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|
//--------------------------------------------------------------------------------------
// File: DXUTMisc.cpp
//
// Shortcut macros and functions for using DX objects
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=320437
//--------------------------------------------------------------------------------------
#include "dxut.h"
#include <xinput.h>
#include "ScreenGrab.h"
#include <sstream>
#define DXUT_GAMEPAD_TRIGGER_THRESHOLD 30
CDXUTTimer* WINAPI DXUTGetGlobalTimer()
{
// Using an accessor function gives control of the construction order
static CDXUTTimer timer;
return &timer;
}
//--------------------------------------------------------------------------------------
CDXUTTimer::CDXUTTimer()
{
m_bTimerStopped = true;
m_llQPFTicksPerSec = 0;
m_llStopTime = 0;
m_llLastElapsedTime = 0;
m_llBaseTime = 0;
// Use QueryPerformanceFrequency to get the frequency of the counter
LARGE_INTEGER qwTicksPerSec = {};
QueryPerformanceFrequency( &qwTicksPerSec );
m_llQPFTicksPerSec = qwTicksPerSec.QuadPart;
}
//--------------------------------------------------------------------------------------
void CDXUTTimer::Reset()
{
LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
m_llBaseTime = qwTime.QuadPart;
m_llLastElapsedTime = qwTime.QuadPart;
m_llStopTime = 0;
m_bTimerStopped = FALSE;
}
//--------------------------------------------------------------------------------------
void CDXUTTimer::Start()
{
// Get the current time
LARGE_INTEGER qwTime = {};
QueryPerformanceCounter( &qwTime );
if( m_bTimerStopped )
m_llBaseTime += qwTime.QuadPart - m_llStopTime;
m_llStopTime = 0;
m_llLastElapsedTime = qwTime.QuadPart;
m_bTimerStopped = FALSE;
}
//--------------------------------------------------------------------------------------
void CDXUTTimer::Stop()
{
if( !m_bTimerStopped )
{
LARGE_INTEGER qwTime = {};
QueryPerformanceCounter( &qwTime );
m_llStopTime = qwTime.QuadPart;
m_llLastElapsedTime = qwTime.QuadPart;
m_bTimerStopped = TRUE;
}
}
//--------------------------------------------------------------------------------------
void CDXUTTimer::Advance()
{
m_llStopTime += m_llQPFTicksPerSec / 10;
}
//--------------------------------------------------------------------------------------
double CDXUTTimer::GetAbsoluteTime() const
{
LARGE_INTEGER qwTime = {};
QueryPerformanceCounter( &qwTime );
double fTime = qwTime.QuadPart / ( double )m_llQPFTicksPerSec;
return fTime;
}
//--------------------------------------------------------------------------------------
double CDXUTTimer::GetTime() const
{
LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
double fAppTime = ( double )( qwTime.QuadPart - m_llBaseTime ) / ( double )m_llQPFTicksPerSec;
return fAppTime;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
void CDXUTTimer::GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime )
{
assert( pfTime && pfAbsoluteTime && pfElapsedTime );
LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
float fElapsedTime = (float) ((double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec);
m_llLastElapsedTime = qwTime.QuadPart;
// Clamp the timer to non-negative values to ensure the timer is accurate.
// fElapsedTime can be outside this range if processor goes into a
// power save mode or we somehow get shuffled to another processor.
// However, the main thread should call SetThreadAffinityMask to ensure that
// we don't get shuffled to another processor. Other worker threads should NOT call
// SetThreadAffinityMask, but use a shared copy of the timer data gathered from
// the main thread.
if( fElapsedTime < 0.0f )
fElapsedTime = 0.0f;
*pfAbsoluteTime = qwTime.QuadPart / ( double )m_llQPFTicksPerSec;
*pfTime = ( qwTime.QuadPart - m_llBaseTime ) / ( double )m_llQPFTicksPerSec;
*pfElapsedTime = fElapsedTime;
}
//--------------------------------------------------------------------------------------
float CDXUTTimer::GetElapsedTime()
{
LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
double fElapsedTime = (float) ((double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec);
m_llLastElapsedTime = qwTime.QuadPart;
// See the explanation about clamping in CDXUTTimer::GetTimeValues()
if( fElapsedTime < 0.0f )
fElapsedTime = 0.0f;
return ( float )fElapsedTime;
}
//--------------------------------------------------------------------------------------
// If stopped, returns time when stopped otherwise returns current time
//--------------------------------------------------------------------------------------
LARGE_INTEGER CDXUTTimer::GetAdjustedCurrentTime() const
{
LARGE_INTEGER qwTime;
if( m_llStopTime != 0 )
qwTime.QuadPart = m_llStopTime;
else
QueryPerformanceCounter( &qwTime );
return qwTime;
}
//--------------------------------------------------------------------------------------
// Limit the current thread to one processor (the current one). This ensures that timing code
// runs on only one processor, and will not suffer any ill effects from power management.
