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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/MeshRenderer.cpp | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D12/src/MeshRenderer.cpp')
| -rw-r--r-- | samples/dual_layer/D3D12/src/MeshRenderer.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D12/src/MeshRenderer.cpp b/samples/dual_layer/D3D12/src/MeshRenderer.cpp new file mode 100644 index 0000000..45e3c33 --- /dev/null +++ b/samples/dual_layer/D3D12/src/MeshRenderer.cpp @@ -0,0 +1,90 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "MeshRenderer.h" +#include "d3dx12.h" +#include <d3dcompiler.h> + +#include "D3D12Mesh.h" +#include <Camera.h> + +void MeshRenderer::Initialize(ID3D12Device* device) +{ + CD3DX12_ROOT_PARAMETER rootParameters[2]; + rootParameters[0].InitAsConstants(32, 0, 0, D3D12_SHADER_VISIBILITY_VERTEX); // MatView and MatViewProj; + rootParameters[1].InitAsConstants(16, 1, 0, D3D12_SHADER_VISIBILITY_VERTEX); // MatWorld; + + D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc{}; + rootSignatureDesc.NumParameters = ARRAYSIZE(rootParameters); + rootSignatureDesc.pParameters = rootParameters; + rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; + rootSignatureDesc.NumStaticSamplers = 0; + rootSignatureDesc.pStaticSamplers = nullptr; + ID3DBlob* rootSignatureBlob = nullptr; + D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, nullptr); + device->CreateRootSignature(0, rootSignatureBlob->GetBufferPointer(), rootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(&mRootSignature)); + + D3D12_INPUT_ELEMENT_DESC inputLayout[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0} + }; + D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; + + ID3D10Blob* vs = nullptr; + ID3D10Blob* ps = nullptr; + ID3D10Blob* errors = nullptr; + + D3DCompileFromFile(L"..\\Media\\StaticMesh.hlsl", nullptr, nullptr, "VSMain", "vs_5_1", 0, 0, &vs, &errors); + D3DCompileFromFile(L"..\\Media\\StaticMesh.hlsl", nullptr, nullptr, "PSMain", "ps_5_1", 0, 0, &ps, &errors); + + psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + psoDesc.InputLayout.NumElements = ARRAYSIZE(inputLayout); + psoDesc.InputLayout.pInputElementDescs = inputLayout; + psoDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED; + psoDesc.pRootSignature = mRootSignature.Get(); + + psoDesc.VS.pShaderBytecode = vs->GetBufferPointer(); + psoDesc.VS.BytecodeLength = vs->GetBufferSize(); + psoDesc.PS.pShaderBytecode = ps->GetBufferPointer(); + psoDesc.PS.BytecodeLength = ps->GetBufferSize(); + + psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); + psoDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; + psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); + psoDesc.DepthStencilState.DepthEnable = true; + psoDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL; + psoDesc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + psoDesc.DepthStencilState.StencilEnable = false; + psoDesc.SampleMask = UINT_MAX; + psoDesc.NumRenderTargets = 1; + psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; + psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT; + psoDesc.SampleDesc.Count = 1; + + device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&mPSO)); + mPSO->SetName(L"ViewerPSO"); +} + +void MeshRenderer::RenderMeshes(ID3D12GraphicsCommandList* commandList, const std::vector<D3D12Mesh>& meshes, const Camera& camera) +{ + commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + commandList->SetPipelineState(mPSO.Get()); + commandList->SetGraphicsRootSignature(mRootSignature.Get()); + commandList->SetGraphicsRoot32BitConstants(0, 16, &camera.mMatView, 0); + commandList->SetGraphicsRoot32BitConstants(0, 16, &camera.mMatViewProj, 16); + + for (const D3D12Mesh& mesh : meshes) + { + commandList->IASetIndexBuffer(&mesh.mIndexBuffer); + commandList->IASetVertexBuffers(0, 1, &mesh.mVertexBuffer); + commandList->SetGraphicsRoot32BitConstants(1, 16, &mesh.mMatWorld, 0); + commandList->DrawIndexedInstanced(mesh.mNumIndices, 1, 0, 0, 0); + } +}
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