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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/AppState_DX11.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+namespace D3D11
+{
+
+#if SUPPORT_D3D11
+
+//--------------------------------------------------------------------------------
+class AppState
+{
+public:
+ AppState()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+
+ void Save(ID3D11DeviceContext* pDeviceContext);
+ void Restore(ID3D11DeviceContext* pDeviceContext);
+ static void UnbindSRVs(ID3D11DeviceContext* pDeviceContext);
+
+private:
+ static const int NumPSShaderResourceViews = 4;
+ static const int NumPSSamplers = 2;
+ static const int NumGSConstantBuffers = 4;
+ static const int NumPSConstantBuffers = 4;
+ static const int NumRenderTargetViews = 8;
+
+ D3D11_VIEWPORT Viewport;
+ D3D11_PRIMITIVE_TOPOLOGY Topology;
+ ID3D11InputLayout* pInputLayout;
+ ID3D11RasterizerState* pRasterizerState;
+
+ ID3D11VertexShader* pVS;
+ ID3D11HullShader* pHS;
+ ID3D11DomainShader* pDS;
+ ID3D11GeometryShader* pGS;
+ ID3D11PixelShader* pPS;
+ ID3D11ComputeShader* pCS;
+
+ ID3D11ShaderResourceView* pPSShaderResourceViews[NumPSShaderResourceViews];
+ ID3D11SamplerState* pPSSamplers[NumPSSamplers];
+ ID3D11Buffer* pGSConstantBuffers[NumGSConstantBuffers];
+ ID3D11Buffer* pPSConstantBuffers[NumPSConstantBuffers];
+
+ ID3D11DepthStencilState* pDepthStencilState;
+ UINT StencilRef;
+ ID3D11BlendState* pBlendState;
+ FLOAT BlendFactor[4];
+ UINT SampleMask;
+ ID3D11RenderTargetView* pRenderTargetViews[NumRenderTargetViews];
+ ID3D11DepthStencilView* pDepthStencilView;
+};
+
+#endif // SUPPORT_D3D11
+
+} // namespace D3D11
+} // namespace SSAO
+} // namespace GFSDK