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Diffstat (limited to 'build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp')
-rw-r--r--build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp b/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp
new file mode 100644
index 0000000..4f43337
--- /dev/null
+++ b/build/tools/HLSLcc/May_2014/offline/serializeReflection.cpp
@@ -0,0 +1,204 @@
+#include "serializeReflection.h"
+#include "cJSON.h"
+#include <string>
+#include <sstream>
+
+void* jsonMalloc(size_t sz)
+{
+ return new char[sz];
+}
+void jsonFree(void* ptr)
+{
+ char* charPtr = static_cast<char*>(ptr);
+ delete [] charPtr;
+}
+
+static void AppendIntToString(std::string& str, uint32_t num)
+{
+ std::stringstream ss;
+ ss << num;
+ str += ss.str();
+}
+
+static void WriteInOutSignature(InOutSignature* psSignature, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "SemanticName", cJSON_CreateString(psSignature->SemanticName));
+ cJSON_AddItemToObject(obj, "ui32SemanticIndex", cJSON_CreateNumber(psSignature->ui32SemanticIndex));
+ cJSON_AddItemToObject(obj, "eSystemValueType", cJSON_CreateNumber(psSignature->eSystemValueType));
+ cJSON_AddItemToObject(obj, "eComponentType", cJSON_CreateNumber(psSignature->eComponentType));
+ cJSON_AddItemToObject(obj, "ui32Register", cJSON_CreateNumber(psSignature->ui32Register));
+ cJSON_AddItemToObject(obj, "ui32Mask", cJSON_CreateNumber(psSignature->ui32Mask));
+ cJSON_AddItemToObject(obj, "ui32ReadWriteMask", cJSON_CreateNumber(psSignature->ui32ReadWriteMask));
+}
+
+static void WriteResourceBinding(ResourceBinding* psBinding, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psBinding->Name));
+ cJSON_AddItemToObject(obj, "eType", cJSON_CreateNumber(psBinding->eType));
+ cJSON_AddItemToObject(obj, "ui32BindPoint", cJSON_CreateNumber(psBinding->ui32BindPoint));
+ cJSON_AddItemToObject(obj, "ui32BindCount", cJSON_CreateNumber(psBinding->ui32BindCount));
+ cJSON_AddItemToObject(obj, "ui32Flags", cJSON_CreateNumber(psBinding->ui32Flags));
+ cJSON_AddItemToObject(obj, "eDimension", cJSON_CreateNumber(psBinding->eDimension));
+ cJSON_AddItemToObject(obj, "ui32ReturnType", cJSON_CreateNumber(psBinding->ui32ReturnType));
+ cJSON_AddItemToObject(obj, "ui32NumSamples", cJSON_CreateNumber(psBinding->ui32NumSamples));
+}
+
+static void WriteShaderVar(ShaderVar* psVar, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psVar->Name));
+ if(psVar->haveDefaultValue)
+ {
+ cJSON_AddItemToObject(obj, "aui32DefaultValues", cJSON_CreateIntArray((int*)psVar->pui32DefaultValues, psVar->ui32Size/4));
+ }
+ cJSON_AddItemToObject(obj, "ui32StartOffset", cJSON_CreateNumber(psVar->ui32StartOffset));
+ cJSON_AddItemToObject(obj, "ui32Size", cJSON_CreateNumber(psVar->ui32Size));
+}
+
+static void WriteConstantBuffer(ConstantBuffer* psCBuf, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psCBuf->Name));
+ cJSON_AddItemToObject(obj, "ui32NumVars", cJSON_CreateNumber(psCBuf->ui32NumVars));
+
+ for(uint32_t i = 0; i < psCBuf->ui32NumVars; ++i)
+ {
+ std::string name;
+ name += "var";
+ AppendIntToString(name, i);
+
+ cJSON* varObj = cJSON_CreateObject();
+ cJSON_AddItemToObject(obj, name.c_str(), varObj);
+
+ WriteShaderVar(&psCBuf->asVars[i], varObj);
+ }
+
+ cJSON_AddItemToObject(obj, "ui32TotalSizeInBytes", cJSON_CreateNumber(psCBuf->ui32TotalSizeInBytes));
+}
+
+static void WriteClassType(ClassType* psClassType, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassType->Name));
+ cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassType->ui16ID));
+ cJSON_AddItemToObject(obj, "ui16ConstBufStride", cJSON_CreateNumber(psClassType->ui16ConstBufStride));
+ cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassType->ui16Texture));
+ cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassType->ui16Sampler));
+}
+
+static void WriteClassInstance(ClassInstance* psClassInst, cJSON* obj)
+{
+ cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassInst->Name));
+ cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassInst->ui16ID));
+ cJSON_AddItemToObject(obj, "ui16ConstBuf", cJSON_CreateNumber(psClassInst->ui16ConstBuf));
+ cJSON_AddItemToObject(obj, "ui16ConstBufOffset", cJSON_CreateNumber(psClassInst->ui16ConstBufOffset));
+ cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassInst->ui16Texture));
+ cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassInst->ui16Sampler));
+}
+
+const char* SerializeReflection(ShaderInfo* psReflection)
+{
+ cJSON* root;
+
+ cJSON_Hooks hooks;
+ hooks.malloc_fn = jsonMalloc;
+ hooks.free_fn = jsonFree;
+ cJSON_InitHooks(&hooks);
+
+ root=cJSON_CreateObject();
+ cJSON_AddItemToObject(root, "ui32MajorVersion", cJSON_CreateNumber(psReflection->ui32MajorVersion));
+ cJSON_AddItemToObject(root, "ui32MinorVersion", cJSON_CreateNumber(psReflection->ui32MinorVersion));
+
+ cJSON_AddItemToObject(root, "ui32NumInputSignatures", cJSON_CreateNumber(psReflection->ui32NumInputSignatures));
+
+ for(uint32_t i = 0; i < psReflection->ui32NumInputSignatures; ++i)
+ {
+ std::string name;
+ name += "input";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteInOutSignature(psReflection->psInputSignatures+i, obj);
+ }
+
+ cJSON_AddItemToObject(root, "ui32NumOutputSignatures", cJSON_CreateNumber(psReflection->ui32NumOutputSignatures));
+
+ for(uint32_t i = 0; i < psReflection->ui32NumOutputSignatures; ++i)
+ {
+ std::string name;
+ name += "output";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteInOutSignature(psReflection->psOutputSignatures+i, obj);
+ }
+
+ cJSON_AddItemToObject(root, "ui32NumResourceBindings", cJSON_CreateNumber(psReflection->ui32NumResourceBindings));
+
+ for(uint32_t i = 0; i < psReflection->ui32NumResourceBindings; ++i)
+ {
+ std::string name;
+ name += "resource";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteResourceBinding(psReflection->psResourceBindings+i, obj);
+ }
+
+ cJSON_AddItemToObject(root, "ui32NumConstantBuffers", cJSON_CreateNumber(psReflection->ui32NumConstantBuffers));
+
+ for(uint32_t i = 0; i < psReflection->ui32NumConstantBuffers; ++i)
+ {
+ std::string name;
+ name += "cbuf";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteConstantBuffer(psReflection->psConstantBuffers+i, obj);
+ }
+
+ //psThisPointerConstBuffer is a cache. Don't need to write this out.
+ //It just points to the $ThisPointer cbuffer within the psConstantBuffers array.
+
+ for(uint32_t i = 0; i < psReflection->ui32NumClassTypes; ++i)
+ {
+ std::string name;
+ name += "classType";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteClassType(psReflection->psClassTypes+i, obj);
+ }
+
+ for(uint32_t i = 0; i < psReflection->ui32NumClassInstances; ++i)
+ {
+ std::string name;
+ name += "classInst";
+ AppendIntToString(name, i);
+
+ cJSON* obj = cJSON_CreateObject();
+ cJSON_AddItemToObject(root, name.c_str(), obj);
+
+ WriteClassInstance(psReflection->psClassInstances+i, obj);
+ }
+
+ //psReflection->aui32TableIDToTypeID
+ //psReflection->aui32ConstBufferBindpointRemap
+
+ cJSON_AddItemToObject(root, "eTessPartitioning", cJSON_CreateNumber(psReflection->eTessPartitioning));
+ cJSON_AddItemToObject(root, "eTessOutPrim", cJSON_CreateNumber(psReflection->eTessOutPrim));
+
+
+ const char* jsonString = cJSON_Print(root);
+
+ cJSON_Delete(root);
+
+ return jsonString;
+}