aboutsummaryrefslogtreecommitdiff
path: root/build
diff options
context:
space:
mode:
authorLouis Bavoil <[email protected]>2021-04-22 17:40:25 +0200
committerLouis Bavoil <[email protected]>2021-04-22 17:40:25 +0200
commitea2885cfa9e07784648a028fdd0cb48a4c85da05 (patch)
tree2b058b3fe76e742ddaf6cdc2cc6dd123ae30514b /build
parentHBAO+ 4.0.0.23827312 (diff)
downloadhbaoplus-master.tar.xz
hbaoplus-master.zip
Update license. Update build files to VS 2019.HEADmaster
Diffstat (limited to 'build')
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj6
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj6
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj6
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj6
-rw-r--r--build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj12
-rw-r--r--build/tools/ShaderBuildTool/ShaderBuildTool.vcxproj10
6 files changed, 23 insertions, 23 deletions
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj
index c61743f..93a2c5c 100644
--- a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj
+++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj
@@ -52,16 +52,16 @@
<ProjectGuid>{94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}</ProjectGuid>
<RootNamespace>NVUT</RootNamespace>
<Keyword>Win32Proj</Keyword>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj
index eaad16b..b817f44 100644
--- a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj
+++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj
@@ -53,19 +53,19 @@
<RootNamespace>GFSDK_SSAO_D3D11</RootNamespace>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10586.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WindowsAppContainer>true</WindowsAppContainer>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WindowsAppContainer>true</WindowsAppContainer>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
index bb0c40f..4d70a81 100644
--- a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
+++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj
@@ -54,16 +54,16 @@
<ProjectGuid>{9E9A59CE-F50F-454A-A922-17324373A3A5}</ProjectGuid>
<RootNamespace>NVUT</RootNamespace>
<Keyword>Win32Proj</Keyword>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj
index bad13f4..07f5ff7 100644
--- a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj
+++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj
@@ -54,19 +54,19 @@
<RootNamespace>GFSDK_SSAO_D3D12</RootNamespace>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10586.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WindowsAppContainer>true</WindowsAppContainer>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WindowsAppContainer>true</WindowsAppContainer>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
diff --git a/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj
index 492c22d..6b03dbb 100644
--- a/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj
+++ b/build/platforms/vs2015/GFSDK_SSAO_Shaders_D3D11.vcxproj
@@ -36,27 +36,27 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='perfdev|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='perfdev|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
diff --git a/build/tools/ShaderBuildTool/ShaderBuildTool.vcxproj b/build/tools/ShaderBuildTool/ShaderBuildTool.vcxproj
index 4976c48..0658c28 100644
--- a/build/tools/ShaderBuildTool/ShaderBuildTool.vcxproj
+++ b/build/tools/ShaderBuildTool/ShaderBuildTool.vcxproj
@@ -22,32 +22,32 @@
<ProjectGuid>{438B73C1-A960-4F8E-B23C-DB6E3AEBC0DE}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ShaderBuildTool</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>