diff options
| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/SceneRenderer.cpp | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D12/src/SceneRenderer.cpp')
| -rw-r--r-- | samples/dual_layer/D3D12/src/SceneRenderer.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D12/src/SceneRenderer.cpp b/samples/dual_layer/D3D12/src/SceneRenderer.cpp new file mode 100644 index 0000000..ad8732d --- /dev/null +++ b/samples/dual_layer/D3D12/src/SceneRenderer.cpp @@ -0,0 +1,37 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SceneRenderer.h" +#include <Scene.h> +#include <Camera.h> + +bool SceneRenderer::InitializeWithScene(ID3D12Device* device, Scene& scene) +{ + mMeshRenderer.Initialize(device); + + for (auto& sceneNode : scene.GetNodes()) + { + if (sceneNode.layer < kLayersCount) + { + mMeshes[sceneNode.layer].emplace_back(); + + D3D12Mesh& mesh = mMeshes[sceneNode.layer].back(); + + mesh.InitializeFromMesh(device, *sceneNode.mesh); + mesh.mMatWorld = sceneNode.matWorld; + } + } + return true; +} + +void SceneRenderer::RenderLayer(ID3D12GraphicsCommandList* commandList, uint32_t layer, const Camera& camera) +{ + mMeshRenderer.RenderMeshes(commandList, mMeshes[layer], camera); +}
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