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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /src/InputDepthInfo.h
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
Diffstat (limited to 'src/InputDepthInfo.h')
-rw-r--r--src/InputDepthInfo.h97
1 files changed, 44 insertions, 53 deletions
diff --git a/src/InputDepthInfo.h b/src/InputDepthInfo.h
index 977b53f..7d1f504 100644
--- a/src/InputDepthInfo.h
+++ b/src/InputDepthInfo.h
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
@@ -57,13 +57,31 @@ struct InputDepthInfo : SSAO::InputDepthInfo
return Status;
}
- Status = Texture.Init(DepthData.pFullResDepthTextureSRV);
+ Status = Texture0.Init(DepthData.pFullResDepthTextureSRV);
if (Status != GFSDK_SSAO_OK)
{
return Status;
}
- Status = Viewport.Init(DepthData.Viewport, Texture);
+ if (DepthData.pFullResDepthTexture2ndLayerSRV) // the second texture can be nullptr if DualLayer is not enabled
+ {
+ Status = Texture1.Init(DepthData.pFullResDepthTexture2ndLayerSRV);
+ if (Status != GFSDK_SSAO_OK)
+ {
+ return Status;
+ }
+ if (Texture1.Width != Texture0.Width ||
+ Texture1.Height != Texture0.Height)
+ {
+ return GFSDK_SSAO_INVALID_SECOND_DEPTH_TEXTURE_RESOLUTION;
+ }
+ if (Texture1.SampleCount != Texture0.SampleCount)
+ {
+ return GFSDK_SSAO_INVALID_SECOND_DEPTH_TEXTURE_RESOLUTION;
+ }
+ }
+
+ Status = Viewport.Init(DepthData.Viewport, Texture0);
if (Status != GFSDK_SSAO_OK)
{
return Status;
@@ -75,7 +93,8 @@ struct InputDepthInfo : SSAO::InputDepthInfo
return GFSDK_SSAO_OK;
}
- SSAO::D3D11::UserTextureSRV Texture;
+ SSAO::D3D11::UserTextureSRV Texture0;
+ SSAO::D3D11::UserTextureSRV Texture1;
};
} // namespace D3D11
@@ -103,60 +122,31 @@ struct InputDepthInfo : SSAO::InputDepthInfo
return Status;
}
- Status = Texture.Init(&DepthData.FullResDepthTextureSRV);
- if (Status != GFSDK_SSAO_OK)
- {
- return Status;
- }
-
- Status = Viewport.Init(DepthData.Viewport, Texture);
- if (Status != GFSDK_SSAO_OK)
- {
- return Status;
- }
-
- DepthTextureType = DepthData.DepthTextureType;
- MetersToViewSpaceUnits = Max(DepthData.MetersToViewSpaceUnits, 0.f);
-
- return GFSDK_SSAO_OK;
- }
-
- SSAO::D3D12::UserTextureSRV Texture;
-};
-
-} // namespace D3D12
-#endif // SUPPORT_D3D12
-
-//--------------------------------------------------------------------------------
-#if SUPPORT_GL
-namespace GL
-{
-
-//--------------------------------------------------------------------------------
-struct InputDepthInfo : SSAO::InputDepthInfo
-{
- InputDepthInfo()
- : SSAO::InputDepthInfo()
- {
- }
-
- GFSDK_SSAO_Status SetData(const GFSDK_SSAO_GLFunctions& GL, const GFSDK_SSAO_InputDepthData_GL& DepthData)
- {
- GFSDK_SSAO_Status Status;
-
- Status = ProjectionMatrixInfo.Init(DepthData.ProjectionMatrix, API_GL);
+ Status = Texture0.Init(&DepthData.FullResDepthTextureSRV);
if (Status != GFSDK_SSAO_OK)
{
return Status;
}
- Status = Texture.Init(GL, DepthData.FullResDepthTexture);
- if (Status != GFSDK_SSAO_OK)
+ if (DepthData.FullResDepthTexture2ndLayerSRV.pResource)
{
- return Status;
+ Status = Texture1.Init(&DepthData.FullResDepthTexture2ndLayerSRV);
+ if (Status != GFSDK_SSAO_OK)
+ {
+ return Status;
+ }
+ if (Texture1.Width != Texture0.Width ||
+ Texture1.Height != Texture0.Height)
+ {
+ return GFSDK_SSAO_INVALID_SECOND_DEPTH_TEXTURE_RESOLUTION;
+ }
+ if (Texture1.SampleCount != Texture0.SampleCount)
+ {
+ return GFSDK_SSAO_INVALID_SECOND_DEPTH_TEXTURE_RESOLUTION;
+ }
}
- Status = Viewport.InitFromTexture(DepthData.Viewport, Texture);
+ Status = Viewport.Init(DepthData.Viewport, Texture0);
if (Status != GFSDK_SSAO_OK)
{
return Status;
@@ -168,11 +158,12 @@ struct InputDepthInfo : SSAO::InputDepthInfo
return GFSDK_SSAO_OK;
}
- SSAO::GL::UserTexture Texture;
+ SSAO::D3D12::UserTextureSRV Texture0;
+ SSAO::D3D12::UserTextureSRV Texture1;
};
-} // namespace GL
-#endif // SUPPORT_GL
+} // namespace D3D12
+#endif // SUPPORT_D3D12
} // namespace SSAO
} // namespace GFSDK