbstrings generated
- by blk2tbstr () might not be suitable. */
- bassignformat (b0 = bfromcstr ("Hello"), ", %s", b1->data);
-
- Note that if the BSTRLIB_NOVSNP macro has been set when bstrlib has been
- compiled the bassignformat function is not present.
-
- ..........................................................................
-
- extern int bvcformata (bstring b, int count, const char * fmt, va_list arglist);
-
- The bvcformata function formats data under control of the format control
- string fmt and attempts to append the result to b. The fmt parameter is
- the same as that of the printf function. The variable argument list is
- replaced with arglist, which has been initialized by the va_start macro.
- The size of the output is upper bounded by count. If the required output
- exceeds count, the string b is not augmented with any contents and a value
- below BSTR_ERR is returned. If a value below -count is returned then it
- is recommended that the negative of this value be used as an update to the
- count in a subsequent pass. On other errors, such as running out of
- memory, parameter errors or numeric wrap around BSTR_ERR is returned.
- BSTR_OK is returned when the output is successfully generated and
- appended to b.
-
- Note: There is no sanity checking of arglist, and this function is
- destructive of the contents of b from the b->slen point onward. If there
- is an early generation of a '\0' character, the bstring will be truncated
- to this end point.
-
- Although this function is part of the external API for Bstrlib, the
- interface and semantics (length limitations, and unusual return codes)
- are fairly atypical. The real purpose for this function is to provide an
- engine for the bvformata macro.
-
- Note that if the BSTRLIB_NOVSNP macro has been set when bstrlib has been
- compiled the bvcformata function is not present.
-
- ..........................................................................
-
- extern bstring bread (bNread readPtr, void * parm);
- typedef size_t (* bNread) (void *buff, size_t elsize, size_t nelem,
- void *parm);
-
- Read an entire stream into a bstring, verbatum. The readPtr function
- pointer is compatible with fread sematics, except that it need not obtain
- the stream data from a file. The intention is that parm would contain
- the stream data context/state required (similar to the role of the FILE*
- I/O stream parameter of fread.)
-
- Abstracting the block read function allows for block devices other than
- file streams to be read if desired. Note that there is an ANSI
- compatibility issue if "fread" is used directly; see the ANSI issues
- section below.
-
- ..........................................................................
-
- extern int breada (bstring b, bNread readPtr, void * parm);
-
- Read an entire stream and append it to a bstring, verbatum. Behaves
- like bread, except that it appends it results to the bstring b.
- BSTR_ERR is returned on error, otherwise 0 is returned.
-
- ..........................................................................
-
- extern bstring bgets (bNgetc getcPtr, void * parm, char terminator);
- typedef int (* bNgetc) (void * parm);
-
- Read a bstring from a stream. As many bytes as is necessary are read
- until the terminator is consumed or no more characters are available from
- the stream. If read from the stream, the terminator character will be
- appended to the end of the returned bstring. The getcPtr function must
- have the same semantics as the fgetc C library function (i.e., returning
- an integer whose value is negative when there are no more characters
- available, otherwise the value of the next available unsigned character
- from the stream.) The intention is that parm would contain the stream
- data context/state required (similar to the role of the FILE* I/O stream
- parameter of fgets.) If no characters are read, or there is some other
- detectable error, NULL is returned.
-
- bgets will never call the getcPtr function more often than necessary to
- construct its output (including a single call, if required, to determine
- that the stream contains no more characters.)
-
- Abstracting the character stream function and terminator character allows
- for different stream devices and string formats other than '\n'
- terminated lines in a file if desired (consider \032 terminated email
- messages, in a UNIX mailbox for example.)
-
- For files, this function can be used analogously as fgets as follows:
-
- fp = fopen ( ... );
- if (fp) b = bgets ((bNgetc) fgetc, fp, '\n');
-
- (Note that only one terminator character can be used, and that '\0' is
- not assumed to terminate the stream in addition to the terminator
- character. This is consistent with the semantics of fgets.)
-
- ..........................................................................
-
- extern int bgetsa (bstring b, bNgetc getcPtr, void * parm, char terminator);
-
- Read from a stream and concatenate to a bstring. Behaves like bgets,
- except that it appends it results to the bstring b. The value 1 is
- returned if no characters are read before a negative result is returned
- from getcPtr. Otherwise BSTR_ERR is returned on error, and 0 is returned
- in other normal cases.
-
- ..........................................................................
-
- extern int bassigngets (bstring b, bNgetc getcPtr, void * parm, char terminator);
-
- Read from a stream and concatenate to a bstring. Behaves like bgets,
- except that it assigns the results to the bstring b. The value 1 is
- returned if no characters are read before a negative result is returned
- from getcPtr. Otherwise BSTR_ERR is returned on error, and 0 is returned
- in other normal cases.
-
- ..........................................................................
-
- extern struct bStream * bsopen (bNread readPtr, void * parm);
-
- Wrap a given open stream (described by a fread compatible function
- pointer and stream handle) into an open bStream suitable for the bstring
- library streaming functions.
-
- ..........................................................................
-
- extern void * bsclose (struct bStream * s);
-
- Close the bStream, and return the handle to the stream that was
- originally used to open the given stream. If s is NULL or detectably
- invalid, NULL will be returned.
-
- ..........................................................................
-
- extern int bsbufflength (struct bStream * s, int sz);
-
- Set the length of the buffer used by the bStream. If sz is the macro
- BSTR_BS_BUFF_LENGTH_GET (which is 0), the length is not set. If s is
- NULL or sz is negative, the function will return with BSTR_ERR, otherwise
- this function returns with the previous length.
-
- ..........................................................................
-
- extern int bsreadln (bstring r, struct bStream * s, char terminator);
-
- Read a bstring terminated by the terminator character or the end of the
- stream from the bStream (s) and return it into the parameter r. The
- matched terminator, if found, appears at the end of the line read. If
- the stream has been exhausted of all available data, before any can be
- read, BSTR_ERR is returned. This function may read additional characters
- into the stream buffer from the core stream that are not returned, but
- will be retained for subsequent read operations. When reading from high
- speed streams, this function can perform significantly faster than bgets.
-
- ..........................................................................
-
- extern int bsreadlna (bstring r, struct bStream * s, char terminator);
-
- Read a bstring terminated by the terminator character or the end of the
- stream from the bStream (s) and concatenate it to the parameter r. The
- matched terminator, if found, appears at the end of the line read. If
- the stream has been exhausted of all available data, before any can be
- read, BSTR_ERR is returned. This function may read additional characters
- into the stream buffer from the core stream that are not returned, but
- will be retained for subsequent read operations. When reading from high
- speed streams, this function can perform significantly faster than bgets.
-
- ..........................................................................
-
- extern int bsreadlns (bstring r, struct bStream * s, bstring terminators);
-
- Read a bstring terminated by any character in the terminators bstring or
- the end of the stream from the bStream (s) and return it into the
- parameter r. This function may read additional characters from the core
- stream that are not returned, but will be retained for subsequent read
- operations.
-
- ..........................................................................
-
- extern int bsreadlnsa (bstring r, struct bStream * s, bstring terminators);
-
- Read a bstring terminated by any character in the terminators bstring or
- the end of the stream from the bStream (s) and concatenate it to the
- parameter r. If the stream has been exhausted of all available data,
- before any can be read, BSTR_ERR is returned. This function may read
- additional characters from the core stream that are not returned, but
- will be retained for subsequent read operations.
-
- ..........................................................................
-
- extern int bsread (bstring r, struct bStream * s, int n);
-
- Read a bstring of length n (or, if it is fewer, as many bytes as is
- remaining) from the bStream. This function will read the minimum
- required number of additional characters from the core stream. When the
- stream is at the end of the file BSTR_ERR is returned, otherwise BSTR_OK
- is returned.
-
- ..........................................................................
-
- extern int bsreada (bstring r, struct bStream * s, int n);
-
- Read a bstring of length n (or, if it is fewer, as many bytes as is
- remaining) from the bStream and concatenate it to the parameter r. This
- function will read the minimum required number of additional characters
- from the core stream. When the stream is at the end of the file BSTR_ERR
- is returned, otherwise BSTR_OK is returned.
-
- ..........................................................................
-
- extern int bsunread (struct bStream * s, const_bstring b);
-
- Insert a bstring into the bStream at the current position. These
- characters will be read prior to those that actually come from the core
- stream.
-
- ..........................................................................
-
- extern int bspeek (bstring r, const struct bStream * s);
-
- Return the number of currently buffered characters from the bStream that
- will be read prior to reads from the core stream, and append it to the
- the parameter r.
-
- ..........................................................................
-
- extern int bssplitscb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm);
-
- Iterate the set of disjoint sequential substrings over the stream s
- divided by any character from the bstring splitStr. The parm passed to
- bssplitscb is passed on to cb. If the function cb returns a value < 0,
- then further iterating is halted and this return value is returned by
- bssplitscb.
-
- Note: At the point of calling the cb function, the bStream pointer is
- pointed exactly at the position right after having read the split
- character. The cb function can act on the stream by causing the bStream
- pointer to move, and bssplitscb will continue by starting the next split
- at the position of the pointer after the return from cb.
-
- However, if the cb causes the bStream s to be destroyed then the cb must
- return with a negative value, otherwise bssplitscb will continue in an
- undefined manner.
-
- This function is provided as way to incrementally parse through a file
- or other generic stream that in total size may otherwise exceed the
- practical or desired memory available. As with the other split callback
- based functions this is abortable and does not impose additional memory
- allocation.
-
- ..........................................................................
-
- extern int bssplitstrcb (struct bStream * s, const_bstring splitStr,
- int (* cb) (void * parm, int ofs, const_bstring entry), void * parm);
-
- Iterate the set of disjoint sequential substrings over the stream s
- divided by the entire substring splitStr. The parm passed to
- bssplitstrcb is passed on to cb. If the function cb returns a
- value < 0, then further iterating is halted and this return value is
- returned by bssplitstrcb.
-
- Note: At the point of calling the cb function, the bStream pointer is
- pointed exactly at the position right after having read the split
- character. The cb function can act on the stream by causing the bStream
- pointer to move, and bssplitstrcb will continue by starting the next
- split at the position of the pointer after the return from cb.
-
- However, if the cb causes the bStream s to be destroyed then the cb must
- return with a negative value, otherwise bssplitscb will continue in an
- undefined manner.
-
- This function is provided as way to incrementally parse through a file
- or other generic stream that in total size may otherwise exceed the
- practical or desired memory available. As with the other split callback
- based functions this is abortable and does not impose additional memory
- allocation.
-
- ..........................................................................
-
- extern int bseof (const struct bStream * s);
-
- Return the defacto "EOF" (end of file) state of a stream (1 if the
- bStream is in an EOF state, 0 if not, and BSTR_ERR if stream is closed or
- detectably erroneous.) When the readPtr callback returns a value <= 0
- the stream reaches its "EOF" state. Note that bunread with non-empty
- content will essentially turn off this state, and the stream will not be
- in its "EOF" state so long as its possible to read more data out of it.
-
- Also note that the semantics of bseof() are slightly different from
- something like feof(). I.e., reaching the end of the stream does not
- necessarily guarantee that bseof() will return with a value indicating
- that this has happened. bseof() will only return indicating that it has
- reached the "EOF" and an attempt has been made to read past the end of
- the bStream.
-
-The macros
-----------
-
- The macros described below are shown in a prototype form indicating their
- intended usage. Note that the parameters passed to these macros will be
- referenced multiple times. As with all macros, programmer care is
- required to guard against unintended side effects.
-
- int blengthe (const_bstring b, int err);
-
- Returns the length of the bstring. If the bstring is NULL err is
- returned.
-
- ..........................................................................
-
- int blength (const_bstring b);
-
- Returns the length of the bstring. If the bstring is NULL, the length
- returned is 0.
-
- ..........................................................................
-
- int bchare (const_bstring b, int p, int c);
-
- Returns the p'th character of the bstring b. If the position p refers to
- a position that does not exist in the bstring or the bstring is NULL,
- then c is returned.
-
- ..........................................................................
-
- char bchar (const_bstring b, int p);
-
- Returns the p'th character of the bstring b. If the position p refers to
- a position that does not exist in the bstring or the bstring is NULL,
- then '\0' is returned.
-
- ..........................................................................
-
- char * bdatae (bstring b, char * err);
-
- Returns the char * data portion of the bstring b. If b is NULL, err is
- returned.
-
- ..........................................................................
-
- char * bdata (bstring b);
-
- Returns the char * data portion of the bstring b. If b is NULL, NULL is
- returned.
-
- ..........................................................................
-
- char * bdataofse (bstring b, int ofs, char * err);
-
- Returns the char * data portion of the bstring b offset by ofs. If b is
- NULL, err is returned.
-
- ..........................................................................
-
- char * bdataofs (bstring b, int ofs);
-
- Returns the char * data portion of the bstring b offset by ofs. If b is
- NULL, NULL is returned.
-
- ..........................................................................
-
- struct tagbstring var = bsStatic ("...");
-
- The bsStatic macro allows for static declarations of literal string
- constants as struct tagbstring structures. The resulting tagbstring does
- not need to be freed or destroyed. Note that this macro is only well
- defined for string literal arguments. For more general string pointers,
- use the btfromcstr macro.
-
- The resulting struct tagbstring is permanently write protected. Attempts
- to write to this struct tagbstring from any bstrlib function will lead to
- BSTR_ERR being returned. Invoking the bwriteallow macro onto this struct
- tagbstring has no effect.
-
- ..........................................................................
-
- <void * blk, int len> <- bsStaticBlkParms ("...")
-
- The bsStaticBlkParms macro emits a pair of comma seperated parameters
- corresponding to the block parameters for the block functions in Bstrlib
- (i.e., blk2bstr, bcatblk, blk2tbstr, bisstemeqblk, bisstemeqcaselessblk.)
- Note that this macro is only well defined for string literal arguments.
-
- Examples:
-
- bstring b = blk2bstr (bsStaticBlkParms ("Fast init. "));
- bcatblk (b, bsStaticBlkParms ("No frills fast concatenation."));
-
- These are faster than using bfromcstr() and bcatcstr() respectively
- because the length of the inline string is known as a compile time
- constant. Also note that seperate struct tagbstring declarations for
- holding the output of a bsStatic() macro are not required.
-
- ..........................................................................
-
- void btfromcstr (struct tagbstring& t, const char * s);
-
- Fill in the tagbstring t with the '\0' terminated char buffer s. This
- action is purely reference oriented; no memory management is done. The
- data member is just assigned s, and slen is assigned the strlen of s.
- The s parameter is accessed exactly once in this macro.
-
- The resulting struct tagbstring is initially write protected. Attempts
- to write to this struct tagbstring in a write protected state from any
- bstrlib function will lead to BSTR_ERR being returned. Invoke the
- bwriteallow on this struct tagbstring to make it writeable (though this
- requires that s be obtained from a function compatible with malloc.)
-
- ..........................................................................
-
- void btfromblk (struct tagbstring& t, void * s, int len);
-
- Fill in the tagbstring t with the data buffer s with length len. This
- action is purely reference oriented; no memory management is done. The
- data member of t is just assigned s, and slen is assigned len. Note that
- the buffer is not appended with a '\0' character. The s and len
- parameters are accessed exactly once each in this macro.
-
- The resulting struct tagbstring is initially write protected. Attempts
- to write to this struct tagbstring in a write protected state from any
- bstrlib function will lead to BSTR_ERR being returned. Invoke the
- bwriteallow on this struct tagbstring to make it writeable (though this
- requires that s be obtained from a function compatible with malloc.)
-
- ..........................................................................
-
- void btfromblkltrimws (struct tagbstring& t, void * s, int len);
-
- Fill in the tagbstring t with the data buffer s with length len after it
- has been left trimmed. This action is purely reference oriented; no
- memory management is done. The data member of t is just assigned to a
- pointer inside the buffer s. Note that the buffer is not appended with a
- '\0' character. The s and len parameters are accessed exactly once each
- in this macro.
-
- The resulting struct tagbstring is permanently write protected. Attempts
- to write to this struct tagbstring from any bstrlib function will lead to
- BSTR_ERR being returned. Invoking the bwriteallow macro onto this struct
- tagbstring has no effect.
-
- ..........................................................................
-
- void btfromblkrtrimws (struct tagbstring& t, void * s, int len);
-
- Fill in the tagbstring t with the data buffer s with length len after it
- has been right trimmed. This action is purely reference oriented; no
- memory management is done. The data member of t is just assigned to a
- pointer inside the buffer s. Note that the buffer is not appended with a
- '\0' character. The s and len parameters are accessed exactly once each
- in this macro.
-
- The resulting struct tagbstring is permanently write protected. Attempts
- to write to this struct tagbstring from any bstrlib function will lead to
- BSTR_ERR being returned. Invoking the bwriteallow macro onto this struct
- tagbstring has no effect.
-
- ..........................................................................
-
- void btfromblktrimws (struct tagbstring& t, void * s, int len);
-
- Fill in the tagbstring t with the data buffer s with length len after it
- has been left and right trimmed. This action is purely reference
- oriented; no memory management is done. The data member of t is just
- assigned to a pointer inside the buffer s. Note that the buffer is not
- appended with a '\0' character. The s and len parameters are accessed
- exactly once each in this macro.
-
- The resulting struct tagbstring is permanently write protected. Attempts
- to write to this struct tagbstring from any bstrlib function will lead to
- BSTR_ERR being returned. Invoking the bwriteallow macro onto this struct
- tagbstring has no effect.
-
- ..........................................................................
-
- void bmid2tbstr (struct tagbstring& t, bstring b, int pos, int len);
-
- Fill the tagbstring t with the substring from b, starting from position
- pos with a length len. The segment is clamped by the boundaries of
- the bstring b. This action is purely reference oriented; no memory
- management is done. Note that the buffer is not appended with a '\0'
- character. Note that the t parameter to this macro may be accessed
- multiple times. Note that the contents of t will become undefined
- if the contents of b change or are destroyed.
-
- The resulting struct tagbstring is permanently write protected. Attempts
- to write to this struct tagbstring in a write protected state from any
- bstrlib function will lead to BSTR_ERR being returned. Invoking the
- bwriteallow macro on this struct tagbstring will have no effect.
-
- ..........................................................................
-
- void bvformata (int& ret, bstring b, const char * format, lastarg);
-
- Append the bstring b with printf like formatting with the format control
- string, and the arguments taken from the ... list of arguments after
- lastarg passed to the containing function. If the containing function
- does not have ... parameters or lastarg is not the last named parameter
- before the ... then the results are undefined. If successful, the
- results are appended to b and BSTR_OK is assigned to ret. Otherwise
- BSTR_ERR is assigned to ret.
-
- Example:
-
- void dbgerror (FILE * fp, const char * fmt, ...) {
- int ret;
- bstring b;
- bvformata (ret, b = bfromcstr ("DBG: "), fmt, fmt);
- if (BSTR_OK == ret) fputs ((char *) bdata (b), fp);
- bdestroy (b);
- }
-
- Note that if the BSTRLIB_NOVSNP macro was set when bstrlib had been
- compiled the bvformata macro will not link properly. If the
- BSTRLIB_NOVSNP macro has been set, the bvformata macro will not be
- available.
-
- ..........................................................................
-
- void bwriteprotect (struct tagbstring& t);
-
- Disallow bstring from being written to via the bstrlib API. Attempts to
- write to the resulting tagbstring from any bstrlib function will lead to
- BSTR_ERR being returned.
-
- Note: bstrings which are write protected cannot be destroyed via bdestroy.
-
- Note to C++ users: Setting a CBString as write protected will not prevent
- it from being destroyed by the destructor.
-
- ..........................................................................
-
- void bwriteallow (struct tagbstring& t);
-
- Allow bstring to be written to via the bstrlib API. Note that such an
- action makes the bstring both writable and destroyable. If the bstring is
- not legitimately writable (as is the case for struct tagbstrings
- initialized with a bsStatic value), the results of this are undefined.
-
- Note that invoking the bwriteallow macro may increase the number of
- reallocs by one more than necessary for every call to bwriteallow
- interleaved with any bstring API which writes to this bstring.
-
- ..........................................................................
-
- int biswriteprotected (struct tagbstring& t);
-
- Returns 1 if the bstring is write protected, otherwise 0 is returned.
-
-===============================================================================
-
-The bstest module
------------------
-
-The bstest module is just a unit test for the bstrlib module. For correct
-implementations of bstrlib, it should execute with 0 failures being reported.
-This test should be utilized if modifications/customizations to bstrlib have
-been performed. It tests each core bstrlib function with bstrings of every
-mode (read-only, NULL, static and mutable) and ensures that the expected
-semantics are observed (including results that should indicate an error). It
-also tests for aliasing support. Passing bstest is a necessary but not a
-sufficient condition for ensuring the correctness of the bstrlib module.
-
-
-The test module
----------------
-
-The test module is just a unit test for the bstrwrap module. For correct
-implementations of bstrwrap, it should execute with 0 failures being
-reported. This test should be utilized if modifications/customizations to
-bstrwrap have been performed. It tests each core bstrwrap function with
-CBStrings write protected or not and ensures that the expected semantics are
-observed (including expected exceptions.) Note that exceptions cannot be
-disabled to run this test. Passing test is a necessary but not a sufficient
-condition for ensuring the correctness of the bstrwrap module.
-
-===============================================================================
-
-Using Bstring and CBString as an alternative to the C library
--------------------------------------------------------------
-
-First let us give a table of C library functions and the alternative bstring
-functions and CBString methods that should be used instead of them.
-
-C-library Bstring alternative CBString alternative
---------- ------------------- --------------------
-gets bgets ::gets
-strcpy bassign = operator
-strncpy bassignmidstr ::midstr
-strcat bconcat += operator
-strncat bconcat + btrunc += operator + ::trunc
-strtok bsplit, bsplits ::split
-sprintf b(assign)format ::format
-snprintf b(assign)format + btrunc ::format + ::trunc
-vsprintf bvformata bvformata
-
-vsnprintf bvformata + btrunc bvformata + btrunc
-vfprintf bvformata + fputs use bvformata + fputs
-strcmp biseq, bstrcmp comparison operators.
-strncmp bstrncmp, memcmp bstrncmp, memcmp
-strlen ->slen, blength ::length
-strdup bstrcpy constructor
-strset bpattern ::fill
-strstr binstr ::find
-strpbrk binchr ::findchr
-stricmp bstricmp cast & use bstricmp
-strlwr btolower cast & use btolower
-strupr btoupper cast & use btoupper
-strrev bReverse (aux module) cast & use bReverse
-strchr bstrchr cast & use bstrchr
-strspnp use strspn use strspn
-ungetc bsunread bsunread
-
-The top 9 C functions listed here are troublesome in that they impose memory
-management in the calling function. The Bstring and CBstring interfaces have
-built-in memory management, so there is far less code with far less potential
-for buffer overrun problems. strtok can only be reliably called as a "leaf"
-calculation, since it (quite bizarrely) maintains hidden internal state. And
-gets is well known to be broken no matter what. The Bstrlib alternatives do
-not suffer from those sorts of problems.
-
-The substitute for strncat can be performed with higher performance by using
-the blk2tbstr macro to create a presized second operand for bconcat.
-
-C-library Bstring alternative CBString alternative
---------- ------------------- --------------------
-strspn strspn acceptable strspn acceptable
-strcspn strcspn acceptable strcspn acceptable
-strnset strnset acceptable strnset acceptable
-printf printf acceptable printf acceptable
-puts puts acceptable puts acceptable
-fprintf fprintf acceptable fprintf acceptable
-fputs fputs acceptable fputs acceptable
-memcmp memcmp acceptable memcmp acceptable
-
-Remember that Bstring (and CBstring) functions will automatically append the
-'\0' character to the character data buffer. So by simply accessing the data
-buffer directly, ordinary C string library functions can be called directly
-on them. Note that bstrcmp is not the same as memcmp in exactly the same way
-that strcmp is not the same as memcmp.
-
-C-library Bstring alternative CBString alternative
---------- ------------------- --------------------
-fread balloc + fread ::alloc + fread
-fgets balloc + fgets ::alloc + fgets
-
-These are odd ones because of the exact sizing of the buffer required. The
-Bstring and CBString alternatives requires that the buffers are forced to
-hold at least the prescribed length, then just use fread or fgets directly.
-However, typically the automatic memory management of Bstring and CBstring
-will make the typical use of fgets and fread to read specifically sized
-strings unnecessary.
-
-Implementation Choices
-----------------------
-
-Overhead:
-.........
-
-The bstring library has more overhead versus straight char buffers for most
-functions. This overhead is essentially just the memory management and
-string header allocation. This overhead usually only shows up for small
-string manipulations. The performance loss has to be considered in
-light of the following:
-
-1) What would be the performance loss of trying to write this management
- code in one's own application?
-2) Since the bstring library source code is given, a sufficiently powerful
- modern inlining globally optimizing compiler can remove function call
- overhead.
-
-Since the data type is exposed, a developer can replace any unsatisfactory
-function with their own inline implementation. And that is besides the main
-point of what the better string library is mainly meant to provide. Any
-overhead lost has to be compared against the value of the safe abstraction
-for coupling memory management and string functionality.
-
-Performance of the C interface:
-...............................
-
-The algorithms used have performance advantages versus the analogous C
-library functions. For example:
-
-1. bfromcstr/blk2str/bstrcpy versus strcpy/strdup. By using memmove instead
- of strcpy, the break condition of the copy loop is based on an independent
- counter (that should be allocated in a register) rather than having to
- check the results of the load. Modern out-of-order executing CPUs can
- parallelize the final branch mis-predict penality with the loading of the
- source string. Some CPUs will also tend to have better built-in hardware
- support for counted memory moves than load-compare-store. (This is a
- minor, but non-zero gain.)
-2. biseq versus strcmp. If the strings are unequal in length, bsiseq will
- return in O(1) time. If the strings are aliased, or have aliased data
- buffers, biseq will return in O(1) time. strcmp will always be O(k),
- where k is the length of the common prefix or the whole string if they are
- identical.
-3. ->slen versus strlen. ->slen is obviously always O(1), while strlen is
- always O(n) where n is the length of the string.
-4. bconcat versus strcat. Both rely on precomputing the length of the
- destination string argument, which will favor the bstring library. On
- iterated concatenations the performance difference can be enormous.
-5. bsreadln versus fgets. The bsreadln function reads large blocks at a time
- from the given stream, then parses out lines from the buffers directly.
- Some C libraries will implement fgets as a loop over single fgetc calls.
- Testing indicates that the bsreadln approach can be several times faster
- for fast stream devices (such as a file that has been entirely cached.)
-6. bsplits/bsplitscb versus strspn. Accelerators for the set of match
- characters are generated only once.
-7. binstr versus strstr. The binstr implementation unrolls the loops to
- help reduce loop overhead. This will matter if the target string is
- long and source string is not found very early in the target string.
- With strstr, while it is possible to unroll the source contents, it is
- not possible to do so with the destination contents in a way that is
- effective because every destination character must be tested against
- '\0' before proceeding to the next character.
-8. bReverse versus strrev. The C function must find the end of the string
- first before swaping character pairs.
-9. bstrrchr versus no comparable C function. Its not hard to write some C
- code to search for a character from the end going backwards. But there
- is no way to do this without computing the length of the string with
- strlen.
-
-Practical testing indicates that in general Bstrlib is never signifcantly
-slower than the C library for common operations, while very often having a
-performance advantage that ranges from significant to massive. Even for
-functions like b(n)inchr versus str(c)spn() (where, in theory, there is no
-advantage for the Bstrlib architecture) the performance of Bstrlib is vastly
-superior to most tested C library implementations.
-
-Some of Bstrlib's extra functionality also lead to inevitable performance
-advantages over typical C solutions. For example, using the blk2tbstr macro,
-one can (in O(1) time) generate an internal substring by reference while not
-disturbing the original string. If disturbing the original string is not an
-option, typically, a comparable char * solution would have to make a copy of
-the substring to provide similar functionality. Another example is reverse
-character set scanning -- the str(c)spn functions only scan in a forward
-direction which can complicate some parsing algorithms.
-
-Where high performance char * based algorithms are available, Bstrlib can
-still leverage them by accessing the ->data field on bstrings. So
-realistically Bstrlib can never be significantly slower than any standard
-'\0' terminated char * based solutions.
-
-Performance of the C++ interface:
-.................................
-
-The C++ interface has been designed with an emphasis on abstraction and safety
-first. However, since it is substantially a wrapper for the C bstring
-functions, for longer strings the performance comments described in the
-"Performance of the C interface" section above still apply. Note that the
-(CBString *) type can be directly cast to a (bstring) type, and passed as
-parameters to the C functions (though a CBString must never be passed to
-bdestroy.)
-
-Probably the most controversial choice is performing full bounds checking on
-the [] operator. This decision was made because 1) the fast alternative of
-not bounds checking is still available by first casting the CBString to a
-(const char *) buffer or to a (struct tagbstring) then derefencing .data and
-2) because the lack of bounds checking is seen as one of the main weaknesses
-of C/C++ versus other languages. This check being done on every access leads
-to individual character extraction being actually slower than other languages
-in this one respect (other language's compilers will normally dedicate more
-resources on hoisting or removing bounds checking as necessary) but otherwise
-bring C++ up to the level of other languages in terms of functionality.
-
-It is common for other C++ libraries to leverage the abstractions provided by
-C++ to use reference counting and "copy on write" policies. While these
-techniques can speed up some scenarios, they impose a problem with respect to
-thread safety. bstrings and CBStrings can be properly protected with
-"per-object" mutexes, meaning that two bstrlib calls can be made and execute
-simultaneously, so long as the bstrings and CBstrings are distinct. With a
-reference count and alias before copy on write policy, global mutexes are
-required that prevent multiple calls to the strings library to execute
-simultaneously regardless of whether or not the strings represent the same
-string.
-
-One interesting trade off in CBString is that the default constructor is not
-trivial. I.e., it always prepares a ready to use memory buffer. The purpose
-is to ensure that there is a uniform internal composition for any functioning
-CBString that is compatible with bstrings. It also means that the other
-methods in the class are not forced to perform "late initialization" checks.
-In the end it means that construction of CBStrings are slower than other
-comparable C++ string classes. Initial testing, however, indicates that
-CBString outperforms std::string and MFC's CString, for example, in all other
-operations. So to work around this weakness it is recommended that CBString
-declarations be pushed outside of inner loops.
-
-Practical testing indicates that with the exception of the caveats given
-above (constructors and safe index character manipulations) the C++ API for
-Bstrlib generally outperforms popular standard C++ string classes. Amongst
-the standard libraries and compilers, the quality of concatenation operations
-varies wildly and very little care has gone into search functions. Bstrlib
-dominates those performance benchmarks.
-
-Memory management:
-..................
-
-The bstring functions which write and modify bstrings will automatically
-reallocate the backing memory for the char buffer whenever it is required to
-grow. The algorithm for resizing chosen is to snap up to sizes that are a
-power of two which are sufficient to hold the intended new size. Memory
-reallocation is not performed when the required size of the buffer is
-decreased. This behavior can be relied on, and is necessary to make the
-behaviour of balloc deterministic. This trades off additional memory usage
-for decreasing the frequency for required reallocations:
-
-1. For any bstring whose size never exceeds n, its buffer is not ever
- reallocated more than log_2(n) times for its lifetime.
-2. For any bstring whose size never exceeds n, its buffer is never more than
- 2*(n+1) in length. (The extra characters beyond 2*n are to allow for the
- implicit '\0' which is always added by the bstring modifying functions.)
-
-Decreasing the buffer size when the string decreases in size would violate 1)
-above and in real world case lead to pathological heap thrashing. Similarly,
-allocating more tightly than "least power of 2 greater than necessary" would
-lead to a violation of 1) and have the same potential for heap thrashing.
-
-Property 2) needs emphasizing. Although the memory allocated is always a
-power of 2, for a bstring that grows linearly in size, its buffer memory also
-grows linearly, not exponentially. The reason is that the amount of extra
-space increases with each reallocation, which decreases the frequency of
-future reallocations.
-
-Obviously, given that bstring writing functions may reallocate the data
-buffer backing the target bstring, one should not attempt to cache the data
-buffer address and use it after such bstring functions have been called.
-This includes making reference struct tagbstrings which alias to a writable
-bstring.
-
-balloc or bfromcstralloc can be used to preallocate the minimum amount of
-space used for a given bstring. This will reduce even further the number of
-times the data portion is reallocated. If the length of the string is never
-more than one less than the memory length then there will be no further
-reallocations.
-
-Note that invoking the bwriteallow macro may increase the number of reallocs
-by one more than necessary for every call to bwriteallow interleaved with any
-bstring API which writes to this bstring.
-
-The library does not use any mechanism for automatic clean up for the C API.
-Thus explicit clean up via calls to bdestroy() are required to avoid memory
-leaks.
-
-Constant and static tagbstrings:
-................................
-
-A struct tagbstring can be write protected from any bstrlib function using
-the bwriteprotect macro. A write protected struct tagbstring can then be
-reset to being writable via the bwriteallow macro. There is, of course, no
-protection from attempts to directly access the bstring members. Modifying a
-bstring which is write protected by direct access has undefined behavior.
-
-static struct tagbstrings can be declared via the bsStatic macro. They are
-considered permanently unwritable. Such struct tagbstrings's are declared
-such that attempts to write to it are not well defined. Invoking either
-bwriteallow or bwriteprotect on static struct tagbstrings has no effect.
-
-struct tagbstring's initialized via btfromcstr or blk2tbstr are protected by
-default but can be made writeable via the bwriteallow macro. If bwriteallow
-is called on such struct tagbstring's, it is the programmer's responsibility
-to ensure that:
-
-1) the buffer supplied was allocated from the heap.
-2) bdestroy is not called on this tagbstring (unless the header itself has
- also been allocated from the heap.)
-3) free is called on the buffer to reclaim its memory.
-
-bwriteallow and bwriteprotect can be invoked on ordinary bstrings (they have
-to be dereferenced with the (*) operator to get the levels of indirection
-correct) to give them write protection.
-
-Buffer declaration:
-...................
-
-The memory buffer is actually declared "unsigned char *" instead of "char *".
-The reason for this is to trigger compiler warnings whenever uncasted char
-buffers are assigned to the data portion of a bstring. This will draw more
-diligent programmers into taking a second look at the code where they
-have carelessly left off the typically required cast. (Research from
-AT&T/Lucent indicates that additional programmer eyeballs is one of the most
-effective mechanisms at ferreting out bugs.)
-
-Function pointers:
-..................
-
-The bgets, bread and bStream functions use function pointers to obtain
-strings from data streams. The function pointer declarations have been
-specifically chosen to be compatible with the fgetc and fread functions.
-While this may seem to be a convoluted way of implementing fgets and fread
-style functionality, it has been specifically designed this way to ensure
-that there is no dependency on a single narrowly defined set of device
-interfaces, such as just stream I/O. In the embedded world, its quite
-possible to have environments where such interfaces may not exist in the
-standard C library form. Furthermore, the generalization that this opens up
-allows for more sophisticated uses for these functions (performing an fgets
-like function on a socket, for example.) By using function pointers, it also
-allows such abstract stream interfaces to be created using the bstring library
-itself while not creating a circular dependency.
-
-Use of int's for sizes:
-.......................
-
-This is just a recognition that 16bit platforms with requirements for strings
-that are larger than 64K and 32bit+ platforms with requirements for strings
-that are larger than 4GB are pretty marginal. The main focus is for 32bit
-platforms, and emerging 64bit platforms with reasonable < 4GB string
-requirements. Using ints allows for negative values which has meaning
-internally to bstrlib.
-
-Semantic consideration:
-.......................
-
-Certain care needs to be taken when copying and aliasing bstrings. A bstring
-is essentially a pointer type which points to a multipart abstract data
-structure. Thus usage, and lifetime of bstrings have semantics that follow
-these considerations. For example:
-
- bstring a, b;
- struct tagbstring t;
-
- a = bfromcstr("Hello"); /* Create new bstring and copy "Hello" into it. */
- b = a; /* Alias b to the contents of a. */
- t = *a; /* Create a current instance pseudo-alias of a. */
- bconcat (a, b); /* Double a and b, t is now undefined. */
- bdestroy (a); /* Destroy the contents of both a and b. */
-
-Variables of type bstring are really just references that point to real
-bstring objects. The equal operator (=) creates aliases, and the asterisk
-dereference operator (*) creates a kind of alias to the current instance (which
-is generally not useful for any purpose.) Using bstrcpy() is the correct way
-of creating duplicate instances. The ampersand operator (&) is useful for
-creating aliases to struct tagbstrings (remembering that constructed struct
-tagbstrings are not writable by default.)
-
-CBStrings use complete copy semantics for the equal operator (=), and thus do
-not have these sorts of issues.
-
-Debugging:
-..........
-
-Bstrings have a simple, exposed definition and construction, and the library
-itself is open source. So most debugging is going to be fairly straight-
-forward. But the memory for bstrings come from the heap, which can often be
-corrupted indirectly, and it might not be obvious what has happened even from
-direct examination of the contents in a debugger or a core dump. There are
-some tools such as Purify, Insure++ and Electric Fence which can help solve
-such problems, however another common approach is to directly instrument the
-calls to malloc, realloc, calloc, free, memcpy, memmove and/or other calls
-by overriding them with macro definitions.
-
-Although the user could hack on the Bstrlib sources directly as necessary to
-perform such an instrumentation, Bstrlib comes with a built-in mechanism for
-doing this. By defining the macro BSTRLIB_MEMORY_DEBUG and providing an
-include file named memdbg.h this will force the core Bstrlib modules to
-attempt to include this file. In such a file, macros could be defined which
-overrides Bstrlib's useage of the C standard library.
-
-Rather than calling malloc, realloc, free, memcpy or memmove directly, Bstrlib
-emits the macros bstr__alloc, bstr__realloc, bstr__free, bstr__memcpy and
-bstr__memmove in their place respectively. By default these macros are simply
-assigned to be equivalent to their corresponding C standard library function
-call. However, if they are given earlier macro definitions (via the back
-door include file) they will not be given their default definition. In this
-way Bstrlib's interface to the standard library can be changed but without
-having to directly redefine or link standard library symbols (both of which
-are not strictly ANSI C compliant.)
-
-An example definition might include:
-
- #define bstr__alloc(sz) X_malloc ((sz), __LINE__, __FILE__)
-
-which might help contextualize heap entries in a debugging environment.
-
-The NULL parameter and sanity checking of bstrings is part of the Bstrlib
-API, and thus Bstrlib itself does not present any different modes which would
-correspond to "Debug" or "Release" modes. Bstrlib always contains mechanisms
-which one might think of as debugging features, but retains the performance
-and small memory footprint one would normally associate with release mode
-code.
-
-Integration Microsoft's Visual Studio debugger:
-...............................................
-
-Microsoft's Visual Studio debugger has a capability of customizable mouse
-float over data type descriptions. This is accomplished by editting the
-AUTOEXP.DAT file to include the following:
-
- ; new for CBString
- tagbstring =slen=<slen> mlen=<mlen> <data,st>
- Bstrlib::CBStringList =count=<size()>
-
-In Visual C++ 6.0 this file is located in the directory:
-
- C:\Program Files\Microsoft Visual Studio\Common\MSDev98\Bin
-
-and in Visual Studio .NET 2003 its located here:
-
- C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\Packages\Debugger
-
-This will improve the ability of debugging with Bstrlib under Visual Studio.
-
-Security
---------
-
-Bstrlib does not come with explicit security features outside of its fairly
-comprehensive error detection, coupled with its strict semantic support.
-That is to say that certain common security problems, such as buffer overrun,
-constant overwrite, arbitrary truncation etc, are far less likely to happen
-inadvertently. Where it does help, Bstrlib maximizes its advantage by
-providing developers a simple adoption path that lets them leave less secure
-string mechanisms behind. The library will not leave developers wanting, so
-they will be less likely to add new code using a less secure string library
-to add functionality that might be missing from Bstrlib.
-
-That said there are a number of security ideas not addressed by Bstrlib:
-
-1. Race condition exploitation (i.e., verifying a string's contents, then
-raising the privilege level and execute it as a shell command as two
-non-atomic steps) is well beyond the scope of what Bstrlib can provide. It
-should be noted that MFC's built-in string mutex actually does not solve this
-problem either -- it just removes immediate data corruption as a possible
-outcome of such exploit attempts (it can be argued that this is worse, since
-it will leave no trace of the exploitation). In general race conditions have
-to be dealt with by careful design and implementation; it cannot be assisted
-by a string library.
-
-2. Any kind of access control or security attributes to prevent usage in
-dangerous interfaces such as system(). Perl includes a "trust" attribute
-which can be endowed upon strings that are intended to be passed to such
-dangerous interfaces. However, Perl's solution reflects its own limitations
--- notably that it is not a strongly typed language. In the example code for
-Bstrlib, there is a module called taint.cpp. It demonstrates how to write a
-simple wrapper class for managing "untainted" or trusted strings using the
-type system to prevent questionable mixing of ordinary untrusted strings with
-untainted ones then passing them to dangerous interfaces. In this way the
-security correctness of the code reduces to auditing the direct usages of
-dangerous interfaces or promotions of tainted strings to untainted ones.
-
-3. Encryption of string contents is way beyond the scope of Bstrlib.
-Maintaining encrypted string contents in the futile hopes of thwarting things
-like using system-level debuggers to examine sensitive string data is likely
-to be a wasted effort (imagine a debugger that runs at a higher level than a
-virtual processor where the application runs). For more standard encryption
-usages, since the bstring contents are simply binary blocks of data, this
-should pose no problem for usage with other standard encryption libraries.
-
-Compatibility
--------------
-
-The Better String Library is known to compile and function correctly with the
-following compilers:
-
- - Microsoft Visual C++
- - Watcom C/C++
- - Intel's C/C++ compiler (Windows)
- - The GNU C/C++ compiler (cygwin and Linux on PPC64)
- - Borland C
- - Turbo C
-
-Setting of configuration options should be unnecessary for these compilers
-(unless exceptions are being disabled or STLport has been added to WATCOM
-C/C++). Bstrlib has been developed with an emphasis on portability. As such
-porting it to other compilers should be straight forward. This package
-includes a porting guide (called porting.txt) which explains what issues may
-exist for porting Bstrlib to different compilers and environments.
-
-ANSI issues
------------
-
-1. The function pointer types bNgetc and bNread have prototypes which are very
-similar to, but not exactly the same as fgetc and fread respectively.
-Basically the FILE * parameter is replaced by void *. The purpose of this
-was to allow one to create other functions with fgetc and fread like
-semantics without being tied to ANSI C's file streaming mechanism. I.e., one
-could very easily adapt it to sockets, or simply reading a block of memory,
-or procedurally generated strings (for fractal generation, for example.)
-
-The problem is that invoking the functions (bNgetc)fgetc and (bNread)fread is
-not technically legal in ANSI C. The reason being that the compiler is only
-able to coerce the function pointers themselves into the target type, however
-are unable to perform any cast (implicit or otherwise) on the parameters
-passed once invoked. I.e., if internally void * and FILE * need some kind of
-mechanical coercion, the compiler will not properly perform this conversion
-and thus lead to undefined behavior.
-
-Apparently a platform from Data General called "Eclipse" and another from
-Tandem called "NonStop" have a different representation for pointers to bytes
-and pointers to words, for example, where coercion via casting is necessary.
-(Actual confirmation of the existence of such machines is hard to come by, so
-it is prudent to be skeptical about this information.) However, this is not
-an issue for any known contemporary platforms. One may conclude that such
-platforms are effectively apocryphal even if they do exist.
-
-To correctly work around this problem to the satisfaction of the ANSI
-limitations, one needs to create wrapper functions for fgets and/or
-fread with the prototypes of bNgetc and/or bNread respectively which performs
-no other action other than to explicitely cast the void * parameter to a
-FILE *, and simply pass the remaining parameters straight to the function
-pointer call.
-
-The wrappers themselves are trivial:
-
- size_t freadWrap (void * buff, size_t esz, size_t eqty, void * parm) {
- return fread (buff, esz, eqty, (FILE *) parm);
- }
-
- int fgetcWrap (void * parm) {
- return fgetc ((FILE *) parm);
- }
-
-These have not been supplied in bstrlib or bstraux to prevent unnecessary
-linking with file I/O functions.
-
-2. vsnprintf is not available on all compilers. Because of this, the bformat
-and bformata functions (and format and formata methods) are not guaranteed to
-work properly. For those compilers that don't have vsnprintf, the
-BSTRLIB_NOVSNP macro should be set before compiling bstrlib, and the format
-functions/method will be disabled.
-
-The more recent ANSI C standards have specified the required inclusion of a
-vsnprintf function.
-
-3. The bstrlib function names are not unique in the first 6 characters. This
-is only an issue for older C compiler environments which do not store more
-than 6 characters for function names.
-
-4. The bsafe module defines macros and function names which are part of the
-C library. This simply overrides the definition as expected on all platforms
-tested, however it is not sanctioned by the ANSI standard. This module is
-clearly optional and should be omitted on platforms which disallow its
-undefined semantics.
-
-In practice the real issue is that some compilers in some modes of operation
-can/will inline these standard library functions on a module by module basis
-as they appear in each. The linker will thus have no opportunity to override
-the implementation of these functions for those cases. This can lead to
-inconsistent behaviour of the bsafe module on different platforms and
-compilers.
-
-===============================================================================
-
-Comparison with Microsoft's CString class
------------------------------------------
-
-Although developed independently, CBStrings have very similar functionality to
-Microsoft's CString class. However, the bstring library has significant
-advantages over CString:
-
-1. Bstrlib is a C-library as well as a C++ library (using the C++ wrapper).
-
- - Thus it is compatible with more programming environments and
- available to a wider population of programmers.
-
-2. The internal structure of a bstring is considered exposed.
-
- - A single contiguous block of data can be cut into read-only pieces by
- simply creating headers, without allocating additional memory to create
- reference copies of each of these sub-strings.
- - In this way, using bstrings in a totally abstracted way becomes a choice
- rather than an imposition. Further this choice can be made differently
- at different layers of applications that use it.
-
-3. Static declaration support precludes the need for constructor
- invocation.
-
- - Allows for static declarations of constant strings that has no
- additional constructor overhead.
-
-4. Bstrlib is not attached to another library.
-
- - Bstrlib is designed to be easily plugged into any other library
- collection, without dependencies on other libraries or paradigms (such
- as "MFC".)
-
-The bstring library also comes with a few additional functions that are not
-available in the CString class:
-
- - bsetstr
- - bsplit
- - bread
- - breplace (this is different from CString::Replace())
- - Writable indexed characters (for example a[i]='x')
-
-Interestingly, although Microsoft did implement mid$(), left$() and right$()
-functional analogues (these are functions from GWBASIC) they seem to have
-forgotten that mid$() could be also used to write into the middle of a string.
-This functionality exists in Bstrlib with the bsetstr() and breplace()
-functions.
-
-Among the disadvantages of Bstrlib is that there is no special support for
-localization or wide characters. Such things are considered beyond the scope
-of what bstrings are trying to deliver. CString essentially supports the
-older UCS-2 version of Unicode via widechar_t as an application-wide compile
-time switch.
-
-CString's also use built-in mechanisms for ensuring thread safety under all
-situations. While this makes writing thread safe code that much easier, this
-built-in safety feature has a price -- the inner loops of each CString method
-runs in its own critical section (grabbing and releasing a light weight mutex
-on every operation.) The usual way to decrease the impact of a critical
-section performance penalty is to amortize more operations per critical
-section. But since the implementation of CStrings is fixed as a one critical
-section per-operation cost, there is no way to leverage this common
-performance enhancing idea.
-
-The search facilities in Bstrlib are comparable to those in MFC's CString
-class, though it is missing locale specific collation. But because Bstrlib
-is interoperable with C's char buffers, it will allow programmers to write
-their own string searching mechanism (such as Boyer-Moore), or be able to
-choose from a variety of available existing string searching libraries (such
-as those for regular expressions) without difficulty.
-
-Microsoft used a very non-ANSI conforming trick in its implementation to
-allow printf() to use the "%s" specifier to output a CString correctly. This
-can be convenient, but it is inherently not portable. CBString requires an
-explicit cast, while bstring requires the data member to be dereferenced.
-Microsoft's own documentation recommends casting, instead of relying on this
-feature.
-
-Comparison with C++'s std::string
----------------------------------
-
-This is the C++ language's standard STL based string class.
-
-1. There is no C implementation.
-2. The [] operator is not bounds checked.
-3. Missing a lot of useful functions like printf-like formatting.
-4. Some sub-standard std::string implementations (SGI) are necessarily unsafe
- to use with multithreading.
-5. Limited by STL's std::iostream which in turn is limited by ifstream which
- can only take input from files. (Compare to CBStream's API which can take
- abstracted input.)
-6. Extremely uneven performance across implementations.
-
-Comparison with ISO C TR 24731 proposal
----------------------------------------
-
-Following the ISO C99 standard, Microsoft has proposed a group of C library
-extensions which are supposedly "safer and more secure". This proposal is
-expected to be adopted by the ISO C standard which follows C99.
-
-The proposal reveals itself to be very similar to Microsoft's "StrSafe"
-library. The functions are basically the same as other standard C library
-string functions except that destination parameters are paired with an
-additional length parameter of type rsize_t. rsize_t is the same as size_t,
-however, the range is checked to make sure its between 1 and RSIZE_MAX. Like
-Bstrlib, the functions perform a "parameter check". Unlike Bstrlib, when a
-parameter check fails, rather than simply outputing accumulatable error
-statuses, they call a user settable global error function handler, and upon
-return of control performs no (additional) detrimental action. The proposal
-covers basic string functions as well as a few non-reenterable functions
-(asctime, ctime, and strtok).
-
-1. Still based solely on char * buffers (and therefore strlen() and strcat()
- is still O(n), and there are no faster streq() comparison functions.)
-2. No growable string semantics.
-3. Requires manual buffer length synchronization in the source code.
-4. No attempt to enhance functionality of the C library.
-5. Introduces a new error scenario (strings exceeding RSIZE_MAX length).
-
-The hope is that by exposing the buffer length requirements there will be
-fewer buffer overrun errors. However, the error modes are really just
-transformed, rather than removed. The real problem of buffer overflows is
-that they all happen as a result of erroneous programming. So forcing
-programmers to manually deal with buffer limits, will make them more aware of
-the problem but doesn't remove the possibility of erroneous programming. So
-a programmer that erroneously mixes up the rsize_t parameters is no better off
-from a programmer that introduces potential buffer overflows through other
-more typical lapses. So at best this may reduce the rate of erroneous
-programming, rather than making any attempt at removing failure modes.
-
-The error handler can discriminate between types of failures, but does not
-take into account any callsite context. So the problem is that the error is
-going to be manifest in a piece of code, but there is no pointer to that
-code. It would seem that passing in the call site __FILE__, __LINE__ as
-parameters would be very useful, but the API clearly doesn't support such a
-thing (it would increase code bloat even more than the extra length
-parameter does, and would require macro tricks to implement).
-
-The Bstrlib C API takes the position that error handling needs to be done at
-the callsite, and just tries to make it as painless as possible. Furthermore,
-error modes are removed by supporting auto-growing strings and aliasing. For
-capturing errors in more central code fragments, Bstrlib's C++ API uses
-exception handling extensively, which is superior to the leaf-only error
-handler approach.
-
-Comparison with Managed String Library CERT proposal
-----------------------------------------------------
-
-The main webpage for the managed string library:
-http://www.cert.org/secure-coding/managedstring.html
-
-Robert Seacord at CERT has proposed a C string library that he calls the
-"Managed String Library" for C. Like Bstrlib, it introduces a new type
-which is called a managed string. The structure of a managed string
-(string_m) is like a struct tagbstring but missing the length field. This
-internal structure is considered opaque. The length is, like the C standard
-library, always computed on the fly by searching for a terminating NUL on
-every operation that requires it. So it suffers from every performance
-problem that the C standard library suffers from. Interoperating with C
-string APIs (like printf, fopen, or anything else that takes a string
-parameter) requires copying to additionally allocating buffers that have to
-be manually freed -- this makes this library probably slower and more
-cumbersome than any other string library in existence.
-
-The library gives a fully populated error status as the return value of every
-string function. The hope is to be able to diagnose all problems
-specifically from the return code alone. Comparing this to Bstrlib, which
-aways returns one consistent error message, might make it seem that Bstrlib
-would be harder to debug; but this is not true. With Bstrlib, if an error
-occurs there is always enough information from just knowing there was an error
-and examining the parameters to deduce exactly what kind of error has
-happened. The managed string library thus gives up nested function calls
-while achieving little benefit, while Bstrlib does not.
-
-One interesting feature that "managed strings" has is the idea of data
-sanitization via character set whitelisting. That is to say, a globally
-definable filter that makes any attempt to put invalid characters into strings
-lead to an error and not modify the string. The author gives the following
-example:
-
- // create valid char set
- if (retValue = strcreate_m(&str1, "abc") ) {
- fprintf(
- stderr,
- "Error %d from strcreate_m.\n",
- retValue
- );
- }
- if (retValue = setcharset(str1)) {
- fprintf(
- stderr,
- "Error %d from setcharset().\n",
- retValue
- );
- }
- if (retValue = strcreate_m(&str1, "aabbccabc")) {
- fprintf(
- stderr,
- "Error %d from strcreate_m.\n",
- retValue
- );
- }
- // create string with invalid char set
- if (retValue = strcreate_m(&str1, "abbccdabc")) {
- fprintf(
- stderr,
- "Error %d from strcreate_m.\n",
- retValue
- );
- }
-
-Which we can compare with a more Bstrlib way of doing things:
-
- bstring bCreateWithFilter (const char * cstr, const_bstring filter) {
- bstring b = bfromcstr (cstr);
- if (BSTR_ERR != bninchr (b, filter) && NULL != b) {
- fprintf (stderr, "Filter violation.\n");
- bdestroy (b);
- b = NULL;
- }
- return b;
- }
-
- struct tagbstring charFilter = bsStatic ("abc");
- bstring str1 = bCreateWithFilter ("aabbccabc", &charFilter);
- bstring str2 = bCreateWithFilter ("aabbccdabc", &charFilter);
-
-The first thing we should notice is that with the Bstrlib approach you can
-have different filters for different strings if necessary. Furthermore,
-selecting a charset filter in the Managed String Library is uni-contextual.
-That is to say, there can only be one such filter active for the entire
-program, which means its usage is not well defined for intermediate library
-usage (a library that uses it will interfere with user code that uses it, and
-vice versa.) It is also likely to be poorly defined in multi-threading
-environments.
-
-There is also a question as to whether the data sanitization filter is checked
-on every operation, or just on creation operations. Since the charset can be
-set arbitrarily at run time, it might be set *after* some managed strings have
-been created. This would seem to imply that all functions should run this
-additional check every time if there is an attempt to enforce this. This
-would make things tremendously slow. On the other hand, if it is assumed that
-only creates and other operations that take char *'s as input need be checked
-because the charset was only supposed to be called once at and before any
-other managed string was created, then one can see that its easy to cover
-Bstrlib with equivalent functionality via a few wrapper calls such as the
-example given above.
-
-And finally we have to question the value of sanitation in the first place.
-For example, for httpd servers, there is generally a requirement that the
-URLs parsed have some form that avoids undesirable translation to local file
-system filenames or resources. The problem is that the way URLs can be
-encoded, it must be completely parsed and translated to know if it is using
-certain invalid character combinations. That is to say, merely filtering
-each character one at a time is not necessarily the right way to ensure that
-a string has safe contents.
-
-In the article that describes this proposal, it is claimed that it fairly
-closely approximates the existing C API semantics. On this point we should
-compare this "closeness" with Bstrlib:
-
- Bstrlib Managed String Library
- ------- ----------------------
-
-Pointer arithmetic Segment arithmetic N/A
-
-Use in C Std lib ->data, or bdata{e} getstr_m(x,*) ... free(x)
-
-String literals bsStatic, bsStaticBlk strcreate_m()
-
-Transparency Complete None
-
-Its pretty clear that the semantic mapping from C strings to Bstrlib is fairly
-straightforward, and that in general semantic capabilities are the same or
-superior in Bstrlib. On the other hand the Managed String Library is either
-missing semantics or changes things fairly significantly.
-
-Comparison with Annexia's c2lib library
----------------------------------------
-
-This library is available at:
-http://www.annexia.org/freeware/c2lib
-
-1. Still based solely on char * buffers (and therefore strlen() and strcat()
- is still O(n), and there are no faster streq() comparison functions.)
- Their suggestion that alternatives which wrap the string data type (such as
- bstring does) imposes a difficulty in interoperating with the C langauge's
- ordinary C string library is not founded.
-2. Introduction of memory (and vector?) abstractions imposes a learning
- curve, and some kind of memory usage policy that is outside of the strings
- themselves (and therefore must be maintained by the developer.)
-3. The API is massive, and filled with all sorts of trivial (pjoin) and
- controvertial (pmatch -- regular expression are not sufficiently
- standardized, and there is a very large difference in performance between
- compiled and non-compiled, REs) functions. Bstrlib takes a decidely
- minimal approach -- none of the functionality in c2lib is difficult or
- challenging to implement on top of Bstrlib (except the regex stuff, which
- is going to be difficult, and controvertial no matter what.)
-4. Understanding why c2lib is the way it is pretty much requires a working
- knowledge of Perl. bstrlib requires only knowledge of the C string library
- while providing just a very select few worthwhile extras.
-5. It is attached to a lot of cruft like a matrix math library (that doesn't
- include any functions for getting the determinant, eigenvectors,
- eigenvalues, the matrix inverse, test for singularity, test for
- orthogonality, a grahm schmit orthogonlization, LU decomposition ... I
- mean why bother?)
-
-Convincing a development house to use c2lib is likely quite difficult. It
-introduces too much, while not being part of any kind of standards body. The
-code must therefore be trusted, or maintained by those that use it. While
-bstring offers nothing more on this front, since its so much smaller, covers
-far less in terms of scope, and will typically improve string performance,
-the barrier to usage should be much smaller.
-
-Comparison with stralloc/qmail
-------------------------------
-
-More information about this library can be found here:
-http://www.canonical.org/~kragen/stralloc.html or here:
-http://cr.yp.to/lib/stralloc.html
-
-1. Library is very very minimal. A little too minimal.
-2. Untargetted source parameters are not declared const.
-3. Slightly different expected emphasis (like _cats function which takes an
- ordinary C string char buffer as a parameter.) Its clear that the
- remainder of the C string library is still required to perform more
- useful string operations.
-
-The struct declaration for their string header is essentially the same as that
-for bstring. But its clear that this was a quickly written hack whose goals
-are clearly a subset of what Bstrlib supplies. For anyone who is served by
-stralloc, Bstrlib is complete substitute that just adds more functionality.
-
-stralloc actually uses the interesting policy that a NULL data pointer
-indicates an empty string. In this way, non-static empty strings can be
-declared without construction. This advantage is minimal, since static empty
-bstrings can be declared inline without construction, and if the string needs
-to be written to it should be constructed from an empty string (or its first
-initializer) in any event.
-
-wxString class
---------------
-
-This is the string class used in the wxWindows project. A description of
-wxString can be found here:
-http://www.wxwindows.org/manuals/2.4.2/wx368.htm#wxstring
-
-This C++ library is similar to CBString. However, it is littered with
-trivial functions (IsAscii, UpperCase, RemoveLast etc.)
-
-1. There is no C implementation.
-2. The memory management strategy is to allocate a bounded fixed amount of
- additional space on each resize, meaning that it does not have the
- log_2(n) property that Bstrlib has (it will thrash very easily, cause
- massive fragmentation in common heap implementations, and can easily be a
- common source of performance problems).
-3. The library uses a "copy on write" strategy, meaning that it has to deal
- with multithreading problems.
-
-Vstr
-----
-
-This is a highly orthogonal C string library with an emphasis on
-networking/realtime programming. It can be found here:
-http://www.and.org/vstr/
-
-1. The convoluted internal structure does not contain a '\0' char * compatible
- buffer, so interoperability with the C library a non-starter.
-2. The API and implementation is very large (owing to its orthogonality) and
- can lead to difficulty in understanding its exact functionality.
-3. An obvious dependency on gnu tools (confusing make configure step)
-4. Uses a reference counting system, meaning that it is not likely to be
- thread safe.
-
-The implementation has an extreme emphasis on performance for nontrivial
-actions (adds, inserts and deletes are all constant or roughly O(#operations)
-time) following the "zero copy" principle. This trades off performance of
-trivial functions (character access, char buffer access/coersion, alias
-detection) which becomes significantly slower, as well as incremental
-accumulative costs for its searching/parsing functions. Whether or not Vstr
-wins any particular performance benchmark will depend a lot on the benchmark,
-but it should handily win on some, while losing dreadfully on others.
-
-The learning curve for Vstr is very steep, and it doesn't come with any
-obvious way to build for Windows or other platforms without gnu tools. At
-least one mechanism (the iterator) introduces a new undefined scenario
-(writing to a Vstr while iterating through it.) Vstr has a very large
-footprint, and is very ambitious in its total functionality. Vstr has no C++
-API.
-
-Vstr usage requires context initialization via vstr_init() which must be run
-in a thread-local context. Given the totally reference based architecture
-this means that sharing Vstrings across threads is not well defined, or at
-least not safe from race conditions. This API is clearly geared to the older
-standard of fork() style multitasking in UNIX, and is not safely transportable
-to modern shared memory multithreading available in Linux and Windows. There
-is no portable external solution making the library thread safe (since it
-requires a mutex around each Vstr context -- not each string.)
-
-In the documentation for this library, a big deal is made of its self hosted
-s(n)printf-like function. This is an issue for older compilers that don't
-include vsnprintf(), but also an issue because Vstr has a slow conversion to
-'\0' terminated char * mechanism. That is to say, using "%s" to format data
-that originates from Vstr would be slow without some sort of native function
-to do so. Bstrlib sidesteps the issue by relying on what snprintf-like
-functionality does exist and having a high performance conversion to a char *
-compatible string so that "%s" can be used directly.
-
-Str Library
------------
-
-This is a fairly extensive string library, that includes full unicode support
-and targetted at the goal of out performing MFC and STL. The architecture,
-similarly to MFC's CStrings, is a copy on write reference counting mechanism.
-
-http://www.utilitycode.com/str/default.aspx
-
-1. Commercial.
-2. C++ only.
-
-This library, like Vstr, uses a ref counting system. There is only so deeply
-I can analyze it, since I don't have a license for it. However, performance
-improvements over MFC's and STL, doesn't seem like a sufficient reason to
-move your source base to it. For example, in the future, Microsoft may
-improve the performance CString.
-
-It should be pointed out that performance testing of Bstrlib has indicated
-that its relative performance advantage versus MFC's CString and STL's
-std::string is at least as high as that for the Str library.
-
-libmib astrings
----------------
-
-A handful of functional extensions to the C library that add dynamic string
-functionality.
-http://www.mibsoftware.com/libmib/astring/
-
-This package basically references strings through char ** pointers and assumes
-they are pointing to the top of an allocated heap entry (or NULL, in which
-case memory will be newly allocated from the heap.) So its still up to user
-to mix and match the older C string functions with these functions whenever
-pointer arithmetic is used (i.e., there is no leveraging of the type system
-to assert semantic differences between references and base strings as Bstrlib
-does since no new types are introduced.) Unlike Bstrlib, exact string length
-meta data is not stored, thus requiring a strlen() call on *every* string
-writing operation. The library is very small, covering only a handful of C's
-functions.
-
-While this is better than nothing, it is clearly slower than even the
-standard C library, less safe and less functional than Bstrlib.
-
-To explain the advantage of using libmib, their website shows an example of
-how dangerous C code:
-
- char buf[256];
- char *pszExtraPath = ";/usr/local/bin";
-
- strcpy(buf,getenv("PATH")); /* oops! could overrun! */
- strcat(buf,pszExtraPath); /* Could overrun as well! */
-
- printf("Checking...%s\n",buf); /* Some printfs overrun too! */
-
-is avoided using libmib:
-
- char *pasz = 0; /* Must initialize to 0 */
- char *paszOut = 0;
- char *pszExtraPath = ";/usr/local/bin";
-
- if (!astrcpy(&pasz,getenv("PATH"))) /* malloc error */ exit(-1);
- if (!astrcat(&pasz,pszExtraPath)) /* malloc error */ exit(-1);
-
- /* Finally, a "limitless" printf! we can use */
- asprintf(&paszOut,"Checking...%s\n",pasz);fputs(paszOut,stdout);
-
- astrfree(&pasz); /* Can use free(pasz) also. */
- astrfree(&paszOut);
-
-However, compare this to Bstrlib:
-
- bstring b, out;
-
- bcatcstr (b = bfromcstr (getenv ("PATH")), ";/usr/local/bin");
- out = bformat ("Checking...%s\n", bdatae (b, "<Out of memory>"));
- /* if (out && b) */ fputs (bdatae (out, "<Out of memory>"), stdout);
- bdestroy (b);
- bdestroy (out);
-
-Besides being shorter, we can see that error handling can be deferred right
-to the very end. Also, unlike the above two versions, if getenv() returns
-with NULL, the Bstrlib version will not exhibit undefined behavior.