// See "Game Timing and Multicore Processors" for more details
//--------------------------------------------------------------------------------------
void CDXUTTimer::LimitThreadAffinityToCurrentProc()
{
HANDLE hCurrentProcess = GetCurrentProcess();
// Get the processor affinity mask for this process
DWORD_PTR dwProcessAffinityMask = 0;
DWORD_PTR dwSystemAffinityMask = 0;
if( GetProcessAffinityMask( hCurrentProcess, &dwProcessAffinityMask, &dwSystemAffinityMask ) != 0 &&
dwProcessAffinityMask )
{
// Find the lowest processor that our process is allows to run against
DWORD_PTR dwAffinityMask = ( dwProcessAffinityMask & ( ( ~dwProcessAffinityMask ) + 1 ) );
// Set this as the processor that our thread must always run against
// This must be a subset of the process affinity mask
HANDLE hCurrentThread = GetCurrentThread();
if( INVALID_HANDLE_VALUE != hCurrentThread )
{
SetThreadAffinityMask( hCurrentThread, dwAffinityMask );
CloseHandle( hCurrentThread );
}
}
CloseHandle( hCurrentProcess );
}
//--------------------------------------------------------------------------------------
// Returns the string for the given DXGI_FORMAT.
//--------------------------------------------------------------------------------------
#define DXUTDXGIFMTSTR( a ) case a: pstr = L#a; break;
_Use_decl_annotations_
LPCWSTR WINAPI DXUTDXGIFormatToString( DXGI_FORMAT format, bool bWithPrefix )
{
const WCHAR* pstr = nullptr;
switch( format )
{
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32A32_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32A32_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32A32_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32A32_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32B32_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16B16A16_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G32_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32G8X24_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R10G10B10A2_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R10G10B10A2_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R10G10B10A2_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R11G11B10_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8B8A8_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16G16_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_D32_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R32_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R24G8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_D24_UNORM_S8_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_X24_TYPELESS_G8_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_FLOAT)
DXUTDXGIFMTSTR(DXGI_FORMAT_D16_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R16_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8_UINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8_SINT)
DXUTDXGIFMTSTR(DXGI_FORMAT_A8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R1_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP)
DXUTDXGIFMTSTR(DXGI_FORMAT_R8G8_B8G8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_G8R8_G8B8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC1_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC1_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC1_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC2_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC2_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC2_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC3_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC3_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC3_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC4_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC4_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC4_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC5_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC5_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC5_SNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_B5G6R5_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_B5G5R5A1_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8A8_UNORM)
// DXGI 1.1
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8X8_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8A8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8X8_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC6H_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC6H_UF16)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC6H_SF16)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC7_TYPELESS)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC7_UNORM)
DXUTDXGIFMTSTR(DXGI_FORMAT_BC7_UNORM_SRGB)
// DXGI 1.2
DXUTDXGIFMTSTR(DXGI_FORMAT_B4G4R4A4_UNORM)
default:
pstr = L"Unknown format"; break;
}
if( bWithPrefix || !wcsstr( pstr, L"DXGI_FORMAT_" ) )
return pstr;
else
return pstr + wcslen( L"DXGI_FORMAT_" );
}
#undef DXUTDXGIFMTSTR
//--------------------------------------------------------------------------------------
// Outputs to the debug stream a formatted Unicode string with a variable-argument list.
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
VOID WINAPI DXUTOutputDebugStringW( LPCWSTR strMsg, ... )
{
#if defined(DEBUG) || defined(_DEBUG)
WCHAR strBuffer[512];
va_list args;
va_start(args, strMsg);
vswprintf_s( strBuffer, 512, strMsg, args );
strBuffer[511] = L'\0';
va_end(args);
OutputDebugString( strBuffer );
#else
UNREFERENCED_PARAMETER( strMsg );
#endif
}
//--------------------------------------------------------------------------------------
// Outputs to the debug stream a formatted MBCS string with a variable-argument list.
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
VOID WINAPI DXUTOutputDebugStringA( LPCSTR strMsg, ... )
{
#if defined(DEBUG) || defined(_DEBUG)
CHAR strBuffer[512];
va_list args;
va_start(args, strMsg);
sprintf_s( strBuffer, 512, strMsg, args );
strBuffer[511] = '\0';
va_end(args);
OutputDebugStringA( strBuffer );
#else
UNREFERENCED_PARAMETER( strMsg );
#endif
}
//--------------------------------------------------------------------------------------
// Direct3D dynamic linking support -- calls top-level D3D APIs with graceful
// failure if APIs are not present.
//--------------------------------------------------------------------------------------
// Function prototypes
typedef INT (WINAPI * LPD3DPERF_BEGINEVENT)(DWORD, LPCWSTR);
typedef INT (WINAPI * LPD3DPERF_ENDEVENT)(void);
typedef VOID (WINAPI * LPD3DPERF_SETMARKER)(DWORD, LPCWSTR);
typedef VOID (WINAPI * LPD3DPERF_SETREGION)(DWORD, LPCWSTR);
typedef BOOL (WINAPI * LPD3DPERF_QUERYREPEATFRAME)(void);
typedef VOID (WINAPI * LPD3DPERF_SETOPTIONS)( DWORD dwOptions );
typedef DWORD (WINAPI * LPD3DPERF_GETSTATUS)();
typedef HRESULT (WINAPI * LPCREATEDXGIFACTORY)(REFIID, void ** );
typedef HRESULT (WINAPI * LPDXGIGETDEBUGINTERFACE)(REFIID, void ** );
// Module and function pointers
static HMODULE s_hModD3D9 = nullptr;
static LPD3DPERF_BEGINEVENT s_DynamicD3DPERF_BeginEvent = nullptr;
static LPD3DPERF_ENDEVENT s_DynamicD3DPERF_EndEvent = nullptr;
static LPD3DPERF_SETMARKER s_DynamicD3DPERF_SetMarker = nullptr;
static LPD3DPERF_SETREGION s_DynamicD3DPERF_SetRegion = nullptr;
static LPD3DPERF_QUERYREPEATFRAME s_DynamicD3DPERF_QueryRepeatFrame = nullptr;
static LPD3DPERF_SETOPTIONS s_DynamicD3DPERF_SetOptions = nullptr;
static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = nullptr;
static HMODULE s_hModDXGI = nullptr;
static HMODULE s_hModDXGIDebug = nullptr;
static LPCREATEDXGIFACTORY s_DynamicCreateDXGIFactory = nullptr;
static LPDXGIGETDEBUGINTERFACE s_DynamicDXGIGetDebugInterface = nullptr;
static HMODULE s_hModD3D11 = nullptr;
static PFN_D3D11_CREATE_DEVICE s_DynamicD3D11CreateDevice = nullptr;
// Ensure function pointers are initialized
static bool DXUT_EnsureD3D9APIs()
{
// If the module is non-NULL, this function has already been called. Note
// that this doesn't guarantee that all ProcAddresses were found.
