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| author | lbavoil <[email protected]> | 2017-01-23 09:55:05 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2017-01-23 09:55:05 +0100 |
| commit | 0e07a80f8c1443e047e283f30693cf708a3204ea (patch) | |
| tree | 460cb590a7dfc7d43a205f33fa0631f408b68940 /src/States_DX12.h | |
| parent | Polish HLSL. No functional change. (diff) | |
| download | hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.tar.xz hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.zip | |
HBAO+ 3.1.0.21602716
Diffstat (limited to 'src/States_DX12.h')
| -rw-r--r-- | src/States_DX12.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/States_DX12.h b/src/States_DX12.h index adf7bb8..66820c8 100644 --- a/src/States_DX12.h +++ b/src/States_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -26,10 +26,10 @@ class States public: States() { + Init(); } - void Create(GFSDK_D3D12_GraphicsContext* pD3DDevice); - void Release(); + void Init(); D3D12_BLEND_DESC* GetBlendStateMultiplyPreserveAlpha() { |