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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/SceneRenderer.cpp
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
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diff --git a/samples/dual_layer/D3D12/src/SceneRenderer.cpp b/samples/dual_layer/D3D12/src/SceneRenderer.cpp
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SceneRenderer.h"
+#include <Scene.h>
+#include <Camera.h>
+
+bool SceneRenderer::InitializeWithScene(ID3D12Device* device, Scene& scene)
+{
+ mMeshRenderer.Initialize(device);
+
+ for (auto& sceneNode : scene.GetNodes())
+ {
+ if (sceneNode.layer < kLayersCount)
+ {
+ mMeshes[sceneNode.layer].emplace_back();
+
+ D3D12Mesh& mesh = mMeshes[sceneNode.layer].back();
+
+ mesh.InitializeFromMesh(device, *sceneNode.mesh);
+ mesh.mMatWorld = sceneNode.matWorld;
+ }
+ }
+ return true;
+}
+
+void SceneRenderer::RenderLayer(ID3D12GraphicsCommandList* commandList, uint32_t layer, const Camera& camera)
+{
+ mMeshRenderer.RenderMeshes(commandList, mMeshes[layer], camera);
+} \ No newline at end of file