-Initialization starts with the relevant content rather than an extra
-autoinitialization step.
-
-libclc
-------
-
-An attempt to add to the standard C library with a number of common useful
-functions, including additional string functions.
-http://libclc.sourceforge.net/
-
-1. Uses standard char * buffer, and adopts C 99's usage of "restrict" to pass
- the responsibility to guard against aliasing to the programmer.
-2. Adds no safety or memory management whatsoever.
-3. Most of the supplied string functions are completely trivial.
-
-The goals of libclc and Bstrlib are clearly quite different.
-
-fireString
-----------
-
-http://firestuff.org/
-
-1. Uses standard char * buffer, and adopts C 99's usage of "restrict" to pass
- the responsibility to guard against aliasing to the programmer.
-2. Mixes char * and length wrapped buffers (estr) functions, doubling the API
- size, with safety limited to only half of the functions.
-
-Firestring was originally just a wrapper of char * functionality with extra
-length parameters. However, it has been augmented with the inclusion of the
-estr type which has similar functionality to stralloc. But firestring does
-not nearly cover the functional scope of Bstrlib.
-
-Safe C String Library
----------------------
-
-A library written for the purpose of increasing safety and power to C's string
-handling capabilities.
-http://www.zork.org/safestr/safestr.html
-
-1. While the safestr_* functions are safe in of themselves, interoperating
- with char * string has dangerous unsafe modes of operation.
-2. The architecture of safestr's causes the base pointer to change. Thus,
- its not practical/safe to store a safestr in multiple locations if any
- single instance can be manipulated.
-3. Dependent on an additional error handling library.
-4. Uses reference counting, meaning that it is either not thread safe or
- slow and not portable.
-
-I think the idea of reallocating (and hence potentially changing) the base
-pointer is a serious design flaw that is fatal to this architecture. True
-safety is obtained by having automatic handling of all common scenarios
-without creating implicit constraints on the user.
-
-Because of its automatic temporary clean up system, it cannot use "const"
-semantics on input arguments. Interesting anomolies such as:
-
- safestr_t s, t;
- s = safestr_replace (t = SAFESTR_TEMP ("This is a test"),
- SAFESTR_TEMP (" "), SAFESTR_TEMP ("."));
- /* t is now undefined. */
-
-are possible. If one defines a function which takes a safestr_t as a
-parameter, then the function would not know whether or not the safestr_t is
-defined after it passes it to a safestr library function. The author
-recommended method for working around this problem is to examine the
-attributes of the safestr_t within the function which is to modify any of
-its parameters and play games with its reference count. I think, therefore,
-that the whole SAFESTR_TEMP idea is also fatally broken.
-
-The library implements immutability, optional non-resizability, and a "trust"
-flag. This trust flag is interesting, and suggests that applying any
-arbitrary sequence of safestr_* function calls on any set of trusted strings
-will result in a trusted string. It seems to me, however, that if one wanted
-to implement a trusted string semantic, one might do so by actually creating
-a different *type* and only implement the subset of string functions that are
-deemed safe (i.e., user input would be excluded, for example.) This, in
-essence, would allow the compiler to enforce trust propogation at compile
-time rather than run time. Non-resizability is also interesting, however,
-it seems marginal (i.e., to want a string that cannot be resized, yet can be
-modified and yet where a fixed sized buffer is undesirable.)
-
-===============================================================================
-
-Examples
---------
-
- Dumping a line numbered file:
-
- FILE * fp;
- int i, ret;
- struct bstrList * lines;
- struct tagbstring prefix = bsStatic ("-> ");
-
- if (NULL != (fp = fopen ("bstrlib.txt", "rb"))) {
- bstring b = bread ((bNread) fread, fp);
- fclose (fp);
- if (NULL != (lines = bsplit (b, '\n'))) {
- for (i=0; i < lines->qty; i++) {
- binsert (lines->entry[i], 0, &prefix, '?');
- printf ("%04d: %s\n", i, bdatae (lines->entry[i], "NULL"));
- }
- bstrListDestroy (lines);
- }
- bdestroy (b);
- }
-
-For numerous other examples, see bstraux.c, bstraux.h and the example archive.
-
-===============================================================================
-
-License
--------
-
-The Better String Library is available under either the 3 clause BSD license
-(see the accompanying license.txt) or the Gnu Public License version 2 (see
-the accompanying gpl.txt) at the option of the user.
-
-===============================================================================
-
-Acknowledgements
-----------------
-
-The following individuals have made significant contributions to the design
-and testing of the Better String Library:
-
-Bjorn Augestad
-Clint Olsen
-Darryl Bleau
-Fabian Cenedese
-Graham Wideman
-Ignacio Burgueno
-International Business Machines Corporation
-Ira Mica
-John Kortink
-Manuel Woelker
-Marcel van Kervinck
-Michael Hsieh
-Richard A. Smith
-Simon Ekstrom
-Wayne Scott
-
-===============================================================================
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/gpl.txt b/build/tools/HLSLcc/May_2014/src/cbstring/gpl.txt
deleted file mode 100644
index d511905..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/gpl.txt
+++ /dev/null
@@ -1,339 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- Everyone is permitted to copy and distribute verbatim copies
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- (at your option) any later version.
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- but WITHOUT ANY WARRANTY; without even the implied warranty of
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diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/license.txt b/build/tools/HLSLcc/May_2014/src/cbstring/license.txt
deleted file mode 100644
index cf78a98..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/license.txt
+++ /dev/null
@@ -1,29 +0,0 @@
-Copyright (c) 2002-2008 Paul Hsieh
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- Neither the name of bstrlib nor the names of its contributors may be used
- to endorse or promote products derived from this software without
- specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
-
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/porting.txt b/build/tools/HLSLcc/May_2014/src/cbstring/porting.txt
deleted file mode 100644
index 11d8d13..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/porting.txt
+++ /dev/null
@@ -1,172 +0,0 @@
-Better String library Porting Guide
------------------------------------
-
-by Paul Hsieh
-
-The bstring library is an attempt to provide improved string processing
-functionality to the C and C++ language. At the heart of the bstring library
-is the management of "bstring"s which are a significant improvement over '\0'
-terminated char buffers. See the accompanying documenation file bstrlib.txt
-for more information.
-
-===============================================================================
-
-Identifying the Compiler
-------------------------
-
-Bstrlib has been tested on the following compilers:
-
- Microsoft Visual C++
- Watcom C/C++ (32 bit flat)
- Intel's C/C++ compiler (on Windows)
- The GNU C/C++ compiler (on Windows/Linux on x86 and PPC64)
- Borland C++
- Turbo C
-
-There are slight differences in these compilers which requires slight
-differences in the implementation of Bstrlib. These are accomodated in the
-same sources using #ifdef/#if defined() on compiler specific macros. To
-port Bstrlib to a new compiler not listed above, it is recommended that the
-same strategy be followed. If you are unaware of the compiler specific
-identifying preprocessor macro for your compiler you might find it here:
-
-http://predef.sourceforge.net/precomp.html
-
-Note that Intel C/C++ on Windows sets the Microsoft identifier: _MSC_VER.
-
-16-bit vs. 32-bit vs. 64-bit Systems
-------------------------------------
-
-Bstrlib has been architected to deal with strings of length between 0 and
-INT_MAX (inclusive). Since the values of int are never higher than size_t
-there will be no issue here. Note that on most 64-bit systems int is 32-bit.
-
-Dependency on The C-Library
----------------------------
-
-Bstrlib uses the functions memcpy, memmove, malloc, realloc, free and
-vsnprintf. Many free standing C compiler implementations that have a mode in
-which the C library is not available will typically not include these
-functions which will make porting Bstrlib to it onerous. Bstrlib is not
-designed for such bare bones compiler environments. This usually includes
-compilers that target ROM environments.
-
-Porting Issues
---------------
-
-Bstrlib has been written completely in ANSI/ISO C and ISO C++, however, there
-are still a few porting issues. These are described below.
-
-1. The vsnprintf () function.
-
-Unfortunately, the earlier ANSI/ISO C standards did not include this function.
-If the compiler of interest does not support this function then the
-BSTRLIB_NOVSNP should be defined via something like:
-
- #if !defined (BSTRLIB_VSNP_OK) && !defined (BSTRLIB_NOVSNP)
- # if defined (__TURBOC__) || defined (__COMPILERVENDORSPECIFICMACRO__)
- # define BSTRLIB_NOVSNP
- # endif
- #endif
-
-which appears at the top of bstrlib.h. Note that the bformat(a) functions
-will not be declared or implemented if the BSTRLIB_NOVSNP macro is set. If
-the compiler has renamed vsnprintf() to some other named function, then
-search for the definition of the exvsnprintf macro in bstrlib.c file and be
-sure its defined appropriately:
-
- #if defined (__COMPILERVENDORSPECIFICMACRO__)
- # define exvsnprintf(r,b,n,f,a) {r=__compiler_specific_vsnprintf(b,n,f,a);}
- #else
- # define exvsnprintf(r,b,n,f,a) {r=vsnprintf(b,n,f,a);}
- #endif
-
-Take notice of the return value being captured in the variable r. It is
-assumed that r exceeds n if and only if the underlying vsnprintf function has
-determined what the true maximal output length would be for output if the
-buffer were large enough to hold it. Non-modern implementations must output a
-lesser number (the macro can and should be modified to ensure this).
-
-2. Weak C++ compiler.
-
-C++ is a much more complicated language to implement than C. This has lead
-to varying quality of compiler implementations. The weaknesses isolated in
-the initial ports are inclusion of the Standard Template Library,
-std::iostream and exception handling. By default it is assumed that the C++
-compiler supports all of these things correctly. If your compiler does not
-support one or more of these define the corresponding macro:
-
- BSTRLIB_CANNOT_USE_STL
- BSTRLIB_CANNOT_USE_IOSTREAM
- BSTRLIB_DOESNT_THROW_EXCEPTIONS
-
-The compiler specific detected macro should be defined at the top of
-bstrwrap.h in the Configuration defines section. Note that these disabling
-macros can be overrided with the associated enabling macro if a subsequent
-version of the compiler gains support. (For example, its possible to rig
-up STLport to provide STL support for WATCOM C/C++, so -DBSTRLIB_CAN_USE_STL
-can be passed in as a compiler option.)
-
-3. The bsafe module, and reserved words.
-
-The bsafe module is in gross violation of the ANSI/ISO C standard in the
-sense that it redefines what could be implemented as reserved words on a
-given compiler. The typical problem is that a compiler may inline some of the
-functions and thus not be properly overridden by the definitions in the bsafe
-module. It is also possible that a compiler may prohibit the redefinitions in
-the bsafe module. Compiler specific action will be required to deal with
-these situations.
-
-Platform Specific Files
------------------------
-
-The makefiles for the examples are basically setup of for particular
-environments for each platform. In general these makefiles are not portable
-and should be constructed as necessary from scratch for each platform.
-
-Testing a port
---------------
-
-To test that a port compiles correctly do the following:
-
-1. Build a sample project that includes the bstrlib, bstraux, bstrwrap, and
- bsafe modules.
-2. Compile bstest against the bstrlib module.
-3. Run bstest and ensure that 0 errors are reported.
-4. Compile test against the bstrlib and bstrwrap modules.
-5. Run test and ensure that 0 errors are reported.
-6. Compile each of the examples (except for the "re" example, which may be
- complicated and is not a real test of bstrlib and except for the mfcbench
- example which is Windows specific.)
-7. Run each of the examples.
-
-The builds must have 0 errors, and should have the absolute minimum number of
-warnings (in most cases can be reduced to 0.) The result of execution should
-be essentially identical on each platform.
-
-Performance
------------
-
-Different CPU and compilers have different capabilities in terms of
-performance. It is possible for Bstrlib to assume performance
-characteristics that a platform doesn't have (since it was primarily
-developed on just one platform). The goal of Bstrlib is to provide very good
-performance on all platforms regardless of this but without resorting to
-extreme measures (such as using assembly language, or non-portable intrinsics
-or library extensions.)
-
-There are two performance benchmarks that can be found in the example/
-directory. They are: cbench.c and cppbench.cpp. These are variations and
-expansions of a benchmark for another string library. They don't cover all
-string functionality, but do include the most basic functions which will be
-common in most string manipulation kernels.
-
-...............................................................................
-
-Feedback
---------
-
-In all cases, you may email issues found to the primary author of Bstrlib at
-the email address: [email protected]
-
-===============================================================================
diff --git a/build/tools/HLSLcc/May_2014/src/cbstring/security.txt b/build/tools/HLSLcc/May_2014/src/cbstring/security.txt
deleted file mode 100644
index 9761409..0000000
--- a/build/tools/HLSLcc/May_2014/src/cbstring/security.txt
+++ /dev/null
@@ -1,221 +0,0 @@
-Better String library Security Statement
-----------------------------------------
-
-by Paul Hsieh
-
-===============================================================================
-
-Introduction
-------------
-
-The Better String library (hereafter referred to as Bstrlib) is an attempt to
-provide improved string processing functionality to the C and C++ languages.
-At the heart of the Bstrlib is the management of "bstring"s which are a
-significant improvement over '\0' terminated char buffers. See the
-accompanying documenation file bstrlib.txt for more information.
-
-DISCLAIMER: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
-CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
-NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
-PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-Like any software, there is always a possibility of failure due to a flawed
-implementation. Nevertheless a good faith effort has been made to minimize
-such flaws in Bstrlib. Also, use of Bstrlib by itself will not make an
-application secure or free from implementation failures. However, it is the
-author's conviction that use of Bstrlib can greatly facilitate the creation
-of software meeting the highest possible standards of security.
-
-Part of the reason why this document has been created, is for the purpose of
-security auditing, or the creation of further "Statements on Security" for
-software that is created that uses Bstrlib. An auditor may check the claims
-below against Bstrlib, and use this as a basis for analysis of software which
-uses Bstrlib.
-
-===============================================================================
-
-Statement on Security
----------------------
-
-This is a document intended to give consumers of the Better String Library
-who are interested in security an idea of where the Better String Library
-stands on various security issues. Any deviation observed in the actual
-library itself from the descriptions below should be considered an
-implementation error, not a design flaw.
-
-This statement is not an analytical proof of correctness or an outline of one
-but rather an assertion similar to a scientific claim or hypothesis. By use,
-testing and open independent examination (otherwise known as scientific
-falsifiability), the credibility of the claims made below can rise to the
-level of an established theory.
-
-Common security issues:
-.......................
-
-1. Buffer Overflows
-
-The Bstrlib API allows the programmer a way to deal with strings without
-having to deal with the buffers containing them. Ordinary usage of the
-Bstrlib API itself makes buffer overflows impossible.
-
-Furthermore, the Bstrlib API has a superset of basic string functionality as
-compared to the C library's char * functions, C++'s std::string class and
-Microsoft's MFC based CString class. It also has abstracted mechanisms for
-dealing with IO. This is important as it gives developers a way of migrating
-all their code from a functionality point of view.
-
-2. Memory size overflow/wrap around attack
-
-Bstrlib is, by design, impervious to memory size overflow attacks. The
-reason is it is resiliant to length overflows is that bstring lengths are
-bounded above by INT_MAX, instead of ~(size_t)0. So length addition
-overflows cause a wrap around of the integer value making them negative
-causing balloc() to fail before an erroneous operation can occurr. Attempted
-conversions of char * strings which may have lengths greater than INT_MAX are
-detected and the conversion is aborted.
-
-It is unknown if this property holds on machines that don't represent
-integers as 2s complement. It is recommended that Bstrlib be carefully
-auditted by anyone using a system which is not 2s complement based.
-
-3. Constant string protection
-
-Bstrlib implements runtime enforced constant and read-only string semantics.
-I.e., bstrings which are declared as constant via the bsStatic() macro cannot
-be modified or deallocated directly through the Bstrlib API, and this cannot
-be subverted by casting or other type coercion. This is independent of the
-use of the const_bstring data type.
-
-The Bstrlib C API uses the type const_bstring to specify bstring parameters
-whose contents do not change. Although the C language cannot enforce this,
-this is nevertheless guaranteed by the implementation of the Bstrlib library
-of C functions. The C++ API enforces the const attribute on CBString types
-correctly.
-
-4. Aliased bstring support
-
-Bstrlib detects and supports aliased parameter management throughout the API.
-The kind of aliasing that is allowed is the one where pointers of the same
-basic type may be pointing to overlapping objects (this is the assumption the
-ANSI C99 specification makes.) Each function behaves as if all read-only
-parameters were copied to temporaries which are used in their stead before
-the function is enacted (it rarely actually does this). No function in the
-Bstrlib uses the "restrict" parameter attribute from the ANSI C99
-specification.
-
-5. Information leaking
-
-In bstraux.h, using the semantically equivalent macros bSecureDestroy() and
-bSecureWriteProtect() in place of bdestroy() and bwriteprotect() respectively
-will ensure that stale data does not linger in the heap's free space after
-strings have been released back to memory. Created bstrings or CBStrings
-are not linked to anything external to themselves, and thus cannot expose
-deterministic data leaking. If a bstring is resized, the preimage may exist
-as a copy that is released to the heap. Thus for sensitive data, the bstring
-should be sufficiently presized before manipulated so that it is not resized.
-bSecureInput() has been supplied in bstraux.c, which can be used to obtain
-input securely without any risk of leaving any part of the input image in the
-heap except for the allocated bstring that is returned.
-
-6. Memory leaking
-
-Bstrlib can be built using memdbg.h enabled via the BSTRLIB_MEMORY_DEBUG
-macro. User generated definitions for malloc, realloc and free can then be
-supplied which can implement special strategies for memory corruption
-detection or memory leaking. Otherwise, bstrlib does not do anything out of
-the ordinary to attempt to deal with the standard problem of memory leaking
-(i.e., losing references to allocated memory) when programming in the C and
-C++ languages. However, it does not compound the problem any more than exists
-either, as it doesn't have any intrinsic inescapable leaks in it. Bstrlib
-does not preclude the use of automatic garbage collection mechanisms such as
-the Boehm garbage collector.
-
-7. Encryption
-
-Bstrlib does not present any built-in encryption mechanism. However, it
-supports full binary contents in its data buffers, so any standard block
-based encryption mechanism can make direct use of bstrings/CBStrings for
-buffer management.
-
-8. Double freeing
-
-Freeing a pointer that is already free is an extremely rare, but nevertheless
-a potentially ruthlessly corrupting operation (its possible to cause Win 98 to
-reboot, by calling free mulitiple times on already freed data using the WATCOM
-CRT.) Bstrlib invalidates the bstring header data before freeing, so that in
-many cases a double free will be detected and an error will be reported
-(though this behaviour is not guaranteed and should not be relied on).
-
-Using bstrFree pervasively (instead of bdestroy) can lead to somewhat
-improved invalid free avoidance (it is completely safe whenever bstring
-instances are only stored in unique variables). For example:
-
- struct tagbstring hw = bsStatic ("Hello, world");
- bstring cpHw = bstrcpy (&hw);
-
- #ifdef NOT_QUITE_AS_SAFE
- bdestroy (cpHw); /* Never fail */
- bdestroy (cpHw); /* Error sometimes detected at runtime */
- bdestroy (&hw); /* Error detected at run time */
- #else
- bstrFree (cpHw); /* Never fail */
- bstrFree (cpHw); /* Will do nothing */
- bstrFree (&hw); /* Will lead to a compile time error */
- #endif
-
-9. Resource based denial of service
-
-bSecureInput() has been supplied in bstraux.c. It has an optional upper limit
-for input length. But unlike fgets(), it is also easily determined if the
-buffer has been truncated early. In this way, a program can set an upper limit
-on input sizes while still allowing for implementing context specific
-truncation semantics (i.e., does the program consume but dump the extra
-input, or does it consume it in later inputs?)
-
-10. Mixing char *'s and bstrings
-
-The bstring and char * representations are not identical. So there is a risk
-when converting back and forth that data may lost. Essentially bstrings can
-contain '\0' as a valid non-terminating character, while char * strings
-cannot and in fact must use the character as a terminator. The risk of data
-loss is very low, since:
-
- A) the simple method of only using bstrings in a char * semantically
- compatible way is both easy to achieve and pervasively supported.
- B) obtaining '\0' content in a string is either deliberate or indicative
- of another, likely more serious problem in the code.
- C) the library comes with various functions which deal with this issue
- (namely: bfromcstr(), bstr2cstr (), and bSetCstrChar ())
-
-Marginal security issues:
-.........................
-
-11. 8-bit versus 9-bit portability
-
-Bstrlib uses CHAR_BIT and other limits.h constants to the maximum extent
-possible to avoid portability problems. However, Bstrlib has not been tested
-on any system that does not represent char as 8-bits. So whether or not it
-works on 9-bit systems is an open question. It is recommended that Bstrlib be
-carefully auditted by anyone using a system in which CHAR_BIT is not 8.
-
-12. EBCDIC/ASCII/UTF-8 data representation attacks.
-
-Bstrlib uses ctype.h functions to ensure that it remains portable to non-
-ASCII systems. It also checks range to make sure it is well defined even for
-data that ANSI does not define for the ctype functions.
-
-Obscure issues:
-...............
-
-13. Data attributes
-
-There is no support for a Perl-like "taint" attribute, however, an example of
-how to do this using C++'s type system is given as an example.
-
diff --git a/build/tools/HLSLcc/May_2014/src/decode.c b/build/tools/HLSLcc/May_2014/src/decode.c
deleted file mode 100644
index 71a8be8..0000000
--- a/build/tools/HLSLcc/May_2014/src/decode.c
+++ /dev/null
@@ -1,1640 +0,0 @@
-#include "internal_includes/tokens.h"
-#include "internal_includes/structs.h"
-#include "internal_includes/decode.h"
-#include "stdlib.h"
-#include "stdio.h"
-#include "internal_includes/reflect.h"
-#include "internal_includes/debug.h"
-#include "internal_includes/hlslcc_malloc.h"
-
-#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 ))
-static enum {FOURCC_DXBC = FOURCC('D', 'X', 'B', 'C')}; //DirectX byte code
-static enum {FOURCC_SHDR = FOURCC('S', 'H', 'D', 'R')}; //Shader model 4 code
-static enum {FOURCC_SHEX = FOURCC('S', 'H', 'E', 'X')}; //Shader model 5 code
-static enum {FOURCC_RDEF = FOURCC('R', 'D', 'E', 'F')}; //Resource definition (e.g. constant buffers)
-static enum {FOURCC_ISGN = FOURCC('I', 'S', 'G', 'N')}; //Input signature
-static enum {FOURCC_IFCE = FOURCC('I', 'F', 'C', 'E')}; //Interface (for dynamic linking)
-static enum {FOURCC_OSGN = FOURCC('O', 'S', 'G', 'N')}; //Output signature
-
-static enum {FOURCC_ISG1 = FOURCC('I', 'S', 'G', '1')}; //Input signature with Stream and MinPrecision
-static enum {FOURCC_OSG1 = FOURCC('O', 'S', 'G', '1')}; //Output signature with Stream and MinPrecision
-static enum {FOURCC_OSG5 = FOURCC('O', 'S', 'G', '5')}; //Output signature with Stream
-
-typedef struct DXBCContainerHeaderTAG
-{
- unsigned fourcc;
- uint32_t unk[4];
- uint32_t one;
- uint32_t totalSize;
- uint32_t chunkCount;
-} DXBCContainerHeader;
-
-typedef struct DXBCChunkHeaderTAG
-{
- unsigned fourcc;
- unsigned size;
-} DXBCChunkHeader;
-
-#ifdef _DEBUG
-static uint64_t operandID = 0;
-static uint64_t instructionID = 0;
-#endif
-
-#if defined(_WIN32)
-#define osSprintf(dest, size, src) sprintf_s(dest, size, src)
-#else
-#define osSprintf(dest, size, src) sprintf(dest, src)
-#endif
-
-void DecodeNameToken(const uint32_t* pui32NameToken, Operand* psOperand)
-{
- const size_t MAX_BUFFER_SIZE = sizeof(psOperand->pszSpecialName);
- psOperand->eSpecialName = DecodeOperandSpecialName(*pui32NameToken);
- switch(psOperand->eSpecialName)
- {
- case NAME_UNDEFINED:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "undefined");
- break;
- }
- case NAME_POSITION:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "position");
- break;
- }
- case NAME_CLIP_DISTANCE:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "clipDistance");
- break;
- }
- case NAME_CULL_DISTANCE:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "cullDistance");
- break;
- }
- case NAME_RENDER_TARGET_ARRAY_INDEX:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "renderTargetArrayIndex");
- break;
- }
- case NAME_VIEWPORT_ARRAY_INDEX:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "viewportArrayIndex");
- break;
- }
- case NAME_VERTEX_ID:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "vertexID");
- break;
- }
- case NAME_PRIMITIVE_ID:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "primitiveID");
- break;
- }
- case NAME_INSTANCE_ID:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "instanceID");
- break;
- }
- case NAME_IS_FRONT_FACE:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "isFrontFace");
- break;
- }
- case NAME_SAMPLE_INDEX:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "sampleIndex");
- break;
- }
- //For the quadrilateral domain, there are 6 factors (4 sides, 2 inner).
- case NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR:
- case NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR:
- case NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR:
- case NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR:
- case NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR:
- case NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR:
-
- //For the triangular domain, there are 4 factors (3 sides, 1 inner)
- case NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR:
- case NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR:
- case NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR:
- case NAME_FINAL_TRI_INSIDE_TESSFACTOR:
-
- //For the isoline domain, there are 2 factors (detail and density).
- case NAME_FINAL_LINE_DETAIL_TESSFACTOR:
- case NAME_FINAL_LINE_DENSITY_TESSFACTOR:
- {
- osSprintf(psOperand->pszSpecialName, MAX_BUFFER_SIZE, "tessFactor");
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- return;
-}
-
-// Find the declaration of the texture described by psTextureOperand and
-// mark it as a shadow type. (e.g. accessed via sampler2DShadow rather than sampler2D)
-void MarkTextureAsShadow(ShaderInfo* psShaderInfo, Declaration* psDeclList, const uint32_t ui32DeclCount, const Operand* psTextureOperand)
-{
- ResourceBinding* psBinding = 0;
- Declaration* psDecl = psDeclList;
- uint32_t i;
-
- ASSERT(psTextureOperand->eType == OPERAND_TYPE_RESOURCE);
-
- for(i = 0; i < ui32DeclCount; ++i)
- {
- if(psDecl->eOpcode == OPCODE_DCL_RESOURCE)
- {
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_RESOURCE &&
- psDecl->asOperands[0].ui32RegisterNumber == psTextureOperand->ui32RegisterNumber)
- {
- psDecl->ui32IsShadowTex = 1;
- break;
- }
- }
- psDecl++;
- }
-}
-
-uint32_t DecodeOperand (const uint32_t *pui32Tokens, Operand* psOperand)
-{
- int i;
- uint32_t ui32NumTokens = 1;
- OPERAND_NUM_COMPONENTS eNumComponents;
-
-#ifdef _DEBUG
- psOperand->id = operandID++;
-#endif
-
- //Some defaults
- psOperand->iWriteMaskEnabled = 1;
- psOperand->iGSInput = 0;
- psOperand->aeDataType[0] = SVT_FLOAT;
- psOperand->aeDataType[1] = SVT_FLOAT;
- psOperand->aeDataType[2] = SVT_FLOAT;
- psOperand->aeDataType[3] = SVT_FLOAT;
-
- psOperand->iExtended = DecodeIsOperandExtended(*pui32Tokens);
-
-
- psOperand->eModifier = OPERAND_MODIFIER_NONE;
- psOperand->psSubOperand[0] = 0;
- psOperand->psSubOperand[1] = 0;
- psOperand->psSubOperand[2] = 0;
-
- /* Check if this instruction is extended. If it is,
- * we need to print the information first */
- if (psOperand->iExtended)
- {
- /* OperandToken1 is the second token */
- ui32NumTokens++;
-
- if(DecodeExtendedOperandType(pui32Tokens[1]) == EXTENDED_OPERAND_MODIFIER)
- {
- psOperand->eModifier = DecodeExtendedOperandModifier(pui32Tokens[1]);
- psOperand->eMinPrecision = DecodeOperandMinPrecision(pui32Tokens[1]);
- }
-
- }
-
- psOperand->iIndexDims = DecodeOperandIndexDimension(*pui32Tokens);
- psOperand->eType = DecodeOperandType(*pui32Tokens);
-
- psOperand->ui32RegisterNumber = 0;
-
- eNumComponents = DecodeOperandNumComponents(*pui32Tokens);
-
- switch(eNumComponents)
- {
- case OPERAND_1_COMPONENT:
- {
- psOperand->iNumComponents = 1;
- break;
- }
- case OPERAND_4_COMPONENT:
- {
- psOperand->iNumComponents = 4;
- break;
- }
- default:
- {
- psOperand->iNumComponents = 0;
- break;
- }
- }
-
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- psOperand->eSelMode = DecodeOperand4CompSelMode(*pui32Tokens);
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- psOperand->ui32CompMask = DecodeOperand4CompMask(*pui32Tokens);
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- psOperand->ui32Swizzle = DecodeOperand4CompSwizzle(*pui32Tokens);
-
- if(psOperand->ui32Swizzle != NO_SWIZZLE)
- {
- psOperand->aui32Swizzle[0] = DecodeOperand4CompSwizzleSource(*pui32Tokens, 0);
- psOperand->aui32Swizzle[1] = DecodeOperand4CompSwizzleSource(*pui32Tokens, 1);
- psOperand->aui32Swizzle[2] = DecodeOperand4CompSwizzleSource(*pui32Tokens, 2);
- psOperand->aui32Swizzle[3] = DecodeOperand4CompSwizzleSource(*pui32Tokens, 3);
- }
- else
- {
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_X;
- psOperand->aui32Swizzle[1] = OPERAND_4_COMPONENT_Y;
- psOperand->aui32Swizzle[2] = OPERAND_4_COMPONENT_Z;
- psOperand->aui32Swizzle[3] = OPERAND_4_COMPONENT_W;
- }
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- psOperand->aui32Swizzle[0] = DecodeOperand4CompSel1(*pui32Tokens);
- }
- }
-
- //Set externally to this function based on the instruction opcode.
- psOperand->iIntegerImmediate = 0;
-
- if(psOperand->eType == OPERAND_TYPE_IMMEDIATE32)
- {
- for(i=0; i< psOperand->iNumComponents; ++i)
- {
- psOperand->afImmediates[i] = *((float*)(&pui32Tokens[ui32NumTokens]));
- ui32NumTokens ++;
- }
- }
- else
- if(psOperand->eType == OPERAND_TYPE_IMMEDIATE64)
- {
- for(i=0; i< psOperand->iNumComponents; ++i)
- {
- psOperand->adImmediates[i] = *((double*)(&pui32Tokens[ui32NumTokens]));
- ui32NumTokens +=2;
- }
- }
-
- for(i=0; i <psOperand->iIndexDims; ++i)
- {
- OPERAND_INDEX_REPRESENTATION eRep = DecodeOperandIndexRepresentation(i ,*pui32Tokens);
-
- psOperand->eIndexRep[i] = eRep;
-
- psOperand->aui32ArraySizes[i] = 0;
- psOperand->ui32RegisterNumber = 0;
-
- switch(eRep)
- {
- case OPERAND_INDEX_IMMEDIATE32:
- {
- psOperand->ui32RegisterNumber = *(pui32Tokens+ui32NumTokens);
- psOperand->aui32ArraySizes[i] = psOperand->ui32RegisterNumber;
- break;
- }
- case OPERAND_INDEX_RELATIVE:
- {
- psOperand->psSubOperand[i] = hlslcc_malloc(sizeof(Operand));
- DecodeOperand(pui32Tokens+ui32NumTokens, psOperand->psSubOperand[i]);
-
- ui32NumTokens++;
- break;
- }
- case OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE:
- {
- psOperand->ui32RegisterNumber = *(pui32Tokens+ui32NumTokens);
- psOperand->aui32ArraySizes[i] = psOperand->ui32RegisterNumber;
-
- ui32NumTokens++;
-
- psOperand->psSubOperand[i] = hlslcc_malloc(sizeof(Operand));
- DecodeOperand(pui32Tokens+ui32NumTokens, psOperand->psSubOperand[i]);
-
- ui32NumTokens++;
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- ui32NumTokens++;
- }
-
- psOperand->pszSpecialName[0] ='\0';
-
- return ui32NumTokens;
-}
-
-const uint32_t* DecodeDeclaration(Shader* psShader, const uint32_t* pui32Token, Declaration* psDecl)
-{
- uint32_t ui32TokenLength = DecodeInstructionLength(*pui32Token);
- const uint32_t bExtended = DecodeIsOpcodeExtended(*pui32Token);
- const OPCODE_TYPE eOpcode = DecodeOpcodeType(*pui32Token);
- uint32_t ui32OperandOffset = 1;
-
- if(eOpcode < NUM_OPCODES && eOpcode >= 0)
- {
- psShader->aiOpcodeUsed[eOpcode] = 1;
- }
-
- psDecl->eOpcode = eOpcode;
-
- psDecl->ui32IsShadowTex = 0;
-
- if(bExtended)
- {
- ui32OperandOffset = 2;
- }
-
- switch (eOpcode)
- {
- case OPCODE_DCL_RESOURCE: // DCL* opcodes have
- {
- psDecl->value.eResourceDimension = DecodeResourceDimension(*pui32Token);
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_CONSTANT_BUFFER: // custom operand formats.
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_SAMPLER:
- {
- break;
- }
- case OPCODE_DCL_INDEX_RANGE:
- {
- psDecl->ui32NumOperands = 1;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- psDecl->value.ui32IndexRange = pui32Token[ui32OperandOffset];
-
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_INPUT)
- {
- uint32_t i;
- const uint32_t indexRange = psDecl->value.ui32IndexRange;
- const uint32_t reg = psDecl->asOperands[0].ui32RegisterNumber;
-
- psShader->aIndexedInput[reg] = indexRange;
- psShader->aIndexedInputParents[reg] = reg;
-
- //-1 means don't declare this input because it falls in
- //the range of an already declared array.
- for(i=reg+1; i<reg+indexRange; ++i)
- {
- psShader->aIndexedInput[i] = -1;
- psShader->aIndexedInputParents[i] = reg;
- }
- }
-
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_OUTPUT)
- {
- psShader->aIndexedOutput[psDecl->asOperands[0].ui32RegisterNumber] = psDecl->value.ui32IndexRange;
- }
- break;
- }
- case OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
- {
- psDecl->value.eOutputPrimitiveTopology = DecodeGSOutputPrimitiveTopology(*pui32Token);
- break;
- }
- case OPCODE_DCL_GS_INPUT_PRIMITIVE:
- {
- psDecl->value.eInputPrimitive = DecodeGSInputPrimitive(*pui32Token);
- break;
- }
- case OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
- {
- psDecl->value.ui32MaxOutputVertexCount = pui32Token[1];
- break;
- }
- case OPCODE_DCL_TESS_PARTITIONING:
- {
- psDecl->value.eTessPartitioning = DecodeTessPartitioning(*pui32Token);
- break;
- }
- case OPCODE_DCL_TESS_DOMAIN:
- {
- psDecl->value.eTessDomain = DecodeTessDomain(*pui32Token);
- break;
- }
- case OPCODE_DCL_TESS_OUTPUT_PRIMITIVE:
- {
- psDecl->value.eTessOutPrim = DecodeTessOutPrim(*pui32Token);
- break;
- }
- case OPCODE_DCL_THREAD_GROUP:
- {
- psDecl->value.aui32WorkGroupSize[0] = pui32Token[1];
- psDecl->value.aui32WorkGroupSize[1] = pui32Token[2];
- psDecl->value.aui32WorkGroupSize[2] = pui32Token[3];
- break;
- }
- case OPCODE_DCL_INPUT:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_INPUT_SIV:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- psDecl->value.eInterpolation = DecodeInterpolationMode(*pui32Token);
-
- }
- break;
- }
- case OPCODE_DCL_INPUT_PS:
- {
- psDecl->ui32NumOperands = 1;
- psDecl->value.eInterpolation = DecodeInterpolationMode(*pui32Token);
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_INPUT_SGV:
- case OPCODE_DCL_INPUT_PS_SGV:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- DecodeNameToken(pui32Token + 3, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_INPUT_PS_SIV:
- {
- psDecl->ui32NumOperands = 1;
- psDecl->value.eInterpolation = DecodeInterpolationMode(*pui32Token);
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- DecodeNameToken(pui32Token + 3, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_OUTPUT:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_OUTPUT_SGV:
- {
- break;
- }
- case OPCODE_DCL_OUTPUT_SIV:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- DecodeNameToken(pui32Token + 3, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_TEMPS:
- {
- psDecl->value.ui32NumTemps = *(pui32Token+ui32OperandOffset);
- break;
- }
- case OPCODE_DCL_INDEXABLE_TEMP:
- {
- psDecl->sIdxTemp.ui32RegIndex = *(pui32Token+ui32OperandOffset);
- psDecl->sIdxTemp.ui32RegCount = *(pui32Token+ui32OperandOffset+1);
- psDecl->sIdxTemp.ui32RegComponentSize = *(pui32Token+ui32OperandOffset+2);
- break;
- }
- case OPCODE_DCL_GLOBAL_FLAGS:
- {
- psDecl->value.ui32GlobalFlags = DecodeGlobalFlags(*pui32Token);
- break;
- }
- case OPCODE_DCL_INTERFACE:
- {
- uint32_t func = 0, numClassesImplementingThisInterface, arrayLen, interfaceID;
- interfaceID = pui32Token[ui32OperandOffset];
- ui32OperandOffset++;
- psDecl->ui32TableLength = pui32Token[ui32OperandOffset];
- ui32OperandOffset++;
-
- numClassesImplementingThisInterface = DecodeInterfaceTableLength(*(pui32Token+ui32OperandOffset));
- arrayLen = DecodeInterfaceArrayLength(*(pui32Token+ui32OperandOffset));
-
- ui32OperandOffset++;
-
- psDecl->value.interface.ui32InterfaceID = interfaceID;
- psDecl->value.interface.ui32NumFuncTables = numClassesImplementingThisInterface;
- psDecl->value.interface.ui32ArraySize = arrayLen;
-
- psShader->funcPointer[interfaceID].ui32NumBodiesPerTable = psDecl->ui32TableLength;
-
- for(;func < numClassesImplementingThisInterface; ++func)
- {
- uint32_t ui32FuncTable = *(pui32Token+ui32OperandOffset);
- psShader->aui32FuncTableToFuncPointer[ui32FuncTable] = interfaceID;
-
- psShader->funcPointer[interfaceID].aui32FuncTables[func] = ui32FuncTable;
- ui32OperandOffset++;
- }
-
- break;
- }
- case OPCODE_DCL_FUNCTION_BODY:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_FUNCTION_TABLE:
- {
- uint32_t ui32Func;
- const uint32_t ui32FuncTableID = pui32Token[ui32OperandOffset++];
- const uint32_t ui32NumFuncsInTable = pui32Token[ui32OperandOffset++];
-
- for(ui32Func=0; ui32Func<ui32NumFuncsInTable;++ui32Func)
- {
- const uint32_t ui32FuncBodyID = pui32Token[ui32OperandOffset++];
-
- psShader->aui32FuncBodyToFuncTable[ui32FuncBodyID] = ui32FuncTableID;
-
- psShader->funcTable[ui32FuncTableID].aui32FuncBodies[ui32Func] = ui32FuncBodyID;
-
- }
-
-// OpcodeToken0 is followed by a DWORD that represents the function table
-// identifier and another DWORD (TableLength) that gives the number of
-// functions in the table.
-//
-// This is followed by TableLength DWORDs which are function body indices.
-//
-
- break;
- }
- case OPCODE_DCL_INPUT_CONTROL_POINT_COUNT:
- {
- break;
- }
- case OPCODE_HS_DECLS:
- {
- break;
- }
- case OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT:
- {
- psDecl->value.ui32MaxOutputVertexCount = DecodeOutputControlPointCount(*pui32Token);
- break;
- }
- case OPCODE_HS_JOIN_PHASE:
- case OPCODE_HS_FORK_PHASE:
- case OPCODE_HS_CONTROL_POINT_PHASE:
- {
- break;
- }
- case OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
- {
- ASSERT(psShader->ui32ForkPhaseCount != 0);//Check for wrapping when we decrement.
- psDecl->value.aui32HullPhaseInstanceInfo[0] = psShader->ui32ForkPhaseCount-1;
- psDecl->value.aui32HullPhaseInstanceInfo[1] = pui32Token[1];
- break;
- }
- case OPCODE_CUSTOMDATA:
- {
- ui32TokenLength = pui32Token[1];
- {
- int iTupleSrc = 0, iTupleDest = 0;
- //const uint32_t ui32ConstCount = pui32Token[1] - 2;
- //const uint32_t ui32TupleCount = (ui32ConstCount / 4);
- CUSTOMDATA_CLASS eClass = DecodeCustomDataClass(pui32Token[0]);
-
- const uint32_t ui32NumVec4 = (ui32TokenLength - 2) / 4;
- uint32_t uIdx = 0;
-
- ICBVec4 const *pVec4Array = (void*) (pui32Token + 2);
-
- //The buffer will contain at least one value, but not more than 4096 scalars/1024 vec4's.
- ASSERT(ui32NumVec4 < MAX_IMMEDIATE_CONST_BUFFER_VEC4_SIZE);
-
- /* must be a multiple of 4 */
- ASSERT(((ui32TokenLength - 2) % 4) == 0);
-
- for (uIdx = 0; uIdx < ui32NumVec4; uIdx++)
- {
- psDecl->asImmediateConstBuffer[uIdx] = pVec4Array[uIdx];
- }
-
- psDecl->ui32NumOperands = ui32NumVec4;
- }
- break;
- }
- case OPCODE_DCL_HS_MAX_TESSFACTOR:
- {
- psDecl->value.fMaxTessFactor = *((float*)&pui32Token[1]);
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED:
- {
- psDecl->ui32NumOperands = 2;
- psDecl->value.eResourceDimension = DecodeResourceDimension(*pui32Token);
- psDecl->sUAV.ui32GloballyCoherentAccess = DecodeAccessCoherencyFlags(*pui32Token);
- psDecl->sUAV.bCounter = 0;
- psDecl->sUAV.ui32BufferSize = 0;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- psDecl->sUAV.Type = DecodeResourceReturnType(0, pui32Token[ui32OperandOffset]);
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW:
- {
- ResourceBinding* psBinding = NULL;
- ConstantBuffer* psBuffer = NULL;
-
- psDecl->ui32NumOperands = 1;
- psDecl->sUAV.ui32GloballyCoherentAccess = DecodeAccessCoherencyFlags(*pui32Token);
- psDecl->sUAV.bCounter = 0;
- psDecl->sUAV.ui32BufferSize = 0;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- //This should be a RTYPE_UAV_RWBYTEADDRESS buffer. It is memory backed by
- //a shader storage buffer whose is unknown at compile time.
- psDecl->sUAV.ui32BufferSize = 0;
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
- {
- ResourceBinding* psBinding = NULL;
- ConstantBuffer* psBuffer = NULL;
-
- psDecl->ui32NumOperands = 1;
- psDecl->sUAV.ui32GloballyCoherentAccess = DecodeAccessCoherencyFlags(*pui32Token);
- psDecl->sUAV.bCounter = 0;
- psDecl->sUAV.ui32BufferSize = 0;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
-
- GetResourceFromBindingPoint(RGROUP_UAV, psDecl->asOperands[0].ui32RegisterNumber, &psShader->sInfo, &psBinding);
-
- GetConstantBufferFromBindingPoint(RGROUP_UAV, psBinding->ui32BindPoint, &psShader->sInfo, &psBuffer);
- psDecl->sUAV.ui32BufferSize = psBuffer->ui32TotalSizeInBytes;
- switch(psBinding->eType)
- {
- case RTYPE_UAV_RWSTRUCTURED_WITH_COUNTER:
- case RTYPE_UAV_APPEND_STRUCTURED:
- case RTYPE_UAV_CONSUME_STRUCTURED:
- psDecl->sUAV.bCounter = 1;
- break;
- default:
- break;
- }
- break;
- }
- case OPCODE_DCL_RESOURCE_STRUCTURED:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_RESOURCE_RAW:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED:
- {
- ResourceBinding* psBinding = NULL;
- ConstantBuffer* psBuffer = NULL;
-
- psDecl->ui32NumOperands = 1;
- psDecl->sUAV.ui32GloballyCoherentAccess = 0;
-
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
-
- psDecl->sTGSM.ui32Stride = pui32Token[ui32OperandOffset++];
- psDecl->sTGSM.ui32Count = pui32Token[ui32OperandOffset++];
- break;
- }
- case OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW:
- {
- ResourceBinding* psBinding = NULL;
- ConstantBuffer* psBuffer = NULL;
-
- psDecl->ui32NumOperands = 1;
- psDecl->sUAV.ui32GloballyCoherentAccess = 0;
-
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
-
- psDecl->sTGSM.ui32Stride = 4;
- psDecl->sTGSM.ui32Count = pui32Token[ui32OperandOffset++];
- break;
- }
- case OPCODE_DCL_STREAM:
- {
- psDecl->ui32NumOperands = 1;
- DecodeOperand(pui32Token+ui32OperandOffset, &psDecl->asOperands[0]);
- break;
- }
- case OPCODE_DCL_GS_INSTANCE_COUNT:
- {
- psDecl->ui32NumOperands = 0;
- psDecl->value.ui32GSInstanceCount = pui32Token[1];
- break;
- }
- default:
- {
- //Reached end of declarations
- return 0;
- }
- }
-
- return pui32Token + ui32TokenLength;
-}
-
-const uint32_t* DeocdeInstruction(const uint32_t* pui32Token, Instruction* psInst, Shader* psShader)
-{
- uint32_t ui32TokenLength = DecodeInstructionLength(*pui32Token);
- const uint32_t bExtended = DecodeIsOpcodeExtended(*pui32Token);
- const OPCODE_TYPE eOpcode = DecodeOpcodeType(*pui32Token);
- uint32_t ui32OperandOffset = 1;
-
-#ifdef _DEBUG
- psInst->id = instructionID++;
-#endif
-
- psInst->eOpcode = eOpcode;
-
- psInst->bSaturate = DecodeInstructionSaturate(*pui32Token);
-
- psInst->bAddressOffset = 0;
-
- psInst->ui32FirstSrc = 1;
-
- if(bExtended)
- {
- do {
- const uint32_t ui32ExtOpcodeToken = pui32Token[ui32OperandOffset];
- const EXTENDED_OPCODE_TYPE eExtType = DecodeExtendedOpcodeType(ui32ExtOpcodeToken);
-
- if(eExtType == EXTENDED_OPCODE_SAMPLE_CONTROLS)
- {
- struct {int i4:4;} sU;
- struct {int i4:4;} sV;
- struct {int i4:4;} sW;
-
- psInst->bAddressOffset = 1;
-
- sU.i4 = DecodeImmediateAddressOffset(
- IMMEDIATE_ADDRESS_OFFSET_U, ui32ExtOpcodeToken);
- sV.i4 = DecodeImmediateAddressOffset(
- IMMEDIATE_ADDRESS_OFFSET_V, ui32ExtOpcodeToken);
- sW.i4 = DecodeImmediateAddressOffset(
- IMMEDIATE_ADDRESS_OFFSET_W, ui32ExtOpcodeToken);
-
- psInst->iUAddrOffset = sU.i4;
- psInst->iVAddrOffset = sV.i4;
- psInst->iWAddrOffset = sW.i4;
- }
- else if(eExtType == EXTENDED_OPCODE_RESOURCE_RETURN_TYPE)
- {
- psInst->xType = DecodeExtendedResourceReturnType(0, ui32ExtOpcodeToken);
- psInst->yType = DecodeExtendedResourceReturnType(1, ui32ExtOpcodeToken);
- psInst->zType = DecodeExtendedResourceReturnType(2, ui32ExtOpcodeToken);
- psInst->wType = DecodeExtendedResourceReturnType(3, ui32ExtOpcodeToken);
- }
- else if(eExtType == EXTENDED_OPCODE_RESOURCE_DIM)
- {
- psInst->eResDim = DecodeExtendedResourceDimension(ui32ExtOpcodeToken);
- }
-
- ui32OperandOffset++;
- }
- while(DecodeIsOpcodeExtended(pui32Token[ui32OperandOffset-1]));
- }
-
- if(eOpcode < NUM_OPCODES && eOpcode >= 0)
- {
- psShader->aiOpcodeUsed[eOpcode] = 1;
- }
-
- switch (eOpcode)
- {
- //no operands
- case OPCODE_CUT:
- case OPCODE_EMIT:
- case OPCODE_EMITTHENCUT:
- case OPCODE_RET:
- case OPCODE_LOOP:
- case OPCODE_ENDLOOP:
- case OPCODE_BREAK:
- case OPCODE_ELSE:
- case OPCODE_ENDIF:
- case OPCODE_CONTINUE:
- case OPCODE_DEFAULT:
- case OPCODE_ENDSWITCH:
- case OPCODE_NOP:
- case OPCODE_HS_CONTROL_POINT_PHASE:
- case OPCODE_HS_FORK_PHASE:
- case OPCODE_HS_JOIN_PHASE:
- {
- psInst->ui32NumOperands = 0;
- psInst->ui32FirstSrc = 0;
- break;
- }
- case OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
- {
- psInst->ui32NumOperands = 0;
- psInst->ui32FirstSrc = 0;
- break;
- }
- case OPCODE_SYNC:
- {
- psInst->ui32NumOperands = 0;
- psInst->ui32FirstSrc = 0;
- psInst->ui32SyncFlags = DecodeSyncFlags(*pui32Token);
- break;
- }
-
- //1 operand
- case OPCODE_EMIT_STREAM:
- case OPCODE_CUT_STREAM:
- case OPCODE_EMITTHENCUT_STREAM:
- case OPCODE_CASE:
- case OPCODE_SWITCH:
- case OPCODE_LABEL:
- {
- psInst->ui32NumOperands = 1;
- psInst->ui32FirstSrc = 0;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
-
- if(eOpcode == OPCODE_CASE)
- {
- psInst->asOperands[0].iIntegerImmediate = 1;
- }
- break;
- }
-
- case OPCODE_INTERFACE_CALL:
- {
- psInst->ui32NumOperands = 1;
- psInst->ui32FirstSrc = 0;
- psInst->ui32FuncIndexWithinInterface = pui32Token[ui32OperandOffset];
- ui32OperandOffset++;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
-
- break;
- }
-
- /* Floating point instruction decodes */
-
- //Instructions with two operands go here
- case OPCODE_MOV:
- {
- psInst->ui32NumOperands = 2;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
-
- //Mov with an integer dest. If src is an immediate then it must be encoded as an integer.
- if(psInst->asOperands[0].eMinPrecision == OPERAND_MIN_PRECISION_SINT_16 ||
- psInst->asOperands[0].eMinPrecision == OPERAND_MIN_PRECISION_UINT_16)
- {
- psInst->asOperands[1].iIntegerImmediate = 1;
- }
- break;
- }
- case OPCODE_LOG:
- case OPCODE_RSQ:
- case OPCODE_EXP:
- case OPCODE_SQRT:
- case OPCODE_ROUND_PI:
- case OPCODE_ROUND_NI:
- case OPCODE_ROUND_Z:
- case OPCODE_ROUND_NE:
- case OPCODE_FRC:
- case OPCODE_FTOU:
- case OPCODE_FTOI:
- case OPCODE_UTOF:
- case OPCODE_ITOF:
- case OPCODE_INEG:
- case OPCODE_IMM_ATOMIC_ALLOC:
- case OPCODE_IMM_ATOMIC_CONSUME:
- case OPCODE_DMOV:
- case OPCODE_DTOF:
- case OPCODE_FTOD:
- case OPCODE_DRCP:
- case OPCODE_COUNTBITS:
- case OPCODE_FIRSTBIT_HI:
- case OPCODE_FIRSTBIT_LO:
- case OPCODE_FIRSTBIT_SHI:
- case OPCODE_BFREV:
- case OPCODE_F32TOF16:
- case OPCODE_F16TOF32:
- case OPCODE_RCP:
- case OPCODE_DERIV_RTX:
- case OPCODE_DERIV_RTY:
- case OPCODE_DERIV_RTX_COARSE:
- case OPCODE_DERIV_RTX_FINE:
- case OPCODE_DERIV_RTY_COARSE:
- case OPCODE_DERIV_RTY_FINE:
- case OPCODE_NOT:
- {
- psInst->ui32NumOperands = 2;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- break;
- }
-
- //Instructions with three operands go here
- case OPCODE_SINCOS:
- {
- psInst->ui32FirstSrc = 2;
- //Intentional fall-through
- }
- case OPCODE_IMIN:
- case OPCODE_MIN:
- case OPCODE_IMAX:
- case OPCODE_MAX:
- case OPCODE_MUL:
- case OPCODE_DIV:
- case OPCODE_ADD:
- case OPCODE_DP2:
- case OPCODE_DP3:
- case OPCODE_DP4:
- case OPCODE_NE:
- case OPCODE_OR:
- case OPCODE_XOR:
- case OPCODE_LT:
- case OPCODE_IEQ:
- case OPCODE_IADD:
- case OPCODE_AND:
- case OPCODE_GE:
- case OPCODE_IGE:
- case OPCODE_EQ:
- case OPCODE_USHR:
- case OPCODE_ISHL:
- case OPCODE_ISHR:
- case OPCODE_LD:
- case OPCODE_ILT:
- case OPCODE_INE:
- case OPCODE_UGE:
- case OPCODE_ULT:
- case OPCODE_ATOMIC_AND:
- case OPCODE_ATOMIC_IADD:
- case OPCODE_ATOMIC_OR:
- case OPCODE_ATOMIC_XOR:
- case OPCODE_ATOMIC_IMAX:
- case OPCODE_ATOMIC_IMIN:
- case OPCODE_ATOMIC_UMAX:
- case OPCODE_ATOMIC_UMIN:
- case OPCODE_DADD:
- case OPCODE_DMAX:
- case OPCODE_DMIN:
- case OPCODE_DMUL:
- case OPCODE_DEQ:
- case OPCODE_DGE:
- case OPCODE_DLT:
- case OPCODE_DNE:
- case OPCODE_DDIV:
- {
- psInst->ui32NumOperands = 3;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- break;
- }
- //Instructions with four operands go here
- case OPCODE_MAD:
- case OPCODE_MOVC:
- case OPCODE_IMAD:
- case OPCODE_UDIV:
- case OPCODE_LOD:
- case OPCODE_SAMPLE:
- case OPCODE_GATHER4:
- case OPCODE_LD_MS:
- case OPCODE_UBFE:
- case OPCODE_IBFE:
- case OPCODE_ATOMIC_CMP_STORE:
- case OPCODE_IMM_ATOMIC_IADD:
- case OPCODE_IMM_ATOMIC_AND:
- case OPCODE_IMM_ATOMIC_OR:
- case OPCODE_IMM_ATOMIC_XOR:
- case OPCODE_IMM_ATOMIC_EXCH:
- case OPCODE_IMM_ATOMIC_IMAX:
- case OPCODE_IMM_ATOMIC_IMIN:
- case OPCODE_IMM_ATOMIC_UMAX:
- case OPCODE_IMM_ATOMIC_UMIN:
- case OPCODE_DMOVC:
- case OPCODE_DFMA:
- case OPCODE_IMUL:
- {
- psInst->ui32NumOperands = 4;
-
- if(eOpcode == OPCODE_IMUL)
- {
- psInst->ui32FirstSrc = 2;
- }
-
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[3]);
- break;
- }
- case OPCODE_GATHER4_PO:
- case OPCODE_SAMPLE_L:
- case OPCODE_BFI:
- case OPCODE_SWAPC:
- case OPCODE_IMM_ATOMIC_CMP_EXCH:
- {
- psInst->ui32NumOperands = 5;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[3]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[4]);
- break;
- }
- case OPCODE_GATHER4_C:
- case OPCODE_SAMPLE_C:
- case OPCODE_SAMPLE_C_LZ:
- case OPCODE_SAMPLE_B:
- {
- psInst->ui32NumOperands = 5;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[3]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[4]);
-
- MarkTextureAsShadow(&psShader->sInfo, psShader->psDecl, psShader->ui32DeclCount, &psInst->asOperands[2]);
- break;
- }
- case OPCODE_GATHER4_PO_C:
- case OPCODE_SAMPLE_D:
- {
- psInst->ui32NumOperands = 6;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[3]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[4]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[5]);
-
- MarkTextureAsShadow(&psShader->sInfo, psShader->psDecl, psShader->ui32DeclCount, &psInst->asOperands[2]);
- break;
- }
- case OPCODE_IF:
- case OPCODE_BREAKC:
- case OPCODE_CONTINUEC:
- case OPCODE_RETC:
- case OPCODE_DISCARD:
- {
- psInst->eBooleanTestType = DecodeInstrTestBool(*pui32Token);
- psInst->ui32NumOperands = 1;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- break;
- }
- case OPCODE_CALLC:
- {
- psInst->eBooleanTestType = DecodeInstrTestBool(*pui32Token);
- psInst->ui32NumOperands = 2;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- break;
- }
- case OPCODE_CUSTOMDATA:
- {
- psInst->ui32NumOperands = 0;
- ui32TokenLength = pui32Token[1];
- break;
- }
- case OPCODE_EVAL_CENTROID:
- {
- psInst->ui32NumOperands = 2;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- break;
- }
- case OPCODE_EVAL_SAMPLE_INDEX:
- case OPCODE_EVAL_SNAPPED:
- case OPCODE_STORE_UAV_TYPED:
- case OPCODE_LD_UAV_TYPED:
- case OPCODE_LD_RAW:
- case OPCODE_STORE_RAW:
- {
- psInst->ui32NumOperands = 3;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- break;
- }
- case OPCODE_STORE_STRUCTURED:
- case OPCODE_LD_STRUCTURED:
- {
- psInst->ui32NumOperands = 4;
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[3]);
- break;
- }
- case OPCODE_RESINFO:
- {
- psInst->ui32NumOperands = 3;
-
- psInst->eResInfoReturnType = DecodeResInfoReturnType(pui32Token[0]);
-
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[0]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[1]);
- ui32OperandOffset += DecodeOperand(pui32Token+ui32OperandOffset, &psInst->asOperands[2]);
- break;
- }
- case OPCODE_MSAD:
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- UpdateOperandReferences(psShader, psInst);
-
- return pui32Token + ui32TokenLength;
-}
-
-void UpdateOperandReferences(Shader* psShader, Instruction* psInst)
-{
- uint32_t ui32Operand;
- const uint32_t ui32NumOperands = psInst->ui32NumOperands;
- for(ui32Operand = 0; ui32Operand < ui32NumOperands; ++ui32Operand)
- {
- Operand* psOperand = &psInst->asOperands[ui32Operand];
- if(psOperand->eType == OPERAND_TYPE_INPUT ||
- psOperand->eType == OPERAND_TYPE_INPUT_CONTROL_POINT)
- {
- if(psOperand->iIndexDims == INDEX_2D)
- {
- if(psOperand->aui32ArraySizes[1] != 0)//gl_in[].gl_Position
- {
- psShader->abInputReferencedByInstruction[psOperand->ui32RegisterNumber] = 1;
- }
- }
- else
- {
- psShader->abInputReferencedByInstruction[psOperand->ui32RegisterNumber] = 1;
- }
- }
- }
-}
-
-const uint32_t* DecodeHullShaderJoinPhase(const uint32_t* pui32Tokens, Shader* psShader)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- const uint32_t ui32ShaderLength = psShader->ui32ShaderLength;
-
- Instruction* psInst;
-
-//Declarations
- Declaration* psDecl;
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32ShaderLength);
- psShader->psHSJoinPhaseDecl = psDecl;
- psShader->ui32HSJoinDeclCount = 0;
-
- while(1) //Keep going until we reach the first non-declaration token, or the end of the shader.
- {
- const uint32_t* pui32Result = DecodeDeclaration(psShader, pui32CurrentToken, psDecl);
-
- if(pui32Result)
- {
- pui32CurrentToken = pui32Result;
- psShader->ui32HSJoinDeclCount++;
- psDecl++;
-
- if(pui32CurrentToken >= (psShader->pui32FirstToken + ui32ShaderLength))
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
-
-
-//Instructions
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32ShaderLength);
- psShader->psHSJoinPhaseInstr = psInst;
- psShader->ui32HSJoinInstrCount = 0;
-
- while (pui32CurrentToken < (psShader->pui32FirstToken + ui32ShaderLength))
- {
- const uint32_t* nextInstr = DeocdeInstruction(pui32CurrentToken, psInst, psShader);
-
-#ifdef _DEBUG
- if(nextInstr == pui32CurrentToken)
- {
- ASSERT(0);
- break;
- }
-#endif
-
- pui32CurrentToken = nextInstr;
- psShader->ui32HSJoinInstrCount++;
-
- psInst++;
- }
-
- return pui32CurrentToken;
-}
-
-const uint32_t* DecodeHullShaderForkPhase(const uint32_t* pui32Tokens, Shader* psShader)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- const uint32_t ui32ShaderLength = psShader->ui32ShaderLength;
- const uint32_t ui32ForkPhaseIndex = psShader->ui32ForkPhaseCount;
-
- Instruction* psInst;
-
-//Declarations
- Declaration* psDecl;
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32ShaderLength);
-
- ASSERT(ui32ForkPhaseIndex < MAX_FORK_PHASES);
-
- psShader->ui32ForkPhaseCount++;
-
- psShader->apsHSForkPhaseDecl[ui32ForkPhaseIndex] = psDecl;
- psShader->aui32HSForkDeclCount[ui32ForkPhaseIndex] = 0;
-
- while(1) //Keep going until we reach the first non-declaration token, or the end of the shader.
- {
- const uint32_t* pui32Result = DecodeDeclaration(psShader, pui32CurrentToken, psDecl);
-
- if(pui32Result)
- {
- pui32CurrentToken = pui32Result;
- psShader->aui32HSForkDeclCount[ui32ForkPhaseIndex]++;
- psDecl++;
-
- if(pui32CurrentToken >= (psShader->pui32FirstToken + ui32ShaderLength))
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
-
-
-//Instructions
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32ShaderLength);
- psShader->apsHSForkPhaseInstr[ui32ForkPhaseIndex] = psInst;
- psShader->aui32HSForkInstrCount[ui32ForkPhaseIndex] = 0;
-
- while (pui32CurrentToken < (psShader->pui32FirstToken + ui32ShaderLength))
- {
- const uint32_t* nextInstr = DeocdeInstruction(pui32CurrentToken, psInst, psShader);
-
-#ifdef _DEBUG
- if(nextInstr == pui32CurrentToken)
- {
- ASSERT(0);
- break;
- }
-#endif
-
- pui32CurrentToken = nextInstr;
-
- if(psInst->eOpcode == OPCODE_HS_FORK_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderForkPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
-
- psShader->aui32HSForkInstrCount[ui32ForkPhaseIndex]++;
- psInst++;
- }
-
- return pui32CurrentToken;
-}
-
-const uint32_t* DecodeHullShaderControlPointPhase(const uint32_t* pui32Tokens, Shader* psShader)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- const uint32_t ui32ShaderLength = psShader->ui32ShaderLength;
-
- Instruction* psInst;
-
-//TODO one block of memory for instructions and declarions to reduce memory usage and number of allocs.
-//hlscc_malloc max(sizeof(declaration), sizeof(instruction) * shader length; or sizeof(DeclInst) - unifying both structs.
-
-//Declarations
- Declaration* psDecl;
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32ShaderLength);
- psShader->psHSControlPointPhaseDecl = psDecl;
- psShader->ui32HSControlPointDeclCount = 0;
-
- while(1) //Keep going until we reach the first non-declaration token, or the end of the shader.
