diff options
| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /build/platforms | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'build/platforms')
10 files changed, 319 insertions, 76 deletions
diff --git a/build/platforms/vs2015/GFSDK_SSAO.sln b/build/platforms/vs2015/GFSDK_SSAO.sln index b82f355..60d7595 100644 --- a/build/platforms/vs2015/GFSDK_SSAO.sln +++ b/build/platforms/vs2015/GFSDK_SSAO.sln @@ -1,18 +1,8 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 -VisualStudioVersion = 14.0.24720.0 +VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp_D3D11", "..\..\..\samples\D3D11\src\SSAO11_2015.vcxproj", "{A66D14E4-918C-493C-81C9-7661CCCE336D}" - ProjectSection(ProjectDependencies) = postProject - {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A} = {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp_D3D12", "..\..\..\samples\D3D12\src\Viewer.vcxproj", "{CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}" - ProjectSection(ProjectDependencies) = postProject - {9E9A59CE-F50F-454A-A922-17324373A3A5} = {9E9A59CE-F50F-454A-A922-17324373A3A5} - EndProjectSection -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_SSAO_D3D11", "GFSDK_SSAO_D3D11.vcxproj", "{94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}" ProjectSection(ProjectDependencies) = postProject {A64D27A9-CD59-476B-B5CB-0260A408793B} = {A64D27A9-CD59-476B-B5CB-0260A408793B} @@ -33,22 +23,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_SSAO_D3D12_UWP", "GFS {A64D27A9-CD59-476B-B5CB-0260A408793B} = {A64D27A9-CD59-476B-B5CB-0260A408793B} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_SSAO_GL", "GFSDK_SSAO_GL.vcxproj", "{5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}" - ProjectSection(ProjectDependencies) = postProject - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7} = {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7} - EndProjectSection -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_SSAO_Shaders_D3D11", "GFSDK_SSAO_Shaders_D3D11.vcxproj", "{A64D27A9-CD59-476B-B5CB-0260A408793B}" ProjectSection(ProjectDependencies) = postProject {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE} = {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_SSAO_Shaders_GL", "GFSDK_SSAO_Shaders_GL.vcxproj", "{10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShaderBuildTool", "..\..\tools\ShaderBuildTool\ShaderBuildTool.vcxproj", "{438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp_D3D11", "..\..\..\samples\dual_layer\D3D11\src\SSAO11_2015.vcxproj", "{A66D14E4-918C-493C-81C9-7661CCCE336D}" ProjectSection(ProjectDependencies) = postProject - {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE} = {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE} + {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A} = {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShaderBuildTool", "..\..\tools\ShaderBuildTool\ShaderBuildTool.vcxproj", "{438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp_D3D12", "..\..\..\samples\dual_layer\D3D12\src\SSAO12_2015.vcxproj", "{CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}" + ProjectSection(ProjectDependencies) = postProject + {9E9A59CE-F50F-454A-A922-17324373A3A5} = {9E9A59CE-F50F-454A-A922-17324373A3A5} + EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -58,22 +48,6 @@ Global Release|x86 = Release|x86 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x64.ActiveCfg = Debug|x64 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x64.Build.0 = Debug|x64 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x86.ActiveCfg = Debug|Win32 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x86.Build.0 = Debug|Win32 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x64.ActiveCfg = Release|x64 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x64.Build.0 = Release|x64 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x86.ActiveCfg = Release|Win32 - {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x86.Build.0 = Release|Win32 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x64.ActiveCfg = Debug|x64 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x64.Build.0 = Debug|x64 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x86.ActiveCfg = Debug|Win32 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x86.Build.0 = Debug|Win32 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x64.ActiveCfg = Release|x64 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x64.Build.0 = Release|x64 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x86.ActiveCfg = Release|Win32 - {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x86.Build.0 = Release|Win32 {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}.Debug|x64.ActiveCfg = Release_MT|x64 {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}.Debug|x64.Build.0 = Release_MT|x64 {94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}.Debug|x86.ActiveCfg = Release_MT|Win32 @@ -106,38 +80,38 @@ Global {EBAE8F1C-7EBC-44AA-BF1A-B34F057A187F}.Release|x64.Build.0 = Release_MT|x64 {EBAE8F1C-7EBC-44AA-BF1A-B34F057A187F}.Release|x86.ActiveCfg = Release_MT|Win32 {EBAE8F1C-7EBC-44AA-BF1A-B34F057A187F}.Release|x86.Build.0 = Release_MT|Win32 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Debug|x64.ActiveCfg = Release_MT|x64 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Debug|x64.Build.0 = Release_MT|x64 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Debug|x86.ActiveCfg = Release_MT|Win32 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Debug|x86.Build.0 = Release_MT|Win32 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Release|x64.ActiveCfg = Release_MT|x64 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Release|x64.Build.0 = Release_MT|x64 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Release|x86.ActiveCfg = Release_MT|Win32 - {5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}.Release|x86.Build.0 = Release_MT|Win32 - {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x64.ActiveCfg = release|Win32 - {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x64.Build.0 = release|Win32 + {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x64.ActiveCfg = debug|x64 + {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x64.Build.0 = debug|x64 {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x86.ActiveCfg = release|Win32 {A64D27A9-CD59-476B-B5CB-0260A408793B}.Debug|x86.Build.0 = release|Win32 - {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x64.ActiveCfg = release|Win32 - {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x64.Build.0 = release|Win32 + {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x64.ActiveCfg = release|x64 + {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x64.Build.0 = release|x64 {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x86.ActiveCfg = release|Win32 {A64D27A9-CD59-476B-B5CB-0260A408793B}.Release|x86.Build.0 = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Debug|x64.ActiveCfg = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Debug|x64.Build.0 = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Debug|x86.ActiveCfg = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Debug|x86.Build.0 = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Release|x64.ActiveCfg = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Release|x64.Build.0 = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Release|x86.ActiveCfg = release|Win32 - {10AECFFA-BF67-4FF4-B543-0C8F1E3B2EB7}.Release|x86.Build.0 = release|Win32 - {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x64.ActiveCfg = Release|Win32 - {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x64.Build.0 = Release|Win32 + {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x64.ActiveCfg = Release|x64 + {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x64.Build.0 = Release|x64 {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x86.ActiveCfg = Release|Win32 {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Debug|x86.Build.0 = Release|Win32 - {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x64.ActiveCfg = Release|Win32 - {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x64.Build.0 = Release|Win32 + {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x64.ActiveCfg = Release|x64 + {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x64.Build.0 = Release|x64 {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x86.ActiveCfg = Release|Win32 {438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}.Release|x86.Build.0 = Release|Win32 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x64.ActiveCfg = Debug|x64 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x64.Build.0 = Debug|x64 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x86.ActiveCfg = Debug|Win32 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Debug|x86.Build.0 = Debug|Win32 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x64.ActiveCfg = Release|x64 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x64.Build.0 = Release|x64 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x86.ActiveCfg = Release|Win32 + {A66D14E4-918C-493C-81C9-7661CCCE336D}.Release|x86.Build.0 = Release|Win32 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x64.ActiveCfg = Debug|x64 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x64.Build.0 = Debug|x64 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x86.ActiveCfg = Debug|Win32 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Debug|x86.Build.0 = Debug|Win32 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x64.ActiveCfg = Release|x64 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x64.Build.0 = Release|x64 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x86.ActiveCfg = Release|Win32 + {CFEEDBA7-74CF-4AF1-9A14-0E890CE94DF8}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj index a9ba3e2..c61743f 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj @@ -26,7 +26,6 @@ <ClInclude Include="..\..\..\src\ProjectionMatrixInfo.h" /> <ClInclude Include="..\..\..\src\RandomTexture.h" /> <ClInclude Include="..\..\..\src\Renderer_DX11.h" /> - <ClInclude Include="..\..\..\src\RenderOptions.h" /> <ClInclude Include="..\..\..\src\RenderTargets_DX11.h" /> <ClInclude Include="..\..\..\src\Shaders_DX11.h" /> <ClInclude Include="..\..\..\src\States_DX11.h" /> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters index 12cbd36..6999a3d 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters @@ -54,9 +54,6 @@ <ClInclude Include="..\..\..\src\Renderer_DX11.h"> <Filter>Source Files</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\RenderOptions.h"> - <Filter>Source Files</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\RenderTargets_DX11.h"> <Filter>Source Files</Filter> </ClInclude> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj index 27589d1..eaad16b 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj @@ -26,7 +26,6 @@ <ClInclude Include="..\..\..\src\ProjectionMatrixInfo.h" /> <ClInclude Include="..\..\..\src\RandomTexture.h" /> <ClInclude Include="..\..\..\src\Renderer_DX11.h" /> - <ClInclude Include="..\..\..\src\RenderOptions.h" /> <ClInclude Include="..\..\..\src\RenderTargets_DX11.h" /> <ClInclude Include="..\..\..\src\Shaders_DX11.h" /> <ClInclude Include="..\..\..\src\States_DX11.h" /> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters index 75e3302..5d4fbf1 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters @@ -54,9 +54,6 @@ <ClInclude Include="..\..\..\src\Renderer_DX11.h"> <Filter>Source Files</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\RenderOptions.h"> - <Filter>Source Files</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\RenderTargets_DX11.h"> <Filter>Source Files</Filter> </ClInclude> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj index ff0e76f..bb0c40f 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj @@ -29,7 +29,6 @@ <ClInclude Include="..