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authorDave Clark <[email protected]>2018-02-28 17:22:22 -0500
committerDave Clark <[email protected]>2018-02-28 17:22:22 -0500
commit25528fd230f5f4298c35123a833cdb112675808e (patch)
treef5aca3f5ee5a7734df41e7b974a04c37ddff528e /samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp
parentPush GfeSDK #173 (diff)
downloadgfesdk-25528fd230f5f4298c35123a833cdb112675808e.tar.xz
gfesdk-25528fd230f5f4298c35123a833cdb112675808e.zip
Push SDK # 1.1.186
Documentation updates.
Diffstat (limited to 'samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp')
-rw-r--r--samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp2853
1 files changed, 2853 insertions, 0 deletions
diff --git a/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp b/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp
new file mode 100644
index 0000000..6cf495b
--- /dev/null
+++ b/samples/DX_APIUsage/DXUT/Optional/DXUTsettingsdlg.cpp
@@ -0,0 +1,2853 @@
+//--------------------------------------------------------------------------------------
+// File: DXUTSettingsDlg.cpp
+//
+// Dialog for selection of device settings
+//
+// Copyright (c) Microsoft Corporation. All rights reserved
+//--------------------------------------------------------------------------------------
+#include "DXUT.h"
+#include "DXUTgui.h"
+#include "DXUTsettingsDlg.h"
+#undef min // use __min instead
+#undef max // use __max instead
+
+
+//--------------------------------------------------------------------------------------
+// Internal functions forward declarations
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTAPIVersionToString( DXUTDeviceVersion version );
+WCHAR* DXUTPresentIntervalToString( UINT pi );
+WCHAR* DXUTMultisampleTypeToString( D3DMULTISAMPLE_TYPE MultiSampleType );
+WCHAR* DXUTD3DDeviceTypeToString( D3DDEVTYPE devType );
+WCHAR* DXUTD3DX11DeviceTypeToString( D3D_DRIVER_TYPE devType );
+WCHAR* DXUTVertexProcessingTypeToString( DWORD vpt );
+
+
+HRESULT DXUTSnapDeviceSettingsToEnumDevice( DXUTDeviceSettings* pDeviceSettings, bool forceEnum, D3D_FEATURE_LEVEL forceFL = D3D_FEATURE_LEVEL(0) );
+
+//--------------------------------------------------------------------------------------
+// Global state
+//--------------------------------------------------------------------------------------
+DXUTDeviceSettings g_DeviceSettings;
+
+CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog()
+{
+ // Using an accessor function gives control of the construction order
+ static CD3DSettingsDlg dlg;
+ return &dlg;
+}
+
+
+//--------------------------------------------------------------------------------------
+CD3DSettingsDlg::CD3DSettingsDlg()
+{
+ m_pStateBlock = NULL;
+ m_bActive = false;
+ m_pActiveDialog = NULL;
+
+ m_Levels[0] = D3D_FEATURE_LEVEL_9_1;
+ m_Levels[1] = D3D_FEATURE_LEVEL_9_2;
+ m_Levels[2] = D3D_FEATURE_LEVEL_9_3;
+ m_Levels[3] = D3D_FEATURE_LEVEL_10_0;
+ m_Levels[4] = D3D_FEATURE_LEVEL_10_1;
+ m_Levels[5] = D3D_FEATURE_LEVEL_11_0;
+
+}
+
+
+//--------------------------------------------------------------------------------------
+CD3DSettingsDlg::~CD3DSettingsDlg()
+{
+ // Release the memory used to hold the D3D11 refresh data in the combo box
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE );
+ if( pComboBox )
+ for( UINT i = 0; i < pComboBox->GetNumItems(); ++i )
+ {
+ DXGI_RATIONAL* pRate = reinterpret_cast<DXGI_RATIONAL*>( pComboBox->GetItemData( i ) );
+ delete pRate;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager )
+{
+ assert( pManager );
+ m_Dialog.Init( pManager, false ); // Don't register this dialog.
+ m_RevertModeDialog.Init( pManager, false ); // Don't register this dialog.
+ m_pActiveDialog = &m_Dialog;
+ CreateControls();
+}
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName )
+{
+ assert( pManager );
+ m_Dialog.Init( pManager, false, szControlTextureFileName ); // Don't register this dialog.
+ m_RevertModeDialog.Init( pManager, false, szControlTextureFileName ); // Don't register this dialog.
+ m_pActiveDialog = &m_Dialog;
+ CreateControls();
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename,
+ HMODULE hModule )
+{
+ assert( pManager );
+ m_Dialog.Init( pManager, false, pszControlTextureResourcename, hModule ); // Don't register this dialog.
+ m_RevertModeDialog.Init( pManager, false, pszControlTextureResourcename, hModule ); // Don't register this dialog
+ m_pActiveDialog = &m_Dialog;
+ CreateControls();
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::CreateControls()
+{
+ // Set up main settings dialog
+ m_Dialog.EnableKeyboardInput( true );
+ m_Dialog.SetFont( 0, L"Arial", 15, FW_NORMAL );
+ m_Dialog.SetFont( 1, L"Arial", 28, FW_BOLD );
+
+ // Right-justify static controls
+ CDXUTElement* pElement = m_Dialog.GetDefaultElement( DXUT_CONTROL_STATIC, 0 );
+ if( pElement )
+ {
+ pElement->dwTextFormat = DT_VCENTER | DT_RIGHT;
+
+ // Title
+ CDXUTStatic* pStatic = NULL;
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Direct3D Settings", 10, 5, 400, 50, false, &pStatic );
+ pElement = pStatic->GetElement( 0 );
+ pElement->iFont = 1;
+ pElement->dwTextFormat = DT_TOP | DT_LEFT;
+ }
+
+ // DXUTSETTINGSDLG_API_VERSION
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"API Version", 10, 35, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_API_VERSION, 200, 35, 300, 23 );
+
+
+ //DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL_LABEL, L"Feature Level", 10, 60, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL, 200, 60, 300, 23 );
+ m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL )->SetDropHeight( 106 );
+
+
+ // DXUTSETTINGSDLG_ADAPTER
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Display Adapter", 10, 85, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_ADAPTER, 200, 85, 300, 23 );
+
+ // DXUTSETTINGSDLG_DEVICE_TYPE
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Render Device", 10, 110, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_DEVICE_TYPE, 200, 110, 300, 23 );
+
+ // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN
+ m_Dialog.AddCheckBox( DXUTSETTINGSDLG_DEVICECLIP, L"Clip to device when window spans across multiple monitors",
+ 250, 136, 500, 16 );
+ m_Dialog.AddRadioButton( DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_WINDOWED_GROUP, L"Windowed",
+ 360, 157, 100, 16 );
+ m_Dialog.AddRadioButton( DXUTSETTINGSDLG_FULLSCREEN, DXUTSETTINGSDLG_WINDOWED_GROUP, L"Full Screen",
+ 220, 157, 100, 16 );
+
+ // DXUTSETTINGSDLG_ADAPTER_FORMAT
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL, L"Adapter Format", 10, 175, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT, 200, 175, 300, 23 );
+
+ // DXUTSETTINGSDLG_RESOLUTION
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_RESOLUTION_LABEL, L"Resolution", 10, 200, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_RESOLUTION, 200, 200, 200, 23 );
+ m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION )->SetDropHeight( 106 );
+
+ // DXUTSETTINGSDLG_RES_SHOW_ALL
+ m_Dialog.AddCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL, L"Show All Aspect Ratios", 420, 200, 200, 23, false );
+
+ // DXUTSETTINGSDLG_REFRESH_RATE
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_REFRESH_RATE_LABEL, L"Refresh Rate", 10, 225, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_REFRESH_RATE, 200, 225, 300, 23 );
+
+ // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL, L"Back Buffer Format", 10, 260, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT, 200, 260, 300, 23 );
+
+ // DXUTSETTINGSDLG_DEPTH_STENCIL
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL, L"Depth/Stencil Format", 10, 285, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL, 200, 285, 300, 23 );
+
+ // DXUTSETTINGSDLG_MULTISAMPLE_TYPE
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL, L"Multisample Type", 10, 310, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE, 200, 310, 300, 23 );
+
+ // DXUTSETTINGSDLG_MULTISAMPLE_QUALITY
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL, L"Multisample Quality", 10, 335, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY, 200, 335, 300, 23 );
+
+ // DXUTSETTINGSDLG_VERTEX_PROCESSING
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL, L"Vertex Processing", 10, 360, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING, 200, 360, 300, 23 );
+
+ // DXUTSETTINGSDLG_PRESENT_INTERVAL
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL, L"Vertical Sync", 10, 385, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL, 200, 385, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL, L"Adapter Output", 10, 175, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT, 200, 175, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_RESOLUTION
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL, L"Resolution", 10, 200, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_RESOLUTION, 200, 200, 200, 23 );
+ m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_RESOLUTION )->SetDropHeight( 106 );
+
+ // DXUTSETTINGSDLG_D3D11_REFRESH_RATE
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL, L"Refresh Rate", 10, 225, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE, 200, 225, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT_LABEL, L"Back Buffer Format", 10, 260, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT, 200, 260, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT_LABEL, L"Multisample Count", 10, 285, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT, 200, 285, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY_LABEL, L"Multisample Quality", 10, 310, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY, 200, 310, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL
+ m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL_LABEL, L"Vertical Sync", 10, 335, 180, 23 );
+ m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL, 200, 335, 300, 23 );
+
+ // DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE
+ m_Dialog.AddCheckBox( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE, L"Create Debug Device", 200, 365, 180, 23 );
+
+ // DXUTSETTINGSDLG_OK, DXUTSETTINGSDLG_CANCEL
+ m_Dialog.AddButton( DXUTSETTINGSDLG_OK, L"OK", 230, 440, 73, 31 );
+ m_Dialog.AddButton( DXUTSETTINGSDLG_CANCEL, L"Cancel", 315, 440, 73, 31, 0, true );
+
+ // Set up mode change dialog
+ m_RevertModeDialog.EnableKeyboardInput( true );
+ m_RevertModeDialog.EnableNonUserEvents( true );
+ m_RevertModeDialog.SetFont( 0, L"Arial", 15, FW_NORMAL );
+ m_RevertModeDialog.SetFont( 1, L"Arial", 28, FW_BOLD );
+
+ pElement = m_RevertModeDialog.GetDefaultElement( DXUT_CONTROL_STATIC, 0 );
+ if( pElement )
+ {
+ pElement->dwTextFormat = DT_VCENTER | DT_RIGHT;
+
+ // Title
+ CDXUTStatic* pStatic = NULL;
+ m_RevertModeDialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Do you want to keep these display settings?", 10, 5,
+ 640, 50, false, &pStatic );
+ pElement = pStatic->GetElement( 0 );
+ pElement->iFont = 1;
+ pElement->dwTextFormat = DT_TOP | DT_LEFT;
+
+ // Timeout static text control
+ m_RevertModeDialog.AddStatic( DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT, L"", 10, 90, 640, 30,
+ false, &pStatic );
+ pElement = pStatic->GetElement( 0 );
+ pElement->iFont = 0;
+ pElement->dwTextFormat = DT_TOP | DT_LEFT;
+ }
+
+ // DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT, DXUTSETTINGSDLG_MODE_CHANGE_REVERT
+ m_RevertModeDialog.AddButton( DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT, L"Yes", 230, 50, 73, 31 );
+ m_RevertModeDialog.AddButton( DXUTSETTINGSDLG_MODE_CHANGE_REVERT, L"No", 315, 50, 73, 31, 0, true );
+}
+
+
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice )
+{
+ if( pd3dDevice == NULL )
+ return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", E_INVALIDARG );
+
+ // Create the fonts/textures
+ m_Dialog.SetCallback( StaticOnEvent, ( void* )this );
+ m_RevertModeDialog.SetCallback( StaticOnEvent, ( void* )this );
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Changes the UI defaults to the current device settings
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::Refresh()
+{
+ HRESULT hr = S_OK;
+
+ g_DeviceSettings = DXUTGetDeviceSettings();
+
+ CDXUTComboBox* pAPIComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION );
+ pAPIComboBox->RemoveAllItems();
+ if( DXUTDoesAppSupportD3D9() )
+ {
+ // Ensure that at least one adapter got enumerated.