if( s_hModD3D9 )
return true;
// This could fail in theory, but not on any modern version of Windows
s_hModD3D9 = LoadLibraryEx( L"d3d9.dll", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( s_hModD3D9 )
{
// TODO - Use 11.1 perf APIs instead?
s_DynamicD3DPERF_BeginEvent = reinterpret_cast<LPD3DPERF_BEGINEVENT>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_BeginEvent" ) ) );
s_DynamicD3DPERF_EndEvent = reinterpret_cast<LPD3DPERF_ENDEVENT>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_EndEvent" ) ) );
s_DynamicD3DPERF_SetMarker = reinterpret_cast<LPD3DPERF_SETMARKER>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_SetMarker" ) ) );
s_DynamicD3DPERF_SetRegion = reinterpret_cast<LPD3DPERF_SETREGION>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_SetRegion" ) ) );
s_DynamicD3DPERF_QueryRepeatFrame = reinterpret_cast<LPD3DPERF_QUERYREPEATFRAME>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_QueryRepeatFrame" ) ) );
s_DynamicD3DPERF_SetOptions = reinterpret_cast<LPD3DPERF_SETOPTIONS>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_SetOptions" ) ) );
s_DynamicD3DPERF_GetStatus = reinterpret_cast<LPD3DPERF_GETSTATUS>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D9, "D3DPERF_GetStatus" ) ) );
}
return s_hModD3D9 != nullptr;
}
bool DXUT_EnsureD3D11APIs()
{
// If both modules are non-NULL, this function has already been called. Note
// that this doesn't guarantee that all ProcAddresses were found.
if( s_hModD3D11 && s_hModDXGI )
return true;
// This may fail if Direct3D 11 isn't installed
s_hModD3D11 = LoadLibraryEx( L"d3d11.dll", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( s_hModD3D11 )
{
s_DynamicD3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>( reinterpret_cast<void*>( GetProcAddress( s_hModD3D11, "D3D11CreateDevice" ) ) );
}
if( !s_DynamicCreateDXGIFactory )
{
s_hModDXGI = LoadLibraryEx( L"dxgi.dll", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( s_hModDXGI )
{
s_DynamicCreateDXGIFactory = reinterpret_cast<LPCREATEDXGIFACTORY>( reinterpret_cast<void*>( GetProcAddress( s_hModDXGI, "CreateDXGIFactory1" ) ) );
}
if ( !s_DynamicDXGIGetDebugInterface )
{
s_hModDXGIDebug = LoadLibraryEx( L"dxgidebug.dll", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if ( s_hModDXGIDebug )
{
s_DynamicDXGIGetDebugInterface = reinterpret_cast<LPDXGIGETDEBUGINTERFACE>( reinterpret_cast<void*>( GetProcAddress( s_hModDXGIDebug, "DXGIGetDebugInterface" ) ) );
}
}
return ( s_hModDXGI ) && ( s_hModD3D11 );
}
return s_hModD3D11 != nullptr;
}
int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName )
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_BeginEvent )
return s_DynamicD3DPERF_BeginEvent( col, wszName );
else
return -1;
}
int WINAPI DXUT_Dynamic_D3DPERF_EndEvent()
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_EndEvent )
return s_DynamicD3DPERF_EndEvent();
else
return -1;
}
void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName )
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetMarker )
s_DynamicD3DPERF_SetMarker( col, wszName );
}
void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName )
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetRegion )
s_DynamicD3DPERF_SetRegion( col, wszName );
}
BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame()
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_QueryRepeatFrame )
return s_DynamicD3DPERF_QueryRepeatFrame();
else
return FALSE;
}
void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions )
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetOptions )
s_DynamicD3DPERF_SetOptions( dwOptions );
}
DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus()
{
if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_GetStatus )
return s_DynamicD3DPERF_GetStatus();
else
return 0;
}
_Use_decl_annotations_
HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( REFIID rInterface, void** ppOut )
{
if( DXUT_EnsureD3D11APIs() && s_DynamicCreateDXGIFactory )
return s_DynamicCreateDXGIFactory( rInterface, ppOut );
else
return DXUTERR_NODIRECT3D;
}
_Use_decl_annotations_
HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( REFIID rInterface, void** ppOut )
{
if( DXUT_EnsureD3D11APIs() && s_DynamicDXGIGetDebugInterface )
return s_DynamicDXGIGetDebugInterface( rInterface, ppOut );
else
return E_NOTIMPL;
}
_Use_decl_annotations_
HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT32 Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT32 SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext )
{
if( DXUT_EnsureD3D11APIs() && s_DynamicD3D11CreateDevice )
return s_DynamicD3D11CreateDevice( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels,
SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext );
else
return DXUTERR_NODIRECT3D;
}
#define TRACE_ID(iD) case iD: return L#iD;
//--------------------------------------------------------------------------------------
const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg )
{
switch( uMsg )
{
TRACE_ID(WM_NULL);
TRACE_ID(WM_CREATE);
TRACE_ID(WM_DESTROY);
TRACE_ID(WM_MOVE);
TRACE_ID(WM_SIZE);
TRACE_ID(WM_ACTIVATE);
TRACE_ID(WM_SETFOCUS);
TRACE_ID(WM_KILLFOCUS);
TRACE_ID(WM_ENABLE);
TRACE_ID(WM_SETREDRAW);
TRACE_ID(WM_SETTEXT);
TRACE_ID(WM_GETTEXT);
TRACE_ID(WM_GETTEXTLENGTH);
TRACE_ID(WM_PAINT);
TRACE_ID(WM_CLOSE);
TRACE_ID(WM_QUERYENDSESSION);
TRACE_ID(WM_QUERYOPEN);
TRACE_ID(WM_ENDSESSION);
TRACE_ID(WM_QUIT);
TRACE_ID(WM_ERASEBKGND);
TRACE_ID(WM_SYSCOLORCHANGE);
TRACE_ID(WM_SHOWWINDOW);
TRACE_ID(WM_WININICHANGE);
TRACE_ID(WM_DEVMODECHANGE);
TRACE_ID(WM_ACTIVATEAPP);
TRACE_ID(WM_FONTCHANGE);
TRACE_ID(WM_TIMECHANGE);
TRACE_ID(WM_CANCELMODE);
TRACE_ID(WM_SETCURSOR);
TRACE_ID(WM_MOUSEACTIVATE);
TRACE_ID(WM_CHILDACTIVATE);
TRACE_ID(WM_QUEUESYNC);
TRACE_ID(WM_GETMINMAXINFO);
TRACE_ID(WM_PAINTICON);
TRACE_ID(WM_ICONERASEBKGND);
TRACE_ID(WM_NEXTDLGCTL);
TRACE_ID(WM_SPOOLERSTATUS);
TRACE_ID(WM_DRAWITEM);
TRACE_ID(WM_MEASUREITEM);
TRACE_ID(WM_DELETEITEM);
TRACE_ID(WM_VKEYTOITEM);
TRACE_ID(WM_CHARTOITEM);
TRACE_ID(WM_SETFONT);
TRACE_ID(WM_GETFONT);
TRACE_ID(WM_SETHOTKEY);
TRACE_ID(WM_GETHOTKEY);
TRACE_ID(WM_QUERYDRAGICON);
TRACE_ID(WM_COMPAREITEM);
TRACE_ID(WM_GETOBJECT);
TRACE_ID(WM_COMPACTING);
TRACE_ID(WM_COMMNOTIFY);
TRACE_ID(WM_WINDOWPOSCHANGING);
TRACE_ID(WM_WINDOWPOSCHANGED);
TRACE_ID(WM_POWER);
TRACE_ID(WM_COPYDATA);
TRACE_ID(WM_CANCELJOURNAL);
TRACE_ID(WM_NOTIFY);
TRACE_ID(WM_INPUTLANGCHANGEREQUEST);
TRACE_ID(WM_INPUTLANGCHANGE);
TRACE_ID(WM_TCARD);
TRACE_ID(WM_HELP);
TRACE_ID(WM_USERCHANGED);
TRACE_ID(WM_NOTIFYFORMAT);
TRACE_ID(WM_CONTEXTMENU);
TRACE_ID(WM_STYLECHANGING);
TRACE_ID(WM_STYLECHANGED);
TRACE_ID(WM_DISPLAYCHANGE);
TRACE_ID(WM_GETICON);
TRACE_ID(WM_SETICON);
TRACE_ID(WM_NCCREATE);
TRACE_ID(WM_NCDESTROY);
TRACE_ID(WM_NCCALCSIZE);
TRACE_ID(WM_NCHITTEST);
TRACE_ID(WM_NCPAINT);
TRACE_ID(WM_NCACTIVATE);
TRACE_ID(WM_GETDLGCODE);
TRACE_ID(WM_SYNCPAINT);
TRACE_ID(WM_NCMOUSEMOVE);
TRACE_ID(WM_NCLBUTTONDOWN);
TRACE_ID(WM_NCLBUTTONUP);
TRACE_ID(WM_NCLBUTTONDBLCLK);
TRACE_ID(WM_NCRBUTTONDOWN);
TRACE_ID(WM_NCRBUTTONUP);
TRACE_ID(WM_NCRBUTTONDBLCLK);
TRACE_ID(WM_NCMBUTTONDOWN);
TRACE_ID(WM_NCMBUTTONUP);
TRACE_ID(WM_NCMBUTTONDBLCLK);
TRACE_ID(WM_NCXBUTTONDOWN);
TRACE_ID(WM_NCXBUTTONUP);
TRACE_ID(WM_NCXBUTTONDBLCLK);