\..\..\src\ProjectionMatrixInfo.h" /> <ClInclude Include="..\..\..\src\RandomTexture.h" /> <ClInclude Include="..\..\..\src\Renderer_DX12.h" /> - <ClInclude Include="..\..\..\src\RenderOptions.h" /> <ClInclude Include="..\..\..\src\RenderTargets_DX12.h" /> <ClInclude Include="..\..\..\src\Shaders_DX12.h" /> <ClInclude Include="..\..\..\src\States_DX12.h" /> @@ -107,7 +106,7 @@ <ClCompile> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;_WINDOWS;NDEBUG;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters index a96767b..f0bcb92 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters @@ -63,9 +63,6 @@ <ClInclude Include="..\..\..\src\Renderer_DX12.h"> <Filter>Source Files</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\RenderOptions.h"> - <Filter>Source Files</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\RenderTargets_DX12.h"> <Filter>Source Files</Filter> </ClInclude> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj index 4d7997e..bad13f4 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj @@ -28,7 +28,6 @@ <ClInclude Include="..\..\..\src\ProjectionMatrixInfo.h" /> <ClInclude Include="..\..\..\src\RandomTexture.h" /> <ClInclude Include="..\..\..\src\Renderer_DX12.h" /> - <ClInclude Include="..\..\..\src\RenderOptions.h" /> <ClInclude Include="..\..\..\src\RenderTargets_DX12.h" /> <ClInclude Include="..\..\..\src\Shaders_DX12.h" /> <ClInclude Include="..\..\..\src\States_DX12.h" /> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters index 715a4b4..bb65c1f 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters @@ -60,9 +60,6 @@ <ClInclude Include="..\..\..\src\Renderer_DX12.h"> <Filter>Source Files</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\RenderOptions.h"> - <Filter>Source Files</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\RenderTargets_DX12.h"> <Filter>Source Files</Filter> </ClInclude> diff --git a/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj index e93a78a..492c22d 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj @@ -5,14 +5,26 @@ <Configuration>debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="debug|x64"> + <Configuration>debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> <ProjectConfiguration Include="perfdev|Win32"> <Configuration>perfdev</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="perfdev|x64"> + <Configuration>perfdev</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> <ProjectConfiguration Include="release|Win32"> <Configuration>release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="release|x64"> + <Configuration>release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ApplicationEnvironment>title</ApplicationEnvironment> @@ -26,26 +38,47 @@ <ConfigurationType>Utility</ConfigurationType> <PlatformToolset>v140</PlatformToolset> </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration"> + <ConfigurationType>Utility</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'" Label="Configuration"> <ConfigurationType>Utility</ConfigurationType> <PlatformToolset>v140</PlatformToolset> </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'" Label="Configuration"> + <ConfigurationType>Utility</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> <ConfigurationType>Utility</ConfigurationType> <PlatformToolset>v140</PlatformToolset> </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration"> + <ConfigurationType>Utility</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" 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Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message 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D3D11</Command> <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='debug|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">FXC - %(Filename)%(Extension)</Message> + 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Condition="'$(Configuration)|$(Platform)'=='release|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ReconstructNormal_Common.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='release|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message 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Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'">FXC - %(Filename)%(Extension)</Message> <Outputs 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Condition="'$(Configuration)|$(Platform)'=='release|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FetchNormal_Common.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='release|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">FXC - %(Filename)%(Extension)</Message> <Outputs 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Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'">FXC - %(Filename)%(Extension)</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'">..\..\..\src\shaders\out\D3D11\ReinterleaveAO_PS.h;</Outputs> + 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Condition="'$(Configuration)|$(Platform)'=='release|Win32'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">..\..\..\src\shaders\src\SharedDefines.h;..\..\..\src\shaders\src\ConstantBuffers.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\FullScreenTriangle_VS.hlsl;..\..\..\src\shaders\src\ConstantBuffers.hlsl</AdditionalInputs> <Message Condition="'$(Configuration)|$(Platform)'=='release|Win32'">FXC - %(Filename)%(Extension)</Message> + <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">FXC - %(Filename)%(Extension)</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='release|Win32'">..\..\..\src\shaders\out\D3D11\ReinterleaveAO_PS.h;</Outputs> + 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