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authorlbavoil <[email protected]>2017-01-23 09:55:05 +0100
committerlbavoil <[email protected]>2017-01-23 09:55:05 +0100
commit0e07a80f8c1443e047e283f30693cf708a3204ea (patch)
tree460cb590a7dfc7d43a205f33fa0631f408b68940 /src/States_DX12.h
parentPolish HLSL. No functional change. (diff)
downloadhbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.tar.xz
hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.zip
HBAO+ 3.1.0.21602716
Diffstat (limited to 'src/States_DX12.h')
-rw-r--r--src/States_DX12.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/States_DX12.h b/src/States_DX12.h
index adf7bb8..66820c8 100644
--- a/src/States_DX12.h
+++ b/src/States_DX12.h
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
@@ -26,10 +26,10 @@ class States
public:
States()
{
+ Init();
}
- void Create(GFSDK_D3D12_GraphicsContext* pD3DDevice);
- void Release();
+ void Init();
D3D12_BLEND_DESC* GetBlendStateMultiplyPreserveAlpha()
{