TRACE_ID(WM_INPUT);
TRACE_ID(WM_KEYDOWN);
TRACE_ID(WM_KEYUP);
TRACE_ID(WM_CHAR);
TRACE_ID(WM_DEADCHAR);
TRACE_ID(WM_SYSKEYDOWN);
TRACE_ID(WM_SYSKEYUP);
TRACE_ID(WM_SYSCHAR);
TRACE_ID(WM_SYSDEADCHAR);
TRACE_ID(WM_UNICHAR);
TRACE_ID(WM_IME_STARTCOMPOSITION);
TRACE_ID(WM_IME_ENDCOMPOSITION);
TRACE_ID(WM_IME_COMPOSITION);
TRACE_ID(WM_INITDIALOG);
TRACE_ID(WM_COMMAND);
TRACE_ID(WM_SYSCOMMAND);
TRACE_ID(WM_TIMER);
TRACE_ID(WM_HSCROLL);
TRACE_ID(WM_VSCROLL);
TRACE_ID(WM_INITMENU);
TRACE_ID(WM_INITMENUPOPUP);
TRACE_ID(WM_MENUSELECT);
TRACE_ID(WM_MENUCHAR);
TRACE_ID(WM_ENTERIDLE);
TRACE_ID(WM_MENURBUTTONUP);
TRACE_ID(WM_MENUDRAG);
TRACE_ID(WM_MENUGETOBJECT);
TRACE_ID(WM_UNINITMENUPOPUP);
TRACE_ID(WM_MENUCOMMAND);
TRACE_ID(WM_CHANGEUISTATE);
TRACE_ID(WM_UPDATEUISTATE);
TRACE_ID(WM_QUERYUISTATE);
TRACE_ID(WM_CTLCOLORMSGBOX);
TRACE_ID(WM_CTLCOLOREDIT);
TRACE_ID(WM_CTLCOLORLISTBOX);
TRACE_ID(WM_CTLCOLORBTN);
TRACE_ID(WM_CTLCOLORDLG);
TRACE_ID(WM_CTLCOLORSCROLLBAR);
TRACE_ID(WM_CTLCOLORSTATIC);
TRACE_ID(MN_GETHMENU);
TRACE_ID(WM_MOUSEMOVE);
TRACE_ID(WM_LBUTTONDOWN);
TRACE_ID(WM_LBUTTONUP);
TRACE_ID(WM_LBUTTONDBLCLK);
TRACE_ID(WM_RBUTTONDOWN);
TRACE_ID(WM_RBUTTONUP);
TRACE_ID(WM_RBUTTONDBLCLK);
TRACE_ID(WM_MBUTTONDOWN);
TRACE_ID(WM_MBUTTONUP);
TRACE_ID(WM_MBUTTONDBLCLK);
TRACE_ID(WM_MOUSEWHEEL);
TRACE_ID(WM_XBUTTONDOWN);
TRACE_ID(WM_XBUTTONUP);
TRACE_ID(WM_XBUTTONDBLCLK);
TRACE_ID(WM_PARENTNOTIFY);
TRACE_ID(WM_ENTERMENULOOP);
TRACE_ID(WM_EXITMENULOOP);
TRACE_ID(WM_NEXTMENU);
TRACE_ID(WM_SIZING);
TRACE_ID(WM_CAPTURECHANGED);
TRACE_ID(WM_MOVING);
TRACE_ID(WM_POWERBROADCAST);
TRACE_ID(WM_DEVICECHANGE);
TRACE_ID(WM_MDICREATE);
TRACE_ID(WM_MDIDESTROY);
TRACE_ID(WM_MDIACTIVATE);
TRACE_ID(WM_MDIRESTORE);
TRACE_ID(WM_MDINEXT);
TRACE_ID(WM_MDIMAXIMIZE);
TRACE_ID(WM_MDITILE);
TRACE_ID(WM_MDICASCADE);
TRACE_ID(WM_MDIICONARRANGE);
TRACE_ID(WM_MDIGETACTIVE);
TRACE_ID(WM_MDISETMENU);
TRACE_ID(WM_ENTERSIZEMOVE);
TRACE_ID(WM_EXITSIZEMOVE);
TRACE_ID(WM_DROPFILES);
TRACE_ID(WM_MDIREFRESHMENU);
TRACE_ID(WM_IME_SETCONTEXT);
TRACE_ID(WM_IME_NOTIFY);
TRACE_ID(WM_IME_CONTROL);
TRACE_ID(WM_IME_COMPOSITIONFULL);
TRACE_ID(WM_IME_SELECT);
TRACE_ID(WM_IME_CHAR);
TRACE_ID(WM_IME_REQUEST);
TRACE_ID(WM_IME_KEYDOWN);
TRACE_ID(WM_IME_KEYUP);
TRACE_ID(WM_MOUSEHOVER);
TRACE_ID(WM_MOUSELEAVE);
TRACE_ID(WM_NCMOUSEHOVER);
TRACE_ID(WM_NCMOUSELEAVE);
TRACE_ID(WM_WTSSESSION_CHANGE);
TRACE_ID(WM_TABLET_FIRST);
TRACE_ID(WM_TABLET_LAST);
TRACE_ID(WM_CUT);
TRACE_ID(WM_COPY);
TRACE_ID(WM_PASTE);
TRACE_ID(WM_CLEAR);
TRACE_ID(WM_UNDO);
TRACE_ID(WM_RENDERFORMAT);
TRACE_ID(WM_RENDERALLFORMATS);
TRACE_ID(WM_DESTROYCLIPBOARD);
TRACE_ID(WM_DRAWCLIPBOARD);
TRACE_ID(WM_PAINTCLIPBOARD);
TRACE_ID(WM_VSCROLLCLIPBOARD);
TRACE_ID(WM_SIZECLIPBOARD);
TRACE_ID(WM_ASKCBFORMATNAME);
TRACE_ID(WM_CHANGECBCHAIN);
TRACE_ID(WM_HSCROLLCLIPBOARD);
TRACE_ID(WM_QUERYNEWPALETTE);
TRACE_ID(WM_PALETTEISCHANGING);
TRACE_ID(WM_PALETTECHANGED);
TRACE_ID(WM_HOTKEY);
TRACE_ID(WM_PRINT);
TRACE_ID(WM_PRINTCLIENT);
TRACE_ID(WM_APPCOMMAND);
TRACE_ID(WM_THEMECHANGED);
TRACE_ID(WM_HANDHELDFIRST);
TRACE_ID(WM_HANDHELDLAST);
TRACE_ID(WM_AFXFIRST);
TRACE_ID(WM_AFXLAST);
TRACE_ID(WM_PENWINFIRST);
TRACE_ID(WM_PENWINLAST);
TRACE_ID(WM_APP);
default:
return L"Unknown";
}
}
//--------------------------------------------------------------------------------------
// Multimon API handling for OSes with or without multimon API support
//--------------------------------------------------------------------------------------
#define DXUT_PRIMARY_MONITOR ((HMONITOR)0x12340042)
typedef HMONITOR ( WINAPI* LPMONITORFROMWINDOW )( HWND, DWORD );
