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| author | Dave Clark <[email protected]> | 2018-02-28 17:33:12 -0500 |
|---|---|---|
| committer | Dave Clark <[email protected]> | 2018-02-28 17:33:12 -0500 |
| commit | 9d8621a0c15dcc62634005a7e24555af1704c889 (patch) | |
| tree | 0877408ca17088df48c3f2718f38affcc6e65895 | |
| parent | Push SDK # 1.1.186 (diff) | |
| download | gfesdk-9d8621a0c15dcc62634005a7e24555af1704c889.tar.xz gfesdk-9d8621a0c15dcc62634005a7e24555af1704c889.zip | |
Add missing CHANGELOG.md from last release
| -rw-r--r-- | CHANGELOG.md | 126 |
1 files changed, 68 insertions, 58 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 6ba8ba1..5dde995 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,58 +1,68 @@ -# Changelog {#section_changelog}
-
-## NVIDIA GfeSDK 1.1 (2018-01-22)
-
-### API Changes
-* **SDK version incremented to 1.1** Allows old SDK clients to work with upcoming 3.13 GFE
-* **Highlights Config parameters validation** Rejects Highlights of invalid type and significance
-
-## NVIDIA GfeSDK 1.0 (2018-01-16)
-
-### Features for GFE 3.13+
-* **UWP Support** Add support to Universal Windows Platform games
-* **Target PID** Add support for whitelisted apps to record another process's PID
-
-### API Changes
-* **Target PID** Added to NVGSDK_Create call
-* **Unannounced Highlight Type** To prevent showing Highlights notifications for certain applications
-
-### Improvements
-* **UWP Sample App** Add a new sample MarbleMaze app that demostrates a full Highlights integration
-
-### Bug Fixes
-* **Fix Crash** Was occasionally crashing when communication with the backend could not be established
-
-## NVIDIA GfeSDK 1.0 (2017-08-01)
-
-### API Changes
-* **Timeout:** Was returning NVGSDK_ERR_GENERIC when IPC call timed now. Now returning NVGSDK_ERR_IPC_FAILED
-* **windows.h:** Removed windows.h from public includes
-* **globals:** Removed macros from global namespace
-* **stdint:** Standardize on stdint types
-* **stdbool:** Use stdbool in C API instead of integer 0/1
-* **namespace:** Renamed namespace from gfesdk to GfeSDK, and wrapped C API in namespace when using C++ bindings
-* **Highlights split:** Split all Highlights features into their own headers
-* **C++ Bindings RAII:** Update C++ bindings to follow recognized C++ idioms
-* **package structure:** Standardize package structure to look like other GameWorks packages
-* **Typed Callbacks:** Return typed callback data instead of void*
-* **Naming:** Match naming standard to other GameWorks packages
-
-### Improvements
-* **Thread Model**: Improve thread model. Prevent callbacks from occurring after Release. Allow Polling of callbacks
-* **Documentation**: Improved and expanded documentation
-
-### Bug Fixes
-* **Whitelist:** Fix error causing ShadowPlay to not whitelist game correctly.
-* **Fix crash:** Was crashing when the same game ran twice.
-* **Input validation:** Added input validation to return an error for C++ create instead of crash
-* **Timeout return value:** Was returning NVGSDK_ERR_GENERIC instead of NVGSDK_ERR_IPC_FAILED
-
-### Features for GFE 3.9+
-* **In-Game Overlay Notification:** Notify the app when the in-game overlay opens or closes.
-
-## NVIDIA GfeSDK 1.0 (2017-07-10)
-
-### Features for GFE 3.8+
-
-* **ShadowPlay Highlights** Help Gamers automatically capture their most exciting gaming moments.
-
+# Changelog + +## NVIDIA GfeSDK 1.1 (2018-02-28) +### Improvements +* **Documentation** Top level documentation improvements +* **Buildable Sample** Include a simple DXUT buildable sample in the distribution, demonstrating API calls +* **Spectre/Meltdown** Compile with /QSpectre protection +* **Assets** Add final assets and image guide + +### Bug Fixes +* **Fix Crash** Fix race condition on startup + +## NVIDIA GfeSDK 1.1 (2018-01-22) + +### API Changes +* **SDK version incremented to 1.1** Allows old SDK clients to work with upcoming 3.13 GFE +* **Highlights Config parameters validation** Rejects Highlights of invalid type and significance + +## NVIDIA GfeSDK 1.0 (2018-01-16) + +### Features for GFE 3.13+ +* **UWP Support** Add support to Universal Windows Platform games +* **Target PID** Add support for whitelisted apps to record another process's PID + +### API Changes +* **Target PID** Added to NVGSDK_Create call +* **Unannounced Highlight Type** To prevent showing Highlights notifications for certain applications + +### Improvements +* **UWP Sample App** Add a new sample MarbleMaze app that demostrates a full Highlights integration + +### Bug Fixes +* **Fix Crash** Was occasionally crashing when communication with the backend could not be established + +## NVIDIA GfeSDK 1.0 (2017-08-01) + +### API Changes +* **Timeout:** Was returning NVGSDK_ERR_GENERIC when IPC call timed now. Now returning NVGSDK_ERR_IPC_FAILED +* **windows.h:** Removed windows.h from public includes +* **globals:** Removed macros from global namespace +* **stdint:** Standardize on stdint types +* **stdbool:** Use stdbool in C API instead of integer 0/1 +* **namespace:** Renamed namespace from gfesdk to GfeSDK, and wrapped C API in namespace when using C++ bindings +* **Highlights split:** Split all Highlights features into their own headers +* **C++ Bindings RAII:** Update C++ bindings to follow recognized C++ idioms +* **package structure:** Standardize package structure to look like other GameWorks packages +* **Typed Callbacks:** Return typed callback data instead of void* +* **Naming:** Match naming standard to other GameWorks packages + +### Improvements +* **Thread Model**: Improve thread model. Prevent callbacks from occurring after Release. Allow Polling of callbacks +* **Documentation**: Improved and expanded documentation + +### Bug Fixes +* **Whitelist:** Fix error causing ShadowPlay to not whitelist game correctly. +* **Fix crash:** Was crashing when the same game ran twice. +* **Input validation:** Added input validation to return an error for C++ create instead of crash +* **Timeout return value:** Was returning NVGSDK_ERR_GENERIC instead of NVGSDK_ERR_IPC_FAILED + +### Features for GFE 3.9+ +* **In-Game Overlay Notification:** Notify the app when the in-game overlay opens or closes. + +## NVIDIA GfeSDK 1.0 (2017-07-10) + +### Features for GFE 3.8+ + +* **ShadowPlay Highlights** Help Gamers automatically capture their most exciting gaming moments. + |