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authorlbavoil <[email protected]>2018-01-26 15:00:58 +0100
committerlbavoil <[email protected]>2018-01-26 15:00:58 +0100
commit9355f64bea93c9048b4855c69440fcf39a192bd2 (patch)
tree999099b42ea6fa64dcd21630474ab6fba442df43 /src/NVAPI/nvapi_lite_surround.h
parentAdd missing NVAPI files. (diff)
downloadhbaoplus-r3.1.tar.xz
hbaoplus-r3.1.zip
Add missing NVAPI header files.r3.1
Diffstat (limited to 'src/NVAPI/nvapi_lite_surround.h')
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+ /************************************************************************************************************************************\
+|* *|
+|* Copyright � 2012 NVIDIA Corporation. All rights reserved. *|
+|* *|
+|* NOTICE TO USER: *|
+|* *|
+|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
+|* *|
+|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
+|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
+|* Otherwise, you have no rights to use or access this software in any manner. *|
+|* *|
+|* If not covered by the applicable NVIDIA software license agreement: *|
+|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
+|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
+|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
+|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
+|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
+|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
+|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+|* *|
+|* U.S. Government End Users. *|
+|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+|* consisting of "commercial computer software" and "commercial computer software documentation" *|
+|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
+|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
+|* *|
+|* Any use of this software in individual and commercial software must include, *|
+|* in the user documentation and internal comments to the code, *|
+|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
+|* *|
+ \************************************************************************************************************************************/
+
+#pragma once
+#include"nvapi_lite_salstart.h"
+#include"nvapi_lite_common.h"
+#pragma pack(push,8)
+#ifdef __cplusplus
+extern "C" {
+#endif
+//! SUPPORTED OS: Windows XP and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId
+//
+//! DESCRIPTION: This API returns the Display ID of the GDI Primary.
+//!
+//! \param [out] displayId Display ID of the GDI Primary display.
+//!
+//! \retval ::NVAPI_OK: Capabilties have been returned.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU.
+//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
+//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId);
+#define NV_MOSAIC_MAX_DISPLAYS (64)
+//! SUPPORTED OS: Windows Vista and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution
+//
+//! DESCRIPTION: This API returns the viewports that would be applied on
+//! the requested display.
+//!
+//! \param [in] displayId Display ID of a single display in the active
+//! mosaic topology to query.
+//! \param [in] srcWidth Width of full display topology. If both
+//! width and height are 0, the current
+//! resolution is used.
+//! \param [in] srcHeight Height of full display topology. If both
+//! width and height are 0, the current
+//! resolution is used.
+//! \param [out] viewports Array of NV_RECT viewports which represent
+//! the displays as identified in
+//! NvAPI_Mosaic_EnumGridTopologies. If the
+//! requested resolution is a single-wide
+//! resolution, only viewports[0] will
+//! contain the viewport details, regardless
+//! of which display is driving the display.
+//! \param [out] bezelCorrected Returns 1 if the requested resolution is
+//! bezel corrected. May be NULL.
+//!
+//! \retval ::NVAPI_OK Capabilties have been returned.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected);
+
+#include"nvapi_lite_salend.h"
+#ifdef __cplusplus
+}
+#endif
+#pragma pack(pop)