- {
- const uint32_t* pui32Result = DecodeDeclaration(psShader, pui32CurrentToken, psDecl);
-
- if(pui32Result)
- {
- pui32CurrentToken = pui32Result;
- psShader->ui32HSControlPointDeclCount++;
- psDecl++;
-
- if(pui32CurrentToken >= (psShader->pui32FirstToken + ui32ShaderLength))
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
-
-
-//Instructions
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32ShaderLength);
- psShader->psHSControlPointPhaseInstr = psInst;
- psShader->ui32HSControlPointInstrCount = 0;
-
- while (pui32CurrentToken < (psShader->pui32FirstToken + ui32ShaderLength))
- {
- const uint32_t* nextInstr = DeocdeInstruction(pui32CurrentToken, psInst, psShader);
-
-#ifdef _DEBUG
- if(nextInstr == pui32CurrentToken)
- {
- ASSERT(0);
- break;
- }
-#endif
-
- pui32CurrentToken = nextInstr;
-
- if(psInst->eOpcode == OPCODE_HS_FORK_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderForkPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
- if(psInst->eOpcode == OPCODE_HS_JOIN_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderJoinPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
- psInst++;
- psShader->ui32HSControlPointInstrCount++;
- }
-
- return pui32CurrentToken;
-}
-
-const uint32_t* DecodeHullShader(const uint32_t* pui32Tokens, Shader* psShader)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- const uint32_t ui32ShaderLength = psShader->ui32ShaderLength;
- Declaration* psDecl;
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32ShaderLength);
- psShader->psHSDecl = psDecl;
- psShader->ui32HSDeclCount = 0;
-
- while(1) //Keep going until we reach the first non-declaration token, or the end of the shader.
- {
- const uint32_t* pui32Result = DecodeDeclaration(psShader, pui32CurrentToken, psDecl);
-
- if(pui32Result)
- {
- pui32CurrentToken = pui32Result;
-
- if(psDecl->eOpcode == OPCODE_HS_CONTROL_POINT_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderControlPointPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
- if(psDecl->eOpcode == OPCODE_HS_FORK_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderForkPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
- if(psDecl->eOpcode == OPCODE_HS_JOIN_PHASE)
- {
- pui32CurrentToken = DecodeHullShaderJoinPhase(pui32CurrentToken, psShader);
- return pui32CurrentToken;
- }
-
- psDecl++;
- psShader->ui32HSDeclCount++;
-
- if(pui32CurrentToken >= (psShader->pui32FirstToken + ui32ShaderLength))
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
-
- return pui32CurrentToken;
-}
-
-void Decode(const uint32_t* pui32Tokens, Shader* psShader)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- const uint32_t ui32ShaderLength = pui32Tokens[1];
- Instruction* psInst;
- Declaration* psDecl;
-
- psShader->ui32MajorVersion = DecodeProgramMajorVersion(*pui32CurrentToken);
- psShader->ui32MinorVersion = DecodeProgramMinorVersion(*pui32CurrentToken);
- psShader->eShaderType = DecodeShaderType(*pui32CurrentToken);
-
- pui32CurrentToken++;//Move to shader length
- psShader->ui32ShaderLength = ui32ShaderLength;
- pui32CurrentToken++;//Move to after shader length (usually a declaration)
-
- psShader->pui32FirstToken = pui32Tokens;
-
- if(psShader->eShaderType == HULL_SHADER)
- {
- pui32CurrentToken = DecodeHullShader(pui32CurrentToken, psShader);
- return;
- }
-
- //Using ui32ShaderLength as the instruction count
- //will allocate more than enough memory. Avoids having to
- //traverse the entire shader just to get the real instruction count.
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32ShaderLength);
- psShader->psInst = psInst;
- psShader->ui32InstCount = 0;
-
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32ShaderLength);
- psShader->psDecl = psDecl;
- psShader->ui32DeclCount = 0;
-
- while(1) //Keep going until we reach the first non-declaration token, or the end of the shader.
- {
- const uint32_t* pui32Result = DecodeDeclaration(psShader, pui32CurrentToken, psDecl);
-
- if(pui32Result)
- {
- pui32CurrentToken = pui32Result;
- psShader->ui32DeclCount++;
- psDecl++;
-
- if(pui32CurrentToken >= (psShader->pui32FirstToken + ui32ShaderLength))
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
-
- while (pui32CurrentToken < (psShader->pui32FirstToken + ui32ShaderLength))
- {
- const uint32_t* nextInstr = DeocdeInstruction(pui32CurrentToken, psInst, psShader);
-
-#ifdef _DEBUG
- if(nextInstr == pui32CurrentToken)
- {
- ASSERT(0);
- break;
- }
-#endif
-
- pui32CurrentToken = nextInstr;
- psShader->ui32InstCount++;
- psInst++;
- }
-}
-
-Shader* DecodeDXBC(uint32_t* data)
-{
- Shader* psShader;
- DXBCContainerHeader* header = (DXBCContainerHeader*)data;
- uint32_t i;
- uint32_t chunkCount;
- uint32_t* chunkOffsets;
- ReflectionChunks refChunks;
- uint32_t* shaderChunk = 0;
-
- if(header->fourcc != FOURCC_DXBC)
- {
- //Could be SM1/2/3. If the shader type token
- //looks valid then we continue
- uint32_t type = DecodeShaderTypeDX9(data[0]);
-
- if(type != INVALID_SHADER)
- {
- return DecodeDX9BC(data);
- }
- return 0;
- }
-
- refChunks.pui32Inputs = NULL;
- refChunks.pui32Interfaces = NULL;
- refChunks.pui32Outputs = NULL;
- refChunks.pui32Resources = NULL;
- refChunks.pui32Inputs11 = NULL;
- refChunks.pui32Outputs11 = NULL;
- refChunks.pui32OutputsWithStreams = NULL;
-
- chunkOffsets = (uint32_t*)(header + 1);
-
- chunkCount = header->chunkCount;
-
- for(i = 0; i < chunkCount; ++i)
- {
- uint32_t offset = chunkOffsets[i];
-
- DXBCChunkHeader* chunk = (DXBCChunkHeader*)((char*)data + offset);
-
- switch(chunk->fourcc)
- {
- case FOURCC_ISGN:
- {
- refChunks.pui32Inputs = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_ISG1:
- {
- refChunks.pui32Inputs11 = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_RDEF:
- {
- refChunks.pui32Resources = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_IFCE:
- {
- refChunks.pui32Interfaces = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_OSGN:
- {
- refChunks.pui32Outputs = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_OSG1:
- {
- refChunks.pui32Outputs11 = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_OSG5:
- {
- refChunks.pui32OutputsWithStreams = (uint32_t*)(chunk + 1);
- break;
- }
- case FOURCC_SHDR:
- case FOURCC_SHEX:
- {
- shaderChunk = (uint32_t*)(chunk + 1);
- break;
- }
- default:
- {
- break;
- }
- }
- }
-
- if(shaderChunk)
- {
- uint32_t ui32MajorVersion;
- uint32_t ui32MinorVersion;
-
- psShader = hlslcc_calloc(1, sizeof(Shader));
-
- ui32MajorVersion = DecodeProgramMajorVersion(*shaderChunk);
- ui32MinorVersion = DecodeProgramMinorVersion(*shaderChunk);
-
- LoadShaderInfo(ui32MajorVersion,
- ui32MinorVersion,
- &refChunks,
- &psShader->sInfo);
-
- Decode(shaderChunk, psShader);
-
- return psShader;
- }
-
- return 0;
-}
-
diff --git a/build/tools/HLSLcc/May_2014/src/decodeDX9.c b/build/tools/HLSLcc/May_2014/src/decodeDX9.c
deleted file mode 100644
index 4106b60..0000000
--- a/build/tools/HLSLcc/May_2014/src/decodeDX9.c
+++ /dev/null
@@ -1,1146 +0,0 @@
-
-#include "internal_includes/tokens.h"
-#include "internal_includes/structs.h"
-#include "internal_includes/decode.h"
-#include "stdlib.h"
-#include "stdio.h"
-#include "internal_includes/reflect.h"
-#include "internal_includes/debug.h"
-#include "internal_includes/hlslcc_malloc.h"
-
-#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 ))
-static enum {FOURCC_CTAB = FOURCC('C', 'T', 'A', 'B')}; //Constant table
-
-#ifdef _DEBUG
-static uint64_t operandID = 0;
-static uint64_t instructionID = 0;
-#endif
-
-static uint32_t aui32ImmediateConst[256];
-static uint32_t ui32MaxTemp = 0;
-
-uint32_t DX9_DECODE_OPERAND_IS_SRC = 0x1;
-uint32_t DX9_DECODE_OPERAND_IS_DEST = 0x2;
-uint32_t DX9_DECODE_OPERAND_IS_DECL = 0x4;
-
-uint32_t DX9_DECODE_OPERAND_IS_CONST = 0x8;
-uint32_t DX9_DECODE_OPERAND_IS_ICONST = 0x10;
-uint32_t DX9_DECODE_OPERAND_IS_BCONST = 0x20;
-
-#define MAX_INPUTS 64
-
-static DECLUSAGE_DX9 aeInputUsage[MAX_INPUTS];
-static uint32_t aui32InputUsageIndex[MAX_INPUTS];
-
-static void DecodeOperandDX9(const Shader* psShader,
- const uint32_t ui32Token,
- const uint32_t ui32Token1,
- uint32_t ui32Flags,
- Operand *psOperand)
-{
- const uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token);
- const uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token);
- const uint32_t bRelativeAddr = DecodeOperandIsRelativeAddressModeDX9(ui32Token);
-
- const uint32_t ui32WriteMask = DecodeDestWriteMaskDX9(ui32Token);
- const uint32_t ui32Swizzle = DecodeOperandSwizzleDX9(ui32Token);
-
- SHADER_VARIABLE_TYPE ConstType;
-
- psOperand->ui32RegisterNumber = ui32RegNum;
-
- psOperand->iNumComponents = 4;
-
-#ifdef _DEBUG
- psOperand->id = operandID++;
-#endif
-
- psOperand->iWriteMaskEnabled = 0;
- psOperand->iGSInput = 0;
- psOperand->iExtended = 0;
- psOperand->psSubOperand[0] = 0;
- psOperand->psSubOperand[1] = 0;
- psOperand->psSubOperand[2] = 0;
-
- psOperand->iIndexDims = INDEX_0D;
-
- psOperand->iIntegerImmediate = 0;
-
- psOperand->pszSpecialName[0] ='\0';
-
-
- psOperand->eModifier = OPERAND_MODIFIER_NONE;
- if(ui32Flags & DX9_DECODE_OPERAND_IS_SRC)
- {
- uint32_t ui32Modifier = DecodeSrcModifierDX9(ui32Token);
-
- switch(ui32Modifier)
- {
- case SRCMOD_DX9_NONE:
- {
- break;
- }
- case SRCMOD_DX9_NEG:
- {
- psOperand->eModifier = OPERAND_MODIFIER_NEG;
- break;
- }
- case SRCMOD_DX9_ABS:
- {
- psOperand->eModifier = OPERAND_MODIFIER_ABS;
- break;
- }
- case SRCMOD_DX9_ABSNEG:
- {
- psOperand->eModifier = OPERAND_MODIFIER_ABSNEG;
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
- }
-
- if((ui32Flags & DX9_DECODE_OPERAND_IS_DECL)==0)
- {
- if(ui32Flags & DX9_DECODE_OPERAND_IS_DEST)
- {
- if(ui32WriteMask != DX9_WRITEMASK_ALL)
- {
- psOperand->iWriteMaskEnabled = 1;
- psOperand->eSelMode = OPERAND_4_COMPONENT_MASK_MODE;
-
- if(ui32WriteMask & DX9_WRITEMASK_0)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_X;
- }
- if(ui32WriteMask & DX9_WRITEMASK_1)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_Y;
- }
- if(ui32WriteMask & DX9_WRITEMASK_2)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_Z;
- }
- if(ui32WriteMask & DX9_WRITEMASK_3)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_W;
- }
- }
- }
- else
- if(ui32Swizzle != NO_SWIZZLE_DX9)
- {
- uint32_t component;
-
- psOperand->iWriteMaskEnabled = 1;
- psOperand->eSelMode = OPERAND_4_COMPONENT_SWIZZLE_MODE;
-
- psOperand->ui32Swizzle = 1;
-
- /* Add the swizzle */
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(0))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_X;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(1))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_Y;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(2))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_Z;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(3))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_W;
- }
- else
- {
- for (component = 0; component < 4; component++)
- {
- uint32_t ui32CompSwiz =
- ui32Swizzle & (3 << (DX9_SWIZZLE_SHIFT+(component*2)));
- ui32CompSwiz >>= (DX9_SWIZZLE_SHIFT+(component*2));
-
- if (ui32CompSwiz == 0)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_X;
- }
- else if (ui32CompSwiz == 1)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_Y;
- }
- else if (ui32CompSwiz == 2)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_Z;
- }
- else
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_W;
- }
- }
- }
- }
-
- if(bRelativeAddr)
- {
- psOperand->psSubOperand[0] = hlslcc_malloc(sizeof(Operand));
- DecodeOperandDX9(psShader, ui32Token1, 0, ui32Flags, psOperand->psSubOperand[0]);
-
- psOperand->iIndexDims = INDEX_1D;
-
- psOperand->eIndexRep[0] = OPERAND_INDEX_RELATIVE;
-
- psOperand->aui32ArraySizes[0] = 0;
- }
- }
-
- if(ui32RegType == OPERAND_TYPE_DX9_CONSTBOOL)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_BCONST;
- ConstType = SVT_BOOL;
- }
- else if(ui32RegType == OPERAND_TYPE_DX9_CONSTINT)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_ICONST;
- ConstType = SVT_INT;
- }
- else if(ui32RegType == OPERAND_TYPE_DX9_CONST)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_CONST;
- ConstType = SVT_FLOAT;
- }
-
- switch(ui32RegType)
- {
- case OPERAND_TYPE_DX9_TEMP:
- {
- psOperand->eType = OPERAND_TYPE_TEMP;
-
- if(ui32MaxTemp < ui32RegNum+1)
- {
- ui32MaxTemp = ui32RegNum+1;
- }
- break;
- }
- case OPERAND_TYPE_DX9_INPUT:
- {
- psOperand->eType = OPERAND_TYPE_INPUT;
-
- ASSERT(ui32RegNum < MAX_INPUTS);
-
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- if(aeInputUsage[ui32RegNum] == DECLUSAGE_TEXCOORD)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- psOperand->ui32RegisterNumber = aui32InputUsageIndex[ui32RegNum];
- }
- else
- //0 = base colour, 1 = offset colour.
- if(ui32RegNum == 0)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTBASECOLOUR;
- }
- else
- {
- ASSERT(ui32RegNum == 1);
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR;
- }
- }
- break;
- }
- //Same value as OPERAND_TYPE_DX9_TEXCRDOUT
- //OPERAND_TYPE_DX9_TEXCRDOUT is the pre-SM3 equivalent
- case OPERAND_TYPE_DX9_OUTPUT:
- {
- psOperand->eType = OPERAND_TYPE_OUTPUT;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- }
- break;
- }
- case OPERAND_TYPE_DX9_RASTOUT:
- {
- //RegNum:
- //0=POSIION
- //1=FOG
- //2=POINTSIZE
- psOperand->eType = OPERAND_TYPE_OUTPUT;
- switch(ui32RegNum)
- {
- case 0:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_POSITION;
- break;
- }
- case 1:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_FOG;
- break;
- }
- case 2:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_POINTSIZE;
- psOperand->iNumComponents = 1;
- break;
- }
- }
- break;
- }
- case OPERAND_TYPE_DX9_ATTROUT:
- {
- ASSERT(psShader->eShaderType == VERTEX_SHADER);
-
- psOperand->eType = OPERAND_TYPE_OUTPUT;
-
- //0 = base colour, 1 = offset colour.
- if(ui32RegNum == 0)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTBASECOLOUR;
- }
- else
- {
- ASSERT(ui32RegNum == 1);
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR;
- }
-
- break;
- }
- case OPERAND_TYPE_DX9_COLOROUT:
- {
- ASSERT(psShader->eShaderType == PIXEL_SHADER);
- psOperand->eType = OPERAND_TYPE_OUTPUT;
- break;
- }
- case OPERAND_TYPE_DX9_CONSTBOOL:
- case OPERAND_TYPE_DX9_CONSTINT:
- case OPERAND_TYPE_DX9_CONST:
- {
- //c# = constant float
- //i# = constant int
- //b# = constant bool
-
- //c0 might be an immediate while i0 is in the constant buffer
- if(aui32ImmediateConst[ui32RegNum] & ui32Flags)
- {
- if(ConstType != SVT_FLOAT)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_IMMCONSTINT;
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_IMMCONST;
- }
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_CONSTANT_BUFFER;
- psOperand->aui32ArraySizes[1] = psOperand->ui32RegisterNumber;
- }
- break;
- }
- case OPERAND_TYPE_DX9_ADDR:
- {
- //Vertex shader: address register (only have one of these)
- //Pixel shader: texture coordinate register (a few of these)
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_ADDRESS;
- }
- break;
- }
- case OPERAND_TYPE_DX9_SAMPLER:
- {
- psOperand->eType = OPERAND_TYPE_RESOURCE;
- break;
- }
- case OPERAND_TYPE_DX9_LOOP:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_LOOPCOUNTER;
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-}
-
-static void DeclareNumTemps(Shader* psShader,
- const uint32_t ui32NumTemps,
- Declaration* psDecl)
-{
- psDecl->eOpcode = OPCODE_DCL_TEMPS;
- psDecl->value.ui32NumTemps = ui32NumTemps;
-}
-
-static void SetupRegisterUsage(const Shader* psShader,
- const uint32_t ui32Token0,
- const uint32_t ui32Token1)
-{
- DECLUSAGE_DX9 eUsage = DecodeUsageDX9(ui32Token0);
- uint32_t ui32UsageIndex = DecodeUsageIndexDX9(ui32Token0);
- uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token1);
- uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token1);
-
- if(ui32RegType == OPERAND_TYPE_DX9_INPUT)
- {
- ASSERT(ui32RegNum < MAX_INPUTS);
- aeInputUsage[ui32RegNum] = eUsage;
- aui32InputUsageIndex[ui32RegNum] = ui32UsageIndex;
- }
-}
-
-//Declaring one constant from a constant buffer will cause all constants in the buffer decalared.
-//In dx9 there is only one constant buffer per shader.
-static void DeclareConstantBuffer(const Shader* psShader,
- Declaration* psDecl)
-{
- DECLUSAGE_DX9 eUsage = (DECLUSAGE_DX9)0;
- uint32_t ui32UsageIndex = 0;
- //Pick any constant register in the table. Might not start at c0 (e.g. when register(cX) is used).
- uint32_t ui32RegNum = psShader->sInfo.psConstantBuffers->asVars[0].ui32StartOffset / 16;
- OPERAND_TYPE_DX9 ui32RegType = OPERAND_TYPE_DX9_CONST;
-
- if(psShader->sInfo.psConstantBuffers->asVars[0].sType.Type == SVT_INT)
- {
- ui32RegType = OPERAND_TYPE_DX9_CONSTINT;
- }
- else if(psShader->sInfo.psConstantBuffers->asVars[0].sType.Type == SVT_BOOL)
- {
- ui32RegType = OPERAND_TYPE_DX9_CONSTBOOL;
- }
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT;
- }
- else
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT_PS;
- }
- psDecl->ui32NumOperands = 1;
-
- DecodeOperandDX9(psShader, CreateOperandTokenDX9(ui32RegNum, ui32RegType), 0, DX9_DECODE_OPERAND_IS_DECL, &psDecl->asOperands[0]);
-
- ASSERT(psDecl->asOperands[0].eType == OPERAND_TYPE_CONSTANT_BUFFER);
-
- psDecl->eOpcode = OPCODE_DCL_CONSTANT_BUFFER;
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- psDecl->asOperands[0].aui32ArraySizes[0] = 0;//Const buffer index
- psDecl->asOperands[0].aui32ArraySizes[1] = psShader->sInfo.psConstantBuffers[0].ui32TotalSizeInBytes / 16;//Number of vec4 constants.
-}
-
-static void DecodeDeclarationDX9(const Shader* psShader,
- const uint32_t ui32Token0,
- const uint32_t ui32Token1,
- Declaration* psDecl)
-{
- DECLUSAGE_DX9 eUsage = DecodeUsageDX9(ui32Token0);
- uint32_t ui32UsageIndex = DecodeUsageIndexDX9(ui32Token0);
- uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token1);
- uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token1);
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT;
- }
- else
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT_PS;
- }
- psDecl->ui32NumOperands = 1;
- DecodeOperandDX9(psShader, ui32Token1, 0, DX9_DECODE_OPERAND_IS_DECL, &psDecl->asOperands[0]);
-
- if(ui32RegType == OPERAND_TYPE_DX9_SAMPLER)
- {
- const RESOURCE_DIMENSION eResDim = DecodeTextureTypeMaskDX9(ui32Token0);
- psDecl->value.eResourceDimension = eResDim;
- psDecl->ui32IsShadowTex = 0;
- psDecl->eOpcode = OPCODE_DCL_RESOURCE;
- }
-
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_OUTPUT)
- {
- psDecl->eOpcode = OPCODE_DCL_OUTPUT;
-
- if(psDecl->asOperands[0].ui32RegisterNumber==0 && psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_OUTPUT_SIV;
- //gl_Position
- psDecl->asOperands[0].eSpecialName = NAME_POSITION;
- }
- }
- else
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_CONSTANT_BUFFER)
- {
- psDecl->eOpcode = OPCODE_DCL_CONSTANT_BUFFER;
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- psDecl->asOperands[0].aui32ArraySizes[0] = 0;//Const buffer index
- psDecl->asOperands[0].aui32ArraySizes[1] = psShader->sInfo.psConstantBuffers[0].ui32TotalSizeInBytes / 16;//Number of vec4 constants.
- }
-}
-
-static void DefineDX9(Shader* psShader,
- const uint32_t ui32RegNum,
- const uint32_t ui32Flags,
- const uint32_t c0,
- const uint32_t c1,
- const uint32_t c2,
- const uint32_t c3,
- Declaration* psDecl)
-{
- psDecl->eOpcode = OPCODE_SPECIAL_DCL_IMMCONST;
- psDecl->ui32NumOperands = 2;
-
- memset(&psDecl->asOperands[0], 0, sizeof(Operand));
- psDecl->asOperands[0].eType = OPERAND_TYPE_SPECIAL_IMMCONST;
-
- psDecl->asOperands[0].ui32RegisterNumber = ui32RegNum;
-
- if(ui32Flags & (DX9_DECODE_OPERAND_IS_ICONST|DX9_DECODE_OPERAND_IS_BCONST))
- {
- psDecl->asOperands[0].eType = OPERAND_TYPE_SPECIAL_IMMCONSTINT;
- }
-
- aui32ImmediateConst[ui32RegNum] |= ui32Flags;
-
- memset(&psDecl->asOperands[1], 0, sizeof(Operand));
- psDecl->asOperands[1].eType = OPERAND_TYPE_IMMEDIATE32;
- psDecl->asOperands[1].iNumComponents = 4;
- psDecl->asOperands[1].iIntegerImmediate = (ui32Flags & (DX9_DECODE_OPERAND_IS_ICONST|DX9_DECODE_OPERAND_IS_BCONST)) ? 1 : 0;
- psDecl->asOperands[1].afImmediates[0] = *((float*)&c0);
- psDecl->asOperands[1].afImmediates[1] = *((float*)&c1);
- psDecl->asOperands[1].afImmediates[2] = *((float*)&c2);
- psDecl->asOperands[1].afImmediates[3] = *((float*)&c3);
-}
-
-static void CreateD3D10Instruction(
- Shader* psShader,
- Instruction* psInst,
- const OPCODE_TYPE eType,
- const uint32_t bHasDest,
- const uint32_t ui32SrcCount,
- const uint32_t* pui32Tokens)
-{
- uint32_t ui32Src;
- uint32_t ui32Offset = 1;
-
- memset(psInst, 0, sizeof(Instruction));
-
-#ifdef _DEBUG
- psInst->id = instructionID++;
-#endif
-
- psInst->eOpcode = eType;
- psInst->ui32NumOperands = ui32SrcCount;
-
- if(bHasDest)
- {
- ++psInst->ui32NumOperands;
-
- DecodeOperandDX9(psShader,
- pui32Tokens[ui32Offset],
- pui32Tokens[ui32Offset+1],
- DX9_DECODE_OPERAND_IS_DEST,
- &psInst->asOperands[0]);
-
- if(DecodeDestModifierDX9(pui32Tokens[ui32Offset]) & DESTMOD_DX9_SATURATE)
- {
- psInst->bSaturate = 1;
- }
-
- ui32Offset++;
- psInst->ui32FirstSrc = 1;
- }
-
- for(ui32Src=0; ui32Src < ui32SrcCount; ++ui32Src)
- {
- DecodeOperandDX9(psShader,
- pui32Tokens[ui32Offset],
- pui32Tokens[ui32Offset+1],
- DX9_DECODE_OPERAND_IS_SRC,
- &psInst->asOperands[bHasDest+ui32Src]);
-
- ui32Offset++;
- }
-}
-
-Shader* DecodeDX9BC(const uint32_t* pui32Tokens)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- uint32_t ui32NumInstructions = 0;
- uint32_t ui32NumDeclarations = 0;
- Instruction* psInst;
- Declaration* psDecl;
- uint32_t decl, inst;
- uint32_t bDeclareConstantTable = 0;
- Shader* psShader = hlslcc_calloc(1, sizeof(Shader));
-
- memset(aui32ImmediateConst, 0, 256);
-
- psShader->ui32MajorVersion = DecodeProgramMajorVersionDX9(*pui32CurrentToken);
- psShader->ui32MinorVersion = DecodeProgramMinorVersionDX9(*pui32CurrentToken);
- psShader->eShaderType = DecodeShaderTypeDX9(*pui32CurrentToken);
-
- pui32CurrentToken++;
-
- //Work out how many instructions and declarations we need to allocate memory for.
- while (1)
- {
- OPCODE_TYPE_DX9 eOpcode = DecodeOpcodeTypeDX9(pui32CurrentToken[0]);
- uint32_t ui32InstLen = DecodeInstructionLengthDX9(pui32CurrentToken[0]);
-
- if(eOpcode == OPCODE_DX9_END)
- {
- //SM4+ always end with RET.
- //Insert a RET instruction on END to
- //replicate this behaviour.
- ++ui32NumInstructions;
- break;
- }
- else if(eOpcode == OPCODE_DX9_COMMENT)
- {
- ui32InstLen = DecodeCommentLengthDX9(pui32CurrentToken[0]);
- if(pui32CurrentToken[1] == FOURCC_CTAB)
- {
- LoadD3D9ConstantTable((char*)(&pui32CurrentToken[2]), &psShader->sInfo);
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- if(psShader->sInfo.psConstantBuffers[0].ui32NumVars)
- {
- ++ui32NumDeclarations;
- bDeclareConstantTable = 1;
- }
- }
- }
- else if((eOpcode == OPCODE_DX9_DEF)||(eOpcode == OPCODE_DX9_DEFI)||(eOpcode == OPCODE_DX9_DEFB))
- {
- ++ui32NumDeclarations;
- }
- else if(eOpcode == OPCODE_DX9_DCL)
- {
- const OPERAND_TYPE_DX9 eType = DecodeOperandTypeDX9(pui32CurrentToken[2]);
- uint32_t ignoreDCL = 0;
-
- //Inputs and outputs are declared in AddVersionDependentCode
- if(psShader->eShaderType == PIXEL_SHADER && (OPERAND_TYPE_DX9_CONST != eType && OPERAND_TYPE_DX9_SAMPLER != eType))
- {
- ignoreDCL = 1;
- }
- if(!ignoreDCL)
- {
- ++ui32NumDeclarations;
- }
- }
- else
- {
- switch(eOpcode)
- {
- case OPCODE_DX9_NRM:
- {
- //Emulate with dp4 and rsq
- ui32NumInstructions += 2;
- break;
- }
- default:
- {
- ++ui32NumInstructions;
- break;
- }
- }
- }
-
- pui32CurrentToken += ui32InstLen + 1;
- }
-
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32NumInstructions);
- psShader->psInst = psInst;
- psShader->ui32InstCount = ui32NumInstructions;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- //Declare gl_Position. vs_3_0 does declare it, SM1/2 do not
- ui32NumDeclarations++;
- }
-
- //For declaring temps.
- ui32NumDeclarations++;
-
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32NumDeclarations);
- psShader->psDecl = psDecl;
- psShader->ui32DeclCount = ui32NumDeclarations;
-
- pui32CurrentToken = pui32Tokens + 1;
-
- inst=0;
- decl=0;
- while (1)
- {
- OPCODE_TYPE_DX9 eOpcode = DecodeOpcodeTypeDX9(pui32CurrentToken[0]);
- uint32_t ui32InstLen = DecodeInstructionLengthDX9(pui32CurrentToken[0]);
-
- if(eOpcode == OPCODE_DX9_END)
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RET, 0, 0, pui32CurrentToken);
- inst++;
- break;
- }
- else if(eOpcode == OPCODE_DX9_COMMENT)
- {
- ui32InstLen = DecodeCommentLengthDX9(pui32CurrentToken[0]);
- }
- else if(eOpcode == OPCODE_DX9_DCL)
- {
- const OPERAND_TYPE_DX9 eType = DecodeOperandTypeDX9(pui32CurrentToken[2]);
- uint32_t ignoreDCL = 0;
- //Inputs and outputs are declared in AddVersionDependentCode
- if(psShader->eShaderType == PIXEL_SHADER && (OPERAND_TYPE_DX9_CONST != eType && OPERAND_TYPE_DX9_SAMPLER != eType))
- {
- ignoreDCL = 1;
- }
-
- SetupRegisterUsage(psShader, pui32CurrentToken[1], pui32CurrentToken[2]);
-
- if(!ignoreDCL)
- {
- DecodeDeclarationDX9(psShader, pui32CurrentToken[1], pui32CurrentToken[2], &psDecl[decl]);
- decl++;
- }
- }
- else if((eOpcode == OPCODE_DX9_DEF)||(eOpcode == OPCODE_DX9_DEFI)||(eOpcode == OPCODE_DX9_DEFB))
- {
- const uint32_t ui32Const0 = *(pui32CurrentToken+2);
- const uint32_t ui32Const1 = *(pui32CurrentToken+3);
- const uint32_t ui32Const2 = *(pui32CurrentToken+4);
- const uint32_t ui32Const3 = *(pui32CurrentToken+5);
- uint32_t ui32Flags = 0;
-
- if(eOpcode == OPCODE_DX9_DEF)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_CONST;
- }
- else if(eOpcode == OPCODE_DX9_DEFI)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_ICONST;
- }
- else
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_BCONST;
- }
-
-
- DefineDX9(psShader,
- DecodeOperandRegisterNumberDX9(pui32CurrentToken[1]),
- ui32Flags,
- ui32Const0,
- ui32Const1,
- ui32Const2,
- ui32Const3,
- &psDecl[decl]);
- decl++;
- }
- else
- {
- switch(eOpcode)
- {
- case OPCODE_DX9_MOV:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MOV, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LIT:
- {
- /*Dest.x = 1
- Dest.y = (Src0.x > 0) ? Src0.x : 0
- Dest.z = (Src0.x > 0 && Src0.y > 0) ? pow(Src0.y, Src0.w) : 0
- Dest.w = 1
- */
- ASSERT(0);
- break;
- }
- case OPCODE_DX9_ADD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ADD, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SUB:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ADD, 1, 2, pui32CurrentToken);
- ASSERT(psInst[inst].asOperands[2].eModifier == OPERAND_MODIFIER_NONE);
- psInst[inst].asOperands[2].eModifier = OPERAND_MODIFIER_NEG;
- break;
- }
- case OPCODE_DX9_MAD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MAD, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MUL:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MUL, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RCP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RCP, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RSQ:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RSQ, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP3:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP3, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP4:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP4, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MIN:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MIN, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MAX:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MAX, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SLT:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LT, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SGE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_GE, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_EXP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_EXP, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LOG:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LOG, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_NRM:
- {
- //Convert NRM RESULT, SRCA into:
- //dp4 RESULT, SRCA, SRCA
- //rsq RESULT, RESULT
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP4, 1, 1, pui32CurrentToken);
- memcpy(&psInst[inst].asOperands[2],&psInst[inst].asOperands[1], sizeof(Operand));
- ++inst;
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RSQ, 0, 0, pui32CurrentToken);
- memcpy(&psInst[inst].asOperands[0],&psInst[inst-1].asOperands[0], sizeof(Operand));
- break;
- }
- case OPCODE_DX9_SINCOS:
- {
- //Before SM3, SINCOS has 2 extra constant sources -D3DSINCOSCONST1 and D3DSINCOSCONST2.
- //Ignore them.
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SINCOS, 1, 1, pui32CurrentToken);
- //Pre-SM4:
- //If the write mask is .x: dest.x = cos( V )
- //If the write mask is .y: dest.y = sin( V )
- //If the write mask is .xy:
- //dest.x = cos( V )
- //dest.y = sin( V )
-
- //SM4+
- //destSin destCos Angle
-
- psInst[inst].ui32NumOperands = 3;
-
- //Set the angle
- memcpy(&psInst[inst].asOperands[2],&psInst[inst].asOperands[1], sizeof(Operand));
-
- //Set the cosine dest
- memcpy(&psInst[inst].asOperands[1],&psInst[inst].asOperands[0], sizeof(Operand));
-
- //Set write masks
- psInst[inst].asOperands[0].ui32CompMask &= ~OPERAND_4_COMPONENT_MASK_Y;
- if(psInst[inst].asOperands[0].ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- //Need cosine
- }
- else
- {
- psInst[inst].asOperands[0].eType = OPERAND_TYPE_NULL;
- }
- psInst[inst].asOperands[1].ui32CompMask &= ~OPERAND_4_COMPONENT_MASK_X;
- if(psInst[inst].asOperands[1].ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- //Need sine
- }
- else
- {
- psInst[inst].asOperands[1].eType = OPERAND_TYPE_NULL;
- }
-
- break;
- }
- case OPCODE_DX9_FRC:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_FRC, 1, 1, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_MOVA:
- {
- //MOVA preforms RoundToNearest on the src data.
- //The only rounding functions available in all GLSL version are ceil and floor.
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ROUND_NI, 1, 1, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_TEX:
- {
- //texld r0, t0, s0
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE, 1, 2, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
-
-
- break;
- }
- case OPCODE_DX9_TEXLDL:
- {
- //texld r0, t0, s0
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE_L, 1, 2, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
-
- //Lod comes from fourth coordinate of address.
- memcpy(&psInst[inst].asOperands[4], &psInst[inst].asOperands[1], sizeof(Operand));
-
- psInst[inst].ui32NumOperands = 5;
-
- break;
- }
-
- case OPCODE_DX9_IF:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_IF, 0, 1, pui32CurrentToken);
- psInst[inst].eDX9TestType = D3DSPC_BOOLEAN;
- break;
- }
-
- case OPCODE_DX9_IFC:
- {
- const COMPARISON_DX9 eCmpOp = DecodeComparisonDX9(pui32CurrentToken[0]);
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_IF, 0, 2, pui32CurrentToken);
- psInst[inst].eDX9TestType = eCmpOp;
- break;
- }
- case OPCODE_DX9_ELSE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ELSE, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_CMP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MOVC, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_REP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_REP, 0, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDREP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDREP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_BREAKC:
- {
- const COMPARISON_DX9 eCmpOp = DecodeComparisonDX9(pui32CurrentToken[0]);
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_BREAKC, 0, 2, pui32CurrentToken);
- psInst[inst].eDX9TestType = eCmpOp;
- break;
- }
-
- case OPCODE_DX9_DSX:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DERIV_RTX, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DSY:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DERIV_RTY, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_TEXKILL:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DISCARD, 1, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_TEXLDD:
- {
- // texldd, dst, src0, src1, src2, src3
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler, XGradient, YGradient
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE_D, 1, 4, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
- break;
- }
- case OPCODE_DX9_LRP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LRP, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP2ADD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP2ADD, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_POW:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_POW, 1, 2, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_DST:
- case OPCODE_DX9_M4x4:
- case OPCODE_DX9_M4x3:
- case OPCODE_DX9_M3x4:
- case OPCODE_DX9_M3x3:
- case OPCODE_DX9_M3x2:
- case OPCODE_DX9_CALL:
- case OPCODE_DX9_CALLNZ:
- case OPCODE_DX9_LABEL:
-
- case OPCODE_DX9_CRS:
- case OPCODE_DX9_SGN:
- case OPCODE_DX9_ABS:
-
- case OPCODE_DX9_TEXCOORD:
- case OPCODE_DX9_TEXBEM:
- case OPCODE_DX9_TEXBEML:
- case OPCODE_DX9_TEXREG2AR:
- case OPCODE_DX9_TEXREG2GB:
- case OPCODE_DX9_TEXM3x2PAD:
- case OPCODE_DX9_TEXM3x2TEX:
- case OPCODE_DX9_TEXM3x3PAD:
- case OPCODE_DX9_TEXM3x3TEX:
- case OPCODE_DX9_TEXM3x3SPEC:
- case OPCODE_DX9_TEXM3x3VSPEC:
- case OPCODE_DX9_EXPP:
- case OPCODE_DX9_LOGP:
- case OPCODE_DX9_CND:
- case OPCODE_DX9_TEXREG2RGB:
- case OPCODE_DX9_TEXDP3TEX:
- case OPCODE_DX9_TEXM3x2DEPTH:
- case OPCODE_DX9_TEXDP3:
- case OPCODE_DX9_TEXM3x3:
- case OPCODE_DX9_TEXDEPTH:
- case OPCODE_DX9_BEM:
- case OPCODE_DX9_SETP:
- case OPCODE_DX9_BREAKP:
- {
- ASSERT(0);
- break;
- }
- case OPCODE_DX9_NOP:
- case OPCODE_DX9_PHASE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_NOP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LOOP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LOOP, 0, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RET:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RET, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDLOOP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDLOOP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDIF:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDIF, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_BREAK:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_BREAK, 0, 0, pui32CurrentToken);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- UpdateOperandReferences(psShader, &psInst[inst]);
-
- inst++;
- }
-
- pui32CurrentToken += ui32InstLen + 1;
- }
-
- DeclareNumTemps(psShader, ui32MaxTemp, &psDecl[decl]);
- ++decl;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- //Declare gl_Position. vs_3_0 does declare it, SM1/2 do not
- if(bDeclareConstantTable)
- {
- DecodeDeclarationDX9(psShader, 0, CreateOperandTokenDX9(0, OPERAND_TYPE_DX9_RASTOUT), &psDecl[decl+1]);
- }
- else
- {
- DecodeDeclarationDX9(psShader, 0, CreateOperandTokenDX9(0, OPERAND_TYPE_DX9_RASTOUT), &psDecl[decl]);
- }
- }
-
- if(bDeclareConstantTable)
- {
- DeclareConstantBuffer(psShader, &psDecl[decl]);
- }
-
- return psShader;
-}
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/debug.h b/build/tools/HLSLcc/May_2014/src/internal_includes/debug.h
deleted file mode 100644
index 759f4f0..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/debug.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef DEBUG_H_
-#define DEBUG_H_
-
-#ifdef _DEBUG
-#include "assert.h"
-#define ASSERT(expr) CustomAssert(expr)
-static void CustomAssert(int expression)
-{
- if(!expression)
- {
- assert(0);
- }
-}
-#else
-#define ASSERT(expr)
-#endif
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/decode.h b/build/tools/HLSLcc/May_2014/src/internal_includes/decode.h
deleted file mode 100644
index e43c84c..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/decode.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef DECODE_H
-#define DECODE_H
-
-#include "internal_includes/structs.h"
-
-Shader* DecodeDXBC(uint32_t* data);
-
-//You don't need to call this directly because DecodeDXBC
-//will call DecodeDX9BC if the shader looks
-//like it is SM1/2/3.
-Shader* DecodeDX9BC(const uint32_t* pui32Tokens);
-
-void UpdateOperandReferences(Shader* psShader, Instruction* psInst);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.c b/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.c
deleted file mode 100644
index 71ddeac..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.c
+++ /dev/null
@@ -1,6 +0,0 @@
-#include <malloc.h>
-
-void* (*hlslcc_malloc)(size_t size) = malloc;
-void* (*hlslcc_calloc)(size_t num,size_t size) = calloc;
-void (*hlslcc_free)(void *p) = free;
-void* (*hlslcc_realloc)(void *p,size_t size) = realloc; \ No newline at end of file
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.h b/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.h
deleted file mode 100644
index aa67402..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/hlslcc_malloc.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifndef __HLSCC_MALLOC_H
-#define __HLSCC_MALLOC_H
-
-extern void* (*hlslcc_malloc)(size_t size);
-extern void* (*hlslcc_calloc)(size_t num,size_t size);
-extern void (*hlslcc_free)(void *p);
-extern void* (*hlslcc_realloc)(void *p,size_t size);
-
-#define bstr__alloc hlslcc_malloc
-#define bstr__free hlslcc_free
-#define bstr__realloc hlslcc_realloc
-#endif \ No newline at end of file
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/languages.h b/build/tools/HLSLcc/May_2014/src/internal_includes/languages.h
deleted file mode 100644
index e564767..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/languages.h
+++ /dev/null
@@ -1,202 +0,0 @@
-#ifndef LANGUAGES_H
-#define LANGUAGES_H
-
-#include "hlslcc.h"
-
-static int InOutSupported(const GLLang eLang)
-{
- if(eLang == LANG_ES_100 || eLang == LANG_120)
- {
- return 0;
- }
- return 1;
-}
-
-static int WriteToFragData(const GLLang eLang)
-{
- if(eLang == LANG_ES_100 || eLang == LANG_120)
- {
- return 1;
- }
- return 0;
-}
-
-static int ShaderBitEncodingSupported(const GLLang eLang)
-{
- if( eLang != LANG_ES_300 &&
- eLang != LANG_ES_310 &&
- eLang < LANG_330)
- {
- return 0;
- }
- return 1;
-}
-
-static int HaveOverloadedTextureFuncs(const GLLang eLang)
-{
- if(eLang == LANG_ES_100 || eLang == LANG_120)
- {
- return 0;
- }
- return 1;
-}
-
-//Only enable for ES.
-//Not present in 120, ignored in other desktop languages.
-static int HavePrecisionQualifers(const GLLang eLang)
-{
- if(eLang >= LANG_ES_100 && eLang <= LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-//Only on vertex inputs and pixel outputs.
-static int HaveLimitedInOutLocationQualifier(const GLLang eLang)
-{
- if(eLang >= LANG_330 || eLang == LANG_ES_300 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveInOutLocationQualifier(const GLLang eLang,const struct GlExtensions *extensions)
-{
- if(eLang >= LANG_410 || eLang == LANG_ES_310 || (extensions && ((GlExtensions*)extensions)->ARB_explicit_attrib_location))
- {
- return 1;
- }
- return 0;
-}
-
-//layout(binding = X) uniform {uniformA; uniformB;}
-//layout(location = X) uniform uniform_name;
-static int HaveUniformBindingsAndLocations(const GLLang eLang,const struct GlExtensions *extensions)
-{
- if(eLang >= LANG_430 || eLang == LANG_ES_310 || (extensions && ((GlExtensions*)extensions)->ARB_explicit_uniform_location))
- {
- return 1;
- }
- return 0;
-}
-
-static int DualSourceBlendSupported(const GLLang eLang)
-{
- if(eLang >= LANG_330)
- {
- return 1;
- }
- return 0;
-}
-
-static int SubroutinesSupported(const GLLang eLang)
-{
- if(eLang >= LANG_400)
- {
- return 1;
- }
- return 0;
-}
-
-//Before 430, flat/smooth/centroid/noperspective must match
-//between fragment and its previous stage.
-//HLSL bytecode only tells us the interpolation in pixel shader.
-static int PixelInterpDependency(const GLLang eLang)
-{
- if(eLang < LANG_430)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveUVec(const GLLang eLang)
-{
- switch(eLang)
- {
- case LANG_ES_100:
- case LANG_120:
- return 0;
- default:
- break;
- }
- return 1;
-}
-
-static int HaveGather(const GLLang eLang)
-{
- if(eLang >= LANG_400 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveGatherNonConstOffset(const GLLang eLang)
-{
- if(eLang >= LANG_420 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-
-static int HaveQueryLod(const GLLang eLang)
-{
- if(eLang >= LANG_400)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveQueryLevels(const GLLang eLang)
-{
- if(eLang >= LANG_430)
- {
- return 1;
- }
- return 0;
-}
-
-
-static int HaveAtomicCounter(const GLLang eLang)
-{
- if(eLang >= LANG_420 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveAtomicMem(const GLLang eLang)
-{
- if(eLang >= LANG_430)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveCompute(const GLLang eLang)
-{
- if(eLang >= LANG_430 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-static int HaveImageLoadStore(const GLLang eLang)
-{
- if(eLang >= LANG_420 || eLang == LANG_ES_310)
- {
- return 1;
- }
- return 0;
-}
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/reflect.h b/build/tools/HLSLcc/May_2014/src/internal_includes/reflect.h
deleted file mode 100644
index db93a31..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/reflect.h
+++ /dev/null
@@ -1,67 +0,0 @@
-#ifndef REFLECT_H
-#define REFLECT_H
-
-#include "hlslcc.h"
-
-ResourceGroup ResourceTypeToResourceGroup(ResourceType);
-
-int GetResourceFromBindingPoint(const ResourceGroup eGroup, const uint32_t ui32BindPoint, const ShaderInfo* psShaderInfo, ResourceBinding** ppsOutBinding);
-
-void GetConstantBufferFromBindingPoint(const ResourceGroup eGroup, const uint32_t ui32BindPoint, const ShaderInfo* psShaderInfo, ConstantBuffer** ppsConstBuf);
-
-int GetInterfaceVarFromOffset(uint32_t ui32Offset, ShaderInfo* psShaderInfo, ShaderVar** ppsShaderVar);
-
-int GetInputSignatureFromRegister(const uint32_t ui32Register, const ShaderInfo* psShaderInfo, InOutSignature** ppsOut);
-int GetOutputSignatureFromRegister(const uint32_t ui32Register,
- const uint32_t ui32Stream,
- const uint32_t ui32CompMask,
- ShaderInfo* psShaderInfo,
- InOutSignature** ppsOut);
-
-int GetOutputSignatureFromSystemValue(SPECIAL_NAME eSystemValueType, uint32_t ui32SemanticIndex, ShaderInfo* psShaderInfo, InOutSignature** ppsOut);
-
-int GetShaderVarFromOffset(const uint32_t ui32Vec4Offset,
- const uint32_t* pui32Swizzle,
- ConstantBuffer* psCBuf,
- ShaderVarType** ppsShaderVar,
- int32_t* pi32Index,
- int32_t* pi32Rebase);
-
-typedef struct
-{
- uint32_t* pui32Inputs;
- uint32_t* pui32Outputs;
- uint32_t* pui32Resources;
- uint32_t* pui32Interfaces;
- uint32_t* pui32Inputs11;
- uint32_t* pui32Outputs11;
- uint32_t* pui32OutputsWithStreams;
-} ReflectionChunks;
-
-void LoadShaderInfo(const uint32_t ui32MajorVersion,
- const uint32_t ui32MinorVersion,
- const ReflectionChunks* psChunks,
- ShaderInfo* psInfo);
-
-void LoadD3D9ConstantTable(const char* data,
- ShaderInfo* psInfo);
-
-void FreeShaderInfo(ShaderInfo* psShaderInfo);
-
-#if 0
-//--- Utility functions ---
-
-//Returns 0 if not found, 1 otherwise.
-int GetResourceFromName(const char* name, ShaderInfo* psShaderInfo, ResourceBinding* psBinding);
-
-//These call into OpenGL and modify the uniforms of the currently bound program.
-void SetResourceValueF(ResourceBinding* psBinding, float* value);
-void SetResourceValueI(ResourceBinding* psBinding, int* value);
-void SetResourceValueStr(ResourceBinding* psBinding, char* value); //Used for interfaces/subroutines. Also for constant buffers?
-
-void CreateUniformBufferObjectFromResource(ResourceBinding* psBinding, uint32_t* ui32GLHandle);
-//------------------------
-#endif
-
-#endif
-
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/shaderLimits.h b/build/tools/HLSLcc/May_2014/src/internal_includes/shaderLimits.h
deleted file mode 100644
index bc21f3f..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/shaderLimits.h
+++ /dev/null
@@ -1,13 +0,0 @@
-
-#ifndef HLSLCC_SHADER_LIMITS_H
-#define HLSLCC_SHADER_LIMITS_H
-
-static enum {MAX_SHADER_VEC4_OUTPUT = 512};
-static enum {MAX_SHADER_VEC4_INPUT = 512};
-static enum {MAX_TEXTURES = 128};
-static enum {MAX_FORK_PHASES = 2};
-static enum {MAX_FUNCTION_BODIES = 1024};
-static enum {MAX_CLASS_TYPES = 1024};
-static enum {MAX_FUNCTION_POINTERS = 128};
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/structs.h b/build/tools/HLSLcc/May_2014/src/internal_includes/structs.h
deleted file mode 100644
index c5dc009..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/structs.h
+++ /dev/null
@@ -1,273 +0,0 @@
-#ifndef STRUCTS_H
-#define STRUCTS_H
-
-#include "hlslcc.h"
-#include "bstrlib.h"
-
-#include "internal_includes/tokens.h"
-#include "internal_includes/reflect.h"
-
-enum{ MAX_SUB_OPERANDS = 3};
-
-typedef struct Operand_TAG
-{
- int iExtended;
- OPERAND_TYPE eType;
- OPERAND_MODIFIER eModifier;
- OPERAND_MIN_PRECISION eMinPrecision;
- int iIndexDims;
- int indexRepresentation[4];
- int writeMask;
- int iGSInput;
- int iWriteMaskEnabled;
-
- int iNumComponents;
-
- OPERAND_4_COMPONENT_SELECTION_MODE eSelMode;
- uint32_t ui32CompMask;
- uint32_t ui32Swizzle;
- uint32_t aui32Swizzle[4];
-
- uint32_t aui32ArraySizes[3];
- uint32_t ui32RegisterNumber;
- //If eType is OPERAND_TYPE_IMMEDIATE32
- float afImmediates[4];
- //If eType is OPERAND_TYPE_IMMEDIATE64
- double adImmediates[4];
-
- int iIntegerImmediate;
-
- SPECIAL_NAME eSpecialName;
- char pszSpecialName[64];
-
- OPERAND_INDEX_REPRESENTATION eIndexRep[3];
-
- struct Operand_TAG* psSubOperand[MAX_SUB_OPERANDS];
-
- //One type for each component.
- SHADER_VARIABLE_TYPE aeDataType[4];
-
-#ifdef _DEBUG
- uint64_t id;
-#endif
-} Operand;
-
-typedef struct Instruction_TAG
-{
- OPCODE_TYPE eOpcode;
- INSTRUCTION_TEST_BOOLEAN eBooleanTestType;
- COMPARISON_DX9 eDX9TestType;
- uint32_t ui32SyncFlags;
- uint32_t ui32NumOperands;
- uint32_t ui32FirstSrc;
- Operand asOperands[6];
- uint32_t bSaturate;
- uint32_t ui32FuncIndexWithinInterface;
- RESINFO_RETURN_TYPE eResInfoReturnType;
-
- int bAddressOffset;
- int8_t iUAddrOffset;
- int8_t iVAddrOffset;
- int8_t iWAddrOffset;
- RESOURCE_RETURN_TYPE xType, yType, zType, wType;
- RESOURCE_DIMENSION eResDim;
-
-#ifdef _DEBUG
- uint64_t id;
-#endif
-} Instruction;
-
-static enum{ MAX_IMMEDIATE_CONST_BUFFER_VEC4_SIZE = 1024};
-
-typedef struct ICBVec4_TAG {
- uint32_t a;
- uint32_t b;
- uint32_t c;
- uint32_t d;
-} ICBVec4;
-
-typedef struct Declaration_TAG
-{
- OPCODE_TYPE eOpcode;
-
- uint32_t ui32NumOperands;
-
- Operand asOperands[2];
-
- ICBVec4 asImmediateConstBuffer[MAX_IMMEDIATE_CONST_BUFFER_VEC4_SIZE];
- //The declaration can set one of these
- //values depending on the opcode.
- union {
- uint32_t ui32GlobalFlags;
- uint32_t ui32NumTemps;
- RESOURCE_DIMENSION eResourceDimension;
- INTERPOLATION_MODE eInterpolation;
- PRIMITIVE_TOPOLOGY eOutputPrimitiveTopology;
- PRIMITIVE eInputPrimitive;
- uint32_t ui32MaxOutputVertexCount;
- TESSELLATOR_DOMAIN eTessDomain;
- TESSELLATOR_PARTITIONING eTessPartitioning;
- TESSELLATOR_OUTPUT_PRIMITIVE eTessOutPrim;
- uint32_t aui32WorkGroupSize[3];
- //Fork phase index followed by the instance count.
- uint32_t aui32HullPhaseInstanceInfo[2];
- float fMaxTessFactor;
- uint32_t ui32IndexRange;
- uint32_t ui32GSInstanceCount;
-
- struct Interface_TAG
- {
- uint32_t ui32InterfaceID;
- uint32_t ui32NumFuncTables;
- uint32_t ui32ArraySize;
- } interface;
- } value;
-
- struct UAV_TAG
- {
- uint32_t ui32GloballyCoherentAccess;
- uint32_t ui32BufferSize;
- uint8_t bCounter;
- RESOURCE_RETURN_TYPE Type;
- } sUAV;
-
- struct TGSM_TAG
- {
- uint32_t ui32Stride;
- uint32_t ui32Count;
- } sTGSM;
-
- struct IndexableTemp_TAG
- {
- uint32_t ui32RegIndex;
- uint32_t ui32RegCount;
- uint32_t ui32RegComponentSize;
- } sIdxTemp;
-
- uint32_t ui32TableLength;
-
- uint32_t ui32IsShadowTex;
-} Declaration;
-
-static enum {MAX_TEMP_VEC4 = 512};
-
-static enum {MAX_GROUPSHARED = 8};
-
-static enum {MAX_DX9_IMMCONST = 256};
-
-typedef struct Shader_TAG
-{
- uint32_t ui32MajorVersion;
- uint32_t ui32MinorVersion;
- SHADER_TYPE eShaderType;
-
- GLLang eTargetLanguage;
- const struct GlExtensions *extensions;
-
- int fp64;
-
- //DWORDs in program code, including version and length tokens.
- uint32_t ui32ShaderLength;
-
- uint32_t ui32DeclCount;
- Declaration* psDecl;
-
- //Instruction* functions;//non-main subroutines
-
- uint32_t aui32FuncTableToFuncPointer[MAX_FUNCTION_TABLES];//FIXME dynamic alloc
- uint32_t aui32FuncBodyToFuncTable[MAX_FUNCTION_BODIES];
-
- struct {
- uint32_t aui32FuncBodies[MAX_FUNCTION_BODIES];
- }funcTable[MAX_FUNCTION_TABLES];
-
- struct {
- uint32_t aui32FuncTables[MAX_FUNCTION_TABLES];
- uint32_t ui32NumBodiesPerTable;
- }funcPointer[MAX_FUNCTION_POINTERS];
-
- uint32_t ui32NextClassFuncName[MAX_CLASS_TYPES];
-
- uint32_t ui32InstCount;
- Instruction* psInst;
-
- const uint32_t* pui32FirstToken;//Reference for calculating current position in token stream.
-
- //Hull shader declarations and instructions.
- //psDecl, psInst are null for hull shaders.
- uint32_t ui32HSDeclCount;
- Declaration* psHSDecl;
-
- uint32_t ui32HSControlPointDeclCount;
- Declaration* psHSControlPointPhaseDecl;
-
- uint32_t ui32HSControlPointInstrCount;
- Instruction* psHSControlPointPhaseInstr;
-
- uint32_t ui32ForkPhaseCount;
-
- uint32_t aui32HSForkDeclCount[MAX_FORK_PHASES];
- Declaration* apsHSForkPhaseDecl[MAX_FORK_PHASES];
-
- uint32_t aui32HSForkInstrCount[MAX_FORK_PHASES];
- Instruction* apsHSForkPhaseInstr[MAX_FORK_PHASES];
-
- uint32_t ui32HSJoinDeclCount;
- Declaration* psHSJoinPhaseDecl;
-
- uint32_t ui32HSJoinInstrCount;
- Instruction* psHSJoinPhaseInstr;
-
- ShaderInfo sInfo;
-
- int abScalarInput[MAX_SHADER_VEC4_INPUT];
-
- int aIndexedOutput[MAX_SHADER_VEC4_OUTPUT];
-
- int aIndexedInput[MAX_SHADER_VEC4_INPUT];
- int aIndexedInputParents[MAX_SHADER_VEC4_INPUT];
-
- RESOURCE_DIMENSION aeResourceDims[MAX_TEXTURES];
-
- int aiInputDeclaredSize[MAX_SHADER_VEC4_INPUT];
-
- int aiOutputDeclared[MAX_SHADER_VEC4_OUTPUT];
-
- //Does not track built-in inputs.
- int abInputReferencedByInstruction[MAX_SHADER_VEC4_INPUT];
-
- int aiOpcodeUsed[NUM_OPCODES];
-
- uint32_t ui32CurrentVertexOutputStream;
-
- uint32_t ui32NumDx9ImmConst;
- uint32_t aui32Dx9ImmConstArrayRemap[MAX_DX9_IMMCONST];
-
- ShaderVarType sGroupSharedVarType[MAX_GROUPSHARED];
-
-} Shader;
-
-static const uint32_t MAIN_PHASE = 0;
-static const uint32_t HS_FORK_PHASE = 1;
-static const uint32_t HS_CTRL_POINT_PHASE = 2;
-static const uint32_t HS_JOIN_PHASE = 3;
-static enum{ NUM_PHASES = 4};
-
-typedef struct HLSLCrossCompilerContext_TAG
-{
- bstring glsl;
- bstring earlyMain;//Code to be inserted at the start of main()
- bstring postShaderCode[NUM_PHASES];//End of main or before emit()
-
- bstring* currentGLSLString;//either glsl or earlyMain
-
- int havePostShaderCode[NUM_PHASES];
- uint32_t currentPhase;
-
- int indent;
- unsigned int flags;
- Shader* psShader;
- GLSLCrossDependencyData* psDependencies;
-} HLSLCrossCompilerContext;
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLDeclaration.h b/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLDeclaration.h
deleted file mode 100644
index bf6c6bc..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLDeclaration.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef TO_GLSL_DECLARATION_H
-#define TO_GLSL_DECLARATION_H
-
-#include "internal_includes/structs.h"
-
-void TranslateDeclaration(HLSLCrossCompilerContext* psContext, const Declaration* psDecl);
-
-const char* GetDeclaredInputName(const HLSLCrossCompilerContext* psContext, const SHADER_TYPE eShaderType, const Operand* psOperand);
-const char* GetDeclaredOutputName(const HLSLCrossCompilerContext* psContext, const SHADER_TYPE eShaderType, const Operand* psOperand, int* stream);
-
-//Hull shaders have multiple phases.
-//Each phase has its own temps.
-//Convert to global temps for GLSL.
-void ConsolidateHullTempVars(Shader* psShader);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLInstruction.h b/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLInstruction.h
deleted file mode 100644
index 3437267..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLInstruction.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef TO_GLSL_INSTRUCTION_H
-#define TO_GLSL_INSTRUCTION_H
-
-#include "internal_includes/structs.h"
-
-void TranslateInstruction(HLSLCrossCompilerContext* psContext, Instruction* psInst);
-
-//For each MOV temp, immediate; check to see if the next instruction
-//using that temp has an integer opcode. If so then the immediate value
-//is flaged as having an integer encoding.
-void MarkIntegerImmediates(HLSLCrossCompilerContext* psContext);
-
-void SetDataTypes(HLSLCrossCompilerContext* psContext, Instruction* psInst, const int32_t i32InstCount);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLOperand.h b/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLOperand.h
deleted file mode 100644
index 6f4d0ae..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/toGLSLOperand.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef TO_GLSL_OPERAND_H
-#define TO_GLSL_OPERAND_H
-
-#include "internal_includes/structs.h"
-
-#define TO_FLAG_NONE 0x0
-#define TO_FLAG_INTEGER 0x1
-#define TO_FLAG_NAME_ONLY 0x2
-#define TO_FLAG_DECLARATION_NAME 0x4
-#define TO_FLAG_DESTINATION 0x8 //Operand is being written to by assignment.
-#define TO_FLAG_UNSIGNED_INTEGER 0x10
-#define TO_FLAG_DOUBLE 0x20
-void TranslateOperand(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag);
-
-int GetMaxComponentFromComponentMask(const Operand* psOperand);
-void TranslateOperandIndex(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index);
-void TranslateOperandIndexMAD(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index, uint32_t multiply, uint32_t add);
-void TranslateOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand);
-uint32_t GetNumSwizzleElements(const Operand* psOperand);
-void AddSwizzleUsingElementCount(HLSLCrossCompilerContext* psContext, uint32_t count);
-int GetFirstOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand);
-uint32_t IsSwizzleReplacated(const Operand* psOperand);
-
-void TextureName(HLSLCrossCompilerContext* psContext, const uint32_t ui32RegisterNumber, const int bZCompare);
-
-//Non-zero means the components overlap
-int CompareOperandSwizzles(const Operand* psOperandA, const Operand* psOperandB);
-
-SHADER_VARIABLE_TYPE GetOperandDataType(HLSLCrossCompilerContext* psContext, const Operand* psOperand);
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/tokens.h b/build/tools/HLSLcc/May_2014/src/internal_includes/tokens.h
deleted file mode 100644
index 11cb542..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/tokens.h
+++ /dev/null
@@ -1,798 +0,0 @@
-#ifndef TOKENS_H
-#define TOKENS_H
-
-#include "hlslcc.h"
-
-typedef enum
-{
- INVALID_SHADER = -1,
- PIXEL_SHADER,
- VERTEX_SHADER,
- GEOMETRY_SHADER,
- HULL_SHADER,
- DOMAIN_SHADER,
- COMPUTE_SHADER,
-} SHADER_TYPE;
-
-static SHADER_TYPE DecodeShaderType(uint32_t ui32Token)
-{
- return (SHADER_TYPE)((ui32Token & 0xffff0000) >> 16);
-}
-
-static uint32_t DecodeProgramMajorVersion(uint32_t ui32Token)
-{
- return (ui32Token & 0x000000f0) >> 4;
-}
-
-static uint32_t DecodeProgramMinorVersion(uint32_t ui32Token)
-{
- return (ui32Token & 0x0000000f);
-}
-
-static uint32_t DecodeInstructionLength(uint32_t ui32Token)
-{
- return (ui32Token & 0x7f000000) >> 24;
-}
-
-static uint32_t DecodeIsOpcodeExtended(uint32_t ui32Token)
-{
- return (ui32Token & 0x80000000) >> 31;
-}
-
-typedef enum EXTENDED_OPCODE_TYPE
-{
- EXTENDED_OPCODE_EMPTY = 0,
- EXTENDED_OPCODE_SAMPLE_CONTROLS = 1,
- EXTENDED_OPCODE_RESOURCE_DIM = 2,
- EXTENDED_OPCODE_RESOURCE_RETURN_TYPE = 3,
-} EXTENDED_OPCODE_TYPE;
-
-static EXTENDED_OPCODE_TYPE DecodeExtendedOpcodeType(uint32_t ui32Token)
-{
- return (EXTENDED_OPCODE_TYPE)(ui32Token & 0x0000003f);
-}
-
-typedef enum RESOURCE_RETURN_TYPE
-{
- RETURN_TYPE_UNORM = 1,
- RETURN_TYPE_SNORM = 2,
- RETURN_TYPE_SINT = 3,
- RETURN_TYPE_UINT = 4,
- RETURN_TYPE_FLOAT = 5,
- RETURN_TYPE_MIXED = 6,
- RETURN_TYPE_DOUBLE = 7,
- RETURN_TYPE_CONTINUED = 8,
- RETURN_TYPE_UNUSED = 9,
-} RESOURCE_RETURN_TYPE;
-
-static RESOURCE_RETURN_TYPE DecodeResourceReturnType(uint32_t ui32Coord, uint32_t ui32Token)
-{
- return (RESOURCE_RETURN_TYPE)((ui32Token>>(ui32Coord * 4))&0xF);
-}
-
-static RESOURCE_RETURN_TYPE DecodeExtendedResourceReturnType(uint32_t ui32Coord, uint32_t ui32Token)
-{
- return (RESOURCE_RETURN_TYPE)((ui32Token>>(ui32Coord * 4 + 6))&0xF);
-}
-
-typedef enum
-{
- //For DX9
- OPCODE_POW = -6,
- OPCODE_DP2ADD = -5,
- OPCODE_LRP = -4,
- OPCODE_ENDREP = -3,
- OPCODE_REP = -2,
- OPCODE_SPECIAL_DCL_IMMCONST = -1,
-
- OPCODE_ADD,
- OPCODE_AND,
- OPCODE_BREAK,
- OPCODE_BREAKC,
- OPCODE_CALL,
- OPCODE_CALLC,
- OPCODE_CASE,
- OPCODE_CONTINUE,
- OPCODE_CONTINUEC,
- OPCODE_CUT,
- OPCODE_DEFAULT,
- OPCODE_DERIV_RTX,
- OPCODE_DERIV_RTY,
- OPCODE_DISCARD,
- OPCODE_DIV,
- OPCODE_DP2,
- OPCODE_DP3,
- OPCODE_DP4,
- OPCODE_ELSE,
- OPCODE_EMIT,
- OPCODE_EMITTHENCUT,
- OPCODE_ENDIF,
- OPCODE_ENDLOOP,
- OPCODE_ENDSWITCH,
- OPCODE_EQ,
- OPCODE_EXP,
- OPCODE_FRC,
- OPCODE_FTOI,
- OPCODE_FTOU,
- OPCODE_GE,
- OPCODE_IADD,
- OPCODE_IF,
- OPCODE_IEQ,
- OPCODE_IGE,
- OPCODE_ILT,
- OPCODE_IMAD,
- OPCODE_IMAX,
- OPCODE_IMIN,
- OPCODE_IMUL,
- OPCODE_INE,
- OPCODE_INEG,
- OPCODE_ISHL,
- OPCODE_ISHR,
- OPCODE_ITOF,
- OPCODE_LABEL,
- OPCODE_LD,
- OPCODE_LD_MS,
- OPCODE_LOG,
- OPCODE_LOOP,
- OPCODE_LT,
- OPCODE_MAD,
- OPCODE_MIN,
- OPCODE_MAX,
- OPCODE_CUSTOMDATA,
- OPCODE_MOV,
- OPCODE_MOVC,
- OPCODE_MUL,
- OPCODE_NE,
- OPCODE_NOP,
- OPCODE_NOT,
- OPCODE_OR,
- OPCODE_RESINFO,
- OPCODE_RET,
- OPCODE_RETC,
- OPCODE_ROUND_NE,
- OPCODE_ROUND_NI,
- OPCODE_ROUND_PI,
- OPCODE_ROUND_Z,
- OPCODE_RSQ,
- OPCODE_SAMPLE,
- OPCODE_SAMPLE_C,
- OPCODE_SAMPLE_C_LZ,
- OPCODE_SAMPLE_L,
- OPCODE_SAMPLE_D,
- OPCODE_SAMPLE_B,
- OPCODE_SQRT,
- OPCODE_SWITCH,
- OPCODE_SINCOS,
- OPCODE_UDIV,
- OPCODE_ULT,
- OPCODE_UGE,
- OPCODE_UMUL,
- OPCODE_UMAD,
- OPCODE_UMAX,
- OPCODE_UMIN,
- OPCODE_USHR,
- OPCODE_UTOF,
- OPCODE_XOR,
- OPCODE_DCL_RESOURCE, // DCL* opcodes have
- OPCODE_DCL_CONSTANT_BUFFER, // custom operand formats.