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+ if( pD3DEnum->GetAdapterInfoList()->GetSize() > 0 )
+ AddAPIVersion( DXUT_D3D9_DEVICE );
+ }
+ if( DXUTDoesAppSupportD3D11() && DXUTIsD3D11Available() )
+ {
+ // Ensure that at least one adapter got enumerated.
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ if( pD3DEnum->GetAdapterInfoList()->GetSize() > 0 )
+ AddAPIVersion( DXUT_D3D11_DEVICE );
+ }
+
+ // If no API has been added, something has gone wrong. Exit the dialog.
+ if( pAPIComboBox->GetNumItems() == 0 )
+ {
+ SetActive( false );
+ return S_OK;
+ }
+
+ pAPIComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.ver ) );
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ // Show all D3D9-specific controls and hide controls for all other D3D versions.
+ ShowControlSet( DXUT_D3D9_DEVICE );
+
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+
+ // Fill the UI with the current settings
+ AddDeviceType( g_DeviceSettings.d3d9.DeviceType );
+ SetWindowed( FALSE != g_DeviceSettings.d3d9.pp.Windowed );
+ SetDeviceClip( 0 != ( g_DeviceSettings.d3d9.pp.Flags & D3DPRESENTFLAG_DEVICECLIP ) );
+ AddAdapterFormat( g_DeviceSettings.d3d9.AdapterFormat );
+ AddResolution( g_DeviceSettings.d3d9.pp.BackBufferWidth, g_DeviceSettings.d3d9.pp.BackBufferHeight );
+ AddRefreshRate( g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz );
+ AddBackBufferFormat( g_DeviceSettings.d3d9.pp.BackBufferFormat );
+ AddDepthStencilBufferFormat( g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat );
+ AddMultisampleType( g_DeviceSettings.d3d9.pp.MultiSampleType );
+ AddMultisampleQuality( g_DeviceSettings.d3d9.pp.MultiSampleQuality );
+
+ if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_PUREDEVICE )
+ AddVertexProcessingType( D3DCREATE_PUREDEVICE );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING )
+ AddVertexProcessingType( D3DCREATE_HARDWARE_VERTEXPROCESSING );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING )
+ AddVertexProcessingType( D3DCREATE_SOFTWARE_VERTEXPROCESSING );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING )
+ AddVertexProcessingType( D3DCREATE_MIXED_VERTEXPROCESSING );
+
+ CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = pD3DEnum->GetDeviceSettingsCombo(
+ g_DeviceSettings.d3d9.AdapterOrdinal, g_DeviceSettings.d3d9.DeviceType,
+ g_DeviceSettings.d3d9.AdapterFormat, g_DeviceSettings.d3d9.pp.BackBufferFormat,
+ ( g_DeviceSettings.d3d9.pp.Windowed != 0 ) );
+ if( NULL == pBestDeviceSettingsCombo )
+ return DXUT_ERR_MSGBOX( L"GetDeviceSettingsCombo", E_INVALIDARG );
+
+ // Get the adapters list from CD3D9Enumeration object
+ CGrowableArray <CD3D9EnumAdapterInfo*>* pAdapterInfoList = pD3DEnum->GetAdapterInfoList();
+
+ if( pAdapterInfoList->GetSize() == 0 )
+ return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", DXUTERR_NOCOMPATIBLEDEVICES );
+
+ CDXUTComboBox* pAdapterCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+ pAdapterCombo->RemoveAllItems();
+
+ // Add adapters
+ for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); iAdapter++ )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt( iAdapter );
+ AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal );
+ }
+
+ pAdapterCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.AdapterOrdinal ) );
+
+ hr = OnAPIVersionChanged( true );
+ if( FAILED( hr ) )
+ return hr;
+
+ //m_Dialog.Refresh();
+ CDXUTDialog::SetRefreshTime( ( float )DXUTGetTime() );
+ break;
+ }
+ case DXUT_D3D11_DEVICE:
+ {
+ // Show all D3D11-specific controls and hide controls for all other D3D versions.
+ ShowControlSet( DXUT_D3D11_DEVICE );
+
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+
+ // Fill the UI with the current settings
+ AddD3D11DeviceType( g_DeviceSettings.d3d11.DriverType );
+ SetWindowed( FALSE != g_DeviceSettings.d3d11.sd.Windowed );
+ CD3D11EnumOutputInfo* pOutputInfo = GetCurrentD3D11OutputInfo();
+ AddD3D11AdapterOutput( pOutputInfo->Desc.DeviceName, g_DeviceSettings.d3d11.Output );
+
+
+
+ AddD3D11Resolution( g_DeviceSettings.d3d11.sd.BufferDesc.Width,
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height );
+ AddD3D11RefreshRate( g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate );
+ AddD3D11BackBufferFormat( g_DeviceSettings.d3d11.sd.BufferDesc.Format );
+ AddD3D11MultisampleCount( g_DeviceSettings.d3d11.sd.SampleDesc.Count );
+ AddD3D11MultisampleQuality( g_DeviceSettings.d3d11.sd.SampleDesc.Quality );
+
+ CD3D11EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = pD3DEnum->GetDeviceSettingsCombo(
+ g_DeviceSettings.d3d11.AdapterOrdinal, g_DeviceSettings.d3d11.DriverType,
+ g_DeviceSettings.d3d11.Output, g_DeviceSettings.d3d11.sd.BufferDesc.Format,
+ ( g_DeviceSettings.d3d11.sd.Windowed != 0 ) );
+
+ if( NULL == pBestDeviceSettingsCombo )
+ return DXUT_ERR_MSGBOX( L"GetDeviceSettingsCombo", E_INVALIDARG );
+
+ CDXUTComboBox *pFeatureLevelBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL );
+ pFeatureLevelBox->RemoveAllItems();
+ for (int fli = 0; fli < TOTAL_FEATURE_LEVLES; fli++) {
+ if (m_Levels[fli] >= g_DeviceSettings.MinimumFeatureLevel
+ && m_Levels[fli] <=pBestDeviceSettingsCombo->pDeviceInfo->MaxLevel) {
+ AddD3D11FeatureLevel( m_Levels[fli] );
+ }
+ }
+ pFeatureLevelBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.DeviceFeatureLevel ) );
+
+
+ // Get the adapters list from CD3D11Enumeration object
+ CGrowableArray <CD3D11EnumAdapterInfo*>* pAdapterInfoList = pD3DEnum->GetAdapterInfoList();
+
+ if( pAdapterInfoList->GetSize() == 0 )
+ return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", DXUTERR_NOCOMPATIBLEDEVICES );
+
+ CDXUTComboBox* pAdapterCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+ pAdapterCombo->RemoveAllItems();
+
+ // Add adapters
+ for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); iAdapter++ )
+ {
+ CD3D11EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt( iAdapter );
+ AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal );
+ }
+
+ pAdapterCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.AdapterOrdinal ) );
+
+ hr = OnAPIVersionChanged( true );
+ if( FAILED( hr ) )
+ return hr;
+
+ //m_Dialog.Refresh();
+ CDXUTDialog::SetRefreshTime( ( float )DXUTGetTime() );
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnD3D9ResetDevice()
+{
+ const D3DSURFACE_DESC* pDesc = DXUTGetD3D9BackBufferSurfaceDesc();
+ m_Dialog.SetLocation( 0, 0 );
+ m_Dialog.SetSize( pDesc->Width, pDesc->Height );
+ m_Dialog.SetBackgroundColors( D3DCOLOR_ARGB( 255, 98, 138, 206 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 10, 73, 179 ) );
+
+ m_RevertModeDialog.SetLocation( 0, 0 );
+ m_RevertModeDialog.SetSize( pDesc->Width, pDesc->Height );
+ m_RevertModeDialog.SetBackgroundColors( D3DCOLOR_ARGB( 255, 98, 138, 206 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 10, 73, 179 ) );
+
+ IDirect3DDevice9* pd3dDevice = DXUTGetD3D9Device();
+ pd3dDevice->BeginStateBlock();
+ pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
+ pd3dDevice->EndStateBlock( &m_pStateBlock );
+
+ return S_OK;
+}
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::SetSelectedD3D11RefreshRate( DXGI_RATIONAL RefreshRate )
+{
+ CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE );
+
+ for( UINT i = 0; i < pRefreshRateComboBox->GetNumItems(); ++i )
+ {
+ DXGI_RATIONAL* pRate = ( DXGI_RATIONAL* )pRefreshRateComboBox->GetItemData( i );
+
+ if( pRate && pRate->Numerator == RefreshRate.Numerator && pRate->Denominator == RefreshRate.Denominator )
+ {
+ pRefreshRateComboBox->SetSelectedByIndex( i );
+ return;
+ }
+ }
+}
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnRender( float fElapsedTime )
+{
+ if( DXUTGetD3D11Device() )
+ OnRender11( fElapsedTime );
+ else
+ OnRender9( fElapsedTime );
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnRender9( float fElapsedTime )
+{
+ IDirect3DDevice9* pd3dDevice = DXUTGetD3D9Device();
+
+ // Clear the render target and the zbuffer
+ pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, 0x00003F3F, 1.0f, 0 );
+
+ // Render the scene
+ if( SUCCEEDED( pd3dDevice->BeginScene() ) )
+ {
+ m_pStateBlock->Capture();
+ pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
+ m_pActiveDialog->OnRender( fElapsedTime );
+ m_pStateBlock->Apply();
+ pd3dDevice->EndScene();
+ }
+}
+
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnRender11( float fElapsedTime )
+{
+ // Render the scene
+ m_pActiveDialog->OnRender( fElapsedTime );
+}
+
+
+//--------------------------------------------------------------------------------------
+LRESULT CD3DSettingsDlg::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
+{
+ m_pActiveDialog->MsgProc( hWnd, uMsg, wParam, lParam );
+ if( uMsg == WM_KEYDOWN && wParam == VK_F2 )
+ SetActive( false );
+ return 0;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnD3D9LostDevice()
+{
+ SAFE_RELEASE( m_pStateBlock );
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnD3D9DestroyDevice()
+{
+}
+
+
+
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnD3D11CreateDevice( ID3D11Device* pd3dDevice )
+{
+ //HRESULT hr;
+
+ if( pd3dDevice == NULL )
+ return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", E_INVALIDARG );
+
+ // Create the fonts/textures
+ m_Dialog.SetCallback( StaticOnEvent, ( void* )this );
+ m_RevertModeDialog.SetCallback( StaticOnEvent, ( void* )this );
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice,
+ const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc )
+{
+ m_Dialog.SetLocation( 0, 0 );
+ m_Dialog.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
+ m_Dialog.SetBackgroundColors( D3DCOLOR_ARGB( 255, 98, 138, 206 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 10, 73, 179 ) );
+
+ m_RevertModeDialog.SetLocation( 0, 0 );
+ m_RevertModeDialog.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
+ m_RevertModeDialog.SetBackgroundColors( D3DCOLOR_ARGB( 255, 98, 138, 206 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 54, 105, 192 ),
+ D3DCOLOR_ARGB( 255, 10, 73, 179 ) );
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnD3D11DestroyDevice()
+{
+
+
+}
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::ShowControlSet( DXUTDeviceVersion ver )
+{
+ switch( ver )
+ {
+ case DXUT_D3D9_DEVICE:
+
+ m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEVICECLIP )->SetVisible( true );
+
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_RESOLUTION )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_REFRESH_RATE )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE )->SetVisible( false );
+
+ break;
+
+ case DXUT_D3D11_DEVICE:
+ m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL )->SetVisible( false );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_DEVICECLIP )->SetVisible( false );
+
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_RESOLUTION )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_REFRESH_RATE )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL_LABEL )->SetVisible( true );
+ m_Dialog.GetControl( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE )->SetVisible( true );
+ break;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+void WINAPI CD3DSettingsDlg::StaticOnEvent( UINT nEvent, int nControlID,
+ CDXUTControl* pControl, void* pUserData )
+{
+ CD3DSettingsDlg* pD3DSettings = ( CD3DSettingsDlg* )pUserData;
+ if( pD3DSettings )
+ pD3DSettings->OnEvent( nEvent, nControlID, pControl );
+}
+
+//--------------------------------------------------------------------------------------
+// Name: CD3DSettingsDlg::StaticOnModeChangeTimer()
+// Desc: Timer callback registered by a call to DXUTSetTimer. It is called each second
+// until mode change timeout limit.
