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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/AppState_GL.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+namespace GL
+{
+
+#if SUPPORT_GL
+
+//--------------------------------------------------------------------------------
+class AppState
+{
+public:
+ AppState()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+
+ void EnableState(const GFSDK_SSAO_GLFunctions& GL, GLboolean IsEnabled, GLenum Cap)
+ {
+ if (IsEnabled)
+ {
+ GL.glEnable(Cap);
+ }
+ else
+ {
+ GL.glDisable(Cap);
+ }
+ }
+
+ void Save(const GFSDK_SSAO_GLFunctions& GL);
+ void Restore(const GFSDK_SSAO_GLFunctions& GL);
+
+private:
+ GLint m_DrawFBO;
+ GLint m_VAO;
+
+ GLint m_ContextUBO;
+ GLint m_BindPointUBOs[3];
+
+ GLint m_ActiveTexture;
+ GLint m_TextureBinding2D;
+ GLint m_TextureBinding2DArray;
+
+ GLint m_Program;
+
+ GLint m_Viewport[4];
+ GLfloat m_PolygonOffsetFactor;
+ GLfloat m_PolygonOffsetUnits;
+
+ GLboolean m_CullFace;
+ GLboolean m_ScissorTest;
+ GLboolean m_Multisample;
+ GLboolean m_DepthTest;
+ GLboolean m_StencilTest;
+ GLboolean m_ColorLogicOp;
+ GLboolean m_SampleCoverage;
+ GLboolean m_SampleAlphaToCoverage;
+
+ GLboolean m_Blend;
+ GLint m_BlendSrcRGB;
+ GLint m_BlendDstRGB;
+ GLint m_BlendSrcAlpha;
+ GLint m_BlendDstAlpha;
+ GLint m_BlendEquationRGB;
+ GLint m_BlendEquationAlpha;
+ GLfloat m_BlendColor[4];
+ GLboolean m_ColorWriteMask[4];
+};
+
+#endif // SUPPORT_GL
+
+} // namespace GL
+} // namespace SSAO
+} // namespace GFSDK