- OPCODE_DCL_SAMPLER,
- OPCODE_DCL_INDEX_RANGE,
- OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY,
- OPCODE_DCL_GS_INPUT_PRIMITIVE,
- OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT,
- OPCODE_DCL_INPUT,
- OPCODE_DCL_INPUT_SGV,
- OPCODE_DCL_INPUT_SIV,
- OPCODE_DCL_INPUT_PS,
- OPCODE_DCL_INPUT_PS_SGV,
- OPCODE_DCL_INPUT_PS_SIV,
- OPCODE_DCL_OUTPUT,
- OPCODE_DCL_OUTPUT_SGV,
- OPCODE_DCL_OUTPUT_SIV,
- OPCODE_DCL_TEMPS,
- OPCODE_DCL_INDEXABLE_TEMP,
- OPCODE_DCL_GLOBAL_FLAGS,
-
-// -----------------------------------------------
-
- OPCODE_RESERVED_10,
-
-// ---------- DX 10.1 op codes---------------------
-
- OPCODE_LOD,
- OPCODE_GATHER4,
- OPCODE_SAMPLE_POS,
- OPCODE_SAMPLE_INFO,
-
-// -----------------------------------------------
-
- // This should be 10.1's version of NUM_OPCODES
- OPCODE_RESERVED_10_1,
-
-// ---------- DX 11 op codes---------------------
- OPCODE_HS_DECLS, // token marks beginning of HS sub-shader
- OPCODE_HS_CONTROL_POINT_PHASE, // token marks beginning of HS sub-shader
- OPCODE_HS_FORK_PHASE, // token marks beginning of HS sub-shader
- OPCODE_HS_JOIN_PHASE, // token marks beginning of HS sub-shader
-
- OPCODE_EMIT_STREAM,
- OPCODE_CUT_STREAM,
- OPCODE_EMITTHENCUT_STREAM,
- OPCODE_INTERFACE_CALL,
-
- OPCODE_BUFINFO,
- OPCODE_DERIV_RTX_COARSE,
- OPCODE_DERIV_RTX_FINE,
- OPCODE_DERIV_RTY_COARSE,
- OPCODE_DERIV_RTY_FINE,
- OPCODE_GATHER4_C,
- OPCODE_GATHER4_PO,
- OPCODE_GATHER4_PO_C,
- OPCODE_RCP,
- OPCODE_F32TOF16,
- OPCODE_F16TOF32,
- OPCODE_UADDC,
- OPCODE_USUBB,
- OPCODE_COUNTBITS,
- OPCODE_FIRSTBIT_HI,
- OPCODE_FIRSTBIT_LO,
- OPCODE_FIRSTBIT_SHI,
- OPCODE_UBFE,
- OPCODE_IBFE,
- OPCODE_BFI,
- OPCODE_BFREV,
- OPCODE_SWAPC,
-
- OPCODE_DCL_STREAM,
- OPCODE_DCL_FUNCTION_BODY,
- OPCODE_DCL_FUNCTION_TABLE,
- OPCODE_DCL_INTERFACE,
-
- OPCODE_DCL_INPUT_CONTROL_POINT_COUNT,
- OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT,
- OPCODE_DCL_TESS_DOMAIN,
- OPCODE_DCL_TESS_PARTITIONING,
- OPCODE_DCL_TESS_OUTPUT_PRIMITIVE,
- OPCODE_DCL_HS_MAX_TESSFACTOR,
- OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
- OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
-
- OPCODE_DCL_THREAD_GROUP,
- OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED,
- OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW,
- OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED,
- OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW,
- OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED,
- OPCODE_DCL_RESOURCE_RAW,
- OPCODE_DCL_RESOURCE_STRUCTURED,
- OPCODE_LD_UAV_TYPED,
- OPCODE_STORE_UAV_TYPED,
- OPCODE_LD_RAW,
- OPCODE_STORE_RAW,
- OPCODE_LD_STRUCTURED,
- OPCODE_STORE_STRUCTURED,
- OPCODE_ATOMIC_AND,
- OPCODE_ATOMIC_OR,
- OPCODE_ATOMIC_XOR,
- OPCODE_ATOMIC_CMP_STORE,
- OPCODE_ATOMIC_IADD,
- OPCODE_ATOMIC_IMAX,
- OPCODE_ATOMIC_IMIN,
- OPCODE_ATOMIC_UMAX,
- OPCODE_ATOMIC_UMIN,
- OPCODE_IMM_ATOMIC_ALLOC,
- OPCODE_IMM_ATOMIC_CONSUME,
- OPCODE_IMM_ATOMIC_IADD,
- OPCODE_IMM_ATOMIC_AND,
- OPCODE_IMM_ATOMIC_OR,
- OPCODE_IMM_ATOMIC_XOR,
- OPCODE_IMM_ATOMIC_EXCH,
- OPCODE_IMM_ATOMIC_CMP_EXCH,
- OPCODE_IMM_ATOMIC_IMAX,
- OPCODE_IMM_ATOMIC_IMIN,
- OPCODE_IMM_ATOMIC_UMAX,
- OPCODE_IMM_ATOMIC_UMIN,
- OPCODE_SYNC,
-
- OPCODE_DADD,
- OPCODE_DMAX,
- OPCODE_DMIN,
- OPCODE_DMUL,
- OPCODE_DEQ,
- OPCODE_DGE,
- OPCODE_DLT,
- OPCODE_DNE,
- OPCODE_DMOV,
- OPCODE_DMOVC,
- OPCODE_DTOF,
- OPCODE_FTOD,
-
- OPCODE_EVAL_SNAPPED,
- OPCODE_EVAL_SAMPLE_INDEX,
- OPCODE_EVAL_CENTROID,
-
- OPCODE_DCL_GS_INSTANCE_COUNT,
-
- OPCODE_ABORT,
- OPCODE_DEBUG_BREAK,
-
-// -----------------------------------------------
-
- // This marks the end of D3D11.0 opcodes
- OPCODE_RESERVED_11,
-
- OPCODE_DDIV,
- OPCODE_DFMA,
- OPCODE_DRCP,
-
- OPCODE_MSAD,
-
- OPCODE_DTOI,
- OPCODE_DTOU,
- OPCODE_ITOD,
- OPCODE_UTOD,
-
-// -----------------------------------------------
-
- // This marks the end of D3D11.1 opcodes
- OPCODE_RESERVED_11_1,
-
- NUM_OPCODES,
- OPCODE_INVAILD = NUM_OPCODES,
-} OPCODE_TYPE;
-
-static OPCODE_TYPE DecodeOpcodeType(uint32_t ui32Token)
-{
- return (OPCODE_TYPE)(ui32Token & 0x00007ff);
-}
-
-typedef enum
-{
- INDEX_0D,
- INDEX_1D,
- INDEX_2D,
- INDEX_3D,
-} OPERAND_INDEX_DIMENSION;
-
-static OPERAND_INDEX_DIMENSION DecodeOperandIndexDimension(uint32_t ui32Token)
-{
- return (OPERAND_INDEX_DIMENSION)((ui32Token & 0x00300000) >> 20);
-}
-
-typedef enum OPERAND_TYPE
-{
- OPERAND_TYPE_SPECIAL_LOOPCOUNTER = -10,
- OPERAND_TYPE_SPECIAL_IMMCONSTINT = -9,
- OPERAND_TYPE_SPECIAL_TEXCOORD = -8,
- OPERAND_TYPE_SPECIAL_POSITION = -7,
- OPERAND_TYPE_SPECIAL_FOG = -6,
- OPERAND_TYPE_SPECIAL_POINTSIZE = -5,
- OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR = -4,
- OPERAND_TYPE_SPECIAL_OUTBASECOLOUR = -3,
- OPERAND_TYPE_SPECIAL_ADDRESS = -2,
- OPERAND_TYPE_SPECIAL_IMMCONST = -1,
- OPERAND_TYPE_TEMP = 0, // Temporary Register File
- OPERAND_TYPE_INPUT = 1, // General Input Register File
- OPERAND_TYPE_OUTPUT = 2, // General Output Register File
- OPERAND_TYPE_INDEXABLE_TEMP = 3, // Temporary Register File (indexable)
- OPERAND_TYPE_IMMEDIATE32 = 4, // 32bit/component immediate value(s)
- // If for example, operand token bits
- // [01:00]==OPERAND_4_COMPONENT,
- // this means that the operand type:
- // OPERAND_TYPE_IMMEDIATE32
- // results in 4 additional 32bit
- // DWORDS present for the operand.
- OPERAND_TYPE_IMMEDIATE64 = 5, // 64bit/comp.imm.val(s)HI:LO
- OPERAND_TYPE_SAMPLER = 6, // Reference to sampler state
- OPERAND_TYPE_RESOURCE = 7, // Reference to memory resource (e.g. texture)
- OPERAND_TYPE_CONSTANT_BUFFER= 8, // Reference to constant buffer
- OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER= 9, // Reference to immediate constant buffer
- OPERAND_TYPE_LABEL = 10, // Label
- OPERAND_TYPE_INPUT_PRIMITIVEID = 11, // Input primitive ID
- OPERAND_TYPE_OUTPUT_DEPTH = 12, // Output Depth
- OPERAND_TYPE_NULL = 13, // Null register, used to discard results of operations
- // Below Are operands new in DX 10.1
- OPERAND_TYPE_RASTERIZER = 14, // DX10.1 Rasterizer register, used to denote the depth/stencil and render target resources
- OPERAND_TYPE_OUTPUT_COVERAGE_MASK = 15, // DX10.1 PS output MSAA coverage mask (scalar)
- // Below Are operands new in DX 11
- OPERAND_TYPE_STREAM = 16, // Reference to GS stream output resource
- OPERAND_TYPE_FUNCTION_BODY = 17, // Reference to a function definition
- OPERAND_TYPE_FUNCTION_TABLE = 18, // Reference to a set of functions used by a class
- OPERAND_TYPE_INTERFACE = 19, // Reference to an interface
- OPERAND_TYPE_FUNCTION_INPUT = 20, // Reference to an input parameter to a function
- OPERAND_TYPE_FUNCTION_OUTPUT = 21, // Reference to an output parameter to a function
- OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID = 22, // HS Control Point phase input saying which output control point ID this is
- OPERAND_TYPE_INPUT_FORK_INSTANCE_ID = 23, // HS Fork Phase input instance ID
- OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID = 24, // HS Join Phase input instance ID
- OPERAND_TYPE_INPUT_CONTROL_POINT = 25, // HS Fork+Join, DS phase input control points (array of them)
- OPERAND_TYPE_OUTPUT_CONTROL_POINT = 26, // HS Fork+Join phase output control points (array of them)
- OPERAND_TYPE_INPUT_PATCH_CONSTANT = 27, // DS+HSJoin Input Patch Constants (array of them)
- OPERAND_TYPE_INPUT_DOMAIN_POINT = 28, // DS Input Domain point
- OPERAND_TYPE_THIS_POINTER = 29, // Reference to an interface this pointer
- OPERAND_TYPE_UNORDERED_ACCESS_VIEW = 30, // Reference to UAV u#
- OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY = 31, // Reference to Thread Group Shared Memory g#
- OPERAND_TYPE_INPUT_THREAD_ID = 32, // Compute Shader Thread ID
- OPERAND_TYPE_INPUT_THREAD_GROUP_ID = 33, // Compute Shader Thread Group ID
- OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP = 34, // Compute Shader Thread ID In Thread Group
- OPERAND_TYPE_INPUT_COVERAGE_MASK = 35, // Pixel shader coverage mask input
- OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED = 36, // Compute Shader Thread ID In Group Flattened to a 1D value.
- OPERAND_TYPE_INPUT_GS_INSTANCE_ID = 37, // Input GS instance ID
- OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL = 38, // Output Depth, forced to be greater than or equal than current depth
- OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL = 39, // Output Depth, forced to be less than or equal to current depth
- OPERAND_TYPE_CYCLE_COUNTER = 40, // Cycle counter
-} OPERAND_TYPE;
-
-static OPERAND_TYPE DecodeOperandType(uint32_t ui32Token)
-{
- return (OPERAND_TYPE)((ui32Token & 0x000ff000) >> 12);
-}
-
-static SPECIAL_NAME DecodeOperandSpecialName(uint32_t ui32Token)
-{
- return (SPECIAL_NAME)(ui32Token & 0x0000ffff);
-}
-
-typedef enum OPERAND_INDEX_REPRESENTATION
-{
- OPERAND_INDEX_IMMEDIATE32 = 0, // Extra DWORD
- OPERAND_INDEX_IMMEDIATE64 = 1, // 2 Extra DWORDs
- // (HI32:LO32)
- OPERAND_INDEX_RELATIVE = 2, // Extra operand
- OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE = 3, // Extra DWORD followed by
- // extra operand
- OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE = 4, // 2 Extra DWORDS
- // (HI32:LO32) followed
- // by extra operand
-} OPERAND_INDEX_REPRESENTATION;
-
-static OPERAND_INDEX_REPRESENTATION DecodeOperandIndexRepresentation(uint32_t ui32Dimension, uint32_t ui32Token)
-{
- return (OPERAND_INDEX_REPRESENTATION)((ui32Token & (0x3<<(22+3*((ui32Dimension)&3)))) >> (22+3*((ui32Dimension)&3)));
-}
-
-typedef enum OPERAND_NUM_COMPONENTS
-{
- OPERAND_0_COMPONENT = 0,
- OPERAND_1_COMPONENT = 1,
- OPERAND_4_COMPONENT = 2,
- OPERAND_N_COMPONENT = 3 // unused for now
-} OPERAND_NUM_COMPONENTS;
-
-static OPERAND_NUM_COMPONENTS DecodeOperandNumComponents(uint32_t ui32Token)
-{
- return (OPERAND_NUM_COMPONENTS)(ui32Token & 0x00000003);
-}
-
-typedef enum OPERAND_4_COMPONENT_SELECTION_MODE
-{
- OPERAND_4_COMPONENT_MASK_MODE = 0, // mask 4 components
- OPERAND_4_COMPONENT_SWIZZLE_MODE = 1, // swizzle 4 components
- OPERAND_4_COMPONENT_SELECT_1_MODE = 2, // select 1 of 4 components
-} OPERAND_4_COMPONENT_SELECTION_MODE;
-
-static OPERAND_4_COMPONENT_SELECTION_MODE DecodeOperand4CompSelMode(uint32_t ui32Token)
-{
- return (OPERAND_4_COMPONENT_SELECTION_MODE)((ui32Token & 0x0000000c) >> 2);
-}
-
-#define OPERAND_4_COMPONENT_MASK_X 0x00000001
-#define OPERAND_4_COMPONENT_MASK_Y 0x00000002
-#define OPERAND_4_COMPONENT_MASK_Z 0x00000004
-#define OPERAND_4_COMPONENT_MASK_W 0x00000008
-#define OPERAND_4_COMPONENT_MASK_R OPERAND_4_COMPONENT_MASK_X
-#define OPERAND_4_COMPONENT_MASK_G OPERAND_4_COMPONENT_MASK_Y
-#define OPERAND_4_COMPONENT_MASK_B OPERAND_4_COMPONENT_MASK_Z
-#define OPERAND_4_COMPONENT_MASK_A OPERAND_4_COMPONENT_MASK_W
-#define OPERAND_4_COMPONENT_MASK_ALL 0x0000000f
-
-static uint32_t DecodeOperand4CompMask(uint32_t ui32Token)
-{
- return (uint32_t)((ui32Token & 0x000000f0) >> 4);
-}
-
-static uint32_t DecodeOperand4CompSwizzle(uint32_t ui32Token)
-{
- return (uint32_t)((ui32Token & 0x00000ff0) >> 4);
-}
-
-static uint32_t DecodeOperand4CompSel1(uint32_t ui32Token)
-{
- return (uint32_t)((ui32Token & 0x00000030) >> 4);
-}
-
-#define OPERAND_4_COMPONENT_X 0
-#define OPERAND_4_COMPONENT_Y 1
-#define OPERAND_4_COMPONENT_Z 2
-#define OPERAND_4_COMPONENT_W 3
-
-static uint32_t NO_SWIZZLE = (( (OPERAND_4_COMPONENT_X) | (OPERAND_4_COMPONENT_Y<<2) | (OPERAND_4_COMPONENT_Z << 4) | (OPERAND_4_COMPONENT_W << 6))/*<<4*/);
-
-static uint32_t XXXX_SWIZZLE = (((OPERAND_4_COMPONENT_X) | (OPERAND_4_COMPONENT_X<<2) | (OPERAND_4_COMPONENT_X << 4) | (OPERAND_4_COMPONENT_X << 6)));
-static uint32_t YYYY_SWIZZLE = (((OPERAND_4_COMPONENT_Y) | (OPERAND_4_COMPONENT_Y<<2) | (OPERAND_4_COMPONENT_Y << 4) | (OPERAND_4_COMPONENT_Y << 6)));
-static uint32_t ZZZZ_SWIZZLE = (((OPERAND_4_COMPONENT_Z) | (OPERAND_4_COMPONENT_Z<<2) | (OPERAND_4_COMPONENT_Z << 4) | (OPERAND_4_COMPONENT_Z << 6)));
-static uint32_t WWWW_SWIZZLE = (((OPERAND_4_COMPONENT_W) | (OPERAND_4_COMPONENT_W<<2) | (OPERAND_4_COMPONENT_W << 4) | (OPERAND_4_COMPONENT_W << 6)));
-
-static uint32_t DecodeOperand4CompSwizzleSource(uint32_t ui32Token, uint32_t comp)
-{
- return (uint32_t)(((ui32Token)>>(4+2*((comp)&3)))&3);
-}
-
-typedef enum RESOURCE_DIMENSION
-{
- RESOURCE_DIMENSION_UNKNOWN = 0,
- RESOURCE_DIMENSION_BUFFER = 1,
- RESOURCE_DIMENSION_TEXTURE1D = 2,
- RESOURCE_DIMENSION_TEXTURE2D = 3,
- RESOURCE_DIMENSION_TEXTURE2DMS = 4,
- RESOURCE_DIMENSION_TEXTURE3D = 5,
- RESOURCE_DIMENSION_TEXTURECUBE = 6,
- RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
- RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
- RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
- RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
- RESOURCE_DIMENSION_RAW_BUFFER = 11,
- RESOURCE_DIMENSION_STRUCTURED_BUFFER = 12,
-} RESOURCE_DIMENSION;
-
-static RESOURCE_DIMENSION DecodeResourceDimension(uint32_t ui32Token)
-{
- return (RESOURCE_DIMENSION)((ui32Token & 0x0000f800) >> 11);
-}
-
-static RESOURCE_DIMENSION DecodeExtendedResourceDimension(uint32_t ui32Token)
-{
- return (RESOURCE_DIMENSION)((ui32Token & 0x000007C0) >> 6);
-}
-
-typedef enum INSTRUCTION_TEST_BOOLEAN
-{
- INSTRUCTION_TEST_ZERO = 0,
- INSTRUCTION_TEST_NONZERO = 1
-} INSTRUCTION_TEST_BOOLEAN;
-
-static INSTRUCTION_TEST_BOOLEAN DecodeInstrTestBool(uint32_t ui32Token)
-{
- return (INSTRUCTION_TEST_BOOLEAN)((ui32Token & 0x00040000) >> 18);
-}
-
-static uint32_t DecodeIsOperandExtended(uint32_t ui32Token)
-{
- return (ui32Token & 0x80000000) >> 31;
-}
-
-typedef enum EXTENDED_OPERAND_TYPE
-{
- EXTENDED_OPERAND_EMPTY = 0,
- EXTENDED_OPERAND_MODIFIER = 1,
-} EXTENDED_OPERAND_TYPE;
-
-static EXTENDED_OPERAND_TYPE DecodeExtendedOperandType(uint32_t ui32Token)
-{
- return (EXTENDED_OPERAND_TYPE)(ui32Token & 0x0000003f);
-}
-
-typedef enum OPERAND_MODIFIER
-{
- OPERAND_MODIFIER_NONE = 0,
- OPERAND_MODIFIER_NEG = 1,
- OPERAND_MODIFIER_ABS = 2,
- OPERAND_MODIFIER_ABSNEG = 3,
-} OPERAND_MODIFIER;
-
-static OPERAND_MODIFIER DecodeExtendedOperandModifier(uint32_t ui32Token)
-{
- return (OPERAND_MODIFIER)((ui32Token & 0x00003fc0) >> 6);
-}
-
-static const uint32_t GLOBAL_FLAG_REFACTORING_ALLOWED = (1<<11);
-static const uint32_t GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = (1<<12);
-static const uint32_t GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL = (1<<13);
-static const uint32_t GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS = (1<<14);
-static const uint32_t GLOBAL_FLAG_SKIP_OPTIMIZATION = (1<<15);
-static const uint32_t GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION = (1<<16);
-static const uint32_t GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS = (1<<17);
-static const uint32_t GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS = (1<<18);
-
-static uint32_t DecodeGlobalFlags(uint32_t ui32Token)
-{
- return (uint32_t)(ui32Token & 0x00fff800);
-}
-
-static INTERPOLATION_MODE DecodeInterpolationMode(uint32_t ui32Token)
-{
- return (INTERPOLATION_MODE)((ui32Token & 0x00007800) >> 11);
-}
-
-
-typedef enum PRIMITIVE_TOPOLOGY
-{
- PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- PRIMITIVE_TOPOLOGY_POINTLIST = 1,
- PRIMITIVE_TOPOLOGY_LINELIST = 2,
- PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
- PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
- PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
- // 6 is reserved for legacy triangle fans
- // Adjacency values should be equal to (0x8 & non-adjacency):
- PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
- PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
- PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
-} PRIMITIVE_TOPOLOGY;
-
-static PRIMITIVE_TOPOLOGY DecodeGSOutputPrimitiveTopology(uint32_t ui32Token)
-{
- return (PRIMITIVE_TOPOLOGY)((ui32Token & 0x0001f800) >> 11);
-}
-
-typedef enum PRIMITIVE
-{
- PRIMITIVE_UNDEFINED = 0,
- PRIMITIVE_POINT = 1,
- PRIMITIVE_LINE = 2,
- PRIMITIVE_TRIANGLE = 3,
- // Adjacency values should be equal to (0x4 & non-adjacency):
- PRIMITIVE_LINE_ADJ = 6,
- PRIMITIVE_TRIANGLE_ADJ = 7,
- PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
- PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
- PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
- PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
- PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
- PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
- PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
- PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
- PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
- PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
- PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
- PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
- PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
- PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
- PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
- PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
- PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
- PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
- PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
- PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
- PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
- PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
- PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
- PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
- PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
- PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
- PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
- PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
- PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
- PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
- PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
- PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
-} PRIMITIVE;
-
-static PRIMITIVE DecodeGSInputPrimitive(uint32_t ui32Token)
-{
- return (PRIMITIVE)((ui32Token & 0x0001f800) >> 11);
-}
-
-static TESSELLATOR_PARTITIONING DecodeTessPartitioning(uint32_t ui32Token)
-{
- return (TESSELLATOR_PARTITIONING)((ui32Token & 0x00003800) >> 11);
-}
-
-typedef enum TESSELLATOR_DOMAIN
-{
- TESSELLATOR_DOMAIN_UNDEFINED = 0,
- TESSELLATOR_DOMAIN_ISOLINE = 1,
- TESSELLATOR_DOMAIN_TRI = 2,
- TESSELLATOR_DOMAIN_QUAD = 3
-} TESSELLATOR_DOMAIN;
-
-static TESSELLATOR_DOMAIN DecodeTessDomain(uint32_t ui32Token)
-{
- return (TESSELLATOR_DOMAIN)((ui32Token & 0x00001800) >> 11);
-}
-
-static TESSELLATOR_OUTPUT_PRIMITIVE DecodeTessOutPrim(uint32_t ui32Token)
-{
- return (TESSELLATOR_OUTPUT_PRIMITIVE)((ui32Token & 0x00003800) >> 11);
-}
-
-static const uint32_t SYNC_THREADS_IN_GROUP = 0x00000800;
-static const uint32_t SYNC_THREAD_GROUP_SHARED_MEMORY = 0x00001000;
-static const uint32_t SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GROUP = 0x00002000;
-static const uint32_t SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GLOBAL = 0x00004000;
-
-static uint32_t DecodeSyncFlags(uint32_t ui32Token)
-{
- return ui32Token & 0x00007800;
-}
-
-// The number of types that implement this interface
-static uint32_t DecodeInterfaceTableLength(uint32_t ui32Token)
-{
- return (uint32_t)((ui32Token & 0x0000ffff) >> 0);
-}
-
-// The number of interfaces that are defined in this array.
-static uint32_t DecodeInterfaceArrayLength(uint32_t ui32Token)
-{
- return (uint32_t)((ui32Token & 0xffff0000) >> 16);
-}
-
-typedef enum CUSTOMDATA_CLASS
-{
- CUSTOMDATA_COMMENT = 0,
- CUSTOMDATA_DEBUGINFO,
- CUSTOMDATA_OPAQUE,
- CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER,
- CUSTOMDATA_SHADER_MESSAGE,
-} CUSTOMDATA_CLASS;
-
-static CUSTOMDATA_CLASS DecodeCustomDataClass(uint32_t ui32Token)
-{
- return (CUSTOMDATA_CLASS)((ui32Token & 0xfffff800) >> 11);
-}
-
-static uint32_t DecodeInstructionSaturate(uint32_t ui32Token)
-{
- return (ui32Token & 0x00002000) ? 1 : 0;
-}
-
-typedef enum OPERAND_MIN_PRECISION
-{
- OPERAND_MIN_PRECISION_DEFAULT = 0, // Default precision
- // for the shader model
- OPERAND_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
- OPERAND_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
- OPERAND_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
- OPERAND_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
-} OPERAND_MIN_PRECISION;
-
-static uint32_t DecodeOperandMinPrecision(uint32_t ui32Token)
-{
- return (ui32Token & 0x0001C000) >> 14;
-}
-
-static uint32_t DecodeOutputControlPointCount(uint32_t ui32Token)
-{
- return ((ui32Token & 0x0001f800) >> 11);
-}
-
-typedef enum IMMEDIATE_ADDRESS_OFFSET_COORD
-{
- IMMEDIATE_ADDRESS_OFFSET_U = 0,
- IMMEDIATE_ADDRESS_OFFSET_V = 1,
- IMMEDIATE_ADDRESS_OFFSET_W = 2,
-} IMMEDIATE_ADDRESS_OFFSET_COORD;
-
-
-#define IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord) (9+4*((Coord)&3))
-#define IMMEDIATE_ADDRESS_OFFSET_MASK(Coord) (0x0000000f<<IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord))
-
-static uint32_t DecodeImmediateAddressOffset(IMMEDIATE_ADDRESS_OFFSET_COORD eCoord, uint32_t ui32Token)
-{
- return ((((ui32Token)&IMMEDIATE_ADDRESS_OFFSET_MASK(eCoord))>>(IMMEDIATE_ADDRESS_OFFSET_SHIFT(eCoord))));
-}
-
-// UAV access scope flags
-static const uint32_t GLOBALLY_COHERENT_ACCESS = 0x00010000;
-static uint32_t DecodeAccessCoherencyFlags(uint32_t ui32Token)
-{
- return ui32Token & 0x00010000;
-}
-
-
-typedef enum RESINFO_RETURN_TYPE
-{
- RESINFO_INSTRUCTION_RETURN_FLOAT = 0,
- RESINFO_INSTRUCTION_RETURN_RCPFLOAT = 1,
- RESINFO_INSTRUCTION_RETURN_UINT = 2
-} RESINFO_RETURN_TYPE;
-
-static RESINFO_RETURN_TYPE DecodeResInfoReturnType(uint32_t ui32Token)
-{
- return (RESINFO_RETURN_TYPE)((ui32Token & 0x00001800) >> 11);
-}
-
-#include "tokensDX9.h"
-
-#endif
diff --git a/build/tools/HLSLcc/May_2014/src/internal_includes/tokensDX9.h b/build/tools/HLSLcc/May_2014/src/internal_includes/tokensDX9.h
deleted file mode 100644
index a6f2196..0000000
--- a/build/tools/HLSLcc/May_2014/src/internal_includes/tokensDX9.h
+++ /dev/null
@@ -1,301 +0,0 @@
-#include "debug.h"
-
-static const uint32_t D3D9SHADER_TYPE_VERTEX = 0xFFFE0000;
-static const uint32_t D3D9SHADER_TYPE_PIXEL = 0xFFFF0000;
-
-static SHADER_TYPE DecodeShaderTypeDX9(const uint32_t ui32Token)
-{
- uint32_t ui32Type = ui32Token & 0xFFFF0000;
- if(ui32Type == D3D9SHADER_TYPE_VERTEX)
- return VERTEX_SHADER;
-
- if(ui32Type == D3D9SHADER_TYPE_PIXEL)
- return PIXEL_SHADER;
-
- return INVALID_SHADER;
-}
-
-static uint32_t DecodeProgramMajorVersionDX9(const uint32_t ui32Token)
-{
- return ((ui32Token)>>8)&0xFF;
-}
-
-static uint32_t DecodeProgramMinorVersionDX9(const uint32_t ui32Token)
-{
- return ui32Token & 0xFF;
-}
-
-typedef enum
-{
- OPCODE_DX9_NOP = 0,
- OPCODE_DX9_MOV ,
- OPCODE_DX9_ADD ,
- OPCODE_DX9_SUB ,
- OPCODE_DX9_MAD ,
- OPCODE_DX9_MUL ,
- OPCODE_DX9_RCP ,
- OPCODE_DX9_RSQ ,
- OPCODE_DX9_DP3 ,
- OPCODE_DX9_DP4 ,
- OPCODE_DX9_MIN ,
- OPCODE_DX9_MAX ,
- OPCODE_DX9_SLT ,
- OPCODE_DX9_SGE ,
- OPCODE_DX9_EXP ,
- OPCODE_DX9_LOG ,
- OPCODE_DX9_LIT ,
- OPCODE_DX9_DST ,
- OPCODE_DX9_LRP ,
- OPCODE_DX9_FRC ,
- OPCODE_DX9_M4x4 ,
- OPCODE_DX9_M4x3 ,
- OPCODE_DX9_M3x4 ,
- OPCODE_DX9_M3x3 ,
- OPCODE_DX9_M3x2 ,
- OPCODE_DX9_CALL ,
- OPCODE_DX9_CALLNZ ,
- OPCODE_DX9_LOOP ,
- OPCODE_DX9_RET ,
- OPCODE_DX9_ENDLOOP ,
- OPCODE_DX9_LABEL ,
- OPCODE_DX9_DCL ,
- OPCODE_DX9_POW ,
- OPCODE_DX9_CRS ,
- OPCODE_DX9_SGN ,
- OPCODE_DX9_ABS ,
- OPCODE_DX9_NRM ,
- OPCODE_DX9_SINCOS ,
- OPCODE_DX9_REP ,
- OPCODE_DX9_ENDREP ,
- OPCODE_DX9_IF ,
- OPCODE_DX9_IFC ,
- OPCODE_DX9_ELSE ,
- OPCODE_DX9_ENDIF ,
- OPCODE_DX9_BREAK ,
- OPCODE_DX9_BREAKC ,
- OPCODE_DX9_MOVA ,
- OPCODE_DX9_DEFB ,
- OPCODE_DX9_DEFI ,
-
- OPCODE_DX9_TEXCOORD = 64,
- OPCODE_DX9_TEXKILL ,
- OPCODE_DX9_TEX ,
- OPCODE_DX9_TEXBEM ,
- OPCODE_DX9_TEXBEML ,
- OPCODE_DX9_TEXREG2AR ,
- OPCODE_DX9_TEXREG2GB ,
- OPCODE_DX9_TEXM3x2PAD ,
- OPCODE_DX9_TEXM3x2TEX ,
- OPCODE_DX9_TEXM3x3PAD ,
- OPCODE_DX9_TEXM3x3TEX ,
- OPCODE_DX9_RESERVED0 ,
- OPCODE_DX9_TEXM3x3SPEC ,
- OPCODE_DX9_TEXM3x3VSPEC ,
- OPCODE_DX9_EXPP ,
- OPCODE_DX9_LOGP ,
- OPCODE_DX9_CND ,
- OPCODE_DX9_DEF ,
- OPCODE_DX9_TEXREG2RGB ,
- OPCODE_DX9_TEXDP3TEX ,
- OPCODE_DX9_TEXM3x2DEPTH ,
- OPCODE_DX9_TEXDP3 ,
- OPCODE_DX9_TEXM3x3 ,
- OPCODE_DX9_TEXDEPTH ,
- OPCODE_DX9_CMP ,
- OPCODE_DX9_BEM ,
- OPCODE_DX9_DP2ADD ,
- OPCODE_DX9_DSX ,
- OPCODE_DX9_DSY ,
- OPCODE_DX9_TEXLDD ,
- OPCODE_DX9_SETP ,
- OPCODE_DX9_TEXLDL ,
- OPCODE_DX9_BREAKP ,
-
- OPCODE_DX9_PHASE = 0xFFFD,
- OPCODE_DX9_COMMENT = 0xFFFE,
- OPCODE_DX9_END = 0xFFFF,
-
- OPCODE_DX9_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} OPCODE_TYPE_DX9;
-
-static OPCODE_TYPE_DX9 DecodeOpcodeTypeDX9(const uint32_t ui32Token)
-{
- return (OPCODE_TYPE_DX9)(ui32Token & 0x0000FFFF);
-}
-
-static uint32_t DecodeInstructionLengthDX9(const uint32_t ui32Token)
-{
- return (ui32Token & 0x0F000000)>>24;
-}
-
-static uint32_t DecodeCommentLengthDX9(const uint32_t ui32Token)
-{
- return (ui32Token & 0x7FFF0000)>>16;
-}
-
-static uint32_t DecodeOperandRegisterNumberDX9(const uint32_t ui32Token)
-{
- return ui32Token & 0x000007FF;
-}
-
-typedef enum
-{
- OPERAND_TYPE_DX9_TEMP = 0, // Temporary Register File
- OPERAND_TYPE_DX9_INPUT = 1, // Input Register File
- OPERAND_TYPE_DX9_CONST = 2, // Constant Register File
- OPERAND_TYPE_DX9_ADDR = 3, // Address Register (VS)
- OPERAND_TYPE_DX9_TEXTURE = 3, // Texture Register File (PS)
- OPERAND_TYPE_DX9_RASTOUT = 4, // Rasterizer Register File
- OPERAND_TYPE_DX9_ATTROUT = 5, // Attribute Output Register File
- OPERAND_TYPE_DX9_TEXCRDOUT = 6, // Texture Coordinate Output Register File
- OPERAND_TYPE_DX9_OUTPUT = 6, // Output register file for VS3.0+
- OPERAND_TYPE_DX9_CONSTINT = 7, // Constant Integer Vector Register File
- OPERAND_TYPE_DX9_COLOROUT = 8, // Color Output Register File
- OPERAND_TYPE_DX9_DEPTHOUT = 9, // Depth Output Register File
- OPERAND_TYPE_DX9_SAMPLER = 10, // Sampler State Register File
- OPERAND_TYPE_DX9_CONST2 = 11, // Constant Register File 2048 - 4095
- OPERAND_TYPE_DX9_CONST3 = 12, // Constant Register File 4096 - 6143
- OPERAND_TYPE_DX9_CONST4 = 13, // Constant Register File 6144 - 8191
- OPERAND_TYPE_DX9_CONSTBOOL = 14, // Constant Boolean register file
- OPERAND_TYPE_DX9_LOOP = 15, // Loop counter register file
- OPERAND_TYPE_DX9_TEMPFLOAT16 = 16, // 16-bit float temp register file
- OPERAND_TYPE_DX9_MISCTYPE = 17, // Miscellaneous (single) registers.
- OPERAND_TYPE_DX9_LABEL = 18, // Label
- OPERAND_TYPE_DX9_PREDICATE = 19, // Predicate register
- OPERAND_TYPE_DX9_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} OPERAND_TYPE_DX9;
-
-static OPERAND_TYPE_DX9 DecodeOperandTypeDX9(const uint32_t ui32Token)
-{
- return (OPERAND_TYPE_DX9)(((ui32Token & 0x70000000) >> 28) |
- ((ui32Token & 0x00001800) >> 8));
-}
-
-static uint32_t CreateOperandTokenDX9(const uint32_t ui32RegNum, const OPERAND_TYPE_DX9 eType)
-{
- uint32_t ui32Token = ui32RegNum;
- ASSERT(ui32RegNum <2048);
- ui32Token |= (eType <<28) & 0x70000000;
- ui32Token |= (eType <<8) & 0x00001800;
- return ui32Token;
-}
-
-typedef enum {
- DECLUSAGE_POSITION = 0,
- DECLUSAGE_BLENDWEIGHT = 1,
- DECLUSAGE_BLENDINDICES = 2,
- DECLUSAGE_NORMAL = 3,
- DECLUSAGE_PSIZE = 4,
- DECLUSAGE_TEXCOORD = 5,
- DECLUSAGE_TANGENT = 6,
- DECLUSAGE_BINORMAL = 7,
- DECLUSAGE_TESSFACTOR = 8,
- DECLUSAGE_POSITIONT = 9,
- DECLUSAGE_COLOR = 10,
- DECLUSAGE_FOG = 11,
- DECLUSAGE_DEPTH = 12,
- DECLUSAGE_SAMPLE = 13
-} DECLUSAGE_DX9;
-
-static DECLUSAGE_DX9 DecodeUsageDX9(const uint32_t ui32Token)
-{
- return (DECLUSAGE_DX9) (ui32Token & 0x0000000f);
-}
-
-static uint32_t DecodeUsageIndexDX9(const uint32_t ui32Token)
-{
- return (ui32Token & 0x000f0000)>>16;
-}
-
-static uint32_t DecodeOperandIsRelativeAddressModeDX9(const uint32_t ui32Token)
-{
- return ui32Token & (1<<13);
-}
-
-static const uint32_t DX9_SWIZZLE_SHIFT = 16;
-#define NO_SWIZZLE_DX9 ((0<<DX9_SWIZZLE_SHIFT)|(1<<DX9_SWIZZLE_SHIFT)|(2<<DX9_SWIZZLE_SHIFT)|(3<<DX9_SWIZZLE_SHIFT))
-
-#define REPLICATE_SWIZZLE_DX9(CHANNEL) ((CHANNEL<<DX9_SWIZZLE_SHIFT)|(CHANNEL<<(DX9_SWIZZLE_SHIFT+2))|(CHANNEL<<(DX9_SWIZZLE_SHIFT+4))|(CHANNEL<<(DX9_SWIZZLE_SHIFT+6)))
-
-static uint32_t DecodeOperandSwizzleDX9(const uint32_t ui32Token)
-{
- return ui32Token & 0x00FF0000;
-}
-
-static const uint32_t DX9_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red)
-static const uint32_t DX9_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green)
-static const uint32_t DX9_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue)
-static const uint32_t DX9_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha)
-static const uint32_t DX9_WRITEMASK_ALL = 0x000F0000; // All Components
-
-static uint32_t DecodeDestWriteMaskDX9(const uint32_t ui32Token)
-{
- return ui32Token & DX9_WRITEMASK_ALL;
-}
-
-static RESOURCE_DIMENSION DecodeTextureTypeMaskDX9(const uint32_t ui32Token)
-{
-
- switch(ui32Token & 0x78000000)
- {
- case 2 << 27:
- return RESOURCE_DIMENSION_TEXTURE2D;
- case 3 << 27:
- return RESOURCE_DIMENSION_TEXTURECUBE;
- case 4 << 27:
- return RESOURCE_DIMENSION_TEXTURE3D;
- default:
- return RESOURCE_DIMENSION_UNKNOWN;
- }
-}
-
-
-
-static const uint32_t DESTMOD_DX9_NONE = 0;
-static const uint32_t DESTMOD_DX9_SATURATE = (1 << 20);
-static const uint32_t DESTMOD_DX9_PARTIALPRECISION = (2 << 20);
-static const uint32_t DESTMOD_DX9_MSAMPCENTROID = (4 << 20);
-static uint32_t DecodeDestModifierDX9(const uint32_t ui32Token)
-{
- return ui32Token & 0xf00000;
-}
-
-typedef enum
-{
- SRCMOD_DX9_NONE = 0 << 24,
- SRCMOD_DX9_NEG = 1 << 24,
- SRCMOD_DX9_BIAS = 2 << 24,
- SRCMOD_DX9_BIASNEG = 3 << 24,
- SRCMOD_DX9_SIGN = 4 << 24,
- SRCMOD_DX9_SIGNNEG = 5 << 24,
- SRCMOD_DX9_COMP = 6 << 24,
- SRCMOD_DX9_X2 = 7 << 24,
- SRCMOD_DX9_X2NEG = 8 << 24,
- SRCMOD_DX9_DZ = 9 << 24,
- SRCMOD_DX9_DW = 10 << 24,
- SRCMOD_DX9_ABS = 11 << 24,
- SRCMOD_DX9_ABSNEG = 12 << 24,
- SRCMOD_DX9_NOT = 13 << 24,
- SRCMOD_DX9_FORCE_DWORD = 0xffffffff
-} SRCMOD_DX9;
-static uint32_t DecodeSrcModifierDX9(const uint32_t ui32Token)
-{
- return ui32Token & 0xf000000;
-}
-
-typedef enum
-{
- D3DSPC_RESERVED0 = 0,
- D3DSPC_GT = 1,
- D3DSPC_EQ = 2,
- D3DSPC_GE = 3,
- D3DSPC_LT = 4,
- D3DSPC_NE = 5,
- D3DSPC_LE = 6,
- D3DSPC_BOOLEAN = 7, //Make use of the RESERVED1 bit to indicate if-bool opcode.
-} COMPARISON_DX9;
-
-static COMPARISON_DX9 DecodeComparisonDX9(const uint32_t ui32Token)
-{
- return (COMPARISON_DX9)((ui32Token & (0x07<<16))>>16);
-}
diff --git a/build/tools/HLSLcc/May_2014/src/reflect.c b/build/tools/HLSLcc/May_2014/src/reflect.c
deleted file mode 100644
index 297f19f..0000000
--- a/build/tools/HLSLcc/May_2014/src/reflect.c
+++ /dev/null
@@ -1,1085 +0,0 @@
-
-#include "internal_includes/reflect.h"
-#include "internal_includes/debug.h"
-#include "internal_includes/decode.h"
-#include "internal_includes/hlslcc_malloc.h"
-#include "bstrlib.h"
-#include <stdlib.h>
-#include <stdio.h>
-
-static void FormatVariableName(char* Name)
-{
- /* MSDN http://msdn.microsoft.com/en-us/library/windows/desktop/bb944006(v=vs.85).aspx
- The uniform function parameters appear in the
- constant table prepended with a dollar sign ($),
- unlike the global variables. The dollar sign is
- required to avoid name collisions between local
- uniform inputs and global variables of the same name.*/
-
- /* Leave $ThisPointer, $Element and $Globals as-is.
- Otherwise remove $ character ($ is not a valid character for GLSL variable names). */
- if(Name[0] == '$')
- {
- if(strcmp(Name, "$Element") !=0 &&
- strcmp(Name, "$Globals") != 0 &&
- strcmp(Name, "$ThisPointer") != 0)
- {
- Name[0] = '_';
- }
- }
-}
-
-static void FormatConstantName(char* Name, char* cbName, int varIndex)
-{
- _snprintf(Name, MAX_REFLECT_STRING_LENGTH, "%s_%d", cbName, varIndex);
-}
-
-static void ReadStringFromTokenStream(const uint32_t* tokens, char* str)
-{
- char* charTokens = (char*) tokens;
- char nextCharacter = *charTokens++;
- int length = 0;
-
- //Add each individual character until
- //a terminator is found.
- while(nextCharacter != 0) {
-
- str[length++] = nextCharacter;
-
- if(length > MAX_REFLECT_STRING_LENGTH)
- {
- str[length-1] = '\0';
- return;
- }
-
- nextCharacter = *charTokens++;
- }
-
- str[length] = '\0';
-}
-
-static void ReadInputSignatures(const uint32_t* pui32Tokens,
- ShaderInfo* psShaderInfo,
- const int extended)
-{
- uint32_t i;
-
- InOutSignature* psSignatures;
- const uint32_t* pui32FirstSignatureToken = pui32Tokens;
- const uint32_t ui32ElementCount = *pui32Tokens++;
- const uint32_t ui32Key = *pui32Tokens++;
-
- psSignatures = hlslcc_malloc(sizeof(InOutSignature) * ui32ElementCount);
- psShaderInfo->psInputSignatures = psSignatures;
- psShaderInfo->ui32NumInputSignatures = ui32ElementCount;
-
- for(i=0; i<ui32ElementCount; ++i)
- {
- uint32_t ui32ComponentMasks;
- InOutSignature* psCurrentSignature = psSignatures + i;
- uint32_t ui32SemanticNameOffset;
-
- psCurrentSignature->ui32Stream = 0;
- psCurrentSignature->eMinPrec = D3D_MIN_PRECISION_DEFAULT;
-
- if(extended)
- psCurrentSignature->ui32Stream = *pui32Tokens++;
-
- ui32SemanticNameOffset = *pui32Tokens++;
- psCurrentSignature->ui32SemanticIndex = *pui32Tokens++;
- psCurrentSignature->eSystemValueType = (SPECIAL_NAME) *pui32Tokens++;
- psCurrentSignature->eComponentType = (INOUT_COMPONENT_TYPE) *pui32Tokens++;
- psCurrentSignature->ui32Register = *pui32Tokens++;
-
- ui32ComponentMasks = *pui32Tokens++;
- psCurrentSignature->ui32Mask = ui32ComponentMasks & 0x7F;
- //Shows which components are read
- psCurrentSignature->ui32ReadWriteMask = (ui32ComponentMasks & 0x7F00) >> 8;
-
- if(extended)
- psCurrentSignature->eMinPrec = *pui32Tokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstSignatureToken+ui32SemanticNameOffset), psCurrentSignature->SemanticName);
- }
-}
-
-static void ReadOutputSignatures(const uint32_t* pui32Tokens,
- ShaderInfo* psShaderInfo,
- const int minPrec,
- const int streams)
-{
- uint32_t i;
-
- InOutSignature* psSignatures;
- const uint32_t* pui32FirstSignatureToken = pui32Tokens;
- const uint32_t ui32ElementCount = *pui32Tokens++;
- const uint32_t ui32Key = *pui32Tokens++;
-
- psSignatures = hlslcc_malloc(sizeof(InOutSignature) * ui32ElementCount);
- psShaderInfo->psOutputSignatures = psSignatures;
- psShaderInfo->ui32NumOutputSignatures = ui32ElementCount;
-
- for(i=0; i<ui32ElementCount; ++i)
- {
- uint32_t ui32ComponentMasks;
- InOutSignature* psCurrentSignature = psSignatures + i;
- uint32_t ui32SemanticNameOffset;
-
- psCurrentSignature->ui32Stream = 0;
- psCurrentSignature->eMinPrec = D3D_MIN_PRECISION_DEFAULT;
-
- if(streams)
- psCurrentSignature->ui32Stream = *pui32Tokens++;
-
- ui32SemanticNameOffset = *pui32Tokens++;
- psCurrentSignature->ui32SemanticIndex = *pui32Tokens++;
- psCurrentSignature->eSystemValueType = (SPECIAL_NAME)*pui32Tokens++;
- psCurrentSignature->eComponentType = (INOUT_COMPONENT_TYPE) *pui32Tokens++;
- psCurrentSignature->ui32Register = *pui32Tokens++;
-
- ui32ComponentMasks = *pui32Tokens++;
- psCurrentSignature->ui32Mask = ui32ComponentMasks & 0x7F;
- //Shows which components are NEVER written.
- psCurrentSignature->ui32ReadWriteMask = (ui32ComponentMasks & 0x7F00) >> 8;
-
- if(minPrec)
- psCurrentSignature->eMinPrec = *pui32Tokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstSignatureToken+ui32SemanticNameOffset), psCurrentSignature->SemanticName);
- }
-}
-
-static const uint32_t* ReadResourceBinding(const uint32_t* pui32FirstResourceToken, const uint32_t* pui32Tokens, ResourceBinding* psBinding)
-{
- uint32_t ui32NameOffset = *pui32Tokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstResourceToken+ui32NameOffset), psBinding->Name);
- FormatVariableName(psBinding->Name);
-
- psBinding->eType = *pui32Tokens++;
- psBinding->ui32ReturnType = *pui32Tokens++;
- psBinding->eDimension = (REFLECT_RESOURCE_DIMENSION)*pui32Tokens++;
- psBinding->ui32NumSamples = *pui32Tokens++;
- psBinding->ui32BindPoint = *pui32Tokens++;
- psBinding->ui32BindCount = *pui32Tokens++;
- psBinding->ui32Flags = *pui32Tokens++;
-
- return pui32Tokens;
-}
-
-//Read D3D11_SHADER_TYPE_DESC
-static void ReadShaderVariableType(const uint32_t ui32MajorVersion,
- const uint32_t* pui32FirstConstBufToken,
- const uint32_t* pui32tokens, ShaderVarType* varType)
-{
- const uint16_t* pui16Tokens = (const uint16_t*) pui32tokens;
- uint16_t ui32MemberCount;
- uint32_t ui32MemberOffset;
- const uint32_t* pui32MemberTokens;
- uint32_t i;
-
- varType->Class = (SHADER_VARIABLE_CLASS)pui16Tokens[0];
- varType->Type = (SHADER_VARIABLE_TYPE)pui16Tokens[1];
- varType->Rows = pui16Tokens[2];
- varType->Columns = pui16Tokens[3];
- varType->Elements = pui16Tokens[4];
-
- varType->MemberCount = ui32MemberCount = pui16Tokens[5];
- varType->Members = 0;
-
- if(varType->ParentCount)
- {
- ASSERT( (strlen(varType->Parent->FullName) + 1 + strlen(varType->Name) + 1 + 2) < MAX_REFLECT_STRING_LENGTH);
-
- strcpy(varType->FullName, varType->Parent->FullName);
- strcat(varType->FullName, ".");
- strcat(varType->FullName, varType->Name);
- }
-
- if(ui32MemberCount)
- {
- varType->Members = (ShaderVarType*)hlslcc_malloc(sizeof(ShaderVarType)*ui32MemberCount);
-
- ui32MemberOffset = pui32tokens[3];
-
- pui32MemberTokens = (const uint32_t*)((const char*)pui32FirstConstBufToken+ui32MemberOffset);
-
- for(i=0; i< ui32MemberCount; ++i)
- {
- uint32_t ui32NameOffset = *pui32MemberTokens++;
- uint32_t ui32MemberTypeOffset = *pui32MemberTokens++;
-
- varType->Members[i].Parent = varType;
- varType->Members[i].ParentCount = varType->ParentCount + 1;
-
- varType->Members[i].Offset = *pui32MemberTokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstConstBufToken+ui32NameOffset), varType->Members[i].Name);
-
- ReadShaderVariableType(ui32MajorVersion, pui32FirstConstBufToken,
- (const uint32_t*)((const char*)pui32FirstConstBufToken+ui32MemberTypeOffset), &varType->Members[i]);
- }
- }
-}
-
-static const uint32_t* ReadConstantBuffer(ShaderInfo* psShaderInfo,
- const uint32_t* pui32FirstConstBufToken, const uint32_t* pui32Tokens, ConstantBuffer* psBuffer)
-{
- uint32_t i;
- uint32_t ui32NameOffset = *pui32Tokens++;
- uint32_t ui32VarCount = *pui32Tokens++;
- uint32_t ui32VarOffset = *pui32Tokens++;
- const uint32_t* pui32VarToken = (const uint32_t*)((const char*)pui32FirstConstBufToken+ui32VarOffset);
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstConstBufToken+ui32NameOffset), psBuffer->Name);
- FormatVariableName(psBuffer->Name);
-
- psBuffer->ui32NumVars = ui32VarCount;
-
- for(i=0; i<ui32VarCount; ++i)
- {
- //D3D11_SHADER_VARIABLE_DESC
- ShaderVar * const psVar = &psBuffer->asVars[i];
-
- uint32_t ui32Flags;
- uint32_t ui32TypeOffset;
- uint32_t ui32DefaultValueOffset;
-
- ui32NameOffset = *pui32VarToken++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstConstBufToken+ui32NameOffset), psVar->Name);
- //FormatVariableName(psVar->Name);
- FormatConstantName(psVar->Name, psBuffer->Name, i);
-
- psVar->ui32StartOffset = *pui32VarToken++;
- psVar->ui32Size = *pui32VarToken++;
- ui32Flags = *pui32VarToken++;
- ui32TypeOffset = *pui32VarToken++;
-
- strcpy(psVar->sType.Name, psVar->Name);
- strcpy(psVar->sType.FullName, psVar->Name);
- psVar->sType.Parent = 0;
- psVar->sType.ParentCount = 0;
- psVar->sType.Offset = 0;
-
- ReadShaderVariableType(psShaderInfo->ui32MajorVersion, pui32FirstConstBufToken,
- (const uint32_t*)((const char*)pui32FirstConstBufToken+ui32TypeOffset), &psVar->sType);
-
- ui32DefaultValueOffset = *pui32VarToken++;
-
-
- if (psShaderInfo->ui32MajorVersion >= 5)
- {
- uint32_t StartTexture = *pui32VarToken++;
- uint32_t TextureSize = *pui32VarToken++;
- uint32_t StartSampler = *pui32VarToken++;
- uint32_t SamplerSize = *pui32VarToken++;
- }
-
- psVar->haveDefaultValue = 0;
-
- if(ui32DefaultValueOffset)
- {
- uint32_t i = 0;
- const uint32_t ui32NumDefaultValues = psVar->ui32Size / 4;
- const uint32_t* pui32DefaultValToken = (const uint32_t*)((const char*)pui32FirstConstBufToken+ui32DefaultValueOffset);
-
- //Always a sequence of 4-bytes at the moment.
- //bool const becomes 0 or 0xFFFFFFFF int, int & float are 4-bytes.
- ASSERT(psVar->ui32Size%4 == 0);
-
- psVar->haveDefaultValue = 1;
-
- psVar->pui32DefaultValues = hlslcc_malloc(psVar->ui32Size);
-
- for(i=0; i<ui32NumDefaultValues;++i)
- {
- psVar->pui32DefaultValues[i] = pui32DefaultValToken[i];
- }
- }
- }
-
-
- {
- uint32_t ui32Flags;
- uint32_t ui32BufferType;
-
- psBuffer->ui32TotalSizeInBytes = *pui32Tokens++;
- ui32Flags = *pui32Tokens++;
- ui32BufferType = *pui32Tokens++;
- }
-
- return pui32Tokens;
-}
-
-static void ReadResources(const uint32_t* pui32Tokens,//in
- ShaderInfo* psShaderInfo)//out
-{
- ResourceBinding* psResBindings;
- ConstantBuffer* psConstantBuffers;
- const uint32_t* pui32ConstantBuffers;
- const uint32_t* pui32ResourceBindings;
- const uint32_t* pui32FirstToken = pui32Tokens;
- uint32_t i;
-
- const uint32_t ui32NumConstantBuffers = *pui32Tokens++;
- const uint32_t ui32ConstantBufferOffset = *pui32Tokens++;
-
- uint32_t ui32NumResourceBindings = *pui32Tokens++;
- uint32_t ui32ResourceBindingOffset = *pui32Tokens++;
- uint32_t ui32ShaderModel = *pui32Tokens++;
- uint32_t ui32CompileFlags = *pui32Tokens++;//D3DCompile flags? http://msdn.microsoft.com/en-us/library/gg615083(v=vs.85).aspx
-
- //Resources
- pui32ResourceBindings = (const uint32_t*)((const char*)pui32FirstToken + ui32ResourceBindingOffset);
-
- psResBindings = hlslcc_malloc(sizeof(ResourceBinding)*ui32NumResourceBindings);
-
- psShaderInfo->ui32NumResourceBindings = ui32NumResourceBindings;
- psShaderInfo->psResourceBindings = psResBindings;
-
- for(i=0; i < ui32NumResourceBindings; ++i)
- {
- pui32ResourceBindings = ReadResourceBinding(pui32FirstToken, pui32ResourceBindings, psResBindings+i);
- ASSERT(psResBindings[i].ui32BindPoint < MAX_RESOURCE_BINDINGS);
- }
-
- //Constant buffers
- pui32ConstantBuffers = (const uint32_t*)((const char*)pui32FirstToken + ui32ConstantBufferOffset);
-
- psConstantBuffers = hlslcc_malloc(sizeof(ConstantBuffer) * ui32NumConstantBuffers);
-
- psShaderInfo->ui32NumConstantBuffers = ui32NumConstantBuffers;
- psShaderInfo->psConstantBuffers = psConstantBuffers;
-
- for(i=0; i < ui32NumConstantBuffers; ++i)
- {
- pui32ConstantBuffers = ReadConstantBuffer(psShaderInfo, pui32FirstToken, pui32ConstantBuffers, psConstantBuffers+i);
- }
-
-
- //Map resource bindings to constant buffers
- if(psShaderInfo->ui32NumConstantBuffers)
- {
- for(i=0; i < ui32NumResourceBindings; ++i)
- {
- ResourceGroup eRGroup;
- uint32_t cbufIndex = 0;
-
- eRGroup = ResourceTypeToResourceGroup(psResBindings[i].eType);
-
- //Find the constant buffer whose name matches the resource at the given resource binding point
- for(cbufIndex=0; cbufIndex < psShaderInfo->ui32NumConstantBuffers; cbufIndex++)
- {
- if(strcmp(psConstantBuffers[cbufIndex].Name, psResBindings[i].Name) == 0)
- {
- psShaderInfo->aui32ResourceMap[eRGroup][psResBindings[i].ui32BindPoint] = cbufIndex;
- }
- }
- }
- }
-}
-
-static const uint16_t* ReadClassType(const uint32_t* pui32FirstInterfaceToken, const uint16_t* pui16Tokens, ClassType* psClassType)
-{
- const uint32_t* pui32Tokens = (const uint32_t*)pui16Tokens;
- uint32_t ui32NameOffset = *pui32Tokens;
- pui16Tokens+= 2;
-
- psClassType->ui16ID = *pui16Tokens++;
- psClassType->ui16ConstBufStride = *pui16Tokens++;
- psClassType->ui16Texture = *pui16Tokens++;
- psClassType->ui16Sampler = *pui16Tokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstInterfaceToken+ui32NameOffset), psClassType->Name);
-
- return pui16Tokens;
-}
-
-static const uint16_t* ReadClassInstance(const uint32_t* pui32FirstInterfaceToken, const uint16_t* pui16Tokens, ClassInstance* psClassInstance)
-{
- uint32_t ui32NameOffset = *pui16Tokens++ << 16;
- ui32NameOffset |= *pui16Tokens++;
-
- psClassInstance->ui16ID = *pui16Tokens++;
- psClassInstance->ui16ConstBuf = *pui16Tokens++;
- psClassInstance->ui16ConstBufOffset = *pui16Tokens++;
- psClassInstance->ui16Texture = *pui16Tokens++;
- psClassInstance->ui16Sampler = *pui16Tokens++;
-
- ReadStringFromTokenStream((const uint32_t*)((const char*)pui32FirstInterfaceToken+ui32NameOffset), psClassInstance->Name);
-
- return pui16Tokens;
-}
-
-
-static void ReadInterfaces(const uint32_t* pui32Tokens,
- ShaderInfo* psShaderInfo)
-{
- uint32_t i;
- uint32_t ui32StartSlot;
- const uint32_t* pui32FirstInterfaceToken = pui32Tokens;
- const uint32_t ui32ClassInstanceCount = *pui32Tokens++;
- const uint32_t ui32ClassTypeCount = *pui32Tokens++;
- const uint32_t ui32InterfaceSlotRecordCount = *pui32Tokens++;
- const uint32_t ui32InterfaceSlotCount = *pui32Tokens++;
- const uint32_t ui32ClassInstanceOffset = *pui32Tokens++;
- const uint32_t ui32ClassTypeOffset = *pui32Tokens++;
- const uint32_t ui32InterfaceSlotOffset = *pui32Tokens++;
-
- const uint16_t* pui16ClassTypes = (const uint16_t*)((const char*)pui32FirstInterfaceToken + ui32ClassTypeOffset);
- const uint16_t* pui16ClassInstances = (const uint16_t*)((const char*)pui32FirstInterfaceToken + ui32ClassInstanceOffset);
- const uint32_t* pui32InterfaceSlots = (const uint32_t*)((const char*)pui32FirstInterfaceToken + ui32InterfaceSlotOffset);
-
- const uint32_t* pui32InterfaceSlotTokens = pui32InterfaceSlots;
-
- ClassType* psClassTypes;
- ClassInstance* psClassInstances;
-
- psClassTypes = hlslcc_malloc(sizeof(ClassType) * ui32ClassTypeCount);
- for(i=0; i<ui32ClassTypeCount; ++i)
- {
- pui16ClassTypes = ReadClassType(pui32FirstInterfaceToken, pui16ClassTypes, psClassTypes+i);
- psClassTypes[i].ui16ID = (uint16_t)i;
- }
-
- psClassInstances = hlslcc_malloc(sizeof(ClassInstance) * ui32ClassInstanceCount);
- for(i=0; i<ui32ClassInstanceCount; ++i)
- {
- pui16ClassInstances = ReadClassInstance(pui32FirstInterfaceToken, pui16ClassInstances, psClassInstances+i);
- }
-
- //Slots map function table to $ThisPointer cbuffer variable index
- ui32StartSlot = 0;
- for(i=0; i<ui32InterfaceSlotRecordCount;++i)
- {
- uint32_t k;
-
- const uint32_t ui32SlotSpan = *pui32InterfaceSlotTokens++;
- const uint32_t ui32Count = *pui32InterfaceSlotTokens++;
- const uint32_t ui32TypeIDOffset = *pui32InterfaceSlotTokens++;
- const uint32_t ui32TableIDOffset = *pui32InterfaceSlotTokens++;
-
- const uint16_t* pui16TypeID = (const uint16_t*)((const char*)pui32FirstInterfaceToken+ui32TypeIDOffset);
- const uint32_t* pui32TableID = (const uint32_t*)((const char*)pui32FirstInterfaceToken+ui32TableIDOffset);
-
- for(k=0; k < ui32Count; ++k)
- {
- psShaderInfo->aui32TableIDToTypeID[*pui32TableID++] = *pui16TypeID++;
- }
-
- ui32StartSlot += ui32SlotSpan;
- }
-
- psShaderInfo->ui32NumClassInstances = ui32ClassInstanceCount;
- psShaderInfo->psClassInstances = psClassInstances;
-
- psShaderInfo->ui32NumClassTypes = ui32ClassTypeCount;
- psShaderInfo->psClassTypes = psClassTypes;
-}
-
-void GetConstantBufferFromBindingPoint(const ResourceGroup eGroup, const uint32_t ui32BindPoint, const ShaderInfo* psShaderInfo, ConstantBuffer** ppsConstBuf)
-{
- if(psShaderInfo->ui32MajorVersion > 3)
- {
- *ppsConstBuf = psShaderInfo->psConstantBuffers + psShaderInfo->aui32ResourceMap[eGroup][ui32BindPoint];
- }
- else
- {
- ASSERT(psShaderInfo->ui32NumConstantBuffers == 1);
- *ppsConstBuf = psShaderInfo->psConstantBuffers;
- }
-}
-
-int GetResourceFromBindingPoint(const ResourceGroup eGroup, uint32_t const ui32BindPoint, const ShaderInfo* psShaderInfo, ResourceBinding** ppsOutBinding)
-{
- uint32_t i;
- const uint32_t ui32NumBindings = psShaderInfo->ui32NumResourceBindings;
- ResourceBinding* psBindings = psShaderInfo->psResourceBindings;
-
- for(i=0; i<ui32NumBindings; ++i)
- {
- if(ResourceTypeToResourceGroup(psBindings[i].eType) == eGroup)
- {
- if(ui32BindPoint >= psBindings[i].ui32BindPoint && ui32BindPoint < (psBindings[i].ui32BindPoint + psBindings[i].ui32BindCount))
- {
- *ppsOutBinding = psBindings + i;
- return 1;
- }
- }
- }
- return 0;
-}
-
-int GetInterfaceVarFromOffset(uint32_t ui32Offset, ShaderInfo* psShaderInfo, ShaderVar** ppsShaderVar)
-{
- uint32_t i;
- ConstantBuffer* psThisPointerConstBuffer = psShaderInfo->psThisPointerConstBuffer;
-
- const uint32_t ui32NumVars = psThisPointerConstBuffer->ui32NumVars;
-
- for(i=0; i<ui32NumVars; ++i)
- {
- if(ui32Offset >= psThisPointerConstBuffer->asVars[i].ui32StartOffset &&
- ui32Offset < (psThisPointerConstBuffer->asVars[i].ui32StartOffset + psThisPointerConstBuffer->asVars[i].ui32Size))
- {
- *ppsShaderVar = &psThisPointerConstBuffer->asVars[i];
- return 1;
- }
- }
- return 0;
-}
-
-int GetInputSignatureFromRegister(const uint32_t ui32Register, const ShaderInfo* psShaderInfo, InOutSignature** ppsOut)
-{
- uint32_t i;
- const uint32_t ui32NumVars = psShaderInfo->ui32NumInputSignatures;
-
- for(i=0; i<ui32NumVars; ++i)
- {
- InOutSignature* psInputSignatures = psShaderInfo->psInputSignatures;
- if(ui32Register == psInputSignatures[i].ui32Register)
- {
- *ppsOut = psInputSignatures+i;
- return 1;
- }
- }
- return 0;
-}
-
-int GetOutputSignatureFromRegister(const uint32_t ui32Register,
- const uint32_t ui32CompMask,
- const uint32_t ui32Stream,
- ShaderInfo* psShaderInfo,
- InOutSignature** ppsOut)
-{
- uint32_t i;
- const uint32_t ui32NumVars = psShaderInfo->ui32NumOutputSignatures;
-
- for(i=0; i<ui32NumVars; ++i)
- {
- InOutSignature* psOutputSignatures = psShaderInfo->psOutputSignatures;
- if(ui32Register == psOutputSignatures[i].ui32Register &&
- (ui32CompMask & psOutputSignatures[i].ui32Mask) &&
- ui32Stream == psOutputSignatures[i].ui32Stream)
- {
- *ppsOut = psOutputSignatures+i;
- return 1;
- }
- }
- return 0;
-}
-
-int GetOutputSignatureFromSystemValue(SPECIAL_NAME eSystemValueType, uint32_t ui32SemanticIndex, ShaderInfo* psShaderInfo, InOutSignature** ppsOut)
-{
- uint32_t i;
- const uint32_t ui32NumVars = psShaderInfo->ui32NumOutputSignatures;
-
- for(i=0; i<ui32NumVars; ++i)
- {
- InOutSignature* psOutputSignatures = psShaderInfo->psOutputSignatures;
- if(eSystemValueType == psOutputSignatures[i].eSystemValueType &&
- ui32SemanticIndex == psOutputSignatures[i].ui32SemanticIndex)
- {
- *ppsOut = psOutputSignatures+i;
- return 1;
- }
- }
- return 0;
-}
-
-static int IsOffsetInType(ShaderVarType* psType,
- uint32_t parentOffset,
- uint32_t offsetToFind,
- const uint32_t* pui32Swizzle,
- int32_t* pi32Index,
- int32_t* pi32Rebase)
-{
- uint32_t thisOffset = parentOffset + psType->Offset;
- uint32_t thisSize = psType->Columns * psType->Rows * 4;
-
- if(psType->Elements)
- {
- thisSize *= psType->Elements;
- }
-
- //Swizzle can point to another variable. In the example below
- //cbUIUpdates.g_uMaxFaces would be cb1[2].z. The scalars are combined
- //into vectors. psCBuf->ui32NumVars will be 3.
