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NVIDIAGeForceExperienceSDK
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#include <highlights_types.h>
Public Attributes | |
| char const * | id |
| Unique id for game event. Max length NVGSDK_MAX_LENGTH - 1. | |
| bool | userInterest |
| NVGSDK_HighlightType | highlightTags |
| Tags for this highlight. | |
| NVGSDK_HighlightSignificance | significance |
| How significant the highlight is. | |
| NVGSDK_LocalizedPair * | nameTable |
| size_t | nameTableSize |
| Number of entries in the localeNameTable */. | |
Possible highlights that can occur during gameplay
Definition at line 23 of file highlights_types.h.
| bool NVGSDK_Highlight::userInterest |
Boolean, whether the player is interested in this event. User can change this setting. This value provides the default.
Definition at line 26 of file highlights_types.h.
| NVGSDK_LocalizedPair* NVGSDK_Highlight::nameTable |
An array of locale-highlightName pairs for the user-facing highlight name. If no names are given, the highlight id will be used as the "name"
Definition at line 30 of file highlights_types.h.