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| author | Vishal More <[email protected]> | 2020-06-11 11:11:17 +0530 |
|---|---|---|
| committer | Vishal More <[email protected]> | 2020-06-11 11:11:17 +0530 |
| commit | bbe353230727568d3c1999af2701d2e150ff232f (patch) | |
| tree | 4b75466fc0f5b8fb70bc020a9da22d2b924d0aab /samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h | |
| parent | Documentation Update (diff) | |
| download | gfesdk-bbe353230727568d3c1999af2701d2e150ff232f.tar.xz gfesdk-bbe353230727568d3c1999af2701d2e150ff232f.zip | |
Picking up lastest bug fixes & SHA2 signing1.1.232
[SNG-2803] GFE-SDK : SHA-2 sign task
Diffstat (limited to 'samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h')
| -rw-r--r-- | samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h | 217 |
1 files changed, 67 insertions, 150 deletions
diff --git a/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h b/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h index 5d4db4f..fd7f0c8 100644 --- a/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h +++ b/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.h @@ -1,16 +1,18 @@ //-------------------------------------------------------------------------------------- -// File: DXUTSettingsDlg.cpp +// File: DXUTSettingsDlg.h // -// Copyright (c) Microsoft Corporation. All rights reserved +// Copyright (c) Microsoft Corporation. All rights reserved. +// Licensed under the MIT License. +// +// http://go.microsoft.com/fwlink/?LinkId=320437 //-------------------------------------------------------------------------------------- #pragma once -#ifndef DXUT_SETTINGS_H -#define DXUT_SETTINGS_H //-------------------------------------------------------------------------------------- // Header Includes //-------------------------------------------------------------------------------------- #include "DXUTgui.h" + //-------------------------------------------------------------------------------------- // Control IDs //-------------------------------------------------------------------------------------- @@ -21,27 +23,7 @@ #define DXUTSETTINGSDLG_DEVICE_TYPE 4 #define DXUTSETTINGSDLG_WINDOWED 5 #define DXUTSETTINGSDLG_FULLSCREEN 6 -#define DXUTSETTINGSDLG_ADAPTER_FORMAT 7 -#define DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL 8 -#define DXUTSETTINGSDLG_RESOLUTION 9 -#define DXUTSETTINGSDLG_RESOLUTION_LABEL 10 -#define DXUTSETTINGSDLG_REFRESH_RATE 11 -#define DXUTSETTINGSDLG_REFRESH_RATE_LABEL 12 -#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT 13 -#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL 14 -#define DXUTSETTINGSDLG_DEPTH_STENCIL 15 -#define DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL 16 -#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE 17 -#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL 18 -#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY 19 -#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL 20 -#define DXUTSETTINGSDLG_VERTEX_PROCESSING 21 -#define DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL 22 -#define DXUTSETTINGSDLG_PRESENT_INTERVAL 23 -#define DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL 24 -#define DXUTSETTINGSDLG_DEVICECLIP 25 #define DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL 26 -#define DXUTSETTINGSDLG_API_VERSION 27 #define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT 28 #define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL 29 #define DXUTSETTINGSDLG_D3D11_RESOLUTION 30 @@ -65,169 +47,109 @@ #define DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT 60 #define DXUTSETTINGSDLG_WINDOWED_GROUP 0x0100 -#define TOTAL_FEATURE_LEVLES 6 +#define TOTAL_FEATURE_LEVELS 9 + //-------------------------------------------------------------------------------------- // Dialog for selection of device settings // Use DXUTGetD3DSettingsDialog() to access global instance -// To control the contents of the dialog, use the CD3D9Enumeration class. +// To control the contents of the dialog, use the CD3D11Enumeration class. //-------------------------------------------------------------------------------------- class