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authorLouis Bavoil <[email protected]>2018-03-30 21:31:25 +0200
committerLouis Bavoil <[email protected]>2018-03-30 21:31:25 +0200
commit7dfdbb54a778d4d9184037fdc74c85debd68011b (patch)
tree15c8800522d8bd5a5153d21a36989aba0b4d4565 /src/Common_DX12.h
parentHBAO+ 4.0.0.23740451 (diff)
downloadhbaoplus-7dfdbb54a778d4d9184037fdc74c85debd68011b.tar.xz
hbaoplus-7dfdbb54a778d4d9184037fdc74c85debd68011b.zip
HBAO+ 4.0.0.23827312
Diffstat (limited to 'src/Common_DX12.h')
-rw-r--r--src/Common_DX12.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Common_DX12.h b/src/Common_DX12.h
index 17dbe83..945d3ce 100644
--- a/src/Common_DX12.h
+++ b/src/Common_DX12.h
@@ -68,7 +68,7 @@ struct GFSDK_D3D12_DescriptorHeap
void InitDescriptorHeap(ID3D12Device* pDevice, D3D12_DESCRIPTOR_HEAP_TYPE HeapType, const GFSDK_SSAO_DescriptorHeapRange_D3D12* pHeapInfo, bool bShaderVisible)
{
- NumDescriptors = pHeapInfo->NumDescriptors;
+ NumDescriptors = pHeapInfo->pDescHeap->GetDesc().NumDescriptors;
pDescHeap = pHeapInfo->pDescHeap;
BaseIndex = pHeapInfo->BaseIndex;