typedef BOOL ( WINAPI* LPGETMONITORINFO )( HMONITOR, LPMONITORINFO );
typedef HMONITOR ( WINAPI* LPMONITORFROMRECT )( LPCRECT lprcScreenCoords, DWORD dwFlags );
#pragma warning( suppress : 6101 )
_Use_decl_annotations_
BOOL WINAPI DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo )
{
static bool s_bInited = false;
static LPGETMONITORINFO s_pFnGetMonitorInfo = nullptr;
if( !s_bInited )
{
s_bInited = true;
HMODULE hUser32 = GetModuleHandle( L"USER32" );
if( hUser32 )
{
s_pFnGetMonitorInfo = reinterpret_cast<LPGETMONITORINFO>( reinterpret_cast<void*>( GetProcAddress( hUser32, "GetMonitorInfoW" ) ) );
}
}
if( s_pFnGetMonitorInfo )
return s_pFnGetMonitorInfo( hMonitor, lpMonitorInfo );
RECT rcWork;
if( ( hMonitor == DXUT_PRIMARY_MONITOR ) && lpMonitorInfo && ( lpMonitorInfo->cbSize >= sizeof( MONITORINFO ) ) &&
SystemParametersInfoA( SPI_GETWORKAREA, 0, &rcWork, 0 ) )
{
lpMonitorInfo->rcMonitor.left = 0;
lpMonitorInfo->rcMonitor.top = 0;
lpMonitorInfo->rcMonitor.right = GetSystemMetrics( SM_CXSCREEN );
lpMonitorInfo->rcMonitor.bottom = GetSystemMetrics( SM_CYSCREEN );
lpMonitorInfo->rcWork = rcWork;
lpMonitorInfo->dwFlags = MONITORINFOF_PRIMARY;
return TRUE;
}
return FALSE;
}
_Use_decl_annotations_
HMONITOR WINAPI DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags )
{
static bool s_bInited = false;
static LPMONITORFROMWINDOW s_pFnGetMonitorFromWindow = nullptr;
if( !s_bInited )
{
s_bInited = true;
HMODULE hUser32 = GetModuleHandle( L"USER32" );
if( hUser32 ) s_pFnGetMonitorFromWindow = reinterpret_cast<LPMONITORFROMWINDOW>( reinterpret_cast<void*>( GetProcAddress( hUser32,
"MonitorFromWindow" ) ) );
}
if( s_pFnGetMonitorFromWindow )
return s_pFnGetMonitorFromWindow( hWnd, dwFlags );
else
return DXUT_PRIMARY_MONITOR;
}
_Use_decl_annotations_
HMONITOR WINAPI DXUTMonitorFromRect( LPCRECT lprcScreenCoords, DWORD dwFlags )
{
static bool s_bInited = false;
static LPMONITORFROMRECT s_pFnGetMonitorFromRect = nullptr;
if( !s_bInited )
{
s_bInited = true;
HMODULE hUser32 = GetModuleHandle( L"USER32" );
if( hUser32 ) s_pFnGetMonitorFromRect = reinterpret_cast<LPMONITORFROMRECT>( reinterpret_cast<void*>( GetProcAddress( hUser32, "MonitorFromRect" ) ) );
}
if( s_pFnGetMonitorFromRect )
return s_pFnGetMonitorFromRect( lprcScreenCoords, dwFlags );
else
return DXUT_PRIMARY_MONITOR;
}
//--------------------------------------------------------------------------------------
// Get the desktop resolution of an adapter. This isn't the same as the current resolution
// from GetAdapterDisplayMode since the device might be fullscreen
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
void WINAPI DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight )
{
auto DeviceSettings = DXUTGetDeviceSettings();
WCHAR strDeviceName[256] = {};
DEVMODE devMode;
ZeroMemory( &devMode, sizeof( DEVMODE ) );
devMode.dmSize = sizeof( DEVMODE );
auto pd3dEnum = DXUTGetD3D11Enumeration();
assert( pd3dEnum );
_Analysis_assume_( pd3dEnum );
auto pOutputInfo = pd3dEnum->GetOutputInfo( AdapterOrdinal, DeviceSettings.d3d11.Output );
if( pOutputInfo )
{
wcscpy_s( strDeviceName, 256, pOutputInfo->Desc.DeviceName );
}
EnumDisplaySettings( strDeviceName, ENUM_REGISTRY_SETTINGS, &devMode );
if( pWidth )
*pWidth = devMode.dmPelsWidth;
if( pHeight )
*pHeight = devMode.dmPelsHeight;
}
//--------------------------------------------------------------------------------------
// Display error msg box to help debug
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr,
const WCHAR* strMsg, bool bPopMsgBox )
{
bool bShowMsgBoxOnError = DXUTGetShowMsgBoxOnError();
if( bPopMsgBox && bShowMsgBoxOnError == false )
