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| author | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
| commit | 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch) | |
| tree | fbcd4260d6c953d569a887505336a1c3f202e10f /src/VAO_GL.h | |
| download | hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip | |
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/VAO_GL.h')
| -rw-r--r-- | src/VAO_GL.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/VAO_GL.h b/src/VAO_GL.h new file mode 100644 index 0000000..acdd2df --- /dev/null +++ b/src/VAO_GL.h @@ -0,0 +1,55 @@ +/* +* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#if SUPPORT_GL + +#pragma once +#include "Common.h" + +namespace GFSDK +{ +namespace SSAO +{ +namespace GL +{ + +class VAO +{ +public: + VAO() : m_VertexArrayObjectId(0) + { + } + + void Create(const GFSDK_SSAO_GLFunctions& GL) + { + GL.glGenVertexArrays(1, &m_VertexArrayObjectId); + ASSERT_GL_ERROR(GL); + } + + void Release(const GFSDK_SSAO_GLFunctions& GL) + { + GL.glDeleteVertexArrays(1, &m_VertexArrayObjectId); + m_VertexArrayObjectId = 0; + } + + void Bind(const GFSDK_SSAO_GLFunctions& GL) + { + GL.glBindVertexArray(m_VertexArrayObjectId); + } + +private: + GLuint m_VertexArrayObjectId; +}; + +} // namespace GL +} // namespace SSAO +} // namespace GFSDK + +#endif // SUPPORT_GL |