+//--------------------------------------------------------------------------------------
+void WINAPI CD3DSettingsDlg::StaticOnModeChangeTimer( UINT nIDEvent, void* pUserContext )
+{
+ CD3DSettingsDlg* pD3DSettings = ( CD3DSettingsDlg* )pUserContext;
+ assert( pD3DSettings );
+ assert( pD3DSettings->m_pActiveDialog == &pD3DSettings->m_RevertModeDialog );
+ assert( pD3DSettings->m_nIDEvent == nIDEvent );
+
+ if( 0 == --pD3DSettings->m_nRevertModeTimeout )
+ {
+ CDXUTControl* pControl = pD3DSettings->m_RevertModeDialog.GetControl( DXUTSETTINGSDLG_MODE_CHANGE_REVERT );
+ assert( pControl );
+ pD3DSettings->m_RevertModeDialog.SendEvent( EVENT_BUTTON_CLICKED, false, pControl );
+ }
+ pD3DSettings->UpdateModeChangeTimeoutText( pD3DSettings->m_nRevertModeTimeout );
+}
+
+//--------------------------------------------------------------------------------------
+void CD3DSettingsDlg::OnEvent( UINT nEvent, int nControlID,
+ CDXUTControl* pControl )
+{
+ switch( nControlID )
+ {
+ case DXUTSETTINGSDLG_ADAPTER:
+ OnAdapterChanged(); break;
+ case DXUTSETTINGSDLG_DEVICE_TYPE:
+ OnDeviceTypeChanged(); break;
+ case DXUTSETTINGSDLG_WINDOWED:
+ OnWindowedFullScreenChanged(); break;
+ case DXUTSETTINGSDLG_FULLSCREEN:
+ OnWindowedFullScreenChanged(); break;
+ case DXUTSETTINGSDLG_ADAPTER_FORMAT:
+ OnAdapterFormatChanged(); break;
+ case DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL:
+ {
+ if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE )
+ {
+ OnAdapterFormatChanged();
+ }
+ else
+ {
+ OnBackBufferFormatChanged();
+ }
+ break;
+ }
+ case DXUTSETTINGSDLG_D3D11_RESOLUTION:
+ OnD3D11ResolutionChanged(); break;
+ case DXUTSETTINGSDLG_RESOLUTION:
+ OnResolutionChanged(); break;
+ case DXUTSETTINGSDLG_REFRESH_RATE:
+ OnRefreshRateChanged(); break;
+ case DXUTSETTINGSDLG_BACK_BUFFER_FORMAT:
+ OnBackBufferFormatChanged(); break;
+ case DXUTSETTINGSDLG_DEPTH_STENCIL:
+ OnDepthStencilBufferFormatChanged(); break;
+ case DXUTSETTINGSDLG_MULTISAMPLE_TYPE:
+ OnMultisampleTypeChanged(); break;
+ case DXUTSETTINGSDLG_MULTISAMPLE_QUALITY:
+ OnMultisampleQualityChanged(); break;
+ case DXUTSETTINGSDLG_VERTEX_PROCESSING:
+ OnVertexProcessingChanged(); break;
+ case DXUTSETTINGSDLG_PRESENT_INTERVAL:
+ OnPresentIntervalChanged(); break;
+ case DXUTSETTINGSDLG_DEVICECLIP:
+ OnDeviceClipChanged(); break;
+ case DXUTSETTINGSDLG_API_VERSION:
+ OnAPIVersionChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL:
+ OnFeatureLevelChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT:
+ OnAdapterOutputChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_REFRESH_RATE:
+ OnRefreshRateChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT:
+ OnBackBufferFormatChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT:
+ OnMultisampleTypeChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY:
+ OnMultisampleQualityChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL:
+ OnPresentIntervalChanged(); break;
+ case DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE:
+ OnDebugDeviceChanged(); break;
+
+ case DXUTSETTINGSDLG_OK:
+ {
+ bool bFullScreenModeChange = false;
+ DXUTDeviceSettings currentSettings = DXUTGetDeviceSettings();
+ g_DeviceSettings.MinimumFeatureLevel = currentSettings.MinimumFeatureLevel;
+ if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE )
+ {
+ if( g_DeviceSettings.d3d9.pp.Windowed )
+ {
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = 0;
+
+ RECT rcClient;
+ if( DXUTIsWindowed() )
+ GetClientRect( DXUTGetHWND(), &rcClient );
+ else
+ rcClient = DXUTGetWindowClientRectAtModeChange();
+ DWORD dwWindowWidth = rcClient.right - rcClient.left;
+ DWORD dwWindowHeight = rcClient.bottom - rcClient.top;
+
+ g_DeviceSettings.d3d9.pp.BackBufferWidth = dwWindowWidth;
+ g_DeviceSettings.d3d9.pp.BackBufferHeight = dwWindowHeight;
+ }
+ else
+ {
+ // Check for fullscreen mode change
+ bFullScreenModeChange = g_DeviceSettings.d3d9.pp.BackBufferWidth !=
+ currentSettings.d3d9.pp.BackBufferWidth ||
+ g_DeviceSettings.d3d9.pp.BackBufferHeight != currentSettings.d3d9.pp.BackBufferHeight ||
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz !=
+ currentSettings.d3d9.pp.FullScreen_RefreshRateInHz;
+ }
+
+ if( g_DeviceSettings.d3d9.pp.MultiSampleType != D3DMULTISAMPLE_NONE )
+ {
+ g_DeviceSettings.d3d9.pp.Flags &= ~D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
+ }
+ }
+ else // D3D11
+ {
+ if( g_DeviceSettings.d3d11.sd.Windowed )
+ {
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Denominator =
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Numerator = 0;
+
+ RECT rcClient;
+ if( DXUTIsWindowed() )
+ GetClientRect( DXUTGetHWND(), &rcClient );
+ else
+ rcClient = DXUTGetWindowClientRectAtModeChange();
+ DWORD dwWindowWidth = rcClient.right - rcClient.left;
+ DWORD dwWindowHeight = rcClient.bottom - rcClient.top;
+
+ g_DeviceSettings.d3d11.sd.BufferDesc.Width = dwWindowWidth;
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height = dwWindowHeight;
+ }
+ else
+ {
+ // Check for fullscreen mode change
+ bFullScreenModeChange = g_DeviceSettings.d3d11.sd.BufferDesc.Width !=
+ currentSettings.d3d11.sd.BufferDesc.Width ||
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height != currentSettings.d3d11.sd.BufferDesc.Height ||
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Denominator !=
+ currentSettings.d3d11.sd.BufferDesc.RefreshRate.Denominator ||
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Numerator !=
+ currentSettings.d3d11.sd.BufferDesc.RefreshRate.Numerator;
+ }
+ }
+
+ if( bFullScreenModeChange )
+ {
+ // set appropriate global device settings to that of the current device
+ // settings. These will get set to the user-defined settings once the
+ // user accepts the mode change
+ DXUTDeviceSettings tSettings = g_DeviceSettings;
+ if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE )
+ {
+ g_DeviceSettings.d3d9.pp.BackBufferWidth =
+ currentSettings.d3d9.pp.BackBufferWidth;
+ g_DeviceSettings.d3d9.pp.BackBufferHeight =
+ currentSettings.d3d9.pp.BackBufferHeight;
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz =
+ currentSettings.d3d9.pp.FullScreen_RefreshRateInHz;
+ g_DeviceSettings.d3d9.pp.Windowed =
+ currentSettings.d3d9.pp.Windowed;
+ }
+ else
+ {
+
+ g_DeviceSettings.d3d11.sd.BufferDesc.Width =
+ currentSettings.d3d11.sd.BufferDesc.Width;
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height =
+ currentSettings.d3d11.sd.BufferDesc.Height;
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Denominator =
+ currentSettings.d3d11.sd.BufferDesc.RefreshRate.Denominator;
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate.Numerator =
+ currentSettings.d3d11.sd.BufferDesc.RefreshRate.Numerator;
+ g_DeviceSettings.d3d11.sd.Windowed = currentSettings.d3d11.sd.Windowed;
+
+ }
+
+ // apply the user-defined settings
+ DXUTCreateDeviceFromSettings( &tSettings );
+ // create the mode change timeout dialog
+ m_pActiveDialog = &m_RevertModeDialog;
+ m_nRevertModeTimeout = 15;
+ UpdateModeChangeTimeoutText( m_nRevertModeTimeout );
+ // activate a timer for 1-second updates
+ DXUTSetTimer( StaticOnModeChangeTimer, 1.0f, &m_nIDEvent, ( void* )this );
+ }
+ else
+ {
+ DXUTCreateDeviceFromSettings( &g_DeviceSettings );
+ SetActive( false );
+ }
+ break;
+ }
+
+ case DXUTSETTINGSDLG_CANCEL:
+ {
+ SetActive( false );
+ break;
+ }
+
+ case DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT:
+ {
+ DXUTKillTimer( m_nIDEvent );
+ g_DeviceSettings = DXUTGetDeviceSettings();
+ m_pActiveDialog = &m_Dialog;
+ SetActive( false );
+ break;
+ }
+
+ case DXUTSETTINGSDLG_MODE_CHANGE_REVERT:
+ {
+ DXUTKillTimer( m_nIDEvent );
+ m_pActiveDialog = &m_Dialog;
+ m_nIDEvent = 0;
+ m_nRevertModeTimeout = 0;
+ DXUTCreateDeviceFromSettings( &g_DeviceSettings );
+ Refresh();
+ break;
+ }
+ }
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::SetDeviceSettingsFromUI()
+{
+ CDXUTComboBox* pComboBox;
+ CDXUTRadioButton* pRadioButton;
+
+ // DXUTSETTINGSDLG_DEVICE_TYPE
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+ g_DeviceSettings.d3d9.DeviceType = ( D3DDEVTYPE )PtrToUlong( pComboBox->GetSelectedData() );
+
+ // DXUTSETTINGSDLG_WINDOWED
+ pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED );
+ g_DeviceSettings.d3d9.pp.Windowed = pRadioButton->GetChecked();
+
+ // DXUTSETTINGSDLG_ADAPTER_FORMAT
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT );
+ g_DeviceSettings.d3d9.AdapterFormat = ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+
+ if( g_DeviceSettings.d3d9.pp.Windowed )
+ {
+ g_DeviceSettings.d3d9.pp.BackBufferFormat = D3DFMT_UNKNOWN;
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = 0;
+ }
+ else
+ {
+ // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT );
+ g_DeviceSettings.d3d9.pp.BackBufferFormat = ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+
+ // DXUTSETTINGSDLG_RESOLUTION
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION );
+ DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() );
+ g_DeviceSettings.d3d9.pp.BackBufferWidth = HIWORD( dwResolution );
+ g_DeviceSettings.d3d9.pp.BackBufferHeight = LOWORD( dwResolution );
+
+ // DXUTSETTINGSDLG_REFRESH_RATE
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE );
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = PtrToUlong( pComboBox->GetSelectedData() );
+ }
+
+ // DXUTSETTINGSDLG_DEPTH_STENCIL
+ pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL );
+ g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat = ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+CD3D9EnumAdapterInfo* CD3DSettingsDlg::GetCurrentAdapterInfo()
+{
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+ return pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d9.AdapterOrdinal );
+}
+
+
+//-------------------------------------------------------------------------------------
+CD3D9EnumDeviceInfo* CD3DSettingsDlg::GetCurrentDeviceInfo()
+{
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+ return pD3DEnum->GetDeviceInfo( g_DeviceSettings.d3d9.AdapterOrdinal,
+ g_DeviceSettings.d3d9.DeviceType );
+}
+
+//-------------------------------------------------------------------------------------
+CD3D11EnumAdapterInfo* CD3DSettingsDlg::GetCurrentD3D11AdapterInfo()
+{
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ return pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d11.AdapterOrdinal );
