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authorbrong-nvidia <[email protected]>2020-03-30 16:38:19 +0800
committerGitHub <[email protected]>2020-03-30 16:38:19 +0800
commit8f4fc526adba5124035b95f6df72c5a7fb919c80 (patch)
tree51c8e9eec295167554e922c1dd934d2897d7b882 /README.md
parentmodule Build.cs change accordingt to PublicAdditionalLib obsolescence in 4.24 (diff)
downloadgfesdk-ue4plugin-4.24.tar.xz
gfesdk-ue4plugin-4.24.zip
Update README.mdHEAD4.24
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 0662cf7..2bd0a7f 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints
1. Navigate to Engine\Plugins\Runtime\Nvidia
-2. Execute: git submodule add -b 4.20 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
+2. Execute: git submodule add -b 4.24 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
-See the documentation [here](./Documentation/Manual.html) \ No newline at end of file
+See the documentation [here](./Documentation/Manual.html)