diff options
Diffstat (limited to 'samples/bin/DX_APIUsage/win32/BasicHLSL11_VS.hlsl')
| -rw-r--r-- | samples/bin/DX_APIUsage/win32/BasicHLSL11_VS.hlsl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/samples/bin/DX_APIUsage/win32/BasicHLSL11_VS.hlsl b/samples/bin/DX_APIUsage/win32/BasicHLSL11_VS.hlsl new file mode 100644 index 0000000..c478ced --- /dev/null +++ b/samples/bin/DX_APIUsage/win32/BasicHLSL11_VS.hlsl @@ -0,0 +1,48 @@ +//-------------------------------------------------------------------------------------- +// File: BasicHLSL11_VS.hlsl +// +// The vertex shader file for the BasicHLSL11 sample. +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------------- +// Globals +//-------------------------------------------------------------------------------------- +cbuffer cbPerObject : register( b0 ) +{ + matrix g_mWorldViewProjection : packoffset( c0 ); + matrix g_mWorld : packoffset( c4 ); +}; + +//-------------------------------------------------------------------------------------- +// Input / Output structures +//-------------------------------------------------------------------------------------- +struct VS_INPUT +{ + float4 vPosition : POSITION; + float3 vNormal : NORMAL; + float2 vTexcoord : TEXCOORD0; +}; + +struct VS_OUTPUT +{ + float3 vNormal : NORMAL; + float2 vTexcoord : TEXCOORD0; + float4 vPosition : SV_POSITION; +}; + +//-------------------------------------------------------------------------------------- +// Vertex Shader +//-------------------------------------------------------------------------------------- +VS_OUTPUT VSMain( VS_INPUT Input ) +{ + VS_OUTPUT Output; + + Output.vPosition = mul( Input.vPosition, g_mWorldViewProjection ); + Output.vNormal = mul( Input.vNormal, (float3x3)g_mWorld ); + Output.vTexcoord = Input.vTexcoord; + + return Output; +} + |