aboutsummaryrefslogtreecommitdiff
path: root/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
diff options
context:
space:
mode:
Diffstat (limited to 'build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj')
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj123
1 files changed, 123 insertions, 0 deletions
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
new file mode 100644
index 0000000..48496b3
--- /dev/null
+++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
@@ -0,0 +1,123 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Release_MT|Win32">
+ <Configuration>Release_MT</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release_MT|x64">
+ <Configuration>Release_MT</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\include\GFSDK_SSAO.h" />
+ <ClInclude Include="..\..\..\src\BuildVersion.h" />
+ <ClInclude Include="..\..\..\src\Common.h" />
+ <ClInclude Include="..\..\..\src\Common_DX12.h" />
+ <ClInclude Include="..\..\..\src\ConstantBuffers.h" />
+ <ClInclude Include="..\..\..\src\d3dx12.h" />
+ <ClInclude Include="..\..\..\src\d3dx12p.h" />
+ <ClInclude Include="..\..\..\src\InputDepthInfo.h" />
+ <ClInclude Include="..\..\..\src\InputNormalInfo.h" />
+ <ClInclude Include="..\..\..\src\InputViewport.h" />
+ <ClInclude Include="..\..\..\src\MathUtil.h" />
+ <ClInclude Include="..\..\..\src\MatrixView.h" />
+ <ClInclude Include="..\..\..\src\OutputInfo.h" />
+ <ClInclude Include="..\..\..\src\PerfMarkers.h" />
+ <ClInclude Include="..\..\..\src\PipelineStateObjects_DX12.h" />
+ <ClInclude Include="..\..\..\src\ProjectionMatrixInfo.h" />
+ <ClInclude Include="..\..\..\src\RandomTexture.h" />
+ <ClInclude Include="..\..\..\src\Renderer_DX12.h" />
+ <ClInclude Include="..\..\..\src\RenderOptions.h" />
+ <ClInclude Include="..\..\..\src\RenderTargets_DX12.h" />
+ <ClInclude Include="..\..\..\src\Shaders_DX12.h" />
+ <ClInclude Include="..\..\..\src\States_DX12.h" />
+ <ClInclude Include="..\..\..\src\TextureUtil.h" />
+ <ClInclude Include="..\..\..\src\UserTexture.h" />
+ <ClInclude Include="..\..\..\src\Viewports.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\src\API.cpp" />
+ <ClCompile Include="..\..\..\src\ConstantBuffers.cpp" />
+ <ClCompile Include="..\..\..\src\PipelineStateObjects_DX12.cpp" />
+ <ClCompile Include="..\..\..\src\ProjectionMatrixInfo.cpp" />
+ <ClCompile Include="..\..\..\src\RandomTexture.cpp" />
+ <ClCompile Include="..\..\..\src\Renderer_DX12.cpp" />
+ <ClCompile Include="..\..\..\src\Shaders_DX12.cpp" />
+ <ClCompile Include="..\..\..\src\States_DX12.cpp" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>GFSDK_SSAO_D3D12</ProjectName>
+ <ProjectGuid>{9E9A59CE-F50F-454A-A922-17324373A3A5}</ProjectGuid>
+ <RootNamespace>NVUT</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'">$(ProjectDir)\..\..\..\lib\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'">Temp\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'">$(ProjectName).win32</TargetName>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'">$(ProjectDir)\..\..\..\lib\</OutDir>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'">$(ProjectName).win64</TargetName>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'">Temp\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <WarningLevel>Level3</WarningLevel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Lib>
+ <OutputFile>$(OutDir)$(ProjectName)_MT.lib</OutputFile>
+ </Lib>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
+ <AdditionalDependencies>D3D12.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'">
+ <ClCompile>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Lib>
+ <OutputFile>$(OutDir)$(ProjectName)_MT.lib</OutputFile>
+ </Lib>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
+ <AdditionalDependencies>D3D12.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file