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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/MeshRenderer.h
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include <D3D11.h>
+#include <wrl.h>
+#include <vector>
+
+using namespace Microsoft::WRL;
+
+class Camera;
+class D3D11Mesh;
+
+class MeshRenderer
+{
+public:
+ void Initialize(ID3D11Device* device);
+ void RenderMeshes(ID3D11DeviceContext* deviceContext, const std::vector<D3D11Mesh>& meshes, const Camera& camera);
+
+private:
+ //ComPtr<ID3D12PipelineState> mPSO;
+ //ComPtr<ID3D12RootSignature> mRootSignature;
+ ComPtr<ID3D11InputLayout> mInputLayout;
+ ComPtr<ID3D11RasterizerState> mRasterizerState;
+ ComPtr<ID3D11BlendState> mBlendState;
+ ComPtr<ID3D11DepthStencilState> mDepthStencilState;
+
+ ComPtr<ID3D11VertexShader> mVertexShader;
+ ComPtr<ID3D11PixelShader> mPixelShader;
+
+ ComPtr<ID3D11Buffer> mPerFrameCB;
+ ComPtr<ID3D11Buffer> mPerObjectCB;
+}; \ No newline at end of file