NVIDIAGeForceExperienceSDK
NVGSDK_Highlight Struct Reference

#include <highlights_types.h>

Public Attributes

char const * id
 Unique id for game event. Max length NVGSDK_MAX_LENGTH - 1.
 
bool userInterest
 
NVGSDK_HighlightType highlightTags
 Tags for this highlight.
 
NVGSDK_HighlightSignificance significance
 How significant the highlight is.
 
NVGSDK_LocalizedPairnameTable
 
size_t nameTableSize
 Number of entries in the localeNameTable */.
 

Detailed Description

Possible highlights that can occur during gameplay

Definition at line 23 of file highlights_types.h.

Member Data Documentation

bool NVGSDK_Highlight::userInterest

Boolean, whether the player is interested in this event. User can change this setting. This value provides the default.

Definition at line 26 of file highlights_types.h.

NVGSDK_LocalizedPair* NVGSDK_Highlight::nameTable

An array of locale-highlightName pairs for the user-facing highlight name. If no names are given, the highlight id will be used as the "name"

Definition at line 30 of file highlights_types.h.


The documentation for this struct was generated from the following file: