aboutsummaryrefslogtreecommitdiff
path: root/src/shaders
diff options
context:
space:
mode:
authorlbavoil <[email protected]>2017-01-23 09:55:05 +0100
committerlbavoil <[email protected]>2017-01-23 09:55:05 +0100
commit0e07a80f8c1443e047e283f30693cf708a3204ea (patch)
tree460cb590a7dfc7d43a205f33fa0631f408b68940 /src/shaders
parentPolish HLSL. No functional change. (diff)
downloadhbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.tar.xz
hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.zip
HBAO+ 3.1.0.21602716
Diffstat (limited to 'src/shaders')
-rw-r--r--src/shaders/src/BlurX_PS.hlsl2
-rw-r--r--src/shaders/src/BlurY_PS.hlsl2
-rw-r--r--src/shaders/src/CoarseAO_GS.hlsl2
-rw-r--r--src/shaders/src/CoarseAO_PS.hlsl3
-rw-r--r--src/shaders/src/CopyDepth_PS.hlsl2
-rw-r--r--src/shaders/src/DebugAO_PS.hlsl2
-rw-r--r--src/shaders/src/DebugNormals_PS.hlsl2
-rw-r--r--src/shaders/src/DeinterleaveDepth_PS.hlsl2
-rw-r--r--src/shaders/src/FullScreenTriangle_VS.hlsl2
-rw-r--r--src/shaders/src/LinearizeDepth_PS.hlsl2
-rw-r--r--src/shaders/src/ReconstructNormal_PS.hlsl2
-rw-r--r--src/shaders/src/ReinterleaveAO_PS.hlsl2
-rw-r--r--src/shaders/src/SharedDefines.h2
13 files changed, 13 insertions, 14 deletions
diff --git a/src/shaders/src/BlurX_PS.hlsl b/src/shaders/src/BlurX_PS.hlsl
index 7554711..8a0bb9f 100644
--- a/src/shaders/src/BlurX_PS.hlsl
+++ b/src/shaders/src/BlurX_PS.hlsl
@@ -4,7 +4,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/BlurY_PS.hlsl b/src/shaders/src/BlurY_PS.hlsl
index 77ec810..7e0ea0f 100644
--- a/src/shaders/src/BlurY_PS.hlsl
+++ b/src/shaders/src/BlurY_PS.hlsl
@@ -4,7 +4,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/CoarseAO_GS.hlsl b/src/shaders/src/CoarseAO_GS.hlsl
index ea898fc..3c9ef0d 100644
--- a/src/shaders/src/CoarseAO_GS.hlsl
+++ b/src/shaders/src/CoarseAO_GS.hlsl
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/CoarseAO_PS.hlsl b/src/shaders/src/CoarseAO_PS.hlsl
index b884f47..afdc7cf 100644
--- a/src/shaders/src/CoarseAO_PS.hlsl
+++ b/src/shaders/src/CoarseAO_PS.hlsl
@@ -6,7 +6,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
@@ -66,7 +66,6 @@ float3 FetchQuarterResViewPos(float2 UV)
//----------------------------------------------------------------------------------
float2 RotateDirection(float2 V, float2 RotationCosSin)
{
- // V is the normalized 2D vector to be rotated
// RotationCosSin is (cos(alpha),sin(alpha)) where alpha is the rotation angle
// A 2D rotation matrix is applied (see https://en.wikipedia.org/wiki/Rotation_matrix)
return float2(V.x*RotationCosSin.x - V.y*RotationCosSin.y,
diff --git a/src/shaders/src/CopyDepth_PS.hlsl b/src/shaders/src/CopyDepth_PS.hlsl
index 6bba531..832374d 100644
--- a/src/shaders/src/CopyDepth_PS.hlsl
+++ b/src/shaders/src/CopyDepth_PS.hlsl
@@ -3,7 +3,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/DebugAO_PS.hlsl b/src/shaders/src/DebugAO_PS.hlsl
index 80c8ae7..9c804cc 100644
--- a/src/shaders/src/DebugAO_PS.hlsl
+++ b/src/shaders/src/DebugAO_PS.hlsl
@@ -3,7 +3,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/DebugNormals_PS.hlsl b/src/shaders/src/DebugNormals_PS.hlsl
index 9df87ac..50d0cc0 100644
--- a/src/shaders/src/DebugNormals_PS.hlsl
+++ b/src/shaders/src/DebugNormals_PS.hlsl
@@ -3,7 +3,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/DeinterleaveDepth_PS.hlsl b/src/shaders/src/DeinterleaveDepth_PS.hlsl
index fb0e281..2a8efb0 100644
--- a/src/shaders/src/DeinterleaveDepth_PS.hlsl
+++ b/src/shaders/src/DeinterleaveDepth_PS.hlsl
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/FullScreenTriangle_VS.hlsl b/src/shaders/src/FullScreenTriangle_VS.hlsl
index 973a334..4e24711 100644
--- a/src/shaders/src/FullScreenTriangle_VS.hlsl
+++ b/src/shaders/src/FullScreenTriangle_VS.hlsl
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/LinearizeDepth_PS.hlsl b/src/shaders/src/LinearizeDepth_PS.hlsl
index d0881db..ceadf7a 100644
--- a/src/shaders/src/LinearizeDepth_PS.hlsl
+++ b/src/shaders/src/LinearizeDepth_PS.hlsl
@@ -3,7 +3,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/ReconstructNormal_PS.hlsl b/src/shaders/src/ReconstructNormal_PS.hlsl
index 1a15230..a44c6d4 100644
--- a/src/shaders/src/ReconstructNormal_PS.hlsl
+++ b/src/shaders/src/ReconstructNormal_PS.hlsl
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/ReinterleaveAO_PS.hlsl b/src/shaders/src/ReinterleaveAO_PS.hlsl
index e9cc5f4..d04f109 100644
--- a/src/shaders/src/ReinterleaveAO_PS.hlsl
+++ b/src/shaders/src/ReinterleaveAO_PS.hlsl
@@ -3,7 +3,7 @@
*/
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
diff --git a/src/shaders/src/SharedDefines.h b/src/shaders/src/SharedDefines.h
index e912fc7..12298be 100644
--- a/src/shaders/src/SharedDefines.h
+++ b/src/shaders/src/SharedDefines.h
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation