1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
// --------------------------- NvFlowContextD3D11 -------------------------------
///@defgroup NvFlowContextD3D11
///@{
struct NvFlowDepthStencilViewDescD3D11
{
ID3D11DepthStencilView* dsv;
ID3D11ShaderResourceView* srv;
D3D11_VIEWPORT viewport;
};
struct NvFlowRenderTargetViewDescD3D11
{
ID3D11RenderTargetView* rtv;
D3D11_VIEWPORT viewport;
};
struct NvFlowContextDescD3D11
{
ID3D11Device* device;
ID3D11DeviceContext* deviceContext;
};
struct NvFlowResourceViewDescD3D11
{
ID3D11ShaderResourceView* srv;
};
struct NvFlowResourceRWViewDescD3D11
{
NvFlowResourceViewDescD3D11 resourceView;
ID3D11UnorderedAccessView* uav;
};
/**
* Creates a graphics/compute context for Flow.
*
* @param[in] version Should be set by app to NV_FLOW_VERSION.
* @param[in] desc A graphics-API dependent structure containing data needed for a FlowContext to interoperate with the app.
*
* @return The created Flow context.
*/
NV_FLOW_API NvFlowContext* NvFlowCreateContextD3D11(NvFlowUint version, const NvFlowContextDescD3D11* desc);
/**
* Creates a Flow depth stencil view based on information provided by the application.
*
* @param[in] context The Flow context to create and use the depth stencil view.
* @param[in] desc The graphics API dependent description.
*
* @return The created Flow depth stencil view.
*/
NV_FLOW_API NvFlowDepthStencilView* NvFlowCreateDepthStencilViewD3D11(NvFlowContext* context, const NvFlowDepthStencilViewDescD3D11* desc);
/**
* Creates a Flow render target view based on information provided by the application.
*
* @param[in] context The Flow context to create and use the render target view.
* @param[in] desc The graphics API dependent description.
*
* @return The created Flow render target view.
*/
NV_FLOW_API NvFlowRenderTargetView* NvFlowCreateRenderTargetViewD3D11(NvFlowContext* context, const NvFlowRenderTargetViewDescD3D11* desc);
/**
* Updates a Flow context with information provided by the application.
*
* @param[in] context The Flow context to update.
* @param[in] desc The graphics API dependent description.
*/
NV_FLOW_API void NvFlowUpdateContextD3D11(NvFlowContext* context, const NvFlowContextDescD3D11* desc);
/**
* Gets a Flow context description from a Flow context.
*
* @param[in] context The Flow context.
* @param[out] desc The graphics API dependent description.
*/
NV_FLOW_API void NvFlowUpdateContextDescD3D11(NvFlowContext* context, NvFlowContextDescD3D11* desc);
/**
* Updates a Flow depth stencil view with information provided by the application.
*
* @param[in] context The Flow context used to create the depth stencil view.
* @param[in] view The Flow depth stencil view to update.
* @param[in] desc The graphics API dependent description.
*/
NV_FLOW_API void NvFlowUpdateDepthStencilViewD3D11(NvFlowContext* context, NvFlowDepthStencilView* view, const NvFlowDepthStencilViewDescD3D11* desc);
/**
* Updates a Flow render target view with information provided by the application.
*
* @param[in] context The Flow context used to create the render target view.
* @param[in] view The Flow render target view to update.
* @param[in] desc The graphics API dependent description.
*/
NV_FLOW_API void NvFlowUpdateRenderTargetViewD3D11(NvFlowContext* context, NvFlowRenderTargetView* view, const NvFlowRenderTargetViewDescD3D11* desc);
/**
* Updates an application visible description with internal Flow resource information.
*
* @param[in] context The Flow context that created the resource.
* @param[in] resource The Flow resource to describe.
* @param[out] desc The graphics API dependent Flow resource description.
*/
NV_FLOW_API void NvFlowUpdateResourceViewDescD3D11(NvFlowContext* context, NvFlowResource* resource, NvFlowResourceViewDescD3D11* desc);
/**
* Updates an application visible description with internal Flow resourceRW information.
*
* @param[in] context The Flow context that created the resourceRW.
* @param[in] resourceRW The Flow resourceRW to describe.
* @param[out] desc The graphics API dependent Flow resourceRW description.
*/
NV_FLOW_API void NvFlowUpdateResourceRWViewDescD3D11(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResourceRWViewDescD3D11* desc);
///@}
|