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authorDave Clark <[email protected]>2018-03-15 17:08:08 -0400
committerDave Clark <[email protected]>2018-03-15 17:08:08 -0400
commit10f02eee008f1f63a1b7c8999cb438ae5d31c726 (patch)
treedd6cc9a283f2898ba286f757482463fd4b87ea70 /doc/html/section_changelog.html
parentInclude wchar_t.h in cpp sdk_types (diff)
downloadgfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.tar.xz
gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.zip
Push GfeSDK 1.1.195
Replace "Shadowplay Highlights" with "NVIDIA Highlights"
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-<div class="title">Changelog </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="textblock"><h2>NVIDIA GfeSDK 1.1 (2018-02-28)</h2>
-<h3>Improvements</h3>
-<ul>
-<li><b>Documentation</b> Top level documentation improvements</li>
-<li><b>Buildable Sample</b> Include a simple DXUT buildable sample in the distribution, demonstrating API calls</li>
-<li><b>Spectre/Meltdown</b> Compile with /QSpectre protection</li>
-<li><b>Assets</b> Add final assets and image guide</li>
-</ul>
-<h3>Bug Fixes</h3>
-<ul>
-<li><b>Fix Crash</b> Fix race condition on startup</li>
-</ul>
-<h2>NVIDIA GfeSDK 1.1 (2018-01-22)</h2>
-<h3>API Changes</h3>
-<ul>
-<li><b>SDK version incremented to 1.1</b> Allows old SDK clients to work with upcoming 3.13 GFE</li>
-<li><b>Highlights Config parameters validation</b> Rejects Highlights of invalid type and significance</li>
-</ul>
-<h2>NVIDIA GfeSDK 1.0 (2018-01-16)</h2>
-<h3>Features for GFE 3.13+</h3>
-<ul>
-<li><b>UWP Support</b> Add support to Universal Windows Platform games</li>
-<li><b>Target PID</b> Add support for whitelisted apps to record another process's PID</li>
-</ul>
-<h3>API Changes</h3>
-<ul>
-<li><b>Target PID</b> Added to NVGSDK_Create call</li>
-<li><b>Unannounced Highlight Type</b> To prevent showing Highlights notifications for certain applications</li>
-</ul>
-<h3>Improvements</h3>
-<ul>
-<li><b>UWP Sample App</b> Add a new sample MarbleMaze app that demostrates a full Highlights integration</li>
-</ul>
-<h3>Bug Fixes</h3>
-<ul>
-<li><b>Fix Crash</b> Was occasionally crashing when communication with the backend could not be established</li>
-</ul>
-<h2>NVIDIA GfeSDK 1.0 (2017-08-01)</h2>
-<h3>API Changes</h3>
-<ul>
-<li><b>Timeout:</b> Was returning NVGSDK_ERR_GENERIC when IPC call timed now. Now returning NVGSDK_ERR_IPC_FAILED</li>
-<li><b>windows.h:</b> Removed windows.h from public includes</li>
-<li><b>globals:</b> Removed macros from global namespace</li>
-<li><b>stdint:</b> Standardize on stdint types</li>
-<li><b>stdbool:</b> Use stdbool in C API instead of integer 0/1</li>
-<li><b>namespace:</b> Renamed namespace from gfesdk to GfeSDK, and wrapped C API in namespace when using C++ bindings</li>
-<li><b>Highlights split:</b> Split all Highlights features into their own headers</li>
-<li><b>C++ Bindings RAII:</b> Update C++ bindings to follow recognized C++ idioms</li>
-<li><b>package structure:</b> Standardize package structure to look like other GameWorks packages</li>
-<li><b>Typed Callbacks:</b> Return typed callback data instead of void*</li>
-<li><b>Naming:</b> Match naming standard to other GameWorks packages</li>
-</ul>
-<h3>Improvements</h3>
-<ul>
-<li><b>Thread Model</b>: Improve thread model. Prevent callbacks from occurring after Release. Allow Polling of callbacks</li>
-<li><b>Documentation</b>: Improved and expanded documentation</li>
-</ul>
-<h3>Bug Fixes</h3>
-<ul>
-<li><b>Whitelist:</b> Fix error causing ShadowPlay to not whitelist game correctly.</li>
-<li><b>Fix crash:</b> Was crashing when the same game ran twice.</li>
-<li><b>Input validation:</b> Added input validation to return an error for C++ create instead of crash</li>
-<li><b>Timeout return value:</b> Was returning NVGSDK_ERR_GENERIC instead of NVGSDK_ERR_IPC_FAILED</li>
-</ul>
-<h3>Features for GFE 3.9+</h3>
-<ul>
-<li><b>In-Game Overlay Notification:</b> Notify the app when the in-game overlay opens or closes.</li>
-</ul>
-<h2>NVIDIA GfeSDK 1.0 (2017-07-10)</h2>
-<h3>Features for GFE 3.8+</h3>
-<ul>
-<li><b>ShadowPlay Highlights</b> Help Gamers automatically capture their most exciting gaming moments. </li>
-</ul>
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