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		<title>NVIDIA(R) Flow(R) 1.0.1 API Reference: Alphabetical List</title>
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<h1>Data Structure Index</h1><p><div class="qindex"><a class="qindex" href="#letter_N">N</a></div><p>
<table align="center" width="95%" border="0" cellspacing="0" cellpadding="0">
<tr><td><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;N&nbsp;&nbsp;</div></td></tr></table>
</td><td><a class="el" href="struct_nv_flow_draw_params.html">NvFlowDrawParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_layer_view.html">NvFlowGridImportLayerView</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_particle_surface_emit_params.html">NvFlowParticleSurfaceEmitParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_s_d_f_data.html">NvFlowShapeSDFData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_blend_state_desc.html">NvFlowBlendStateDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">NvFlowDynamicDescriptorHeapD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_params.html">NvFlowGridImportParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_particle_surface_params.html">NvFlowParticleSurfaceParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_s_d_f_desc.html">NvFlowShapeSDFDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_buffer_desc.html">NvFlowBufferDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_fence_desc.html">NvFlowFenceDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_state_c_p_u_params.html">NvFlowGridImportStateCPUParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_query_time.html">NvFlowQueryTime</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_support.html">NvFlowSupport</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_buffer_view_desc.html">NvFlowBufferViewDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_float2.html">NvFlowFloat2</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_material_handle.html">NvFlowGridMaterialHandle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_texture1_d_desc.html">NvFlowTexture1DDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_color_buffer_desc.html">NvFlowColorBufferDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_float3.html">NvFlowFloat3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_material_params.html">NvFlowGridMaterialParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_texture2_d_desc.html">NvFlowTexture2DDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_float4.html">NvFlowFloat4</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_material_per_component.html">NvFlowGridMaterialPerComponent</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_texture3_d_desc.html">NvFlowTexture3DDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_compute_shader_desc.html">NvFlowComputeShaderDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_params.html">NvFlowGridParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_target_desc.html">NvFlowRenderTargetDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_texture3_d_sparse_desc.html">NvFlowTexture3DSparseDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_constant_buffer_desc.html">NvFlowConstantBufferDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_graphics_shader_desc.html">NvFlowGraphicsShaderDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_proxy_desc.html">NvFlowGridProxyDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d11.html">NvFlowRenderTargetViewDescD3D11</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_uint2.html">NvFlowUint2</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_context_desc_d3_d11.html">NvFlowContextDescD3D11</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_desc.html">NvFlowGridDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_proxy_flush_params.html">NvFlowGridProxyFlushParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_uint3.html">NvFlowUint3</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_emit_custom_alloc_params.html">NvFlowGridEmitCustomAllocParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_reset_desc.html">NvFlowGridResetDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_resource_r_w_view_desc_d3_d11.html">NvFlowResourceRWViewDescD3D11</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_uint4.html">NvFlowUint4</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_cross_section_desc.html">NvFlowCrossSectionDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_emit_custom_emit_layer_params.html">NvFlowGridEmitCustomEmitLayerParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_summary_debug_render_params.html">NvFlowGridSummaryDebugRenderParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html">NvFlowResourceRWViewDescD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_vertex_buffer_desc.html">NvFlowVertexBufferDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_cross_section_params.html">NvFlowCrossSectionParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_emit_custom_emit_params.html">NvFlowGridEmitCustomEmitParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_summary_desc.html">NvFlowGridSummaryDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_resource_view_desc_d3_d11.html">NvFlowResourceViewDescD3D11</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_viewport.html">NvFlowViewport</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_depth_buffer_desc.html">NvFlowDepthBufferDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_emit_params.html">NvFlowGridEmitParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_summary_result.html">NvFlowGridSummaryResult</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_resource_view_desc_d3_d12.html">NvFlowResourceViewDescD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_lighting_params.html">NvFlowVolumeLightingParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_depth_state_desc.html">NvFlowDepthStateDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_debug_vis_view.html">NvFlowGridExportDebugVisView</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_summary_update_params.html">NvFlowGridSummaryUpdateParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_s_d_f_gen_desc.html">NvFlowSDFGenDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_render_desc.html">NvFlowVolumeRenderDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_depth_stencil_desc.html">NvFlowDepthStencilDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_handle.html">NvFlowGridExportHandle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_heap_sparse_desc.html">NvFlowHeapSparseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_s_d_f_gen_mesh_params.html">NvFlowSDFGenMeshParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_render_l_m_s_params.html">NvFlowVolumeRenderLMSParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d11.html">NvFlowDepthStencilViewDescD3D11</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_import_layered_mapping.html">NvFlowGridExportImportLayeredMapping</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_index_buffer_desc.html">NvFlowIndexBufferDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shader_linear_params.html">NvFlowShaderLinearParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_render_multi_res_params.html">NvFlowVolumeRenderMultiResParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_import_layer_mapping.html">NvFlowGridExportImportLayerMapping</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_input_element_desc.html">NvFlowInputElementDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shader_point_params.html">NvFlowShaderPointParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_render_params.html">NvFlowVolumeRenderParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">NvFlowDescriptorReserveHandleD3D12</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_layered_view.html">NvFlowGridExportLayeredView</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_int2.html">NvFlowInt2</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="union_nv_flow_shape_desc.html">NvFlowShapeDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_render_viewport.html">NvFlowVolumeRenderViewport</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_device_desc.html">NvFlowDeviceDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_layer_view.html">NvFlowGridExportLayerView</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_int3.html">NvFlowInt3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_desc_box.html">NvFlowShapeDescBox</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_shadow_debug_render_params.html">NvFlowVolumeShadowDebugRenderParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_device_queue_desc.html">NvFlowDeviceQueueDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_export_simple_shape.html">NvFlowGridExportSimpleShape</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_int4.html">NvFlowInt4</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_desc_capsule.html">NvFlowShapeDescCapsule</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_shadow_desc.html">NvFlowVolumeShadowDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_device_queue_status.html">NvFlowDeviceQueueStatus</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_desc.html">NvFlowGridImportDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_mapped_data.html">NvFlowMappedData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_desc_plane.html">NvFlowShapeDescPlane</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_shadow_params.html">NvFlowVolumeShadowParams</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_dim.html">NvFlowDim</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_handle.html">NvFlowGridImportHandle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_particle_surface_data.html">NvFlowParticleSurfaceData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_desc_s_d_f.html">NvFlowShapeDescSDF</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_volume_shadow_stats.html">NvFlowVolumeShadowStats</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="struct_nv_flow_dispatch_params.html">NvFlowDispatchParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_grid_import_layered_view.html">NvFlowGridImportLayeredView</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_particle_surface_desc.html">NvFlowParticleSurfaceDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="struct_nv_flow_shape_desc_sphere.html">NvFlowShapeDescSphere</a>&nbsp;&nbsp;&nbsp;</td></tr></table><p><div class="qindex"><a class="qindex" href="#letter_N">N</a></div><p>
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