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path: root/include/NvFlowTypes.h
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved.

#pragma once

#define NV_FLOW_API extern "C" __declspec(dllexport)

enum NvFlowResult
{
	eNvFlowSuccess = 0,
	eNvFlowFail = 1
};

typedef int NvFlowInt;
typedef unsigned int NvFlowUint;
typedef unsigned long long NvFlowUint64;

struct NvFlowDim
{
	NvFlowUint x, y, z;
};

struct NvFlowUint2
{
	NvFlowUint x, y;
};

struct NvFlowUint3
{
	NvFlowUint x, y, z;
};

struct NvFlowUint4
{
	NvFlowUint x, y, z, w;
};

struct NvFlowInt2
{
	int x, y;
};

struct NvFlowInt3
{
	int x, y, z;
};

struct NvFlowInt4
{
	int x, y, z, w;
};

struct NvFlowFloat2
{
	float x, y;
};

struct NvFlowFloat3
{
	float x, y, z;
};

struct NvFlowFloat4
{
	float x, y, z, w;
};

struct NvFlowFloat4x4
{
	NvFlowFloat4 x, y, z, w;
};

enum NvFlowFormat
{
	eNvFlowFormat_unknown = 0,

	eNvFlowFormat_r32_float = 1,
	eNvFlowFormat_r32g32_float = 2,
	eNvFlowFormat_r32g32b32a32_float = 3,

	eNvFlowFormat_r16_float = 4,
	eNvFlowFormat_r16g16_float = 5,
	eNvFlowFormat_r16g16b16a16_float = 6,

	eNvFlowFormat_r32_uint = 7,
	eNvFlowFormat_r32g32_uint = 8,
	eNvFlowFormat_r32g32b32a32_uint = 9,

	eNvFlowFormat_r8_unorm = 10,
	eNvFlowFormat_r8g8_unorm = 11,
	eNvFlowFormat_r8g8b8a8_unorm = 12,

	eNvFlowFormat_r16_unorm = 13,
	eNvFlowFormat_r16g16_unorm = 14,
	eNvFlowFormat_r16g16b16a16_unorm = 15,

	eNvFlowFormat_d32_float = 16,
	eNvFlowFormat_d24_unorm_s8_uint = 17,

	eNvFlowFormat_r8_snorm = 18,
	eNvFlowFormat_r8g8_snorm = 19,
	eNvFlowFormat_r8g8b8a8_snorm = 20,

	eNvFlowFormat_r32_typeless = 21,
	eNvFlowFormat_r24_unorm_x8_typeless = 22,
	eNvFlowFormat_r24g8_typeless = 23,

	eNvFlowFormat_r16_typeless = 24,
	eNvFlowFormat_d16_unorm = 25,

	eNvFlowFormat_max
};