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| author | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
| commit | 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch) | |
| tree | fbcd4260d6c953d569a887505336a1c3f202e10f /build/tools/ShaderBuildTool/targetver.h | |
| download | hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip | |
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'build/tools/ShaderBuildTool/targetver.h')
| -rw-r--r-- | build/tools/ShaderBuildTool/targetver.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/build/tools/ShaderBuildTool/targetver.h b/build/tools/ShaderBuildTool/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/build/tools/ShaderBuildTool/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> |