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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/VAO_GL.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#if SUPPORT_GL
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+namespace GL
+{
+
+class VAO
+{
+public:
+ VAO() : m_VertexArrayObjectId(0)
+ {
+ }
+
+ void Create(const GFSDK_SSAO_GLFunctions& GL)
+ {
+ GL.glGenVertexArrays(1, &m_VertexArrayObjectId);
+ ASSERT_GL_ERROR(GL);
+ }
+
+ void Release(const GFSDK_SSAO_GLFunctions& GL)
+ {
+ GL.glDeleteVertexArrays(1, &m_VertexArrayObjectId);
+ m_VertexArrayObjectId = 0;
+ }
+
+ void Bind(const GFSDK_SSAO_GLFunctions& GL)
+ {
+ GL.glBindVertexArray(m_VertexArrayObjectId);
+ }
+
+private:
+ GLuint m_VertexArrayObjectId;
+};
+
+} // namespace GL
+} // namespace SSAO
+} // namespace GFSDK
+
+#endif // SUPPORT_GL