diff options
Diffstat (limited to 'samples/DX_APIUsage/DX_APIUsage.vcxproj')
| -rw-r--r-- | samples/DX_APIUsage/DX_APIUsage.vcxproj | 61 |
1 files changed, 35 insertions, 26 deletions
diff --git a/samples/DX_APIUsage/DX_APIUsage.vcxproj b/samples/DX_APIUsage/DX_APIUsage.vcxproj index c14a4de..ed9b77c 100644 --- a/samples/DX_APIUsage/DX_APIUsage.vcxproj +++ b/samples/DX_APIUsage/DX_APIUsage.vcxproj @@ -35,10 +35,12 @@ </ProjectConfiguration> </ItemGroup> <ItemGroup> + <ClCompile Include="DXUT\Core\DDSTextureLoader.cpp" /> <ClCompile Include="DXUT\Core\DXUT.cpp" /> <ClCompile Include="DXUT\Core\DXUTDevice11.cpp" /> - <ClCompile Include="DXUT\Core\DXUTDevice9.cpp" /> <ClCompile Include="DXUT\Core\DXUTmisc.cpp" /> + <ClCompile Include="DXUT\Core\ScreenGrab.cpp" /> + <ClCompile Include="DXUT\Core\WICTextureLoader.cpp" /> <ClCompile Include="DXUT\Optional\DXUTcamera.cpp" /> <ClCompile Include="DXUT\Optional\DXUTgui.cpp" /> <ClCompile Include="DXUT\Optional\DXUTguiIME.cpp" /> @@ -71,12 +73,16 @@ </ClCompile> <ClCompile Include="jsoncpp\jsoncpp.cpp" /> <ClCompile Include="Main.cpp" /> + <ClCompile Include="Splash.cpp" /> </ItemGroup> <ItemGroup> + <ClInclude Include="DXUT\Core\DDSTextureLoader.h" /> <ClInclude Include="DXUT\Core\DXUT.h" /> <ClInclude Include="DXUT\Core\DXUTDevice11.h" /> <ClInclude Include="DXUT\Core\DXUTDevice9.h" /> <ClInclude Include="DXUT\Core\DXUTmisc.h" /> + <ClInclude Include="DXUT\Core\ScreenGrab.h" /> + <ClInclude Include="DXUT\Core\WICTextureLoader.h" /> <ClInclude Include="DXUT\Optional\DXUTcamera.h" /> <ClInclude Include="DXUT\Optional\DXUTgui.h" /> <ClInclude Include="DXUT\Optional\DXUTguiIME.h" /> @@ -154,6 +160,9 @@ <Image Include="Media\UI\dxutcontrols.dds" /> <Image Include="Media\UI\Font.dds" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Splash.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{F8E9C3B1-0CBE-495D-8C51-5A936537A15C}</ProjectGuid> @@ -273,13 +282,13 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -289,13 +298,13 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -305,13 +314,13 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -321,13 +330,13 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -339,15 +348,15 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -359,15 +368,15 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -379,15 +388,15 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> @@ -399,19 +408,19 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> -</Project> +</Project>
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