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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/SceneRenderer.h
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "D3D12Mesh.h"
+#include "MeshRenderer.h"
+
+class Camera;
+class Scene;
+
+class SceneRenderer
+{
+public:
+ bool InitializeWithScene(ID3D12Device* device, Scene& scene);
+ void RenderLayer(ID3D12GraphicsCommandList* commandList, uint32_t layer, const Camera& camera);
+ static const uint32_t kLayersCount = 2;
+
+private:
+ std::vector<D3D12Mesh> mMeshes[kLayersCount];
+ MeshRenderer mMeshRenderer;
+};
+