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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/Camera.h | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/dual_layer/D3D11/src/Camera.h')
| -rw-r--r-- | samples/dual_layer/D3D11/src/Camera.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/samples/dual_layer/D3D11/src/Camera.h b/samples/dual_layer/D3D11/src/Camera.h new file mode 100644 index 0000000..2cc373b --- /dev/null +++ b/samples/dual_layer/D3D11/src/Camera.h @@ -0,0 +1,42 @@ +/* +* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once + +#include <DirectXMath.h> +using namespace DirectX; + +class Camera +{ +public: + Camera(); + + union + { + struct + { + XMMATRIX mMatView; + XMMATRIX mMatViewProj; + }; + float PerFrameData[32]; + }; + XMMATRIX mMatProj; + + void InitProjectionMatrix(uint32_t width, uint32_t height, float zNear = 0.01f, float zFar = 10000.0f); + void MoveForward(float dt); + void MoveRight(float dt); + void AdvanceAngles(float yaw, float pitch); + + void UpdateViewMatrix(); + + XMVECTOR mPosition; + XMVECTOR mViewVector; +}; + |