+}
+
+
+//-------------------------------------------------------------------------------------
+CD3D11EnumDeviceInfo* CD3DSettingsDlg::GetCurrentD3D11DeviceInfo()
+{
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ return pD3DEnum->GetDeviceInfo( g_DeviceSettings.d3d11.AdapterOrdinal,
+ g_DeviceSettings.d3d11.DriverType );
+}
+
+
+//-------------------------------------------------------------------------------------
+CD3D11EnumOutputInfo* CD3DSettingsDlg::GetCurrentD3D11OutputInfo()
+{
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ return pD3DEnum->GetOutputInfo( g_DeviceSettings.d3d11.AdapterOrdinal,
+ g_DeviceSettings.d3d11.Output );
+}
+
+
+//-------------------------------------------------------------------------------------
+CD3D9EnumDeviceSettingsCombo* CD3DSettingsDlg::GetCurrentDeviceSettingsCombo()
+{
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+ return pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d9.AdapterOrdinal,
+ g_DeviceSettings.d3d9.DeviceType,
+ g_DeviceSettings.d3d9.AdapterFormat,
+ g_DeviceSettings.d3d9.pp.BackBufferFormat,
+ ( g_DeviceSettings.d3d9.pp.Windowed == TRUE ) );
+}
+
+//-------------------------------------------------------------------------------------
+CD3D11EnumDeviceSettingsCombo* CD3DSettingsDlg::GetCurrentD3D11DeviceSettingsCombo()
+{
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ return pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d11.AdapterOrdinal,
+ g_DeviceSettings.d3d11.DriverType,
+ g_DeviceSettings.d3d11.Output,
+ g_DeviceSettings.d3d11.sd.BufferDesc.Format,
+ ( g_DeviceSettings.d3d11.sd.Windowed == TRUE ) );
+}
+
+HRESULT CD3DSettingsDlg::OnD3D11ResolutionChanged () {
+ DWORD dwWidth, dwHeight;
+ GetSelectedD3D11Resolution( &dwWidth, &dwHeight );
+ g_DeviceSettings.d3d11.sd.BufferDesc.Width= dwWidth;
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height = dwHeight;
+
+ return S_OK;
+}
+
+HRESULT CD3DSettingsDlg::OnFeatureLevelChanged () {
+ HRESULT hr = E_FAIL;
+ if (g_DeviceSettings.ver == DXUT_D3D11_DEVICE) {
+ if (g_DeviceSettings.d3d11.DeviceFeatureLevel == GetSelectedFeatureLevel()) return S_OK;
+ //if( !bRefresh )
+ //{
+ // Obtain a set of valid D3D10 device settings.
+ UINT CreateFlags = g_DeviceSettings.d3d11.CreateFlags;
+ ZeroMemory( &g_DeviceSettings, sizeof( g_DeviceSettings ) );
+
+ DXUTApplyDefaultDeviceSettings(&g_DeviceSettings);
+ g_DeviceSettings.d3d11.CreateFlags = CreateFlags;
+ g_DeviceSettings.ver = DXUT_D3D11_DEVICE;
+ //g_DeviceSettings.d3d11.fl = GetSelectedFeatureLevel();
+ hr = DXUTSnapDeviceSettingsToEnumDevice(&g_DeviceSettings, true, GetSelectedFeatureLevel());
+
+ //}
+
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ CGrowableArray <CD3D11EnumAdapterInfo*>* pAdapterInfoList = pD3DEnum->GetAdapterInfoList();
+
+ CDXUTComboBox* pAdapterComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+ pAdapterComboBox->RemoveAllItems();
+
+ for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); ++iAdapter )
+ {
+ CD3D11EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt( iAdapter );
+ AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal );
+ }
+
+ pAdapterComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.AdapterOrdinal ) );
+
+ CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE );
+ pCheckBox->SetChecked( 0 != ( g_DeviceSettings.d3d11.CreateFlags & D3D11_CREATE_DEVICE_DEBUG ) );
+
+ hr = OnAdapterChanged();
+ if( FAILED( hr ) )
+ return hr;
+ }
+
+ return hr;
+}
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnAPIVersionChanged( bool bRefresh )
+{
+ HRESULT hr;
+
+ // Store the API version
+ g_DeviceSettings.ver = GetSelectedAPIVersion();
+
+ // Show/hide appropriate dialog controls based on version.
+ ShowControlSet( g_DeviceSettings.ver );
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ if( !bRefresh )
+ {
+ // Obtain a set of valid D3D9 device settings.
+ UINT CreateFlags = g_DeviceSettings.d3d11.CreateFlags;
+ ZeroMemory( &g_DeviceSettings, sizeof( g_DeviceSettings ) );
+ // We want a specific API version, so set up match option to preserve it.
+ DXUTApplyDefaultDeviceSettings(&g_DeviceSettings);
+ g_DeviceSettings.d3d11.CreateFlags = CreateFlags;
+ g_DeviceSettings.ver = DXUT_D3D9_DEVICE;
+ DXUTSnapDeviceSettingsToEnumDevice ( &g_DeviceSettings, true);
+ }
+
+ CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration();
+ CGrowableArray <CD3D9EnumAdapterInfo*>* pAdapterInfoList = pD3DEnum->GetAdapterInfoList();
+
+ CDXUTComboBox* pAdapterComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+ pAdapterComboBox->RemoveAllItems();
+
+ for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); ++iAdapter )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt( iAdapter );
+ AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal );
+ }
+
+ pAdapterComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.AdapterOrdinal ) );
+
+ hr = OnAdapterChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+
+ case DXUT_D3D11_DEVICE:
+ {
+ if( !bRefresh )
+ {
+ // Obtain a set of valid D3D10 device settings.
+ UINT CreateFlags = g_DeviceSettings.d3d11.CreateFlags;
+ ZeroMemory( &g_DeviceSettings, sizeof( g_DeviceSettings ) );
+ // We want a specific API version, so set up match option to preserve it.
+ DXUTApplyDefaultDeviceSettings(&g_DeviceSettings);
+ g_DeviceSettings.d3d11.CreateFlags = CreateFlags;
+ g_DeviceSettings.ver = DXUT_D3D11_DEVICE;
+ DXUTSnapDeviceSettingsToEnumDevice(&g_DeviceSettings, true);
+
+ }
+
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+ CGrowableArray <CD3D11EnumAdapterInfo*>* pAdapterInfoList = pD3DEnum->GetAdapterInfoList();
+
+ CDXUTComboBox* pAdapterComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+ pAdapterComboBox->RemoveAllItems();
+
+ for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); ++iAdapter )
+ {
+ CD3D11EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt( iAdapter );
+ AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal );
+ }
+
+ pAdapterComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.AdapterOrdinal ) );
+
+ CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE );
+ pCheckBox->SetChecked( 0 != ( g_DeviceSettings.d3d11.CreateFlags & D3D11_CREATE_DEVICE_DEBUG ) );
+
+ hr = OnAdapterChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnAdapterChanged()
+{
+ HRESULT hr = S_OK;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ // Store the adapter index
+ g_DeviceSettings.d3d9.AdapterOrdinal = GetSelectedAdapter();
+
+ // DXUTSETTINGSDLG_DEVICE_TYPE
+ CDXUTComboBox* pDeviceTypeComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+ pDeviceTypeComboBox->RemoveAllItems();
+
+ CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
+ {
+ CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
+ AddDeviceType( pDeviceInfo->DeviceType );
+ }
+
+ pDeviceTypeComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.DeviceType ) );
+
+ hr = OnDeviceTypeChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+
+ case DXUT_D3D11_DEVICE:
+ {
+ // Store the adapter index
+ g_DeviceSettings.d3d11.AdapterOrdinal = GetSelectedAdapter();
+
+ // DXUTSETTINGSDLG_DEVICE_TYPE
+ CDXUTComboBox* pDeviceTypeComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+ pDeviceTypeComboBox->RemoveAllItems();
+
+ CD3D11EnumAdapterInfo* pAdapterInfo = GetCurrentD3D11AdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
+ {
+ CD3D11EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
+ AddD3D11DeviceType( pDeviceInfo->DeviceType );
+ }
+
+ pDeviceTypeComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.DriverType ) );
+
+ hr = OnDeviceTypeChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnDeviceTypeChanged()
+{
+ HRESULT hr = S_OK;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ g_DeviceSettings.d3d9.DeviceType = GetSelectedDeviceType();
+
+ // Update windowed/full screen radio buttons
+ bool bHasWindowedDeviceCombo = false;
+ bool bHasFullScreenDeviceCombo = false;
+
+ CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo();
+ if( pDeviceInfo == NULL )
+ return E_FAIL;
+
+ for( int idc = 0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ )
+ {
+ CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc );
+
+ if( pDeviceSettingsCombo->Windowed )
+ bHasWindowedDeviceCombo = true;
+ else
+ bHasFullScreenDeviceCombo = true;
+ }
+
+ // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, bHasWindowedDeviceCombo );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_FULLSCREEN, bHasFullScreenDeviceCombo );
+
+ SetWindowed( g_DeviceSettings.d3d9.pp.Windowed && bHasWindowedDeviceCombo );
+
+ hr = OnWindowedFullScreenChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ case DXUT_D3D11_DEVICE:
+ {
+ g_DeviceSettings.d3d11.DriverType = GetSelectedD3D11DeviceType();
+
+ // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, true );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_FULLSCREEN, true );
+
+ SetWindowed( g_DeviceSettings.d3d11.sd.Windowed != 0 );
+
+ hr = OnWindowedFullScreenChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnWindowedFullScreenChanged()
+{
+ HRESULT hr = S_OK;
+ bool bWindowed = IsWindowed();
+
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION_LABEL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_REFRESH_RATE_LABEL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL, !bWindowed );
+
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_ADAPTER_FORMAT, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_REFRESH_RATE, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_DEVICECLIP, bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_RESOLUTION, !bWindowed );
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D11_REFRESH_RATE, !bWindowed );
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ g_DeviceSettings.d3d9.pp.Windowed = bWindowed;
+ bool bDeviceClip = ( 0x0 != ( g_DeviceSettings.d3d9.pp.Flags & D3DPRESENTFLAG_DEVICECLIP ) );
+
+ // If windowed, get the appropriate adapter format from Direct3D
+ if( g_DeviceSettings.d3d9.pp.Windowed )
+ {
+ IDirect3D9* pD3D = DXUTGetD3D9Object();
+ if( pD3D == NULL )
+ return DXTRACE_ERR( L"DXUTGetD3DObject", E_FAIL );
+
+ D3DDISPLAYMODE mode;
+ hr = pD3D->GetAdapterDisplayMode( g_DeviceSettings.d3d9.AdapterOrdinal, &mode );
+ if( FAILED( hr ) )
