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/* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <gfesdk/isdk.h>
#include <gfesdk/highlights/ihighlights.h>
typedef struct _GfeSdkWrapper
{
void(*Init)(char const* gameName, char const* defaultLocale, NVGSDK_Highlight* highlights, size_t numHighlights, char const* targetPath, int targetPid);
void(*DeInit)();
void(*OnTick)();
void(*OnOpenGroup)(char const* groupId);
void(*OnCloseGroup)(char const* groupId, bool destroy);
void(*OnSaveScreenshot)(char const* highlightId, char const* groupId);
void(*OnSaveVideo)(char const* highlightId, char const* groupId, int startDelta, int endDelta);
void(*OnGetNumHighlights)(char const* groupId, int sigFilter, int tagFilter);
void(*OnOpenSummary)(char const* groupIds[], size_t numGroups, int sigFilter, int tagFiler);
void(*OnRequestLanguage)();
void(*OnRequestUserSettings)();
wchar_t const* (*GetCurrentPermissionStr)();
wchar_t const* (*GetLastOverlayEvent)();
wchar_t const* (*GetLastResult)();
wchar_t const* (*GetLastQueryResult)();
} GfeSdkWrapper;
void InitGfeSdkWrapper(GfeSdkWrapper* hl);
#ifdef __cplusplus
}
#endif
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