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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/MeshRenderer.cpp
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D12/src/MeshRenderer.cpp')
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diff --git a/samples/dual_layer/D3D12/src/MeshRenderer.cpp b/samples/dual_layer/D3D12/src/MeshRenderer.cpp
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "MeshRenderer.h"
+#include "d3dx12.h"
+#include <d3dcompiler.h>
+
+#include "D3D12Mesh.h"
+#include <Camera.h>
+
+void MeshRenderer::Initialize(ID3D12Device* device)
+{
+ CD3DX12_ROOT_PARAMETER rootParameters[2];
+ rootParameters[0].InitAsConstants(32, 0, 0, D3D12_SHADER_VISIBILITY_VERTEX); // MatView and MatViewProj;
+ rootParameters[1].InitAsConstants(16, 1, 0, D3D12_SHADER_VISIBILITY_VERTEX); // MatWorld;
+
+ D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc{};
+ rootSignatureDesc.NumParameters = ARRAYSIZE(rootParameters);
+ rootSignatureDesc.pParameters = rootParameters;
+ rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
+ rootSignatureDesc.NumStaticSamplers = 0;
+ rootSignatureDesc.pStaticSamplers = nullptr;
+ ID3DBlob* rootSignatureBlob = nullptr;
+ D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, nullptr);
+ device->CreateRootSignature(0, rootSignatureBlob->GetBufferPointer(), rootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(&mRootSignature));
+
+ D3D12_INPUT_ELEMENT_DESC inputLayout[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}
+ };
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
+
+ ID3D10Blob* vs = nullptr;
+ ID3D10Blob* ps = nullptr;
+ ID3D10Blob* errors = nullptr;
+
+ D3DCompileFromFile(L"..\\Media\\StaticMesh.hlsl", nullptr, nullptr, "VSMain", "vs_5_1", 0, 0, &vs, &errors);
+ D3DCompileFromFile(L"..\\Media\\StaticMesh.hlsl", nullptr, nullptr, "PSMain", "ps_5_1", 0, 0, &ps, &errors);
+
+ psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+ psoDesc.InputLayout.NumElements = ARRAYSIZE(inputLayout);
+ psoDesc.InputLayout.pInputElementDescs = inputLayout;
+ psoDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
+ psoDesc.pRootSignature = mRootSignature.Get();
+
+ psoDesc.VS.pShaderBytecode = vs->GetBufferPointer();
+ psoDesc.VS.BytecodeLength = vs->GetBufferSize();
+ psoDesc.PS.pShaderBytecode = ps->GetBufferPointer();
+ psoDesc.PS.BytecodeLength = ps->GetBufferSize();
+
+ psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
+ psoDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
+ psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
+ psoDesc.DepthStencilState.DepthEnable = true;
+ psoDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL;
+ psoDesc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
+ psoDesc.DepthStencilState.StencilEnable = false;
+ psoDesc.SampleMask = UINT_MAX;
+ psoDesc.NumRenderTargets = 1;
+ psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
+ psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
+ psoDesc.SampleDesc.Count = 1;
+
+ device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&mPSO));
+ mPSO->SetName(L"ViewerPSO");
+}
+
+void MeshRenderer::RenderMeshes(ID3D12GraphicsCommandList* commandList, const std::vector<D3D12Mesh>& meshes, const Camera& camera)
+{
+ commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ commandList->SetPipelineState(mPSO.Get());
+ commandList->SetGraphicsRootSignature(mRootSignature.Get());
+ commandList->SetGraphicsRoot32BitConstants(0, 16, &camera.mMatView, 0);
+ commandList->SetGraphicsRoot32BitConstants(0, 16, &camera.mMatViewProj, 16);
+
+ for (const D3D12Mesh& mesh : meshes)
+ {
+ commandList->IASetIndexBuffer(&mesh.mIndexBuffer);
+ commandList->IASetVertexBuffers(0, 1, &mesh.mVertexBuffer);
+ commandList->SetGraphicsRoot32BitConstants(1, 16, &mesh.mMatWorld, 0);
+ commandList->DrawIndexedInstanced(mesh.mNumIndices, 1, 0, 0, 0);
+ }
+} \ No newline at end of file