+ return DXTRACE_ERR( L"GetAdapterDisplayMode", hr );
+
+ // Default resolution to the fullscreen res that was last used
+ RECT rc = DXUTGetFullsceenClientRectAtModeChange();
+ if( rc.right == 0 || rc.bottom == 0 )
+ {
+ // If nothing last used, then default to the adapter desktop res
+ g_DeviceSettings.d3d9.pp.BackBufferWidth = mode.Width;
+ g_DeviceSettings.d3d9.pp.BackBufferHeight = mode.Height;
+ }
+ else
+ {
+ g_DeviceSettings.d3d9.pp.BackBufferWidth = rc.right;
+ g_DeviceSettings.d3d9.pp.BackBufferHeight = rc.bottom;
+ }
+
+ g_DeviceSettings.d3d9.AdapterFormat = mode.Format;
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = mode.RefreshRate;
+ }
+
+ const D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat;
+ const DWORD dwWidth = g_DeviceSettings.d3d9.pp.BackBufferWidth;
+ const DWORD dwHeight = g_DeviceSettings.d3d9.pp.BackBufferHeight;
+ const DWORD dwRefreshRate = g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz;
+
+ // DXUTSETTINGSDLG_DEVICECLIP
+ SetDeviceClip( bDeviceClip );
+
+ // DXUTSETTINGSDLG_ADAPTER_FORMAT
+ CDXUTComboBox* pAdapterFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT );
+ if( pAdapterFormatComboBox == NULL )
+ return E_FAIL;
+ pAdapterFormatComboBox->RemoveAllItems();
+
+ CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo();
+ if( pDeviceInfo == NULL )
+ return E_FAIL;
+
+ if( bWindowed )
+ {
+ AddAdapterFormat( adapterFormat );
+ }
+ else
+ {
+ for( int iSettingsCombo = 0; iSettingsCombo < pDeviceInfo->deviceSettingsComboList.GetSize();
+ iSettingsCombo++ )
+ {
+ CD3D9EnumDeviceSettingsCombo* pSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
+ iSettingsCombo );
+ AddAdapterFormat( pSettingsCombo->AdapterFormat );
+ }
+ }
+
+ pAdapterFormatComboBox->SetSelectedByData( ULongToPtr( adapterFormat ) );
+
+ hr = OnAdapterFormatChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ // DXUTSETTINGSDLG_RESOLUTION
+ CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION );
+
+ if( bWindowed )
+ {
+ pResolutionComboBox->RemoveAllItems();
+ AddResolution( dwWidth, dwHeight );
+ }
+
+ pResolutionComboBox->SetSelectedByData( ULongToPtr( MAKELONG( dwWidth, dwHeight ) ) );
+
+ hr = OnResolutionChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ // DXUTSETTINGSDLG_REFRESH_RATE
+ CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE );
+
+ if( bWindowed )
+ {
+ pRefreshRateComboBox->RemoveAllItems();
+ AddRefreshRate( dwRefreshRate );
+ }
+
+ pRefreshRateComboBox->SetSelectedByData( ULongToPtr( dwRefreshRate ) );
+
+ hr = OnRefreshRateChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+
+ case DXUT_D3D11_DEVICE:
+ {
+ g_DeviceSettings.d3d11.sd.Windowed = bWindowed;
+
+ // Get available adapter output
+ CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration();
+
+ CDXUTComboBox* pOutputComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT );
+ pOutputComboBox->RemoveAllItems();
+
+ CD3D11EnumAdapterInfo* pAdapterInfo = pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d11.AdapterOrdinal );
+ for( int ioutput = 0; ioutput < pAdapterInfo->outputInfoList.GetSize(); ++ioutput )
+ {
+ CD3D11EnumOutputInfo* pOutputInfo = pAdapterInfo->outputInfoList.GetAt( ioutput );
+ AddD3D11AdapterOutput( pOutputInfo->Desc.DeviceName, pOutputInfo->Output );
+ }
+
+ pOutputComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.Output ) );
+
+ hr = OnAdapterOutputChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnAdapterOutputChanged()
+{
+ HRESULT hr;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D11_DEVICE:
+ {
+ bool bWindowed = IsWindowed();
+ g_DeviceSettings.d3d11.sd.Windowed = bWindowed;
+
+ // If windowed, get the appropriate adapter format from Direct3D
+ if( g_DeviceSettings.d3d11.sd.Windowed )
+ {
+ DXGI_MODE_DESC mode;
+ hr = DXUTGetD3D11AdapterDisplayMode( g_DeviceSettings.d3d11.AdapterOrdinal,
+ g_DeviceSettings.d3d11.Output, &mode );
+ if( FAILED( hr ) )
+ return DXTRACE_ERR( L"GetD3D11AdapterDisplayMode", hr );
+
+ // Default resolution to the fullscreen res that was last used
+ RECT rc = DXUTGetFullsceenClientRectAtModeChange();
+ if( rc.right == 0 || rc.bottom == 0 )
+ {
+ // If nothing last used, then default to the adapter desktop res
+ g_DeviceSettings.d3d11.sd.BufferDesc.Width = mode.Width;
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height = mode.Height;
+ }
+ else
+ {
+ g_DeviceSettings.d3d11.sd.BufferDesc.Width = rc.right;
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height = rc.bottom;
+ }
+
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate = mode.RefreshRate;
+ }
+
+ const DXGI_RATIONAL RefreshRate = g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate;
+
+ CD3D11EnumAdapterInfo* pAdapterInfo = GetCurrentD3D11AdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ // DXUTSETTINGSDLG_D3D11_RESOLUTION
+ hr = UpdateD3D11Resolutions();
+ if( FAILED( hr ) )
+ return hr;
+
+ // DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT
+ CDXUTComboBox* pBackBufferFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT
+ );
+ pBackBufferFormatComboBox->RemoveAllItems();
+
+ for( int idc = 0; idc < pAdapterInfo->deviceSettingsComboList.GetSize(); idc++ )
+ {
+ CD3D11EnumDeviceSettingsCombo* pDeviceCombo = pAdapterInfo->deviceSettingsComboList.GetAt( idc );
+ if( ( pDeviceCombo->Windowed == TRUE ) == bWindowed )
+ {
+ AddD3D11BackBufferFormat( pDeviceCombo->BackBufferFormat );
+ }
+ }
+
+ pBackBufferFormatComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.sd.BufferDesc.Format ) );
+
+ hr = OnBackBufferFormatChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ // DXUTSETTINGSDLG_D3D11_REFRESH_RATE
+ if( bWindowed )
+ {
+ CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE );
+ for( UINT i = 0; i < pRefreshRateComboBox->GetNumItems(); ++i )
+ {
+ DXGI_RATIONAL* pRefreshRate = reinterpret_cast<DXGI_RATIONAL*>(
+ pRefreshRateComboBox->GetItemData( i ) );
+ delete pRefreshRate;
+ }
+ pRefreshRateComboBox->RemoveAllItems();
+ AddD3D11RefreshRate( RefreshRate );
+ }
+
+ SetSelectedD3D11RefreshRate( RefreshRate );
+ break;
+ }
+ };
+
+ hr = OnRefreshRateChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnAdapterFormatChanged()
+{
+ HRESULT hr = S_OK;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ // DXUTSETTINGSDLG_ADAPTER_FORMAT
+ D3DFORMAT adapterFormat = GetSelectedAdapterFormat();
+ g_DeviceSettings.d3d9.AdapterFormat = adapterFormat;
+
+ // DXUTSETTINGSDLG_RESOLUTION
+ CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION );
+ pResolutionComboBox->RemoveAllItems();
+
+ CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ bool bShowAll = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL )->GetChecked();
+
+ // Get the desktop aspect ratio
+ D3DDISPLAYMODE dmDesktop;
+ DXUTGetDesktopResolution( g_DeviceSettings.d3d9.AdapterOrdinal, &dmDesktop.Width, &dmDesktop.Height );
+ float fDesktopAspectRatio = dmDesktop.Width / ( float )dmDesktop.Height;
+
+ for( int idm = 0; idm < pAdapterInfo->displayModeList.GetSize(); idm++ )
+ {
+ D3DDISPLAYMODE DisplayMode = pAdapterInfo->displayModeList.GetAt( idm );
+ float fAspect = ( float )DisplayMode.Width / ( float )DisplayMode.Height;
+
+ if( DisplayMode.Format == g_DeviceSettings.d3d9.AdapterFormat )
+ {
+ // If "Show All" is not checked, then hide all resolutions
+ // that don't match the aspect ratio of the desktop resolution
+ if( bShowAll || ( !bShowAll && fabsf( fDesktopAspectRatio - fAspect ) < 0.05f ) )
+ {
+ AddResolution( DisplayMode.Width, DisplayMode.Height );
+ }
+ }
+ }
+
+ const DWORD dwCurResolution = MAKELONG( g_DeviceSettings.d3d9.pp.BackBufferWidth,
+ g_DeviceSettings.d3d9.pp.BackBufferHeight );
+
+ pResolutionComboBox->SetSelectedByData( ULongToPtr( dwCurResolution ) );
+
+ hr = OnResolutionChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT
+ CDXUTComboBox* pBackBufferFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT );
+ pBackBufferFormatComboBox->RemoveAllItems();
+
+ CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo();
+ if( pDeviceInfo == NULL )
+ return E_FAIL;
+
+ const BOOL bWindowed = IsWindowed();
+ bool bHasWindowedBackBuffer = false;
+
+ for( int idc = 0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ )
+ {
+ CD3D9EnumDeviceSettingsCombo* pDeviceCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc );
+ if( pDeviceCombo->Windowed == bWindowed &&
+ pDeviceCombo->AdapterFormat == g_DeviceSettings.d3d9.AdapterFormat )
+ {
+ AddBackBufferFormat( pDeviceCombo->BackBufferFormat );
+ bHasWindowedBackBuffer = true;
+ }
+ }
+
+ pBackBufferFormatComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.pp.BackBufferFormat ) );
+
+ hr = OnBackBufferFormatChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ if( !bHasWindowedBackBuffer )
+ {
+ m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, false );
+
+ if( g_DeviceSettings.d3d9.pp.Windowed )
+ {
+ SetWindowed( false );
+
+ hr = OnWindowedFullScreenChanged();
+ if( FAILED( hr ) )
+ return hr;
+ }
+ }
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnResolutionChanged()
+{
+ HRESULT hr = S_OK;
+
+ CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ // Set resolution
+ DWORD dwWidth, dwHeight;
+ GetSelectedResolution( &dwWidth, &dwHeight );
+ g_DeviceSettings.d3d9.pp.BackBufferWidth = dwWidth;
+ g_DeviceSettings.d3d9.pp.BackBufferHeight = dwHeight;
+
+ DWORD dwRefreshRate = g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz;
+
+ // Update the refresh rate list
+ CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE );
+ pRefreshRateComboBox->RemoveAllItems();
+
+ D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat;
+ for( int idm = 0; idm < pAdapterInfo->displayModeList.GetSize(); idm++ )
+ {
+ D3DDISPLAYMODE displayMode = pAdapterInfo->displayModeList.GetAt( idm );
+
+ if( displayMode.Format == adapterFormat &&
+ displayMode.Width == dwWidth &&
+ displayMode.Height == dwHeight )
+ {
+ AddRefreshRate( displayMode.RefreshRate );
+ }
+ }
+
+ pRefreshRateComboBox->SetSelectedByData( ULongToPtr( dwRefreshRate ) );
+
+ hr = OnRefreshRateChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ return S_OK;
+}
+
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnRefreshRateChanged()
+{
+ // Set refresh rate
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = GetSelectedRefreshRate();
+ break;
+
+ case DXUT_D3D11_DEVICE:
