diff options
| author | brong-nvidia <[email protected]> | 2020-03-30 16:38:19 +0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-03-30 16:38:19 +0800 |
| commit | 8f4fc526adba5124035b95f6df72c5a7fb919c80 (patch) | |
| tree | 51c8e9eec295167554e922c1dd934d2897d7b882 | |
| parent | module Build.cs change accordingt to PublicAdditionalLib obsolescence in 4.24 (diff) | |
| download | gfesdk-ue4plugin-4.24.tar.xz gfesdk-ue4plugin-4.24.zip | |
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints 1. Navigate to Engine\Plugins\Runtime\Nvidia -2. Execute: git submodule add -b 4.20 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK +2. Execute: git submodule add -b 4.24 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK -See the documentation [here](./Documentation/Manual.html)
\ No newline at end of file +See the documentation [here](./Documentation/Manual.html) |