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Diffstat (limited to 'samples/DX_APIUsage/DX_APIUsage.vcxproj')
-rw-r--r--samples/DX_APIUsage/DX_APIUsage.vcxproj61
1 files changed, 35 insertions, 26 deletions
diff --git a/samples/DX_APIUsage/DX_APIUsage.vcxproj b/samples/DX_APIUsage/DX_APIUsage.vcxproj
index c14a4de..ed9b77c 100644
--- a/samples/DX_APIUsage/DX_APIUsage.vcxproj
+++ b/samples/DX_APIUsage/DX_APIUsage.vcxproj
@@ -35,10 +35,12 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="DXUT\Core\DDSTextureLoader.cpp" />
<ClCompile Include="DXUT\Core\DXUT.cpp" />
<ClCompile Include="DXUT\Core\DXUTDevice11.cpp" />
- <ClCompile Include="DXUT\Core\DXUTDevice9.cpp" />
<ClCompile Include="DXUT\Core\DXUTmisc.cpp" />
+ <ClCompile Include="DXUT\Core\ScreenGrab.cpp" />
+ <ClCompile Include="DXUT\Core\WICTextureLoader.cpp" />
<ClCompile Include="DXUT\Optional\DXUTcamera.cpp" />
<ClCompile Include="DXUT\Optional\DXUTgui.cpp" />
<ClCompile Include="DXUT\Optional\DXUTguiIME.cpp" />
@@ -71,12 +73,16 @@
</ClCompile>
<ClCompile Include="jsoncpp\jsoncpp.cpp" />
<ClCompile Include="Main.cpp" />
+ <ClCompile Include="Splash.cpp" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="DXUT\Core\DDSTextureLoader.h" />
<ClInclude Include="DXUT\Core\DXUT.h" />
<ClInclude Include="DXUT\Core\DXUTDevice11.h" />
<ClInclude Include="DXUT\Core\DXUTDevice9.h" />
<ClInclude Include="DXUT\Core\DXUTmisc.h" />
+ <ClInclude Include="DXUT\Core\ScreenGrab.h" />
+ <ClInclude Include="DXUT\Core\WICTextureLoader.h" />
<ClInclude Include="DXUT\Optional\DXUTcamera.h" />
<ClInclude Include="DXUT\Optional\DXUTgui.h" />
<ClInclude Include="DXUT\Optional\DXUTguiIME.h" />
@@ -154,6 +160,9 @@
<Image Include="Media\UI\dxutcontrols.dds" />
<Image Include="Media\UI\Font.dds" />
</ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="Splash.rc" />
+ </ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{F8E9C3B1-0CBE-495D-8C51-5A936537A15C}</ProjectGuid>
@@ -273,13 +282,13 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -289,13 +298,13 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -305,13 +314,13 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -321,13 +330,13 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -339,15 +348,15 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -359,15 +368,15 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -379,15 +388,15 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@@ -399,19 +408,19 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)DXUT\Core;$(ProjectDir)DXUT\Optional;$(ProjectDir)jsoncpp;$(ProjectDir)..\..\include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNICODE=1;WIN32;_WINDOWS;GFESDKDEMO_BUILD_C;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4996;4838;4302;4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>d3dcompiler.lib;d3dx11.lib;d3dx9.lib;DxErr.lib;dxguid.lib;DSound.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;GfeSDK.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ProjectDir)\..\..\lib\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>d3dcompiler.lib;d3d11.lib;DSound.lib;Usp10.lib;winmm.lib;comctl32.lib;Imm32.lib;version.lib;legacy_stdio_definitions.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Shlwapi.lib;psapi.lib;GfeSDK.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
+</Project> \ No newline at end of file