+ g_DeviceSettings.d3d11.sd.BufferDesc.RefreshRate = GetSelectedD3D11RefreshRate();
+ break;
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnBackBufferFormatChanged()
+{
+ HRESULT hr = S_OK;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ g_DeviceSettings.d3d9.pp.BackBufferFormat = GetSelectedBackBufferFormat();
+
+ D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat;
+ D3DFORMAT backBufferFormat = g_DeviceSettings.d3d9.pp.BackBufferFormat;
+
+ CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo();
+ if( pDeviceInfo == NULL )
+ return E_FAIL;
+
+ bool bAllowSoftwareVP, bAllowHardwareVP, bAllowPureHardwareVP, bAllowMixedVP;
+ DXUTGetD3D9Enumeration()->GetPossibleVertexProcessingList( &bAllowSoftwareVP, &bAllowHardwareVP,
+ &bAllowPureHardwareVP, &bAllowMixedVP );
+
+ for( int idc = 0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ )
+ {
+ CD3D9EnumDeviceSettingsCombo* pDeviceCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc );
+
+ if( pDeviceCombo->Windowed == ( g_DeviceSettings.d3d9.pp.Windowed == TRUE ) &&
+ pDeviceCombo->AdapterFormat == adapterFormat &&
+ pDeviceCombo->BackBufferFormat == backBufferFormat )
+ {
+ CDXUTComboBox* pDepthStencilComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL );
+ pDepthStencilComboBox->RemoveAllItems();
+ pDepthStencilComboBox->SetEnabled( ( g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil == TRUE ) );
+
+ if( g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil )
+ {
+ for( int ifmt = 0; ifmt < pDeviceCombo->depthStencilFormatList.GetSize(); ifmt++ )
+ {
+ D3DFORMAT fmt = pDeviceCombo->depthStencilFormatList.GetAt( ifmt );
+
+ AddDepthStencilBufferFormat( fmt );
+ }
+
+ pDepthStencilComboBox->SetSelectedByData( ULongToPtr(
+ g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat ) );
+ }
+ else
+ {
+ if( !pDepthStencilComboBox->ContainsItem( L"(not used)" ) )
+ pDepthStencilComboBox->AddItem( L"(not used)", NULL );
+ }
+
+ hr = OnDepthStencilBufferFormatChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ CDXUTComboBox* pVertexProcessingComboBox =
+ m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING );
+ pVertexProcessingComboBox->RemoveAllItems();
+
+ // Add valid vertex processing types
+ if( bAllowSoftwareVP )
+ AddVertexProcessingType( D3DCREATE_SOFTWARE_VERTEXPROCESSING );
+
+ if( bAllowHardwareVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
+ AddVertexProcessingType( D3DCREATE_HARDWARE_VERTEXPROCESSING );
+
+ if( bAllowPureHardwareVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_PUREDEVICE )
+ AddVertexProcessingType( D3DCREATE_PUREDEVICE );
+
+ if( bAllowMixedVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
+ AddVertexProcessingType( D3DCREATE_MIXED_VERTEXPROCESSING );
+
+ if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_PUREDEVICE )
+ pVertexProcessingComboBox->SetSelectedByData( ULongToPtr( D3DCREATE_PUREDEVICE ) );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING )
+ pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING ) );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING )
+ pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(
+ D3DCREATE_HARDWARE_VERTEXPROCESSING ) );
+ else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING )
+ pVertexProcessingComboBox->SetSelectedByData( ULongToPtr( D3DCREATE_MIXED_VERTEXPROCESSING ) );
+
+ hr = OnVertexProcessingChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ CDXUTComboBox* pPresentIntervalComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL );
+ pPresentIntervalComboBox->RemoveAllItems();
+ pPresentIntervalComboBox->AddItem( L"On", ULongToPtr( D3DPRESENT_INTERVAL_DEFAULT ) );
+ pPresentIntervalComboBox->AddItem( L"Off", ULongToPtr( D3DPRESENT_INTERVAL_IMMEDIATE ) );
+
+ pPresentIntervalComboBox->SetSelectedByData( ULongToPtr(
+ g_DeviceSettings.d3d9.pp.PresentationInterval ) );
+
+ hr = OnPresentIntervalChanged();
+ if( FAILED( hr ) )
+ return hr;
+ }
+ }
+
+ break;
+ }
+
+ case DXUT_D3D11_DEVICE:
+ {
+ g_DeviceSettings.d3d11.sd.BufferDesc.Format = GetSelectedD3D11BackBufferFormat();
+
+ DXGI_FORMAT backBufferFormat = g_DeviceSettings.d3d11.sd.BufferDesc.Format;
+
+ CD3D11EnumAdapterInfo* pAdapterInfo = GetCurrentD3D11AdapterInfo();
+ if( pAdapterInfo == NULL )
+ return E_FAIL;
+
+ for( int idc = 0; idc < pAdapterInfo->deviceSettingsComboList.GetSize(); idc++ )
+ {
+ CD3D11EnumDeviceSettingsCombo* pDeviceCombo = pAdapterInfo->deviceSettingsComboList.GetAt( idc );
+
+ if( pDeviceCombo->Windowed == ( g_DeviceSettings.d3d11.sd.Windowed == TRUE ) &&
+ pDeviceCombo->BackBufferFormat == backBufferFormat &&
+ pDeviceCombo->DeviceType == g_DeviceSettings.d3d11.DriverType )
+ {
+ CDXUTComboBox* pMultisampleCountCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT
+ );
+ pMultisampleCountCombo->RemoveAllItems();
+ for( int i = 0; i < pDeviceCombo->multiSampleCountList.GetSize(); ++i )
+ AddD3D11MultisampleCount( pDeviceCombo->multiSampleCountList.GetAt( i ) );
+ pMultisampleCountCombo->SetSelectedByData( ULongToPtr(
+ g_DeviceSettings.d3d11.sd.SampleDesc.Count ) );
+
+ hr = OnMultisampleTypeChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ CDXUTComboBox* pPresentIntervalComboBox =
+ m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL );
+ pPresentIntervalComboBox->RemoveAllItems();
+ pPresentIntervalComboBox->AddItem( L"On", ULongToPtr( 1 ) );
+ pPresentIntervalComboBox->AddItem( L"Off", ULongToPtr( 0 ) );
+
+ pPresentIntervalComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.SyncInterval ) );
+
+ hr = OnPresentIntervalChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ hr = UpdateD3D11Resolutions();
+ if( FAILED( hr ) )
+ return hr;
+ }
+ }
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnDepthStencilBufferFormatChanged()
+{
+ HRESULT hr = S_OK;
+
+ D3DFORMAT depthStencilBufferFormat = GetSelectedDepthStencilBufferFormat();
+
+ if( g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil )
+ g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat = depthStencilBufferFormat;
+
+ CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentDeviceSettingsCombo();
+ if( pDeviceSettingsCombo == NULL )
+ return E_FAIL;
+
+ CDXUTComboBox* pMultisampleTypeCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE );
+ pMultisampleTypeCombo->RemoveAllItems();
+
+ for( int ims = 0; ims < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); ims++ )
+ {
+ D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( ims );
+
+ bool bConflictFound = false;
+ for( int iConf = 0; iConf < pDeviceSettingsCombo->DSMSConflictList.GetSize(); iConf++ )
+ {
+ CD3D9EnumDSMSConflict DSMSConf = pDeviceSettingsCombo->DSMSConflictList.GetAt( iConf );
+ if( DSMSConf.DSFormat == depthStencilBufferFormat &&
+ DSMSConf.MSType == msType )
+ {
+ bConflictFound = true;
+ break;
+ }
+ }
+
+ if( !bConflictFound )
+ AddMultisampleType( msType );
+ }
+
+ CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE );
+ pMultisampleQualityCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.pp.MultiSampleType ) );
+
+ hr = OnMultisampleTypeChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnMultisampleTypeChanged()
+{
+ HRESULT hr = S_OK;
+
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ {
+ D3DMULTISAMPLE_TYPE multisampleType = GetSelectedMultisampleType();
+ g_DeviceSettings.d3d9.pp.MultiSampleType = multisampleType;
+
+ CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentDeviceSettingsCombo();
+ if( pDeviceSettingsCombo == NULL )
+ return E_FAIL;
+
+ DWORD dwMaxQuality = 0;
+ for( int iType = 0; iType < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); iType++ )
+ {
+ D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( iType );
+ if( msType == multisampleType )
+ {
+ dwMaxQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( iType );
+ break;
+ }
+ }
+
+ // DXUTSETTINGSDLG_MULTISAMPLE_QUALITY
+ CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY );
+ pMultisampleQualityCombo->RemoveAllItems();
+
+ for( UINT iQuality = 0; iQuality < dwMaxQuality; iQuality++ )
+ {
+ AddMultisampleQuality( iQuality );
+ }
+
+ pMultisampleQualityCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.pp.MultiSampleQuality ) );
+
+ hr = OnMultisampleQualityChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ case DXUT_D3D11_DEVICE:
+ {
+ UINT multisampleCount = GetSelectedD3D11MultisampleCount();
+ g_DeviceSettings.d3d11.sd.SampleDesc.Count = multisampleCount;
+
+ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentD3D11DeviceSettingsCombo();
+ if( pDeviceSettingsCombo == NULL )
+ return E_FAIL;
+
+ UINT MaxQuality = 0;
+ for( int iCount = 0; iCount < pDeviceSettingsCombo->multiSampleCountList.GetSize(); iCount++ )
+ {
+ UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( iCount );
+ if( Count == multisampleCount )
+ {
+ MaxQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( iCount );
+ break;
+ }
+ }
+
+ // DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY
+ CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY
+ );
+ pMultisampleQualityCombo->RemoveAllItems();
+
+ for( UINT iQuality = 0; iQuality < MaxQuality; iQuality++ )
+ {
+ AddD3D11MultisampleQuality( iQuality );
+ }
+
+ pMultisampleQualityCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d11.sd.SampleDesc.Quality ) );
+
+ hr = OnMultisampleQualityChanged();
+ if( FAILED( hr ) )
+ return hr;
+
+ break;
+ }
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnMultisampleQualityChanged()
+{
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ g_DeviceSettings.d3d9.pp.MultiSampleQuality = GetSelectedMultisampleQuality();
+ break;
+
+ case DXUT_D3D11_DEVICE:
+ g_DeviceSettings.d3d11.sd.SampleDesc.Quality = GetSelectedD3D11MultisampleQuality();
+ break;
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnVertexProcessingChanged()
+{
+ DWORD dwBehavior = g_DeviceSettings.d3d9.BehaviorFlags;
+
+ // Clear vertex processing flags
+ dwBehavior &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ dwBehavior &= ~D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ dwBehavior &= ~D3DCREATE_MIXED_VERTEXPROCESSING;
+ dwBehavior &= ~D3DCREATE_PUREDEVICE;
+
+ // Determine new flags
+ DWORD dwNewFlags = GetSelectedVertexProcessingType();
+ if( dwNewFlags & D3DCREATE_PUREDEVICE )
+ dwNewFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+
