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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/Camera.h
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+
+#include <DirectXMath.h>
+using namespace DirectX;
+
+class Camera
+{
+public:
+ Camera();
+
+ union
+ {
+ struct
+ {
+ XMMATRIX mMatView;
+ XMMATRIX mMatViewProj;
+ };
+ float PerFrameData[32];
+ };
+ XMMATRIX mMatProj;
+
+ void InitProjectionMatrix(uint32_t width, uint32_t height, float zNear = 0.01f, float zFar = 10000.0f);
+ void MoveForward(float dt);
+ void MoveRight(float dt);
+ void AdvanceAngles(float yaw, float pitch);
+
+ void UpdateViewMatrix();
+
+ XMVECTOR mPosition;
+ XMVECTOR mViewVector;
+};
+