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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /doc/releasenotes.html | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'doc/releasenotes.html')
| -rw-r--r-- | doc/releasenotes.html | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/doc/releasenotes.html b/doc/releasenotes.html index fe7f760..0616f0b 100644 --- a/doc/releasenotes.html +++ b/doc/releasenotes.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Release Notes — NVIDIA HBAO+ 3.1. documentation</title> + <title>Release Notes — NVIDIA HBAO+ 4.0. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.1.', + VERSION: '4.0.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> + <link rel="top" title="NVIDIA HBAO+ 4.0. documentation" href="index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 4.0. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 4.0.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -72,6 +72,7 @@ <li class="toctree-l3"><a class="reference internal" href="product.html#background-ao">Background AO</a></li> <li class="toctree-l3"><a class="reference internal" href="product.html#ao-blur">AO Blur</a></li> <li class="toctree-l3"><a class="reference internal" href="product.html#blur-sharpness">Blur Sharpness</a></li> +<li class="toctree-l3"><a class="reference internal" href="product.html#dual-layer">Dual Layer</a></li> </ul> </li> <li class="toctree-l2"><a class="reference internal" href="product.html#integration-time-estimates">Integration Time Estimates</a></li> @@ -108,18 +109,15 @@ <div class="section" id="release-notes"> <h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1> -<p><strong>NVIDIA HBAO+ 3.1.</strong></p> +<p><strong>NVIDIA HBAO+ 4.0.</strong></p> <p>NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.</p> <div class="section" id="what-s-new"> <h2>What’s New<a class="headerlink" href="#what-s-new" title="Permalink to this headline">¶</a></h2> <p><strong>General</strong></p> -<p><strong>3.1.</strong></p> +<p><strong>4.0.</strong></p> <ul class="simple"> -<li>Added entry points for D3D12.</li> -<li>Now shipping separate DLLs and LIB files for D3D11 and GL.</li> -<li>Added the BackgroundAO parameter, which can be used to add larger-scale occlusion in the distance.</li> -<li>Removed the BLUR_RADIUS_8 mode (BLUR_RADIUS_4 looks better in general, and runs faster).</li> -<li>Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask.</li> +<li>Added support for a second input depth texture (to reduce halo artifacts behind foreground objects)</li> +<li>Removed support for OpenGL.</li> </ul> <div class="toctree-wrapper compound"> <ul class="simple"> @@ -137,7 +135,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 4.0. documentation</a></li> </ul> </div> </div> |