CD3DSettingsDlg { public: - CD3DSettingsDlg(); - ~CD3DSettingsDlg(); - - void Init( CDXUTDialogResourceManager* pManager ); - void Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName ); - void Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename, - HMODULE hModule ); - - HRESULT Refresh(); - void OnRender( float fElapsedTime ); - void OnRender9( float fElapsedTime ); - void OnRender10( float fElapsedTime ); - void OnRender11( float fElapsedTime ); - - HRESULT OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice ); - HRESULT OnD3D9ResetDevice(); - void OnD3D9LostDevice(); - void OnD3D9DestroyDevice(); - - HRESULT OnD3D11CreateDevice( ID3D11Device* pd3dDevice ); - HRESULT OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice, - const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc ); - void OnD3D11DestroyDevice(); - - CDXUTDialog* GetDialogControl() - { - return &m_Dialog; - } - bool IsActive() - { - return m_bActive; - } - void SetActive( bool bActive ) - { - m_bActive = bActive; if( bActive ) Refresh(); - } - void ShowControlSet( DXUTDeviceVersion ver ); - - LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); - -protected: - friend CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog(); - - void CreateControls(); - HRESULT SetDeviceSettingsFromUI(); - void SetSelectedD3D11RefreshRate( DXGI_RATIONAL RefreshRate ); - HRESULT UpdateD3D11Resolutions(); - - void OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl ); - static void WINAPI StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData ); - static void WINAPI StaticOnModeChangeTimer( UINT nIDEvent, void* pUserContext ); + CD3DSettingsDlg(); + ~CD3DSettingsDlg(); - CD3D9EnumAdapterInfo* GetCurrentAdapterInfo(); - CD3D9EnumDeviceInfo* GetCurrentDeviceInfo(); - CD3D9EnumDeviceSettingsCombo* GetCurrentDeviceSettingsCombo(); + void Init( _In_ CDXUTDialogResourceManager* pManager ); + void Init( _In_ CDXUTDialogResourceManager* pManager, _In_z_ LPCWSTR szControlTextureFileName ); + void Init( _In_ CDXUTDialogResourceManager* pManager, _In_z_ LPCWSTR pszControlTextureResourcename, + _In_ HMODULE hModule ); - CD3D11EnumAdapterInfo* GetCurrentD3D11AdapterInfo(); - CD3D11EnumDeviceInfo* GetCurrentD3D11DeviceInfo(); - CD3D11EnumOutputInfo* GetCurrentD3D11OutputInfo(); - CD3D11EnumDeviceSettingsCombo* GetCurrentD3D11DeviceSettingsCombo(); + HRESULT Refresh(); + void OnRender( _In_ float fElapsedTime ); - void AddAPIVersion( DXUTDeviceVersion version ); - DXUTDeviceVersion GetSelectedAPIVersion(); + HRESULT OnD3D11CreateDevice( _In_ ID3D11Device* pd3dDevice ); + HRESULT OnD3D11ResizedSwapChain( _In_ ID3D11Device* pd3dDevice, + _In_ const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc ); + void OnD3D11DestroyDevice(); - void AddAdapter( const WCHAR* strDescription, UINT iAdapter ); - UINT GetSelectedAdapter(); - - void AddDeviceType( D3DDEVTYPE devType ); - D3DDEVTYPE GetSelectedDeviceType(); - - void SetWindowed( bool bWindowed ); - bool IsWindowed(); - - void AddAdapterFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedAdapterFormat(); - - void AddResolution( DWORD dwWidth, DWORD dwHeight ); - void GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight ); + CDXUTDialog* GetDialogControl() { return &m_Dialog; } + bool IsActive() const { return m_bActive; } + void SetActive( _In_ bool bActive ) + { + m_bActive = bActive; + if( bActive ) Refresh(); + } - void AddRefreshRate( DWORD dwRate ); - DWORD GetSelectedRefreshRate(); + LRESULT MsgProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam ); - void AddBackBufferFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedBackBufferFormat(); +protected: + friend CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog(); - void AddDepthStencilBufferFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedDepthStencilBufferFormat(); + void CreateControls(); + void SetSelectedD3D11RefreshRate( _In_ DXGI_RATIONAL RefreshRate ); + HRESULT UpdateD3D11Resolutions(); + HRESULT UpdateD3D11RefreshRates(); - void AddMultisampleType( D3DMULTISAMPLE_TYPE type ); - D3DMULTISAMPLE_TYPE GetSelectedMultisampleType(); + void OnEvent( _In_ UINT nEvent, _In_ int nControlID, _In_ CDXUTControl* pControl ); - void AddMultisampleQuality( DWORD dwQuality ); - DWORD GetSelectedMultisampleQuality(); + static void WINAPI StaticOnEvent( _In_ UINT nEvent, _In_ int nControlID, _In_ CDXUTControl* pControl, _In_opt_ void* pUserData ); + static void WINAPI StaticOnModeChangeTimer( _In_ UINT nIDEvent, _In_opt_ void* pUserContext ); - void AddVertexProcessingType( DWORD dwType ); - DWORD GetSelectedVertexProcessingType(); + CD3D11EnumAdapterInfo* GetCurrentD3D11AdapterInfo() const; + CD3D11EnumDeviceInfo* GetCurrentD3D11DeviceInfo() const; + CD3D11EnumOutputInfo* GetCurrentD3D11OutputInfo() const; + CD3D11EnumDeviceSettingsCombo* GetCurrentD3D11DeviceSettingsCombo() const; - DWORD GetSelectedPresentInterval(); + void AddAdapter( _In_z_ const WCHAR* strDescription, _In_ UINT iAdapter ); + UINT GetSelectedAdapter() const; - void SetDeviceClip( bool bDeviceClip ); - bool IsDeviceClip(); + void SetWindowed( _In_ bool bWindowed ); + bool IsWindowed() const; // D3D11 - void AddD3D11DeviceType( D3D_DRIVER_TYPE devType ); - D3D_DRIVER_TYPE GetSelectedD3D11DeviceType(); + void AddD3D11DeviceType( _In_ D3D_DRIVER_TYPE devType ); + D3D_DRIVER_TYPE GetSelectedD3D11DeviceType() const; - void AddD3D11AdapterOutput( const WCHAR* strName, UINT nOutput ); - UINT GetSelectedD3D11AdapterOutput(); + void AddD3D11AdapterOutput( _In_z_ const WCHAR* strName, _In_ UINT nOutput ); + UINT GetSelectedD3D11AdapterOutput() const; - void AddD3D11Resolution( DWORD dwWidth, DWORD dwHeight ); - void GetSelectedD3D11Resolution( DWORD* pdwWidth, DWORD* pdwHeight ); + void AddD3D11Resolution( _In_ DWORD dwWidth, _In_ DWORD dwHeight ); + void GetSelectedD3D11Resolution( _Out_ DWORD* pdwWidth, _Out_ DWORD* pdwHeight ) const; - void AddD3D11FeatureLevel(D3D_FEATURE_LEVEL); - D3D_FEATURE_LEVEL GetSelectedFeatureLevel(); + void AddD3D11FeatureLevel( _In_ D3D_FEATURE_LEVEL fl ); + D3D_FEATURE_LEVEL GetSelectedFeatureLevel() const; - void AddD3D11RefreshRate( DXGI_RATIONAL RefreshRate ); - DXGI_RATIONAL GetSelectedD3D11RefreshRate(); + void AddD3D11RefreshRate( _In_ DXGI_RATIONAL RefreshRate ); + DXGI_RATIONAL GetSelectedD3D11RefreshRate() const; - void AddD3D11BackBufferFormat( DXGI_FORMAT format ); - DXGI_FORMAT GetSelectedD3D11BackBufferFormat(); - - void AddD3D11MultisampleCount( UINT count ); - UINT GetSelectedD3D11MultisampleCount(); - - void AddD3D11MultisampleQuality( UINT Quality ); - UINT GetSelectedD3D11MultisampleQuality(); - - DWORD GetSelectedD3D11PresentInterval(); - bool GetSelectedDebugDeviceValue(); + void AddD3D11BackBufferFormat( _In_ DXGI_FORMAT format ); + DXGI_FORMAT GetSelectedD3D11BackBufferFormat() const; + void AddD3D11MultisampleCount( _In_ UINT count ); + UINT GetSelectedD3D11MultisampleCount() const; + void AddD3D11MultisampleQuality( _In_ UINT Quality ); + UINT GetSelectedD3D11MultisampleQuality() const; + DWORD GetSelectedD3D11PresentInterval() const; + bool GetSelectedDebugDeviceValue() const; + HRESULT OnD3D11ResolutionChanged (); - HRESULT OnAPIVersionChanged( bool bRefresh=false ); HRESULT OnFeatureLevelChanged(); HRESULT OnAdapterChanged(); HRESULT OnDeviceTypeChanged(); HRESULT OnWindowedFullScreenChanged(); HRESULT OnAdapterOutputChanged(); - HRESULT OnAdapterFormatChanged(); - HRESULT OnResolutionChanged(); HRESULT OnRefreshRateChanged(); HRESULT OnBackBufferFormatChanged(); - HRESULT OnDepthStencilBufferFormatChanged(); HRESULT OnMultisampleTypeChanged(); HRESULT OnMultisampleQualityChanged(); - HRESULT OnVertexProcessingChanged(); HRESULT OnPresentIntervalChanged(); HRESULT OnDebugDeviceChanged(); - HRESULT OnDeviceClipChanged(); - void UpdateModeChangeTimeoutText( int nSecRemaining ); + void UpdateModeChangeTimeoutText( _In_ int nSecRemaining ); - IDirect3DStateBlock9* m_pStateBlock; CDXUTDialog* m_pActiveDialog; CDXUTDialog m_Dialog; CDXUTDialog m_RevertModeDialog; @@ -235,14 +157,9 @@ protected: UINT m_nIDEvent; bool m_bActive; - D3D_FEATURE_LEVEL m_Levels[TOTAL_FEATURE_LEVLES]; + D3D_FEATURE_LEVEL m_Levels[TOTAL_FEATURE_LEVELS]; }; CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog(); - - - -#endif - |