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authorDave Clark <[email protected]>2018-02-28 17:22:22 -0500
committerDave Clark <[email protected]>2018-02-28 17:22:22 -0500
commit25528fd230f5f4298c35123a833cdb112675808e (patch)
treef5aca3f5ee5a7734df41e7b974a04c37ddff528e /doc/html/os__defines_8h_source.html
parentPush GfeSDK #173 (diff)
downloadgfesdk-25528fd230f5f4298c35123a833cdb112675808e.tar.xz
gfesdk-25528fd230f5f4298c35123a833cdb112675808e.zip
Push SDK # 1.1.186
Documentation updates.
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<div class="title">os_defines.h</div> </div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * NVIDIA CORPORATION and its licensors retain all intellectual property</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * and proprietary rights in and to this software, related documentation</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * and any modifications thereto. Any use, reproduction, disclosure or</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * license agreement from NVIDIA CORPORATION is strictly prohibited.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#ifndef GFESDK_OS_DEFINES_H</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#define GFESDK_OS_DEFINES_H</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#if defined _WIN32 || defined _WIN64</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor"># if defined(NVGSDK_COMPILE_DLL)</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># define NVGSDK_EXPORT __declspec(dllexport)</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"># else</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"># define NVGSDK_EXPORT __declspec(dllimport)</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor"># endif</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># define NVGSDKApi __cdecl</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># define NVGSDK_INTERFACE struct __declspec(novtable)</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#error Add the appropriate construct for the platform complier</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;};</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif // GFESDK_OS_DEFINES_H</span></div></div><!-- fragment --></div><!-- contents -->
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * NVIDIA CORPORATION and its licensors retain all intellectual property</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * and proprietary rights in and to this software, related documentation</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * and any modifications thereto. Any use, reproduction, disclosure or</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * license agreement from NVIDIA CORPORATION is strictly prohibited.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#ifndef GFESDK_OS_DEFINES_H</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#define GFESDK_OS_DEFINES_H</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#if defined _WIN32 || defined _WIN64</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor"># if defined(NVGSDK_COMPILE_DLL)</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># define NVGSDK_EXPORT __declspec(dllexport)</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"># else</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"># define NVGSDK_EXPORT __declspec(dllimport)</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor"># endif</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># define NVGSDKApi __cdecl</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># define NVGSDK_INTERFACE struct __declspec(novtable)</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#error Add the appropriate construct for the platform complier</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment">// Older versions of MSVC don&#39;t support inline in C</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#if defined(_MSC_VER) &amp;&amp; !defined(__cplusplus)</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor"># define inline __inline</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;};</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#endif // GFESDK_OS_DEFINES_H</span></div></div><!-- fragment --></div><!-- contents -->
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