+ // Make changes
+ g_DeviceSettings.d3d9.BehaviorFlags = dwBehavior | dwNewFlags;
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnPresentIntervalChanged()
+{
+ switch( g_DeviceSettings.ver )
+ {
+ case DXUT_D3D9_DEVICE:
+ g_DeviceSettings.d3d9.pp.PresentationInterval = GetSelectedPresentInterval();
+ break;
+
+ case DXUT_D3D11_DEVICE:
+ g_DeviceSettings.d3d11.SyncInterval = GetSelectedD3D11PresentInterval();
+ break;
+ }
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnDebugDeviceChanged()
+{
+ bool bDebugDevice = GetSelectedDebugDeviceValue();
+
+ if( bDebugDevice )
+ g_DeviceSettings.d3d11.CreateFlags |= D3D11_CREATE_DEVICE_DEBUG;
+ else
+ g_DeviceSettings.d3d11.CreateFlags &= ~D3D11_CREATE_DEVICE_DEBUG;
+
+ return S_OK;
+}
+
+//-------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::OnDeviceClipChanged()
+{
+ if( IsDeviceClip() )
+ g_DeviceSettings.d3d9.pp.Flags |= D3DPRESENTFLAG_DEVICECLIP;
+ else
+ g_DeviceSettings.d3d9.pp.Flags &= ~D3DPRESENTFLAG_DEVICECLIP;
+
+ return S_OK;
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddAPIVersion( DXUTDeviceVersion version )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION );
+
+ if( !pComboBox->ContainsItem( DXUTAPIVersionToString( version ) ) )
+ pComboBox->AddItem( DXUTAPIVersionToString( version ), ULongToPtr( version ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+DXUTDeviceVersion CD3DSettingsDlg::GetSelectedAPIVersion()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION );
+
+ return ( DXUTDeviceVersion )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddAdapter( const WCHAR* strDescription, UINT iAdapter )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+
+ if( !pComboBox->ContainsItem( strDescription ) )
+ pComboBox->AddItem( strDescription, ULongToPtr( iAdapter ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+UINT CD3DSettingsDlg::GetSelectedAdapter()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddDeviceType( D3DDEVTYPE devType )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+
+ if( !pComboBox->ContainsItem( DXUTD3DDeviceTypeToString( devType ) ) )
+ pComboBox->AddItem( DXUTD3DDeviceTypeToString( devType ), ULongToPtr( devType ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3DDEVTYPE CD3DSettingsDlg::GetSelectedDeviceType()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+
+ return ( D3DDEVTYPE )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::SetWindowed( bool bWindowed )
+{
+ CDXUTRadioButton* pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED );
+ pRadioButton->SetChecked( bWindowed );
+
+ pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_FULLSCREEN );
+ pRadioButton->SetChecked( !bWindowed );
+}
+
+
+//-------------------------------------------------------------------------------------
+bool CD3DSettingsDlg::IsWindowed()
+{
+ CDXUTRadioButton* pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED );
+ return pRadioButton->GetChecked();
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddAdapterFormat( D3DFORMAT format )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT );
+
+ if( !pComboBox->ContainsItem( DXUTD3DFormatToString( format, TRUE ) ) )
+ pComboBox->AddItem( DXUTD3DFormatToString( format, TRUE ), ULongToPtr( format ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3DFORMAT CD3DSettingsDlg::GetSelectedAdapterFormat()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT );
+
+ return ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11AdapterOutput( const WCHAR* strName, UINT Output )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT );
+
+ if( !pComboBox->ContainsItem( strName ) )
+ pComboBox->AddItem( strName, ULongToPtr( Output ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+UINT CD3DSettingsDlg::GetSelectedD3D11AdapterOutput()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddResolution( DWORD dwWidth, DWORD dwHeight )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION );
+
+ DWORD dwResolutionData;
+ WCHAR strResolution[50];
+ dwResolutionData = MAKELONG( dwWidth, dwHeight );
+ swprintf_s( strResolution, 50, L"%d by %d", dwWidth, dwHeight );
+
+ if( !pComboBox->ContainsItem( strResolution ) )
+ pComboBox->AddItem( strResolution, ULongToPtr( dwResolutionData ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION );
+
+ DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() );
+
+ *pdwWidth = LOWORD( dwResolution );
+ *pdwHeight = HIWORD( dwResolution );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11Resolution( DWORD dwWidth, DWORD dwHeight )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_RESOLUTION );
+
+ DWORD dwResolutionData;
+ WCHAR strResolution[50];
+ dwResolutionData = MAKELONG( dwWidth, dwHeight );
+ swprintf_s( strResolution, 50, L"%d by %d", dwWidth, dwHeight );
+
+ if( !pComboBox->ContainsItem( strResolution ) )
+ pComboBox->AddItem( strResolution, ULongToPtr( dwResolutionData ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::GetSelectedD3D11Resolution( DWORD* pdwWidth, DWORD* pdwHeight )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_RESOLUTION );
+
+ DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() );
+
+ *pdwWidth = LOWORD( dwResolution );
+ *pdwHeight = HIWORD( dwResolution );
+}
+
+void CD3DSettingsDlg::AddD3D11FeatureLevel(D3D_FEATURE_LEVEL fl) {
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL );
+ switch( fl )
+ {
+ case D3D_FEATURE_LEVEL_9_1:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_9_1" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_9_1", ULongToPtr( D3D_FEATURE_LEVEL_9_1 ) );
+ }
+ break;
+ case D3D_FEATURE_LEVEL_9_2:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_9_2" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_9_2", ULongToPtr( D3D_FEATURE_LEVEL_9_2 ) );
+ }
+ break;
+ case D3D_FEATURE_LEVEL_9_3:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_9_3" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_9_3", ULongToPtr( D3D_FEATURE_LEVEL_9_3 ) );
+ }
+ break;
+ case D3D_FEATURE_LEVEL_10_0:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_10_0" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_10_0", ULongToPtr( D3D_FEATURE_LEVEL_10_0 ) );
+ }
+ break;
+ case D3D_FEATURE_LEVEL_10_1:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_10_1" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_10_1", ULongToPtr( D3D_FEATURE_LEVEL_10_1 ) );
+ }
+ break;
+ case D3D_FEATURE_LEVEL_11_0:
+ {
+ if( !pComboBox->ContainsItem( L"D3D_FEATURE_LEVEL_11_0" ) )
+ pComboBox->AddItem( L"D3D_FEATURE_LEVEL_11_0", ULongToPtr( D3D_FEATURE_LEVEL_11_0 ) );
+ }
+ break;
+ }
+
+}
+
+D3D_FEATURE_LEVEL CD3DSettingsDlg::GetSelectedFeatureLevel() {
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL );
+
+ return (D3D_FEATURE_LEVEL)PtrToUlong( pComboBox->GetSelectedData() );
+}
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddRefreshRate( DWORD dwRate )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE );
+
+ WCHAR strRefreshRate[50];
+
+ if( dwRate == 0 )
+ wcscpy_s( strRefreshRate, 50, L"Default Rate" );
+ else
+ swprintf_s( strRefreshRate, 50, L"%d Hz", dwRate );
+
+ if( !pComboBox->ContainsItem( strRefreshRate ) )
+ pComboBox->AddItem( strRefreshRate, ULongToPtr( dwRate ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+DWORD CD3DSettingsDlg::GetSelectedRefreshRate()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11RefreshRate( DXGI_RATIONAL RefreshRate )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE );
+
+ WCHAR strRefreshRate[50];
+
+ if( RefreshRate.Numerator == 0 && RefreshRate.Denominator == 0 )
+ wcscpy_s( strRefreshRate, 50, L"Default Rate" );
+ else
+ swprintf_s( strRefreshRate, 50, L"%d Hz", RefreshRate.Numerator / RefreshRate.Denominator );
+
+ if( !pComboBox->ContainsItem( strRefreshRate ) )
+ {
+ DXGI_RATIONAL* pNewRate = new DXGI_RATIONAL;
+ if( pNewRate )
+ {
+ *pNewRate = RefreshRate;
+ pComboBox->AddItem( strRefreshRate, pNewRate );
+ }
+ }
+}
+
+
+//-------------------------------------------------------------------------------------
+DXGI_RATIONAL CD3DSettingsDlg::GetSelectedD3D11RefreshRate()
+{
+ DXGI_RATIONAL dxgiR;
+ dxgiR.Numerator = 0;
+ dxgiR.Denominator = 1;
+
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_REFRESH_RATE );
+
+ return *reinterpret_cast<DXGI_RATIONAL*>( pComboBox->GetSelectedData() );
+
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddBackBufferFormat( D3DFORMAT format )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT );
+
+ if( !pComboBox->ContainsItem( DXUTD3DFormatToString( format, TRUE ) ) )
+ pComboBox->AddItem( DXUTD3DFormatToString( format, TRUE ), ULongToPtr( format ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3DFORMAT CD3DSettingsDlg::GetSelectedBackBufferFormat()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT );
+
+ return ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11BackBufferFormat( DXGI_FORMAT format )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT );
+
+ if( !pComboBox->ContainsItem( DXUTDXGIFormatToString( format, TRUE ) ) )
+ pComboBox->AddItem( DXUTDXGIFormatToString( format, TRUE ), ULongToPtr( format ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+DXGI_FORMAT CD3DSettingsDlg::GetSelectedD3D11BackBufferFormat()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT );
+
+ return ( DXGI_FORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddDepthStencilBufferFormat( D3DFORMAT format )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL );
+
+ if( !pComboBox->ContainsItem( DXUTD3DFormatToString( format, TRUE ) ) )
+ pComboBox->AddItem( DXUTD3DFormatToString( format, TRUE ), ULongToPtr( format ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3DFORMAT CD3DSettingsDlg::GetSelectedDepthStencilBufferFormat()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL );
+
+ return ( D3DFORMAT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddMultisampleType( D3DMULTISAMPLE_TYPE type )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE );
+
+ if( !pComboBox->ContainsItem( DXUTMultisampleTypeToString( type ) ) )
+ pComboBox->AddItem( DXUTMultisampleTypeToString( type ), ULongToPtr( type ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3DMULTISAMPLE_TYPE CD3DSettingsDlg::GetSelectedMultisampleType()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE );
+
