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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/SceneRenderer.h | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D12/src/SceneRenderer.h')
| -rw-r--r-- | samples/dual_layer/D3D12/src/SceneRenderer.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D12/src/SceneRenderer.h b/samples/dual_layer/D3D12/src/SceneRenderer.h new file mode 100644 index 0000000..2bdd573 --- /dev/null +++ b/samples/dual_layer/D3D12/src/SceneRenderer.h @@ -0,0 +1,29 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include "D3D12Mesh.h" +#include "MeshRenderer.h" + +class Camera; +class Scene; + +class SceneRenderer +{ +public: + bool InitializeWithScene(ID3D12Device* device, Scene& scene); + void RenderLayer(ID3D12GraphicsCommandList* commandList, uint32_t layer, const Camera& camera); + static const uint32_t kLayersCount = 2; + +private: + std::vector<D3D12Mesh> mMeshes[kLayersCount]; + MeshRenderer mMeshRenderer; +}; + |