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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/Scene.h | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D11/src/Scene.h')
| -rw-r--r-- | samples/dual_layer/D3D11/src/Scene.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D11/src/Scene.h b/samples/dual_layer/D3D11/src/Scene.h new file mode 100644 index 0000000..392f321 --- /dev/null +++ b/samples/dual_layer/D3D11/src/Scene.h @@ -0,0 +1,41 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include "Mesh.h" +#include <vector> +#include <DirectXMath.h> +using namespace DirectX; + +class Scene +{ +public: + struct Node + { + std::shared_ptr<Mesh> mesh; + XMMATRIX matWorld; + uint32_t layer; + }; + + enum class ESceneType + { + kShaderBall = 0, + kCustom + }; + using Nodes = std::vector<Node>; + + bool InitializeDefault(); + + const Nodes& GetNodes() const { return mNodes; } + +private: + Nodes mNodes; +}; + |