-
- // cbuffer cbUIUpdates
- // {
- //
- // float g_fLifeSpan; // Offset: 0 Size: 4
- // float g_fLifeSpanVar; // Offset: 4 Size: 4 [unused]
- // float g_fRadiusMin; // Offset: 8 Size: 4 [unused]
- // float g_fRadiusMax; // Offset: 12 Size: 4 [unused]
- // float g_fGrowTime; // Offset: 16 Size: 4 [unused]
- // float g_fStepSize; // Offset: 20 Size: 4
- // float g_fTurnRate; // Offset: 24 Size: 4
- // float g_fTurnSpeed; // Offset: 28 Size: 4 [unused]
- // float g_fLeafRate; // Offset: 32 Size: 4
- // float g_fShrinkTime; // Offset: 36 Size: 4 [unused]
- // uint g_uMaxFaces; // Offset: 40 Size: 4
- //
- // }
-
- // Name Type Format Dim Slot Elements
- // ------------------------------ ---------- ------- ----------- ---- --------
- // cbUIUpdates cbuffer NA NA 1 1
-
- if(pui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
- {
- offsetToFind += 4;
- }
- else
- if(pui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
- {
- offsetToFind += 8;
- }
- else
- if(pui32Swizzle[0] == OPERAND_4_COMPONENT_W)
- {
- offsetToFind += 12;
- }
-
- if((offsetToFind >= thisOffset) &&
- offsetToFind < (thisOffset + thisSize))
- {
-
- if(psType->Class == SVC_MATRIX_ROWS ||
- psType->Class == SVC_MATRIX_COLUMNS)
- {
- //Matrices are treated as arrays of vectors.
- pi32Index[0] = (offsetToFind - thisOffset) / 16;
- }
- //Check for array of vectors
- else if(psType->Class == SVC_VECTOR && psType->Elements > 1)
- {
- pi32Index[0] = (offsetToFind - thisOffset) / 16;
- }
- else if(psType->Class == SVC_VECTOR && psType->Columns > 1)
- {
- //Check for vector starting at a non-vec4 offset.
-
- // cbuffer $Globals
- // {
- //
- // float angle; // Offset: 0 Size: 4
- // float2 angle2; // Offset: 4 Size: 8
- //
- // }
-
- //cb0[0].x = angle
- //cb0[0].yzyy = angle2.xyxx
-
- //Rebase angle2 so that .y maps to .x, .z maps to .y
-
- pi32Rebase[0] = thisOffset % 16;
- }
-
- return 1;
- }
- return 0;
-}
-
-int GetShaderVarFromOffset(const uint32_t ui32Vec4Offset,
- const uint32_t* pui32Swizzle,
- ConstantBuffer* psCBuf,
- ShaderVarType** ppsShaderVar,
- int32_t* pi32Index,
- int32_t* pi32Rebase)
-{
- uint32_t i;
- const uint32_t ui32BaseByteOffset = ui32Vec4Offset * 16;
-
- uint32_t ui32ByteOffset = ui32Vec4Offset * 16;
-
- const uint32_t ui32NumVars = psCBuf->ui32NumVars;
-
- for(i=0; i<ui32NumVars; ++i)
- {
- if(psCBuf->asVars[i].sType.Class == SVC_STRUCT)
- {
- uint32_t m = 0;
-
- for(m=0; m < psCBuf->asVars[i].sType.MemberCount; ++m)
- {
- ShaderVarType* psMember = psCBuf->asVars[i].sType.Members + m;
-
- ASSERT(psMember->Class != SVC_STRUCT);
-
- if(IsOffsetInType(psMember, psCBuf->asVars[i].ui32StartOffset, ui32ByteOffset, pui32Swizzle, pi32Index, pi32Rebase))
- {
- ppsShaderVar[0] = psMember;
- return 1;
- }
- }
- }
- else
- {
- if(IsOffsetInType(&psCBuf->asVars[i].sType, psCBuf->asVars[i].ui32StartOffset, ui32ByteOffset, pui32Swizzle, pi32Index, pi32Rebase))
- {
- ppsShaderVar[0] = &psCBuf->asVars[i].sType;
- return 1;
- }
- }
- }
- return 0;
-}
-
-ResourceGroup ResourceTypeToResourceGroup(ResourceType eType)
-{
- switch(eType)
- {
- case RTYPE_CBUFFER:
- return RGROUP_CBUFFER;
-
- case RTYPE_SAMPLER:
- return RGROUP_SAMPLER;
-
- case RTYPE_TEXTURE:
- case RTYPE_BYTEADDRESS:
- case RTYPE_STRUCTURED:
- return RGROUP_TEXTURE;
-
- case RTYPE_UAV_RWTYPED:
- case RTYPE_UAV_RWSTRUCTURED:
- case RTYPE_UAV_RWBYTEADDRESS:
- case RTYPE_UAV_APPEND_STRUCTURED:
- case RTYPE_UAV_CONSUME_STRUCTURED:
- case RTYPE_UAV_RWSTRUCTURED_WITH_COUNTER:
- return RGROUP_UAV;
-
- case RTYPE_TBUFFER:
- ASSERT(0); // Need to find out which group this belongs to
- return RGROUP_TEXTURE;
- }
-
- ASSERT(0);
- return RGROUP_CBUFFER;
-}
-
-void LoadShaderInfo(const uint32_t ui32MajorVersion,
- const uint32_t ui32MinorVersion,
- const ReflectionChunks* psChunks,
- ShaderInfo* psInfo)
-{
- const uint32_t* pui32Inputs = psChunks->pui32Inputs;
- const uint32_t* pui32Inputs11 = psChunks->pui32Inputs11;
- const uint32_t* pui32Resources = psChunks->pui32Resources;
- const uint32_t* pui32Interfaces = psChunks->pui32Interfaces;
- const uint32_t* pui32Outputs = psChunks->pui32Outputs;
- const uint32_t* pui32Outputs11 = psChunks->pui32Outputs11;
- const uint32_t* pui32OutputsWithStreams = psChunks->pui32OutputsWithStreams;
-
- psInfo->eTessOutPrim = TESSELLATOR_OUTPUT_UNDEFINED;
- psInfo->eTessPartitioning = TESSELLATOR_PARTITIONING_UNDEFINED;
-
- psInfo->ui32MajorVersion = ui32MajorVersion;
- psInfo->ui32MinorVersion = ui32MinorVersion;
-
-
- if(pui32Inputs)
- ReadInputSignatures(pui32Inputs, psInfo, 0);
- if(pui32Inputs11)
- ReadInputSignatures(pui32Inputs11, psInfo, 1);
- if(pui32Resources)
- ReadResources(pui32Resources, psInfo);
- if(pui32Interfaces)
- ReadInterfaces(pui32Interfaces, psInfo);
- if(pui32Outputs)
- ReadOutputSignatures(pui32Outputs, psInfo, 0, 0);
- if(pui32Outputs11)
- ReadOutputSignatures(pui32Outputs11, psInfo, 1, 1);
- if(pui32OutputsWithStreams)
- ReadOutputSignatures(pui32OutputsWithStreams, psInfo, 0, 1);
-
- {
- uint32_t i;
- for(i=0; i<psInfo->ui32NumConstantBuffers;++i)
- {
- bstring cbufName = bfromcstr(&psInfo->psConstantBuffers[i].Name[0]);
- bstring cbufThisPointer = bfromcstr("$ThisPointer");
- if(bstrcmp(cbufName, cbufThisPointer) == 0)
- {
- psInfo->psThisPointerConstBuffer = &psInfo->psConstantBuffers[i];
- }
- }
- }
-}
-
-void FreeShaderInfo(ShaderInfo* psShaderInfo)
-{
- //Free any default values for constants.
- uint32_t cbuf;
- for(cbuf=0; cbuf<psShaderInfo->ui32NumConstantBuffers; ++cbuf)
- {
- ConstantBuffer* psCBuf = &psShaderInfo->psConstantBuffers[cbuf];
- uint32_t var;
- for(var=0; var < psCBuf->ui32NumVars; ++var)
- {
- ShaderVar* psVar = &psCBuf->asVars[var];
- if(psVar->haveDefaultValue)
- {
- hlslcc_free(psVar->pui32DefaultValues);
- }
- }
- }
- hlslcc_free(psShaderInfo->psInputSignatures);
- hlslcc_free(psShaderInfo->psResourceBindings);
- hlslcc_free(psShaderInfo->psConstantBuffers);
- hlslcc_free(psShaderInfo->psClassTypes);
- hlslcc_free(psShaderInfo->psClassInstances);
- hlslcc_free(psShaderInfo->psOutputSignatures);
-
- psShaderInfo->ui32NumInputSignatures = 0;
- psShaderInfo->ui32NumResourceBindings = 0;
- psShaderInfo->ui32NumConstantBuffers = 0;
- psShaderInfo->ui32NumClassTypes = 0;
- psShaderInfo->ui32NumClassInstances = 0;
- psShaderInfo->ui32NumOutputSignatures = 0;
-}
-
-typedef struct ConstantTableD3D9_TAG
-{
- uint32_t size;
- uint32_t creator;
- uint32_t version;
- uint32_t constants;
- uint32_t constantInfos;
- uint32_t flags;
- uint32_t target;
-} ConstantTableD3D9;
-
-// These enums match those in d3dx9shader.h.
-enum RegisterSet
-{
- RS_BOOL,
- RS_INT4,
- RS_FLOAT4,
- RS_SAMPLER,
-};
-
-enum TypeClass
-{
- CLASS_SCALAR,
- CLASS_VECTOR,
- CLASS_MATRIX_ROWS,
- CLASS_MATRIX_COLUMNS,
- CLASS_OBJECT,
- CLASS_STRUCT,
-};
-
-enum Type
-{
- PT_VOID,
- PT_BOOL,
- PT_INT,
- PT_FLOAT,
- PT_STRING,
- PT_TEXTURE,
- PT_TEXTURE1D,
- PT_TEXTURE2D,
- PT_TEXTURE3D,
- PT_TEXTURECUBE,
- PT_SAMPLER,
- PT_SAMPLER1D,
- PT_SAMPLER2D,
- PT_SAMPLER3D,
- PT_SAMPLERCUBE,
- PT_PIXELSHADER,
- PT_VERTEXSHADER,
- PT_PIXELFRAGMENT,
- PT_VERTEXFRAGMENT,
- PT_UNSUPPORTED,
-};
-typedef struct ConstantInfoD3D9_TAG
-{
- uint32_t name;
- uint16_t registerSet;
- uint16_t registerIndex;
- uint16_t registerCount;
- uint16_t reserved;
- uint32_t typeInfo;
- uint32_t defaultValue;
-} ConstantInfoD3D9;
-
-typedef struct TypeInfoD3D9_TAG
-{
- uint16_t typeClass;
- uint16_t type;
- uint16_t rows;
- uint16_t columns;
- uint16_t elements;
- uint16_t structMembers;
- uint32_t structMemberInfos;
-} TypeInfoD3D9;
-
-typedef struct StructMemberInfoD3D9_TAG
-{
- uint32_t name;
- uint32_t typeInfo;
-} StructMemberInfoD3D9;
-
-void LoadD3D9ConstantTable(const char* data,
- ShaderInfo* psInfo)
-{
- ConstantTableD3D9* ctab;
- uint32_t constNum;
- ConstantInfoD3D9* cinfos;
- ConstantBuffer* psConstantBuffer;
- uint32_t ui32ConstantBufferSize = 0;
- uint32_t numResourceBindingsNeeded = 0;
- ShaderVar* var;
-
- ctab = (ConstantTableD3D9*)data;
-
- cinfos = (ConstantInfoD3D9*) (data + ctab->constantInfos);
-
- psInfo->ui32NumConstantBuffers++;
-
- //Only 1 Constant Table in d3d9
- ASSERT(psInfo->ui32NumConstantBuffers==1);
-
- psConstantBuffer = hlslcc_malloc(sizeof(ConstantBuffer));
-
- psInfo->psConstantBuffers = psConstantBuffer;
-
- psConstantBuffer->ui32NumVars = 0;
- strcpy(psConstantBuffer->Name, "$Globals");
-
- //Determine how many resource bindings to create
- for(constNum = 0; constNum < ctab->constants; ++constNum)
- {
- if(cinfos[constNum].registerSet == RS_SAMPLER)
- {
- ++numResourceBindingsNeeded;
- }
- }
-
- psInfo->psResourceBindings = hlslcc_malloc(numResourceBindingsNeeded*sizeof(ResourceBinding));
-
- var = &psConstantBuffer->asVars[0];
-
- for(constNum = 0; constNum < ctab->constants; ++constNum)
- {
- TypeInfoD3D9* typeInfo = (TypeInfoD3D9*) (data + cinfos[constNum].typeInfo);
-
- if(cinfos[constNum].registerSet != RS_SAMPLER)
- {
- strcpy(var->Name, data + cinfos[constNum].name);
- FormatVariableName(var->Name);
- var->ui32Size = cinfos[constNum].registerCount * 16;
- var->ui32StartOffset = cinfos[constNum].registerIndex * 16;
- var->haveDefaultValue = 0;
-
- if(ui32ConstantBufferSize < (var->ui32Size + var->ui32StartOffset))
- {
- ui32ConstantBufferSize = var->ui32Size + var->ui32StartOffset;
- }
-
- var->sType.Rows = typeInfo->rows;
- var->sType.Columns = typeInfo->columns;
- var->sType.Elements = typeInfo->elements;
- var->sType.MemberCount = typeInfo->structMembers;
- var->sType.Members = 0;
- var->sType.Offset = 0;
- strcpy(var->sType.FullName, var->Name);
- var->sType.Parent = 0;
- var->sType.ParentCount = 0;
-
- switch(typeInfo->typeClass)
- {
- case CLASS_SCALAR:
- {
- var->sType.Class = SVC_SCALAR;
- break;
- }
- case CLASS_VECTOR:
- {
- var->sType.Class = SVC_VECTOR;
- break;
- }
- case CLASS_MATRIX_ROWS:
- {
- var->sType.Class = SVC_MATRIX_ROWS;
- break;
- }
- case CLASS_MATRIX_COLUMNS:
- {
- var->sType.Class = SVC_MATRIX_COLUMNS;
- break;
- }
- case CLASS_OBJECT:
- {
- var->sType.Class = SVC_OBJECT;
- break;
- }
- case CLASS_STRUCT:
- {
- var->sType.Class = SVC_STRUCT;
- break;
- }
- }
-
- switch(cinfos[constNum].registerSet)
- {
- case RS_BOOL:
- {
- var->sType.Type = SVT_BOOL;
- break;
- }
- case RS_INT4:
- {
- var->sType.Type = SVT_INT;
- break;
- }
- case RS_FLOAT4:
- {
- var->sType.Type = SVT_FLOAT;
- break;
- }
- }
-
- var++;
- psConstantBuffer->ui32NumVars++;
- }
- else
- {
- //Create a resource if it is sampler in order to replicate the d3d10+
- //method of separating samplers from general constants.
- uint32_t ui32ResourceIndex = psInfo->ui32NumResourceBindings++;
- ResourceBinding* res = &psInfo->psResourceBindings[ui32ResourceIndex];
-
- strcpy(res->Name, data + cinfos[constNum].name);
- FormatVariableName(res->Name);
-
- res->ui32BindPoint = cinfos[constNum].registerIndex;
- res->ui32BindCount = cinfos[constNum].registerCount;
- res->ui32Flags = 0;
- res->ui32NumSamples = 1;
- res->ui32ReturnType = 0;
-
- res->eType = RTYPE_TEXTURE;
-
- switch(typeInfo->type)
- {
- case PT_SAMPLER:
- case PT_SAMPLER1D:
- res->eDimension = REFLECT_RESOURCE_DIMENSION_TEXTURE1D;
- break;
- case PT_SAMPLER2D:
- res->eDimension = REFLECT_RESOURCE_DIMENSION_TEXTURE2D;
- break;
- case PT_SAMPLER3D:
- res->eDimension = REFLECT_RESOURCE_DIMENSION_TEXTURE2D;
- break;
- case PT_SAMPLERCUBE:
- res->eDimension = REFLECT_RESOURCE_DIMENSION_TEXTURECUBE;
- break;
- }
- }
- }
- psConstantBuffer->ui32TotalSizeInBytes = ui32ConstantBufferSize;
-}
diff --git a/build/tools/HLSLcc/May_2014/src/toGLSL.c b/build/tools/HLSLcc/May_2014/src/toGLSL.c
deleted file mode 100644
index 471416b..0000000
--- a/build/tools/HLSLcc/May_2014/src/toGLSL.c
+++ /dev/null
@@ -1,900 +0,0 @@
-#include "internal_includes/tokens.h"
-#include "internal_includes/structs.h"
-#include "internal_includes/decode.h"
-#include "stdlib.h"
-#include "stdio.h"
-#include "bstrlib.h"
-#include "internal_includes/toGLSLInstruction.h"
-#include "internal_includes/toGLSLOperand.h"
-#include "internal_includes/toGLSLDeclaration.h"
-#include "internal_includes/languages.h"
-#include "internal_includes/debug.h"
-#include "internal_includes/hlslcc_malloc.h"
-
-#ifndef GL_VERTEX_SHADER_ARB
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#endif
-#ifndef GL_FRAGMENT_SHADER_ARB
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#endif
-#ifndef GL_GEOMETRY_SHADER
-#define GL_GEOMETRY_SHADER 0x8DD9
-#endif
-#ifndef GL_TESS_EVALUATION_SHADER
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#endif
-#ifndef GL_TESS_CONTROL_SHADER
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#endif
-#ifndef GL_COMPUTE_SHADER
-#define GL_COMPUTE_SHADER 0x91B9
-#endif
-
-
-HLSLCC_API void HLSLCC_APIENTRY HLSLcc_SetMemoryFunctions(void* (*malloc_override)(size_t),void* (*calloc_override)(size_t,size_t),void (*free_override)(void *),void* (*realloc_override)(void*,size_t))
-{
- hlslcc_malloc = malloc_override;
- hlslcc_calloc = calloc_override;
- hlslcc_free = free_override;
- hlslcc_realloc = realloc_override;
-}
-
-static void ClearDependencyData(SHADER_TYPE eType, GLSLCrossDependencyData* depends)
-{
- if(depends == NULL)
- {
- return;
- }
-
- switch(eType)
- {
- case PIXEL_SHADER:
- {
- uint32_t i;
- for(i=0;i<MAX_SHADER_VEC4_INPUT; ++i)
- {
- depends->aePixelInputInterpolation[i] = INTERPOLATION_UNDEFINED;
- }
- break;
- }
- case HULL_SHADER:
- {
- depends->eTessPartitioning = TESSELLATOR_PARTITIONING_UNDEFINED;
- depends->eTessOutPrim = TESSELLATOR_OUTPUT_UNDEFINED;
- break;
- }
- }
-}
-
-void AddIndentation(HLSLCrossCompilerContext* psContext)
-{
- int i;
- int indent = psContext->indent;
- bstring glsl = *psContext->currentGLSLString;
- for(i=0; i < indent; ++i)
- {
- bcatcstr(glsl, " ");
- }
-}
-
-void AddVersionDependentCode(HLSLCrossCompilerContext* psContext)
-{
- bstring glsl = *psContext->currentGLSLString;
-
- if(psContext->psShader->ui32MajorVersion <= 3)
- {
- bcatcstr(glsl, "int RepCounter;\n");
- bcatcstr(glsl, "int LoopCounter;\n");
- bcatcstr(glsl, "int ZeroBasedCounter;\n");
- if(psContext->psShader->eShaderType == VERTEX_SHADER)
- {
- uint32_t texCoord;
- bcatcstr(glsl, "ivec4 Address;\n");
-
- if(InOutSupported(psContext->psShader->eTargetLanguage))
- {
- bcatcstr(glsl, "out vec4 OffsetColour;\n");
- bcatcstr(glsl, "out vec4 BaseColour;\n");
-
- bcatcstr(glsl, "out vec4 Fog;\n");
-
- for(texCoord=0; texCoord<8; ++texCoord)
- {
- bformata(glsl, "out vec4 TexCoord%d;\n", texCoord);
- }
- }
- else
- {
- bcatcstr(glsl, "varying vec4 OffsetColour;\n");
- bcatcstr(glsl, "varying vec4 BaseColour;\n");
-
- bcatcstr(glsl, "varying vec4 Fog;\n");
-
- for(texCoord=0; texCoord<8; ++texCoord)
- {
- bformata(glsl, "varying vec4 TexCoord%d;\n", texCoord);
- }
- }
- }
- else
- {
- uint32_t renderTargets, texCoord;
-
- bcatcstr(glsl, "varying vec4 OffsetColour;\n");
- bcatcstr(glsl, "varying vec4 BaseColour;\n");
-
- bcatcstr(glsl, "varying vec4 Fog;\n");
-
- for(texCoord=0; texCoord<8; ++texCoord)
- {
- bformata(glsl, "varying vec4 TexCoord%d;\n", texCoord);
- }
-
- for(renderTargets=0; renderTargets<8; ++renderTargets)
- {
- bformata(glsl, "#define Output%d gl_FragData[%d]\n", renderTargets, renderTargets);
- }
- }
- }
-
- if(!HaveCompute(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->eShaderType == COMPUTE_SHADER)
- {
- bcatcstr(glsl,"#extension GL_ARB_compute_shader : enable\n");
- bcatcstr(glsl,"#extension GL_ARB_shader_storage_buffer_object : enable\n");
- }
- }
-
- if (!HaveAtomicMem(psContext->psShader->eTargetLanguage) ||
- !HaveAtomicCounter(psContext->psShader->eTargetLanguage))
- {
- if( psContext->psShader->aiOpcodeUsed[OPCODE_IMM_ATOMIC_ALLOC] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_IMM_ATOMIC_CONSUME] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED])
- {
- bcatcstr(glsl,"#extension GL_ARB_shader_atomic_counters : enable\n");
-
- bcatcstr(glsl,"#extension GL_ARB_shader_storage_buffer_object : enable\n");
- }
- }
-
- if(!HaveGather(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4_PO_C] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4_PO] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4_C])
- {
- bcatcstr(glsl,"#extension GL_ARB_texture_gather : enable\n");
- }
- }
-
- if(!HaveGatherNonConstOffset(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4_PO_C] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_GATHER4_PO])
- {
- bcatcstr(glsl,"#extension GL_ARB_gpu_shader5 : enable\n");
- }
- }
-
- if(!HaveQueryLod(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->aiOpcodeUsed[OPCODE_LOD])
- {
- bcatcstr(glsl,"#extension GL_ARB_texture_query_lod : enable\n");
- }
- }
-
- if(!HaveQueryLevels(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->aiOpcodeUsed[OPCODE_RESINFO])
- {
- bcatcstr(glsl,"#extension GL_ARB_texture_query_levels : enable\n");
- }
- }
-
- if(!HaveImageLoadStore(psContext->psShader->eTargetLanguage))
- {
- if(psContext->psShader->aiOpcodeUsed[OPCODE_STORE_UAV_TYPED] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_STORE_RAW] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_STORE_STRUCTURED])
- {
- bcatcstr(glsl,"#extension GL_ARB_shader_image_load_store : enable\n");
- bcatcstr(glsl,"#extension GL_ARB_shader_bit_encoding : enable\n");
- }
- else
- if(psContext->psShader->aiOpcodeUsed[OPCODE_LD_UAV_TYPED] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_LD_RAW] ||
- psContext->psShader->aiOpcodeUsed[OPCODE_LD_STRUCTURED])
- {
- bcatcstr(glsl,"#extension GL_ARB_shader_image_load_store : enable\n");
- }
- }
-
-
- if((psContext->flags & HLSLCC_FLAG_ORIGIN_UPPER_LEFT)
- && (psContext->psShader->eTargetLanguage >= LANG_150))
- {
- bcatcstr(glsl,"layout(origin_upper_left) in vec4 gl_FragCoord;\n");
- }
-
- if((psContext->flags & HLSLCC_FLAG_PIXEL_CENTER_INTEGER)
- && (psContext->psShader->eTargetLanguage >= LANG_150))
- {
- bcatcstr(glsl,"layout(pixel_center_integer) in vec4 gl_FragCoord;\n");
- }
-
- //The fragment language has no default precision qualifier for floating point types.
- if(psContext->psShader->eShaderType == PIXEL_SHADER &&
- psContext->psShader->eTargetLanguage == LANG_ES_100 || psContext->psShader->eTargetLanguage == LANG_ES_300 )
- {
- bcatcstr(glsl,"precision highp float;\n");
- }
-
- /* For versions which do not support a vec1 (currently all versions) */
- bcatcstr(glsl,"struct vec1 {\n");
- bcatcstr(glsl,"\tfloat x;\n");
- bcatcstr(glsl,"};\n");
-
- if(HaveUVec(psContext->psShader->eTargetLanguage))
- {
- bcatcstr(glsl,"struct uvec1 {\n");
- bcatcstr(glsl,"\tuint x;\n");
- bcatcstr(glsl,"};\n");
- }
-
- bcatcstr(glsl,"struct ivec1 {\n");
- bcatcstr(glsl,"\tint x;\n");
- bcatcstr(glsl,"};\n");
-
- /*
- OpenGL 4.1 API spec:
- To use any built-in input or output in the gl_PerVertex block in separable
- program objects, shader code must redeclare that block prior to use.
- */
- if(psContext->psShader->eShaderType == VERTEX_SHADER && psContext->psShader->eTargetLanguage >= LANG_410)
- {
- bcatcstr(glsl, "out gl_PerVertex {\n");
- bcatcstr(glsl, "vec4 gl_Position;\n");
- bcatcstr(glsl, "float gl_PointSize;\n");
- bcatcstr(glsl, "float gl_ClipDistance[];");
- bcatcstr(glsl, "};\n");
- }
-
- /* There is no default precision qualifier for the following sampler types in either the vertex or fragment language: */
- if(psContext->psShader->eTargetLanguage == LANG_ES_300 || psContext->psShader->eTargetLanguage == LANG_ES_310)
- {
- bcatcstr(glsl,"precision lowp sampler3D;\n");
- bcatcstr(glsl,"precision lowp samplerCubeShadow;\n");
- bcatcstr(glsl,"precision lowp sampler2DShadow;\n");
- bcatcstr(glsl,"precision lowp sampler2DArray;\n");
- bcatcstr(glsl,"precision lowp sampler2DArrayShadow;\n");
- bcatcstr(glsl,"precision lowp isampler2D;\n");
- bcatcstr(glsl,"precision lowp isampler3D;\n");
- bcatcstr(glsl,"precision lowp isamplerCube;\n");
- bcatcstr(glsl,"precision lowp isampler2DArray;\n");
- bcatcstr(glsl,"precision lowp usampler2D;\n");
- bcatcstr(glsl,"precision lowp usampler3D;\n");
- bcatcstr(glsl,"precision lowp usamplerCube;\n");
- bcatcstr(glsl,"precision lowp usampler2DArray;\n");
-
- if(psContext->psShader->eTargetLanguage == LANG_ES_310)
- {
- bcatcstr(glsl,"precision lowp isampler2DMS;\n");
- bcatcstr(glsl,"precision lowp usampler2D;\n");
- bcatcstr(glsl,"precision lowp usampler3D;\n");
- bcatcstr(glsl,"precision lowp usamplerCube;\n");
- bcatcstr(glsl,"precision lowp usampler2DArray;\n");
- bcatcstr(glsl,"precision lowp usampler2DMS;\n");
- bcatcstr(glsl,"precision lowp image2D;\n");
- bcatcstr(glsl,"precision lowp image3D;\n");
- bcatcstr(glsl,"precision lowp imageCube;\n");
- bcatcstr(glsl,"precision lowp image2DArray;\n");
- bcatcstr(glsl,"precision lowp iimage2D;\n");
- bcatcstr(glsl,"precision lowp iimage3D;\n");
- bcatcstr(glsl,"precision lowp iimageCube;\n");
- bcatcstr(glsl,"precision lowp uimage2DArray;\n");
- //Only highp is valid for atomic_uint
- bcatcstr(glsl,"precision highp atomic_uint;\n");
- }
- }
-
- if(SubroutinesSupported(psContext->psShader->eTargetLanguage))
- {
- bcatcstr(glsl, "subroutine void SubroutineType();\n");
- }
-}
-
-GLLang ChooseLanguage(Shader* psShader)
-{
- // Depends on the HLSL shader model extracted from bytecode.
- switch(psShader->ui32MajorVersion)
- {
- case 5:
- {
- return LANG_430;
- }
- case 4:
- {
- return LANG_330;
- }
- default:
- {
- return LANG_120;
- }
- }
-}
-
-const char* GetVersionString(GLLang language)
-{
- switch(language)
- {
- case LANG_ES_100:
- {
- return "#version 100\n";
- break;
- }
- case LANG_ES_300:
- {
- return "#version 300 es\n";
- break;
- }
- case LANG_ES_310:
- {
- return "#version 310 es\n";
- break;
- }
- case LANG_120:
- {
- return "#version 120\n";
- break;
- }
- case LANG_130:
- {
- return "#version 130\n";
- break;
- }
- case LANG_140:
- {
- return "#version 140\n";
- break;
- }
- case LANG_150:
- {
- return "#version 150\n";
- break;
- }
- case LANG_330:
- {
- return "#version 330\n";
- break;
- }
- case LANG_400:
- {
- return "#version 400\n";
- break;
- }
- case LANG_410:
- {
- return "#version 410\n";
- break;
- }
- case LANG_420:
- {
- return "#version 420\n";
- break;
- }
- case LANG_430:
- {
- return "#version 430\n";
- break;
- }
- case LANG_440:
- {
- return "#version 440\n";
- break;
- }
- default:
- {
- return "";
- break;
- }
- }
-}
-
-void TranslateToGLSL(HLSLCrossCompilerContext* psContext, GLLang* planguage,const GlExtensions *extensions)
-{
- bstring glsl;
- uint32_t i;
- Shader* psShader = psContext->psShader;
- GLLang language = *planguage;
- const uint32_t ui32InstCount = psShader->ui32InstCount;
- const uint32_t ui32DeclCount = psShader->ui32DeclCount;
-
- psContext->indent = 0;
-
- if(language == LANG_DEFAULT)
- {
- language = ChooseLanguage(psShader);
- *planguage = language;
- }
-
- glsl = bfromcstralloc (1024, GetVersionString(language));
-
- psContext->glsl = glsl;
- psContext->earlyMain = bfromcstralloc (1024, "");
- for(i=0; i<NUM_PHASES;++i)
- {
- psContext->postShaderCode[i] = bfromcstralloc (1024, "");
- }
- psContext->currentGLSLString = &glsl;
- psShader->eTargetLanguage = language;
- psShader->extensions = (const struct GlExtensions*)extensions;
- psContext->currentPhase = MAIN_PHASE;
-
- if(extensions)
- {
- if(extensions->ARB_explicit_attrib_location)
- bcatcstr(glsl,"#extension GL_ARB_explicit_attrib_location : require\n");
- if(extensions->ARB_explicit_uniform_location)
- bcatcstr(glsl,"#extension GL_ARB_explicit_uniform_location : require\n");
- if(extensions->ARB_shading_language_420pack)
- bcatcstr(glsl,"#extension GL_ARB_shading_language_420pack : require\n");
- }
-
- ClearDependencyData(psShader->eShaderType, psContext->psDependencies);
-
- AddVersionDependentCode(psContext);
-
- if(psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT)
- {
- bcatcstr(glsl, "layout(std140) uniform;\n");
- }
-
- //Special case. Can have multiple phases.
- if(psShader->eShaderType == HULL_SHADER)
- {
- int haveInstancedForkPhase = 0;
- uint32_t forkIndex = 0;
-
- ConsolidateHullTempVars(psShader);
-
- for(i=0; i < psShader->ui32HSDeclCount; ++i)
- {
- TranslateDeclaration(psContext, psShader->psHSDecl+i);
- }
-
- //control
- psContext->currentPhase = HS_CTRL_POINT_PHASE;
-
- if(psShader->ui32HSControlPointDeclCount)
- {
- bcatcstr(glsl, "//Control point phase declarations\n");
- for(i=0; i < psShader->ui32HSControlPointDeclCount; ++i)
- {
- TranslateDeclaration(psContext, psShader->psHSControlPointPhaseDecl+i);
- }
- }
-
- if(psShader->ui32HSControlPointInstrCount)
- {
- SetDataTypes(psContext, psShader->psHSControlPointPhaseInstr, psShader->ui32HSControlPointInstrCount);
-
- bcatcstr(glsl, "void control_point_phase()\n{\n");
- psContext->indent++;
-
- for(i=0; i < psShader->ui32HSControlPointInstrCount; ++i)
- {
- TranslateInstruction(psContext, psShader->psHSControlPointPhaseInstr+i);
- }
- psContext->indent--;
- bcatcstr(glsl, "}\n");
- }
-
- //fork
- psContext->currentPhase = HS_FORK_PHASE;
- for(forkIndex = 0; forkIndex < psShader->ui32ForkPhaseCount; ++forkIndex)
- {
- bcatcstr(glsl, "//Fork phase declarations\n");
- for(i=0; i < psShader->aui32HSForkDeclCount[forkIndex]; ++i)
- {
- TranslateDeclaration(psContext, psShader->apsHSForkPhaseDecl[forkIndex]+i);
- if(psShader->apsHSForkPhaseDecl[forkIndex][i].eOpcode == OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT)
- {
- haveInstancedForkPhase = 1;
- }
- }
-
- bformata(glsl, "void fork_phase%d()\n{\n", forkIndex);
- psContext->indent++;
-
- SetDataTypes(psContext, psShader->apsHSForkPhaseInstr[forkIndex], psShader->aui32HSForkInstrCount[forkIndex]-1);
-
- if(haveInstancedForkPhase)
- {
- AddIndentation(psContext);
- bformata(glsl, "for(int forkInstanceID = 0; forkInstanceID < HullPhase%dInstanceCount; ++forkInstanceID) {\n", forkIndex);
- psContext->indent++;
- }
-
- //The minus one here is remove the return statement at end of phases.
- //This is needed otherwise the for loop will only run once.
- ASSERT(psShader->apsHSForkPhaseInstr[forkIndex][psShader->aui32HSForkInstrCount[forkIndex]-1].eOpcode == OPCODE_RET);
- for(i=0; i < psShader->aui32HSForkInstrCount[forkIndex]-1; ++i)
- {
- TranslateInstruction(psContext, psShader->apsHSForkPhaseInstr[forkIndex]+i);
- }
-
- if(haveInstancedForkPhase)
- {
- psContext->indent--;
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
-
- if(psContext->havePostShaderCode[psContext->currentPhase])
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- Post shader code ---\n");
-#endif
- bconcat(glsl, psContext->postShaderCode[psContext->currentPhase]);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- End post shader code ---\n");
-#endif
- }
- }
-
- psContext->indent--;
- bcatcstr(glsl, "}\n");
- }
-
-
- //join
- psContext->currentPhase = HS_JOIN_PHASE;
- if(psShader->ui32HSJoinDeclCount)
- {
- bcatcstr(glsl, "//Join phase declarations\n");
- for(i=0; i < psShader->ui32HSJoinDeclCount; ++i)
- {
- TranslateDeclaration(psContext, psShader->psHSJoinPhaseDecl+i);
- }
- }
-
- if(psShader->ui32HSJoinInstrCount)
- {
- SetDataTypes(psContext, psShader->psHSJoinPhaseInstr, psShader->ui32HSJoinInstrCount);
-
- bcatcstr(glsl, "void join_phase()\n{\n");
- psContext->indent++;
-
- for(i=0; i < psShader->ui32HSJoinInstrCount; ++i)
- {
- TranslateInstruction(psContext, psShader->psHSJoinPhaseInstr+i);
- }
-
- psContext->indent--;
- bcatcstr(glsl, "}\n");
- }
-
- bcatcstr(glsl, "void main()\n{\n");
-
- psContext->indent++;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- Start Early Main ---\n");
-#endif
- bconcat(glsl, psContext->earlyMain);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- End Early Main ---\n");
-#endif
-
- if(psShader->ui32HSControlPointInstrCount)
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "control_point_phase();\n");
-
- if(psShader->ui32ForkPhaseCount || psShader->ui32HSJoinInstrCount)
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "barrier();\n");
- }
- }
- for(forkIndex = 0; forkIndex < psShader->ui32ForkPhaseCount; ++forkIndex)
- {
- AddIndentation(psContext);
- bformata(glsl, "fork_phase%d();\n", forkIndex);
-
- if(psShader->ui32HSJoinInstrCount || (forkIndex+1 < psShader->ui32ForkPhaseCount))
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "barrier();\n");
- }
- }
- if(psShader->ui32HSJoinInstrCount)
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "join_phase();\n");
- }
-
- psContext->indent--;
-
- bcatcstr(glsl, "}\n");
-
- if(psContext->psDependencies)
- {
- //Save partitioning and primitive type for use by domain shader.
- psContext->psDependencies->eTessOutPrim = psShader->sInfo.eTessOutPrim;
-
- psContext->psDependencies->eTessPartitioning = psShader->sInfo.eTessPartitioning;
- }
-
- return;
- }
-
- if(psShader->eShaderType == DOMAIN_SHADER && psContext->psDependencies)
- {
- //Load partitioning and primitive type from hull shader.
- switch(psContext->psDependencies->eTessOutPrim)
- {
- case TESSELLATOR_OUTPUT_TRIANGLE_CW:
- {
- bcatcstr(glsl, "layout(cw) in;\n");
- break;
- }
- case TESSELLATOR_OUTPUT_POINT:
- {
- bcatcstr(glsl, "layout(point_mode) in;\n");
- break;
- }
- default:
- {
- break;
- }
- }
-
- switch(psContext->psDependencies->eTessPartitioning)
- {
- case TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
- {
- bcatcstr(glsl, "layout(fractional_odd_spacing) in;\n");
- break;
- }
- case TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
- {
- bcatcstr(glsl, "layout(fractional_even_spacing) in;\n");
- break;
- }
- default:
- {
- break;
- }
- }
- }
-
- for(i=0; i < ui32DeclCount; ++i)
- {
- TranslateDeclaration(psContext, psShader->psDecl+i);
- }
-
- if(psContext->psShader->ui32NumDx9ImmConst)
- {
- bformata(psContext->glsl, "vec4 ImmConstArray [%d];\n", psContext->psShader->ui32NumDx9ImmConst);
- }
-
- bcatcstr(glsl, "void main()\n{\n");
-
- psContext->indent++;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- Start Early Main ---\n");
-#endif
- bconcat(glsl, psContext->earlyMain);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- End Early Main ---\n");
-#endif
-
- MarkIntegerImmediates(psContext);
-
- SetDataTypes(psContext, psShader->psInst, ui32InstCount);
-
- for(i=0; i < ui32InstCount; ++i)
- {
- TranslateInstruction(psContext, psShader->psInst+i);
- }
-
- psContext->indent--;
-
- bcatcstr(glsl, "}\n");
-}
-
-static void FreeSubOperands(Instruction* psInst, const uint32_t ui32NumInsts)
-{
- uint32_t ui32Inst;
- for(ui32Inst = 0; ui32Inst < ui32NumInsts; ++ui32Inst)
- {
- Instruction* psCurrentInst = &psInst[ui32Inst];
- const uint32_t ui32NumOperands = psCurrentInst->ui32NumOperands;
- uint32_t ui32Operand;
-
- for(ui32Operand = 0; ui32Operand < ui32NumOperands; ++ui32Operand)
- {
- uint32_t ui32SubOperand;
- for(ui32SubOperand = 0; ui32SubOperand < MAX_SUB_OPERANDS; ++ui32SubOperand)
- {
- if(psCurrentInst->asOperands[ui32Operand].psSubOperand[ui32SubOperand])
- {
- hlslcc_free(psCurrentInst->asOperands[ui32Operand].psSubOperand[ui32SubOperand]);
- psCurrentInst->asOperands[ui32Operand].psSubOperand[ui32SubOperand] = NULL;
- }
- }
- }
- }
-}
-
-HLSLCC_API int HLSLCC_APIENTRY TranslateHLSLFromMem(const char* shader,
- unsigned int flags,
- GLLang language,
- const GlExtensions *extensions,
- GLSLCrossDependencyData* dependencies,
- GLSLShader* result)
-{
- uint32_t* tokens;
- Shader* psShader;
- char* glslcstr = NULL;
- int GLSLShaderType = GL_FRAGMENT_SHADER_ARB;
- int success = 0;
- uint32_t i;
-
- tokens = (uint32_t*)shader;
-
- psShader = DecodeDXBC(tokens);
-
- if(psShader)
- {
- HLSLCrossCompilerContext sContext;
-
- sContext.psShader = psShader;
- sContext.flags = flags;
- sContext.psDependencies = dependencies;
-
- for(i=0; i<NUM_PHASES;++i)
- {
- sContext.havePostShaderCode[i] = 0;
- }
-
- TranslateToGLSL(&sContext, &language,extensions);
-
- switch(psShader->eShaderType)
- {
- case VERTEX_SHADER:
- {
- GLSLShaderType = GL_VERTEX_SHADER_ARB;
- break;
- }
- case GEOMETRY_SHADER:
- {
- GLSLShaderType = GL_GEOMETRY_SHADER;
- break;
- }
- case DOMAIN_SHADER:
- {
- GLSLShaderType = GL_TESS_EVALUATION_SHADER;
- break;
- }
- case HULL_SHADER:
- {
- GLSLShaderType = GL_TESS_CONTROL_SHADER;
- break;
- }
- case COMPUTE_SHADER:
- {
- GLSLShaderType = GL_COMPUTE_SHADER;
- break;
- }
- default:
- {
- break;
- }
- }
-
- glslcstr = bstr2cstr(sContext.glsl, '\0');
-
- bdestroy(sContext.glsl);
- bdestroy(sContext.earlyMain);
- for(i=0; i<NUM_PHASES; ++i)
- {
- bdestroy(sContext.postShaderCode[i]);
- }
-
- hlslcc_free(psShader->psHSControlPointPhaseDecl);
- FreeSubOperands(psShader->psHSControlPointPhaseInstr, psShader->ui32HSControlPointInstrCount);
- hlslcc_free(psShader->psHSControlPointPhaseInstr);
-
- for(i=0; i < psShader->ui32ForkPhaseCount; ++i)
- {
- hlslcc_free(psShader->apsHSForkPhaseDecl[i]);
- FreeSubOperands(psShader->apsHSForkPhaseInstr[i], psShader->aui32HSForkInstrCount[i]);
- hlslcc_free(psShader->apsHSForkPhaseInstr[i]);
- }
- hlslcc_free(psShader->psHSJoinPhaseDecl);
- FreeSubOperands(psShader->psHSJoinPhaseInstr, psShader->ui32HSJoinInstrCount);
- hlslcc_free(psShader->psHSJoinPhaseInstr);
-
- hlslcc_free(psShader->psDecl);
- FreeSubOperands(psShader->psInst, psShader->ui32InstCount);
- hlslcc_free(psShader->psInst);
-
- memcpy(&result->reflection,&psShader->sInfo,sizeof(psShader->sInfo));
-
-
- hlslcc_free(psShader);
-
- success = 1;
- }
-
- shader = 0;
- tokens = 0;
-
- /* Fill in the result struct */
-
- result->shaderType = GLSLShaderType;
- result->sourceCode = glslcstr;
- result->GLSLLanguage = language;
-
- return success;
-}
-
-HLSLCC_API int HLSLCC_APIENTRY TranslateHLSLFromFile(const char* filename,
- unsigned int flags,
- GLLang language,
- const GlExtensions *extensions,
- GLSLCrossDependencyData* dependencies,
- GLSLShader* result)
-{
- FILE* shaderFile;
- int length;
- size_t readLength;
- char* shader;
- int success = 0;
-
- shaderFile = fopen(filename, "rb");
-
- if(!shaderFile)
- {
- return 0;
- }
-
- fseek(shaderFile, 0, SEEK_END);
- length = ftell(shaderFile);
- fseek(shaderFile, 0, SEEK_SET);
-
- shader = (char*)hlslcc_malloc(length+1);
-
- readLength = fread(shader, 1, length, shaderFile);
-
- fclose(shaderFile);
- shaderFile = 0;
-
- shader[readLength] = '\0';
-
- success = TranslateHLSLFromMem(shader, flags, language, extensions, dependencies, result);
-
- hlslcc_free(shader);
-
- return success;
-}
-
-HLSLCC_API void HLSLCC_APIENTRY FreeGLSLShader(GLSLShader* s)
-{
- bcstrfree(s->sourceCode);
- s->sourceCode = NULL;
- FreeShaderInfo(&s->reflection);
-}
-
diff --git a/build/tools/HLSLcc/May_2014/src/toGLSLDeclaration.c b/build/tools/HLSLcc/May_2014/src/toGLSLDeclaration.c
deleted file mode 100644
index 5104346..0000000
--- a/build/tools/HLSLcc/May_2014/src/toGLSLDeclaration.c
+++ /dev/null
@@ -1,2436 +0,0 @@
-#include "hlslcc.h"
-#include "internal_includes/toGLSLDeclaration.h"
-#include "internal_includes/toGLSLOperand.h"
-#include "internal_includes/languages.h"
-#include "bstrlib.h"
-#include "internal_includes/debug.h"
-#include <math.h>
-#include <float.h>
-
-#ifdef _MSC_VER
-#define isnan(x) _isnan(x)
-#define isinf(x) (!_finite(x))
-#endif
-
-#define fpcheck(x) (isnan(x) || isinf(x))
-
-typedef enum {
- GLVARTYPE_FLOAT,
- GLVARTYPE_INT,
- GLVARTYPE_FLOAT4,
-} GLVARTYPE;
-
-extern void AddIndentation(HLSLCrossCompilerContext* psContext);
-
-const char* GetTypeString(GLVARTYPE eType)
-{
- switch(eType)
- {
- case GLVARTYPE_FLOAT:
- {
- return "float";
- }
- case GLVARTYPE_INT:
- {
- return "int";
- }
- case GLVARTYPE_FLOAT4:
- {
- return "vec4";
- }
- default:
- {
- return "";
- }
- }
-}
-const uint32_t GetTypeElementCount(GLVARTYPE eType)
-{
- switch(eType)
- {
- case GLVARTYPE_FLOAT:
- case GLVARTYPE_INT:
- {
- return 1;
- }
- case GLVARTYPE_FLOAT4:
- {
- return 4;
- }
- default:
- {
- return 0;
- }
- }
-}
-
-void AddToDx9ImmConstIndexableArray(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
-{
- bstring* savedStringPtr = psContext->currentGLSLString;
-
- psContext->currentGLSLString = &psContext->earlyMain;
- psContext->indent++;
- AddIndentation(psContext);
- psContext->psShader->aui32Dx9ImmConstArrayRemap[psOperand->ui32RegisterNumber] = psContext->psShader->ui32NumDx9ImmConst;
- bformata(psContext->earlyMain, "ImmConstArray[%d] = ", psContext->psShader->ui32NumDx9ImmConst);
- TranslateOperand(psContext, psOperand, TO_FLAG_NONE);
- bcatcstr(psContext->earlyMain, ";\n");
- psContext->indent--;
- psContext->psShader->ui32NumDx9ImmConst++;
-
- psContext->currentGLSLString = savedStringPtr;
-}
-
-void DeclareConstBufferShaderVariable(bstring glsl, const char* Name, const struct ShaderVarType_TAG* psType, int unsizedArray)
- //const SHADER_VARIABLE_CLASS eClass, const SHADER_VARIABLE_TYPE eType,
- //const char* pszName)
-{
- if(psType->Class == SVC_STRUCT)
- {
- bformata(glsl, "\t%s_Type %s", Name, Name);
- }
- else if(psType->Class == SVC_MATRIX_COLUMNS || psType->Class == SVC_MATRIX_ROWS)
- {
- switch(psType->Type)
- {
- case SVT_FLOAT:
- {
- bformata(glsl, "\tvec4 %s[4", Name);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
- if(psType->Elements > 1)
- {
- bformata(glsl, " * %d", psType->Elements);
- }
- bformata(glsl, "]");
- }
- else
- if(psType->Class == SVC_VECTOR)
- {
- switch(psType->Type)
- {
- case SVT_FLOAT:
- {
- bformata(glsl, "\tvec%d %s", psType->Columns, Name);
- break;
- }
- case SVT_UINT:
- {
- bformata(glsl, "\tuvec%d %s", psType->Columns, Name);
- break;
- }
- case SVT_INT:
- {
- bformata(glsl, "\tivec%d %s", psType->Columns, Name);
- break;
- }
- case SVT_DOUBLE:
- {
- bformata(glsl, "\tdvec%d %s", psType->Columns, Name);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- if(psType->Elements > 1)
- {
- bformata(glsl, "[%d]", psType->Elements);
- }
- }
- else
- if(psType->Class == SVC_SCALAR)
- {
- switch(psType->Type)
- {
- case SVT_FLOAT:
- {
- bformata(glsl, "\tfloat %s", Name);
- break;
- }
- case SVT_UINT:
- {
- bformata(glsl, "\tuint %s", Name);
- break;
- }
- case SVT_INT:
- {
- bformata(glsl, "\tint %s", Name);
- break;
- }
- case SVT_DOUBLE:
- {
- bformata(glsl, "\tdouble %s", Name);
- break;
- }
- case SVT_BOOL:
- {
- //Use int instead of bool.
- //Allows implicit conversions to integer and
- //bool consumes 4-bytes in HLSL and GLSL anyway.
- bformata(glsl, "\tint %s", Name);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- if(psType->Elements > 1)
- {
- bformata(glsl, "[%d]", psType->Elements);
- }
- }
- if(unsizedArray)
- bformata(glsl, "[]");
- bformata(glsl, ";\n");
-}
-
-//In GLSL embedded structure definitions are not supported.
-void PreDeclareStructType(bstring glsl, const char* Name, const struct ShaderVarType_TAG* psType)
-{
- uint32_t i;
-
- for(i=0; i<psType->MemberCount; ++i)
- {
- if(psType->Members[i].Class == SVC_STRUCT)
- {
- PreDeclareStructType(glsl, psType->Members[i].Name, &psType->Members[i]);
- }
- }
-
- if(psType->Class == SVC_STRUCT)
- {
-
- uint32_t unnamed_struct = strcmp(Name, "$Element") == 0 ? 1 : 0;
-
- //Not supported at the moment
- ASSERT(!unnamed_struct);
-
- bformata(glsl, "struct %s_Type {\n", Name);
-
- for(i=0; i<psType->MemberCount; ++i)
- {
- ASSERT(psType->Members != 0);
-
- DeclareConstBufferShaderVariable(glsl, psType->Members[i].Name, &psType->Members[i], 0);
- }
-
- bformata(glsl, "};\n");
- }
-}
-
-const char* GetDeclaredInputName(const HLSLCrossCompilerContext* psContext, const SHADER_TYPE eShaderType, const Operand* psOperand)
-{
- bstring inputName;
- char* cstr;
- InOutSignature* psIn;
-
- if(eShaderType == GEOMETRY_SHADER)
- {
- inputName = bformat("VtxOutput%d", psOperand->ui32RegisterNumber);
- }
- else if(eShaderType == HULL_SHADER)
- {
- inputName = bformat("VtxGeoOutput%d", psOperand->ui32RegisterNumber);
- }
- else if(eShaderType == DOMAIN_SHADER)
- {
- inputName = bformat("HullOutput%d", psOperand->ui32RegisterNumber);
- }
- else if(eShaderType == PIXEL_SHADER)
- {
- if(psContext->flags & HLSLCC_FLAG_TESS_ENABLED)
- {
- inputName = bformat("DomOutput%d", psOperand->ui32RegisterNumber);
- }
- else
- {
- inputName = bformat("VtxGeoOutput%d", psOperand->ui32RegisterNumber);
- }
- }
- else
- {
- ASSERT(eShaderType == VERTEX_SHADER);
- inputName = bformat("dcl_Input%d", psOperand->ui32RegisterNumber);
- }
- if((psContext->flags & HLSLCC_FLAG_INOUT_SEMANTIC_NAMES) && GetInputSignatureFromRegister(psOperand->ui32RegisterNumber, &psContext->psShader->sInfo, &psIn))
- {
- bformata(inputName,"_%s%d", psIn->SemanticName, psIn->ui32SemanticIndex);
- }
-
- cstr = bstr2cstr(inputName, '\0');
- bdestroy(inputName);
- return cstr;
-}
-
-const char* GetDeclaredOutputName(const HLSLCrossCompilerContext* psContext,
- const SHADER_TYPE eShaderType,
- const Operand* psOperand,
- int* piStream)
-{
- bstring outputName;
- char* cstr;
- InOutSignature* psOut;
-
- int foundOutput = GetOutputSignatureFromRegister(psOperand->ui32RegisterNumber,
- psOperand->ui32CompMask,
- psContext->psShader->ui32CurrentVertexOutputStream,
- &psContext->psShader->sInfo,
- &psOut);
-
- ASSERT(foundOutput);
-
- if(eShaderType == GEOMETRY_SHADER)
- {
- if(psOut->ui32Stream != 0)
- {
- outputName = bformat("VtxGeoOutput%d_S%d", psOperand->ui32RegisterNumber, psOut->ui32Stream);
- piStream[0] = psOut->ui32Stream;
- }
- else
- {
- outputName = bformat("VtxGeoOutput%d", psOperand->ui32RegisterNumber);
- }
-
- }
- else if(eShaderType == DOMAIN_SHADER)
- {
- outputName = bformat("DomOutput%d", psOperand->ui32RegisterNumber);
- }
- else if(eShaderType == VERTEX_SHADER)
- {
- if(psContext->flags & HLSLCC_FLAG_GS_ENABLED)
- {
- outputName = bformat("VtxOutput%d", psOperand->ui32RegisterNumber);
- }
- else
- {
- outputName = bformat("VtxGeoOutput%d", psOperand->ui32RegisterNumber);
- }
- }
- else if(eShaderType == PIXEL_SHADER)
- {
- outputName = bformat("PixOutput%d", psOperand->ui32RegisterNumber);
- }
- else
- {
- ASSERT(eShaderType == HULL_SHADER);
- outputName = bformat("HullOutput%d", psOperand->ui32RegisterNumber);
- }
- if(psContext->flags & HLSLCC_FLAG_INOUT_SEMANTIC_NAMES)
- {
- bformata(outputName, "_%s%d", psOut->SemanticName, psOut->ui32SemanticIndex);
- }
-
- cstr = bstr2cstr(outputName, '\0');
- bdestroy(outputName);
- return cstr;
-}
-
-const char* GetInterpolationString(INTERPOLATION_MODE eMode)
-{
- switch(eMode)
- {
- case INTERPOLATION_CONSTANT:
- {
- return "flat";
- }
- case INTERPOLATION_LINEAR:
- {
- return "";
- }
- case INTERPOLATION_LINEAR_CENTROID:
- {
- return "centroid";
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE:
- {
- return "noperspective";
- break;
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID:
- {
- return "noperspective centroid";
- }
- case INTERPOLATION_LINEAR_SAMPLE:
- {
- return "sample";
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE:
- {
- return "noperspective sample";
- }
- default:
- {
- return "";
- }
- }
-}
-
-static void DeclareInput(
- HLSLCrossCompilerContext* psContext,
- const Declaration* psDecl,
- const char* Interpolation, const char* StorageQualifier, const char* Precision, int iNumComponents, OPERAND_INDEX_DIMENSION eIndexDim, const char* InputName)
-{
- Shader* psShader = psContext->psShader;
- bstring glsl = *psContext->currentGLSLString;
-
- // This falls within the specified index ranges. The default is 0 if no input range is specified
- if(psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber] == -1)
- return;
-
- if(psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] == 0)
- {
- const char* vecType = "vec";
- const char* scalarType = "float";
- InOutSignature* psSignature = NULL;
-
- if( GetInputSignatureFromRegister(psDecl->asOperands[0].ui32RegisterNumber, &psShader->sInfo, &psSignature) )
- {
- switch(psSignature->eComponentType)
- {
- case INOUT_COMPONENT_UINT32:
- {
- vecType = "uvec";
- scalarType = "uint";
- break;
- }
- case INOUT_COMPONENT_SINT32:
- {
- vecType = "ivec";
- scalarType = "int";
- break;
- }
- case INOUT_COMPONENT_FLOAT32:
- {
- break;
- }
- }
- }
-
- if(psContext->psDependencies)
- {
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- psContext->psDependencies->aePixelInputInterpolation[psDecl->asOperands[0].ui32RegisterNumber] = psDecl->value.eInterpolation;
- }
- }
-
- if( HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions) ||
- (psShader->eShaderType == VERTEX_SHADER && HaveLimitedInOutLocationQualifier(psContext->psShader->eTargetLanguage)))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- switch(eIndexDim)
- {
- case INDEX_2D:
- {
- if(iNumComponents == 1)
- {
- const uint32_t regNum = psDecl->asOperands[0].ui32RegisterNumber;
- const uint32_t arraySize = psDecl->asOperands[0].aui32ArraySizes[0];
-
- psContext->psShader->abScalarInput[psDecl->asOperands[0].ui32RegisterNumber] = -1;
-
- bformata(glsl, "%s %s %s %s [%d];\n", StorageQualifier, Precision, scalarType, InputName,
- arraySize);
-
- bformata(glsl, "%s1 Input%d;\n", vecType, psDecl->asOperands[0].ui32RegisterNumber);
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = arraySize;
- }
- else
- {
- bformata(glsl, "%s %s %s%d %s [%d];\n", StorageQualifier, Precision, vecType, iNumComponents, InputName,
- psDecl->asOperands[0].aui32ArraySizes[0]);
-
- bformata(glsl, "%s%d Input%d[%d];\n", vecType, iNumComponents, psDecl->asOperands[0].ui32RegisterNumber,
- psDecl->asOperands[0].aui32ArraySizes[0]);
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = psDecl->asOperands[0].aui32ArraySizes[0];
- }
- break;
- }
- default:
- {
-
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_SPECIAL_TEXCOORD)
- {
- InputName = "TexCoord";
- }
-
- if(iNumComponents == 1)
- {
- psContext->psShader->abScalarInput[psDecl->asOperands[0].ui32RegisterNumber] = 1;
-
- bformata(glsl, "%s %s %s %s %s;\n", Interpolation, StorageQualifier, Precision, scalarType, InputName);
- bformata(glsl, "%s1 Input%d;\n", vecType, psDecl->asOperands[0].ui32RegisterNumber);
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = -1;
- }
- else
- {
- if(psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber] > 0)
- {
- bformata(glsl, "%s %s %s %s%d %s", Interpolation, StorageQualifier, Precision, vecType, iNumComponents, InputName);
- bformata(glsl, "[%d];\n", psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber]);
-
- bformata(glsl, "%s%d Input%d[%d];\n", vecType, iNumComponents, psDecl->asOperands[0].ui32RegisterNumber,
- psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber]);
-
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber];
- }
- else
- {
- bformata(glsl, "%s %s %s %s%d %s;\n", Interpolation, StorageQualifier, Precision, vecType, iNumComponents, InputName);
- bformata(glsl, "%s%d Input%d;\n", vecType, iNumComponents, psDecl->asOperands[0].ui32RegisterNumber);
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = -1;
- }
- }
- break;
- }
- }
- }
-
- if(psShader->abInputReferencedByInstruction[psDecl->asOperands[0].ui32RegisterNumber])
- {
- psContext->currentGLSLString = &psContext->earlyMain;
- psContext->indent++;
-
- if(psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] == -1) //Not an array
- {
- AddIndentation(psContext);
- bformata(psContext->earlyMain, "Input%d = %s;\n", psDecl->asOperands[0].ui32RegisterNumber, InputName);
- }
- else
- {
- int arrayIndex = psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber];
-
- while(arrayIndex)
- {
- AddIndentation(psContext);
- bformata(psContext->earlyMain, "Input%d[%d] = %s[%d];\n", psDecl->asOperands[0].ui32RegisterNumber, arrayIndex-1,
- InputName, arrayIndex-1);
-
- arrayIndex--;
- }
- }
- psContext->indent--;
- psContext->currentGLSLString = &psContext->glsl;
- }
-}
-
-void AddBuiltinInput(HLSLCrossCompilerContext* psContext, const Declaration* psDecl, const char* builtinName)
-{
- bstring glsl = *psContext->currentGLSLString;
- Shader* psShader = psContext->psShader;
-
- if(psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] == 0)
- {
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, &psDecl->asOperands[0]);
- switch(eType)
- {
- case SVT_INT:
- bformata(glsl, "ivec4 ");
- break;
- case SVT_UINT:
- bformata(glsl, "uvec4 ");
- break;
- default:
- bformata(glsl, "vec4 ");
- break;
- }
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- bformata(glsl, ";\n");
-
- psShader->aiInputDeclaredSize[psDecl->asOperands[0].ui32RegisterNumber] = 1;
- }
- else
- {
- //This register has already been declared. The HLSL bytecode likely looks
- //something like this then:
- // dcl_input_ps constant v3.x
- // dcl_input_ps_sgv v3.y, primitive_id
-
- //GLSL does not allow assignment to a varying!
