diff options
| author | brong <[email protected]> | 2018-05-17 17:41:27 +0800 |
|---|---|---|
| committer | brong <[email protected]> | 2018-05-25 18:14:43 +0800 |
| commit | 54c5bb851e8fec157d28af6361e350fde31caa11 (patch) | |
| tree | 154adbf1052ae7ab59a84e100992c8e43489beaa /Source/NVIDIAGfeSDK/Private | |
| parent | Fixed errors related to new struct fields in the new SDK version (diff) | |
| download | gfesdk-ue4plugin-54c5bb851e8fec157d28af6361e350fde31caa11.tar.xz gfesdk-ue4plugin-54c5bb851e8fec157d28af6361e350fde31caa11.zip | |
No longer find delay loaded GfeSDK.dll from hard-coded directory.
Diffstat (limited to 'Source/NVIDIAGfeSDK/Private')
| -rw-r--r-- | Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp index 5566ab7..8464b9b 100644 --- a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp +++ b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp @@ -10,6 +10,7 @@ #include "NVIDIAGfeSDKPrivatePCH.h"
#include "Runtime/Core/Public/Misc/Paths.h"
#include "Runtime/Core/Public/Windows/WindowsPlatformProcess.h"
+#include "IPluginManager.h"
#include "gfesdk/sdk_types.h"
@@ -49,9 +50,9 @@ void FNVIDIAGfeSDK::StartupModule() #endif // PLATFORM_WINDOWS
// Get the base directory of this plugin
- const FString PluginPath = FString(FPaths::EnginePluginsDir());
+ const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("NVIDIAGfeSDK"))->GetBaseDir();
- FString RootDllPath = PluginPath / FString::Printf(TEXT("Runtime/NVIDIA/GfeSDK/ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
+ FString RootDllPath = PluginPath / FString::Printf(TEXT("ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
FPlatformProcess::PushDllDirectory(*RootDllPath);
LibHandle = FPlatformProcess::GetDllHandle(*(RootDllPath + "GfeSDK.dll"));
|