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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D12/src/D3D12Mesh.cpp | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D12/src/D3D12Mesh.cpp')
| -rw-r--r-- | samples/dual_layer/D3D12/src/D3D12Mesh.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D12/src/D3D12Mesh.cpp b/samples/dual_layer/D3D12/src/D3D12Mesh.cpp new file mode 100644 index 0000000..e7f13d5 --- /dev/null +++ b/samples/dual_layer/D3D12/src/D3D12Mesh.cpp @@ -0,0 +1,49 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#define _SCL_SECURE_NO_WARNINGS +#include "D3D12Mesh.h" +#include "d3dx12.h" + +bool D3D12Mesh::InitializeFromMesh(ID3D12Device* device, Mesh& mesh) +{ + mNumIndices = (uint32_t)mesh.mIndices.size(); + + ID3D12Resource* vertexBuffer = nullptr; + ID3D12Resource* indexBuffer = nullptr; + + uint32_t vertexBufferSize = (uint32_t)mesh.mVertices.size() * sizeof(decltype(mesh.mVertices)::value_type); + uint32_t indexBufferSize = (uint32_t)mesh.mIndices.size() * sizeof(decltype(mesh.mIndices)::value_type); + + device->CreateCommittedResource(&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD), D3D12_HEAP_FLAG_NONE, &CD3DX12_RESOURCE_DESC::Buffer(vertexBufferSize), + D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&vertexBuffer)); + + device->CreateCommittedResource(&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD), D3D12_HEAP_FLAG_NONE, &CD3DX12_RESOURCE_DESC::Buffer(indexBufferSize), + D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&indexBuffer)); + + void* uploadPtr = nullptr; + vertexBuffer->Map(0, nullptr, &uploadPtr); + std::copy(mesh.mVertices.begin(), mesh.mVertices.end(), (decltype(mesh.mVertices)::value_type*)uploadPtr); + vertexBuffer->Unmap(0, nullptr); + + indexBuffer->Map(0, nullptr, &uploadPtr); + std::copy(mesh.mIndices.begin(), mesh.mIndices.end(), (decltype(mesh.mIndices)::value_type*)uploadPtr); + indexBuffer->Unmap(0, nullptr); + + mVertexBuffer.BufferLocation = vertexBuffer->GetGPUVirtualAddress(); + mVertexBuffer.SizeInBytes = vertexBufferSize; + mVertexBuffer.StrideInBytes = sizeof(decltype(mesh.mVertices)::value_type); + + mIndexBuffer.BufferLocation = indexBuffer->GetGPUVirtualAddress(); + mIndexBuffer.SizeInBytes = indexBufferSize; + mIndexBuffer.Format = DXGI_FORMAT_R32_UINT; + + return true; +} |