- }
-
- psContext->currentGLSLString = &psContext->earlyMain;
- psContext->indent++;
- AddIndentation(psContext);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
-
- bformata(psContext->earlyMain, " = %s", builtinName);
-
- switch(psDecl->asOperands[0].eSpecialName)
- {
- case NAME_POSITION:
- TranslateOperandSwizzle(psContext, &psDecl->asOperands[0]);
- break;
- default:
- //Scalar built-in. Don't apply swizzle.
- break;
- }
- bcatcstr(psContext->earlyMain, ";\n");
-
- psContext->indent--;
- psContext->currentGLSLString = &psContext->glsl;
-}
-
-int OutputNeedsDeclaring(HLSLCrossCompilerContext* psContext, const Operand* psOperand, const int count)
-{
- Shader* psShader = psContext->psShader;
- const uint32_t declared = ((psContext->currentPhase + 1) << 3) | psShader->ui32CurrentVertexOutputStream;
- if(psShader->aiOutputDeclared[psOperand->ui32RegisterNumber] != declared)
- {
- int offset;
-
- for(offset = 0; offset < count; offset++)
- {
- psShader->aiOutputDeclared[psOperand->ui32RegisterNumber+offset] = declared;
- }
- return 1;
- }
-
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- if(psOperand->eType == OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL ||
- psOperand->eType == OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL)
- {
- return 1;
- }
- }
-
- return 0;
-}
-
-void AddBuiltinOutput(HLSLCrossCompilerContext* psContext, const Declaration* psDecl, const GLVARTYPE type, int arrayElements, const char* builtinName)
-{
- bstring glsl = *psContext->currentGLSLString;
- Shader* psShader = psContext->psShader;
-
- psContext->havePostShaderCode[psContext->currentPhase] = 1;
-
- if(OutputNeedsDeclaring(psContext, &psDecl->asOperands[0], arrayElements ? arrayElements : 1))
- {
- InOutSignature* psSignature = NULL;
-
- GetOutputSignatureFromRegister(psDecl->asOperands[0].ui32RegisterNumber,
- psDecl->asOperands[0].ui32CompMask,
- 0,
- &psShader->sInfo, &psSignature);
-
- bcatcstr(glsl, "#undef ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, "\n");
-
- bcatcstr(glsl, "#define ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- bformata(glsl, " phase%d_", psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, "\n");
-
- bcatcstr(glsl, "vec4 ");
- bformata(glsl, "phase%d_", psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- if(arrayElements)
- bformata(glsl, "[%d];\n", arrayElements);
- else
- bcatcstr(glsl, ";\n");
-
- psContext->currentGLSLString = &psContext->postShaderCode[psContext->currentPhase];
- glsl = *psContext->currentGLSLString;
- psContext->indent++;
- if(arrayElements)
- {
- int elem;
- for(elem = 0; elem < arrayElements; elem++)
- {
- AddIndentation(psContext);
- bformata(glsl, "%s[%d] = %s(phase%d_", builtinName, elem, GetTypeString(type), psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NAME_ONLY);
- bformata(glsl, "[%d]", elem);
- TranslateOperandSwizzle(psContext, &psDecl->asOperands[0]);
- bformata(glsl, ");\n");
- }
- }
- else
- {
-
- if(psDecl->asOperands[0].eSpecialName == NAME_CLIP_DISTANCE)
- {
- int max = GetMaxComponentFromComponentMask(&psDecl->asOperands[0]);
-
- int applySiwzzle = GetNumSwizzleElements(&psDecl->asOperands[0]) > 1 ? 1 : 0;
- int index;
- int i;
- int multiplier = 1;
- char* swizzle[] = {".x", ".y", ".z", ".w"};
-
- ASSERT(psSignature!=NULL);
-
- index = psSignature->ui32SemanticIndex;
-
- //Clip distance can be spread across 1 or 2 outputs (each no more than a vec4).
- //Some examples:
- //float4 clip[2] : SV_ClipDistance; //8 clip distances
- //float3 clip[2] : SV_ClipDistance; //6 clip distances
- //float4 clip : SV_ClipDistance; //4 clip distances
- //float clip : SV_ClipDistance; //1 clip distance.
-
- //In GLSL the clip distance built-in is an array of up to 8 floats.
- //So vector to array conversion needs to be done here.
- if(index == 1)
- {
- InOutSignature* psFirstClipSignature;
- if(GetOutputSignatureFromSystemValue(NAME_CLIP_DISTANCE, 1, &psShader->sInfo, &psFirstClipSignature))
- {
- if(psFirstClipSignature->ui32Mask & (1 << 3))
- {
- multiplier = 4;
- }
- else
- if(psFirstClipSignature->ui32Mask & (1 << 2))
- {
- multiplier = 3;
- }
- else
- if(psFirstClipSignature->ui32Mask & (1 << 1))
- {
- multiplier = 2;
- }
- }
- }
-
- for(i=0; i<max; ++i)
- {
- AddIndentation(psContext);
- bformata(glsl, "%s[%d] = (phase%d_", builtinName, i + multiplier*index, psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- if(applySiwzzle)
- {
- bformata(glsl, ")%s;\n", swizzle[i]);
- }
- else
- {
- bformata(glsl, ");\n");
- }
- }
- }
- else
- {
- uint32_t elements = GetNumSwizzleElements(&psDecl->asOperands[0]);
-
- if(elements != GetTypeElementCount(type))
- {
- //This is to handle float3 position seen in control point phases
- //struct HS_OUTPUT
- //{
- // float3 vPosition : POSITION;
- //}; -> dcl_output o0.xyz
- //gl_Position is vec4.
- AddIndentation(psContext);
- bformata(glsl, "%s = %s(phase%d_", builtinName, GetTypeString(type), psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bformata(glsl, ", 1);\n");
- }
- else
- {
- AddIndentation(psContext);
- bformata(glsl, "%s = %s(phase%d_", builtinName, GetTypeString(type), psContext->currentPhase);
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bformata(glsl, ");\n");
- }
- }
- }
- psContext->indent--;
- psContext->currentGLSLString = &psContext->glsl;
- }
-}
-
-void AddUserOutput(HLSLCrossCompilerContext* psContext, const Declaration* psDecl)
-{
- bstring glsl = *psContext->currentGLSLString;
- Shader* psShader = psContext->psShader;
-
- if(OutputNeedsDeclaring(psContext, &psDecl->asOperands[0], 1))
- {
- const Operand* psOperand = &psDecl->asOperands[0];
- const char* Precision = "";
- const char* type = "vec";
-
- InOutSignature* psSignature = NULL;
-
- GetOutputSignatureFromRegister(psDecl->asOperands[0].ui32RegisterNumber,
- psDecl->asOperands[0].ui32CompMask,
- psShader->ui32CurrentVertexOutputStream,
- &psShader->sInfo,
- &psSignature);
-
- switch(psSignature->eComponentType)
- {
- case INOUT_COMPONENT_UINT32:
- {
- type = "uvec";
- break;
- }
- case INOUT_COMPONENT_SINT32:
- {
- type = "ivec";
- break;
- }
- case INOUT_COMPONENT_FLOAT32:
- {
- break;
- }
- }
-
- if(HavePrecisionQualifers(psShader->eTargetLanguage))
- {
- switch(psOperand->eMinPrecision)
- {
- case OPERAND_MIN_PRECISION_DEFAULT:
- {
- Precision = "highp";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_16:
- {
- Precision = "mediump";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_2_8:
- {
- Precision = "lowp";
- break;
- }
- case OPERAND_MIN_PRECISION_SINT_16:
- {
- Precision = "mediump";
- //type = "ivec";
- break;
- }
- case OPERAND_MIN_PRECISION_UINT_16:
- {
- Precision = "mediump";
- //type = "uvec";
- break;
- }
- }
- }
-
- switch(psShader->eShaderType)
- {
- case PIXEL_SHADER:
- {
- switch(psDecl->asOperands[0].eType)
- {
- case OPERAND_TYPE_OUTPUT_COVERAGE_MASK:
- case OPERAND_TYPE_OUTPUT_DEPTH:
- {
-
- break;
- }
- case OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL:
- {
- bcatcstr(glsl, "#ifdef GL_ARB_conservative_depth\n");
- bcatcstr(glsl, "#extension GL_ARB_conservative_depth : enable\n");
- bcatcstr(glsl, "layout (depth_greater) out float gl_FragDepth;\n");
- bcatcstr(glsl, "#endif\n");
- break;
- }
- case OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL:
- {
- bcatcstr(glsl, "#ifdef GL_ARB_conservative_depth\n");
- bcatcstr(glsl, "#extension GL_ARB_conservative_depth : enable\n");
- bcatcstr(glsl, "layout (depth_less) out float gl_FragDepth;\n");
- bcatcstr(glsl, "#endif\n");
- break;
- }
- default:
- {
- if(WriteToFragData(psContext->psShader->eTargetLanguage))
- {
- bformata(glsl, "#define Output%d gl_FragData[%d]\n", psDecl->asOperands[0].ui32RegisterNumber, psDecl->asOperands[0].ui32RegisterNumber);
- }
- else
- {
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, PIXEL_SHADER, psOperand, &stream);
-
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions) || HaveLimitedInOutLocationQualifier(psContext->psShader->eTargetLanguage))
- {
- uint32_t index = 0;
- uint32_t renderTarget = psDecl->asOperands[0].ui32RegisterNumber;
-
- if((psContext->flags & HLSLCC_FLAG_DUAL_SOURCE_BLENDING) && DualSourceBlendSupported(psContext->psShader->eTargetLanguage))
- {
- if(renderTarget > 0)
- {
- renderTarget = 0;
- index = 1;
- }
- bformata(glsl, "layout(location = %d, index = %d) ", renderTarget, index);
- }
- else
- {
- bformata(glsl, "layout(location = %d) ", renderTarget);
- }
- }
-
- bformata(glsl, "out %s %s4 %s;\n", Precision, type, OutputName);
- if(stream)
- {
- bformata(glsl, "#define Output%d_S%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, stream, OutputName);
- }
- else
- {
- bformata(glsl, "#define Output%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, OutputName);
- }
- }
- break;
- }
- }
- break;
- }
- case VERTEX_SHADER:
- {
- int iNumComponents = 4;//GetMaxComponentFromComponentMask(&psDecl->asOperands[0]);
- const char* Interpolation = "";
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, VERTEX_SHADER, psOperand, &stream);
-
- if(psContext->psDependencies)
- {
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- Interpolation = GetInterpolationString(psContext->psDependencies->aePixelInputInterpolation[psDecl->asOperands[0].ui32RegisterNumber]);
- }
- }
-
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- if(InOutSupported(psContext->psShader->eTargetLanguage))
- {
- bformata(glsl, "%s out %s %s%d %s;\n", Interpolation, Precision, type, iNumComponents, OutputName);
- }
- else
- {
- bformata(glsl, "%s varying %s %s%d %s;\n", Interpolation, Precision, type, iNumComponents, OutputName);
- }
- bformata(glsl, "#define Output%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, OutputName);
-
- break;
- }
- case GEOMETRY_SHADER:
- {
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, GEOMETRY_SHADER, psOperand, &stream);
-
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- bformata(glsl, "out %s4 %s;\n", type, OutputName);
- if(stream)
- {
- bformata(glsl, "#define Output%d_S%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, stream, OutputName);
- }
- else
- {
- bformata(glsl, "#define Output%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, OutputName);
- }
- break;
- }
- case HULL_SHADER:
- {
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, HULL_SHADER, psOperand, &stream);
-
- ASSERT(psDecl->asOperands[0].ui32RegisterNumber!=0);//Reg 0 should be gl_out[gl_InvocationID].gl_Position.
-
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
- bformata(glsl, "out %s4 %s[];\n", type, OutputName);
- bformata(glsl, "#define Output%d %s[gl_InvocationID]\n", psDecl->asOperands[0].ui32RegisterNumber, OutputName);
- break;
- }
- case DOMAIN_SHADER:
- {
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, DOMAIN_SHADER, psOperand, &stream);
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
- bformata(glsl, "out %s4 %s;\n", type, OutputName);
- bformata(glsl, "#define Output%d %s\n", psDecl->asOperands[0].ui32RegisterNumber, OutputName);
- break;
- }
- }
- }
- else
- {
- /*
- Multiple outputs can be packed into one register. e.g.
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // FACTOR 0 x 3 NONE int x
- // MAX 0 y 3 NONE int y
-
- We want unique outputs to make it easier to use transform feedback.
-
- out ivec4 FACTOR0;
- #define Output3 FACTOR0
- out ivec4 MAX0;
-
- MAIN SHADER CODE. Writes factor and max to Output3 which aliases FACTOR0.
-
- MAX0.x = FACTOR0.y;
-
- This unpacking of outputs is only done when using HLSLCC_FLAG_INOUT_SEMANTIC_NAMES.
- When not set the application will be using HLSL reflection information to discover
- what the input and outputs mean if need be.
- */
-
- //
-
- if((psContext->flags & HLSLCC_FLAG_INOUT_SEMANTIC_NAMES) && (psDecl->asOperands[0].eType == OPERAND_TYPE_OUTPUT))
- {
- const Operand* psOperand = &psDecl->asOperands[0];
- InOutSignature* psSignature = NULL;
- const char* type = "vec";
- int stream = 0;
- const char* OutputName = GetDeclaredOutputName(psContext, psShader->eShaderType, psOperand, &stream);
-
- GetOutputSignatureFromRegister(psOperand->ui32RegisterNumber,
- psOperand->ui32CompMask,
- 0,
- &psShader->sInfo,
- &psSignature);
-
- if(HaveInOutLocationQualifier(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- bformata(glsl, "layout(location = %d) ", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- switch(psSignature->eComponentType)
- {
- case INOUT_COMPONENT_UINT32:
- {
- type = "uvec";
- break;
- }
- case INOUT_COMPONENT_SINT32:
- {
- type = "ivec";
- break;
- }
- case INOUT_COMPONENT_FLOAT32:
- {
- break;
- }
- }
- bformata(glsl, "out %s4 %s;\n", type, OutputName);
-
- psContext->havePostShaderCode[psContext->currentPhase] = 1;
-
- psContext->currentGLSLString = &psContext->postShaderCode[psContext->currentPhase];
- glsl = *psContext->currentGLSLString;
-
- bcatcstr(glsl, OutputName);
- AddSwizzleUsingElementCount(psContext, GetNumSwizzleElements(psOperand));
- bformata(glsl, " = Output%d", psOperand->ui32RegisterNumber);
- TranslateOperandSwizzle(psContext, psOperand);
- bcatcstr(glsl, ";\n");
-
- psContext->currentGLSLString = &psContext->glsl;
- glsl = *psContext->currentGLSLString;
- }
- }
-}
-
-void DeclareUBOConstants(HLSLCrossCompilerContext* psContext, const uint32_t ui32BindingPoint,
- ConstantBuffer* psCBuf,
- bstring glsl)
-{
- uint32_t i;
- const char* Name = psCBuf->Name;
- if(psCBuf->Name[0] == '$') //For $Globals
- {
- Name++;
- }
-
- for(i=0; i < psCBuf->ui32NumVars; ++i)
- {
- PreDeclareStructType(glsl,
- psCBuf->asVars[i].Name,
- &psCBuf->asVars[i].sType);
- }
-
- /* [layout (location = X)] uniform vec4 HLSLConstantBufferName[numConsts]; */
- if(HaveUniformBindingsAndLocations(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- bformata(glsl, "layout(binding = %d) ", ui32BindingPoint);
-
- bformata(glsl, "uniform %s {\n ", Name);
-
- for(i=0; i < psCBuf->ui32NumVars; ++i)
- {
- DeclareConstBufferShaderVariable(glsl,
- psCBuf->asVars[i].Name,
- &psCBuf->asVars[i].sType, 0);
- }
-
- bcatcstr(glsl, "};\n");
-}
-
-void DeclareBufferVariable(HLSLCrossCompilerContext* psContext, const uint32_t ui32BindingPoint,
- ConstantBuffer* psCBuf, const Operand* psOperand,
- const uint32_t ui32GloballyCoherentAccess,
- const ResourceType eResourceType,
- bstring glsl)
-{
- bstring StructName;
- uint32_t unnamed_struct = strcmp(psCBuf->asVars[0].Name, "$Element") == 0 ? 1 : 0;
-
- ASSERT(psCBuf->ui32NumVars == 1);
- ASSERT(unnamed_struct);
-
- StructName = bfromcstr("");
-
- //TranslateOperand(psContext, psOperand, TO_FLAG_NAME_ONLY);
- if(psOperand->eType == OPERAND_TYPE_RESOURCE && eResourceType == RTYPE_STRUCTURED)
- {
- bformata(StructName, "StructuredRes%d", psOperand->ui32RegisterNumber);
- }
- else if(psOperand->eType == OPERAND_TYPE_RESOURCE && eResourceType == RTYPE_UAV_RWBYTEADDRESS)
- {
- bformata(StructName, "RawRes%d", psOperand->ui32RegisterNumber);
- }
- else
- {
- bformata(StructName, "UAV%d", psOperand->ui32RegisterNumber);
- }
-
- PreDeclareStructType(glsl,
- bstr2cstr(StructName, '\0'),
- &psCBuf->asVars[0].sType);
-
- /* [layout (location = X)] uniform vec4 HLSLConstantBufferName[numConsts]; */
- if(HaveUniformBindingsAndLocations(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- bformata(glsl, "layout(binding = %d) ", ui32BindingPoint);
-
- if(ui32GloballyCoherentAccess & GLOBALLY_COHERENT_ACCESS)
- {
- bcatcstr(glsl, "coherent ");
- }
-
- if(eResourceType == RTYPE_STRUCTURED)
- {
- bcatcstr(glsl, "readonly ");
- }
-
- bformata(glsl, "buffer Block%d {\n", psOperand->ui32RegisterNumber);
-
- DeclareConstBufferShaderVariable(glsl,
- bstr2cstr(StructName, '\0'),
- &psCBuf->asVars[0].sType,
- 1);
-
- bcatcstr(glsl, "};\n");
-
- bdestroy(StructName);
-}
-
-
-void DeclareStructConstants(HLSLCrossCompilerContext* psContext, const uint32_t ui32BindingPoint,
- ConstantBuffer* psCBuf, const Operand* psOperand,
- bstring glsl)
-{
- uint32_t i;
-
- for(i=0; i < psCBuf->ui32NumVars; ++i)
- {
- PreDeclareStructType(glsl,
- psCBuf->asVars[i].Name,
- &psCBuf->asVars[i].sType);
- }
-
- /* [layout (location = X)] uniform vec4 HLSLConstantBufferName[numConsts]; */
- if(HaveUniformBindingsAndLocations(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- bformata(glsl, "layout(location = %d) ", ui32BindingPoint);
- bcatcstr(glsl, "uniform struct ");
- TranslateOperand(psContext, psOperand, TO_FLAG_DECLARATION_NAME);
-
- bcatcstr(glsl, "_Type {\n");
-
- for(i=0; i < psCBuf->ui32NumVars; ++i)
- {
- DeclareConstBufferShaderVariable(glsl,
- psCBuf->asVars[i].Name,
- &psCBuf->asVars[i].sType, 0);
- }
-
- bcatcstr(glsl, "} ");
-
- TranslateOperand(psContext, psOperand, TO_FLAG_DECLARATION_NAME);
-
- bcatcstr(glsl, ";\n");
-}
-
-void TranslateDeclaration(HLSLCrossCompilerContext* psContext, const Declaration* psDecl)
-{
- bstring glsl = *psContext->currentGLSLString;
- Shader* psShader = psContext->psShader;
-
- switch(psDecl->eOpcode)
- {
- case OPCODE_DCL_INPUT_SGV:
- case OPCODE_DCL_INPUT_PS_SGV:
- {
- const SPECIAL_NAME eSpecialName = psDecl->asOperands[0].eSpecialName;
- switch(eSpecialName)
- {
- case NAME_POSITION:
- {
- AddBuiltinInput(psContext, psDecl, "gl_Position");
- break;
- }
- case NAME_RENDER_TARGET_ARRAY_INDEX:
- {
- AddBuiltinInput(psContext, psDecl, "gl_Layer");
- break;
- }
- case NAME_CLIP_DISTANCE:
- {
- AddBuiltinInput(psContext, psDecl, "gl_ClipDistance");
- break;
- }
- case NAME_VIEWPORT_ARRAY_INDEX:
- {
- AddBuiltinInput(psContext, psDecl, "gl_ViewportIndex");
- break;
- }
- case NAME_INSTANCE_ID:
- {
- AddBuiltinInput(psContext, psDecl, "gl_InstanceID");
- break;
- }
- case NAME_IS_FRONT_FACE:
- {
- /*
- Cast to int used because
- if(gl_FrontFacing != 0) failed to compiled on Intel HD 4000.
- Suggests no implicit conversion for bool<->int.
- */
-
- AddBuiltinInput(psContext, psDecl, "int(gl_FrontFacing)");
- break;
- }
- case NAME_SAMPLE_INDEX:
- {
- AddBuiltinInput(psContext, psDecl, "gl_SampleID");
- break;
- }
- case NAME_VERTEX_ID:
- {
- AddBuiltinInput(psContext, psDecl, "gl_VertexID");
- break;
- }
- case NAME_PRIMITIVE_ID:
- {
- AddBuiltinInput(psContext, psDecl, "gl_PrimitiveID");
- break;
- }
- default:
- {
- bformata(glsl, "in vec4 %s;\n", psDecl->asOperands[0].pszSpecialName);
-
- bcatcstr(glsl, "#define ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bformata(glsl, " %s\n", psDecl->asOperands[0].pszSpecialName);
- break;
- }
- }
- break;
- }
-
- case OPCODE_DCL_OUTPUT_SIV:
- {
- switch(psDecl->asOperands[0].eSpecialName)
- {
- case NAME_POSITION:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT4, 0, "gl_Position");
- break;
- }
- case NAME_RENDER_TARGET_ARRAY_INDEX:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_INT, 0, "gl_Layer");
- break;
- }
- case NAME_CLIP_DISTANCE:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_ClipDistance");
- break;
- }
- case NAME_VIEWPORT_ARRAY_INDEX:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_INT, 0, "gl_ViewportIndex");
- break;
- }
- case NAME_VERTEX_ID:
- {
- ASSERT(0); //VertexID is not an output
- break;
- }
- case NAME_PRIMITIVE_ID:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_INT, 0, "gl_PrimitiveID");
- break;
- }
- case NAME_INSTANCE_ID:
- {
- ASSERT(0); //InstanceID is not an output
- break;
- }
- case NAME_IS_FRONT_FACE:
- {
- ASSERT(0); //FrontFacing is not an output
- break;
- }
- case NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR:
- {
- if(psContext->psShader->aIndexedOutput[psDecl->asOperands[0].ui32RegisterNumber])
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 4, "gl_TessLevelOuter");
- }
- else
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[0]");
- }
- break;
- }
- case NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[1]");
- break;
- }
- case NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[2]");
- break;
- }
- case NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[3]");
- break;
- }
- case NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR:
- {
- if(psContext->psShader->aIndexedOutput[psDecl->asOperands[0].ui32RegisterNumber])
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 3,"gl_TessLevelOuter");
- }
- else
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[0]");
- }
- break;
- }
- case NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[1]");
- break;
- }
- case NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[2]");
- break;
- }
- case NAME_FINAL_LINE_DENSITY_TESSFACTOR:
- {
- if(psContext->psShader->aIndexedOutput[psDecl->asOperands[0].ui32RegisterNumber])
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 2, "gl_TessLevelOuter");
- }
- else
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[0]");
- }
- break;
- }
- case NAME_FINAL_LINE_DETAIL_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelOuter[1]");
- break;
- }
- case NAME_FINAL_TRI_INSIDE_TESSFACTOR:
- case NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR:
- {
- if(psContext->psShader->aIndexedOutput[psDecl->asOperands[0].ui32RegisterNumber])
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 2, "gl_TessLevelInner");
- }
- else
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelInner[0]");
- }
- break;
- }
- case NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR:
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT, 0, "gl_TessLevelInner[1]");
- break;
- }
- default:
- {
- bformata(glsl, "out vec4 %s;\n", psDecl->asOperands[0].pszSpecialName);
-
- bcatcstr(glsl, "#define ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bformata(glsl, " %s\n", psDecl->asOperands[0].pszSpecialName);
- break;
- }
- }
- break;
- }
- case OPCODE_DCL_INPUT:
- {
- const Operand* psOperand = &psDecl->asOperands[0];
- //Force the number of components to be 4.
-/*dcl_output o3.xy
- dcl_output o3.z
-
-Would generate a vec2 and a vec3. We discard the second one making .z invalid!
-
-*/
- int iNumComponents = 4;//GetMaxComponentFromComponentMask(psOperand);
- const char* StorageQualifier = "attribute";
- const char* InputName;
- const char* Precision = "";
-
- if((psOperand->eType == OPERAND_TYPE_INPUT_DOMAIN_POINT)||
- (psOperand->eType == OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID)||
- (psOperand->eType == OPERAND_TYPE_INPUT_COVERAGE_MASK)||
- (psOperand->eType == OPERAND_TYPE_INPUT_THREAD_ID)||
- (psOperand->eType == OPERAND_TYPE_INPUT_THREAD_GROUP_ID)||
- (psOperand->eType == OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP)||
- (psOperand->eType == OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED))
- {
- break;
- }
-
- //Already declared as part of an array.
- if(psShader->aIndexedInput[psDecl->asOperands[0].ui32RegisterNumber] == -1)
- {
- break;
- }
-
- InputName = GetDeclaredInputName(psContext, psShader->eShaderType, psOperand);
-
- if(InOutSupported(psContext->psShader->eTargetLanguage))
- {
- StorageQualifier = "in";
- }
-
- if(HavePrecisionQualifers(psShader->eTargetLanguage))
- {
- switch(psOperand->eMinPrecision)
- {
- case OPERAND_MIN_PRECISION_DEFAULT:
- {
- Precision = "highp";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_16:
- {
- Precision = "mediump";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_2_8:
- {
- Precision = "lowp";
- break;
- }
- case OPERAND_MIN_PRECISION_SINT_16:
- {
- Precision = "mediump";
- break;
- }
- case OPERAND_MIN_PRECISION_UINT_16:
- {
- Precision = "mediump";
- break;
- }
- }
- }
-
- DeclareInput(psContext, psDecl,
- "", StorageQualifier, Precision, iNumComponents, (OPERAND_INDEX_DIMENSION)psOperand->iIndexDims, InputName);
-
- break;
- }
- case OPCODE_DCL_INPUT_PS_SIV:
- {
- switch(psDecl->asOperands[0].eSpecialName)
- {
- case NAME_POSITION:
- {
- AddBuiltinInput(psContext, psDecl, "gl_FragCoord");
- break;
- }
- }
- break;
- }
- case OPCODE_DCL_INPUT_SIV:
- {
- if(psShader->eShaderType == PIXEL_SHADER && psContext->psDependencies)
- {
- psContext->psDependencies->aePixelInputInterpolation[psDecl->asOperands[0].ui32RegisterNumber] = psDecl->value.eInterpolation;
- }
- break;
- }
- case OPCODE_DCL_INPUT_PS:
- {
- const Operand* psOperand = &psDecl->asOperands[0];
- int iNumComponents = 4;//GetMaxComponentFromComponentMask(psOperand);
- const char* StorageQualifier = "varying";
- const char* Precision = "";
- const char* InputName = GetDeclaredInputName(psContext, PIXEL_SHADER, psOperand);
- const char* Interpolation = "";
-
- if(InOutSupported(psContext->psShader->eTargetLanguage))
- {
- StorageQualifier = "in";
- }
-
- switch(psDecl->value.eInterpolation)
- {
- case INTERPOLATION_CONSTANT:
- {
- Interpolation = "flat";
- break;
- }
- case INTERPOLATION_LINEAR:
- {
- break;
- }
- case INTERPOLATION_LINEAR_CENTROID:
- {
- Interpolation = "centroid";
- break;
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE:
- {
- Interpolation = "noperspective";
- break;
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID:
- {
- Interpolation = "noperspective centroid";
- break;
- }
- case INTERPOLATION_LINEAR_SAMPLE:
- {
- Interpolation = "sample";
- break;
- }
- case INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE:
- {
- Interpolation = "noperspective sample";
- break;
- }
- }
-
- if(HavePrecisionQualifers(psShader->eTargetLanguage))
- {
- switch(psOperand->eMinPrecision)
- {
- case OPERAND_MIN_PRECISION_DEFAULT:
- {
- Precision = "highp";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_16:
- {
- Precision = "mediump";
- break;
- }
- case OPERAND_MIN_PRECISION_FLOAT_2_8:
- {
- Precision = "lowp";
- break;
- }
- case OPERAND_MIN_PRECISION_SINT_16:
- {
- Precision = "mediump";
- break;
- }
- case OPERAND_MIN_PRECISION_UINT_16:
- {
- Precision = "mediump";
- break;
- }
- }
- }
-
- DeclareInput(psContext, psDecl,
- Interpolation, StorageQualifier, Precision, iNumComponents, INDEX_1D, InputName);
-
- break;
- }
- case OPCODE_DCL_TEMPS:
- {
- uint32_t i = 0;
- const uint32_t ui32NumTemps = psDecl->value.ui32NumTemps;
-
- if(ui32NumTemps > 0)
- {
- bformata(glsl, "vec4 Temp[%d];\n", ui32NumTemps);
-
- bformata(glsl, "ivec4 Temp_int[%d];\n", ui32NumTemps);
- if(HaveUVec(psShader->eTargetLanguage))
- {
- bformata(glsl, "uvec4 Temp_uint[%d];\n", ui32NumTemps);
- }
- if(psShader->fp64)
- {
- bformata(glsl, "dvec4 Temp_double[%d];\n", ui32NumTemps);
- }
- }
-
- break;
- }
- case OPCODE_SPECIAL_DCL_IMMCONST:
- {
- const Operand* psDest = &psDecl->asOperands[0];
- const Operand* psSrc = &psDecl->asOperands[1];
-
- ASSERT(psSrc->eType == OPERAND_TYPE_IMMEDIATE32);
- if(psDest->eType == OPERAND_TYPE_SPECIAL_IMMCONSTINT)
- {
- bformata(glsl, "const ivec4 IntImmConst%d = ", psDest->ui32RegisterNumber);
- }
- else
- {
- bformata(glsl, "const vec4 ImmConst%d = ", psDest->ui32RegisterNumber);
- AddToDx9ImmConstIndexableArray(psContext, psDest);
- }
- TranslateOperand(psContext, psSrc, TO_FLAG_NONE);
- bcatcstr(glsl, ";\n");
-
- break;
- }
- case OPCODE_DCL_CONSTANT_BUFFER:
- {
- const Operand* psOperand = &psDecl->asOperands[0];
- const uint32_t ui32BindingPoint = psOperand->aui32ArraySizes[0];
-
- const char* StageName = "VS";
-
- ConstantBuffer* psCBuf = NULL;
- GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, ui32BindingPoint, &psContext->psShader->sInfo, &psCBuf);
-
- // We don't have a original resource name, maybe generate one???
- if(!psCBuf)
- {
- if(HaveUniformBindingsAndLocations(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- bformata(glsl, "layout(location = %d) ",ui32BindingPoint);
-
- bformata(glsl, "layout(std140) uniform ConstantBuffer%d {\n\tvec4 data[%d];\n} cb%d;\n", ui32BindingPoint,psOperand->aui32ArraySizes[1],ui32BindingPoint);
- break;
- }
-
- switch(psContext->psShader->eShaderType)
- {
- case PIXEL_SHADER:
- {
- StageName = "PS";
- break;
- }
- case HULL_SHADER:
- {
- StageName = "HS";
- break;
- }
- case DOMAIN_SHADER:
- {
- StageName = "DS";
- break;
- }
- case GEOMETRY_SHADER:
- {
- StageName = "GS";
- break;
- }
- case COMPUTE_SHADER:
- {
- StageName = "CS";
- break;
- }
- default:
- {
- break;
- }
- }
-
- if(psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT)
- {
- if(psContext->flags & HLSLCC_FLAG_GLOBAL_CONSTS_NEVER_IN_UBO && psCBuf->Name[0] == '$')
- {
- DeclareStructConstants(psContext, ui32BindingPoint, psCBuf, psOperand, glsl);
- }
- else
- {
- DeclareUBOConstants(psContext, ui32BindingPoint, psCBuf, glsl);
- }
- }
- else
- {
- DeclareStructConstants(psContext, ui32BindingPoint, psCBuf, psOperand, glsl);
- }
- break;
- }
- case OPCODE_DCL_RESOURCE:
- {
- if(HaveUniformBindingsAndLocations(psContext->psShader->eTargetLanguage,psContext->psShader->extensions))
- {
- //Constant buffer locations start at 0. Resource locations start at ui32NumConstantBuffers.
- bformata(glsl, "layout(location = %d) ",
- psContext->psShader->sInfo.ui32NumConstantBuffers + psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- switch(psDecl->value.eResourceDimension)
- {
- case RESOURCE_DIMENSION_BUFFER:
- {
- bcatcstr(glsl, "uniform samplerBuffer ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE1D:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform sampler1DShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
-
- bcatcstr(glsl, "uniform sampler1D ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2D:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform sampler2DShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
- bcatcstr(glsl, "uniform sampler2D ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DMS:
- {
- bcatcstr(glsl, "uniform sampler2DMS ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE3D:
- {
- bcatcstr(glsl, "uniform sampler3D ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBE:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform samplerCubeShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
-
- bcatcstr(glsl, "uniform samplerCube ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform sampler1DArrayShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
-
- bcatcstr(glsl, "uniform sampler1DArray ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform sampler2DArrayShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
-
- bcatcstr(glsl, "uniform sampler2DArray ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- {
- bcatcstr(glsl, "uniform sampler3DArray ");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- {
- if(psDecl->ui32IsShadowTex)
- {
- //Create shadow and non-shadow sampler.
- //HLSL does not have separate types for depth compare, just different functions.
- bcatcstr(glsl, "uniform samplerCubeArrayShadow ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 1);
- bcatcstr(glsl, ";\n");
- }
-
- bcatcstr(glsl, "uniform samplerCubeArray ");
- TextureName(psContext, psDecl->asOperands[0].ui32RegisterNumber, 0);
- break;
- }
- }
- bcatcstr(glsl, ";\n");
- ASSERT(psDecl->asOperands[0].ui32RegisterNumber < MAX_TEXTURES);
- psShader->aeResourceDims[psDecl->asOperands[0].ui32RegisterNumber] = psDecl->value.eResourceDimension;
- break;
- }
- case OPCODE_DCL_OUTPUT:
- {
- if(psShader->eShaderType == HULL_SHADER && psDecl->asOperands[0].ui32RegisterNumber==0)
- {
- AddBuiltinOutput(psContext, psDecl, GLVARTYPE_FLOAT4, 0, "gl_out[gl_InvocationID].gl_Position");
- }
- else
- {
- AddUserOutput(psContext, psDecl);
- }
- break;
- }
- case OPCODE_DCL_GLOBAL_FLAGS:
- {
- uint32_t ui32Flags = psDecl->value.ui32GlobalFlags;
-
- if(ui32Flags & GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL)
- {
- bcatcstr(glsl, "layout(early_fragment_tests) in;\n");
- }
- if(!(ui32Flags & GLOBAL_FLAG_REFACTORING_ALLOWED))
- {
- //TODO add precise
- //HLSL precise - http://msdn.microsoft.com/en-us/library/windows/desktop/hh447204(v=vs.85).aspx
- }
- if(ui32Flags & GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS)
- {
- bcatcstr(glsl, "#extension GL_ARB_gpu_shader_fp64 : enable\n");
- psShader->fp64 = 1;
- }
- break;
- }
-
- case OPCODE_DCL_THREAD_GROUP:
- {
- bformata(glsl, "layout(local_size_x = %d, local_size_y = %d, local_size_z = %d) in;\n",
- psDecl->value.aui32WorkGroupSize[0],
- psDecl->value.aui32WorkGroupSize[1],
- psDecl->value.aui32WorkGroupSize[2]);
- break;
- }
- case OPCODE_DCL_TESS_OUTPUT_PRIMITIVE:
- {
- if(psContext->psShader->eShaderType == HULL_SHADER)
- {
- psContext->psShader->sInfo.eTessOutPrim = psDecl->value.eTessOutPrim;
- }
- break;
- }
- case OPCODE_DCL_TESS_DOMAIN:
- {
- if(psContext->psShader->eShaderType == DOMAIN_SHADER)
- {
- switch(psDecl->value.eTessDomain)
- {
- case TESSELLATOR_DOMAIN_ISOLINE:
- {
- bcatcstr(glsl, "layout(isolines) in;\n");
- break;
- }
- case TESSELLATOR_DOMAIN_TRI:
- {
- bcatcstr(glsl, "layout(triangles) in;\n");
- break;
- }
- case TESSELLATOR_DOMAIN_QUAD:
- {
- bcatcstr(glsl, "layout(quads) in;\n");
- break;
- }
- default:
- {
- break;
- }
- }
- }
- break;
- }
- case OPCODE_DCL_TESS_PARTITIONING:
- {
- if(psContext->psShader->eShaderType == HULL_SHADER)
- {
- psContext->psShader->sInfo.eTessPartitioning = psDecl->value.eTessPartitioning;
- }
- break;
- }
- case OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
- {
- switch(psDecl->value.eOutputPrimitiveTopology)
- {
- case PRIMITIVE_TOPOLOGY_POINTLIST:
- {
- bcatcstr(glsl, "layout(points) out;\n");
- break;
- }
- case PRIMITIVE_TOPOLOGY_LINELIST_ADJ:
- case PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ:
- case PRIMITIVE_TOPOLOGY_LINELIST:
- case PRIMITIVE_TOPOLOGY_LINESTRIP:
- {
- bcatcstr(glsl, "layout(line_strip) out;\n");
- break;
- }
-
- case PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ:
- case PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ:
- case PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
- case PRIMITIVE_TOPOLOGY_TRIANGLELIST:
- {
- bcatcstr(glsl, "layout(triangle_strip) out;\n");
- break;
- }
- default:
- {
- break;
- }
- }
- break;
- }
- case OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
- {
- bformata(glsl, "layout(max_vertices = %d) out;\n", psDecl->value.ui32MaxOutputVertexCount);
- break;
- }
- case OPCODE_DCL_GS_INPUT_PRIMITIVE:
- {
- switch(psDecl->value.eInputPrimitive)
- {
- case PRIMITIVE_POINT:
- {
- bcatcstr(glsl, "layout(points) in;\n");
- break;
- }
- case PRIMITIVE_LINE:
- {
- bcatcstr(glsl, "layout(lines) in;\n");
- break;
- }
- case PRIMITIVE_LINE_ADJ:
- {
- bcatcstr(glsl, "layout(lines_adjacency) in;\n");
- break;
- }
- case PRIMITIVE_TRIANGLE:
- {
- bcatcstr(glsl, "layout(triangles) in;\n");
- break;
- }
- case PRIMITIVE_TRIANGLE_ADJ:
- {
- bcatcstr(glsl, "layout(triangles_adjacency) in;\n");
- break;
- }
- default:
- {
- break;
- }
- }
- break;
- }
- case OPCODE_DCL_INTERFACE:
- {
- const uint32_t interfaceID = psDecl->value.interface.ui32InterfaceID;
- const uint32_t numUniforms = psDecl->value.interface.ui32ArraySize;
- const uint32_t ui32NumBodiesPerTable = psContext->psShader->funcPointer[interfaceID].ui32NumBodiesPerTable;
- ShaderVar* psVar;
- uint32_t varFound;
-
- const char* uniformName;
-
- varFound = GetInterfaceVarFromOffset(interfaceID, &psContext->psShader->sInfo, &psVar);
- ASSERT(varFound);
- uniformName = &psVar->Name[0];
-
- bformata(glsl, "subroutine uniform SubroutineType %s[%d*%d];\n", uniformName, numUniforms, ui32NumBodiesPerTable);
- break;
- }
- case OPCODE_DCL_FUNCTION_BODY:
- {
- //bformata(glsl, "void Func%d();//%d\n", psDecl->asOperands[0].ui32RegisterNumber, psDecl->asOperands[0].eType);
- break;
- }
- case OPCODE_DCL_FUNCTION_TABLE:
- {
- break;
- }
- case OPCODE_CUSTOMDATA:
- {
- const uint32_t ui32NumVec4 = psDecl->ui32NumOperands;
- const uint32_t ui32NumVec4Minus1 = (ui32NumVec4-1);
- uint32_t ui32ConstIndex = 0;
- float x, y, z, w;
-
- //If ShaderBitEncodingSupported then 1 integer buffer, use intBitsToFloat to get float values. - More instructions.
- //else 2 buffers - one integer and one float. - More data
-
- if(ShaderBitEncodingSupported(psShader->eTargetLanguage) == 0)
- {
- bcatcstr(glsl, "#define immediateConstBufferI(idx) immediateConstBufferInt[idx]\n");
- bcatcstr(glsl, "#define immediateConstBufferF(idx) immediateConstBuffer[idx]\n");
-
- bformata(glsl, "vec4 immediateConstBuffer[%d] = vec4[%d] (\n", ui32NumVec4, ui32NumVec4);
- for(;ui32ConstIndex < ui32NumVec4Minus1; ui32ConstIndex++)
- {
- float loopLocalX, loopLocalY, loopLocalZ, loopLocalW;
- loopLocalX = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].a;
- loopLocalY = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].b;
- loopLocalZ = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].c;
- loopLocalW = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].d;
-
- //A single vec4 can mix integer and float types.
- //Forced NAN and INF to zero inside the immediate constant buffer. This will allow the shader to compile.
- if(fpcheck(loopLocalX))
- {
- loopLocalX = 0;
- }
- if(fpcheck(loopLocalY))
- {
- loopLocalY = 0;
- }
- if(fpcheck(loopLocalZ))
- {
- loopLocalZ = 0;
- }
- if(fpcheck(loopLocalW))
- {
- loopLocalW = 0;
- }
-
- bformata(glsl, "\tvec4(%f, %f, %f, %f), \n", loopLocalX, loopLocalY, loopLocalZ, loopLocalW);
- }
- //No trailing comma on this one
- x = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].a;
- y = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].b;
- z = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].c;
- w = *(float*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].d;
- if(fpcheck(x))
- {
- x = 0;
- }
- if(fpcheck(y))
- {
- y = 0;
- }
- if(fpcheck(z))
- {
- z = 0;
- }
- if(fpcheck(w))
- {
- w = 0;
- }
- bformata(glsl, "\tvec4(%f, %f, %f, %f)\n", x, y, z, w);
- bcatcstr(glsl, ");\n");
- }
- else
- {
- bcatcstr(glsl, "#define immediateConstBufferI(idx) immediateConstBufferInt[idx]\n");
- bcatcstr(glsl, "#define immediateConstBufferF(idx) intBitsToFloat(immediateConstBufferInt[idx])\n");
- }
-
- {
- uint32_t ui32ConstIndex = 0;
- int x, y, z, w;
-
- bformata(glsl, "ivec4 immediateConstBufferInt[%d] = ivec4[%d] (\n", ui32NumVec4, ui32NumVec4);
- for(;ui32ConstIndex < ui32NumVec4Minus1; ui32ConstIndex++)
- {
- int loopLocalX, loopLocalY, loopLocalZ, loopLocalW;
- loopLocalX = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].a;
- loopLocalY = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].b;
- loopLocalZ = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].c;
- loopLocalW = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].d;
-
- bformata(glsl, "\tivec4(%d, %d, %d, %d), \n", loopLocalX, loopLocalY, loopLocalZ, loopLocalW);
- }
- //No trailing comma on this one
- x = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].a;
- y = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].b;
- z = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].c;
- w = *(int*)&psDecl->asImmediateConstBuffer[ui32ConstIndex].d;
-
- bformata(glsl, "\tivec4(%d, %d, %d, %d)\n", x, y, z, w);
- bcatcstr(glsl, ");\n");
- }
-
- break;
- }
- case OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
- {
- const uint32_t forkPhaseNum = psDecl->value.aui32HullPhaseInstanceInfo[0];
- const uint32_t instanceCount = psDecl->value.aui32HullPhaseInstanceInfo[1];
- bformata(glsl, "const int HullPhase%dInstanceCount = %d;\n", forkPhaseNum, instanceCount);
- break;
- }
- case OPCODE_DCL_INDEXABLE_TEMP:
- {
- const uint32_t ui32RegIndex = psDecl->sIdxTemp.ui32RegIndex;
- const uint32_t ui32RegCount = psDecl->sIdxTemp.ui32RegCount;
- const uint32_t ui32RegComponentSize = psDecl->sIdxTemp.ui32RegComponentSize;
- bformata(glsl, "vec%d TempArray%d[%d];\n", ui32RegComponentSize, ui32RegIndex, ui32RegCount);
- bformata(glsl, "ivec%d TempArray%d_int[%d];\n", ui32RegComponentSize, ui32RegIndex, ui32RegCount);
- if(HaveUVec(psShader->eTargetLanguage))
- {
- bformata(glsl, "uvec%d TempArray%d_uint[%d];\n", ui32RegComponentSize, ui32RegIndex, ui32RegCount);
- }
- if(psShader->fp64)
- {
- bformata(glsl, "dvec%d TempArray%d_double[%d];\n", ui32RegComponentSize, ui32RegIndex, ui32RegCount);
- }
- break;
- }
- case OPCODE_DCL_INDEX_RANGE:
- {
- break;
- }
- case OPCODE_HS_DECLS:
- {
- break;
- }
- case OPCODE_DCL_INPUT_CONTROL_POINT_COUNT:
- {
- break;
- }
- case OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT:
- {
- if(psContext->psShader->eShaderType == HULL_SHADER)
- {
- bformata(glsl, "layout(vertices=%d) out;\n", psDecl->value.ui32MaxOutputVertexCount);
- }
- break;
- }
- case OPCODE_HS_FORK_PHASE:
- {
- break;
- }
- case OPCODE_HS_JOIN_PHASE:
- {
- break;
- }
- case OPCODE_DCL_SAMPLER:
- {
- break;
- }
- case OPCODE_DCL_HS_MAX_TESSFACTOR:
- {
- //For GLSL the max tessellation factor is fixed to the value of gl_MaxTessGenLevel.
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED:
- {
- if(psDecl->sUAV.ui32GloballyCoherentAccess & GLOBALLY_COHERENT_ACCESS)
- {
- bcatcstr(glsl, "coherent ");
- }
-
- if(psShader->aiOpcodeUsed[OPCODE_LD_UAV_TYPED] == 0)
- {
- bcatcstr(glsl, "writeonly ");
- }
- else
- {
- if(psShader->aiOpcodeUsed[OPCODE_STORE_UAV_TYPED] == 0)
- {
- bcatcstr(glsl, "readonly ");
- }
-
- switch(psDecl->sUAV.Type)
- {
- case RETURN_TYPE_FLOAT:
- bcatcstr(glsl, "layout(rgba32f) ");
- break;
- case RETURN_TYPE_UNORM:
- bcatcstr(glsl, "layout(rgba8) ");
- break;
- case RETURN_TYPE_SNORM:
- bcatcstr(glsl, "layout(rgba8_snorm) ");
- break;
- case RETURN_TYPE_UINT:
- bcatcstr(glsl, "layout(rgba32ui) ");
- break;
- case RETURN_TYPE_SINT:
- bcatcstr(glsl, "layout(rgba32i) ");
- break;
- default:
- ASSERT(0);
- }
- }
-
- switch(psDecl->value.eResourceDimension)
- {
- case RESOURCE_DIMENSION_BUFFER:
- {
- bcatcstr(glsl, "uniform imageBuffer ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE1D:
- {
- bcatcstr(glsl, "uniform image1D ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2D:
- {
- bcatcstr(glsl, "uniform image2D ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DMS:
- {
- bcatcstr(glsl, "uniform image2DMS ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE3D:
- {
- bcatcstr(glsl, "uniform image3D ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBE:
- {
- bcatcstr(glsl, "uniform imageCube ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- bcatcstr(glsl, "uniform image1DArray ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- {
- bcatcstr(glsl, "uniform image2DArray ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- {
- bcatcstr(glsl, "uniform image3DArray ");
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- {
- bcatcstr(glsl, "uniform imageCubeArray ");
- break;
- }
- }
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
- {
- const uint32_t ui32BindingPoint = psDecl->asOperands[0].aui32ArraySizes[0];
- ConstantBuffer* psCBuf = NULL;
-
- if(psDecl->sUAV.bCounter)
- {
- bformata(glsl, "layout (binding = 1) uniform atomic_uint UAV%d_counter;\n", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- GetConstantBufferFromBindingPoint(RGROUP_UAV, ui32BindingPoint, &psContext->psShader->sInfo, &psCBuf);
-
- DeclareBufferVariable(psContext, ui32BindingPoint, psCBuf, &psDecl->asOperands[0],
- psDecl->sUAV.ui32GloballyCoherentAccess, RTYPE_UAV_RWSTRUCTURED, glsl);
- break;
- }
- case OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW:
- {
- if(psDecl->sUAV.bCounter)
- {
- bformata(glsl, "layout (binding = 1) uniform atomic_uint UAV%d_counter;\n", psDecl->asOperands[0].ui32RegisterNumber);
- }
-
- bformata(glsl, "buffer Block%d {\n\tuint UAV%d[];\n};\n", psDecl->asOperands[0].ui32RegisterNumber, psDecl->asOperands[0].ui32RegisterNumber);
- break;
- }
- case OPCODE_DCL_RESOURCE_STRUCTURED:
- {
- ConstantBuffer* psCBuf = NULL;
-
- GetConstantBufferFromBindingPoint(RGROUP_TEXTURE, psDecl->asOperands[0].ui32RegisterNumber, &psContext->psShader->sInfo, &psCBuf);
-
- DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, psCBuf, &psDecl->asOperands[0],
- 0, RTYPE_STRUCTURED, glsl);
- break;
- }
- case OPCODE_DCL_RESOURCE_RAW:
- {
- bformata(glsl, "buffer Block%d {\n\tuint RawRes%d[];\n};\n", psDecl->asOperands[0].ui32RegisterNumber, psDecl->asOperands[0].ui32RegisterNumber);
- break;
- }
- case OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED:
- {
- ShaderVarType* psVarType = &psShader->sGroupSharedVarType[psDecl->asOperands[0].ui32RegisterNumber];
-
- ASSERT(psDecl->asOperands[0].ui32RegisterNumber < MAX_GROUPSHARED);
-
- bcatcstr(glsl, "shared struct {");
- bformata(glsl, "float value[%d];", psDecl->sTGSM.ui32Stride/4);
- bcatcstr(glsl, "}");
- TranslateOperand(psContext, &psDecl->asOperands[0], TO_FLAG_NONE);
- bformata(glsl, "[%d];\n",
- psDecl->sTGSM.ui32Count);
-
- memset(psVarType, 0, sizeof(ShaderVarType));
- strcpy(psVarType->Name, "$Element");
-
- psVarType->Columns = psDecl->sTGSM.ui32Stride/4;
- psVarType->Elements = psDecl->sTGSM.ui32Count;
- break;
- }
- case OPCODE_DCL_STREAM:
- {
- ASSERT(psDecl->asOperands[0].eType == OPERAND_TYPE_STREAM);
-
- psShader->ui32CurrentVertexOutputStream = psDecl->asOperands[0].ui32RegisterNumber;
-
- bformata(glsl, "layout(stream = %d) out;\n", psShader->ui32CurrentVertexOutputStream);
-
- break;
- }
- case OPCODE_DCL_GS_INSTANCE_COUNT:
- {
- bformata(glsl, "layout(invocations = %d) in;\n", psDecl->value.ui32GSInstanceCount);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-}
-
-//Convert from per-phase temps to global temps for GLSL.
-void ConsolidateHullTempVars(Shader* psShader)
-{
- uint32_t i, k;
- const uint32_t ui32NumDeclLists = 3+psShader->ui32ForkPhaseCount;
- Declaration* pasDeclArray[3+MAX_FORK_PHASES];
- uint32_t aui32DeclCounts[3+MAX_FORK_PHASES];
- uint32_t ui32NumTemps = 0;
-
- i = 0;
-
- pasDeclArray[i] = psShader->psHSDecl;
- aui32DeclCounts[i++] = psShader->ui32HSDeclCount;
-
- pasDeclArray[i] = psShader->psHSControlPointPhaseDecl;
- aui32DeclCounts[i++] = psShader->ui32HSControlPointDeclCount;
- for(k=0; k < psShader->ui32ForkPhaseCount; ++k)
- {
- pasDeclArray[i] = psShader->apsHSForkPhaseDecl[k];
- aui32DeclCounts[i++] = psShader->aui32HSForkDeclCount[k];
- }
- pasDeclArray[i] = psShader->psHSJoinPhaseDecl;
- aui32DeclCounts[i++] = psShader->ui32HSJoinDeclCount;
-
- for(k = 0; k < ui32NumDeclLists; ++k)
- {
- for(i=0; i < aui32DeclCounts[k]; ++i)
- {
- Declaration* psDecl = pasDeclArray[k]+i;
-
- if(psDecl->eOpcode == OPCODE_DCL_TEMPS)
- {
- if(ui32NumTemps < psDecl->value.ui32NumTemps)
- {
- //Find the total max number of temps needed by the entire
- //shader.
- ui32NumTemps = psDecl->value.ui32NumTemps;
- }
- //Only want one global temp declaration.
- psDecl->value.ui32NumTemps = 0;
- }
- }
- }
-
- //Find the first temp declaration and make it
- //declare the max needed amount of temps.
- for(k = 0; k < ui32NumDeclLists; ++k)
- {
- for(i=0; i < aui32DeclCounts[k]; ++i)
- {
- Declaration* psDecl = pasDeclArray[k]+i;
-
- if(psDecl->eOpcode == OPCODE_DCL_TEMPS)
- {
- psDecl->value.ui32NumTemps = ui32NumTemps;
- return;
- }
- }
- }
-}
-
diff --git a/build/tools/HLSLcc/May_2014/src/toGLSLInstruction.c b/build/tools/HLSLcc/May_2014/src/toGLSLInstruction.c
deleted file mode 100644
index 253a2d2..0000000
--- a/build/tools/HLSLcc/May_2014/src/toGLSLInstruction.c
+++ /dev/null
@@ -1,4305 +0,0 @@
-#include "internal_includes/toGLSLInstruction.h"
-#include "internal_includes/toGLSLOperand.h"
-#include "internal_includes/languages.h"
-#include "bstrlib.h"
-#include "stdio.h"
-#include "internal_includes/debug.h"
-
-#ifndef min
-#define min(a,b) (((a) < (b)) ? (a) : (b))
-#endif
-
-extern void AddIndentation(HLSLCrossCompilerContext* psContext);
-
-typedef enum
-{
- CMP_EQ,
- CMP_LT,
- CMP_GE,
- CMP_NE,
-} ComparisonType;
-
-static void AddComparision(HLSLCrossCompilerContext* psContext, Instruction* psInst, ComparisonType eType,
- uint32_t typeFlag)
-{
- bstring glsl = *psContext->currentGLSLString;
- const uint32_t destElemCount = GetNumSwizzleElements(&psInst->asOperands[0]);
- const uint32_t s0ElemCount = GetNumSwizzleElements(&psInst->asOperands[1]);
- const uint32_t s1ElemCount = GetNumSwizzleElements(&psInst->asOperands[2]);
-
- uint32_t minElemCount = destElemCount < s0ElemCount ? destElemCount : s0ElemCount;
-
- SHADER_VARIABLE_TYPE eDestType = GetOperandDataType(psContext, &psInst->asOperands[0]);
-
- minElemCount = s1ElemCount < minElemCount ? s1ElemCount : minElemCount;
-
- if(destElemCount > 1)
- {
- const char* glslOpcode [] = {
- "equal",
- "lessThan",
- "greaterThanEqual",
- "notEqual",
- };
- char* constructor = "vec";
-
- if(typeFlag & TO_FLAG_INTEGER)
- {
- constructor = "ivec";
- }
- else if(typeFlag & TO_FLAG_UNSIGNED_INTEGER)
- {
- constructor = "uvec";
- }
-
- //Component-wise compare
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- if(eDestType == SVT_UINT)
- {
- bformata(glsl, " = uvec%d(%s(%s4(", minElemCount, glslOpcode[eType], constructor);
- }
- else if(eDestType == SVT_INT)
- {
- bformata(glsl, " = ivec%d(%s(%s4(", minElemCount, glslOpcode[eType], constructor);
- }
- else if(eDestType == SVT_UINT)
- {
- bformata(glsl, " = vec%d(%s(%s4(", minElemCount, glslOpcode[eType], constructor);
- }
- TranslateOperand(psContext, &psInst->asOperands[1], typeFlag);
- bcatcstr(glsl, ")");
- AddSwizzleUsingElementCount(psContext, minElemCount);
- bformata(glsl, ", %s4(", constructor);
- TranslateOperand(psContext, &psInst->asOperands[2], typeFlag);
- bcatcstr(glsl, ")");
- AddSwizzleUsingElementCount(psContext, minElemCount);
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- //Result is 1.0f or 0.0f
- bcatcstr(glsl, "));\n");
- }
- else
- {
- if(eDestType == SVT_UINT)
- {
- bcatcstr(glsl, ")) * 0xFFFFFFFFu;\n");
- }
- else
- {
- bcatcstr(glsl, ")) * 0xFFFFFFFF;\n");
- }
- }
- }
- else
- {
- const char* glslOpcode [] = {
- "==",
- "<",
- ">=",
- "!=",
- };
-
- //Scalar compare
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = ((");
- TranslateOperand(psContext, &psInst->asOperands[1], typeFlag);
- bcatcstr(glsl, ")");
- if(s0ElemCount > minElemCount)
- AddSwizzleUsingElementCount(psContext, minElemCount);
- bformata(glsl, "%s (", glslOpcode[eType]);
- TranslateOperand(psContext, &psInst->asOperands[2], typeFlag);
- bcatcstr(glsl, ")");
- if(s1ElemCount > minElemCount)
- AddSwizzleUsingElementCount(psContext, minElemCount);
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- bcatcstr(glsl, ") ? 1.0f : 1.0f;\n");
- }
- else
- {
- if(eDestType == SVT_UINT)
- {
- bcatcstr(glsl, ") ? 0xFFFFFFFFu : 0u;\n");
- }
- else
- {
- bcatcstr(glsl, ") ? 0xFFFFFFFF : 0;\n");
- }
- }
- }
-}
-static void AddMOVCBinaryOp(HLSLCrossCompilerContext* psContext,const Operand *pDest,const Operand *src0,const Operand *src1,const Operand *src2)
-{
- bstring glsl = *psContext->currentGLSLString;
- uint32_t destElemCount = GetNumSwizzleElements(pDest);
- uint32_t s0ElemCount = GetNumSwizzleElements(src0);
- uint32_t s1ElemCount = GetNumSwizzleElements(src1);
- uint32_t s2ElemCount = GetNumSwizzleElements(src2);
- uint32_t destElem;
- /*
- for each component in dest[.mask]
- if the corresponding component in src0 (POS-swizzle)
- has any bit set
- {
- copy this component (POS-swizzle) from src1 into dest
- }
- else
- {
- copy this component (POS-swizzle) from src2 into dest
- }
- endfor
- */
-
- /* Single-component conditional variable (src0) */
- if(s0ElemCount==1 || IsSwizzleReplacated(src0))
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "if(vec4(");
-
- TranslateOperand(psContext, src0, TO_FLAG_NONE);
-
- bcatcstr(glsl, ").x");
-
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- //cmp opcode uses >= 0
- bcatcstr(glsl, " >= 0.0) {\n");
- }
- else
- {
- bcatcstr(glsl, " != 0.0) {\n");
- }
-
- psContext->indent++;
- AddIndentation(psContext);
- TranslateOperand(psContext, pDest, TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = ");
- if(destElemCount != s1ElemCount)
- {
- bcatcstr(glsl, "vec4(");
- }
- TranslateOperand(psContext, src1, TO_FLAG_NONE);
- if(destElemCount != s1ElemCount)
- {
- bcatcstr(glsl, ")");
- AddSwizzleUsingElementCount(psContext, destElemCount);
- }
- bcatcstr(glsl, ";\n");
-
- psContext->indent--;
- AddIndentation(psContext);
- bcatcstr(glsl, "} else {\n");
- psContext->indent++;
- AddIndentation(psContext);
- TranslateOperand(psContext, pDest, TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = ");
- if(destElemCount != s2ElemCount)
- {
- bcatcstr(glsl, "vec4(");
- }
- TranslateOperand(psContext, src2, TO_FLAG_NONE);
- if(destElemCount != s2ElemCount)
- {
- bcatcstr(glsl, ")");
- AddSwizzleUsingElementCount(psContext, destElemCount);
- }
- bcatcstr(glsl, ";\n");
- psContext->indent--;
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
- }
- else
- {
- for(destElem=0; destElem < destElemCount; ++destElem)
- {
- const char* swizzle[] = {".x", ".y", ".z", ".w"};
-
- AddIndentation(psContext);
- bcatcstr(glsl, "if(");
- TranslateOperand(psContext, src0, TO_FLAG_NONE);
- if(s0ElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
-
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- //cmp opcode uses >= 0
- bcatcstr(glsl, " >= 0) {\n");
- }
- else
- {
- bcatcstr(glsl, " != 0) {\n");
- }
-
- psContext->indent++;
- AddIndentation(psContext);
- TranslateOperand(psContext, pDest, TO_FLAG_DESTINATION);
- if(destElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, " = ");
- TranslateOperand(psContext, src1, TO_FLAG_NONE);
- if(s1ElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, ";\n");
-
- psContext->indent--;
- AddIndentation(psContext);
- bcatcstr(glsl, "} else {\n");
- psContext->indent++;
- AddIndentation(psContext);
- TranslateOperand(psContext, pDest, TO_FLAG_DESTINATION);
- if(destElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, " = ");
- TranslateOperand(psContext, src2, TO_FLAG_NONE);
- if(s2ElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, ";\n");
- psContext->indent--;
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
- }
- }
-}
-
-void CallBinaryOp(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0, int src1, uint32_t dataType)
-{
- bstring glsl = *psContext->currentGLSLString;
- uint32_t src1SwizCount = GetNumSwizzleElements(&psInst->asOperands[src1]);
- uint32_t src0SwizCount = GetNumSwizzleElements(&psInst->asOperands[src0]);
- uint32_t dstSwizCount = GetNumSwizzleElements(&psInst->asOperands[dest]);
-
- AddIndentation(psContext);
-
- if(src1SwizCount == src0SwizCount == dstSwizCount)
- {
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION|dataType);
- bcatcstr(glsl, " = ");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", name);
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE|dataType);
- bcatcstr(glsl, ";\n");
- }
- else
- {
- //Upconvert the inputs to vec4 then apply the dest swizzle.
