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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/GPUTimers.h | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D11/src/GPUTimers.h')
| -rw-r--r-- | samples/dual_layer/D3D11/src/GPUTimers.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D11/src/GPUTimers.h b/samples/dual_layer/D3D11/src/GPUTimers.h new file mode 100644 index 0000000..4ccc37b --- /dev/null +++ b/samples/dual_layer/D3D11/src/GPUTimers.h @@ -0,0 +1,68 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#pragma warning( disable : 4995 ) +#include <d3d11.h> +#include <vector> + +typedef int RenderTimeId; + +//-------------------------------------------------------------------------------- +struct GPUTimerState +{ + bool TimestampQueryInFlight; + ID3D11Query* pGPUTimersBegin; + ID3D11Query* pGPUTimersEnd; + float GPUTimeInMS; +}; + +//-------------------------------------------------------------------------------- +class GPUTimers +{ +public: + void Create(ID3D11Device* pD3DDevice, UINT NumTimers); + void Release(); + + void BeginFrame(ID3D11DeviceContext* pDeviceContext); + void EndFrame(ID3D11DeviceContext* pDeviceContext); + + void StartTimer(ID3D11DeviceContext* pDeviceContext, UINT Id); + void StopTimer(ID3D11DeviceContext* pDeviceContext, UINT Id); + + float GetGPUTimeInMS(UINT Id); + +protected: + bool m_DisjointQueryInFlight; + ID3D11Query* m_pDisjointTimestampQuery; + std::vector<GPUTimerState> m_Timers; +}; + +//-------------------------------------------------------------------------------- +class GPUTimer +{ +public: + GPUTimer(GPUTimers* pGPUTimers, ID3D11DeviceContext* pDeviceContext, RenderTimeId Id) + : m_pGPUTimers(pGPUTimers) + , m_pDeviceContext(pDeviceContext) + , m_RenderTimeId(Id) + { + m_pGPUTimers->StartTimer(m_pDeviceContext, m_RenderTimeId); + } + ~GPUTimer() + { + m_pGPUTimers->StopTimer(m_pDeviceContext, m_RenderTimeId); + } + +private: + GPUTimers* m_pGPUTimers; + ID3D11DeviceContext* m_pDeviceContext; + RenderTimeId m_RenderTimeId; +}; |