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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /doc/_sources/changelog.txt | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'doc/_sources/changelog.txt')
| -rw-r--r-- | doc/_sources/changelog.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/_sources/changelog.txt b/doc/_sources/changelog.txt index 98c0c31..54a3b4d 100644 --- a/doc/_sources/changelog.txt +++ b/doc/_sources/changelog.txt @@ -4,6 +4,14 @@ Change Log |PRODUCTNAMEDOCRELEASEBOLD| +**New in release 4.0** + +* Add a StepCount parameter. The default value behaves the same as in previous HBAO+ versions. +* Added support for a second input depth texture (to reduce halo artifacts behind foreground objects). +* Fixed possible crash bug (released PSOs still in use on the GPU) when changing AO parameters at runtime on DX12. +* Removed the two-pass-blend option from the DX11 interface. +* Removed support for OpenGL. + **New in release 3.1** * The D3D11 non-UWP DLL now calls NVAPI (when available) to disable any SLI transfers for all render targets. |