bPopMsgBox = false;
std::wstringstream ss;
ss << strFile << L" " << dwLine << L" " << hr << L" " << strMsg;
OutputDebugString(ss.str().c_str());
if (bPopMsgBox)
{
MessageBox(NULL, ss.str().c_str(), L"Error", MB_OK);
}
return S_OK;
}
typedef DWORD ( WINAPI* LPXINPUTGETSTATE )( DWORD dwUserIndex, XINPUT_STATE* pState );
typedef DWORD ( WINAPI* LPXINPUTSETSTATE )( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration );
typedef DWORD ( WINAPI* LPXINPUTGETCAPABILITIES )( DWORD dwUserIndex, DWORD dwFlags,
XINPUT_CAPABILITIES* pCapabilities );
typedef void ( WINAPI* LPXINPUTENABLE )( BOOL bEnable );
//--------------------------------------------------------------------------------------
// Does extra processing on XInput data to make it slightly more convenient to use
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone,
bool bSnapThumbstickToCardinals )
{
if( dwPort >= DXUT_MAX_CONTROLLERS || !pGamePad )
return E_FAIL;
static LPXINPUTGETSTATE s_pXInputGetState = nullptr;
static LPXINPUTGETCAPABILITIES s_pXInputGetCapabilities = nullptr;
if( !s_pXInputGetState || !s_pXInputGetCapabilities )
{
HINSTANCE hInst = LoadLibraryEx( XINPUT_DLL, nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( hInst )
{
s_pXInputGetState = reinterpret_cast<LPXINPUTGETSTATE>( reinterpret_cast<void*>( GetProcAddress( hInst, "XInputGetState" ) ) );
s_pXInputGetCapabilities = reinterpret_cast<LPXINPUTGETCAPABILITIES>( reinterpret_cast<void*>( GetProcAddress( hInst, "XInputGetCapabilities" ) ) );
}
}
if( !s_pXInputGetState )
return E_FAIL;
XINPUT_STATE InputState;
DWORD dwResult = s_pXInputGetState( dwPort, &InputState );
// Track insertion and removals
BOOL bWasConnected = pGamePad->bConnected;
pGamePad->bConnected = ( dwResult == ERROR_SUCCESS );
pGamePad->bRemoved = ( bWasConnected && !pGamePad->bConnected );
pGamePad->bInserted = ( !bWasConnected && pGamePad->bConnected );
// Don't update rest of the state if not connected
if( !pGamePad->bConnected )
return S_OK;
// Store the capabilities of the device
if( pGamePad->bInserted )
{
ZeroMemory( pGamePad, sizeof( DXUT_GAMEPAD ) );
pGamePad->bConnected = true;
pGamePad->bInserted = true;
if( s_pXInputGetCapabilities )
s_pXInputGetCapabilities( dwPort, XINPUT_DEVTYPE_GAMEPAD, &pGamePad->caps );
}
// Copy gamepad to local structure (assumes that XINPUT_GAMEPAD at the front in CONTROLER_STATE)
memcpy( pGamePad, &InputState.Gamepad, sizeof( XINPUT_GAMEPAD ) );
if( bSnapThumbstickToCardinals )
{
// Apply deadzone to each axis independantly to slightly snap to up/down/left/right
if( pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
pGamePad->sThumbLX = 0;
if( pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
pGamePad->sThumbLY = 0;
if( pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
pGamePad->sThumbRX = 0;
if( pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
pGamePad->sThumbRY = 0;
}
else if( bThumbstickDeadZone )
{
// Apply deadzone if centered
if( ( pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ) &&
( pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ) )
{
pGamePad->sThumbLX = 0;
pGamePad->sThumbLY = 0;
}
if( ( pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ) &&
( pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ) )
{
pGamePad->sThumbRX = 0;
pGamePad->sThumbRY = 0;
}
}
// Convert [-1,+1] range
pGamePad->fThumbLX = pGamePad->sThumbLX / 32767.0f;
pGamePad->fThumbLY = pGamePad->sThumbLY / 32767.0f;
pGamePad->fThumbRX = pGamePad->sThumbRX / 32767.0f;
pGamePad->fThumbRY = pGamePad->sThumbRY / 32767.0f;
// Get the boolean buttons that have been pressed since the last call.
