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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/dual_layer/D3D11/src/Camera.cpp
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
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diff --git a/samples/dual_layer/D3D11/src/Camera.cpp b/samples/dual_layer/D3D11/src/Camera.cpp
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "Camera.h"
+
+Camera::Camera()
+{
+ InitProjectionMatrix(1280, 720);
+
+ mPosition = { -5.0f, -5.0f, 3.0f };
+ mViewVector = XMVector3Normalize({ -4.0f, -4.0f, -2.0f });
+ UpdateViewMatrix();
+}
+
+void Camera::InitProjectionMatrix(uint32_t width, uint32_t height, float zNear, float zFar)
+{
+ mMatProj = XMMatrixPerspectiveFovRH(XMConvertToRadians(60.0f), (float)width / (float)height, zNear, zFar);
+ UpdateViewMatrix();
+}
+
+void Camera::MoveForward(float dt)
+{
+ mPosition += mViewVector * dt;
+ UpdateViewMatrix();
+}
+
+void Camera::MoveRight(float dt)
+{
+ mPosition += XMMatrixTranspose(mMatView).r[0] * dt;
+ UpdateViewMatrix();
+}
+
+void Camera::AdvanceAngles(float yaw, float pitch)
+{
+ XMMATRIX matBasisVecs = XMMatrixTranspose(mMatView);
+
+ XMMATRIX matRot = XMMatrixRotationY(yaw);// *XMMatrixRotationX(pitch);
+
+ mViewVector = XMVector3Rotate(mViewVector, XMQuaternionRotationAxis(matBasisVecs.r[1], yaw));
+ mViewVector = XMVector3Rotate(mViewVector, XMQuaternionRotationAxis(matBasisVecs.r[0], pitch));
+ UpdateViewMatrix();
+}
+
+void Camera::UpdateViewMatrix()
+{
+ mMatView = XMMatrixLookAtRH(mPosition, mPosition + mViewVector, { 0.0f, 0.0f, 1.0f });
+ mMatViewProj = XMMatrixMultiply(mMatView, mMatProj);
+}