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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /samples/D3D11/src/GPUTimers.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#pragma warning( disable : 4995 )
+#include <d3d11.h>
+#include <vector>
+
+typedef int RenderTimeId;
+
+//--------------------------------------------------------------------------------
+struct GPUTimerState
+{
+ bool TimestampQueryInFlight;
+ ID3D11Query* pGPUTimersBegin;
+ ID3D11Query* pGPUTimersEnd;
+ float GPUTimeInMS;
+};
+
+//--------------------------------------------------------------------------------
+class GPUTimers
+{
+public:
+ void Create(ID3D11Device* pD3DDevice, UINT NumTimers);
+ void Release();
+
+ void BeginFrame(ID3D11DeviceContext* pDeviceContext);
+ void EndFrame(ID3D11DeviceContext* pDeviceContext);
+
+ void StartTimer(ID3D11DeviceContext* pDeviceContext, UINT Id);
+ void StopTimer(ID3D11DeviceContext* pDeviceContext, UINT Id);
+
+ float GetGPUTimeInMS(UINT Id);
+
+protected:
+ bool m_DisjointQueryInFlight;
+ ID3D11Query* m_pDisjointTimestampQuery;
+ std::vector<GPUTimerState> m_Timers;
+};
+
+//--------------------------------------------------------------------------------
+class GPUTimer
+{
+public:
+ GPUTimer(GPUTimers* pGPUTimers, ID3D11DeviceContext* pDeviceContext, RenderTimeId Id)
+ : m_pGPUTimers(pGPUTimers)
+ , m_pDeviceContext(pDeviceContext)
+ , m_RenderTimeId(Id)
+ {
+ m_pGPUTimers->StartTimer(m_pDeviceContext, m_RenderTimeId);
+ }
+ ~GPUTimer()
+ {
+ m_pGPUTimers->StopTimer(m_pDeviceContext, m_RenderTimeId);
+ }
+
+private:
+ GPUTimers* m_pGPUTimers;
+ ID3D11DeviceContext* m_pDeviceContext;
+ RenderTimeId m_RenderTimeId;
+};