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION|dataType);
- if(dataType == TO_FLAG_UNSIGNED_INTEGER)
- {
- bcatcstr(glsl, " = uvec4(");
- }
- else if(dataType == TO_FLAG_INTEGER)
- {
- bcatcstr(glsl, " = ivec4(");
- }
- else
- {
- bcatcstr(glsl, " = vec4(");
- }
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", name);
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE|dataType);
- bcatcstr(glsl, ")");
- //Limit src swizzles based on dest swizzle
- //e.g. given hlsl asm: add r0.xy, v0.xyxx, l(0.100000, 0.000000, 0.000000, 0.000000)
- //the two sources must become vec2
- //Temp0.xy = Input0.xyxx + vec4(0.100000, 0.000000, 0.000000, 0.000000);
- //becomes
- //Temp0.xy = vec4(Input0.xyxx + vec4(0.100000, 0.000000, 0.000000, 0.000000)).xy;
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
- }
-}
-
-void CallTernaryOp(HLSLCrossCompilerContext* psContext, const char* op1, const char* op2, Instruction* psInst,
- int dest, int src0, int src1, int src2, uint32_t dataType)
-{
- bstring glsl = *psContext->currentGLSLString;
- uint32_t src2SwizCount = GetNumSwizzleElements(&psInst->asOperands[src2]);
- uint32_t src1SwizCount = GetNumSwizzleElements(&psInst->asOperands[src1]);
- uint32_t src0SwizCount = GetNumSwizzleElements(&psInst->asOperands[src0]);
- uint32_t dstSwizCount = GetNumSwizzleElements(&psInst->asOperands[dest]);
-
- AddIndentation(psContext);
-
- if(src1SwizCount == src0SwizCount == src2SwizCount == dstSwizCount)
- {
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION|dataType);
- bcatcstr(glsl, " = ");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", op1);
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", op2);
- TranslateOperand(psContext, &psInst->asOperands[src2], TO_FLAG_NONE|dataType);
- bcatcstr(glsl, ";\n");
- }
- else
- {
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION|dataType);
- if(dataType == TO_FLAG_UNSIGNED_INTEGER)
- {
- bcatcstr(glsl, " = uvec4(");
- }
- else if(dataType == TO_FLAG_INTEGER)
- {
- bcatcstr(glsl, " = ivec4(");
- }
- else
- {
- bcatcstr(glsl, " = vec4(");
- }
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", op1);
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE|dataType);
- bformata(glsl, " %s ", op2);
- TranslateOperand(psContext, &psInst->asOperands[src2], TO_FLAG_NONE|dataType);
- bcatcstr(glsl, ")");
- //Limit src swizzles based on dest swizzle
- //e.g. given hlsl asm: add r0.xy, v0.xyxx, l(0.100000, 0.000000, 0.000000, 0.000000)
- //the two sources must become vec2
- //Temp0.xy = Input0.xyxx + vec4(0.100000, 0.000000, 0.000000, 0.000000);
- //becomes
- //Temp0.xy = vec4(Input0.xyxx + vec4(0.100000, 0.000000, 0.000000, 0.000000)).xy;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
- }
-}
-
-void CallHelper3(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0, int src1, int src2)
-{
- bstring glsl = *psContext->currentGLSLString;
- AddIndentation(psContext);
-
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION);
-
- bcatcstr(glsl, " = vec4(");
-
- bcatcstr(glsl, name);
- bcatcstr(glsl, "(");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[src2], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
-}
-
-void CallHelper2(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0, int src1)
-{
- bstring glsl = *psContext->currentGLSLString;
- AddIndentation(psContext);
-
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION);
-
- bcatcstr(glsl, " = vec4(");
-
- bcatcstr(glsl, name);
- bcatcstr(glsl, "(");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
-}
-
-void CallHelper2Int(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0, int src1)
-{
- bstring glsl = *psContext->currentGLSLString;
- AddIndentation(psContext);
-
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION);
-
- bcatcstr(glsl, " = ivec4(");
-
- bcatcstr(glsl, name);
- bcatcstr(glsl, "(int(");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_INTEGER);
- bcatcstr(glsl, "), int(");
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ")))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
-}
-void CallHelper2UInt(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0, int src1)
-{
- bstring glsl = *psContext->currentGLSLString;
- AddIndentation(psContext);
-
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION);
-
- bcatcstr(glsl, " = ivec4(");
-
- bcatcstr(glsl, name);
- bcatcstr(glsl, "(int(");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_UNSIGNED_INTEGER);
- bcatcstr(glsl, "), int(");
- TranslateOperand(psContext, &psInst->asOperands[src1], TO_FLAG_UNSIGNED_INTEGER);
- bcatcstr(glsl, ")))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
-}
-
-void CallHelper1(HLSLCrossCompilerContext* psContext, const char* name, Instruction* psInst,
- int dest, int src0)
-{
- bstring glsl = *psContext->currentGLSLString;
- SHADER_VARIABLE_TYPE eDestDataType = GetOperandDataType(psContext, &psInst->asOperands[dest]);
-
- AddIndentation(psContext);
-
- TranslateOperand(psContext, &psInst->asOperands[dest], TO_FLAG_DESTINATION);
-
- switch(eDestDataType)
- {
- case SVT_INT:
- {
- bcatcstr(glsl, " = ivec4(");
- break;
- }
- case SVT_UINT:
- {
- bcatcstr(glsl, " = uvec4(");
- break;
- }
- case SVT_FLOAT:
- default:
- {
- bcatcstr(glsl, " = vec4(");
- break;
- }
- }
-
- bcatcstr(glsl, name);
- bcatcstr(glsl, "(");
- TranslateOperand(psContext, &psInst->asOperands[src0], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[dest]);
- bcatcstr(glsl, ";\n");
-}
-
-static void TranslateTexelFetch(HLSLCrossCompilerContext* psContext,
- Instruction* psInst,
- ResourceBinding* psBinding,
- bstring glsl)
-{
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- //AddAssignToDest(psContext, &psInst->asOperands[0], ResourceReturnTypeToFlag(psBinding->ui32ReturnType));
- bcatcstr(glsl, " = texelFetch(");
-
- switch(psBinding->eDimension)
- {
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1D:
- {
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", int((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").x), 0)");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE3D:
- {
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec3((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").xyz), 0)");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2D:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec2((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").xy), 0)");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_BUFFER:
- {
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", int((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").x))");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMS:
- {
- ASSERT(psInst->eOpcode == OPCODE_LD_MS);
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec2((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").xy), ");
- TranslateOperand(psContext, &psInst->asOperands[3], TO_FLAG_INTEGER);
- bcatcstr(glsl, ")");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- {
- ASSERT(psInst->eOpcode == OPCODE_LD_MS);
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec3((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ").xyz), ");
- TranslateOperand(psContext, &psInst->asOperands[3], TO_FLAG_INTEGER);
- bcatcstr(glsl, ")");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBE:
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- case REFLECT_RESOURCE_DIMENSION_BUFFEREX:
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- //bcatcstr(glsl, ")");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
-}
-
-static void TranslateTexelFetchOffset(HLSLCrossCompilerContext* psContext,
- Instruction* psInst,
- ResourceBinding* psBinding,
- bstring glsl)
-{
- switch(psBinding->eDimension)
- {
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1D:
- {
- //texelFetch(samplerBuffer, int coord, level, offset)
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = texelFetchOffset(");
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", int((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").x), 0, %d", psInst->iUAddrOffset);
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE3D:
- {
- //texelFetch(samplerBuffer, ivec3 coord, level)
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = texelFetchOffset(");
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec3((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").xyz), 0, ive3(%d, %d, %d))",
- psInst->iUAddrOffset,
- psInst->iVAddrOffset,
- psInst->iWAddrOffset);
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2D:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- //texelFetch(samplerBuffer, ivec2 coord, level)
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = texelFetchOffset(");
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ivec2((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").xy), 0, ivec2(%d, %d))", psInst->iUAddrOffset, psInst->iVAddrOffset);
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case REFLECT_RESOURCE_DIMENSION_BUFFER:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMS:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBE:
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- case REFLECT_RESOURCE_DIMENSION_BUFFEREX:
- default:
- {
- ASSERT(0);
- break;
- }
- }
-}
-
-
-//Makes sure the texture coordinate swizzle is appropriate for the texture type.
-//i.e. vecX for X-dimension texture.
-//Currently supports floating point coord only, so not used for texelFetch.
-static void TranslateTexCoord(HLSLCrossCompilerContext* psContext,
- const RESOURCE_DIMENSION eResDim,
- Operand* psTexCoordOperand)
-{
- int constructor = 0;
- bstring glsl = *psContext->currentGLSLString;
-
- switch(eResDim)
- {
- case RESOURCE_DIMENSION_TEXTURE1D:
- {
- //Vec1 texcoord. Mask out the other components.
- psTexCoordOperand->aui32Swizzle[1] = 0xFFFFFFFF;
- psTexCoordOperand->aui32Swizzle[2] = 0xFFFFFFFF;
- psTexCoordOperand->aui32Swizzle[3] = 0xFFFFFFFF;
- if(psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE32 ||
- psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE64)
- {
- psTexCoordOperand->iNumComponents = 1;
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2D:
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- //Vec2 texcoord. Mask out the other components.
- psTexCoordOperand->aui32Swizzle[2] = 0xFFFFFFFF;
- psTexCoordOperand->aui32Swizzle[3] = 0xFFFFFFFF;
- if(psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE32 ||
- psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE64)
- {
- psTexCoordOperand->iNumComponents = 2;
- }
- if(psTexCoordOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- constructor = 1;
- bcatcstr(glsl, "vec2(");
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBE:
- case RESOURCE_DIMENSION_TEXTURE3D:
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- {
- //Vec3 texcoord. Mask out the other component.
- psTexCoordOperand->aui32Swizzle[3] = 0xFFFFFFFF;
- if(psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE32 ||
- psTexCoordOperand->eType == OPERAND_TYPE_IMMEDIATE64)
- {
- psTexCoordOperand->iNumComponents = 3;
- }
- if(psTexCoordOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- constructor = 1;
- bcatcstr(glsl, "vec3(");
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- {
- if(psTexCoordOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- constructor = 1;
- bcatcstr(glsl, "vec4(");
- }
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- TranslateOperand(psContext, psTexCoordOperand, TO_FLAG_NONE);
-
- if(constructor)
- {
- bcatcstr(glsl, ")");
- }
-}
-
-static int GetNumTextureDimensions(HLSLCrossCompilerContext* psContext,
- const RESOURCE_DIMENSION eResDim)
-{
- int constructor = 0;
- bstring glsl = *psContext->currentGLSLString;
-
- switch(eResDim)
- {
- case RESOURCE_DIMENSION_TEXTURE1D:
- {
- return 1;
- }
- case RESOURCE_DIMENSION_TEXTURE2D:
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- case RESOURCE_DIMENSION_TEXTURECUBE:
- {
- return 2;
- }
-
- case RESOURCE_DIMENSION_TEXTURE3D:
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- {
- return 3;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
- return 0;
-}
-
-void GetResInfoData(HLSLCrossCompilerContext* psContext, Instruction* psInst, int index)
-{
- bstring glsl = *psContext->currentGLSLString;
- const RESINFO_RETURN_TYPE eResInfoReturnType = psInst->eResInfoReturnType;
- const RESOURCE_DIMENSION eResDim = psContext->psShader->aeResourceDims[psInst->asOperands[2].ui32RegisterNumber];
-
- //[width, height, depth or array size, total-mip-count]
- if(index < 3)
- {
- int dim = GetNumTextureDimensions(psContext, eResDim);
-
- if(dim < (index+1))
- {
- bcatcstr(glsl, "0");
- }
- else
- {
- if(eResInfoReturnType == RESINFO_INSTRUCTION_RETURN_UINT)
- {
- bformata(glsl, "ivec%d(textureSize(", dim);
- }
- else if(eResInfoReturnType == RESINFO_INSTRUCTION_RETURN_RCPFLOAT)
- {
- bformata(glsl, "vec%d(1.0f) / vec%d(textureSize(", dim, dim);
- }
- else
- {
- bformata(glsl, "vec%d(textureSize(", dim);
- }
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, "))");
-
- switch(index)
- {
- case 0:
- bcatcstr(glsl, ".x");
- break;
- case 1:
- bcatcstr(glsl, ".y");
- break;
- case 2:
- bcatcstr(glsl, ".z");
- break;
- }
- }
-
- bcatcstr(glsl, ";\n");
- }
- else
- {
- bcatcstr(glsl,"textureQueryLevels(");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ");\n");
- }
-}
-
-#define TEXSMP_FLAG_NONE 0x0
-#define TEXSMP_FLAG_LOD 0x1 //LOD comes from operand
-#define TEXSMP_FLAG_DEPTHCOMPARE 0x2
-#define TEXSMP_FLAG_FIRSTLOD 0x4 //LOD is 0
-#define TEXSMP_FLAG_BIAS 0x8
-#define TEXSMP_FLAGS_GRAD 0x10
-static void TranslateTextureSample(HLSLCrossCompilerContext* psContext, Instruction* psInst,
- uint32_t ui32Flags)
-{
- bstring glsl = *psContext->currentGLSLString;
-
- const char* funcName = "texture";
- const char* offset = "";
- const char* depthCmpCoordType = "";
- const char* gradSwizzle = "";
-
- uint32_t ui32NumOffsets = 0;
-
- const RESOURCE_DIMENSION eResDim = psContext->psShader->aeResourceDims[psInst->asOperands[2].ui32RegisterNumber];
-
- const int iHaveOverloadedTexFuncs = HaveOverloadedTextureFuncs(psContext->psShader->eTargetLanguage);
-
- ASSERT(psInst->asOperands[2].ui32RegisterNumber < MAX_TEXTURES);
-
- if(psInst->bAddressOffset)
- {
- offset = "Offset";
- }
-
- switch(eResDim)
- {
- case RESOURCE_DIMENSION_TEXTURE1D:
- {
- depthCmpCoordType = "vec2";
- gradSwizzle = ".x";
- ui32NumOffsets = 1;
- if(!iHaveOverloadedTexFuncs)
- {
- funcName = "texture1D";
- if(ui32Flags & TEXSMP_FLAG_DEPTHCOMPARE)
- {
- funcName = "shadow1D";
- }
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2D:
- {
- depthCmpCoordType = "vec3";
- gradSwizzle = ".xy";
- ui32NumOffsets = 2;
- if(!iHaveOverloadedTexFuncs)
- {
- funcName = "texture2D";
- if(ui32Flags & TEXSMP_FLAG_DEPTHCOMPARE)
- {
- funcName = "shadow2D";
- }
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBE:
- {
- depthCmpCoordType = "vec3";
- gradSwizzle = ".xyz";
- ui32NumOffsets = 3;
- if(!iHaveOverloadedTexFuncs)
- {
- funcName = "textureCube";
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE3D:
- {
- depthCmpCoordType = "vec4";
- gradSwizzle = ".xyz";
- ui32NumOffsets = 3;
- if(!iHaveOverloadedTexFuncs)
- {
- funcName = "texture3D";
- }
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- {
- depthCmpCoordType = "vec3";
- gradSwizzle = ".x";
- ui32NumOffsets = 1;
- break;
- }
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- {
- depthCmpCoordType = "vec4";
- gradSwizzle = ".xy";
- ui32NumOffsets = 2;
- break;
- }
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- {
- gradSwizzle = ".xyz";
- ui32NumOffsets = 3;
- if(ui32Flags & TEXSMP_FLAG_DEPTHCOMPARE)
- {
- //Special. Reference is a separate argument.
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- if(ui32Flags & (TEXSMP_FLAG_LOD|TEXSMP_FLAG_FIRSTLOD))
- {
- bcatcstr(glsl, "= (vec4(textureLod(");
- }
- else
- {
- bcatcstr(glsl, "= (vec4(texture(");
- }
- TextureName(psContext, psInst->asOperands[2].ui32RegisterNumber, 1);
- bcatcstr(glsl, ",");
- TranslateTexCoord(psContext, eResDim, &psInst->asOperands[1]);
- bcatcstr(glsl, ",");
- //.z = reference.
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);
-
- if(ui32Flags & TEXSMP_FLAG_FIRSTLOD)
- {
- bcatcstr(glsl, ", 0");
- }
-
- bcatcstr(glsl, "))");
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- return;
- }
-
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- if(ui32Flags & TEXSMP_FLAG_DEPTHCOMPARE)
- {
- //For non-cubeMap Arrays the reference value comes from the
- //texture coord vector in GLSL. For cubmap arrays there is a
- //separate parameter.
- //It is always separate paramter in HLSL.
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
-
- if(ui32Flags & (TEXSMP_FLAG_LOD|TEXSMP_FLAG_FIRSTLOD))
- {
- bformata(glsl, " =(vec4(%sLod%s(", funcName, offset);
- }
- else
- {
- bformata(glsl, " =(vec4(%s%s(", funcName, offset);
- }
- TextureName(psContext, psInst->asOperands[2].ui32RegisterNumber, 1);
- bformata(glsl, ", %s(", depthCmpCoordType);
- TranslateTexCoord(psContext, eResDim, &psInst->asOperands[1]);
- bcatcstr(glsl, ",");
- //.z = reference.
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);
- bcatcstr(glsl, ")");
-
- if(ui32Flags & TEXSMP_FLAG_FIRSTLOD)
- {
- bcatcstr(glsl, ", 0");
- }
-
- bcatcstr(glsl, "))");
- }
- else
- {
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- if(ui32Flags & (TEXSMP_FLAG_LOD|TEXSMP_FLAG_FIRSTLOD))
- {
- bformata(glsl, " = (%sLod%s(", funcName, offset);
- }
- else
- if(ui32Flags & TEXSMP_FLAGS_GRAD)
- {
- bformata(glsl, " = (%sGrad%s(", funcName, offset);
- }
- else
- {
- bformata(glsl, " = (%s%s(", funcName, offset);
- }
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);//resource
- bcatcstr(glsl, ", ");
- TranslateTexCoord(psContext, eResDim, &psInst->asOperands[1]);
-
- if(ui32Flags & (TEXSMP_FLAG_LOD))
- {
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- bcatcstr(glsl, ".w");
- }
- }
- else
- if(ui32Flags & TEXSMP_FLAG_FIRSTLOD)
- {
- bcatcstr(glsl, ", 0");
- }
- else
- if(ui32Flags & TEXSMP_FLAGS_GRAD)
- {
- bcatcstr(glsl, ", vec4(");
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);//dx
- bcatcstr(glsl, ")");
- bcatcstr(glsl, gradSwizzle);
- bcatcstr(glsl, ", vec4(");
- TranslateOperand(psContext, &psInst->asOperands[5], TO_FLAG_NONE);//dy
- bcatcstr(glsl, ")");
- bcatcstr(glsl, gradSwizzle);
- }
-
- if(psInst->bAddressOffset)
- {
- if(ui32NumOffsets == 1)
- {
- bformata(glsl, ", %d",
- psInst->iUAddrOffset);
- }
- else
- if(ui32NumOffsets == 2)
- {
- bformata(glsl, ", ivec2(%d, %d)",
- psInst->iUAddrOffset,
- psInst->iVAddrOffset);
- }
- else
- if(ui32NumOffsets == 3)
- {
- bformata(glsl, ", ivec3(%d, %d, %d)",
- psInst->iUAddrOffset,
- psInst->iVAddrOffset,
- psInst->iWAddrOffset);
- }
- }
-
- if(ui32Flags & (TEXSMP_FLAG_BIAS))
- {
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);
- }
-
- bcatcstr(glsl, ")");
- }
-
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
-}
-
-static ShaderVarType* LookupStructuredVar(HLSLCrossCompilerContext* psContext,
- Operand* psResource,
- Operand* psByteOffset,
- uint32_t ui32Component)
-{
- ConstantBuffer* psCBuf = NULL;
- ShaderVarType* psVarType = NULL;
- uint32_t aui32Swizzle[4] = {OPERAND_4_COMPONENT_X};
- int byteOffset = ((int*)psByteOffset->afImmediates)[0] + 4*ui32Component;
- int vec4Offset = 0;
- int32_t index = -1;
- int32_t rebase = -1;
- int found;
- //TODO: multi-component stores and vector writes need testing.
-
- //aui32Swizzle[0] = psInst->asOperands[0].aui32Swizzle[component];
-
- switch(byteOffset % 16)
- {
- case 0:
- aui32Swizzle[0] = 0;
- break;
- case 4:
- aui32Swizzle[0] = 1;
- break;
- case 8:
- aui32Swizzle[0] = 2;
- break;
- case 12:
- aui32Swizzle[0] = 3;
- break;
- }
-
- switch(psResource->eType)
- {
- case OPERAND_TYPE_RESOURCE:
- GetConstantBufferFromBindingPoint(RGROUP_TEXTURE, psResource->ui32RegisterNumber, &psContext->psShader->sInfo, &psCBuf);
- break;
- case OPERAND_TYPE_UNORDERED_ACCESS_VIEW:
- GetConstantBufferFromBindingPoint(RGROUP_UAV, psResource->ui32RegisterNumber, &psContext->psShader->sInfo, &psCBuf);
- break;
- case OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY:
- {
- //dcl_tgsm_structured defines the amount of memory and a stride.
- ASSERT(psResource->ui32RegisterNumber < MAX_GROUPSHARED);
- return &psContext->psShader->sGroupSharedVarType[psResource->ui32RegisterNumber];
- }
- default:
- ASSERT(0);
- break;
- }
-
- found = GetShaderVarFromOffset(vec4Offset, aui32Swizzle, psCBuf, &psVarType, &index, &rebase);
- ASSERT(found);
-
- return psVarType;
-}
-
-
-static void TranslateShaderStorageStore(HLSLCrossCompilerContext* psContext, Instruction* psInst)
-{
- bstring glsl = *psContext->currentGLSLString;
- ShaderVarType* psVarType = NULL;
- uint32_t ui32DataTypeFlag = TO_FLAG_INTEGER;
- int component;
- int srcComponent = 0;
-
- Operand* psDest = 0;
- Operand* psDestAddr = 0;
- Operand* psDestByteOff = 0;
- Operand* psSrc = 0;
- int structured = 0;
- int groupshared = 0;
-
- switch(psInst->eOpcode)
- {
- case OPCODE_STORE_STRUCTURED:
- psDest = &psInst->asOperands[0];
- psDestAddr = &psInst->asOperands[1];
- psDestByteOff = &psInst->asOperands[2];
- psSrc = &psInst->asOperands[3];
- structured = 1;
-
- break;
- case OPCODE_STORE_RAW:
- psDest = &psInst->asOperands[0];
- psDestByteOff = &psInst->asOperands[1];
- psSrc = &psInst->asOperands[2];
- break;
- }
-
- for(component=0; component < 4; component++)
- {
- const char* swizzleString [] = { ".x", ".y", ".z", ".w" };
- ASSERT(psInst->asOperands[0].eSelMode == OPERAND_4_COMPONENT_MASK_MODE);
- if(psInst->asOperands[0].ui32CompMask & (1<<component))
- {
- SHADER_VARIABLE_TYPE eSrcDataType = GetOperandDataType(psContext, psSrc);
-
- if(structured && psDest->eType != OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- psVarType = LookupStructuredVar(psContext, psDest, psDestByteOff, component);
- }
-
- AddIndentation(psContext);
-
- if(structured && psDest->eType == OPERAND_TYPE_RESOURCE)
- {
- bformata(glsl, "StructuredRes%d", psDest->ui32RegisterNumber);
- }
- else
- {
- TranslateOperand(psContext, psDest, TO_FLAG_DESTINATION|TO_FLAG_NAME_ONLY);
- }
- bformata(glsl, "[");
- if(structured) //Dest address and dest byte offset
- {
- if(psDest->eType == OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- TranslateOperand(psContext, psDestAddr, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- bformata(glsl, "].value[");
- TranslateOperand(psContext, psDestByteOff, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- bformata(glsl, "/4 ");//bytes to floats
- }
- else
- {
- TranslateOperand(psContext, psDestAddr, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- }
- }
- else
- {
- TranslateOperand(psContext, psDestByteOff, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- }
-
- //RAW: change component using index offset
- if(!structured || (psDest->eType == OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY))
- {
- bformata(glsl, " + %d", component);
- }
-
- bformata(glsl, "]");
-
- if(structured && psDest->eType != OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- if(strcmp(psVarType->Name, "$Element") != 0)
- {
- bformata(glsl, ".%s", psVarType->Name);
- }
- }
-
- bformata(glsl, " = ");
-
- if(structured)
- {
- uint32_t flags = TO_FLAG_NONE;
- if(psVarType)
- {
- if(psVarType->Type == SVT_INT)
- {
- flags |= TO_FLAG_INTEGER;
- }
- else if(psVarType->Type == SVT_UINT)
- {
- flags |= TO_FLAG_UNSIGNED_INTEGER;
- }
- }
- TranslateOperand(psContext, psSrc, flags);
- }
- else
- {
- //Dest type is currently always a uint array.
- switch(eSrcDataType)
- {
- case SVT_FLOAT:
- bcatcstr(glsl, "floatBitsToUint(");
- TranslateOperand(psContext, psSrc, TO_FLAG_NONE);
- bcatcstr(glsl, ")");
- break;
- default:
- TranslateOperand(psContext, psSrc, TO_FLAG_NONE);
- break;
- }
- }
-
- if(GetNumSwizzleElements(psSrc) > 1)
- bformata(glsl, swizzleString[srcComponent++]);
-
- //Double takes an extra slot.
- if(psVarType && psVarType->Type == SVT_DOUBLE)
- {
- component++;
- }
-
- bformata(glsl, ";\n");
- }
- }
-}
-static void TranslateShaderStorageLoad(HLSLCrossCompilerContext* psContext, Instruction* psInst)
-{
- bstring glsl = *psContext->currentGLSLString;
- ShaderVarType* psVarType = NULL;
- uint32_t aui32Swizzle[4] = {OPERAND_4_COMPONENT_X};
- uint32_t ui32DataTypeFlag = TO_FLAG_INTEGER;
- int component;
- int destComponent = 0;
-
- Operand* psDest = 0;
- Operand* psSrcAddr = 0;
- Operand* psSrcByteOff = 0;
- Operand* psSrc = 0;
- int structured = 0;
-
- switch(psInst->eOpcode)
- {
- case OPCODE_LD_STRUCTURED:
- psDest = &psInst->asOperands[0];
- psSrcAddr = &psInst->asOperands[1];
- psSrcByteOff = &psInst->asOperands[2];
- psSrc = &psInst->asOperands[3];
- structured = 1;
- break;
- case OPCODE_LD_RAW:
- psDest = &psInst->asOperands[0];
- psSrcByteOff = &psInst->asOperands[1];
- psSrc = &psInst->asOperands[2];
- break;
- }
-
- //(int)GetNumSwizzleElements(&psInst->asOperands[0])
- for(component=0; component < 4; component++)
- {
- const char* swizzleString [] = { ".x", ".y", ".z", ".w" };
- ASSERT(psDest->eSelMode == OPERAND_4_COMPONENT_MASK_MODE);
- if(psDest->ui32CompMask & (1<<component))
- {
- if(structured && psSrc->eType != OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- psVarType = LookupStructuredVar(psContext, psSrc, psSrcByteOff, psSrc->aui32Swizzle[component]);
- }
-
- AddIndentation(psContext);
-
- aui32Swizzle[0] = psSrc->aui32Swizzle[component];
-
- TranslateOperand(psContext, psDest, TO_FLAG_DESTINATION);
- if(GetNumSwizzleElements(psDest) > 1)
- bformata(glsl, swizzleString[destComponent++]);
-
- if(psSrc->eType == OPERAND_TYPE_RESOURCE)
- {
- if(structured)
- bformata(glsl, " = StructuredRes%d[", psSrc->ui32RegisterNumber);
- else
- bformata(glsl, " = RawRes%d[", psSrc->ui32RegisterNumber);
- }
- else
- {
- bformata(glsl, " = ");
- TranslateOperand(psContext, psSrc, TO_FLAG_NAME_ONLY);
- bformata(glsl, "[");
- }
-
- if(structured) //src address and src byte offset
- {
- if(psSrc->eType == OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- TranslateOperand(psContext, psSrcAddr, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- bformata(glsl, "].value[");
- TranslateOperand(psContext, psSrcByteOff, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- bformata(glsl, "/4 ");//bytes to floats
- }
- else
- {
- TranslateOperand(psContext, psSrcAddr, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- }
- }
- else
- {
- TranslateOperand(psContext, psSrcByteOff, TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER);
- }
-
- //RAW: change component using index offset
- if(!structured || (psSrc->eType == OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY))
- {
- bformata(glsl, " + %d", psSrc->aui32Swizzle[component]);
- }
-
- bformata(glsl, "]");
- if(structured && psSrc->eType != OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY)
- {
- if(strcmp(psVarType->Name, "$Element") != 0)
- {
- bformata(glsl, ".%s", psVarType->Name);
- }
-
- if( psVarType->Type == SVT_DOUBLE)
- {
- //Double takes an extra slot.
- component++;
- }
- }
-
- bformata(glsl, ";\n");
- }
- }
-}
-
-void TranslateAtomicMemOp(HLSLCrossCompilerContext* psContext, Instruction* psInst)
-{
- bstring glsl = *psContext->currentGLSLString;
- ShaderVarType* psVarType = NULL;
- uint32_t ui32DataTypeFlag = TO_FLAG_INTEGER;
- const char* func = "";
- Operand* dest = 0;
- Operand* previousValue = 0;
- Operand* destAddr = 0;
- Operand* src = 0;
- Operand* compare = 0;
-
- switch(psInst->eOpcode)
- {
- case OPCODE_IMM_ATOMIC_IADD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_IADD\n");
-#endif
- func = "atomicAdd";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_IADD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_IADD\n");
-#endif
- func = "atomicAdd";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_AND:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_AND\n");
-#endif
- func = "atomicAnd";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_AND:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_AND\n");
-#endif
- func = "atomicAnd";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_OR:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_OR\n");
-#endif
- func = "atomicOr";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_OR:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_OR\n");
-#endif
- func = "atomicOr";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_XOR:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_XOR\n");
-#endif
- func = "atomicXor";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_XOR:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_XOR\n");
-#endif
- func = "atomicXor";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
-
- case OPCODE_IMM_ATOMIC_EXCH:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_EXCH\n");
-#endif
- func = "atomicExchange";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_IMM_ATOMIC_CMP_EXCH:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_CMP_EXC\n");
-#endif
- func = "atomicCompSwap";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- compare = &psInst->asOperands[3];
- src = &psInst->asOperands[4];
- break;
- }
- case OPCODE_ATOMIC_CMP_STORE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_CMP_STORE\n");
-#endif
- func = "atomicCompSwap";
- previousValue = 0;
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- compare = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_IMM_ATOMIC_UMIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_UMIN\n");
-#endif
- func = "atomicMin";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_UMIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_UMIN\n");
-#endif
- func = "atomicMin";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_IMIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_IMIN\n");
-#endif
- func = "atomicMin";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_IMIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_IMIN\n");
-#endif
- func = "atomicMin";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_UMAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_UMAX\n");
-#endif
- func = "atomicMax";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_UMAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_UMAX\n");
-#endif
- func = "atomicMax";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- case OPCODE_IMM_ATOMIC_IMAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_IMAX\n");
-#endif
- func = "atomicMax";
- previousValue = &psInst->asOperands[0];
- dest = &psInst->asOperands[1];
- destAddr = &psInst->asOperands[2];
- src = &psInst->asOperands[3];
- break;
- }
- case OPCODE_ATOMIC_IMAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ATOMIC_IMAX\n");
-#endif
- func = "atomicMax";
- dest = &psInst->asOperands[0];
- destAddr = &psInst->asOperands[1];
- src = &psInst->asOperands[2];
- break;
- }
- }
-
- AddIndentation(psContext);
-
- psVarType = LookupStructuredVar(psContext, dest, destAddr, 0);
-
- if(previousValue)
- {
- TranslateOperand(psContext, previousValue, TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = ");
- }
-
- bcatcstr(glsl, func);
- bformata(glsl, "(UAV%d[0]", dest->ui32RegisterNumber);
- if(strcmp(psVarType->Name, "$Element") != 0)
- {
- bformata(glsl, ".%s",psVarType->Name);
- }
-
- if(psVarType->Type == SVT_UINT)
- {
- ui32DataTypeFlag = TO_FLAG_UNSIGNED_INTEGER;
- }
- bcatcstr(glsl, ", ");
-
- if(compare)
- {
- TranslateOperand(psContext, compare, ui32DataTypeFlag);
- bcatcstr(glsl, ", ");
- }
-
- TranslateOperand(psContext, src, ui32DataTypeFlag);
- bcatcstr(glsl, ");\n");
-}
-
-static void TranslateConditional(HLSLCrossCompilerContext* psContext,
- Instruction* psInst,
- bstring glsl)
-{
- const char* statement = "";
- if(psInst->eOpcode == OPCODE_BREAKC)
- {
- statement = "break";
- }
- else if(psInst->eOpcode == OPCODE_CONTINUEC)
- {
- statement = "continue";
- }
- else if(psInst->eOpcode == OPCODE_RETC)
- {
- statement = "return";
- }
-
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- bcatcstr(glsl, "if(");
-
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- switch(psInst->eDX9TestType)
- {
- case D3DSPC_GT:
- {
- bcatcstr(glsl, " > ");
- break;
- }
- case D3DSPC_EQ:
- {
- bcatcstr(glsl, " == ");
- break;
- }
- case D3DSPC_GE:
- {
- bcatcstr(glsl, " >= ");
- break;
- }
- case D3DSPC_LT:
- {
- bcatcstr(glsl, " < ");
- break;
- }
- case D3DSPC_NE:
- {
- bcatcstr(glsl, " != ");
- break;
- }
- case D3DSPC_LE:
- {
- bcatcstr(glsl, " <= ");
- break;
- }
- case D3DSPC_BOOLEAN:
- {
- bcatcstr(glsl, " != 0");
- break;
- }
- default:
- {
- break;
- }
- }
-
- if(psInst->eDX9TestType != D3DSPC_BOOLEAN)
- {
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- }
-
- if(psInst->eOpcode != OPCODE_IF)
- {
- bformata(glsl, "){ %s; }\n", statement);
- }
- else
- {
- bcatcstr(glsl, "){\n");
- }
- }
- else
- {
- if(psInst->eBooleanTestType == INSTRUCTION_TEST_ZERO)
- {
- bcatcstr(glsl, "if((");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
-
- if(psInst->eOpcode != OPCODE_IF)
- {
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- bformata(glsl, ")==0u){%s;}\n", statement);
- else
- bformata(glsl, ")==0){%s;}\n", statement);
- }
- else
- {
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- bcatcstr(glsl, ")==0u){\n");
- else
- bcatcstr(glsl, ")==0){\n");
- }
- }
- else
- {
- ASSERT(psInst->eBooleanTestType == INSTRUCTION_TEST_NONZERO);
- bcatcstr(glsl, "if((");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
-
- if(psInst->eOpcode != OPCODE_IF)
- {
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- bformata(glsl, ")!=0u){%s;}\n", statement);
- else
- bformata(glsl, ")!=0){%s;}\n", statement);
- }
- else
- {
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- bcatcstr(glsl, ")!=0u){\n");
- else
- bcatcstr(glsl, ")!=0){\n");
- }
- }
- }
-}
-
-void SetDataTypes(HLSLCrossCompilerContext* psContext, Instruction* psInst, const int32_t i32InstCount)
-{
- int32_t i;
-
- SHADER_VARIABLE_TYPE aeTempVecType[MAX_TEMP_VEC4 * 4];
- SHADER_VARIABLE_TYPE eNewType;
-
- for(i=0; i < MAX_TEMP_VEC4 * 4; ++i)
- {
- aeTempVecType[i] = SVT_FLOAT;
- }
-
- for(i=0; i < i32InstCount; ++i, psInst++)
- {
- int k = 0;
-
- if(psInst->ui32NumOperands == 0)
- continue;
-
- //Preserve the current type on dest array index
- if(psInst->asOperands[0].eType == OPERAND_TYPE_INDEXABLE_TEMP)
- {
- Operand* psSubOperand = psInst->asOperands[0].psSubOperand[1];
- if(psSubOperand != 0)
- {
- const uint32_t ui32RegIndex = psSubOperand->ui32RegisterNumber*4;
- ASSERT(psSubOperand->eType == OPERAND_TYPE_TEMP);
-
- if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- psSubOperand->aeDataType[psSubOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psSubOperand->aui32Swizzle[0]];
- }
- else if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psSubOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- psSubOperand->aeDataType[0] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[1] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[2] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[3] = aeTempVecType[ui32RegIndex];
- }
- else
- {
- psSubOperand->aeDataType[psSubOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psSubOperand->aui32Swizzle[0]];
- }
- }
- else if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- int c = 0;
- uint32_t ui32CompMask = psSubOperand->ui32CompMask;
- if(!psSubOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
-
- for(;c<4;++c)
- {
- if(ui32CompMask & (1<<c))
- {
- psSubOperand->aeDataType[c] = aeTempVecType[ui32RegIndex+c];
- }
- }
- }
- }
- }
-
- //Preserve the current type on sources.
- for(k = psInst->ui32NumOperands-1; k >= (int)psInst->ui32FirstSrc; --k)
- {
- int32_t subOperand;
- Operand* psOperand = &psInst->asOperands[k];
-
- if(psOperand->eType == OPERAND_TYPE_TEMP)
- {
- const uint32_t ui32RegIndex = psOperand->ui32RegisterNumber*4;
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- psOperand->aeDataType[psOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]];
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- psOperand->aeDataType[0] = aeTempVecType[ui32RegIndex];
- psOperand->aeDataType[1] = aeTempVecType[ui32RegIndex];
- psOperand->aeDataType[2] = aeTempVecType[ui32RegIndex];
- psOperand->aeDataType[3] = aeTempVecType[ui32RegIndex];
- }
- else
- {
- psOperand->aeDataType[psOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]];
- }
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- int c = 0;
- uint32_t ui32CompMask = psOperand->ui32CompMask;
- if(!psOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
-
- for(;c<4;++c)
- {
- if(ui32CompMask & (1<<c))
- {
- psOperand->aeDataType[c] = aeTempVecType[ui32RegIndex+c];
- }
- }
- }
- }
-
- for(subOperand=0; subOperand < MAX_SUB_OPERANDS; subOperand++)
- {
- if(psOperand->psSubOperand[subOperand] != 0)
- {
- Operand* psSubOperand = psOperand->psSubOperand[subOperand];
- if(psSubOperand->eType == OPERAND_TYPE_TEMP)
- {
- const uint32_t ui32RegIndex = psSubOperand->ui32RegisterNumber*4;
-
- if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- psSubOperand->aeDataType[psSubOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psSubOperand->aui32Swizzle[0]];
- }
- else if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psSubOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- psSubOperand->aeDataType[0] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[1] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[2] = aeTempVecType[ui32RegIndex];
- psSubOperand->aeDataType[3] = aeTempVecType[ui32RegIndex];
- }
- else
- {
- psSubOperand->aeDataType[psSubOperand->aui32Swizzle[0]] = aeTempVecType[ui32RegIndex+psSubOperand->aui32Swizzle[0]];
- }
- }
- else if(psSubOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- int c = 0;
- uint32_t ui32CompMask = psSubOperand->ui32CompMask;
- if(!psSubOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
-
-
- for(;c<4;++c)
- {
- if(ui32CompMask & (1<<c))
- {
- psSubOperand->aeDataType[c] = aeTempVecType[ui32RegIndex+c];
- }
- }
- }
- }
- }
- }
- }
-
-
- switch(psInst->eOpcode)
- {
- case OPCODE_RESINFO:
- {
- if(psInst->eResInfoReturnType == RESINFO_INSTRUCTION_RETURN_UINT)
- {
- eNewType = SVT_INT;
- }
- else
- {
- eNewType = SVT_FLOAT;
- }
- break;
- }
- case OPCODE_AND:
- case OPCODE_OR:
- case OPCODE_XOR:
- case OPCODE_NOT:
- {
- eNewType = SVT_UINT;
- break;
- }
- case OPCODE_IADD:
- case OPCODE_IMAD:
- case OPCODE_IMAX:
- case OPCODE_IMIN:
- case OPCODE_IMUL:
- case OPCODE_INEG:
- case OPCODE_ISHL:
- case OPCODE_ISHR:
- {
- uint32_t k;
- eNewType = SVT_INT;
-
- //If the rhs evaluates to unsigned then that is the dest type picked.
- for(k=psInst->ui32FirstSrc; k < psInst->ui32NumOperands; ++k)
- {
- if(GetOperandDataType(psContext, &psInst->asOperands[k]) == SVT_UINT)
- {
- eNewType = SVT_UINT;
- break;
- }
- }
-
- break;
- }
- case OPCODE_IMM_ATOMIC_AND:
- case OPCODE_IMM_ATOMIC_IADD:
- case OPCODE_IMM_ATOMIC_IMAX:
- case OPCODE_IMM_ATOMIC_IMIN:
- case OPCODE_IMM_ATOMIC_UMAX:
- case OPCODE_IMM_ATOMIC_UMIN:
- case OPCODE_IMM_ATOMIC_OR:
- case OPCODE_IMM_ATOMIC_XOR:
- case OPCODE_IMM_ATOMIC_EXCH:
- case OPCODE_IMM_ATOMIC_CMP_EXCH:
- {
- Operand* dest = &psInst->asOperands[1];
- Operand* destAddr = &psInst->asOperands[2];
- ShaderVarType* type = LookupStructuredVar(psContext, dest, destAddr, 0);
- eNewType = type->Type;
- break;
- }
-
- case OPCODE_IEQ:
- case OPCODE_IGE:
- case OPCODE_ILT:
- case OPCODE_INE:
- case OPCODE_EQ:
- case OPCODE_GE:
- case OPCODE_LT:
- case OPCODE_NE:
- case OPCODE_UDIV:
- case OPCODE_ULT:
- case OPCODE_UGE:
- case OPCODE_UMUL:
- case OPCODE_UMAD:
- case OPCODE_UMAX:
- case OPCODE_UMIN:
- case OPCODE_USHR:
- case OPCODE_IMM_ATOMIC_ALLOC:
- case OPCODE_IMM_ATOMIC_CONSUME:
- {
- if(psContext->psShader->ui32MajorVersion < 4)
- {
- //SLT and SGE are translated to LT and GE respectively.
- //But SLT and SGE have a floating point 1.0f or 0.0f result
- //instead of setting all bits on or all bits off.
- eNewType = SVT_FLOAT;
- }
- else
- {
- eNewType = SVT_UINT;
- }
- break;
- }
-
- case OPCODE_LD_UAV_TYPED:
- {
- ResourceBinding* psRes = NULL;
- GetResourceFromBindingPoint(RGROUP_UAV, psInst->asOperands[2].ui32RegisterNumber, &psContext->psShader->sInfo, &psRes);
- switch(psRes->ui32ReturnType)
- {
- case RETURN_TYPE_SINT:
- eNewType = SVT_INT;
- break;
- case RETURN_TYPE_UINT:
- eNewType = SVT_UINT;
- break;
- case RETURN_TYPE_FLOAT:
- eNewType = SVT_FLOAT;
- break;
- default:
- ASSERT(0);
- break;
- }
- break;
- }
-
- case OPCODE_MOV:
- {
- //Inherit the type of the source operand
- const Operand* psOperand = &psInst->asOperands[0];
- if(psOperand->eType == OPERAND_TYPE_TEMP)
- {
- eNewType = GetOperandDataType(psContext, &psInst->asOperands[1]);
- }
- break;
- }
- case OPCODE_MOVC:
- {
- //Inherit the type of the source operand
- const Operand* psOperand = &psInst->asOperands[0];
- if(psOperand->eType == OPERAND_TYPE_TEMP)
- {
- eNewType = GetOperandDataType(psContext, &psInst->asOperands[2]);
- //Check assumption that both the values which MOVC might pick have the same basic data type.
- //ASSERT(GetOperandDataType(psContext, &psInst->asOperands[2]) == GetOperandDataType(psContext, &psInst->asOperands[3]));
- }
- break;
- }
- case OPCODE_FTOI:
- {
- ASSERT(GetOperandDataType(psContext, &psInst->asOperands[1]) == SVT_FLOAT);
- eNewType = SVT_INT;
- break;
- }
- case OPCODE_FTOU:
- {
- ASSERT(GetOperandDataType(psContext, &psInst->asOperands[1]) == SVT_FLOAT);
- eNewType = SVT_UINT;
- break;
- }
-
- case OPCODE_UTOF:
- case OPCODE_ITOF:
- {
- eNewType = SVT_FLOAT;
- break;
- }
- case OPCODE_IF:
- case OPCODE_SWITCH:
- case OPCODE_BREAKC:
- {
- const Operand* psOperand = &psInst->asOperands[0];
- if(psOperand->eType == OPERAND_TYPE_TEMP)
- {
- const uint32_t ui32RegIndex = psOperand->ui32RegisterNumber*4;
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- eNewType = aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]];
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- eNewType = aeTempVecType[ui32RegIndex];
- }
- else
- {
- eNewType = aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]];
- }
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- uint32_t ui32CompMask = psOperand->ui32CompMask;
- if(!psOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
- for(;k<4;++k)
- {
- if(ui32CompMask & (1<<k))
- {
- eNewType = aeTempVecType[ui32RegIndex+k];
- }
- }
- }
- }
- break;
- }
- case OPCODE_DADD:
- {
- eNewType = SVT_DOUBLE;
- break;
- }
- case OPCODE_STORE_RAW:
- {
- eNewType = SVT_FLOAT;
- break;
- }
- default:
- {
- eNewType = SVT_FLOAT;
- break;
- }
- }
-
- if(eNewType == SVT_UINT && HaveUVec(psContext->psShader->eTargetLanguage)==0)
- {
- //Fallback to signed int if unsigned int is not supported.
- eNewType = SVT_INT;
- }
-
- //Process the destination last in order to handle instructions
- //where the destination register is also used as a source.
- for(k = 0; k < (int)psInst->ui32FirstSrc; ++k)
- {
- Operand* psOperand = &psInst->asOperands[k];
- if(psOperand->eType == OPERAND_TYPE_TEMP)
- {
- const uint32_t ui32RegIndex = psOperand->ui32RegisterNumber*4;
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]] = eNewType;
- psOperand->aeDataType[psOperand->aui32Swizzle[0]] = eNewType;
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- aeTempVecType[ui32RegIndex] = eNewType;
- psOperand->aeDataType[0] = eNewType;
- psOperand->aeDataType[1] = eNewType;
- psOperand->aeDataType[2] = eNewType;
- psOperand->aeDataType[3] = eNewType;
- }
- else
- {
- aeTempVecType[ui32RegIndex+psOperand->aui32Swizzle[0]] = eNewType;
- psOperand->aeDataType[psOperand->aui32Swizzle[0]] = eNewType;
- }
- }
- else if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- int c = 0;
- uint32_t ui32CompMask = psOperand->ui32CompMask;
- if(!psOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
-
- for(;c<4;++c)
- {
- if(ui32CompMask & (1<<c))
- {
- aeTempVecType[ui32RegIndex+c] = eNewType;
- psOperand->aeDataType[c] = eNewType;
- }
- }
- }
- }
- }
-
- }
-}
-
-void TranslateInstruction(HLSLCrossCompilerContext* psContext, Instruction* psInst)
-{
- bstring glsl = *psContext->currentGLSLString;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bformata(glsl, "//Instruction %d\n", psInst->id);
-#if 0
- if(psInst->id == 73)
- {
- ASSERT(1); //Set breakpoint here to debug an instruction from its ID.
- }
-#endif
-#endif
-
- switch(psInst->eOpcode)
- {
- case OPCODE_FTOI: //Fall-through to MOV
- case OPCODE_FTOU: //Fall-through to MOV
- case OPCODE_MOV:
- {
- uint32_t srcCount = GetNumSwizzleElements(&psInst->asOperands[1]);
- uint32_t dstCount = GetNumSwizzleElements(&psInst->asOperands[0]);
- uint32_t ui32DstFlags = TO_FLAG_DESTINATION;
-
- if(psInst->eOpcode == OPCODE_FTOU)
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FTOU\n");
-#endif
- ui32DstFlags |= TO_FLAG_UNSIGNED_INTEGER;
-
- ASSERT(GetOperandDataType(psContext, &psInst->asOperands[1]) == SVT_FLOAT);
- }
- else if(psInst->eOpcode == OPCODE_FTOI)
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FTOI\n");
-#endif
- ui32DstFlags |= TO_FLAG_INTEGER;
-
- ASSERT(GetOperandDataType(psContext, &psInst->asOperands[1]) == SVT_FLOAT);
- }
- else
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MOV\n");
-#endif
- }
-
- AddIndentation(psContext);
-
- if(psInst->eOpcode == OPCODE_FTOU)
- {
- TranslateOperand(psContext, &psInst->asOperands[0], ui32DstFlags);
-
- if(srcCount == 1)
- bcatcstr(glsl, " = uint(");
- if(srcCount == 2)
- bcatcstr(glsl, " = uivec2(");
- if(srcCount == 3)
- bcatcstr(glsl, " = uivec3(");
- if(srcCount == 4)
- bcatcstr(glsl, " = uivec4(");
-
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- if(srcCount != dstCount)
- {
- bcatcstr(glsl, ")");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- }
- else
- {
- bcatcstr(glsl, ");\n");
- }
- }
- else
- if(psInst->eOpcode == OPCODE_FTOI)
- {
- TranslateOperand(psContext, &psInst->asOperands[0], ui32DstFlags);
-
- if(srcCount == 1)
- bcatcstr(glsl, " = int(");
- if(srcCount == 2)
- bcatcstr(glsl, " = ivec2(");
- if(srcCount == 3)
- bcatcstr(glsl, " = ivec3(");
- if(srcCount == 4)
- bcatcstr(glsl, " = ivec4(");
-
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
-
- if(srcCount != dstCount)
- {
- bcatcstr(glsl, ")");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- }
- else
- {
- bcatcstr(glsl, ");\n");
- }
- }
- else
- {
- const SHADER_VARIABLE_TYPE eDestType = GetOperandDataType(psContext, &psInst->asOperands[0]);
- const SHADER_VARIABLE_TYPE eSrcType = GetOperandDataType(psContext, &psInst->asOperands[1]);
-
- if(eDestType != eSrcType)
- {
- bcatcstr(glsl, "//WARNING: type mismatch on MOV. Could indicate incorrect data-type handling.\n");
- AddIndentation(psContext);
- }
-
- TranslateOperand(psContext, &psInst->asOperands[0], ui32DstFlags);
-
- if(eDestType == SVT_UINT)
- {
- bcatcstr(glsl, " = uvec4(");
- }
- else if(eDestType == SVT_INT)
- {
- bcatcstr(glsl, " = ivec4(");
- }
- else
- {
- bcatcstr(glsl, " = vec4(");
- }
-
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ")");
- //Mismatched element count or destination has any swizzle
- if(srcCount != dstCount || (GetFirstOperandSwizzle(psContext, &psInst->asOperands[0]) != -1))
- {
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- }
- else
- {
- AddSwizzleUsingElementCount(psContext, dstCount);
- }
- bcatcstr(glsl, ";\n");
- }
- break;
- }
- case OPCODE_ITOF://signed to float
- case OPCODE_UTOF://unsigned to float
- {
- const SHADER_VARIABLE_TYPE eDestType = GetOperandDataType(psContext, &psInst->asOperands[0]);
- const SHADER_VARIABLE_TYPE eSrcType = GetOperandDataType(psContext, &psInst->asOperands[1]);
-
- if(eSrcType == SVT_FLOAT)
- {
- //With ld_uav_typed, the result is uint and then converted to the actual format.
- //But we will set the dest of imageLoad as the actual format and igore the utof.
- //Otherwise no suitable overload of imageLoad will be found.
- //Example from tests\ps5\load_store:
- //ld_uav_typed_indexable(texture3d)(float,float,float,float) r1.x, r0.xxxx, u5.xyzw
- //utof r1.x, r1.x
- bcatcstr(glsl, "//Warning. UTOF/ITOF on a src which is float. This is okay if ld_uav_typed last wrote to the src.\n");
- }
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- if(psInst->eOpcode == OPCODE_ITOF)
- {
- bcatcstr(glsl, "//ITOF\n");
- }
- else
- {
- bcatcstr(glsl, "//UTOF\n");
- }
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = vec4(");
- TranslateOperand(psContext, &psInst->asOperands[1], (eSrcType == SVT_INT) ? TO_FLAG_INTEGER : TO_FLAG_UNSIGNED_INTEGER);
- bcatcstr(glsl, ")");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_MAD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MAD\n");
-#endif
- CallTernaryOp(psContext, "*", "+", psInst, 0, 1, 2, 3, TO_FLAG_NONE);
- break;
- }
- case OPCODE_IMAD:
- {
- uint32_t ui32Flags = TO_FLAG_INTEGER;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMAD\n");
-#endif
-
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- {
- ui32Flags = TO_FLAG_UNSIGNED_INTEGER;
- }
-
- CallTernaryOp(psContext, "*", "+", psInst, 0, 1, 2, 3, ui32Flags);
- break;
- }
- case OPCODE_DADD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DADD\n");
-#endif
- CallBinaryOp(psContext, "+", psInst, 0, 1, 2, TO_FLAG_DOUBLE);
- break;
- }
- case OPCODE_IADD:
- {
- uint32_t ui32Flags = TO_FLAG_INTEGER;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IADD\n");
-#endif
- //Is this a signed or unsigned add?
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- {
- ui32Flags = TO_FLAG_UNSIGNED_INTEGER;
- }
- CallBinaryOp(psContext, "+", psInst, 0, 1, 2, ui32Flags);
- break;
- }
- case OPCODE_ADD:
- {
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ADD\n");
-#endif
- CallBinaryOp(psContext, "+", psInst, 0, 1, 2, TO_FLAG_NONE);
- break;
- }
- case OPCODE_OR:
- {
- /*Todo: vector version */
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//OR\n");
-#endif
- CallBinaryOp(psContext, "|", psInst, 0, 1, 2, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_AND:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//AND\n");
-#endif
- CallBinaryOp(psContext, "&", psInst, 0, 1, 2, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_GE:
- {
- /*
- dest = vec4(greaterThanEqual(vec4(srcA), vec4(srcB));
- Caveat: The result is a boolean but HLSL asm returns 0xFFFFFFFF/0x0 instead.
- */
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//GE\n");
-#endif
- AddComparision(psContext, psInst, CMP_GE, TO_FLAG_NONE);
- break;
- }
- case OPCODE_MUL:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MUL\n");
-#endif
- CallBinaryOp(psContext, "*", psInst, 0, 1, 2, TO_FLAG_NONE);
- break;
- }
- case OPCODE_IMUL:
- {
- uint32_t ui32Flags = TO_FLAG_INTEGER;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMUL\n");
-#endif
- if(GetOperandDataType(psContext, &psInst->asOperands[1]) == SVT_UINT)
- {
- ui32Flags = TO_FLAG_UNSIGNED_INTEGER;
- }
-
- ASSERT(psInst->asOperands[0].eType == OPERAND_TYPE_NULL);
-
- CallBinaryOp(psContext, "*", psInst, 1, 2, 3, ui32Flags);
- break;
- }
- case OPCODE_UDIV:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//UDIV\n");
-#endif
- //destQuotient, destRemainder, src0, src1
- CallBinaryOp(psContext, "/", psInst, 0, 2, 3, TO_FLAG_UNSIGNED_INTEGER);
- CallHelper2UInt(psContext, "mod", psInst, 1, 2, 3);
- break;
- }
- case OPCODE_DIV:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DIV\n");
-#endif
- CallBinaryOp(psContext, "/", psInst, 0, 1, 2, TO_FLAG_NONE);
- break;
- }
- case OPCODE_SINCOS:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SINCOS\n");
-#endif
- if(psInst->asOperands[0].eType != OPERAND_TYPE_NULL)
- {
- CallHelper1(psContext, "sin", psInst, 0, 2);
- }
-
- if(psInst->asOperands[1].eType != OPERAND_TYPE_NULL)
- {
- CallHelper1(psContext, "cos", psInst, 1, 2);
- }
- break;
- }
-
- case OPCODE_DP2:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DP2\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = vec4(dot((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ").xy, (");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ").xy))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_DP3:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DP3\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = vec4(dot((");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ").xyz, (");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ").xyz))");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_DP4:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DP4\n");
-#endif
- CallHelper2(psContext, "dot", psInst, 0, 1, 2);
- break;
- }
- case OPCODE_INE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//INE\n");
-#endif
- AddComparision(psContext, psInst, CMP_NE, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_NE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//NE\n");
-#endif
- AddComparision(psContext, psInst, CMP_NE, TO_FLAG_NONE);
- break;
- }
- case OPCODE_IGE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IGE\n");
-#endif
- AddComparision(psContext, psInst, CMP_GE, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_ILT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ILT\n");
-#endif
- AddComparision(psContext, psInst, CMP_LT, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_LT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LT\n");
-#endif
- AddComparision(psContext, psInst, CMP_LT, TO_FLAG_NONE);
- break;
- }
- case OPCODE_IEQ:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IEQ\n");
-#endif
- AddComparision(psContext, psInst, CMP_EQ, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_ULT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ULT\n");
-#endif
- AddComparision(psContext, psInst, CMP_LT, TO_FLAG_UNSIGNED_INTEGER);
- break;
- }
- case OPCODE_UGE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//UGE\n");
-#endif
- AddComparision(psContext, psInst, CMP_GE, TO_FLAG_UNSIGNED_INTEGER);
- break;
- }
- case OPCODE_MOVC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MOVC\n");
-#endif
- AddMOVCBinaryOp(psContext,&psInst->asOperands[0],&psInst->asOperands[1],&psInst->asOperands[2],&psInst->asOperands[3]);
- break;
- }
- case OPCODE_SWAPC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SWAPC\n");
-#endif
- AddMOVCBinaryOp(psContext,&psInst->asOperands[0],&psInst->asOperands[2],&psInst->asOperands[4],&psInst->asOperands[3]);
- AddMOVCBinaryOp(psContext,&psInst->asOperands[1],&psInst->asOperands[2],&psInst->asOperands[3],&psInst->asOperands[4]);
- break;
- }
-
- case OPCODE_LOG:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LOG\n");
-#endif
- CallHelper1(psContext, "log2", psInst, 0, 1);
- break;
- }
- case OPCODE_RSQ:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//RSQ\n");
-#endif
- CallHelper1(psContext, "inversesqrt", psInst, 0, 1);
- break;
- }
- case OPCODE_EXP:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EXP\n");
-#endif
- CallHelper1(psContext, "exp2", psInst, 0, 1);
- break;
- }
- case OPCODE_SQRT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SQRT\n");
-#endif
- CallHelper1(psContext, "sqrt", psInst, 0, 1);
- break;
- }
- case OPCODE_ROUND_PI:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ROUND_PI\n");
-#endif
- CallHelper1(psContext, "ceil", psInst, 0, 1);
- break;
- }
- case OPCODE_ROUND_NI:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ROUND_NI\n");
-#endif
- CallHelper1(psContext, "floor", psInst, 0, 1);
- break;
- }
- case OPCODE_ROUND_Z:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ROUND_Z\n");
-#endif
- CallHelper1(psContext, "trunc", psInst, 0, 1);
- break;
- }
- case OPCODE_ROUND_NE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ROUND_NE\n");
-#endif
- CallHelper1(psContext, "roundEven", psInst, 0, 1);
- break;
- }
- case OPCODE_FRC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FRC\n");
-#endif
- CallHelper1(psContext, "fract", psInst, 0, 1);
- break;
- }
- case OPCODE_IMAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMAX\n");
-#endif
- CallHelper2Int(psContext, "max", psInst, 0, 1, 2);
- break;
- }
- case OPCODE_MAX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MAX\n");
-#endif
- CallHelper2(psContext, "max", psInst, 0, 1, 2);
- break;
- }
- case OPCODE_IMIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMIN\n");
-#endif
- CallHelper2Int(psContext, "min", psInst, 0, 1, 2);
- break;
- }
- case OPCODE_MIN:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//MIN\n");
-#endif
- CallHelper2(psContext, "min", psInst, 0, 1, 2);
- break;
- }
- case OPCODE_GATHER4:
- {
- //dest, coords, tex, sampler
- const RESOURCE_DIMENSION eResDim = psContext->psShader->aeResourceDims[psInst->asOperands[2].ui32RegisterNumber];
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//GATHER4\n");
-#endif
-//gather4 r7.xyzw, r3.xyxx, t3.xyzw, s0.x
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = (textureGather(");
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateTexCoord(psContext, eResDim, &psInst->asOperands[1]);
- bcatcstr(glsl, ")");
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_GATHER4_PO_C:
- {
- //dest, coords, offset, tex, sampler, srcReferenceValue
- const RESOURCE_DIMENSION eResDim = psContext->psShader->aeResourceDims[psInst->asOperands[3].ui32RegisterNumber];
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//GATHER4_PO_C\n");
-#endif
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = (textureGatherOffset(");
-
- TextureName(psContext, psInst->asOperands[3].ui32RegisterNumber, 1);
-
- bcatcstr(glsl, ", ");
-
- TranslateTexCoord(psContext, eResDim, &psInst->asOperands[1]);
-
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[5], TO_FLAG_NONE);
-
- bcatcstr(glsl, ", ivec2(");
- //ivec2 offset
- psInst->asOperands[2].aui32Swizzle[2] = 0xFFFFFFFF;
- psInst->asOperands[2].aui32Swizzle[3] = 0xFFFFFFFF;
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[3]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_GATHER4_PO:
- {
- //dest, coords, offset, tex, sampler
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//GATHER4_PO\n");
-#endif
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = (textureGatherOffset(");
-
- TextureName(psContext, psInst->asOperands[3].ui32RegisterNumber, 0);
-
- bcatcstr(glsl, ", ");
- //Texture coord cannot be vec4
- //Determining if it is a vec3 for vec2 yet to be done.
- psInst->asOperands[1].aui32Swizzle[2] = 0xFFFFFFFF;
- psInst->asOperands[1].aui32Swizzle[3] = 0xFFFFFFFF;
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
-
- bcatcstr(glsl, ", ivec2(");
- //ivec2 offset
- psInst->asOperands[2].aui32Swizzle[2] = 0xFFFFFFFF;
- psInst->asOperands[2].aui32Swizzle[3] = 0xFFFFFFFF;
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[3]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_GATHER4_C:
- {
- //dest, coords, tex, sampler srcReferenceValue
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//GATHER4_C\n");
-#endif
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = (textureGather(");
-
- TextureName(psContext, psInst->asOperands[2].ui32RegisterNumber, 1);
-
- bcatcstr(glsl, ", ");
- //Texture coord cannot be vec4
- //Determining if it is a vec3 for vec2 yet to be done.
