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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/shaders/out/d3d11/ReconstructNormal_PS.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/shaders/out/d3d11/ReconstructNormal_PS.h')
-rw-r--r--src/shaders/out/d3d11/ReconstructNormal_PS.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.h b/src/shaders/out/d3d11/ReconstructNormal_PS.h
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+++ b/src/shaders/out/d3d11/ReconstructNormal_PS.h
@@ -0,0 +1,27 @@
+//! This file was auto-generated. Do not modify manually.
+#pragma once
+
+namespace Generated
+{
+
+namespace ShaderPermutations
+{
+
+};
+
+struct ReconstructNormal_PS
+{
+ void Create(DevicePointer Device);
+ void Release(DevicePointer Device);
+ PixelShader& Get()
+ {
+ return m_Shader;
+ }
+
+private:
+ PixelShader m_Shader;
+#if _WIN32
+#endif
+};
+
+};