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| author | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
| commit | 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch) | |
| tree | fbcd4260d6c953d569a887505336a1c3f202e10f /src/AppState_DX11.h | |
| download | hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip | |
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/AppState_DX11.h')
| -rw-r--r-- | src/AppState_DX11.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/AppState_DX11.h b/src/AppState_DX11.h new file mode 100644 index 0000000..7de6e6f --- /dev/null +++ b/src/AppState_DX11.h @@ -0,0 +1,73 @@ +/* +* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include "Common.h" + +namespace GFSDK +{ +namespace SSAO +{ +namespace D3D11 +{ + +#if SUPPORT_D3D11 + +//-------------------------------------------------------------------------------- +class AppState +{ +public: + AppState() + { + memset(this, 0, sizeof(*this)); + } + + void Save(ID3D11DeviceContext* pDeviceContext); + void Restore(ID3D11DeviceContext* pDeviceContext); + static void UnbindSRVs(ID3D11DeviceContext* pDeviceContext); + +private: + static const int NumPSShaderResourceViews = 4; + static const int NumPSSamplers = 2; + static const int NumGSConstantBuffers = 4; + static const int NumPSConstantBuffers = 4; + static const int NumRenderTargetViews = 8; + + D3D11_VIEWPORT Viewport; + D3D11_PRIMITIVE_TOPOLOGY Topology; + ID3D11InputLayout* pInputLayout; + ID3D11RasterizerState* pRasterizerState; + + ID3D11VertexShader* pVS; + ID3D11HullShader* pHS; + ID3D11DomainShader* pDS; + ID3D11GeometryShader* pGS; + ID3D11PixelShader* pPS; + ID3D11ComputeShader* pCS; + + ID3D11ShaderResourceView* pPSShaderResourceViews[NumPSShaderResourceViews]; + ID3D11SamplerState* pPSSamplers[NumPSSamplers]; + ID3D11Buffer* pGSConstantBuffers[NumGSConstantBuffers]; + ID3D11Buffer* pPSConstantBuffers[NumPSConstantBuffers]; + + ID3D11DepthStencilState* pDepthStencilState; + UINT StencilRef; + ID3D11BlendState* pBlendState; + FLOAT BlendFactor[4]; + UINT SampleMask; + ID3D11RenderTargetView* pRenderTargetViews[NumRenderTargetViews]; + ID3D11DepthStencilView* pDepthStencilView; +}; + +#endif // SUPPORT_D3D11 + +} // namespace D3D11 +} // namespace SSAO +} // namespace GFSDK |