- psInst->asOperands[1].aui32Swizzle[2] = 0xFFFFFFFF;
- psInst->asOperands[1].aui32Swizzle[3] = 0xFFFFFFFF;
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
-
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[4], TO_FLAG_NONE);
- bcatcstr(glsl, ")");
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- bcatcstr(glsl, ")");
-
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_SAMPLE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE\n");
-#endif
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAG_NONE);
- break;
- }
- case OPCODE_SAMPLE_L:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE_L\n");
-#endif
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAG_LOD);
- break;
- }
- case OPCODE_SAMPLE_C:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE_C\n");
-#endif
-
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAG_DEPTHCOMPARE);
- break;
- }
- case OPCODE_SAMPLE_C_LZ:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE_C_LZ\n");
-#endif
-
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAG_DEPTHCOMPARE | TEXSMP_FLAG_FIRSTLOD);
- break;
- }
- case OPCODE_SAMPLE_D:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE_D\n");
-#endif
-
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAGS_GRAD);
- break;
- }
- case OPCODE_SAMPLE_B:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SAMPLE_B\n");
-#endif
-
- TranslateTextureSample(psContext, psInst, TEXSMP_FLAG_BIAS);
- break;
- }
- case OPCODE_RET:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//RET\n");
-#endif
- if(psContext->havePostShaderCode[psContext->currentPhase])
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- Post shader code ---\n");
-#endif
- bconcat(glsl, psContext->postShaderCode[psContext->currentPhase]);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- End post shader code ---\n");
-#endif
- }
- AddIndentation(psContext);
- bcatcstr(glsl, "return;\n");
- break;
- }
- case OPCODE_INTERFACE_CALL:
- {
- const char* name;
- ShaderVar* psVar;
- uint32_t varFound;
-
- uint32_t funcPointer;
- uint32_t funcTableIndex;
- uint32_t funcTable;
- uint32_t funcBodyIndex;
- uint32_t funcBody;
- uint32_t ui32NumBodiesPerTable;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//INTERFACE_CALL\n");
-#endif
-
- ASSERT(psInst->asOperands[0].eIndexRep[0] == OPERAND_INDEX_IMMEDIATE32);
-
- funcPointer = psInst->asOperands[0].aui32ArraySizes[0];
- funcTableIndex = psInst->asOperands[0].aui32ArraySizes[1];
- funcBodyIndex = psInst->ui32FuncIndexWithinInterface;
-
- ui32NumBodiesPerTable = psContext->psShader->funcPointer[funcPointer].ui32NumBodiesPerTable;
-
- funcTable = psContext->psShader->funcPointer[funcPointer].aui32FuncTables[funcTableIndex];
-
- funcBody = psContext->psShader->funcTable[funcTable].aui32FuncBodies[funcBodyIndex];
-
- varFound = GetInterfaceVarFromOffset(funcPointer, &psContext->psShader->sInfo, &psVar);
-
- ASSERT(varFound);
-
- name = &psVar->Name[0];
-
- AddIndentation(psContext);
- bcatcstr(glsl, name);
- TranslateOperandIndexMAD(psContext, &psInst->asOperands[0], 1, ui32NumBodiesPerTable, funcBodyIndex);
- //bformata(glsl, "[%d]", funcBodyIndex);
- bcatcstr(glsl, "();\n");
- break;
- }
- case OPCODE_LABEL:
- {
- #ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LABEL\n");
-#endif
- --psContext->indent;
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n"); //Closing brace ends the previous function.
- AddIndentation(psContext);
-
- bcatcstr(glsl, "subroutine(SubroutineType)\n");
- bcatcstr(glsl, "void ");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, "(){\n");
- ++psContext->indent;
- break;
- }
- case OPCODE_COUNTBITS:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//COUNTBITS\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_INTEGER|TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = bitCount(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_FIRSTBIT_HI:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FIRSTBIT_HI\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_UNSIGNED_INTEGER|TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = findMSB(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_UNSIGNED_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_FIRSTBIT_LO:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FIRSTBIT_LO\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_UNSIGNED_INTEGER|TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = findLSB(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_UNSIGNED_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_FIRSTBIT_SHI: //signed high
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//FIRSTBIT_SHI\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_INTEGER|TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = findMSB(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_BFREV:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//BFREV\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_INTEGER|TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = bitfieldReverse(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_BFI:
- {
- uint32_t numelements_width = GetNumSwizzleElements(&psInst->asOperands[1]);
- uint32_t numelements_offset = GetNumSwizzleElements(&psInst->asOperands[2]);
- uint32_t numelements_dest = GetNumSwizzleElements(&psInst->asOperands[0]);
- uint32_t numoverall_elements = min(min(numelements_width,numelements_offset),numelements_dest);
- uint32_t i,j;
- static const char* bfi_elementidx[] = { "x","y","z","w" };
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//BFI\n");
-#endif
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_INTEGER|TO_FLAG_DESTINATION);
- bformata(glsl, " = ivec%d(",numoverall_elements);
- for(i = 0; i < numoverall_elements; ++i)
- {
- bcatcstr(glsl,"bitfieldInsert(");
-
- for(j = 4; j >= 1; --j)
- {
- uint32_t opSwizzleCount = GetNumSwizzleElements(&psInst->asOperands[j]);
-
- if(opSwizzleCount != 1)
- bcatcstr(glsl, " (");
- TranslateOperand(psContext, &psInst->asOperands[j], TO_FLAG_INTEGER);
- if(opSwizzleCount != 1)
- bformata(glsl, " ).%s",bfi_elementidx[i]);
- if(j != 1)
- bcatcstr(glsl, ",");
- }
-
- bcatcstr(glsl, ") ");
- if(i + 1 != numoverall_elements)
- bcatcstr(glsl, ", ");
- }
-
- bcatcstr(glsl, ").");
- for(i = 0; i < numoverall_elements; ++i)
- bformata(glsl, "%s",bfi_elementidx[i]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_CUT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//CUT\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "EndPrimitive();\n");
- break;
- }
- case OPCODE_EMIT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EMIT\n");
-#endif
- if(psContext->havePostShaderCode[psContext->currentPhase])
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- Post shader code ---\n");
-#endif
- bconcat(glsl, psContext->postShaderCode[psContext->currentPhase]);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//--- End post shader code ---\n");
-#endif
- AddIndentation(psContext);
- }
-
- AddIndentation(psContext);
- bcatcstr(glsl, "EmitVertex();\n");
- break;
- }
- case OPCODE_EMITTHENCUT:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EMITTHENCUT\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "EmitVertex();\nEndPrimitive();\n");
- break;
- }
-
- case OPCODE_CUT_STREAM:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//CUT\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "EndStreamPrimitive(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, ");\n");
-
- break;
- }
- case OPCODE_EMIT_STREAM:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EMIT\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "EmitStreamVertex(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_EMITTHENCUT_STREAM:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EMITTHENCUT\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "EmitStreamVertex(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, ");\n");
- bcatcstr(glsl, "EndStreamPrimitive(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_REP:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//REP\n");
-#endif
- //Need to handle nesting.
- //Max of 4 for rep - 'Flow Control Limitations' http://msdn.microsoft.com/en-us/library/windows/desktop/bb219848(v=vs.85).aspx
-
- AddIndentation(psContext);
- bcatcstr(glsl, "RepCounter = ivec4(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ").x;\n");
-
- AddIndentation(psContext);
- bcatcstr(glsl, "while(RepCounter!=0){\n");
- ++psContext->indent;
- break;
- }
- case OPCODE_ENDREP:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ENDREP\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "RepCounter--;\n");
-
- --psContext->indent;
-
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
- break;
- }
- case OPCODE_LOOP:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LOOP\n");
-#endif
- AddIndentation(psContext);
-
- if(psInst->ui32NumOperands == 2)
- {
- //DX9 version
- ASSERT(psInst->asOperands[0].eType == OPERAND_TYPE_SPECIAL_LOOPCOUNTER);
- bcatcstr(glsl, "for(");
- bcatcstr(glsl, "LoopCounter = ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ".y, ZeroBasedCounter = 0;");
- bcatcstr(glsl, "ZeroBasedCounter < ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ".x;");
-
- bcatcstr(glsl, "LoopCounter += ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ".z, ZeroBasedCounter++){\n");
- ++psContext->indent;
- }
- else
- {
- bcatcstr(glsl, "while(true){\n");
- ++psContext->indent;
- }
- break;
- }
- case OPCODE_ENDLOOP:
- {
- --psContext->indent;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ENDLOOP\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
- break;
- }
- case OPCODE_BREAK:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//BREAK\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "break;\n");
- break;
- }
- case OPCODE_BREAKC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//BREAKC\n");
-#endif
- AddIndentation(psContext);
-
- TranslateConditional(psContext, psInst, glsl);
- break;
- }
- case OPCODE_CONTINUEC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//CONTINUEC\n");
-#endif
- AddIndentation(psContext);
-
- TranslateConditional(psContext, psInst, glsl);
- break;
- }
- case OPCODE_IF:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IF\n");
-#endif
- AddIndentation(psContext);
-
- TranslateConditional(psContext, psInst, glsl);
- ++psContext->indent;
- break;
- }
- case OPCODE_RETC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//RETC\n");
-#endif
- AddIndentation(psContext);
-
- TranslateConditional(psContext, psInst, glsl);
- break;
- }
- case OPCODE_ELSE:
- {
- --psContext->indent;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ELSE\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "} else {\n");
- psContext->indent++;
- break;
- }
- case OPCODE_ENDSWITCH:
- case OPCODE_ENDIF:
- {
- --psContext->indent;
- AddIndentation(psContext);
- bcatcstr(glsl, "//ENDIF\n");
- AddIndentation(psContext);
- bcatcstr(glsl, "}\n");
- break;
- }
- case OPCODE_CONTINUE:
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "continue;\n");
- break;
- }
- case OPCODE_DEFAULT:
- {
- --psContext->indent;
- AddIndentation(psContext);
- bcatcstr(glsl, "default:\n");
- ++psContext->indent;
- break;
- }
- case OPCODE_NOP:
- {
- break;
- }
- case OPCODE_SYNC:
- {
- const uint32_t ui32SyncFlags = psInst->ui32SyncFlags;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SYNC\n");
-#endif
-
- if(ui32SyncFlags & SYNC_THREADS_IN_GROUP)
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "groupMemoryBarrier();\n");
- }
- if(ui32SyncFlags & SYNC_THREAD_GROUP_SHARED_MEMORY)
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "memoryBarrierShared();\n");
- }
- if(ui32SyncFlags & (SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GROUP|SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GLOBAL))
- {
- AddIndentation(psContext);
- bcatcstr(glsl, "memoryBarrier();\n");
- }
- break;
- }
- case OPCODE_SWITCH:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//SWITCH\n");
-#endif
- AddIndentation(psContext);
- bcatcstr(glsl, "switch(int(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")){\n");
-
- psContext->indent += 2;
- break;
- }
- case OPCODE_CASE:
- {
- --psContext->indent;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//case\n");
-#endif
- AddIndentation(psContext);
-
- bcatcstr(glsl, "case ");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ":\n");
-
- ++psContext->indent;
- break;
- }
- case OPCODE_EQ:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EQ\n");
-#endif
- AddComparision(psContext, psInst, CMP_EQ, TO_FLAG_NONE);
- break;
- }
- case OPCODE_USHR:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//USHR\n");
-#endif
- CallBinaryOp(psContext, ">>", psInst, 0, 1, 2, TO_FLAG_UNSIGNED_INTEGER);
- break;
- }
- case OPCODE_ISHL:
- {
- uint32_t ui32Flags = TO_FLAG_INTEGER;
-
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ISHL\n");
-#endif
-
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- {
- ui32Flags = TO_FLAG_UNSIGNED_INTEGER;
- }
-
- CallBinaryOp(psContext, "<<", psInst, 0, 1, 2, ui32Flags);
- break;
- }
- case OPCODE_ISHR:
- {
- uint32_t ui32Flags = TO_FLAG_INTEGER;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//ISHR\n");
-#endif
-
- if(GetOperandDataType(psContext, &psInst->asOperands[0]) == SVT_UINT)
- {
- ui32Flags = TO_FLAG_UNSIGNED_INTEGER;
- }
-
- CallBinaryOp(psContext, ">>", psInst, 0, 1, 2, ui32Flags);
- break;
- }
- case OPCODE_LD:
- case OPCODE_LD_MS:
- {
- ResourceBinding* psBinding = 0;
- uint32_t dstSwizCount = GetNumSwizzleElements(&psInst->asOperands[0]);
-#ifdef _DEBUG
- AddIndentation(psContext);
- if(psInst->eOpcode == OPCODE_LD)
- bcatcstr(glsl, "//LD\n");
- else
- bcatcstr(glsl, "//LD_MS\n");
-#endif
-
- GetResourceFromBindingPoint(RGROUP_TEXTURE, psInst->asOperands[2].ui32RegisterNumber, &psContext->psShader->sInfo, &psBinding);
-
- if(psInst->bAddressOffset)
- {
- TranslateTexelFetchOffset(psContext, psInst, psBinding, glsl);
- }
- else
- {
- TranslateTexelFetch(psContext, psInst, psBinding, glsl);
- }
- break;
- }
- case OPCODE_DISCARD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DISCARD\n");
-#endif
- AddIndentation(psContext);
- if(psContext->psShader->ui32MajorVersion <= 3)
- {
- bcatcstr(glsl, "if(any(lessThan((");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
-
- if(psContext->psShader->ui32MajorVersion == 1)
- {
- /* SM1.X only kills based on the rgb channels */
- bcatcstr(glsl, ").xyz, vec3(0)))){discard;}\n");
- }
- else
- {
- bcatcstr(glsl, "), vec4(0)))){discard;}\n");
- }
- }
- else if(psInst->eBooleanTestType == INSTRUCTION_TEST_ZERO)
- {
- bcatcstr(glsl, "if((");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")==0){discard;}\n");
- }
- else
- {
- ASSERT(psInst->eBooleanTestType == INSTRUCTION_TEST_NONZERO);
- bcatcstr(glsl, "if((");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")!=0){discard;}\n");
- }
- break;
- }
- case OPCODE_LOD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LOD\n");
-#endif
- //LOD computes the following vector (ClampedLOD, NonClampedLOD, 0, 0)
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
-
- //If the core language does not have query-lod feature,
- //then the extension is used. The name of the function
- //changed between extension and core.
- if(HaveQueryLod(psContext->psShader->eTargetLanguage))
- {
- bcatcstr(glsl, " = textureQueryLod(");
- }
- else
- {
- bcatcstr(glsl, " = textureQueryLOD(");
- }
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ",");
- TranslateTexCoord(psContext,
- psContext->psShader->aeResourceDims[psInst->asOperands[2].ui32RegisterNumber],
- &psInst->asOperands[1]);
- bcatcstr(glsl, ")");
-
- //The swizzle on srcResource allows the returned values to be swizzled arbitrarily before they are written to the destination.
-
- // iWriteMaskEnabled is forced off during DecodeOperand because swizzle on sampler uniforms
- // does not make sense. But need to re-enable to correctly swizzle this particular instruction.
- psInst->asOperands[2].iWriteMaskEnabled = 1;
- TranslateOperandSwizzle(psContext, &psInst->asOperands[2]);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_EVAL_CENTROID:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EVAL_CENTROID\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = interpolateAtCentroid(");
- //interpolateAtCentroid accepts in-qualified variables.
- //As long as bytecode only writes vX registers in declarations
- //we should be able to use the declared name directly.
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_DECLARATION_NAME);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_EVAL_SAMPLE_INDEX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EVAL_SAMPLE_INDEX\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = interpolateAtSample(");
- //interpolateAtSample accepts in-qualified variables.
- //As long as bytecode only writes vX registers in declarations
- //we should be able to use the declared name directly.
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_DECLARATION_NAME);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_EVAL_SNAPPED:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//EVAL_SNAPPED\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = interpolateAtOffset(");
- //interpolateAtOffset accepts in-qualified variables.
- //As long as bytecode only writes vX registers in declarations
- //we should be able to use the declared name directly.
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_DECLARATION_NAME);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_INTEGER);
- bcatcstr(glsl, ".xy);\n");
- break;
- }
- case OPCODE_LD_STRUCTURED:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LD_STRUCTURED\n");
-#endif
- TranslateShaderStorageLoad(psContext, psInst);
- break;
- }
- case OPCODE_LD_UAV_TYPED:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LD_UAV_TYPED\n");
-#endif
- switch(psInst->eResDim)
- {
- case RESOURCE_DIMENSION_TEXTURE1D:
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = imageLoad(");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ", (");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").x)");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- case RESOURCE_DIMENSION_TEXTURECUBE:
- case RESOURCE_DIMENSION_TEXTURE1DARRAY:
- case RESOURCE_DIMENSION_TEXTURE2D:
- case RESOURCE_DIMENSION_TEXTURE2DMS:
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = imageLoad(");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ", (");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").xy)");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- case RESOURCE_DIMENSION_TEXTURE3D:
- case RESOURCE_DIMENSION_TEXTURE2DARRAY:
- case RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = imageLoad(");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ", (");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bformata(glsl, ").xyz)");
- TranslateOperandSwizzle(psContext, &psInst->asOperands[0]);
- bcatcstr(glsl, ";\n");
- break;
- }
- break;
- }
- case OPCODE_STORE_RAW:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//STORE_RAW\n");
-#endif
- TranslateShaderStorageStore(psContext, psInst);
- break;
- }
- case OPCODE_STORE_STRUCTURED:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//STORE_STRUCTURED\n");
-#endif
- TranslateShaderStorageStore(psContext, psInst);
- break;
- }
-
- case OPCODE_STORE_UAV_TYPED:
- {
- ResourceBinding* psRes;
- int foundResource;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//STORE_UAV_TYPED\n");
-#endif
- AddIndentation(psContext);
-
- foundResource = GetResourceFromBindingPoint(RGROUP_UAV,
- psInst->asOperands[0].ui32RegisterNumber,
- &psContext->psShader->sInfo,
- &psRes);
-
- ASSERT(foundResource);
-
- bcatcstr(glsl, "imageStore(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NAME_ONLY);
- switch(psRes->eDimension)
- {
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1D:
- bcatcstr(glsl, ", int(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, "), ");
- break;
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2D:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE1DARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMS:
- bcatcstr(glsl, ", ivec2(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ".xy), ");
- break;
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE3D:
- case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBE:
- bcatcstr(glsl, ", ivec3(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ".xyz), ");
- break;
- case REFLECT_RESOURCE_DIMENSION_TEXTURECUBEARRAY:
- bcatcstr(glsl, ", ivec4(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NAME_ONLY);
- bcatcstr(glsl, ".xyzw) ");
- break;
- };
-
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bformata(glsl, ");\n");
-
- break;
- }
- case OPCODE_LD_RAW:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LD_RAW\n");
-#endif
-
- TranslateShaderStorageLoad(psContext, psInst);
- break;
- }
-
- case OPCODE_ATOMIC_CMP_STORE:
- case OPCODE_IMM_ATOMIC_AND:
- case OPCODE_ATOMIC_AND:
- case OPCODE_IMM_ATOMIC_IADD:
- case OPCODE_ATOMIC_IADD:
- case OPCODE_ATOMIC_OR:
- case OPCODE_ATOMIC_XOR:
- case OPCODE_ATOMIC_IMIN:
- case OPCODE_ATOMIC_UMIN:
- case OPCODE_IMM_ATOMIC_IMAX:
- case OPCODE_IMM_ATOMIC_IMIN:
- case OPCODE_IMM_ATOMIC_UMAX:
- case OPCODE_IMM_ATOMIC_UMIN:
- case OPCODE_IMM_ATOMIC_OR:
- case OPCODE_IMM_ATOMIC_XOR:
- case OPCODE_IMM_ATOMIC_EXCH:
- case OPCODE_IMM_ATOMIC_CMP_EXCH:
- {
- TranslateAtomicMemOp(psContext, psInst);
- break;
- }
- case OPCODE_UBFE:
- case OPCODE_IBFE:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- if(psInst->eOpcode == OPCODE_UBFE)
- bcatcstr(glsl, "//OPCODE_UBFE\n");
- else
- bcatcstr(glsl, "//OPCODE_IBFE\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = bitfieldExtract(");
- TranslateOperand(psContext, &psInst->asOperands[3], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ", ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_RCP:
- {
- const uint32_t destElemCount = GetNumSwizzleElements(&psInst->asOperands[0]);
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//RCP\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = (vec4(1.0) / vec4(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- AddSwizzleUsingElementCount(psContext, destElemCount);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_F32TOF16:
- {
- const uint32_t destElemCount = GetNumSwizzleElements(&psInst->asOperands[0]);
- const uint32_t s0ElemCount = GetNumSwizzleElements(&psInst->asOperands[1]);
- uint32_t destElem;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//F32TOF16\n");
-#endif
- for(destElem=0; destElem < destElemCount; ++destElem)
- {
- const char* swizzle[] = {".x", ".y", ".z", ".w"};
-
- //unpackHalf2x16 converts two f16s packed into uint to two f32s.
-
- //dest.swiz.x = unpackHalf2x16(src.swiz.x).x
- //dest.swiz.y = unpackHalf2x16(src.swiz.y).x
- //dest.swiz.z = unpackHalf2x16(src.swiz.z).x
- //dest.swiz.w = unpackHalf2x16(src.swiz.w).x
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- if(destElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
-
- bcatcstr(glsl, " = unpackHalf2x16(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_UNSIGNED_INTEGER);
- if(s0ElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, ").x;\n");
-
- }
- break;
- }
- case OPCODE_F16TOF32:
- {
- const uint32_t destElemCount = GetNumSwizzleElements(&psInst->asOperands[0]);
- const uint32_t s0ElemCount = GetNumSwizzleElements(&psInst->asOperands[1]);
- uint32_t destElem;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//F16TOF32\n");
-#endif
- for(destElem=0; destElem < destElemCount; ++destElem)
- {
- const char* swizzle[] = {".x", ".y", ".z", ".w"};
-
- //packHalf2x16 converts two f32s to two f16s packed into a uint.
-
- //dest.swiz.x = packHalf2x16(vec2(src.swiz.x)) & 0xFFFF
- //dest.swiz.y = packHalf2x16(vec2(src.swiz.y)) & 0xFFFF
- //dest.swiz.z = packHalf2x16(vec2(src.swiz.z)) & 0xFFFF
- //dest.swiz.w = packHalf2x16(vec2(src.swiz.w)) & 0xFFFF
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION|TO_FLAG_UNSIGNED_INTEGER);
- if(destElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
-
- bcatcstr(glsl, " = packHalf2x16(vec2(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- if(s0ElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
- bcatcstr(glsl, ")) & 0xFFFF;\n");
-
- }
- break;
- }
- case OPCODE_INEG:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//INEG\n");
-#endif
- //dest = 0 - src0
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION|TO_FLAG_INTEGER);
- bcatcstr(glsl, " = 0 - ");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE|TO_FLAG_INTEGER);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_DERIV_RTX_COARSE:
- case OPCODE_DERIV_RTX_FINE:
- case OPCODE_DERIV_RTX:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DERIV_RTX\n");
-#endif
- CallHelper1(psContext, "dFdx", psInst, 0, 1);
- break;
- }
- case OPCODE_DERIV_RTY_COARSE:
- case OPCODE_DERIV_RTY_FINE:
- case OPCODE_DERIV_RTY:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DERIV_RTY\n");
-#endif
- CallHelper1(psContext, "dFdy", psInst, 0, 1);
- break;
- }
- case OPCODE_LRP:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//LRP\n");
-#endif
- CallHelper3(psContext, "mix", psInst, 0, 2, 3, 1);
- break;
- }
- case OPCODE_DP2ADD:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//DP2ADD\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = dot(vec2(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, "), vec2(");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ")) + ");
- TranslateOperand(psContext, &psInst->asOperands[3], TO_FLAG_NONE);
- bcatcstr(glsl, ";\n");
- break;
- }
- case OPCODE_POW:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//POW\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = pow(abs(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_NONE);
- bcatcstr(glsl, "), ");
- TranslateOperand(psContext, &psInst->asOperands[2], TO_FLAG_NONE);
- bcatcstr(glsl, ");\n");
- break;
- }
-
- case OPCODE_IMM_ATOMIC_ALLOC:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_ALLOC\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = atomicCounterIncrement(");
- bformata(glsl, "UAV%d_counter", psInst->asOperands[1].ui32RegisterNumber);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_IMM_ATOMIC_CONSUME:
- {
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//IMM_ATOMIC_CONSUME\n");
-#endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
- bcatcstr(glsl, " = atomicCounterDecrement(");
- bformata(glsl, "UAV%d_counter", psInst->asOperands[1].ui32RegisterNumber);
- bcatcstr(glsl, ");\n");
- break;
- }
-
- case OPCODE_NOT:
- {
- #ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//INOT\n");
- #endif
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
-
- bcatcstr(glsl, " = ~(");
- TranslateOperand(psContext, &psInst->asOperands[1], TO_FLAG_INTEGER);
- bcatcstr(glsl, ");\n");
- break;
- }
- case OPCODE_XOR:
- {
- #ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//XOR\n");
- #endif
-
- CallBinaryOp(psContext, "^", psInst, 0, 1, 2, TO_FLAG_INTEGER);
- break;
- }
- case OPCODE_RESINFO:
- {
-
- const RESOURCE_DIMENSION eResDim = psContext->psShader->aeResourceDims[psInst->asOperands[2].ui32RegisterNumber];
- const RESINFO_RETURN_TYPE eResInfoReturnType = psInst->eResInfoReturnType;
- uint32_t destElemCount = GetNumSwizzleElements(&psInst->asOperands[0]);
- uint32_t destElem;
-#ifdef _DEBUG
- AddIndentation(psContext);
- bcatcstr(glsl, "//RESINFO\n");
-#endif
-
- //ASSERT(psInst->asOperands[0].eSelMode == OPERAND_4_COMPONENT_MASK_MODE);
- //ASSERT(psInst->asOperands[0].ui32CompMask == OPERAND_4_COMPONENT_MASK_ALL);
-
-
-
-
- for(destElem=0; destElem < destElemCount; ++destElem)
- {
- const char* swizzle[] = {".x", ".y", ".z", ".w"};
-
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_DESTINATION);
-
- if(destElemCount>1)
- bcatcstr(glsl, swizzle[destElem]);
-
- bcatcstr(glsl, " = ");
-
- GetResInfoData(psContext, psInst, psInst->asOperands[2].aui32Swizzle[destElem]);
- }
-
- break;
- }
-
-
- case OPCODE_DMAX:
- case OPCODE_DMIN:
- case OPCODE_DMUL:
- case OPCODE_DEQ:
- case OPCODE_DGE:
- case OPCODE_DLT:
- case OPCODE_DNE:
- case OPCODE_DMOV:
- case OPCODE_DMOVC:
- case OPCODE_DTOF:
- case OPCODE_FTOD:
- case OPCODE_DDIV:
- case OPCODE_DFMA:
- case OPCODE_DRCP:
- case OPCODE_MSAD:
- case OPCODE_DTOI:
- case OPCODE_DTOU:
- case OPCODE_ITOD:
- case OPCODE_UTOD:
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- if(psInst->bSaturate)
- {
- AddIndentation(psContext);
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl ," = clamp(");
- TranslateOperand(psContext, &psInst->asOperands[0], TO_FLAG_NONE);
- bcatcstr(glsl, ", 0.0, 1.0);\n");
- }
-}
-
-static int IsIntegerOpcode(OPCODE_TYPE eOpcode)
-{
- switch(eOpcode)
- {
- case OPCODE_IADD:
- case OPCODE_IF:
- case OPCODE_IEQ:
- case OPCODE_IGE:
- case OPCODE_ILT:
- case OPCODE_IMAD:
- case OPCODE_IMAX:
- case OPCODE_IMIN:
- case OPCODE_IMUL:
- case OPCODE_INE:
- case OPCODE_INEG:
- case OPCODE_ISHL:
- case OPCODE_ISHR:
- case OPCODE_ITOF:
- {
- return 1;
- }
- default:
- {
- return 0;
- }
- }
-}
-
-int InstructionUsesRegister(const Instruction* psInst, const Operand* psOperand)
-{
- uint32_t operand;
- for(operand=0; operand < psInst->ui32NumOperands; ++operand)
- {
- if(psInst->asOperands[operand].eType == psOperand->eType)
- {
- if(psInst->asOperands[operand].ui32RegisterNumber == psOperand->ui32RegisterNumber)
- {
- if(CompareOperandSwizzles(&psInst->asOperands[operand], psOperand))
- {
- return 1;
- }
- }
- }
- }
- return 0;
-}
-
-void MarkIntegerImmediates(HLSLCrossCompilerContext* psContext)
-{
- const uint32_t count = psContext->psShader->ui32InstCount;
- Instruction* psInst = psContext->psShader->psInst;
- uint32_t i;
-
- for(i=0; i < count;)
- {
- if(psInst[i].eOpcode == OPCODE_MOV && psInst[i].asOperands[1].eType == OPERAND_TYPE_IMMEDIATE32 &&
- psInst[i].asOperands[0].eType == OPERAND_TYPE_TEMP)
- {
- uint32_t k;
-
- for(k=i+1; k < count; ++k)
- {
- if(psInst[k].eOpcode == OPCODE_ILT)
- {
- k = k;
- }
- if(InstructionUsesRegister(&psInst[k], &psInst[i].asOperands[0]))
- {
- if(IsIntegerOpcode(psInst[k].eOpcode))
- {
- psInst[i].asOperands[1].iIntegerImmediate = 1;
- }
-
- goto next_iteration;
- }
- }
- }
-next_iteration:
- ++i;
- }
-}
diff --git a/build/tools/HLSLcc/May_2014/src/toGLSLOperand.c b/build/tools/HLSLcc/May_2014/src/toGLSLOperand.c
deleted file mode 100644
index d16b889..0000000
--- a/build/tools/HLSLcc/May_2014/src/toGLSLOperand.c
+++ /dev/null
@@ -1,1557 +0,0 @@
-#include "internal_includes/toGLSLOperand.h"
-#include "internal_includes/toGLSLDeclaration.h"
-#include "bstrlib.h"
-#include "hlslcc.h"
-#include "internal_includes/debug.h"
-
-#include <float.h>
-
-#ifdef _MSC_VER
-#define isnan(x) _isnan(x)
-#define isinf(x) (!_finite(x))
-#endif
-
-#define fpcheck(x) (isnan(x) || isinf(x))
-
-extern void AddIndentation(HLSLCrossCompilerContext* psContext);
-
-int GetMaxComponentFromComponentMask(const Operand* psOperand)
-{
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- //Comonent Mask
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- if(psOperand->ui32CompMask != 0 && psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X|OPERAND_4_COMPONENT_MASK_Y|OPERAND_4_COMPONENT_MASK_Z|OPERAND_4_COMPONENT_MASK_W))
- {
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
- {
- return 4;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
- {
- return 3;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- return 2;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- return 1;
- }
- }
- }
- else
- //Component Swizzle
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- return 4;
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- return 1;
- }
- }
-
- return 4;
-}
-
-//Single component repeated
-//e..g .wwww
-uint32_t IsSwizzleReplacated(const Operand* psOperand)
-{
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle == WWWW_SWIZZLE ||
- psOperand->ui32Swizzle == ZZZZ_SWIZZLE ||
- psOperand->ui32Swizzle == YYYY_SWIZZLE ||
- psOperand->ui32Swizzle == XXXX_SWIZZLE)
- {
- return 1;
- }
- }
- }
- return 0;
-}
-
-//e.g.
-//.z = 1
-//.x = 1
-//.yw = 2
-uint32_t GetNumSwizzleElements(const Operand* psOperand)
-{
- uint32_t count = 0;
-
- switch(psOperand->eType)
- {
- case OPERAND_TYPE_IMMEDIATE32:
- case OPERAND_TYPE_IMMEDIATE64:
- case OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL:
- case OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL:
- case OPERAND_TYPE_OUTPUT_DEPTH:
- {
- return psOperand->iNumComponents;
- }
- default:
- {
- break;
- }
- }
-
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- //Comonent Mask
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- if(psOperand->ui32CompMask != 0 && psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X|OPERAND_4_COMPONENT_MASK_Y|OPERAND_4_COMPONENT_MASK_Z|OPERAND_4_COMPONENT_MASK_W))
- {
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- count++;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- count++;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
- {
- count++;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
- {
- count++;
- }
- }
- }
- else
- //Component Swizzle
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle != (NO_SWIZZLE))
- {
- uint32_t i;
-
- for(i=0; i< 4; ++i)
- {
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
- {
- count++;
- }
- }
- }
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
- {
- count++;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
- {
- count++;
- }
- }
-
- //Component Select 1
- }
-
- if(!count)
- {
- return psOperand->iNumComponents;
- }
-
- return count;
-}
-
-void AddSwizzleUsingElementCount(HLSLCrossCompilerContext* psContext, uint32_t count)
-{
- bstring glsl = *psContext->currentGLSLString;
- if(count)
- {
- bcatcstr(glsl, ".");
- bcatcstr(glsl, "x");
- count--;
- }
- if(count)
- {
- bcatcstr(glsl, "y");
- count--;
- }
- if(count)
- {
- bcatcstr(glsl, "z");
- count--;
- }
- if(count)
- {
- bcatcstr(glsl, "w");
- count--;
- }
-}
-
-static uint32_t ConvertOperandSwizzleToComponentMask(const Operand* psOperand)
-{
- uint32_t mask = 0;
-
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- //Comonent Mask
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- mask = psOperand->ui32CompMask;
- }
- else
- //Component Swizzle
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle != (NO_SWIZZLE))
- {
- uint32_t i;
-
- for(i=0; i< 4; ++i)
- {
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
- {
- mask |= OPERAND_4_COMPONENT_MASK_X;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
- {
- mask |= OPERAND_4_COMPONENT_MASK_Y;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
- {
- mask |= OPERAND_4_COMPONENT_MASK_Z;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
- {
- mask |= OPERAND_4_COMPONENT_MASK_W;
- }
- }
- }
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
- {
- mask |= OPERAND_4_COMPONENT_MASK_X;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
- {
- mask |= OPERAND_4_COMPONENT_MASK_Y;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
- {
- mask |= OPERAND_4_COMPONENT_MASK_Z;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
- {
- mask |= OPERAND_4_COMPONENT_MASK_W;
- }
- }
-
- //Component Select 1
- }
-
- return mask;
-}
-
-//Non-zero means the components overlap
-int CompareOperandSwizzles(const Operand* psOperandA, const Operand* psOperandB)
-{
- uint32_t maskA = ConvertOperandSwizzleToComponentMask(psOperandA);
- uint32_t maskB = ConvertOperandSwizzleToComponentMask(psOperandB);
-
- return maskA & maskB;
-}
-
-
-void TranslateOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
-{
- bstring glsl = *psContext->currentGLSLString;
-
- if(psOperand->eType == OPERAND_TYPE_INPUT)
- {
- if(psContext->psShader->abScalarInput[psOperand->ui32RegisterNumber])
- {
- return;
- }
- }
-
- if(psOperand->eType == OPERAND_TYPE_CONSTANT_BUFFER)
- {
- /*ConstantBuffer* psCBuf = NULL;
- ShaderVar* psVar = NULL;
- int32_t index = -1;
- GetConstantBufferFromBindingPoint(psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
-
- //Access the Nth vec4 (N=psOperand->aui32ArraySizes[1])
- //then apply the sizzle.
-
- GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVar, &index);
-
- bformata(glsl, ".%s", psVar->Name);
- if(index != -1)
- {
- bformata(glsl, "[%d]", index);
- }*/
-
- //return;
- }
-
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- //Comonent Mask
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- if(psOperand->ui32CompMask != 0 && psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X|OPERAND_4_COMPONENT_MASK_Y|OPERAND_4_COMPONENT_MASK_Z|OPERAND_4_COMPONENT_MASK_W))
- {
- bcatcstr(glsl, ".");
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- bcatcstr(glsl, "x");
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- bcatcstr(glsl, "y");
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
- {
- bcatcstr(glsl, "z");
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
- {
- bcatcstr(glsl, "w");
- }
- }
- }
- else
- //Component Swizzle
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle != (NO_SWIZZLE))
- {
- uint32_t i;
-
- bcatcstr(glsl, ".");
-
- for(i=0; i< 4; ++i)
- {
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
- {
- bcatcstr(glsl, "x");
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
- {
- bcatcstr(glsl, "y");
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
- {
- bcatcstr(glsl, "z");
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
- {
- bcatcstr(glsl, "w");
- }
- }
- }
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- bcatcstr(glsl, ".");
-
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
- {
- bcatcstr(glsl, "x");
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
- {
- bcatcstr(glsl, "y");
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
- {
- bcatcstr(glsl, "z");
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
- {
- bcatcstr(glsl, "w");
- }
- }
-
- //Component Select 1
- }
-}
-
-int GetFirstOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
-{
- if(psOperand->eType == OPERAND_TYPE_INPUT)
- {
- if(psContext->psShader->abScalarInput[psOperand->ui32RegisterNumber])
- {
- return - 1;
- }
- }
-
- if(psOperand->iWriteMaskEnabled &&
- psOperand->iNumComponents == 4)
- {
- //Comonent Mask
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- if(psOperand->ui32CompMask != 0 && psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X|OPERAND_4_COMPONENT_MASK_Y|OPERAND_4_COMPONENT_MASK_Z|OPERAND_4_COMPONENT_MASK_W))
- {
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- return 0;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- return 1;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
- {
- return 2;
- }
- if(psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
- {
- return 3;
- }
- }
- }
- else
- //Component Swizzle
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle != (NO_SWIZZLE))
- {
- uint32_t i;
-
- for(i=0; i< 4; ++i)
- {
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
- {
- return 0;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
- {
- return 1;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
- {
- return 2;
- }
- else
- if(psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
- {
- return 3;
- }
- }
- }
- }
- else
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
-
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
- {
- return 0;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
- {
- return 1;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
- {
- return 2;
- }
- else
- if(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
- {
- return 3;
- }
- }
-
- //Component Select 1
- }
-
- return -1;
-}
-
-void TranslateOperandIndex(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index)
-{
- int i = index;
- int isGeoShader = psContext->psShader->eShaderType == GEOMETRY_SHADER ? 1 : 0;
-
- bstring glsl = *psContext->currentGLSLString;
-
- ASSERT(index < psOperand->iIndexDims);
-
- switch(psOperand->eIndexRep[i])
- {
- case OPERAND_INDEX_IMMEDIATE32:
- {
- if(i > 0 || isGeoShader)
- {
- bformata(glsl, "[%d]", psOperand->aui32ArraySizes[i]);
- }
- else
- {
- bformata(glsl, "%d", psOperand->aui32ArraySizes[i]);
- }
- break;
- }
- case OPERAND_INDEX_RELATIVE:
- {
- bcatcstr(glsl, "[int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
- bcatcstr(glsl, ")]");
- break;
- }
- case OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE:
- {
- bcatcstr(glsl, "[int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
- bformata(glsl, ") + %d]", psOperand->aui32ArraySizes[i]);
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-void TranslateOperandIndexMAD(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index, uint32_t multiply, uint32_t add)
-{
- int i = index;
- int isGeoShader = psContext->psShader->eShaderType == GEOMETRY_SHADER ? 1 : 0;
-
- bstring glsl = *psContext->currentGLSLString;
-
- ASSERT(index < psOperand->iIndexDims);
-
- switch(psOperand->eIndexRep[i])
- {
- case OPERAND_INDEX_IMMEDIATE32:
- {
- if(i > 0 || isGeoShader)
- {
- bformata(glsl, "[%d*%d+%d]", psOperand->aui32ArraySizes[i], multiply, add);
- }
- else
- {
- bformata(glsl, "%d*%d+%d", psOperand->aui32ArraySizes[i], multiply, add);
- }
- break;
- }
- case OPERAND_INDEX_RELATIVE:
- {
- bcatcstr(glsl, "[int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
- bformata(glsl, ")*%d+%d]", multiply, add);
- break;
- }
- case OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE:
- {
- bcatcstr(glsl, "[(int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
- bformata(glsl, ") + %d)*%d+%d]", psOperand->aui32ArraySizes[i], multiply, add);
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-static void TranslateVariableName(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag, uint32_t* pui32IgnoreSwizzle)
-{
- int integerConstructor = 0;
- bstring glsl = *psContext->currentGLSLString;
-
- *pui32IgnoreSwizzle = 0;
-
- if(psOperand->eType != OPERAND_TYPE_IMMEDIATE32 &&
- psOperand->eType != OPERAND_TYPE_IMMEDIATE64 &&
- psOperand->eType != OPERAND_TYPE_CONSTANT_BUFFER)
- {
- const uint32_t swizCount = psOperand->iNumComponents;
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, psOperand);
-
- if( (ui32TOFlag & (TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER)) == (TO_FLAG_INTEGER|TO_FLAG_UNSIGNED_INTEGER))
- {
- //Can be either int or uint
- if(eType != SVT_INT && eType != SVT_UINT)
- {
- if(swizCount == 1)
- bformata(glsl, "int(");
- else
- bformata(glsl, "ivec%d(", swizCount);
-
- integerConstructor = 1;
- }
- }
- else
- {
- if((ui32TOFlag & (TO_FLAG_INTEGER|TO_FLAG_DESTINATION))==TO_FLAG_INTEGER &&
- eType != SVT_INT)
- {
- //Convert to int
- if(swizCount == 1)
- bformata(glsl, "int(");
- else
- bformata(glsl, "ivec%d(", swizCount);
-
- integerConstructor = 1;
- }
- if((ui32TOFlag & (TO_FLAG_UNSIGNED_INTEGER|TO_FLAG_DESTINATION))==TO_FLAG_UNSIGNED_INTEGER &&
- eType != SVT_UINT)
- {
- //Convert to uint
- if(swizCount == 1)
- bformata(glsl, "uint(");
- else
- bformata(glsl, "uvec%d(", swizCount);
- integerConstructor = 1;
- }
- }
- }
-
- switch(psOperand->eType)
- {
- case OPERAND_TYPE_IMMEDIATE32:
- {
- if(psOperand->iNumComponents == 1)
- {
- if(ui32TOFlag & TO_FLAG_UNSIGNED_INTEGER)
- {
- bformata(glsl, "%uu",
- *((unsigned int*)(&psOperand->afImmediates[0])));
- }
- else
- if((ui32TOFlag & TO_FLAG_INTEGER) || psOperand->iIntegerImmediate || fpcheck(psOperand->afImmediates[0]))
- {
- bformata(glsl, "%d",
- *((int*)(&psOperand->afImmediates[0])));
- }
- else
- {
- bformata(glsl, "%f",
- psOperand->afImmediates[0]);
- }
- }
- else
- {
- if(ui32TOFlag & TO_FLAG_UNSIGNED_INTEGER)
- {
- bformata(glsl, "uvec4(%uu, %uu, %uu, %uu)",
- *(unsigned int*)&psOperand->afImmediates[0],
- *(unsigned int*)&psOperand->afImmediates[1],
- *(unsigned int*)&psOperand->afImmediates[2],
- *(unsigned int*)&psOperand->afImmediates[3]);
- }
- else
- if((ui32TOFlag & TO_FLAG_INTEGER) ||
- psOperand->iIntegerImmediate ||
- fpcheck(psOperand->afImmediates[0]) ||
- fpcheck(psOperand->afImmediates[1]) ||
- fpcheck(psOperand->afImmediates[2]) ||
- fpcheck(psOperand->afImmediates[3]))
- {
- bformata(glsl, "ivec4(%d, %d, %d, %d)",
- *(int*)&psOperand->afImmediates[0],
- *(int*)&psOperand->afImmediates[1],
- *(int*)&psOperand->afImmediates[2],
- *(int*)&psOperand->afImmediates[3]);
- }
- else
- {
- bformata(glsl, "vec4(%f, %f, %f, %f)",
- psOperand->afImmediates[0],
- psOperand->afImmediates[1],
- psOperand->afImmediates[2],
- psOperand->afImmediates[3]);
- }
- if(psOperand->iNumComponents != 4)
- {
- AddSwizzleUsingElementCount(psContext, psOperand->iNumComponents);
- }
- }
- break;
- }
- case OPERAND_TYPE_IMMEDIATE64:
- {
- if(psOperand->iNumComponents == 1)
- {
- bformata(glsl, "%f",
- psOperand->adImmediates[0]);
- }
- else
- {
- bformata(glsl, "dvec4(%f, %f, %f, %f)",
- psOperand->adImmediates[0],
- psOperand->adImmediates[1],
- psOperand->adImmediates[2],
- psOperand->adImmediates[3]);
- if(psOperand->iNumComponents != 4)
- {
- AddSwizzleUsingElementCount(psContext, psOperand->iNumComponents);
- }
- }
- break;
- }
- case OPERAND_TYPE_INPUT:
- {
- switch(psOperand->iIndexDims)
- {
- case INDEX_2D:
- {
- if(psOperand->aui32ArraySizes[1] == 0)//Input index zero - position.
- {
- bcatcstr(glsl, "gl_in");
- TranslateOperandIndex(psContext, psOperand, TO_FLAG_NONE);//Vertex index
- bcatcstr(glsl, ".gl_Position");
- }
- else
- {
- const char* name = "Input";
- if(ui32TOFlag & TO_FLAG_DECLARATION_NAME)
- {
- name = GetDeclaredInputName(psContext, psContext->psShader->eShaderType, psOperand);
- }
-
- bformata(glsl, "%s%d", name, psOperand->aui32ArraySizes[1]);
- TranslateOperandIndex(psContext, psOperand, TO_FLAG_NONE);//Vertex index
- }
- break;
- }
- default:
- {
- if(psOperand->eIndexRep[0] == OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE)
- {
- bformata(glsl, "Input%d[int(", psOperand->ui32RegisterNumber);
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")]");
- }
- else
- {
- if(psContext->psShader->aIndexedInput[psOperand->ui32RegisterNumber] != 0)
- {
- const uint32_t parentIndex = psContext->psShader->aIndexedInputParents[psOperand->ui32RegisterNumber];
- bformata(glsl, "Input%d[%d]", parentIndex,
- psOperand->ui32RegisterNumber - parentIndex);
- }
- else
- {
- if(ui32TOFlag & TO_FLAG_DECLARATION_NAME)
- {
- const char* name = GetDeclaredInputName(psContext, psContext->psShader->eShaderType, psOperand);
- bcatcstr(glsl, name);
- }
- else
- {
- bformata(glsl, "Input%d", psOperand->ui32RegisterNumber);
- }
- }
- }
- break;
- }
- }
- break;
- }
- case OPERAND_TYPE_OUTPUT:
- {
- bformata(glsl, "Output%d", psOperand->ui32RegisterNumber);
- if(psOperand->psSubOperand[0])
- {
- bcatcstr(glsl, "[int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")]");
- }
- break;
- }
- case OPERAND_TYPE_OUTPUT_DEPTH:
- case OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL:
- case OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL:
- {
- bcatcstr(glsl, "gl_FragDepth");
- break;
- }
- case OPERAND_TYPE_TEMP:
- {
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, psOperand);
- bcatcstr(glsl, "Temp");
-
- if(eType == SVT_INT)
- {
- bcatcstr(glsl, "_int");
- }
- else if(eType == SVT_UINT)
- {
- bcatcstr(glsl, "_uint");
- }
- else if(eType == SVT_DOUBLE)
- {
- bcatcstr(glsl, "_double");
- }
- else if(eType == SVT_VOID ||
- (ui32TOFlag & TO_FLAG_DESTINATION))
- {
- if(ui32TOFlag & TO_FLAG_INTEGER)
- {
- bcatcstr(glsl, "_int");
- }
- else
- if(ui32TOFlag & TO_FLAG_UNSIGNED_INTEGER)
- {
- bcatcstr(glsl, "_uint");
- }
- }
-
- bformata(glsl, "[%d]", psOperand->ui32RegisterNumber);
-
- break;
- }
- case OPERAND_TYPE_SPECIAL_IMMCONSTINT:
- {
- bformata(glsl, "IntImmConst%d", psOperand->ui32RegisterNumber);
- break;
- }
- case OPERAND_TYPE_SPECIAL_IMMCONST:
- {
- if(psOperand->psSubOperand[0] != NULL)
- {
- bformata(glsl, "ImmConstArray[%d + ", psContext->psShader->aui32Dx9ImmConstArrayRemap[psOperand->ui32RegisterNumber]);
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, "]");
- }
- else
- {
- bformata(glsl, "ImmConst%d", psOperand->ui32RegisterNumber);
- }
- break;
- }
- case OPERAND_TYPE_SPECIAL_OUTBASECOLOUR:
- {
- bcatcstr(glsl, "BaseColour");
- break;
- }
- case OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR:
- {
- bcatcstr(glsl, "OffsetColour");
- break;
- }
- case OPERAND_TYPE_SPECIAL_POSITION:
- {
- bcatcstr(glsl, "gl_Position");
- break;
- }
- case OPERAND_TYPE_SPECIAL_FOG:
- {
- bcatcstr(glsl, "Fog");
- break;
- }
- case OPERAND_TYPE_SPECIAL_POINTSIZE:
- {
- bcatcstr(glsl, "gl_PointSize");
- break;
- }
- case OPERAND_TYPE_SPECIAL_ADDRESS:
- {
- bcatcstr(glsl, "Address");
- break;
- }
- case OPERAND_TYPE_SPECIAL_LOOPCOUNTER:
- {
- bcatcstr(glsl, "LoopCounter");
- pui32IgnoreSwizzle[0] = 1;
- break;
- }
- case OPERAND_TYPE_SPECIAL_TEXCOORD:
- {
- bformata(glsl, "TexCoord%d", psOperand->ui32RegisterNumber);
- break;
- }
- case OPERAND_TYPE_CONSTANT_BUFFER:
- {
- const char* StageName = "VS";
- ConstantBuffer* psCBuf = NULL;
- ShaderVarType* psVarType = NULL;
- int32_t index = -1;
- GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
-
- switch(psContext->psShader->eShaderType)
- {
- case PIXEL_SHADER:
- {
- StageName = "PS";
- break;
- }
- case HULL_SHADER:
- {
- StageName = "HS";
- break;
- }
- case DOMAIN_SHADER:
- {
- StageName = "DS";
- break;
- }
- case GEOMETRY_SHADER:
- {
- StageName = "GS";
- break;
- }
- case COMPUTE_SHADER:
- {
- StageName = "CS";
- break;
- }
- default:
- {
- break;
- }
- }
-
- if(ui32TOFlag & TO_FLAG_DECLARATION_NAME)
- {
- pui32IgnoreSwizzle[0] = 1;
- }
-
- if((psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT)!=HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT)
- {
- if(psCBuf)
- {
- //$Globals.
- if(psCBuf->Name[0] == '$')
- {
- bformata(glsl, "Globals%s", StageName);
- }
- else
- {
- bformata(glsl, "%s%s", psCBuf->Name, StageName);
- }
- if((ui32TOFlag & TO_FLAG_DECLARATION_NAME) != TO_FLAG_DECLARATION_NAME)
- {
- bcatcstr(glsl, ".");
- }
- }
- else
- {
- //bformata(glsl, "cb%d", psOperand->aui32ArraySizes[0]);
- }
- }
-
- if((ui32TOFlag & TO_FLAG_DECLARATION_NAME) != TO_FLAG_DECLARATION_NAME)
- {
- //Work out the variable name. Don't apply swizzle to that variable yet.
- int32_t rebase = 0;
-
- if(psCBuf)
- {
- GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &index, &rebase);
-
- bformata(glsl, "%s", psVarType->FullName);
- }
- else // We don't have a semantic for this variable, so try the raw dump appoach.
- {
- bformata(glsl, "cb%d.data", psOperand->aui32ArraySizes[0]);//
- index = psOperand->aui32ArraySizes[1];
- }
-
- //Dx9 only?
- if(psOperand->psSubOperand[0] != NULL)
- {
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, psOperand->psSubOperand[0]);
- if(eType != SVT_INT && eType != SVT_UINT)
- {
- bcatcstr(glsl, "[int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, ")]");
- }
- else
- {
- bcatcstr(glsl, "["); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, "]");
- }
- }
- else
- if(index != -1 && psOperand->psSubOperand[1] != NULL)
- {
- //Array of matrices is treated as array of vec4s
- if(index != -1)
- {
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, psOperand->psSubOperand[1]);
- if(eType != SVT_INT && eType != SVT_UINT)
- {
- bcatcstr(glsl, "[int(");
- TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_NONE);
- bformata(glsl, ") + %d]", index);
- }
- else
- {
- bcatcstr(glsl, "[");
- TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_NONE);
- bformata(glsl, " + %d]", index);
- }
- }
- }
- else if(index != -1)
- {
- bformata(glsl, "[%d]", index);
- }
- else if(psOperand->psSubOperand[1] != NULL)
- {
- SHADER_VARIABLE_TYPE eType = GetOperandDataType(psContext, psOperand->psSubOperand[1]);
- if(eType != SVT_INT && eType != SVT_UINT)
- {
- bcatcstr(glsl, "[");
- TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_NONE);
- bcatcstr(glsl, "]");
- }
- else
- {
- bcatcstr(glsl, "[int(");
- TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_NONE);
- bcatcstr(glsl, ")]");
- }
- }
-
- if(psVarType && psVarType->Class == SVC_VECTOR)
- {
- switch(rebase)
- {
- case 4:
- {
- if(psVarType->Columns == 2)
- {
- //.x(GLSL) is .y(HLSL). .y(GLSL) is .z(HLSL)
- bcatcstr(glsl, ".xxyx");
- }
- else if(psVarType->Columns == 3)
- {
- //.x(GLSL) is .y(HLSL). .y(GLSL) is .z(HLSL) .z(GLSL) is .w(HLSL)
- bcatcstr(glsl, ".xxyz");
- }
- break;
- }
- case 8:
- {
- if(psVarType->Columns == 2)
- {
- //.x(GLSL) is .z(HLSL). .y(GLSL) is .w(HLSL)
- bcatcstr(glsl, ".xxxy");
- }
- break;
- }
- case 0:
- default:
- {
- //No rebase, but extend to vec4.
- if(psVarType->Columns == 2)
- {
- bcatcstr(glsl, ".xyxx");
- }
- else if(psVarType->Columns == 3)
- {
- bcatcstr(glsl, ".xyzx");
- }
- break;
- }
-
- }
- }
-
- if(psVarType && psVarType->Class == SVC_SCALAR)
- {
- *pui32IgnoreSwizzle = 1;
- }
- }
- break;
- }
- case OPERAND_TYPE_RESOURCE:
- {
- TextureName(psContext, psOperand->ui32RegisterNumber, 0);
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_SAMPLER:
- {
- bformata(glsl, "Sampler%d", psOperand->ui32RegisterNumber);
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_FUNCTION_BODY:
- {
- const uint32_t ui32FuncBody = psOperand->ui32RegisterNumber;
- const uint32_t ui32FuncTable = psContext->psShader->aui32FuncBodyToFuncTable[ui32FuncBody];
- //const uint32_t ui32FuncPointer = psContext->psShader->aui32FuncTableToFuncPointer[ui32FuncTable];
- const uint32_t ui32ClassType = psContext->psShader->sInfo.aui32TableIDToTypeID[ui32FuncTable];
- const char* ClassTypeName = &psContext->psShader->sInfo.psClassTypes[ui32ClassType].Name[0];
- const uint32_t ui32UniqueClassFuncIndex = psContext->psShader->ui32NextClassFuncName[ui32ClassType]++;
-
- bformata(glsl, "%s_Func%d", ClassTypeName, ui32UniqueClassFuncIndex);
- break;
- }
- case OPERAND_TYPE_INPUT_FORK_INSTANCE_ID:
- {
- bcatcstr(glsl, "forkInstanceID");
- *pui32IgnoreSwizzle = 1;
- return;
- }
- case OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER:
- {
- bcatcstr(glsl, "immediateConstBufferF");
-
- if(psOperand->psSubOperand[0])
- {
- bcatcstr(glsl, "(int("); //Indexes must be integral.
- TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_NONE);
- bcatcstr(glsl, "))");
- }
- break;
- }
- case OPERAND_TYPE_INPUT_DOMAIN_POINT:
- {
- bcatcstr(glsl, "gl_TessCoord");
- break;
- }
- case OPERAND_TYPE_INPUT_CONTROL_POINT:
- {
- if(psOperand->aui32ArraySizes[1] == 0)//Input index zero - position.
- {
- bformata(glsl, "gl_in[%d].gl_Position", psOperand->aui32ArraySizes[0]);
- }
- else
- {
- bformata(glsl, "Input%d[%d]", psOperand->aui32ArraySizes[1], psOperand->aui32ArraySizes[0]);
- }
- break;
- }
- case OPERAND_TYPE_NULL:
- {
- // Null register, used to discard results of operations
- bcatcstr(glsl, "//null");
- break;
- }
- case OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID:
- {
- bcatcstr(glsl, "gl_InvocationID");
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_OUTPUT_COVERAGE_MASK:
- {
- bcatcstr(glsl, "gl_SampleMask[0]");
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_INPUT_COVERAGE_MASK:
- {
- bcatcstr(glsl, "gl_SampleMaskIn[0]");
- //Skip swizzle on scalar types.
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_INPUT_THREAD_ID://SV_DispatchThreadID
- {
- bcatcstr(glsl, "gl_GlobalInvocationID");
- break;
- }
- case OPERAND_TYPE_INPUT_THREAD_GROUP_ID://SV_GroupThreadID
- {
- bcatcstr(glsl, "gl_LocalInvocationID");
- break;
- }
- case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP://SV_GroupID
- {
- bcatcstr(glsl, "gl_WorkGroupID");
- break;
- }
- case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED://SV_GroupIndex
- {
- bcatcstr(glsl, "gl_LocalInvocationIndex");
- break;
- }
- case OPERAND_TYPE_UNORDERED_ACCESS_VIEW:
- {
- bformata(glsl, "UAV%d", psOperand->ui32RegisterNumber);
- break;
- }
- case OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY:
- {
- bformata(glsl, "TGSM%d", psOperand->ui32RegisterNumber);
- *pui32IgnoreSwizzle = 1;
- break;
- }
- case OPERAND_TYPE_INPUT_PRIMITIVEID:
- {
- bcatcstr(glsl, "gl_PrimitiveID");
- break;
- }
- case OPERAND_TYPE_INDEXABLE_TEMP:
- {
- bformata(glsl, "TempArray%d", psOperand->aui32ArraySizes[0]);
- bformata(glsl, "[%d", psOperand->aui32ArraySizes[1]);
-
- if(psOperand->psSubOperand[1])
- {
- bcatcstr(glsl, "+");
- TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_NONE);
-
- }
- bcatcstr(glsl, "]");
- break;
- }
- case OPERAND_TYPE_STREAM:
- {
- bformata(glsl, "%d", psOperand->ui32RegisterNumber);
- break;
- }
- case OPERAND_TYPE_INPUT_GS_INSTANCE_ID:
- {
- bcatcstr(glsl, "gl_InvocationID");
- break;
- }
- case OPERAND_TYPE_THIS_POINTER:
- {
- /*
- The "this" register is a register that provides up to 4 pieces of information:
- X: Which CB holds the instance data
- Y: Base element offset of the instance data within the instance CB
- Z: Base sampler index
- W: Base Texture index
-
- Can be different for each function call
- */
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- if(integerConstructor)
- {
- bcatcstr(glsl, ")");
- }
-}
-SHADER_VARIABLE_TYPE GetOperandDataType(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
-{
- switch(psOperand->eType)
- {
- case OPERAND_TYPE_TEMP:
- {
- SHADER_VARIABLE_TYPE eCurrentType;
- int i = 0;
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
- {
- return psOperand->aeDataType[psOperand->aui32Swizzle[0]];
- }
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
- {
- if(psOperand->ui32Swizzle == (NO_SWIZZLE))
- {
- return psOperand->aeDataType[0];
- }
-
- return psOperand->aeDataType[psOperand->aui32Swizzle[0]];
- }
-
- if(psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
- {
- uint32_t ui32CompMask = psOperand->ui32CompMask;
- if(!psOperand->ui32CompMask)
- {
- ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
- }
- for(;i<4;++i)
- {
- if(ui32CompMask & (1<<i))
- {
- eCurrentType = psOperand->aeDataType[i];
- break;
- }
- }
-
- #ifdef _DEBUG
- //Check if all elements have the same basic type.
- for(;i<4;++i)
- {
- if(psOperand->ui32CompMask & (1<<i))
- {
- if(eCurrentType != psOperand->aeDataType[i])
- {
- ASSERT(0);
- }
- }
- }
- #endif
- return eCurrentType;
- }
-
- ASSERT(0);
-
- break;
- }
- case OPERAND_TYPE_OUTPUT:
- {
- const uint32_t ui32Register = psOperand->aui32ArraySizes[psOperand->iIndexDims-1];
- InOutSignature* psOut;
-
- if(GetOutputSignatureFromRegister(ui32Register, psOperand->ui32CompMask, 0, &psContext->psShader->sInfo, &psOut))
- {
- if( psOut->eComponentType == INOUT_COMPONENT_UINT32)
- {
- return SVT_UINT;
- }
- else if( psOut->eComponentType == INOUT_COMPONENT_SINT32)
- {
- return SVT_INT;
- }
- }
- break;
- }
- case OPERAND_TYPE_INPUT:
- {
- const uint32_t ui32Register = psOperand->aui32ArraySizes[psOperand->iIndexDims-1];
- InOutSignature* psIn;
-
- //UINT in DX, INT in GL.
- if(psOperand->eSpecialName == NAME_PRIMITIVE_ID)
- {
- return SVT_INT;
- }
-
- if(GetInputSignatureFromRegister(ui32Register, &psContext->psShader->sInfo, &psIn))
- {
- if( psIn->eComponentType == INOUT_COMPONENT_UINT32)
- {
- return SVT_UINT;
- }
- else if( psIn->eComponentType == INOUT_COMPONENT_SINT32)
- {
- return SVT_INT;
- }
- }
- break;
- }
- case OPERAND_TYPE_CONSTANT_BUFFER:
- {
- ConstantBuffer* psCBuf = NULL;
- ShaderVarType* psVarType = NULL;
- int32_t index = -1;
- int32_t rebase = -1;
- int foundVar;
- GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
- if(psCBuf)
- {
- foundVar = GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &index, &rebase);
- if(foundVar && index == -1 && psOperand->psSubOperand[1] == NULL)
- {
- return psVarType->Type;
- }
- }
- else
- {
- // Todo: this isn't correct yet.
- return SVT_FLOAT;
- }
- break;
- }
- case OPERAND_TYPE_IMMEDIATE32:
- {
- return psOperand->iIntegerImmediate ? SVT_INT : SVT_FLOAT;
- }
-
- case OPERAND_TYPE_INPUT_THREAD_ID:
- case OPERAND_TYPE_INPUT_THREAD_GROUP_ID:
- case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP:
- case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED:
- {
- return SVT_UINT;
- }
- case OPERAND_TYPE_SPECIAL_ADDRESS:
- {
- return SVT_INT;
- }
- default:
- {
- return SVT_FLOAT;
- }
- }
-
- return SVT_FLOAT;
-}
-
-void TranslateOperand(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag)
-{
- bstring glsl = *psContext->currentGLSLString;
- uint32_t ui32IgnoreSwizzle = 0;
-
- if(ui32TOFlag & TO_FLAG_NAME_ONLY)
- {
- TranslateVariableName(psContext, psOperand, ui32TOFlag, &ui32IgnoreSwizzle);
- return;
- }
-
- switch(psOperand->eModifier)
- {
- case OPERAND_MODIFIER_NONE:
- {
- break;
- }
- case OPERAND_MODIFIER_NEG:
- {
- bcatcstr(glsl, "-");
- break;
- }
- case OPERAND_MODIFIER_ABS:
- {
- bcatcstr(glsl, "abs(");
- break;
- }
- case OPERAND_MODIFIER_ABSNEG:
- {
- bcatcstr(glsl, "-abs(");
- break;
- }
- }
-
- TranslateVariableName(psContext, psOperand, ui32TOFlag, &ui32IgnoreSwizzle);
-
- if(!ui32IgnoreSwizzle)
- {
- TranslateOperandSwizzle(psContext, psOperand);
- }
-
- switch(psOperand->eModifier)
- {
- case OPERAND_MODIFIER_NONE:
- {
- break;
- }
- case OPERAND_MODIFIER_NEG:
- {
- break;
- }
- case OPERAND_MODIFIER_ABS:
- {
- bcatcstr(glsl, ")");
- break;
- }
- case OPERAND_MODIFIER_ABSNEG:
- {
- bcatcstr(glsl, ")");
- break;
- }
- }
-}
-
-void TextureName(HLSLCrossCompilerContext* psContext, const uint32_t ui32RegisterNumber, const int bZCompare)
-{
- bstring glsl = *psContext->currentGLSLString;
- ResourceBinding* psBinding = 0;
- int found;
-
- found = GetResourceFromBindingPoint(RGROUP_TEXTURE, ui32RegisterNumber, &psContext->psShader->sInfo, &psBinding);
-
- if(bZCompare)
- {
- bcatcstr(glsl, "hlslcc_zcmp");
- }
-
- if(found)
- {
- int i = 0;
- char name[MAX_REFLECT_STRING_LENGTH];
- uint32_t ui32ArrayOffset = ui32RegisterNumber - psBinding->ui32BindPoint;
-
- while(psBinding->Name[i] != '\0' && i < (MAX_REFLECT_STRING_LENGTH-1))
- {
- name[i] = psBinding->Name[i];
-
- //array syntax [X] becomes _0_
- //Otherwise declarations could end up as:
- //uniform sampler2D SomeTextures[0];
- //uniform sampler2D SomeTextures[1];
- if(name[i] == '[' || name[i] == ']')
- name[i] = '_';
-
- ++i;
- }
-
- name[i] = '\0';
-
- if(ui32ArrayOffset)
- {
- bformata(glsl, "%s%d", name, ui32ArrayOffset);
- }
- else
- {
- bformata(glsl, "%s", name);
- }
- }
- else
- {
- bformata(glsl, "UnknownResource%d", ui32RegisterNumber);
- }
-}