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authorbrong <[email protected]>2020-03-30 16:32:49 +0800
committerbrong <[email protected]>2020-03-30 16:32:49 +0800
commitedf7a19b32b073087376397b96a69cfdcb28f1f1 (patch)
treeb3635995df898ba0de046acba6f9bdd7d3ff3b0d
parentUpgrade to Unreal Engine 4.20.1 (diff)
downloadgfesdk-ue4plugin-edf7a19b32b073087376397b96a69cfdcb28f1f1.tar.xz
gfesdk-ue4plugin-edf7a19b32b073087376397b96a69cfdcb28f1f1.zip
module Build.cs change accordingt to PublicAdditionalLib obsolescence in 4.24
-rw-r--r--Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
index b1fadbf..9a44a8c 100644
--- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
+++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
@@ -87,8 +87,7 @@ namespace UnrealBuildTool.Rules
string DllName = Path.Combine(DllPath, "GfeSDK.dll");
string LibFilePath = Path.Combine(LibFullPath, "GfeSDK.lib");
- PublicLibraryPaths.Add(LibFullPath);
- PublicAdditionalLibraries.Add("GfeSDK.lib");
+ PublicAdditionalLibraries.Add(LibFilePath);
PublicDelayLoadDLLs.Add("GfeSDK.dll");
RuntimeDependencies.Add(DllName);