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authorlbavoil <[email protected]>2016-05-09 11:32:58 +0200
committerlbavoil <[email protected]>2016-05-09 11:32:58 +0200
commit5d606f2453e3fa8575aa06483288714735f9dfcf (patch)
treef4277027638078c42b1be68d3d44a67177d0bfc6 /include
parentEdit comment (diff)
downloadhbaoplus-5d606f2453e3fa8575aa06483288714735f9dfcf.tar.xz
hbaoplus-5d606f2453e3fa8575aa06483288714735f9dfcf.zip
HBAO+ 3.0.0.20735892
Diffstat (limited to 'include')
-rw-r--r--include/GFSDK_SSAO.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/GFSDK_SSAO.h b/include/GFSDK_SSAO.h
index d6ad05e..373f6c0 100644
--- a/include/GFSDK_SSAO.h
+++ b/include/GFSDK_SSAO.h
@@ -198,7 +198,7 @@ struct GFSDK_SSAO_Version
: Major(3)
, Minor(0)
, Branch(0)
- , Revision(20666007)
+ , Revision(20735892)
{
}
@@ -634,15 +634,15 @@ struct GFSDK_SSAO_BlurParameters
//---------------------------------------------------------------------------------------------------
// Remarks:
-// * The final occlusion is a weighted sum of 2 occlusion contributions. The NearAO and FarAO parameters are the weights.
+// * The final occlusion is a weighted sum of 2 occlusion contributions. The SmallScaleAO and LargeScaleAO parameters are the weights.
// * Setting the DepthStorage parameter to FP16_VIEW_DEPTHS is fastest but may introduce minor false-occlusion artifacts for large depths.
//---------------------------------------------------------------------------------------------------
struct GFSDK_SSAO_Parameters
{
GFSDK_SSAO_FLOAT Radius; // The AO radius in meters
GFSDK_SSAO_FLOAT Bias; // To hide low-tessellation artifacts // 0.0~0.5
- GFSDK_SSAO_FLOAT NearAO; // Scale factor for the near-range AO, the greater the darker // 0.0~4.0
- GFSDK_SSAO_FLOAT FarAO; // Scale factor for the far-range AO, the greater the darker // 0.0~4.0
+ GFSDK_SSAO_FLOAT SmallScaleAO; // Scale factor for the small-scale AO, the greater the darker // 0.0~4.0
+ GFSDK_SSAO_FLOAT LargeScaleAO; // Scale factor for the large-scale AO, the greater the darker // 0.0~4.0
GFSDK_SSAO_FLOAT PowerExponent; // The final AO output is pow(AO, powerExponent) // 1.0~8.0
GFSDK_SSAO_ForegroundAO ForegroundAO; // To limit the occlusion scale in the foreground
GFSDK_SSAO_BackgroundAO BackgroundAO; // To add larger-scale occlusion in the distance
@@ -654,8 +654,8 @@ struct GFSDK_SSAO_Parameters
GFSDK_SSAO_Parameters()
: Radius(1.f)
, Bias(0.1f)
- , NearAO(1.f)
- , FarAO(1.f)
+ , SmallScaleAO(1.f)
+ , LargeScaleAO(1.f)
, PowerExponent(2.f)
, DepthStorage(GFSDK_SSAO_FP16_VIEW_DEPTHS)
, DepthClampMode(GFSDK_SSAO_CLAMP_TO_EDGE)