// Each button is represented by one bit.
pGamePad->wPressedButtons = ( pGamePad->wLastButtons ^ pGamePad->wButtons ) & pGamePad->wButtons;
pGamePad->wLastButtons = pGamePad->wButtons;
// Figure out if the left trigger has been pressed or released
bool bPressed = ( pGamePad->bLeftTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
pGamePad->bPressedLeftTrigger = ( bPressed ) ? !pGamePad->bLastLeftTrigger : false;
pGamePad->bLastLeftTrigger = bPressed;
// Figure out if the right trigger has been pressed or released
bPressed = ( pGamePad->bRightTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
pGamePad->bPressedRightTrigger = ( bPressed ) ? !pGamePad->bLastRightTrigger : false;
pGamePad->bLastRightTrigger = bPressed;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Don't pause the game or deactive the window without first stopping rumble otherwise
// the controller will continue to rumble
//--------------------------------------------------------------------------------------
void DXUTEnableXInput( _In_ bool bEnable )
{
static LPXINPUTENABLE s_pXInputEnable = nullptr;
if( !s_pXInputEnable )
{
HINSTANCE hInst = LoadLibraryEx( XINPUT_DLL, nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( hInst )
s_pXInputEnable = reinterpret_cast<LPXINPUTENABLE>( reinterpret_cast<void*>( GetProcAddress( hInst, "XInputEnable" ) ) );
}
if( s_pXInputEnable )
s_pXInputEnable( bEnable );
}
//--------------------------------------------------------------------------------------
// Don't pause the game or deactive the window without first stopping rumble otherwise
// the controller will continue to rumble
//--------------------------------------------------------------------------------------
HRESULT DXUTStopRumbleOnAllControllers()
{
static LPXINPUTSETSTATE s_pXInputSetState = nullptr;
if( !s_pXInputSetState )
{
HINSTANCE hInst = LoadLibraryEx( XINPUT_DLL, nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if( hInst )
s_pXInputSetState = reinterpret_cast<LPXINPUTSETSTATE>( reinterpret_cast<void*>( GetProcAddress( hInst, "XInputSetState" ) ) );
}
if( !s_pXInputSetState )
return E_FAIL;
XINPUT_VIBRATION vibration;
vibration.wLeftMotorSpeed = 0;
vibration.wRightMotorSpeed = 0;
for( int iUserIndex = 0; iUserIndex < DXUT_MAX_CONTROLLERS; iUserIndex++ )
s_pXInputSetState( iUserIndex, &vibration );
return S_OK;
}
//--------------------------------------------------------------------------------------
// Helper functions to create SRGB formats from typeless formats and vice versa
//--------------------------------------------------------------------------------------
DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format )
{
if( !DXUTIsInGammaCorrectMode() )
return format;
switch( format )
{
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
return DXGI_FORMAT_BC7_UNORM_SRGB;
};
return format;
}
//--------------------------------------------------------------------------------------
DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format )
{
switch( format )
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return DXGI_FORMAT_R32G32B32A32_TYPELESS;
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return DXGI_FORMAT_R32G32B32_TYPELESS;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
return DXGI_FORMAT_R32G32_TYPELESS;
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
return DXGI_FORMAT_R10G10B10A2_TYPELESS;
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
return DXGI_FORMAT_R16G16_TYPELESS;
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
return DXGI_FORMAT_R32_TYPELESS;
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
return DXGI_FORMAT_R8G8_TYPELESS;
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
return DXGI_FORMAT_R16_TYPELESS;
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
return DXGI_FORMAT_R8_TYPELESS;
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
return DXGI_FORMAT_BC1_TYPELESS;
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
return DXGI_FORMAT_BC2_TYPELESS;
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
return DXGI_FORMAT_BC3_TYPELESS;
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return DXGI_FORMAT_BC4_TYPELESS;
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
return DXGI_FORMAT_BC5_TYPELESS;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return DXGI_FORMAT_B8G8R8X8_TYPELESS;
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
return DXGI_FORMAT_BC6H_TYPELESS;
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return DXGI_FORMAT_BC7_TYPELESS;
default:
return format;
}
}
//--------------------------------------------------------------------------------------
HRESULT DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds )
{
IDXGISwapChain *pSwap = DXUTGetDXGISwapChain();
if (!pSwap)
return E_FAIL;
ID3D11Texture2D* pBackBuffer;
HRESULT hr = pSwap->GetBuffer( 0, __uuidof( *pBackBuffer ), ( LPVOID* )&pBackBuffer );
if (hr != S_OK)
return hr;
auto dc = DXUTGetD3D11DeviceContext();
if (!dc) {
SAFE_RELEASE(pBackBuffer);
return E_FAIL;
}
if ( usedds )
{
hr = DirectX::SaveDDSTextureToFile( dc, pBackBuffer, szFileName );
}
else
{
hr = DirectX::SaveWICTextureToFile( dc, pBackBuffer, GUID_ContainerFormatBmp, szFileName );
}
SAFE_RELEASE(pBackBuffer);
return hr;
}
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