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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/Scene.cpp | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D11/src/Scene.cpp')
| -rw-r--r-- | samples/dual_layer/D3D11/src/Scene.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D11/src/Scene.cpp b/samples/dual_layer/D3D11/src/Scene.cpp new file mode 100644 index 0000000..4a5b9a9 --- /dev/null +++ b/samples/dual_layer/D3D11/src/Scene.cpp @@ -0,0 +1,43 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "Scene.h" + + +bool Scene::InitializeDefault() +{ + std::shared_ptr<Mesh> actorMesh = Mesh::LoadFromFile("..\\Media\\Meshes\\shaderBall.obj"); + std::shared_ptr<Mesh> cubeMesh = Mesh::LoadFromFile("..\\Media\\Meshes\\cube.obj"); + + // + // Layer 1 = Foreground meshes + // + Node node; + node.mesh = actorMesh; + node.layer = 1; + + for (uint32_t i = 0; i < 4; ++i) + { + node.matWorld = XMMatrixTranslation((i % 2) * 16.0f - 8.0f, (i / 2) * 16.0f - 8.0f, 0.0f); + mNodes.push_back(node); + } + + // + // Layer 0 = Background meshes + // + node.mesh = cubeMesh; + node.matWorld = XMMatrixIdentity(); + node.layer = 0; + + mNodes.push_back(node); + + + return true; +} |