+ return ( D3DMULTISAMPLE_TYPE )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddMultisampleQuality( DWORD dwQuality )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY );
+
+ WCHAR strQuality[50];
+ swprintf_s( strQuality, 50, L"%d", dwQuality );
+
+ if( !pComboBox->ContainsItem( strQuality ) )
+ pComboBox->AddItem( strQuality, ULongToPtr( dwQuality ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+DWORD CD3DSettingsDlg::GetSelectedMultisampleQuality()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11MultisampleCount( UINT Count )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT );
+
+ WCHAR str[50];
+ swprintf_s( str, 50, L"%u", Count );
+
+ if( !pComboBox->ContainsItem( str ) )
+ pComboBox->AddItem( str, ULongToPtr( Count ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+UINT CD3DSettingsDlg::GetSelectedD3D11MultisampleCount()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT );
+
+ return ( UINT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11MultisampleQuality( UINT Quality )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY );
+
+ WCHAR strQuality[50];
+ swprintf_s( strQuality, 50, L"%d", Quality );
+
+ if( !pComboBox->ContainsItem( strQuality ) )
+ pComboBox->AddItem( strQuality, ULongToPtr( Quality ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+UINT CD3DSettingsDlg::GetSelectedD3D11MultisampleQuality()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY );
+
+ return ( UINT )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddVertexProcessingType( DWORD dwType )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING );
+
+ if( !pComboBox->ContainsItem( DXUTVertexProcessingTypeToString( dwType ) ) )
+ pComboBox->AddItem( DXUTVertexProcessingTypeToString( dwType ), ULongToPtr( dwType ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+DWORD CD3DSettingsDlg::GetSelectedVertexProcessingType()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+DWORD CD3DSettingsDlg::GetSelectedPresentInterval()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+//-------------------------------------------------------------------------------------
+DWORD CD3DSettingsDlg::GetSelectedD3D11PresentInterval()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL );
+
+ return PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+//-------------------------------------------------------------------------------------
+bool CD3DSettingsDlg::GetSelectedDebugDeviceValue()
+{
+ CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE );
+
+ return pCheckBox->GetChecked();
+}
+
+
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::SetDeviceClip( bool bDeviceClip )
+{
+ CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_DEVICECLIP );
+ pCheckBox->SetChecked( bDeviceClip );
+}
+
+
+//-------------------------------------------------------------------------------------
+bool CD3DSettingsDlg::IsDeviceClip()
+{
+ CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_DEVICECLIP );
+ return pCheckBox->GetChecked();
+}
+
+//--------------------------------------------------------------------------------------
+// Updates the resolution list for D3D11
+//--------------------------------------------------------------------------------------
+HRESULT CD3DSettingsDlg::UpdateD3D11Resolutions()
+{
+
+ const DWORD dwWidth = g_DeviceSettings.d3d11.sd.BufferDesc.Width;
+ const DWORD dwHeight = g_DeviceSettings.d3d11.sd.BufferDesc.Height;
+
+ // DXUTSETTINGSDLG_D3D11_RESOLUTION
+ CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D11_RESOLUTION );
+ pResolutionComboBox->RemoveAllItems();
+
+ CD3D11EnumOutputInfo* pOutputInfo = GetCurrentD3D11OutputInfo();
+ if( pOutputInfo == NULL )
+ return E_FAIL;
+
+ bool bShowAll = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL )->GetChecked();
+
+ // Get the desktop aspect ratio
+ DXGI_MODE_DESC dmDesktop;
+ DXUTGetDesktopResolution( g_DeviceSettings.d3d11.AdapterOrdinal, &dmDesktop.Width, &dmDesktop.Height );
+ float fDesktopAspectRatio = dmDesktop.Width / ( float )dmDesktop.Height;
+
+ for( int idm = 0; idm < pOutputInfo->displayModeList.GetSize(); idm++ )
+ {
+ DXGI_MODE_DESC DisplayMode = pOutputInfo->displayModeList.GetAt( idm );
+ float fAspect = ( float )DisplayMode.Width / ( float )DisplayMode.Height;
+
+ if( DisplayMode.Format == g_DeviceSettings.d3d11.sd.BufferDesc.Format )
+ {
+ // If "Show All" is not checked, then hide all resolutions
+ // that don't match the aspect ratio of the desktop resolution
+ if( bShowAll || ( !bShowAll && fabsf( fDesktopAspectRatio - fAspect ) < 0.05f ) )
+ {
+ AddD3D11Resolution( DisplayMode.Width, DisplayMode.Height );
+ }
+ }
+ }
+
+ const DWORD dwCurResolution = MAKELONG( g_DeviceSettings.d3d11.sd.BufferDesc.Width,
+ g_DeviceSettings.d3d11.sd.BufferDesc.Height );
+
+ pResolutionComboBox->SetSelectedByData( ULongToPtr( dwCurResolution ) );
+
+
+ bool bWindowed = IsWindowed();
+ if( bWindowed )
+ {
+ pResolutionComboBox->RemoveAllItems();
+ AddD3D11Resolution( dwWidth, dwHeight );
+
+ pResolutionComboBox->SetSelectedByData( ULongToPtr( MAKELONG( dwWidth, dwHeight ) ) );
+
+
+ }
+
+ return S_OK;
+}
+
+
+//
+//-------------------------------------------------------------------------------------
+void CD3DSettingsDlg::AddD3D11DeviceType( D3D_DRIVER_TYPE devType )
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+
+ if( !pComboBox->ContainsItem( DXUTD3DX11DeviceTypeToString( devType ) ) )
+ pComboBox->AddItem( DXUTD3DX11DeviceTypeToString( devType ), ULongToPtr( devType ) );
+}
+
+
+//-------------------------------------------------------------------------------------
+D3D_DRIVER_TYPE CD3DSettingsDlg::GetSelectedD3D11DeviceType()
+{
+ CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE );
+
+ return ( D3D_DRIVER_TYPE )PtrToUlong( pComboBox->GetSelectedData() );
+}
+
+
+void CD3DSettingsDlg::UpdateModeChangeTimeoutText( int nSecRemaining )
+{
+ const WCHAR StrTimeout[] = L"Reverting to previous display settings in %d seconds";
+ const DWORD CchBuf = sizeof( StrTimeout ) / sizeof( WCHAR ) + 16;
+ WCHAR buf[CchBuf];
+
+ swprintf_s( buf, CchBuf, StrTimeout, nSecRemaining );
+
+ CDXUTStatic* pStatic = m_RevertModeDialog.GetStatic( DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT );
+ pStatic->SetText( buf );
+}
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given DXUTDeviceVersion.
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTAPIVersionToString( DXUTDeviceVersion version )
+{
+ switch( version )
+ {
+ case DXUT_D3D9_DEVICE:
+ return L"Direct3D 9";
+ case DXUT_D3D11_DEVICE:
+ return L"Direct3D 11";
+ default:
+ return L"Unknown version";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given D3DDEVTYPE.
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTD3DDeviceTypeToString( D3DDEVTYPE devType )
+{
+ switch( devType )
+ {
+ case D3DDEVTYPE_HAL:
+ return L"D3DDEVTYPE_HAL";
+ case D3DDEVTYPE_SW:
+ return L"D3DDEVTYPE_SW";
+ case D3DDEVTYPE_REF:
+ return L"D3DDEVTYPE_REF";
+ default:
+ return L"Unknown devType";
+ }
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given D3D_DRIVER_TYPE.
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTD3DX11DeviceTypeToString( D3D_DRIVER_TYPE devType )
+{
+ switch( devType )
+ {
+ case D3D_DRIVER_TYPE_HARDWARE:
+ return L"D3D_DRIVER_TYPE_HARDWARE";
+ case D3D_DRIVER_TYPE_REFERENCE:
+ return L"D3D_DRIVER_TYPE_REFERENCE";
+ case D3D_DRIVER_TYPE_NULL:
+ return L"D3D_DRIVER_TYPE_NULL";
+ case D3D_DRIVER_TYPE_WARP:
+ return L"D3D_DRIVER_TYPE_WARP";
+ default:
+ return L"Unknown devType";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given D3DMULTISAMPLE_TYPE.
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTMultisampleTypeToString( D3DMULTISAMPLE_TYPE MultiSampleType )
+{
+ switch( MultiSampleType )
+ {
+ case D3DMULTISAMPLE_NONE:
+ return L"D3DMULTISAMPLE_NONE";
+ case D3DMULTISAMPLE_NONMASKABLE:
+ return L"D3DMULTISAMPLE_NONMASKABLE";
+ case D3DMULTISAMPLE_2_SAMPLES:
+ return L"D3DMULTISAMPLE_2_SAMPLES";
+ case D3DMULTISAMPLE_3_SAMPLES:
+ return L"D3DMULTISAMPLE_3_SAMPLES";
+ case D3DMULTISAMPLE_4_SAMPLES:
+ return L"D3DMULTISAMPLE_4_SAMPLES";
+ case D3DMULTISAMPLE_5_SAMPLES:
+ return L"D3DMULTISAMPLE_5_SAMPLES";
+ case D3DMULTISAMPLE_6_SAMPLES:
+ return L"D3DMULTISAMPLE_6_SAMPLES";
+ case D3DMULTISAMPLE_7_SAMPLES:
+ return L"D3DMULTISAMPLE_7_SAMPLES";
+ case D3DMULTISAMPLE_8_SAMPLES:
+ return L"D3DMULTISAMPLE_8_SAMPLES";
+ case D3DMULTISAMPLE_9_SAMPLES:
+ return L"D3DMULTISAMPLE_9_SAMPLES";
+ case D3DMULTISAMPLE_10_SAMPLES:
+ return L"D3DMULTISAMPLE_10_SAMPLES";
+ case D3DMULTISAMPLE_11_SAMPLES:
+ return L"D3DMULTISAMPLE_11_SAMPLES";
+ case D3DMULTISAMPLE_12_SAMPLES:
+ return L"D3DMULTISAMPLE_12_SAMPLES";
+ case D3DMULTISAMPLE_13_SAMPLES:
+ return L"D3DMULTISAMPLE_13_SAMPLES";
+ case D3DMULTISAMPLE_14_SAMPLES:
+ return L"D3DMULTISAMPLE_14_SAMPLES";
+ case D3DMULTISAMPLE_15_SAMPLES:
+ return L"D3DMULTISAMPLE_15_SAMPLES";
+ case D3DMULTISAMPLE_16_SAMPLES:
+ return L"D3DMULTISAMPLE_16_SAMPLES";
+ default:
+ return L"Unknown Multisample Type";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given vertex processing type
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTVertexProcessingTypeToString( DWORD vpt )
+{
+ switch( vpt )
+ {
+ case D3DCREATE_SOFTWARE_VERTEXPROCESSING:
+ return L"Software vertex processing";
+ case D3DCREATE_MIXED_VERTEXPROCESSING:
+ return L"Mixed vertex processing";
+ case D3DCREATE_HARDWARE_VERTEXPROCESSING:
+ return L"Hardware vertex processing";
+ case D3DCREATE_PUREDEVICE:
+ return L"Pure hardware vertex processing";
+ default:
+ return L"Unknown vertex processing type";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given present interval.
+//--------------------------------------------------------------------------------------
+WCHAR* DXUTPresentIntervalToString( UINT pi )
+{
+ switch( pi )
+ {
+ case D3DPRESENT_INTERVAL_IMMEDIATE:
+ return L"D3DPRESENT_INTERVAL_IMMEDIATE";
+ case D3DPRESENT_INTERVAL_DEFAULT:
+ return L"D3DPRESENT_INTERVAL_DEFAULT";
+ case D3DPRESENT_INTERVAL_ONE:
+ return L"D3DPRESENT_INTERVAL_ONE";
+ case D3DPRESENT_INTERVAL_TWO:
+ return L"D3DPRESENT_INTERVAL_TWO";
+ case D3DPRESENT_INTERVAL_THREE:
+ return L"D3DPRESENT_INTERVAL_THREE";
+ case D3DPRESENT_INTERVAL_FOUR:
+ return L"D3DPRESENT_INTERVAL_FOUR";
+ default:
+ return L"Unknown PresentInterval";
+ }
+}
+
+